Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 02:33:35

Player: Nalzok

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (2909)     2909
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (942)                942
              TOTAL SCORE: 7706

 Bonus
-------
High Alert Combat Kills    242
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     195/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Advanced Signal Interpreter
       Improved Salvage Targeting Computer
       Improved Melee Analysis Suite
       Improved Hacking Suite
                Relay Coupler [NC] (33)
>               --- WEAPON (4) -------
                Scatter Rocket Array
>               --- INVENTORY (4) ----
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Salvage Targeting Computer
                Chainsword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Improved Salvage Targeting Computer
>               --- WEAPON -----------
          Heavy Laser
          Heavy Ion Cannon
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Antimatter Reactor
                Carbon-fiber Leg
                Flexi-carbon Leg
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
       Improved Salvage Targeting Computer
       Improved Salvage Targeting Computer
       Improved Hacking Suite
          Heavy Laser
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Datajack
                Chainsword
                Great Axe
[Rating: 61]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             114  | .   4   20  24  5   5   46  10  
  Power                    13   | .   1   2   3   .   2   4   1   
    Engine                 8    | .   1   2   1   .   .   4   .   
    Core                   4    | .   .   .   2   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               32   | .   .   4   8   1   .   18  1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    32   | .   .   4   8   1   .   18  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | .   2   3   5   4   1   10  5   
    Device                 11   | .   .   .   2   .   .   8   1   
    Storage                6    | .   2   .   2   1   1   .   .   
    Processor              3    | .   .   .   1   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             8    | .   .   3   .   3   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | .   1   11  8   .   2   14  3   
    Energy Gun             10   | .   .   3   3   .   .   4   .   
    Energy Cannon          6    | .   .   .   .   .   .   5   1   
    Ballistic Gun          17   | .   1   4   5   .   2   5   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               4    | .   .   3   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 45   | .   .   8   3   .   .   18  16  
  Power                    5    | .   .   1   .   .   .   2   2   
  Propulsion               13   | .   .   1   1   .   .   6   5   
  Utility                  5    | .   .   1   .   .   .   1   3   
  Weapon                   22   | .   .   5   2   .   .   9   6   
  Highest Loss Streak      15   | .   .   5   1   .   .   7   15  
Average Slot Usage (%)     94   | .   98  98  91  99  100 94  55  
  Engine                   6    | .   14  11  5   .   .   5   2   
  Core                     1    | .   .   .   3   7   6   .   .   
  Leg                      25   | .   28  21  30  30  26  24  7   
  Device                   7    | .   .   .   5   7   6   15  9   
  Storage                  16   | .   26  22  18  16  13  13  5   
  Processor                4    | .   .   .   4   7   6   6   12  
  Protection               9    | .   .   21  5   12  13  3   1   
  Energy Gun               4    | .   14  7   1   .   .   5   1   
  Energy Cannon            1    | .   .   .   .   .   .   4   2   
  Ballistic Gun            12   | .   14  11  9   15  26  11  4   
  Ballistic Cannon         1    | .   .   .   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 13  41  50  48  57  81  84  84  
  Greatest Support         70   | 20  20  20  60  60  60  70  67  
  Greatest Overweight (x)  4    | .   2   4   2   .   1   1   4   
  Average Overweight (x)   .    | .   1   1   .   .   1   .   .   
Largest Inventory Capacity 18   | 6   16  16  16  16  18  18  18  
  Average Capacity         16   | 6   15  16  16  16  16  18  9   
  Most Carried             18   | 5   7   12  16  16  18  18  18  
  Average Carried          13   | 3   5   10  14  15  15  17  9   
  Final Capacity           18   | 6   16  16  16  16  18  18  4   
  Final Carried            18   | 2   7   6   16  16  18  18  4   

 Class Distribution 
--------------------
 41% | Mutant
 25% | Scavenger-Mutant
 21% | Scavenger-Tank
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Matter Collected           2623 | 200  78   202  766  168  111  1091 7    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3751 | .    98   400  841  190  135  1976 111  
  Parts                    195  | .    8    34   63   12   14   63   1    
Haulers Intercepted        4    | .    1    .    3    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Combat Hostiles Destroyed  65   | .   3   15  12  2   4   27  2   
  Guns                     45   | .   3   8   10  2   4   18  .   
  Cannons                  12   | .   .   .   2   .   .   9   1   
  AOE                      7    | .   .   7   .   .   .   .   .   
Classes Destroyed          13   | .   2   6   4   .   .   1   .   
  Worker                   3    | .   .   .   2   .   1   .   .   
  Builder                  3    | .   .   1   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   2   1   1   .   .   .   
  Swarmer                  27   | .   3   10  2   .   4   8   .   
  Grunt                    26   | .   .   4   4   .   .   16  2   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   
  Sentry                   7    | .   .   1   3   2   .   1   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
Best Kill Streak           5    | .   3   4   3   1   4   5   2   
  Combat Bots Only         5    | .   3   4   2   1   4   5   2   
Max Kills in Single Turn   3    | .   1   3   2   1   2   2   1   
  Gunslinging              1    | .   .   1   1   .   .   1   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Damage Taken               7111 | .    156  1235 543  372  324  2610 1871 
  Core                     1236 | .    10   253  54   58   18   261  582  
  Absorbed by Shields      71   | .    .    .    .    .    .    71   .    
Core Remaining (%)         82   | 100  96   36   90   91   .    .    .    
Volleys Fired              242  | .    14   46   59   16   5    84   18   
  Largest                  4    | .    2    2    2    2    4    4    4    
  Hottest                  268  | .    60   69   79   56   112  268  180  
Shots Fired                610  | .    28   90   113  32   20   292  35   
  Gun                      468  | .    28   72   79   32   20   224  13   
  Cannon                   131  | .    .    8    34   .    .    68   21   
  Launcher                 11   | .    .    10   .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  388  | .    14   62   94   32   20   158  8    
  Thermal                  165  | .    .    5    .    .    .    134  26   
  Explosive                11   | .    .    10   .    .    .    .    1    
  Electromagnetic          46   | .    14   13   19   .    .    .    .    
  Robot Hit Streak         26   | .    6    13   8    10   9    26   5    
  Robot Miss Streak        8    | .    3    6    4    3    2    8    7    
  Penetration Max          1    | .    .    .    1    .    1    1    .    
  Secondary Targets        11   | .    1    2    1    .    .    7    .    
    Max Gunslinging Chain  2    | .    1    1    1    .    .    2    .    
Shots Hit Robots           372  | .    13   54   69   23   11   182  20   
  Core Hits                185  | .    5    34   33   8    5    88   12   
  Critical Hits            6    | .    .    .    1    .    1    4    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    1    .    1    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7867 | .    144  1242 1363 488  296  3720 614  
  Guns                     4954 | .    123  484  944  488  296  2527 92   
  Cannons                  2096 | .    .    82   419  .    .    1193 402  
  Explosions               814  | .    21   673  .    .    .    .    120  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    3    .    .    .    .    .    
  Kinetic                  4257 | .    42   457  1216 488  296  1666 92   
  Thermal                  2509 | .    21   32   .    .    .    2054 402  
  Explosive                793  | .    .    673  .    .    .    .    120  
  Electromagnetic          305  | .    81   77   147  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    67   10   .    .    19   .    
  Projectiles              29   | .    .    .    10   .    .    19   .    
  Explosions               67   | .    .    67   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    1    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    33   97   .    .    .    .    .    
  Shots                    4    | .    1    3    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        243  | .    32   80   18   22   145  243  66   
  Average Temperature      34   | .    19   17   6    11   63   50   31   
  Received Heat Transfer   2004 | .    .    318  108  120  .    771  687  
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             11   | .    .    1    .    .    .    9    1    
  Heat Transferred         3973 | .    50   75   .    .    .    3293 555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Peak Influence             1001 | .    77   254  225  188  216  1001 525  
  Average Influence        273  | .    41   74   92   148  126  613  464  
Maximum Alert Level        3    | .    .    1    1    .    1    3    2    
  Low Security (%)         60   | 100  100  96   90   100  82   3    .    
  Level 1                  12   | .    .    3    9    .    17   26   .    
  Level 2                  13   | .    .    .    .    .    .    27   100  
  Level 3                  13   | .    .    .    .    .    .    43   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    .    1    .    .    2    .    3    
  Investigation            1    | .    .    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    1    .    .    
  Reinforcement            2    | .    .    .    .    .    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Distress Signals           6    | .   .   3   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   5   28  16  3   6   35  10  
  Peak Tracking Total      7    | .   3   7   4   1   4   6   7   
  Tactical Retreats        13   | .   1   .   3   .   1   7   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Traps Triggered            9    | .   .   .   .   2   .   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Machines Disabled          4    | .   .   2   .   .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Machines Accessed          11   | .   .   6   2   1   2   .   .   
  Terminals                9    | .   .   6   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                26   | .   .   17  5   1   3   .   .   
  Successful               13   | .   .   10  2   .   1   .   .   
  Failed                   13   | .   .   7   3   1   2   .   .   
    Catastrophic           3    | .   .   1   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   9   .   1   .   .   .   
  Terminals                23   | .   .   17  3   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             5    | .   .   4   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         16   | .   .   15  .   1   .   .   .   
  Terminals                6    | .   .   6   .   .   .   .   .   
    Assimilate             2    | .   .   2   .   .   .   .   .   
    Botnet                 3    | .   .   3   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         9    | .   .   6   1   1   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   7   .   
  Machine Destruction      7    | .   .   .   .   .   .   7   .   
  Attached                 1    | .   .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   
Total Orders               10   | .   .   10  .   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   .   
  GOTO                     3    | .   .   3   .   .   .   .   .   
  FOLLOW                   5    | .   .   5   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Turns Passed               4784 | 3    283  1149 975  356  282  1513 223  
Spaces Moved               2462 | 1    152  417  503  243  170  738  238  
  Core                     211  | .    .    .    .    .    .    .    211  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2251 | 1    152  417  503  243  170  738  27   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  150  122  122  152  122  50   
  Average Speed            141  | 120  154  179  135  122  152  150  68   
  Slowest Speed            250  | 120  180  240  180  122  152  152  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    26   34   28   6    4    61   11   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          89   | .    3    49   .    .    2    9    26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    3    .    .    2    9    3    
  AOE                      72   | .    3    46   .    .    .    .    23   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac 
Total                      3276 | 4   171 730 688 271 180 961 271 
  Wait                     322  | .   .   242 63  2   .   15  .   
  Move                     2455 | .   151 416 502 242 169 737 238 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | .   2   2   18  2   1   15  2   
  Fast Attach              34   | .   1   3   10  2   .   13  5   
  Attach                   30   | .   .   8   3   1   2   11  5   
  Detach                   2    | .   .   1   .   .   .   1   .   
  Swap                     50   | .   3   9   11  2   3   22  .   
  Drop                     66   | 4   .   2   22  4   .   31  3   
  Fire                     242  | .   14  46  59  16  5   84  18  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            31   | .   .   .   .   .   .   31  .   
  Rewire                   1    | .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 6)
  205 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Entered another Materials area
  287 | -9/Materials  | Evolved 2 slots: Utility x2
  344 | -9/Materials  | Build established: Mutant
  559 | -9/Materials  | Identified exit to Mines
 1388 | -9/Materials  | Identified exit to Materials
 1402 | -9/Materials  | Core integrity fell below 50%
 1436 | -9/Materials  | Entered another Materials area
 1436 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1439 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 2141 | -8/Materials  | Build established: Scavenger-Mutant
 2370 | -8/Materials  | Discovered new exit (range 11)
 2411 | -8/Materials  | Entered Factory
 2411 | -7/Factory    | Evolved 2 slots: Utility x2
 2604 | -7/Factory    | Discovered new exit (range 8)
 2767 | -7/Factory    | Entered another Factory area
 2767 | -6/Factory    | Evolved 2 slots: Weapon x2
 2890 | -6/Factory    | Identified exit to Garrison
 3049 | -6/Factory    | Entered Garrison
 3066 | -6/Garrison   | Build established: Scavenger-Tank
 3330 | -6/Garrison   | Lost 3 parts (1p1n1w)
 3372 | -6/Garrison   | Triggered checkpoint
 3398 | -6/Garrison   | Triggered checkpoint
 3455 | -6/Garrison   | Triggered checkpoint
 3553 | -6/Garrison   | Garrison Relay disabled
 3706 | -6/Garrison   | Triggered checkpoint
 3751 | -6/Garrison   | Build established: Scavenger-Skirmisher
 3910 | -6/Garrison   | Triggered checkpoint
 3910 | -6/Garrison   | Garrison Relay disabled
 3956 | -6/Garrison   | Lost 3 parts (1n2w)
 4020 | -6/Garrison   | Triggered checkpoint
 4068 | -6/Garrison   | Discovered new exit (range 14)
 4095 | -6/Garrison   | Lost 7 parts (1p2n4w)
 4556 | -6/Garrison   | Installed Relay Interface Framework
 4562 | -6/Garrison   | Entered Factory
 4601 | -6/Factory    | Build established: Scavenger-Tank
 4601 | -6/Factory    | Garrison activated, responded to threat
 4658 | -6/Factory    | Core integrity fell below 50%
 4695 | -6/Factory    | Lost 15 parts (2p5n3u5w)
 4700 | -6/Factory    | Core integrity fell below 20%
 4769 | -6/Factory    | Discovered new exit (range 9)
 4775 | -6/Factory    | Found Prototype Launcher
 4775 | -6/Factory    | Identified Scatter Rocket Array
 4785 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04654_ Dropped Lrg. Storage Unit.
04654_ Dropped Hcp. Storage Unit.
04662_ Acquired 7 matter.
04662_ Adv. Heat Sink destroyed.
04664_ Lgt. Antimatter Reactor destroyed.
04671_ Acquired Adv. Signal Interpreter.
04688_ Acquired Imp. Melee Analysis Suite.
04691_ Acquired Imp. Hacking Suite.
04693_ Acquired Imp. Datajack.
04695_ Dropped Lrg. Storage Unit.
04696_ Imp. Datajack destroyed.
04698_ Acquired Hcp. Storage Unit.
04700_ Acquired Chainsword.
04748_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04754_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F010.
04766_ W-25 Informer sends out distress signal.
04769_ EXIT=FOUND
04775_ Acquired Prototype Launcher.
04775_ Identified Scatter Rocket Array.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????########????????????????????? |
| ?????????????????????#   "" #????????????????????? |
| ?????????????##+##???#  ""S #????????????????????? |
| ?????????????#   #???#  ""  #????????????????????? |
| ?????????????? < ????#      #????????????????????? |
| ??????????????   ????#   @ !#????????????????????? |
| ??????????????# #??#        #????????????????????? |
| ??????????????# #??#        #????????????????????? |
| ###+########### ####        #????????????????????? |
| #                       ""  #????????????????????? |
| #                       ""  #????????????????????? |
| #                    Y  """ #????????????????????? |
| +                       """ #????????????????????? |
| #                     = """ #????????????????????? |
| #     #######               #????????????????????? |
| #     #???????   R  #####+###????????????????????? |
|       #???????         ??????????????????????????? |
|       #???????#          ????????????????????????? |
|       #???????#           ???????????????????????? |
|       #???????#            ??????????????????????? |
| """"  #???????#            ??????????????????????? |
| """"  #???????#############??????????????????????? |
| """"  #??????????????????????????????????????????? |
| """"  #??????????????????????????????????????????? |
| """"  #??????????????????????????????????????????? |
| ???"  #??????????????????????????????????????????? |
| ????  #??????????????????????????????????????????? |
| ????  #??????????????????????????????????????????? |
| ????###??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          21
Energy Capacity            265
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Power Shielding            33
Utility Shielding          33
Evasion (%)                50
Melee Accuracy             6
Salvage Targeting          2
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorGodMantle
  Manual?         0
Play Time         00:42:32
  Cumulative      215.8 hours
  Start           2020.03.07 @ 01:20:13
  End             2020.03.07 @ 02:33:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          346
  Rogue           345
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             60
Gallery%          77
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 4d2c2836-0239-4542-9e9b-5ba76eb9f8cc