Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 16:42:52 Player: szymekc Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1789) 1789 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 6821 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -18 Cogmind --------- Core Integrity 728/850 Matter 230/300 Energy 450/500 System Corruption 30% Temperature Warning (325) Movement Walking (105) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (4+3) - Flexi-carbon Leg Armored Leg Arachnoskeleton (+++) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating > --- WEAPON (3) ------- Proton Cannon Compact Ion Cannon > --- INVENTORY (20) --- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Nuclear Pulse Thruster Improved Diametric Drive Energy Well (350) High-capacity Matter Pod (200) Gun Armor EM Shield A0-MCA's Component Scanner Proton Cannon Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon CPS Tube (2) CPS Tube (2) Ripper Vortex Trap Vortex Trap Vortex Trap Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Armored Leg Arachnoskeleton Shield Leg Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Guided EMP Blaster > --- INVENTORY -------- Fission Core Improved Diametric Drive Energy Well High-capacity Matter Pod Seismic Detector Gun Armor EM Shield A0-MCA's Component Scanner Proton Cannon Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon CPS Tube CPS Tube Ripper Vortex Trap Vortex Trap Vortex Trap [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Subdweller Monowheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Diametric Drive Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Ripper Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 1 | . . . . . 1 . . Parts Attached 74 | 7 9 11 4 8 13 3 19 Power 10 | 1 1 1 1 1 2 . 3 Engine 5 | 1 1 1 1 . . . 1 Core 4 | . . . . 1 2 . 1 Reactor 1 | . . . . . . . 1 Propulsion 22 | 2 1 4 1 2 4 3 5 Treads 14 | 2 1 4 1 1 4 . 1 Leg 4 | . . . . . . 2 2 Wheel 2 | . . . . 1 . . 1 Hover 1 | . . . . . . . 1 Flight 1 | . . . . . . 1 . Utility 17 | 2 3 . 1 3 4 . 4 Device 8 | 2 . . 1 2 1 . 2 Storage 3 | . 3 . . . . . . Processor 3 | . . . . . 2 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 25 | 2 4 6 1 2 3 . 7 Energy Gun 3 | 1 1 1 . . . . . Energy Cannon 10 | . . 1 . 1 3 . 5 Ballistic Gun 5 | 1 1 3 . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . 1 . . . . . 2 Special Weapon 2 | . 1 . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 4 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 6 | . 1 1 . . . . 4 Power 2 | . 1 . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 4 | . 1 1 . . . . 4 To Critical Strikes . | . . . . . . . . Average Backups 20 | 1 14 21 22 21 19 17 15 Power . | . 1 . . . . . . Propulsion 7 | . 4 10 9 6 3 . 1 Utility 6 | . 5 6 7 6 4 4 5 Weapon 5 | . 3 5 6 4 9 10 6 Tool/Special . | . . . . . . . . Unused Backups 34 | . . 2 . 8 4 4 16 Power . | . . . . . . . . Propulsion 10 | . . 1 . 2 . 3 4 Utility 7 | . . . . 3 . . 4 Weapon 15 | . . 1 . 3 4 1 6 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 97 99 100 99 95 60 67 Engine 9 | . 12 14 14 7 . . . Core 3 | . . . . 6 12 11 10 Treads 24 | . 28 28 28 24 23 2 1 Wheel 1 | . . . . 3 1 . 2 Device 13 | . 14 14 14 13 12 6 5 Storage 12 | . 13 14 14 14 6 5 5 Processor 1 | . . . . . 12 11 11 Energy Gun 1 | . 5 5 . . . . . Energy Cannon 6 | . . 2 12 6 15 7 7 Ballistic Gun 5 | . 21 15 . . . . . Ballistic Cannon 2 | . . . . 7 . . . Slashing Weapon 8 | . . 4 14 14 4 . . Peak Build Rating 90 | 9 9 17 18 26 51 73 90 Average Rating 21 | 4 8 13 17 21 45 60 74 On Entrance 23 | . 9 9 17 18 26 51 61 Avg Prop Armor Cover (%) 8 | . . . . 6 21 . 7 Naked Turns . | . . . . . . . . Heaviest Build 132 | 10 89 97 99 99 132 132 91 Greatest Support 91 | 40 40 40 40 40 80 80 91 Greatest Overweight (x) 5 | . 2 2 2 4 5 1 1 Average Overweight (x) 1 | . . 1 2 2 2 . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 20 Average Capacity 23 | 5 18 23 25 25 25 20 20 Most Carried 25 | 5 20 25 25 25 25 25 20 Average Carried 22 | 1 14 23 24 24 24 20 19 Final Capacity 25 | 5 20 25 25 25 25 20 20 Final Carried 25 | 3 20 25 25 25 25 20 20 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Matter Collected 2135 | 231 516 594 76 116 130 . 472 Remotely . | . . . . . . . . Salvage Created 2338 | 54 412 244 579 . 120 . 929 Parts 110 | 7 31 14 20 . 2 . 36 Haulers Intercepted 4 | . 2 . . . 1 . 1 Recyclers Shooed 6 | 1 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . 18 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 38 | . 9 8 3 . . . 18 Guns 12 | . 5 7 . . . . . Cannons 11 | . . 1 3 . . . 7 AOE 11 | . 4 . . . . . 7 Classes Destroyed 13 | 1 4 3 1 . . . 4 Worker 1 | . . . . . . . 1 Builder 4 | . 2 . 1 . . . 1 Tunneler 3 | 2 1 . . . . . . Hauler 4 | . 2 . . . 1 . 1 Recycler 5 | . . . 5 . . . . Operator 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 10 | . . 1 . . . . 9 Grunt 15 | . 9 . . . . . 6 Sentry 5 | . . 1 3 . . . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Subdweller 6 | . . 6 . . . . . Best Kill Streak 7 | 2 3 2 2 . 1 . 7 Combat Bots Only 7 | . 2 2 2 . . . 7 Max Kills in Single Turn 5 | 1 2 1 1 . 1 . 5 Gunslinging . | . . . . . . . . Exploded 4 | . 1 . . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Hostile Shots Fired 185 | . 25 40 6 . . . 114 Missed 42 | . 4 10 2 . . . 26 Deflected 1 | . . . . . . . 1 Hits 143 | . 21 30 4 . . . 88 Projectile 143 | . 21 30 4 . . . 88 Damage Taken 2474 | . 368 590 56 . . . 1460 Core 328 | . 71 122 13 . . . 122 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . . . 17 . . . Volleys Fired 154 | 3 45 41 8 . 2 . 55 Largest 2 | 2 2 2 1 . 2 . 2 Hottest 165 | 60 100 100 80 . 150 . 165 Shots Fired 230 | 6 77 67 10 . 4 . 66 Gun 119 | 6 62 51 . . . . . Cannon 75 | . . 3 10 . 4 . 58 Launcher 18 | . 10 . . . . . 8 Special 18 | . 5 13 . . . . . Kinetic 93 | 3 42 47 . . . . 1 Thermal 53 | 3 7 20 10 . . . 13 Explosive 10 | . 10 . . . . . . Electromagnetic 74 | . 18 . . . 4 . 52 Robot Hit Streak 16 | 3 6 16 12 . 3 . 11 Robot Miss Streak 5 | 1 5 1 1 . 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 139 | 3 36 44 14 . 3 . 39 Core Hits 80 | 2 27 15 5 . . . 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 1 . . . . 1 Destroy 1 | . . 1 . . . . . Corrupt 3 | . 2 . . . . . 1 Melee Attacks 12 | . . 4 6 . 2 . . Impact . | . . . . . . . . Slashing 12 | . . 4 6 . 2 . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5019 | 53 951 898 640 . 101 . 2376 Guns 1328 | 45 470 813 . . . . . Cannons 1561 | . . 82 221 . 101 . 1157 Explosions 1653 | . 446 . . . . . 1207 Melee 413 | . . . 413 . . . . Ramming 64 | 8 35 3 6 . . . 12 Kinetic 1306 | 23 313 749 . . . . 221 Thermal 949 | 22 11 146 221 . . . 549 Explosive 446 | . 446 . . . . . . Electromagnetic 1841 | . 146 . . . 101 . 1594 Impact . | . . . . . . . . Slashing 413 | . . . 413 . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . 1 1 1 . . 20 30 Average Corruption 3 | . 1 1 1 . . 14 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 89 | . 5 22 16 . . 12 34 Message Errors 17 | . 2 5 4 . . 1 5 Matter Fused 18 | . . 3 5 . . 1 9 Heat Flow Errors 9 | . . 4 . . . 2 3 Energy Discharges 12 | . 3 1 1 . . 2 5 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . 3 2 . . 1 2 Data Loss (major) 8 | . . 3 1 . . 1 3 Misfires 6 | . . 2 2 . . . 2 Alerts 2 | . . . 1 . . . 1 Misdirections 5 | . . . . . . 3 2 Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 306 | . . . 155 . . . 151 Projectiles 116 | . . . 4 . . . 112 Explosions 39 | . . . . . . . 39 Melee 151 | . . . 151 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 191 | . 6 . . . . . 185 Shots 5 | . 1 . . . . . 4 Rammed 11 | 2 6 1 2 . . . . Targets Rammed 14 | 2 7 1 2 . . . 2 Kicked 2 | . . . . . . . 2 Crushed 1 | . 1 . . . . . . Highest Temperature 360 | . 40 230 220 . 87 201 360 Average Temperature 92 | . 12 87 92 . 48 95 117 Received Heat Transfer 609 | . 156 108 18 . . . 327 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations 1 | . . . . . . . 1 Total Turns 15 | . . . . . . . 15 Longest Duration 15 | . . . . . . . 15 Robots Disrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Robots Corrupted 6 | . . . . . 1 . 5 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 12 | . . . . . 1 . 11 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 981 | 50 25 186 296 . . . 424 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 94 | 100 100 . 100 . 100 100 54 Level 1 5 | . . . . . . . 42 Level 2 . | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 406 | 10 95 . 77 . 7 . 406 Initial 7 | . . . 7 . . . . Average 46 | . 38 . 15 . . . 227 Influence Increases 1556 | 10 434 55 374 . 9 . 674 Destroy 0b10 Robot/C 640 | . 180 40 60 . . . 360 Destroy 0b10 Robot/NC 100 | 10 30 . 30 . 5 . 25 Destroy Leader 122 | . 56 . . . 2 . 64 Successful Hack 72 | . 30 . 42 . . . . Select Force Hacks 300 | . 60 . 240 . . . . Disable Machine 180 | . . . . . . . 180 Destroy Structure 97 | . 48 . 2 . 2 . 45 Lose Combat Pursuer 45 | . 30 15 . . . . . Influence Decreases 1203 | 10 408 66 389 . 9 . 321 Entered New Map 22 | . . 14 8 . . . . Time Decay 1131 | 10 398 52 381 . 9 . 281 Lost Part 50 | . 10 . . . . . 40 Squads Dispatched 9 | . 2 . . . 1 . 6 Investigation 3 | . 2 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . . . 1 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 21 11 2 . 1 4 28 Peak Tracking Total 5 | . 3 5 2 . 1 5 5 Tactical Retreats 7 | . 2 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Traps Triggered 7 | . 4 1 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 3 Machines | -11 -10 -10 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Disabled 14 | . 1 1 . . . . 12 Max in Single Turn 6 | . 1 1 . . . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Accessed 33 | . 9 1 14 4 2 . 3 Terminals 14 | . 7 . 6 . . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . 8 . . . . Scanalyzers 3 | . . . . . 1 . 2 Garrison Access . | . . . . . . . . Total Hacks 95 | . 23 1 37 17 6 . 11 Successful 65 | . 13 1 23 17 5 . 6 Failed 30 | . 10 . 14 . 1 . 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 29 | . 11 . 18 . . . . Terminals 37 | . 17 . 19 . . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 24 | . 6 . 18 . . . . Scanalyzers 15 | . . . . . 5 . 10 Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 3 1 4 17 . . . Record 16 | . . . . 16 . . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Machine Index 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Proto ID Catalog 2 | . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . Retrieve Components 5 | . 2 . 3 . . . . Scanalyzer 10 | . . . . . 4 . 6 Insert Component 1 | . . . . . . . 1 Analyze 3 | . . . . . . . 3 Retrieve Study 6 | . . . . . 4 . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 24 | . 8 . 16 . . . . Terminals 14 | . 6 . 8 . . . . Botnet 4 | . 1 . 3 . . . . Skim 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . 8 . . . . Tunnel 10 | . 2 . 8 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . 9 . 8 . 1 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . . . 4 . 2 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 27 | . 15 . 12 . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 86 | . . . . . . 86 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Active Infowar (turns) 12586 | 11 1484 2801 2240 4587 584 187 692 Optics 1456 | . . . . . 577 187 692 Sensors 381 | . . . 2 . . . 379 Terrain 62 | 10 52 . . . . . . Seismic 12304 | 11 1484 2801 2238 4587 584 187 412 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Turns Passed 12690 | 111 1484 2801 2240 4591 584 187 692 Spaces Moved 4141 | 57 589 832 598 1200 278 147 440 Core 5 | 5 . . . . . . . Treads 3421 | 52 589 832 598 1148 197 5 . Legs 582 | . . . . . . 142 440 Wheels 133 | . . . . 52 81 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 340 150 160 115 105 Average Speed 277 | 150 216 301 340 366 193 117 113 Slowest Speed 560 | 160 320 340 340 560 215 200 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 95 50 99 86 8 85 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 13 | . 2 1 10 . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 10 | . . 7 . 3 . . . Spaces Dug 23 | . 8 2 . . 2 . 11 Terrain Destroyed 114 | . 59 2 2 . 2 . 49 Melee 4 | . . 2 . . 2 . . Projectile 16 | . 5 . 2 . . . 9 AOE 94 | . 54 . . . . . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total 5043 | 73 702 1030 785 1396 320 166 571 Wait 456 | . 26 102 163 152 . . 13 Move 4137 | 57 588 832 597 1199 278 146 440 Hop . | . . . . . . . . Pick Up 80 | 5 18 15 1 16 14 1 10 Fast Attach 26 | 5 1 2 . 1 1 2 14 Attach 22 | 2 . 1 . 1 8 2 8 Detach 15 | . . 1 . . 1 4 9 Swap 56 | . 14 17 5 9 6 1 4 Drop 72 | . 3 15 3 17 8 10 16 Fire 154 | 3 45 41 8 . 2 . 55 Melee 12 | . . 4 6 . 2 . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 10 | 1 7 . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Ext) -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Discovered new exit (range 16) 1213 | -10/Materials | Discovered new exit (range 7) 1353 | -10/Materials | Loaded intel: 1 repair station location 1392 | -10/Materials | Identified exit to Materials 1423 | -10/Materials | Loaded intel: 19 trap records 1444 | -10/Materials | Identified exit to Subcaves 1454 | -10/Materials | Loaded intel: 8 terminal locations 1507 | -10/Materials | Learned location of 2 exits from Subcaves 1596 | -10/Materials | Entered Subcaves 1597 | -10/Subcaves | Approached by a straggling Scientist 1597 | -10/Subcaves | Identified exit to Recycling 1598 | -10/Subcaves | Identified exit to Materials 2203 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2204 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2276 | -10/Subcaves | A Subdweller sparked back to life 2320 | -10/Subcaves | Found Prototype Leg 2336 | -10/Subcaves | Core integrity fell below 50% 3519 | -10/Subcaves | Visited 4L-MR0's lab 3527 | -10/Subcaves | Learned location of Zion (-6) 3534 | -10/Subcaves | Identified Arachnoskeleton 3557 | -10/Subcaves | Found Gun Armor 3776 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3800 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4397 | -10/Subcaves | Entered Recycling 4408 | -9/Recycling | Core integrity fell below 20% 5322 | -9/Recycling | Scanned before Scraplab entrance 6078 | -9/Recycling | Discovered new exit (range 15) 6129 | -9/Recycling | Learned Materials emergency access door positions 6210 | -9/Recycling | Identified exit to Scraptown 6343 | -9/Recycling | Learned Materials security intel 6440 | -9/Recycling | Entered Scraplab 6482 | -9/Recycling | Learned 4 Materials zone layouts 6541 | -9/Recycling | Learned location of 1 exit from Recycling 6610 | -9/Recycling | Learned Storage emergency access door positions 6637 | -9/Recycling | Entered Scraptown 6637 | -9/Scraptown | System corruption cleaned by C-Scrubber 7198 | -9/Scraptown | Visited UFD Registry 7202 | -9/Scraptown | Registered with UFD as "Monobucket" 7246 | -9/Scraptown | Visited SPCMW 7307 | -9/Scraptown | Visited TADAMA 7402 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 7413 | -9/Scraptown | Learned Factory emergency access door positions 7416 | -9/Scraptown | Learned 8 Research zone layouts 7453 | -9/Scraptown | Discovered new exit (range 11) 7545 | -9/Scraptown | Guru changed UFD alias to "Roughmod" 8469 | -9/Scraptown | Visited Cyclists 8493 | -9/Scraptown | Entered Cyclist Reading Room 8568 | -9/Scraptown | Visited Cave Peace 8612 | -9/Scraptown | Visited Assassins FH 8639 | -9/Scraptown | Visited Spacefarers 8836 | -9/Scraptown | Visited Science Guys 8970 | -9/Scraptown | Visited Supply Room 9058 | -9/Scraptown | Visited Junk Cannon Lab 9395 | -9/Scraptown | Visited Curators Association 9500 | -9/Scraptown | Visited Scrap Suit Storage 9551 | -9/Scraptown | Visited Abandonware Association 9589 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 9589 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9657 | -9/Scraptown | Visited A0-MCA Data Center 9691 | -9/Scraptown | Given a B- rating by A0-MCA 9701 | -9/Scraptown | Found Unknown Processor 9770 | -9/Scraptown | Visited Junk Repository 9908 | -9/Scraptown | Visited Supply Room 10059 | -9/Scraptown | Visited Chapter 10 11153 | -9/Scraptown | Met Optimus 11153 | -9/Scraptown | Accepted into 0bPrime 11225 | -9/Scraptown | Discovered new exit (range 3) 11228 | -9/Scraptown | Entered Factory 11228 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 11229 | -6/Factory | Identified exit to Extension 11732 | -6/Factory | Discovered new exit (range 14) 11812 | -6/Factory | Sucked down chute 11812 | -6/Factory | Entered Waste 11813 | -6/Waste | Met a frightened Derelict 11827 | -6/Waste | EMP discharged 11827 | -6/Waste | System corruption reached 10% 11827 | -6/Waste | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 11844 | -6/Waste | Spotted C-40 Crusher 11854 | -6/Waste | Spotted C-40 Crusher 11856 | -6/Waste | Spotted C-40 Crusher 11900 | -6/Waste | Spotted C-40 Crusher 11920 | -6/Waste | Spotted C-40 Crusher 11927 | -6/Waste | EMP discharged 11979 | -6/Waste | Discovered new exit (range 12) 11999 | -6/Waste | Entered Factory 12441 | -6/Factory | Lost 4 parts (1p1n1u1w) 12446 | -6/Factory | System corruption reached 30% 12447 | -6/Factory | Destroyed 7 combat bots 12691 | -6/Factory | Self-destructed Last Messages --------------- 12619_ System corrupted: Heat flow error (+196). 12631_ Connecting with Terminal... 12634_ K-01 Serf cleans the Construction Platform. 12638_ 1EHXSFNEHKEMUIT BEY:E L 12638_ K-01 Serf cleans the Construction Platform. 12666_ Dropped Fission Core+. 12667_ Acquired Imp. Deuterium Engine. 12669_ Destroyed Imp. Hover Unit. 12671_ System corrupted: Matter fused (-6). 12674_ Visual Processing Unit fried. 12674_ W-25 Informer destroyed. 12675_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12677_ Acquired 40 matter. 12680_ U-05 Engineer builds a Wall. 12682_ O-24 Administrator sends out distress signal. 12685_ ALERT: Cargo convoy en route, clear transfer corridor. 12687_ S-27 Virus destroyed. 12688_ NKGUMKC4%TL3QF8P J&2BA99J1M SS=IYA6AWY 12691_ Power failure, Imp. Deuterium Engine shutdown. 12691_ Overheating: Matter decay (-60). Map ----- +----------------------------------------------------+ | ????????????????????????????# ??????# ??# | | ????????????????????????????# ?????# ? | | ????????????????????????????# ??# ?? | | ????????????????????????????# """"## ?? | | ????????????????????????????# """"## ?? | | ????????????????????????????# """"## """"""" | | ????????????????????????????# """"## """"""" | | ?????????????????????????????? """"## """"""" | | ???????????????????????????????? """"## """"""" | | ?????????????????????????????????? # | | ??????????????????????##############/### """"""" | | ????????????????? """"""" | | ?????????????????????? ??####### """"""" | | ??????????????????????# #???????# """"""" | | ??????????????????????# #???????# | | ??????????????????????# #???????# | | ??????????????????????# #?##########+### | | ??????????????????????# #?# # # | | ??????????????????????# #?# ! # # | | ?????????????????????## ### # # | | ?????????????????????# ## # # | | ?????????????????????# / * # # | | ?????????????????????# ## ! # # | | ?????????????????????# ## # # | | ???????????????#T #### ############### # | | ?????????????# s @ # | | ?????????????# %s # | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# ########## #####k############ | | ?????????????# w?????????? #???# ???????????? | | ?????????????# ???????????? #???# ???????????? | | ?????????????# ????????????? #????????????????? | | ?????????????# ?????????????? #????????????????? | | ?????????????+ ????????????????#????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hvy. Hammer | -9/Recycling | Hacked Shield Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -6/Factory | Hacked Proton Cannon | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerTargetingDeck Manual? 0 Play Time 00:48:55 Cumulative 916.5 hours Start 2025.10.27 @ 15:53:03 End 2025.10.27 @ 16:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 288 Adventurer 2 Explorer 0 Win Type - Total 62 Types 19/12/14/1/1/1/11/1/0/2 Lore% 96 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d7ee979-6844-43ac-8d57-62448c84847a