Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 17:11:30 Player: glorp Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1420) 1420 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 4237 Bonus ------- Pacifist 200 High Alert Combat Kills 82 Entered Garrisons 200 Cogmind --------- Core Integrity 4/550 Matter 281/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Airjet > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Datajack Power Maul > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Small Storage Unit Hardlight Generator > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Ion Engine Airjet Airjet Airjet Light Assault Rifle Flak Cannon Rocket Launcher Datajack [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Airjet Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Protection Propulsion Shielding Weapon Power Maul Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 51 | 6 2 4 24 9 6 Power 6 | 1 . . 3 1 1 Engine 5 | 1 . . 3 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 2 2 11 4 3 Treads . | . . . . . . Leg 7 | 2 . . 2 . 3 Wheel . | . . . . . . Hover 8 | . . . 4 4 . Flight 9 | . 2 2 5 . . Utility 5 | 1 . 2 2 . . Device 3 | . . 2 1 . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 16 | 2 . . 8 4 2 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon 1 | . . . 1 . . Impact Weapon 4 | . . . 2 2 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 28 | . . 1 10 2 15 Power 3 | . . . 2 . 1 Propulsion 16 | . . 1 5 2 8 Utility 3 | . . . 1 . 2 Weapon 6 | . . . 2 . 4 Highest Loss Streak 9 | . . 1 4 2 9 To Critical Strikes . | . . . . . . Average Backups 5 | 1 6 7 6 7 3 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 3 2 . 2 . Utility . | . . . . . . Weapon 2 | . 2 3 3 2 . Tool/Special . | . . . . . . Unused Backups 7 | . 6 . . . 1 Power 1 | . . . . . 1 Propulsion 3 | . 3 . . . . Utility . | . . . . . . Weapon 3 | . 3 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 57 | . 63 58 59 85 42 Engine 7 | . 14 14 8 9 4 Core 1 | . . . . . 3 Leg 3 | . 6 . 5 . 2 Hover 10 | . . . . 44 15 Flight 7 | . 21 28 9 . . Device 1 | . . 1 . 9 . Storage 9 | . 14 14 11 9 4 Protection 4 | . . . 8 . . Energy Cannon 2 | . . . 5 . . Ballistic Gun 1 | . 6 . . . 1 Impact Weapon 6 | . . . 7 5 7 Peak Build Rating 40 | 6 6 13 20 40 37 Average Rating 12 | 5 4 5 7 36 15 On Entrance 12 | . 6 5 4 20 37 Naked Turns 29 | . . . . . 29 Heaviest Build 27 | 10 10 9 22 27 27 Greatest Support 44 | 20 20 8 32 44 44 Greatest Overweight (x) 6 | . 2 2 6 . 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 5 Average Carried 5 | 1 6 7 6 7 3 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 6 8 5 1 Class Distribution -------------------- 95% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 896 | 161 . 159 100 108 368 Remotely . | . . . . . . Salvage Created 1347 | . . . 796 63 488 Parts 71 | . . . 51 7 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 40 | . . . 23 3 14 Melee 10 | . . . 4 1 5 Guns 3 | . . . . . 3 Cannons 5 | . . . 3 . 2 AOE 16 | . . . 12 2 2 Classes Destroyed 6 | . . . 6 . . Worker 2 | . . . 2 . . Recycler 1 | . . . 1 . . Swarmer 16 | . . . 7 2 7 Grunt 16 | . . . 9 . 7 Brawler 1 | . . . 1 . . Sentry 7 | . . . 6 1 . Best Kill Streak 9 | . . . 9 2 4 Combat Bots Only 9 | . . . 9 2 4 Max Kills in Single Turn 4 | . . . 4 2 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 361 | . . 7 136 71 147 Missed 120 | . . 4 45 31 40 Hits 241 | . . 3 91 40 107 Projectile 241 | . . 3 91 40 107 Critical Strikes 9 | . . . 4 1 4 Damage Taken 3177 | . . 44 1146 504 1483 Core 805 | . . 18 241 62 484 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 51 . . Core Remaining (%) 77 | 100 . 92 39 . . Volleys Fired 66 | . . . 33 1 32 Largest 2 | . . . 2 1 2 Hottest 120 | . . . 120 33 65 Shots Fired 78 | . . . 43 1 34 Gun 22 | . . . . . 22 Cannon 39 | . . . 30 . 9 Launcher 12 | . . . 8 1 3 Special 5 | . . . 5 . . Kinetic 26 | . . . . . 26 Thermal 40 | . . . 35 . 5 Explosive 12 | . . . 8 1 3 Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . . 5 . 7 Robot Miss Streak 6 | . . . 6 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 91 | . . . 43 4 44 Core Hits 61 | . . . 27 3 31 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 11 | . . . 7 . 4 Critical Strikes 15 | . . . 10 1 4 Meltdown 1 | . . . 1 . . Smash 13 | . . . 9 . 4 Sever 1 | . . . . 1 . Melee Attacks 59 | . . . 23 8 28 Impact 53 | . . . 23 2 28 Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Follow-up Attacks 5 | . . . 4 1 . Damage Inflicted 3680 | . . . 1538 194 1948 Guns 116 | . . . . . 116 Cannons 462 | . . . 316 . 146 Explosions 1247 | . . . 618 68 561 Melee 1838 | . . . 596 117 1125 Ramming 10 | . . . 1 9 . Kinetic 233 | . . . . . 233 Thermal 352 | . . . 323 . 29 Explosive 1247 | . . . 618 68 561 Electromagnetic . | . . . . . . Impact 1721 | . . . 596 . 1125 Slashing 117 | . . . . 117 . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 678 | . . . 301 13 364 Projectiles . | . . . . . . Explosions 103 | . . . 90 13 . Melee 575 | . . . 211 . 364 Knockbacks 8 | . . . 2 . 6 Impact 3 | . . . 2 . 1 Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 228 | . . . 137 34 57 Shots 6 | . . . 2 1 3 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | . . . 414 11 100 Average Temperature 144 | . . . 195 5 26 Received Heat Transfer 1203 | . . 27 348 153 675 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . 3 . 3 Combat Hostiles 5 | . . . 3 . 2 Parts Fried 7 | . . . 2 . 5 Impact Corruptions 23 | . . . 10 . 13 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 4 1 . Heat Transferred 790 | . . . 716 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 49 | 100 100 100 57 81 . Level 1 17 | . . . 25 13 13 Level 2 33 | . . . 16 5 86 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 663 | . 9 30 453 465 663 Initial 312 | . . . 7 183 312 Average 292 | . 3 5 233 198 554 Influence Increases 1876 | . 20 45 893 417 501 Destroy 0b10 Robot/C 800 | . . . 460 60 280 Destroy 0b10 Robot/NC 25 | . . . 15 . 10 Destroy Leader 160 | . . . 120 20 20 Successful Hack 20 | . 20 . . . . Disable Machine 75 | . . . 45 30 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 81 | . . . 58 7 16 Partial Spotted 60 | . . 15 45 . . Lose Combat Pursuer 555 | . . 30 150 300 75 Influence Decreases 1213 | . 20 25 478 372 318 Entered New Map 433 | . . . 13 252 168 Time Decay 510 | . 20 25 365 100 . Lost Part 270 | . . . 100 20 150 Squads Dispatched 8 | . 3 . 2 3 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 1 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 7 | . . . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 5 2 39 36 17 Peak Tracking Total 19 | . 3 2 11 19 5 Tactical Retreats 14 | . . 1 7 4 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 4 | . . . 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 6 | . . . 3 2 1 Max in Single Turn 3 | . . . 3 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 7 | . 3 1 1 1 1 Terminals 6 | . 3 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 9 1 1 2 2 Successful 6 | . 4 . 1 1 . Failed 9 | . 5 1 . 1 2 Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 8 | . 7 1 . . . Terminals 13 | . 9 1 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . 4 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 1 . 1 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 2 | . . 2 . . . Sensors 2 | . . 2 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1888 | 68 81 121 851 206 561 Spaces Moved 1830 | 49 143 299 550 381 408 Core 159 | 4 . . 87 . 68 Treads . | . . . . . . Legs 191 | 45 9 . 95 . 42 Wheels . | . . . . . . Hover 695 | . . . 16 381 298 Flight 785 | . 134 299 352 . . Fastest Speed 31 | 50 37 37 31 36 36 Average Speed 70 | 114 43 38 113 36 70 Slowest Speed 360 | 120 200 200 360 48 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . 3 5 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 28 76 80 44 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . . . 65 7 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 79 | . . . 65 7 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2244 | 58 163 301 691 438 593 Wait 181 | . . . 50 19 112 Move 1809 | 48 136 289 547 381 408 Hop 8 | . 3 4 1 . . Pick Up 17 | 4 9 . . 4 . Fast Attach 39 | 6 2 2 18 6 5 Attach 19 | . . 2 8 4 5 Detach 16 | . 4 1 9 1 1 Swap 6 | . . . 2 4 . Drop 27 | . 9 3 4 11 . Fire 66 | . . . 33 1 32 Melee 53 | . . . 18 7 28 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 6) 150 | -10/Materials | Entered Mines 158 | -10/Mines | Learned Materials garrison access intel 174 | -10/Mines | Met a Derelict bent on vengeance 244 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 245 | -10/Mines | Found Prototype Device 245 | -10/Mines | Identified Exp. Sensor Array 264 | -10/Mines | Escorted by a lone wolf Derelict 268 | -10/Mines | Discovered new exit (range 9) 271 | -10/Mines | Entered Materials 271 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 396 | -9/Materials | Lost 3 parts (1p2n) 786 | -9/Materials | Destroyed 9 combat bots 966 | -9/Materials | Core integrity fell below 50% 1024 | -9/Materials | Lost 4 parts (2n1u1w) 1027 | -9/Materials | Discovered new exit (range 14) 1098 | -9/Materials | Discovered new exit (range 16) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -8/Materials | Loaded intel: 1 garrison access location 1287 | -8/Materials | Discovered new exit (range 5) 1328 | -8/Materials | Identified exit to Garrison 1328 | -8/Materials | Entered Garrison 1346 | -8/Garrison | Triggered checkpoint 1383 | -8/Garrison | Lost 4 parts (2n1u1w) 1390 | -8/Garrison | Triggered checkpoint 1402 | -8/Garrison | Garrison Relay disabled 1485 | -8/Garrison | Lost 3 parts (3n) 1576 | -8/Garrison | Triggered checkpoint 1578 | -8/Garrison | Triggered checkpoint 1597 | -8/Garrison | Core integrity fell below 50% 1621 | -8/Garrison | Core integrity fell below 20% 1650 | -8/Garrison | Lost 9 parts (1p4n1u3w) 1889 | -8/Garrison | Self-destructed Last Messages --------------- 01652_ Acquired Aluminum Leg. 01784_ Aluminum Leg destroyed. 01786_ Critical hit (Burn: +37). 01806_ Destroyed Imp. Heat Sink. 01806_ Destroyed Aluminum Leg. 01806_ G-47 Trooper system corrupted by crushing effect. 01807_ G-47 Trooper system terminally corrupted. 01807_ Aluminum Leg fried. 01822_ Sneak attack on G-47 Trooper. 01822_ G-47 Trooper suffers critical hit (Smash). 01822_ Destroyed Imp. Heat Sink. 01822_ G-47 Trooper system corrupted by crushing effect. 01822_ Particle Gun fried. 01822_ Lgt. Nuclear Core fried. 01822_ G-47 Trooper destroyed. 01825_ Acquired 25 matter. 01839_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# *###????????????????????? | | ?????#######???????????# %#"#????????????????????? | | ######""!""#???????????# "#????????????????????? | | % !!!#????????????#% %"#????????????????????? | | ##%########????????????# "#????????????????????? | | ?# #???????????????????# #"#????????????????????? | | ?# #???????????????????#%=###????????????????????? | | ##+##################### @#??????????????????????? | | #??????????????????????? | | #??????????????????????? | | # ######### ##"""#######??????????????????????? | | # #???????# #?????????????????????????????????? | | #####???????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# +?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# ######????????????????????????????? | | ????????????# % * "#????????????????????????????? | | ????????????# *##"T"#????????????????????????????? | | ????????????# ######????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????####????????????????? | | ????????????# #???????????? #????????????????? | | ????????????# #??????###### ###########??????? | | ????????????# ######## ?????? | | ????????????# ?????? | | ????????????# ?????? | | ????????????########### * ## ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageDynamicCoupler Manual? 0 Play Time 00:23:20 Cumulative 8.5 hours Start 2025.09.24 @ 16:51:52 End 2025.09.24 @ 17:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 11 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 37169fa9-c270-4913-8e43-dc304e708f6b