Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.29 @ 20:31:00 Player: Lunatic Blue Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2800) 2800 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 6864 Bonus ------- High Alert Combat Kills 706 Follower Combat Kills 97 Friendly Fire -414 Cogmind --------- Core Integrity 700/700 Matter 250/300 Energy 330/330 System Corruption 0% Temperature Cool (84) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (25) --- Light Treads Armored Treads Experimental Sensor Array Active Sensor Suite Transport Network Coupler Light Armor Plating Heavy Armor Plating Heavy Armor Plating Graphene Brace Hacking Suite Makeshift System Shield Heavy Laser Heavy Laser Plasma Cannon Rocket Launcher Missile Launcher Improved Datajack Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Treads Armored Treads Experimental Sensor Array Active Sensor Suite Transport Network Coupler Light Armor Plating Heavy Armor Plating Heavy Armor Plating Graphene Brace Hacking Suite Makeshift System Shield Heavy Laser Heavy Laser Plasma Cannon Rocket Launcher Missile Launcher Improved Datajack Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 81 | 6 18 6 1 . 48 2 Power 5 | 1 . . . . 3 1 Engine 3 | 1 . . . . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 16 | 2 3 1 . . 10 . Treads 12 | 1 1 1 . . 9 . Leg . | . . . . . . . Wheel 3 | 1 2 . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 18 | 1 4 . . . 12 1 Device 6 | . 1 . . . 5 . Storage 3 | 1 2 . . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 6 | . 1 . . . 5 . Artifact . | . . . . . . . Weapon 42 | 2 11 5 1 . 23 . Energy Gun 16 | . 1 . . . 15 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 7 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 13 | . 3 2 . . 8 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . . . 3 . Parts Lost 13 | . 2 1 . . 10 . Power 1 | . . . . . 1 . Propulsion 5 | . 1 1 . . 3 . Utility 5 | . 1 . . . 4 . Weapon 2 | . . . . . 2 . Highest Loss Streak 4 | . 1 1 . . 4 . To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 97 | . 96 100 100 100 96 92 Engine 8 | . 14 14 14 14 . 15 Core 3 | . . . . . 8 . Treads 18 | . 14 14 14 14 24 23 Wheel 8 | . 13 14 14 14 1 . Device 9 | . 5 14 14 14 9 . Storage 11 | . 14 14 14 14 9 7 Processor 3 | . . . . . 7 15 Protection 4 | . 5 . . . 7 7 Energy Gun 11 | . . . . . 26 23 Ballistic Gun 13 | . 25 27 19 14 . . Slashing Weapon 1 | . . . 8 14 . . Naked Turns . | . . . . . . . Heaviest Build 132 | 13 91 90 91 91 127 132 Greatest Support 60 | 20 40 10 10 10 60 60 Greatest Overweight (x) 10 | 1 9 8 9 9 10 2 Average Overweight (x) 5 | . 5 8 8 9 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 6 20 25 25 25 25 25 Most Carried 25 | 4 14 19 24 24 25 24 Average Carried 19 | 2 11 17 21 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 14 19 24 24 25 24 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Gunner 9% | Commander-Mutant 6% | Scavenger-Tank 6% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1552 | 207 296 20 230 42 757 . Remotely . | . . . . . . . Salvage Created 3220 | . 690 16 230 . 2284 . Parts 177 | . 34 3 11 . 129 . Haulers Intercepted 7 | . 2 . . . 5 . Recyclers Shooed 3 | . 1 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 67 | . 14 3 . . 50 . Guns 32 | . 10 . . . 22 . AOE 34 | . 4 3 . . 27 . Classes Destroyed 15 | . 7 . . . 8 . Worker 4 | . 1 . . . 3 . Builder 1 | . . . . . 1 . Hauler 7 | . 2 . . . 5 . Recycler 3 | . 1 . . . 2 . Mechanic 2 | . . . . . 2 . Operator 3 | . 1 . . . 2 . Watcher 2 | . 1 . . . 1 . Swarmer 12 | . 3 3 . . 6 . Grunt 39 | . 11 . . . 28 . Brawler 2 | . . . . . 2 . Duelist 2 | . . . . . 2 . Sentry 9 | . . . . . 9 . Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 16 | . 5 3 . . 16 . Combat Bots Only 14 | . 5 3 . . 14 . Max Kills in Single Turn 4 | . 3 2 . . 4 . Gunslinging 1 | . 1 . . . . . Exploded 3 | . 3 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2815 | . 699 61 . . 2055 . Core 447 | . 223 8 . . 216 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 . . . 7 60 . Volleys Fired 142 | . 54 5 . . 82 1 Largest 3 | . 2 2 . . 3 3 Hottest 180 | . 60 60 . . 180 109 Shots Fired 322 | . 104 10 . . 205 3 Gun 286 | . 100 6 . . 177 3 Cannon . | . . . . . . . Launcher 36 | . 4 4 . . 28 . Special . | . . . . . . . Kinetic 106 | . 100 6 . . . . Thermal 180 | . . . . . 177 3 Explosive 36 | . 4 4 . . 28 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 13 3 . . 20 . Robot Miss Streak 4 | . 4 2 . . 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 213 | . 69 4 11 . 129 . Core Hits 168 | . 37 4 2 . 125 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 6 | . 1 . 1 . 4 . Burn 4 | . . . . . 4 . Destroy 1 | . 1 . . . . . Sever 1 | . . . 1 . . . Melee Attacks 11 | . . . 11 . . . Impact . | . . . . . . . Slashing 11 | . . . 11 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8978 | . 1027 265 994 . 6692 . Guns 3517 | . 767 48 . . 2702 . Cannons . | . . . . . . . Explosions 4464 | . 260 217 . . 3987 . Melee 994 | . . . 994 . . . Ramming 3 | . . . . . 3 . Kinetic 815 | . 767 48 . . . . Thermal 3247 | . 50 . . . 3197 . Explosive 3919 | . 210 217 . . 3492 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 994 | . . . 994 . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 13 . Message Errors 4 | . . . . . 4 . Matter Fused 6 | . . . . . 6 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots 5 | . . . . . 5 . Effects 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Overflow Damage 373 | . 10 . 223 . 140 . Projectiles . | . . . . . . . Explosions 150 | . 10 . . . 140 . Melee 223 | . . . 223 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 108 | . 83 . . . 25 . Shots 2 | . 1 . . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 84 | . 65 . . . 81 84 Average Temperature 19 | . 18 . . . 21 56 Received Heat Transfer 1143 | . 360 . . . 783 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 14 | . . . . . 14 . Heat Transferred 5706 | . 50 . . . 5656 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1144 | . 215 156 . 58 1144 505 Initial 505 | . . 51 . . 22 505 Average 333 | . 71 106 . 46 562 505 Maximum Alert Level 4 | . 1 . . . 4 2 Low Security (%) 48 | 100 96 100 . 100 4 . Level 1 7 | . 3 . . . 13 . Level 2 35 | . . . . . 63 100 Level 3 7 | . . . . . 15 . Level 4 1 | . . . . . 2 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 20 | . 3 . . . 17 . Investigation 8 | . 2 . . . 6 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . . . 5 . Assault 6 | . . . . . 6 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 6 | . . . . . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 23 3 . 2 74 1 Peak Tracking Total 9 | . 5 3 . 2 9 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 3 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 12 | . 2 . . . 10 . Max in Single Turn 6 | . 2 . . . 6 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 17 | . 8 . 2 . 7 . Terminals 12 | . 6 . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 19 . 3 . 28 . Successful 20 | . 8 . 3 . 9 . Failed 30 | . 11 . . . 19 . Catastrophic 6 | . 1 . . . 5 . Database Lockouts . | . . . . . . . Manual 38 | . 12 . 1 . 25 . Terminals 44 | . 17 . . . 27 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 . 3 . 6 . Record 2 | . . . 2 . . . Robot Analysis 3 | . 2 . . . 1 . Branch Access Points 1 | . . . . . 1 . Unreport Threat 3 | . 2 . . . 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 3 | . 1 . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . Terminals 3 | . 1 . . . 2 . Botnet 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Tunnel 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 6 . . . 6 . Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 5 | . . 4 1 . . . Largest Group 4 | . . 4 4 4 3 . Highest-Rated Group 71 | . . 71 48 48 40 . Highest-Rated Ally 31 | . . 31 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 38 | . . . . 20 18 . Total Damage 485 | . . . . 263 222 . Kills 3 | . . . . 2 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5059 | 45 1194 573 883 141 2037 186 Spaces Moved 2136 | 36 619 271 409 56 689 56 Core 2 | 2 . . . . . . Treads 663 | 1 2 . . . 604 56 Legs . | . . . . . . . Wheels 1471 | 33 617 271 409 56 85 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 200 200 215 200 320 Average Speed 203 | 88 160 200 208 215 237 320 Slowest Speed 320 | 160 320 200 215 215 320 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 80 57 90 16 61 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 2 . 1 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 11 | . . . . . 11 . Terrain Destroyed 234 | . 36 19 . . 179 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 234 | . 36 19 . . 179 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2562 | 45 724 290 431 77 935 60 Wait 89 | . 16 3 1 22 47 . Move 2130 | 35 618 270 408 55 688 56 Hop . | . . . . . . . Pick Up 59 | 4 12 6 7 . 29 1 Fast Attach 25 | 6 5 . . . 14 . Attach 18 | . 4 1 . . 11 2 Detach 3 | . 2 . . . 1 . Swap 38 | . 9 5 1 . 23 . Drop 45 | . 4 . 2 . 39 . Fire 142 | . 54 5 . . 82 1 Melee 11 | . . . 11 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 15) 176 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Core integrity fell below 50% 750 | -10/Materials | Core integrity fell below 20% 824 | -10/Materials | Discovered new exit (range 10) 1240 | -10/Materials | Entered Mines 1247 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1305 | -10/Mines | Found a hidden stash of uninstalled traps 1456 | -10/Mines | Received a Mining Laser from a helpful Derelict 1666 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1670 | -10/Mines | Found Prototype Device 1709 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1803 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1805 | -10/Mines | Discovered new exit (range 5) 1813 | -10/Mines | Entered Exiles 1813 | -10/Exiles | Found Exiles lab destroyed 1813 | -10/Exiles | Accompanied by 3 allies 2025 | -10/Exiles | Opened EX-Vault 2035 | -10/Exiles | Found Longsword +1 2539 | -10/Exiles | Build established: Commander-Mutant 2571 | -10/Exiles | Learned location of Zion (-7) 2671 | -10/Exiles | Discovered new exit (range 11) 2696 | -10/Exiles | Entered Mines 2696 | -9/Mines | Accompanied by 4 allies 2822 | -9/Mines | Discovered new exit (range 9) 2837 | -9/Mines | Entered Materials 2837 | -8/Materials | Accompanied by 3 allies 2837 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3830 | -8/Materials | Build established: Scavenger-Gunner 4221 | -8/Materials | Discovered new exit (range 11) 4437 | -8/Materials | First assault squad dispatched 4547 | -8/Materials | Lost 3 parts (1p1u1w) 4550 | -8/Materials | Destroyed 14 combat bots 4790 | -8/Materials | Discovered new exit (range 16) 4833 | -8/Materials | Build established: Gunner 4836 | -8/Materials | Lost 4 parts (2n1u1w) 4842 | -8/Materials | Found Prototype Device 4852 | -8/Materials | Sterilization system engaged 4852 | -8/Materials | Non-combat units ordered to evacuate 4874 | -8/Materials | Entered Factory 4874 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5060 | -7/Factory | Self-destructed Last Messages --------------- 04861_ Y-45 Defender destroyed. 04864_ Acquired Broken Nuclear Core. 04865_ Dropped Broken Nuclear Core. 04865_ Acquired Broken Nuclear Core. 04866_ Dropped Broken Nuclear Core. 04870_ Acquired Graphene Brace. A mysterious object appears at your location! PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 04880_ >> Machine Analyzer network decryption results: 04880_ Recycling Unit x2 04912_ Acquired Plasma Cannon. 04929_ Connecting with Recycling Unit... 04929_ Current location identified: Factory 04989_ K-01 Serf collects debris. 05015_ >> Machine Analyzer network decryption results: 05015_ Garrison Access x1 05055_ ALERT: All DSF locations entering lockdown mode. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??""?????????????????????????????????????????????? | | ??Y"?????????????????????????????????????????????? | | ??""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????################?????????????? | | ??"""G"""???????????# +?????????????? | | ??"""?"""???????????# !! #?????????????? | | ??????????"""???????# !! #?????????????? | | ??????????"""????????? ????????????""? | | ??????????"""??????????? ??????????????""? | | ?????????????????????????? ?????????? ???"Y? | | ??????????????? ###########+########### ??""? | | ?????????? @ ??""? | | ?????????? #???? | | ????????""""""""" ||] #???? | | ????????????? || #???? | | ????????""""""""" || #???? | | ?????????????? #############?????? | | ????????????? w #?????????????????? | | ???????????? #????#######??????? | | ????????????? ######### #???? ?????? | | ????????????? ?????????# #??? ?????? | | ?????????????? ??????????# #??? #????? | | ?????????????????????????# #?? #????? | | ?????????????????????????# #?? #????? | | ?????????????????????????# #? #????? | | ?????????????????????????# #? #????? | | ?????????????????????????# # #????? | | ?????????????????????????# # #????? | | ???????????????"""""""???# + #????? | | ???????????????"""""""???# # #????? | | ???????????????"""""""???# # #????? | | ???????????????"""""""???# ##############????? | | ?????????????????????????# #????????? | | ???????????????"""""""???# #????????? | | ???????????????"""""""???# ! #????????? | | ???????????????"""""""???# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpSystemSaw Manual? 0 Play Time 00:39:06 Cumulative 174.2 hours Start 2022.12.26 @ 22:11:33 End 2022.12.29 @ 20:31:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/3/0/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fb4a538-8b25-439b-b0c8-5b655a715410