Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 22:26:24

Player: Cipherpunk

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (55)      275
Value Destroyed (1640)     1640
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5783

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/850
Matter                     58/300
Energy                     85/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Nuclear Pulse Thruster
>               --- UTILITY (7) ------
       Advanced Signal Interpreter
                Hacking Suite
                Hacking Suite
       Improved System Backup Module
       Improved System Backup Module
>               --- WEAPON (4) -------
                Proton Missile Launcher
                Power Sword
          Heavy Pick
>               --- INVENTORY (4) ----
                Fission Core
  High-capacity Storage Unit
                Relay Coupler [NC] (22)

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Katana
                Katana
                Chainsword
                Chainsword
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Microactuators
                Actuator Array
                Maneuvering Thrusters
       Improved Light Armor Plating
                Proton Missile Launcher
                Proton Missile Launcher
                Grenade Launcher
                Remote Datajack
                Katana
[Rating: 51]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             86   | .   3   8   20  2   3   13  21  .   16  
  Power                    12   | .   .   3   4   1   .   1   2   .   1   
    Engine                 7    | .   .   2   4   .   .   1   .   .   .   
    Core                   5    | .   .   1   .   1   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   1   5   1   1   3   7   .   2   
    Treads                 3    | .   .   .   .   .   .   .   2   .   1   
    Leg                    16   | .   .   1   5   1   1   3   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  32   | .   2   .   5   .   .   7   10  .   8   
    Device                 10   | .   .   .   1   .   .   3   1   .   5   
    Storage                10   | .   2   .   3   .   .   2   2   .   1   
    Processor              3    | .   .   .   1   .   .   1   1   .   .   
    Hackware               7    | .   .   .   .   .   .   .   5   .   2   
    Protection             2    | .   .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   1   4   6   .   2   2   2   .   5   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   2   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   3   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   4   .   2   2   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   .   .   
Parts Lost                 30   | .   .   2   2   1   .   1   14  3   7   
  Power                    3    | .   .   .   1   .   .   .   2   .   .   
  Propulsion               10   | .   .   .   .   1   .   1   5   2   1   
  Utility                  8    | .   .   .   .   .   .   .   3   1   4   
  Weapon                   9    | .   .   2   1   .   .   .   4   .   2   
  Highest Loss Streak      9    | .   .   2   1   1   .   1   9   3   3   
Average Slot Usage (%)     88   | .   97  99  99  94  98  100 94  51  45  
  Engine                   4    | .   14  9   4   5   .   2   2   .   .   
  Core                     3    | .   .   4   6   5   9   4   3   3   .   
  Leg                      20   | .   28  28  33  27  25  23  16  6   .   
  Device                   4    | .   .   .   4   .   .   12  2   .   5   
  Storage                  14   | .   25  28  25  22  18  9   9   3   .   
  Processor                9    | .   .   .   2   11  9   14  13  13  8   
  Hackware                 6    | .   .   .   .   .   .   .   18  16  19  
  Energy Gun               2    | .   28  13  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   11  10  .   .   .   .   .   .   
  Slashing Weapon          16   | .   .   .   9   22  36  30  23  1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  21  36  40  27  30  69  85  52  12  
  Greatest Support         58   | 20  20  30  50  53  53  58  51  40  28  
  Greatest Overweight (x)  3    | .   1   1   .   .   .   2   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  12  12  12  18  20  12  12  
  Average Capacity         10   | .   8   10  11  12  12  11  15  7   4   
  Most Carried             18   | .   7   10  12  12  12  18  18  12  4   
  Average Carried          9    | .   6   8   10  12  11  10  13  6   3   
  Final Capacity           18   | 6   10  10  12  12  12  18  12  4   4   
  Final Carried            18   | 6   7   10  12  12  11  18  9   4   3   

 Class Distribution 
--------------------
 51% | Mutant
 30% | Hacker-Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Matter Collected           1260 | 191 19  96  629 20  30  130 145 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2054 | .   53  51  869 60  15  444 465 .   97  
  Parts                    122  | .   6   3   53  9   3   23  14  .   11  
Haulers Intercepted        5    | .   .   .   2   .   .   3   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  40   | .   1   3   18  5   .   4   7   .   2   
  Melee                    18   | .   .   .   3   5   .   4   4   .   2   
  Guns                     4    | .   1   3   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   15  .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   3   .   .   
Classes Destroyed          12   | .   2   1   5   .   1   2   1   .   .   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   .   3   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   
  Swarmer                  8    | .   .   3   .   5   .   .   .   .   .   
  Grunt                    21   | .   1   .   15  .   .   2   3   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   2   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   .   1   1   .   2   
Best Kill Streak           8    | .   1   2   8   3   1   2   6   .   1   
  Combat Bots Only         8    | .   1   2   8   3   .   2   5   .   1   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   1   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  
Damage Taken               4584 | .    10   210  897  146  .    700  1631 131  859  
  Core                     1183 | .    .    26   101  46   .    151  474  73   312  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    89   .    63   100  78   .    .    .    
Volleys Fired              61   | .    3    11   38   .    .    .    1    .    8    
  Largest                  2    | .    2    2    2    .    .    .    1    .    1    
  Hottest                  136  | .    90   100  136  .    .    .    39   .    28   
Shots Fired                112  | .    6    22   75   .    .    .    1    .    8    
  Gun                      36   | .    6    22   .    .    .    .    .    .    8    
  Cannon                   75   | .    .    .    75   .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  81   | .    .    .    73   .    .    .    .    .    8    
  Thermal                  30   | .    6    22   2    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         7    | .    2    3    7    .    .    .    3    .    4    
  Robot Miss Streak        6    | .    1    5    6    .    .    .    .    .    2    
  Penetration Max          2    | .    .    .    2    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           149  | .    4    9    56   6    1    27   41   .    5    
  Core Hits                77   | .    3    3    24   5    1    10   28   .    3    
  Critical Hits            12   | .    .    .    10   .    .    .    2    .    .    
  Critical Kills           4    | .    .    .    4    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    6    .    .    .    2    .    .    
Melee Attacks              166  | .    .    .    28   9    3    53   53   .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 154  | .    .    .    28   9    3    53   53   .    8    
  Piercing                 12   | .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            17   | .    .    .    7    1    1    8    .    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        32   | .    .    .    7    .    .    12   11   .    2    
Damage Inflicted           6383 | .    37   101  2343 238  83   1667 1748 .    166  
  Guns                     155  | .    37   98   .    .    .    .    .    .    20   
  Cannons                  1263 | .    .    .    1263 .    .    .    .    .    .    
  Explosions               325  | .    .    .    .    .    .    .    325  .    .    
  Melee                    4637 | .    .    .    1080 238  83   1667 1423 .    146  
  Ramming                  3    | .    .    3    .    .    .    .    .    .    .    
  Kinetic                  1262 | .    .    .    1242 .    .    .    .    .    20   
  Thermal                  184  | .    37   98   21   .    .    .    28   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          297  | .    .    .    .    .    .    .    297  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4578 | .    .    .    1080 238  83   1667 1423 .    87   
  Piercing                 59   | .    .    .    .    .    .    .    .    .    59   
Highest Corruption         12   | .    .    .    .    .    .    1    1    9    12   
  Average Corruption       7    | .    .    .    .    .    .    1    1    7    10   
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    
  Effects                  55   | .    .    .    .    .    .    .    1    2    52   
    Message Errors         11   | .    .    .    .    .    .    .    1    1    9    
    Matter Fused           11   | .    .    .    .    .    .    .    .    1    10   
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    5    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    .    8    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    2    
    Misdirections          9    | .    .    .    .    .    .    .    .    .    9    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            665  | .    .    .    149  66   .    396  54   .    .    
  Projectiles              3    | .    .    .    3    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    662  | .    .    .    146  66   .    396  54   .    .    
Knockbacks                 16   | .    .    1    15   .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    13   .    .    .    .    .    .    
  Secondary                2    | .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    1    .    .    .    .    23   .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    
  Rammed                   2    | .    .    2    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        358  | .    60   234  358  .    .    .    10   .    240  
  Average Temperature      114  | .    27   126  124  .    .    .    4    .    96   
  Received Heat Transfer   1200 | .    6    .    483  .    .    108  579  .    24   
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         482  | .    99   296  37   .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Peak Influence             456  | .   91  120 422 237 20  270 456 148 124 
  Average Influence        88   | .   71  36  255 124 5   50  131 132 50  
Maximum Alert Level        2    | .   .   .   2   1   .   1   2   .   .   
  Low Security (%)         83   | .   100 100 24  55  100 97  76  100 100 
  Level 1                  14   | .   .   .   65  44  .   2   12  .   .   
  Level 2                  2    | .   .   .   9   .   .   .   11  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   .   5   1   1   6   2   .   6   
  Investigation            9    | .   1   .   2   1   1   2   .   .   2   
  Extermination            5    | .   .   .   .   .   .   1   1   .   3   
  Reinforcement            8    | .   2   .   3   .   .   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Distress Signals           3    | .   .   1   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   4   4   28  6   3   10  9   6   18  
  Peak Tracking Total      6    | .   2   3   6   3   3   4   5   6   5   
  Tactical Retreats        7    | .   .   1   2   1   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Traps Triggered            5    | .   1   1   .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Machines Disabled          5    | .   .   .   1   .   .   .   4   .   .   
  Max in Single Turn       3    | .   .   .   1   .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Machines Accessed          27   | .   3   1   4   1   4   6   4   .   4   
  Terminals                17   | .   3   .   3   .   2   5   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   1   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                65   | .   9   1   11  1   11  10  10  .   12  
  Successful               34   | .   5   1   2   1   8   6   9   .   2   
  Failed                   31   | .   4   .   9   .   3   4   1   .   10  
    Catastrophic           7    | .   1   .   3   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   9   .   6   .   8   8   2   .   4   
  Terminals                48   | .   9   .   10  .   8   9   2   .   10  
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   1   .   .   .   2   
  Scanalyzers              6    | .   .   .   .   .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             9    | .   2   1   1   1   2   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   1   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   7   .   .   .   7   9   3   .   3   
  Terminals                11   | .   3   .   .   .   3   3   1   .   1   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   
    Botnet                 7    | .   2   .   .   .   2   3   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   3   .   2   4   3   .   4   
  Full Trace Events        4    | .   .   .   2   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   
    Matter                 146  | .   .   .   .   .   .   .   146 .   .   
    Time                   73   | .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     50   | .   .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Total Allies               2    | .   .   .   .   1   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   10  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   10  .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  
Turns Passed               6417 | .    293  802  582  858  319  1492 911  76   1084 
Spaces Moved               3904 | 1    206  490  297  640  211  837  427  101  694  
  Core                     680  | .    .    .    .    .    .    .    .    71   609  
  Treads                   88   | .    .    .    .    .    .    .    8    .    80   
  Legs                     3131 | 1    206  490  297  640  211  837  419  30   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   5    | .    .    .    .    .    .    .    .    .    5    
  Fastest Speed            50   | 120  120  120  120  120  120  120  130  50   50   
  Average Speed            127  | 120  133  149  120  120  120  138  152  73   103  
  Slowest Speed            200  | 120  150  150  120  120  120  190  200  150  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 1    40   76   21   99   19   22   10   90   17   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 31   | .    .    .    .    .    2    12   6    .    11   
Terrain Destroyed          55   | .    .    .    21   .    2    12   9    .    11   
  Melee                    31   | .    .    .    .    .    2    12   6    .    11   
  Projectile               21   | .    .    .    21   .    .    .    .    .    .    
  AOE                      3    | .    .    .    .    .    .    .    3    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  
Total                      5031 | .    217  535  421  717  275  1117 625  103  1021 
  Wait                     748  | .    2    11   10   67   50   204  129  .    275  
  Move                     3896 | .    205  489  296  639  210  836  427  100  694  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | .    2    6    16   .    5    15   4    .    5    
  Fast Attach              33   | .    1    4    5    2    1    4    5    .    11   
  Attach                   26   | .    .    .    5    .    2    2    12   .    5    
  Detach                   10   | .    .    .    1    .    .    2    1    3    3    
  Swap                     27   | .    2    4    10   .    .    7    4    .    .    
  Drop                     58   | .    2    8    20   1    4    14   4    .    5    
  Fire                     61   | .    3    11   38   .    .    .    1    .    8    
  Melee                    117  | .    .    .    20   8    3    33   38   .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 3)
  175 | -10/Materials | Discovered new exit (range 8)
  294 | -10/Materials | Entered Mines
  301 | -10/Mines     | Assembled infested the area
  303 | -10/Mines     | Build established: Mutant
  306 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  448 | -10/Mines     | Discovered new exit (range 9)
  618 | -10/Mines     | Discovered new exit (range 3)
  677 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1096 | -10/Mines     | Entered Materials
 1096 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1263 | -9/Materials  | Destroyed 8 combat bots
 1436 | -9/Materials  | Build established: Scavenger-Mutant
 1637 | -9/Materials  | Discovered new exit (range 11)
 1677 | -9/Materials  | Identified exit to Mines
 1678 | -9/Materials  | Entered Mines
 1703 | -9/Mines      | Identified exit to Materials
 1898 | -9/Mines      | Discovered exit to Materials (range 16)
 1920 | -9/Mines      | Learned Materials stockpile data
 2071 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2125 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2421 | -9/Mines      | Build established: Mutant
 2536 | -9/Mines      | Entered Materials
 2536 | -8/Materials  | Evolved 2 slots: Weapon x2
 2537 | -8/Materials  | Identified exit to Storage
 2684 | -8/Materials  | Repaired Flexi-carbon Leg
 2823 | -8/Materials  | Discovered new exit (range 9)
 2833 | -8/Materials  | Identified exit to Factory
 2855 | -8/Materials  | Entered Factory
 2855 | -7/Factory    | Evolved 2 slots: Utility x2
 3131 | -7/Factory    | Garrison activated, responded to threat
 4009 | -7/Factory    | Discovered new exit (range 5)
 4014 | -7/Factory    | Identified exit to Factory
 4347 | -7/Factory    | Entered another Factory area
 4347 | -6/Factory    | Evolved 2 slots: Utility x2
 4543 | -6/Factory    | Discovered new exit (range 7)
 4552 | -6/Factory    | Identified exit to Lower Caves
 4775 | -6/Factory    | Lost 4 parts (1p1n2u)
 5037 | -6/Factory    | Fabricated System Shield (x1)
 5045 | -6/Factory    | Local fabrication network quarantined
 5047 | -6/Factory    | First assault squad dispatched
 5049 | -6/Factory    | Build established: Hacker-Mutant
 5186 | -6/Factory    | Core integrity fell below 50%
 5207 | -6/Factory    | Lost 9 parts (1p3n1u4w)
 5258 | -6/Factory    | Sucked down chute
 5258 | -6/Factory    | Entered Waste
 5273 | -6/Waste      | EMP discharged
 5279 | -6/Waste      | Spotted C-40 Crusher
 5281 | -6/Waste      | Spotted C-40 Crusher
 5290 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5292 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5293 | -6/Waste      | Spotted C-40 Crusher
 5299 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5302 | -6/Waste      | Spotted C-40 Crusher
 5308 | -6/Waste      | Spotted C-40 Crusher
 5317 | -6/Waste      | Spotted C-40 Crusher
 5328 | -6/Waste      | Discovered new exit (range 12)
 5330 | -6/Waste      | Lost 3 parts (2n1u)
 5333 | -6/Waste      | Identified exit to Factory
 5334 | -6/Waste      | Entered Factory
 5621 | -6/Factory    | System corruption reached 10%
 5709 | -6/Factory    | Lost 3 parts (1n2w)
 5714 | -6/Factory    | Core integrity fell below 20%
 6418 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06266_ System corrupted: Matter fused (-7).
06269_ Power Sword follow-up attack on P-70 Sage.
06269_ P-70 Sage destroyed.
06274_ Dropped Proton Cannon.
06275_ Dropped Magnetic Acceleration Cannon.
06275_ Acquired Relay Coupler [NC]. <x2>
06293_ System corrupted: Component data lost.
06303_ Acquired Imp. System Backup Module.
06308_ Acquired Unknown Flight Unit.
06308_ Identified Nuclear Pulse Thruster.
06312_ Imp. System Backup Module purges 1% of system corruption (11%).
06316_ Acquired Fission Core.
06317_ Dropped Imp. Actuator Array.
06326_ Acquired Hcp. Storage Unit.
06328_ Dropped Relay Coupler [NC].
06334_ ALERT: Rogue bot located, Programmers report to Factory Zone 3E.
06344_ System corrupted: Energy discharge (-29).
06372_ System corrupted: Matter fused (-5).
06401_ Connecting with Recycling Unit...
06403_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
| ???????????????????????##############???????#      |
| ???????????????????????#            #???????# """  |
| ???????????????????????#  " " "     #???????# """  |
| ???????????????????????#  " " "     #???##### """  |
| ???????????????????????#  " " "     #???#   +  ""  |
| ???????????????????????#  " " "     #####   #  ""  |
| ???????????????????????#  " " "     +       +      |
| ???????????????????????#  " " " !   #####   #      |
| ???????????????????????#  " " "     #???#   ####+# |
| ???????????????????????#  " " "  """#??#     #?    |
| ######?????????????????#  " " " t Y"#??#     #?    |
|      #?????????????????#         """#??#     +     |
|      #?????????????????# @   g      #??#     #     |
|      #???????????#############g######??#     #     |
|      #############                #????### ###     |
|                                   #??????# #?##### |
|      #########???#                ######## ####### |
|      #???????????#           ^                     |
|  #####???????????#                   ############# |
|  #???????????????#                   ##????????### |
|  #???????????????#                   ##???????     |
|  #?????########??#                   ##???????     |
|  #??????       ??#                   #######?   "" |
|  #???????       ?#                         #? """" |
|  #???????""""   ?#                         #  """" |
|  #???????""""    #                         #       |
|  #?????"""""" !                            +  """  |
|  #### """""""                              #  """  |
|     +                                      #  """  |
|    ## """""""                              #?      |
|    #??"""""""    #                         #?      |
|    #??"""""""    #                         #??     |
|    #??"""?"""    #                         #??#### |
|    #??           #                         #?????? |
|    #??#/######??#"                         #?????? |
|    #??# #???????#"                         #?????? |
|    #??# #???????#"                         #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Melee Accuracy             6
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
          Remote Datajack | -6/Factory | Scanalyzed
            System Shield | -6/Factory | Scanalyzed
 Imp. Light Armor Plating | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightDisruptionDatajack
  Manual?         0
Play Time         01:19:35
  Cumulative      65.0 hours
  Start           2019.12.28 @ 20:42:48
  End             2019.12.28 @ 22:26:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             40
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3153602-c6e7-4b6f-be05-60232845187d