Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 20:02:49 Player: cptwinky Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (118) 590 Value Destroyed (4271) 4271 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 12152 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 88 Aligned with FarCom 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (14) ------ (None) > --- INVENTORY (5) ---- Micro Fission Core Microactuators Phase Cannon Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Firepult Mass Driver Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Dirty Datajack Heavy Mace Great Maul Ripper Great Axe > --- INVENTORY -------- Reinforced Fission Core Centrium Wheel Microactuators Makeshift Transmission Jammer Improved Medium Armor Plating Medium Reactive Plating Hacking Suite System Shield Phase Cannon Rocket Launcher Dirty Datajack Dirty Datajack Dirty Datajack [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 12 | . . . 2 . . . 2 2 . . 2 . . 2 . . 2 Parts Attached 100 | 2 6 2 10 . 5 3 10 15 3 . 5 2 . 3 10 3 21 Power 4 | . . . 1 . . . 1 . . . . . . 1 . . 1 Engine 1 | . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 17 | 2 1 . 3 . 1 1 3 . 1 . . . . . 1 . 4 Treads 10 | 2 1 . 3 . 1 1 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . 1 . 1 . . . . . 1 . 3 Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 19 | . 2 . 2 . . 1 2 1 . . 2 . . 1 . 1 7 Device 4 | . . . . . . 1 1 . . . . . . . . . 2 Storage 3 | . 1 . 1 . . . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . 1 . 1 . . . . 1 . . 2 . . 1 . 1 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | . 3 2 4 . 4 1 4 14 2 . 3 2 . 1 9 2 9 Energy Gun 9 | . . . 1 . . 1 3 1 . . . . . 1 2 . . Energy Cannon 4 | . . . . . . . . . . . 2 . . . 1 . 1 Ballistic Gun 20 | . 3 1 3 . 4 . 1 7 . . 1 . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . 3 . 3 Launcher 6 | . . 1 . . . . . 1 1 . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 . . . 1 . . 1 . . Slashing Weapon 4 | . . . . . . . . 1 . . . 1 . . 1 1 . Piercing Weapon 3 | . . . . . . . . 2 1 . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . 4 Unidentified Prototypes 5 | . . . 1 . . . 1 1 . . 1 . . . . . 1 Parts Lost 33 | . . . 1 . . 2 . 2 . . 1 . . 6 . 2 19 Power 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 4 | . . . . . . 1 . . . . . . . . . . 3 Utility 6 | . . . 1 . . . . . . . . . . 1 . 1 3 Weapon 21 | . . . . . . 1 . 2 . . 1 . . 4 . 1 12 Highest Loss Streak 6 | . . . 1 . . 1 . 1 . . 1 . . 6 . 2 6 Average Slot Usage (%) 89 | . 95 100 98 100 100 99 98 89 91 92 84 93 93 73 78 79 48 Engine 5 | . 14 14 11 11 11 11 4 . . . . . . . . . . Core 2 | . . . . . . . 4 7 7 7 6 6 6 4 5 5 4 Treads 12 | . 27 28 22 22 22 22 17 . . . . . . . . . . Wheel 2 | . . . . . . . . 7 6 7 6 6 6 5 5 5 6 Device 2 | . . . . . . 10 9 6 . . . . . . . . 1 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 5 5 5 4 Protection 6 | . 10 14 11 11 11 . . . 7 7 6 6 6 4 5 5 3 Energy Gun 5 | . 12 . . . . 1 25 18 . . . . . . 6 5 2 Energy Cannon 1 | . . . . . . . . . . . . 13 13 7 4 5 2 Ballistic Gun 27 | . 14 28 42 44 44 42 27 37 30 30 30 20 13 11 7 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 5 17 10 Impact Weapon 3 | . . . . . . . . . 7 7 6 7 13 11 11 11 4 Slashing Weapon 2 | . . . . . . . . . 7 7 6 10 13 8 9 10 3 Piercing Weapon 2 | . . . . . . . . . 15 15 13 13 13 8 5 2 . Naked Turns 14 | . . . . . . . . . . . . . . . . . 14 Heaviest Build 121 | 13 32 32 43 43 43 43 47 55 52 52 68 69 69 69 118 118 121 Greatest Support 40 | 40 40 40 40 40 40 40 40 28 28 28 28 28 28 28 28 28 32 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 1 1 1 2 2 2 2 4 4 4 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 2 2 1 2 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 9 15 14 14 14 14 14 14 15 15 14 14 15 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 14 4 Class Distribution -------------------- 40% | Mutant 24% | Tank 9% | Skirmisher 7% | Scavenger-Executioner 7% | Derelict-Mutant 7% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Executioner | -8/Materials Executioner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Matter Collected 2892 | 189 200 183 434 255 . 390 109 431 261 9 11 23 24 10 121 52 190 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4145 | . 449 214 658 55 . 487 254 531 82 . 17 . . 90 212 484 612 Parts 208 | . 32 15 35 5 . 24 13 27 9 . 4 . . 2 8 12 22 Haulers Intercepted 3 | . 1 . . . . . 1 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 21 . . . . . 7 8 . Prevented 4 | . . . . . . . . . . . . 1 . . . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 100 | . 11 10 14 3 . 13 3 11 4 . . . . 4 4 8 15 Melee 12 | . . . . . . . . . 1 . . . . 1 . 4 6 Guns 58 | . 11 7 14 3 . 13 3 7 . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . 3 AOE 25 | . . 3 . . . . . 4 3 . . . . 3 3 3 6 Classes Destroyed 13 | . 5 1 2 . . 1 1 2 1 . . . . . . . . Worker 3 | . 1 . 1 . . . . 1 . . . . . . . . . Tunneler 2 | . . 1 . . . . . 1 . . . . . . . . . Hauler 3 | . 1 . . . . . 1 1 . . . . . . . . . Recycler 3 | . . . 2 . . . . 1 . . . . . . . . . Operator 5 | . 2 . 1 . . . . 1 . . 1 . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . Swarmer 42 | . 6 8 4 3 . 6 . 3 4 . . . . . 4 . 4 Grunt 35 | . 5 2 5 . . 7 . 4 . . . . . 2 . 7 3 Brawler 2 | . . . . . . 1 . . . . . . . . . 1 . Sentry 12 | . . . 5 . . . 3 2 . . . . . 1 . . 1 Hunter 5 | . . . . . . . . 1 . . . . . 1 . . 3 Programmer 5 | . . . . . . . . 1 . . . . . . . . 4 Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 5 3 7 2 . 4 2 6 4 . 1 . . 3 4 5 4 Combat Bots Only 5 | . 4 3 4 2 . 4 2 5 4 . . . . 3 4 5 4 Max Kills in Single Turn 3 | . 2 2 2 1 . 2 1 2 3 . 1 . . 2 3 2 1 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . Exploded 3 | . . 2 . . . . . 2 3 . . . . 2 3 2 1 Melee 1 | . . . . . . . . . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Damage Taken 8889 | . 320 170 418 108 . 573 85 1011 57 . 459 . . 654 109 620 4305 Core 1594 | . 45 52 44 14 . 79 . 117 . . 48 . . 44 . . 1151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 61 . . . 65 100 . . 83 . . 94 . . 95 . Volleys Fired 198 | . 33 19 35 8 . 26 10 28 1 . . . . 2 1 2 33 Largest 7 | . 2 2 4 3 . 4 5 7 1 . . . . 2 1 1 3 Hottest 284 | . 73 46 92 69 . 92 201 284 33 . . . . 150 33 33 219 Shots Fired 569 | . 66 36 129 24 . 83 47 142 1 . . . . 3 1 2 35 Gun 521 | . 66 34 129 24 . 83 47 138 . . . . . . . . . Cannon 32 | . . . . . . . . . . . . . . 3 . . 29 Launcher 16 | . . 2 . . . . . 4 1 . . . . . 1 2 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 450 | . 33 34 129 24 . 83 20 115 . . . . . . . . 12 Thermal 73 | . 33 . . . . . 7 16 . . . . . . . . 17 Explosive 16 | . . 2 . . . . . 4 1 . . . . . 1 2 6 Electromagnetic 30 | . . . . . . . 20 7 . . . . . 3 . . . Robot Hit Streak 13 | . 9 4 13 3 . 7 5 9 . . . . . . . 2 10 Robot Miss Streak 8 | . 4 3 4 3 . 3 4 8 . . . . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 1 1 1 . 6 . 2 . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 . 2 . 1 . . . . . . . . . Shots Hit Robots 433 | . 45 21 64 13 . 50 22 84 2 . 2 . . 10 6 36 78 Core Hits 198 | . 22 12 27 4 . 23 8 36 6 . 1 . . 10 5 13 31 Critical Kills 3 | . 1 . 2 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . . . . . . . . Critical Strikes 18 | . 2 1 2 . . 1 2 1 . . . . . 2 . 2 5 Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 5 | . 1 1 2 . . 1 . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . 2 . . . . . . . . . . Sever 7 | . . . . . . . . 1 . . . . . 2 . 2 2 Melee Attacks 171 | . . . . . . . . 11 3 . 19 . . 19 8 42 69 Impact 29 | . . . . . . . . 5 . . . . . 3 2 8 11 Slashing 95 | . . . . . . . . 1 1 . 1 . . 13 5 31 43 Piercing 47 | . . . . . . . . 5 2 . 18 . . 3 1 3 15 Sneak Attacks 11 | . . . . . . . . . 1 . 1 . . 1 . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . 8 Follow-up Attacks 32 | . . . . . . . . 2 . . . . . 3 3 15 9 Damage Inflicted 12666 | . 689 450 1027 214 . 779 353 2080 259 . 95 . . 1158 446 1440 3676 Guns 4614 | . 681 307 1025 199 . 779 341 1282 . . . . . . . . . Cannons 722 | . . . . . . . . . . . . . . 36 . . 686 Explosions 2996 | . . 133 . . . . . 670 147 . . . . 755 149 246 896 Melee 4281 | . . . . . . . . 128 112 . 95 . . 367 297 1194 2088 Ramming 53 | . 8 10 2 15 . . 12 . . . . . . . . . 6 Kinetic 4214 | . 368 307 1025 199 . 779 169 1077 . . . . . . . . 290 Thermal 1832 | . 313 . . . . . 89 502 . . . . . . . . 928 Explosive 2120 | . . 133 . . . . . 326 147 . . . . 755 149 246 364 Electromagnetic 166 | . . . . . . . 83 47 . . . . . 36 . . . Impact 486 | . . . . . . . . . . . . . . 26 37 161 262 Slashing 3337 | . . . . . . . . 13 . . . . . 299 260 962 1803 Piercing 458 | . . . . . . . . 115 112 . 95 . . 42 . 71 23 Highest Corruption 15 | . . . . . . . . . . . . . . . . . 15 Average Corruption 12 | . . . . . . . . . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . . . . . . 22 Message Errors 3 | . . . . . . . . . . . . . . . . . 3 Matter Fused 7 | . . . . . . . . . . . . . . . . . 7 Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 582 | . . . . . . . . 131 . . 35 . . 126 12 19 259 Projectiles 74 | . . . . . . . . . . . . . . . . . 74 Explosions 268 | . . . . . . . . 131 . . . . . 66 . . 71 Melee 240 | . . . . . . . . . . . 35 . . 60 12 19 114 Knockbacks 5 | . . . . 1 . . . . . . . . . . . . 4 Impact 3 | . . . . 1 . . . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 363 | . . . . . . . . 211 . . . . . 131 . . 21 Shots 6 | . . . . . . . . 3 . . . . . 2 . . 1 Rammed 14 | . 4 1 2 4 . . 2 . . . . . . . . . 1 Targets Rammed 15 | . 4 2 2 4 . . 2 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 423 | . 166 22 240 71 . 396 163 366 . . . . . 60 . . 423 Average Temperature 85 | . 62 7 81 30 . 246 52 66 . . . . . 39 . . 155 Received Heat Transfer 1267 | . 120 18 132 30 . 252 27 84 . . . . . 81 . 288 235 Effects 4 | . . . . . . 2 . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . 1 1 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . . . . . . . 1 Heat Transferred 2754 | . 962 . . . . . 222 620 . . . . . . . . 950 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Peak Influence 554 | . 252 190 352 175 . 121 136 554 . . 71 . . 230 . . 454 Initial 136 | . . . 17 136 . . 31 47 . . 6 . . . . . . Average 125 | . 167 31 172 88 . 62 64 275 . . 45 . . 88 . . 178 Maximum Alert Level 2 | . 1 . 1 . . . . 2 . . . . . 1 . . 2 Low Security (%) 75 | 100 45 100 48 100 . 100 100 34 . . 100 . . 72 . . 55 Level 1 20 | . 54 . 51 . . . . 41 . . . . . 27 . . 40 Level 2 3 | . . . . . . . . 24 . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 4 . 2 . . . . 8 . . 2 . . 1 . . 10 Investigation 5 | . 1 . . . . . . . . . . . . . . . 4 Extermination 4 | . . . . . . . . 1 . . . . . 1 . . 2 Reinforcement 16 | . 3 . 2 . . . . 6 . . 2 . . . . . 3 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Distress Signals 14 | . . . 5 . . . . 6 . . . . . . . . 3 Communications Jammed 3 | . . . . . . . . . . . . . . . . . 3 Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 179 | . 23 11 24 9 . 15 9 24 7 . 2 . . 4 4 8 39 Peak Tracking Total 9 | . 3 3 5 3 . 4 3 4 4 . 1 . . 4 4 5 9 Tactical Retreats 7 | . 1 . . . . . . . . . 1 . . . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Traps Triggered 4 | . 1 . . . . . . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . 1 . . . 1 . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Disabled 39 | . . . 1 . . . . 19 . . . . . 5 . . 14 Max in Single Turn 18 | . . . 1 . . . . 18 . . . . . 2 . . 4 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Accessed 33 | . 6 1 3 . 2 . 2 4 . . 3 . . 2 2 . 8 Terminals 18 | . 4 1 3 . . . 2 1 . . 2 . . 1 . . 4 Fabricators 3 | . . . . . . . . 1 . . . . . . . . 2 Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . 1 Total Hacks 77 | . 20 2 6 . 2 . 4 9 . . 7 . . 6 2 . 19 Successful 28 | . 11 1 . . 2 . 1 2 . . 5 . . 2 2 . 2 Failed 48 | . 8 1 6 . . . 3 7 . . 2 . . 4 . . 17 Catastrophic 15 | . 3 . 1 . . . . 4 . . 1 . . . . . 6 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 40 | . 11 2 4 . 1 . 4 4 . . 3 . . 2 . . 9 Terminals 47 | . 14 2 6 . . . 4 2 . . 5 . . 4 . . 10 Fabricators 7 | . . . . . . . . 3 . . . . . . . . 4 Repair Stations 6 | . 4 . . . . . . . . . 2 . . . . . . Recycling Units 7 | . 2 . . . . . . . . . . . . 2 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 4 . . . . . . . . 2 Terminal Hacks 18 | . 7 1 . . 2 . 1 1 . . 2 . . 1 2 . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . Robot Analysis 4 | . 2 1 . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . Branch Access Points 3 | . . . . . . . . . . . 1 . . 1 . . 1 Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 3 | . 2 . . . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 4 . . . . . . . . . 1 . . . . . . Scan Component 3 | . 2 . . . . . . . . . 1 . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 1 . . 2 . . 1 . . . Terminals 3 | . . . . . . . . . . . 2 . . 1 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 2 | . . . . . . . . . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . Hacking Detections 26 | . 4 1 3 . . . 2 4 . . 2 . . 2 . . 8 Full Trace Events 5 | . . . . . . . 1 . . . . . . . . . 4 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total Allies 9 | . . . . 4 . . . 3 . . . . . . . . 2 Largest Group 3 | . . . . 3 1 1 . 3 . . . . . . . . 1 Highest-Rated Group 60 | . . . . 55 8 8 . 60 . . . . . . . . 47 Highest-Rated Ally 47 | . . . . 31 8 8 . 20 . . . . . . . . 47 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . 29 . 5 . 5 . . . . . . . . 4 Total Damage 536 | . . . . 312 . 43 . 71 . . . . . . . . 110 Kills 7 | . . . . 6 . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Robot Analysis Total 4 | . 2 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 2 . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Turns Passed 11111 | 3 759 785 730 1295 682 982 793 1075 450 156 418 405 123 317 706 491 941 Spaces Moved 5801 | 1 349 457 259 519 279 307 306 531 370 136 290 308 95 209 473 273 639 Core 28 | . . . . . . . . . . . . . . . . . 28 Treads 2471 | 1 349 457 259 519 279 307 300 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3113 | . . . . . . . 6 531 370 136 290 308 95 209 473 273 422 Hover . | . . . . . . . . . . . . . . . . . . Flight 189 | . . . . . . . . . . . . . . . . . 189 Fastest Speed 27 | 160 160 160 160 240 240 240 115 115 115 115 115 130 130 115 130 145 27 Average Speed 160 | 160 160 160 234 240 240 240 237 115 115 115 116 130 130 127 139 145 101 Slowest Speed 240 | 160 160 160 240 240 240 240 240 115 115 115 130 130 130 130 160 160 170 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 65 98 38 75 69 53 31 17 56 18 10 51 12 8 66 26 20 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . 1 1 . Scrap Searched 13 | . . 1 . 2 . . . . 4 . . 1 1 . 4 . . Spaces Dug 21 | . . . . . . . . 1 8 . 7 . . 2 . . 3 Terrain Destroyed 225 | . . 9 . . . . . 74 8 . 7 . . 35 9 20 63 Melee 11 | . . . . . . . . 1 . . 7 . . 2 . . 1 Projectile 10 | . . . . . . . . . . . . . . . . . 10 AOE 204 | . . 9 . . . . . 73 8 . . . . 33 9 20 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total 7066 | 2 491 480 324 551 292 512 349 914 389 135 345 313 94 232 508 313 822 Wait 723 | . 79 1 7 19 . 164 2 318 11 . 35 . . 6 5 7 69 Move 5774 | . 348 456 258 518 278 306 305 530 369 135 289 307 94 208 472 272 629 Hop 5 | . . . . . . . . . . . . . . . . . 5 Pick Up 52 | . 13 . 4 1 4 7 6 4 1 . . 1 . . 7 1 3 Fast Attach 47 | . 4 . 2 . . 1 6 9 1 . 3 2 . 1 7 . 11 Attach 21 | . . . 2 . . 2 . 2 . . 1 . . 2 3 1 8 Detach 6 | . 1 . . . . . . 1 . . 1 . . . 1 . 2 Swap 32 | 2 2 2 6 . 5 . 4 4 2 . 1 . . . . 2 2 Drop 66 | . 7 . 8 1 5 6 14 10 2 . . 3 . . 7 2 1 Fire 198 | . 33 19 35 8 . 26 10 28 1 . . . . 2 1 2 33 Melee 127 | . . . . . . . . 8 2 . 15 . . 13 5 26 58 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 14 | . 4 2 2 4 . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Repaired Lgt. Treads 268 | -10/Materials | Repaired Autogun 308 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 4) 641 | -10/Materials | Central database locked down 662 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered Mines 939 | -10/Mines | Learned Materials security intel 1118 | -10/Mines | Discovered new exit (range 9) 1300 | -10/Mines | Learned 2 Materials zone layouts 1316 | -10/Mines | Discovered new exit (range 14) 1420 | -10/Mines | Learned location of Storage (-9) 1548 | -10/Mines | Entered Materials 1548 | -9/Materials | Evolved 2 slots: Weapon x2 1604 | -9/Materials | Discovered new exit (range 3) 1877 | -9/Materials | Build established: Tank 2033 | -9/Materials | Discovered new exit (range 16) 2216 | -9/Materials | Discovered new exit (range 15) 2278 | -9/Materials | Entered Mines 2479 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2717 | -9/Mines | Learned location of 1 exit from Materials 2731 | -9/Mines | Discovered new exit (range 10) 2828 | -9/Mines | Escorted by a lone wolf Derelict 2842 | -9/Mines | Discovered new exit (range 4) 3122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3122 | -9/Mines | Discovered new exit (range 5) 3573 | -9/Mines | Entered Exiles 3573 | -9/Exiles | Accompanied by 1 ally 3649 | -9/Exiles | Met 8R-AWN 3688 | -9/Exiles | Met EX-HEX 3820 | -9/Exiles | Met EX-DEC 3863 | -9/Exiles | Learned location of Zion (-7) 3913 | -9/Exiles | Met EX-BIN 3942 | -9/Exiles | Aligned with FarCom system 3944 | -9/Exiles | Given EX-Vault access code 4002 | -9/Exiles | Opened EX-Vault 4016 | -9/Exiles | Found Firepult 4065 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4102 | -9/Exiles | Exiles lab attacked by MAIN.C 4235 | -9/Exiles | Discovered new exit (range 10) 4255 | -9/Exiles | Left Exiles lab with Firepult 4255 | -9/Exiles | Entered Mines 4255 | -8/Mines | Accompanied by 1 ally 4551 | -8/Mines | Build established: Skirmisher 5219 | -8/Mines | Discovered new exit (range 4) 5237 | -8/Mines | Entered Materials 5237 | -8/Materials | Evolved 2 slots: Weapon x2 5238 | -8/Materials | Identified exit to Factory 5541 | -8/Materials | Build established: Scavenger-Executioner 6030 | -8/Materials | Entered Factory 6030 | -7/Factory | Evolved 2 slots: Weapon x2 6477 | -7/Factory | Garrison activated, responded to threat 6677 | -7/Factory | Build established: Executioner 7014 | -7/Factory | Cargo convoy interrupted 7100 | -7/Factory | Discovered new exit (range 5) 7105 | -7/Factory | Entered Lower Caves 7153 | -7/Lower Caves | Learned Factory stockpile data 7191 | -7/Lower Caves | Encountered a Warlord checkpoint 7408 | -7/Lower Caves | Discovered new exit (range 10) 7413 | -7/Lower Caves | Learned Factory terminal intel 7420 | -7/Lower Caves | Build established: Mutant 7555 | -7/Lower Caves | Entered another Lower Caves area 7623 | -7/Lower Caves | Discovered new exit (range 14) 7666 | -7/Lower Caves | Spotted B-75 Beast 7711 | -7/Lower Caves | Entered Factory 7711 | -6/Factory | Evolved 2 slots: Weapon x2 7713 | -6/Factory | Loaded intel: 27 terminal locations 7836 | -6/Factory | Identified exit to Lower Caves 7836 | -6/Factory | Identified exit to Extension 8129 | -6/Factory | Entered Lower Caves 8151 | -6/Lower Caves | Encountered a Warlord checkpoint 8351 | -6/Lower Caves | Learned location of Extension (-6) 8351 | -6/Lower Caves | Discovered new exit (range 6) 8534 | -6/Lower Caves | Entered another Lower Caves area 8549 | -6/Lower Caves | Discovered new exit (range 7) 8657 | -6/Lower Caves | Entered Factory 8657 | -5/Factory | Evolved 2 slots: Weapon x2 8750 | -5/Factory | Identified exit to Upper Caves 8901 | -5/Factory | Lost 6 parts (1p1u4w) 8974 | -5/Factory | Entered Upper Caves 9248 | -5/Upper Caves | Learned Factory emergency access door positions 9646 | -5/Upper Caves | Discovered new exit (range 10) 9680 | -5/Upper Caves | Entered another Upper Caves area 9804 | -5/Upper Caves | Discovered new exit (range 5) 9993 | -5/Upper Caves | Build established: Derelict-Mutant 10171 | -5/Upper Caves | Entered Factory 10171 | -4/Factory | Evolved 2 slots: Weapon x2 10432 | -4/Factory | Spotted B-86 Titan 10584 | -4/Factory | Lost 5 parts (5w) 10641 | -4/Factory | System corruption reached 10% 10674 | -4/Factory | Lost 6 parts (1p1n1u3w) 10836 | -4/Factory | Build established: Mutant 11033 | -4/Factory | Core integrity fell below 50% 11033 | -4/Factory | Released all parts (3) 11075 | -4/Factory | Lost 3 parts (1n2w) 11094 | -4/Factory | Identified exit to Upper Caves 11103 | -4/Factory | Core integrity fell below 20% 11112 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Found 2 branch access points: (81,154) Upper Caves (141,136) Upper Caves Map updated. 11094_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 11096_ System corrupted: Component data lost. 11097_ Slug penetrates Wall. 11097_ Penetrated by Slug. 11100_ Slug penetrates Wall. 11101_ Penetrated by Slug. 11101_ Imp. Surge Thruster destroyed. 11101_ Penetrated by Slug. 11102_ Slug penetrates Wall. 11104_ Penetrated by Slug. 11108_ Slug penetrates Wall. 11108_ Penetrated by Slug. 11112_ System corrupted: Matter fused (-8). 11112_ Slug penetrates Wall. 11112_ Penetrated by Slug. 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"""" / "" +??""" #???? | | ! """" # g #? """ #???? | | ! """" # ##### #? #???? | | """" # #???## # ###### """ #???? | | ### ######## # ###### """ #???? | | ######/### # + # + """ #???? | | ????# # # ######+##### #???? | | ##### + """ # #???# #?#######???? | | # # """ # #???# #???????????? | | "" # ###### """ # #???# " " #???????????? | | "" # #????#= # #???# " " #???????????? | | "" + #????# ! # ##### " " #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryImprovedAxe Manual? 0 Play Time 00:46:35 Cumulative 1002.4 hours Start 2021.11.20 @ 19:18:13 End 2021.11.20 @ 20:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 696 Rogue 692 Adventurer 4 Explorer 0 Win Type - Total 107 Types 81/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 98 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b88f5bc6-7bd4-4622-ac47-3c4712005352