Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 22:26:24 Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1640) 1640 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5783 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 85/100 System Corruption 11% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Signal Interpreter Hacking Suite Hacking Suite Improved System Backup Module Improved System Backup Module > --- WEAPON (4) ------- Proton Missile Launcher Power Sword Heavy Pick > --- INVENTORY (4) ---- Fission Core High-capacity Storage Unit Relay Coupler [NC] (22) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Katana Katana Chainsword Chainsword > --- INVENTORY -------- Enhanced Nuclear Core Microactuators Actuator Array Maneuvering Thrusters Improved Light Armor Plating Proton Missile Launcher Proton Missile Launcher Grenade Launcher Remote Datajack Katana [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Flight Unit Nuclear Pulse Thruster Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 . . 2 2 . . Weapon 2 | . . . . . 2 . . . . Parts Attached 86 | . 3 8 20 2 3 13 21 . 16 Power 12 | . . 3 4 1 . 1 2 . 1 Engine 7 | . . 2 4 . . 1 . . . Core 5 | . . 1 . 1 . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 20 | . . 1 5 1 1 3 7 . 2 Treads 3 | . . . . . . . 2 . 1 Leg 16 | . . 1 5 1 1 3 5 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 32 | . 2 . 5 . . 7 10 . 8 Device 10 | . . . 1 . . 3 1 . 5 Storage 10 | . 2 . 3 . . 2 2 . 1 Processor 3 | . . . 1 . . 1 1 . . Hackware 7 | . . . . . . . 5 . 2 Protection 2 | . . . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 22 | . 1 4 6 . 2 2 2 . 5 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 3 | . . 1 2 . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon 3 | . . 3 . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . . 4 . 2 2 1 . 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 30 | . . 2 2 1 . 1 14 3 7 Power 3 | . . . 1 . . . 2 . . Propulsion 10 | . . . . 1 . 1 5 2 1 Utility 8 | . . . . . . . 3 1 4 Weapon 9 | . . 2 1 . . . 4 . 2 Highest Loss Streak 9 | . . 2 1 1 . 1 9 3 3 Average Slot Usage (%) 88 | . 97 99 99 94 98 100 94 51 45 Engine 4 | . 14 9 4 5 . 2 2 . . Core 3 | . . 4 6 5 9 4 3 3 . Leg 20 | . 28 28 33 27 25 23 16 6 . Device 4 | . . . 4 . . 12 2 . 5 Storage 14 | . 25 28 25 22 18 9 9 3 . Processor 9 | . . . 2 11 9 14 13 13 8 Hackware 6 | . . . . . . . 18 16 19 Energy Gun 2 | . 28 13 . . . . . . . Ballistic Cannon 2 | . . 11 10 . . . . . . Slashing Weapon 16 | . . . 9 22 36 30 23 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 12 21 36 40 27 30 69 85 52 12 Greatest Support 58 | 20 20 30 50 53 53 58 51 40 28 Greatest Overweight (x) 3 | . 1 1 . . . 2 2 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 12 12 12 18 20 12 12 Average Capacity 10 | . 8 10 11 12 12 11 15 7 4 Most Carried 18 | . 7 10 12 12 12 18 18 12 4 Average Carried 9 | . 6 8 10 12 11 10 13 6 3 Final Capacity 18 | 6 10 10 12 12 12 18 12 4 4 Final Carried 18 | 6 7 10 12 12 11 18 9 4 3 Class Distribution -------------------- 51% | Mutant 30% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1260 | 191 19 96 629 20 30 130 145 . . Remotely . | . . . . . . . . . . Salvage Created 2054 | . 53 51 869 60 15 444 465 . 97 Parts 122 | . 6 3 53 9 3 23 14 . 11 Haulers Intercepted 5 | . . . 2 . . 3 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 40 | . 1 3 18 5 . 4 7 . 2 Melee 18 | . . . 3 5 . 4 4 . 2 Guns 4 | . 1 3 . . . . . . . Cannons 15 | . . . 15 . . . . . . AOE 3 | . . . . . . . 3 . . Classes Destroyed 12 | . 2 1 5 . 1 2 1 . . Worker 2 | . . . . . 1 . 1 . . Builder 1 | . . . 1 . . . . . . Hauler 5 | . . . 2 . . 3 . . . Recycler 3 | . . . 3 . . . . . . Operator 2 | . . . . . . 2 . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 8 | . . 3 . 5 . . . . . Grunt 21 | . 1 . 15 . . 2 3 . . Brawler 2 | . . . 1 . . . 1 . . Protector 1 | . . . . . . . 1 . . Sentry 4 | . . . 2 . . 1 1 . . Programmer 4 | . . . . . . 1 1 . 2 Best Kill Streak 8 | . 1 2 8 3 1 2 6 . 1 Combat Bots Only 8 | . 1 2 8 3 . 2 5 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Damage Taken 4584 | . 10 210 897 146 . 700 1631 131 859 Core 1183 | . . 26 101 46 . 151 474 73 312 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 . 89 . 63 100 78 . . . Volleys Fired 61 | . 3 11 38 . . . 1 . 8 Largest 2 | . 2 2 2 . . . 1 . 1 Hottest 136 | . 90 100 136 . . . 39 . 28 Shots Fired 112 | . 6 22 75 . . . 1 . 8 Gun 36 | . 6 22 . . . . . . 8 Cannon 75 | . . . 75 . . . . . . Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 81 | . . . 73 . . . . . 8 Thermal 30 | . 6 22 2 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . 1 . . Robot Hit Streak 7 | . 2 3 7 . . . 3 . 4 Robot Miss Streak 6 | . 1 5 6 . . . . . 2 Penetration Max 2 | . . . 2 . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 149 | . 4 9 56 6 1 27 41 . 5 Core Hits 77 | . 3 3 24 5 1 10 28 . 3 Critical Hits 12 | . . . 10 . . . 2 . . Critical Kills 4 | . . . 4 . . . . . . Critical Parts Destroyed 8 | . . . 6 . . . 2 . . Melee Attacks 166 | . . . 28 9 3 53 53 . 20 Impact . | . . . . . . . . . . Slashing 154 | . . . 28 9 3 53 53 . 8 Piercing 12 | . . . . . . . . . 12 Sneak Attacks 17 | . . . 7 1 1 8 . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks 32 | . . . 7 . . 12 11 . 2 Damage Inflicted 6383 | . 37 101 2343 238 83 1667 1748 . 166 Guns 155 | . 37 98 . . . . . . 20 Cannons 1263 | . . . 1263 . . . . . . Explosions 325 | . . . . . . . 325 . . Melee 4637 | . . . 1080 238 83 1667 1423 . 146 Ramming 3 | . . 3 . . . . . . . Kinetic 1262 | . . . 1242 . . . . . 20 Thermal 184 | . 37 98 21 . . . 28 . . Explosive . | . . . . . . . . . . Electromagnetic 297 | . . . . . . . 297 . . Impact . | . . . . . . . . . . Slashing 4578 | . . . 1080 238 83 1667 1423 . 87 Piercing 59 | . . . . . . . . . 59 Highest Corruption 12 | . . . . . . 1 1 9 12 Average Corruption 7 | . . . . . . 1 1 7 10 Corruption Purged 2 | . . . . . . . . . 2 Effects 55 | . . . . . . . 1 2 52 Message Errors 11 | . . . . . . . 1 1 9 Matter Fused 11 | . . . . . . . . 1 10 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . . 5 Data Loss (minor) 8 | . . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . 9 Targeting Errors 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 665 | . . . 149 66 . 396 54 . . Projectiles 3 | . . . 3 . . . . . . Explosions . | . . . . . . . . . . Melee 662 | . . . 146 66 . 396 54 . . Knockbacks 16 | . . 1 15 . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic 13 | . . . 13 . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 24 | . . 1 . . . . 23 . . Shots 2 | . . . . . . . 2 . . Rammed 2 | . . 2 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 358 | . 60 234 358 . . . 10 . 240 Average Temperature 114 | . 27 126 124 . . . 4 . 96 Received Heat Transfer 1200 | . 6 . 483 . . 108 579 . 24 Effects 1 | . . . 1 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 482 | . 99 296 37 . . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 456 | . 91 120 422 237 20 270 456 148 124 Average Influence 88 | . 71 36 255 124 5 50 131 132 50 Maximum Alert Level 2 | . . . 2 1 . 1 2 . . Low Security (%) 83 | . 100 100 24 55 100 97 76 100 100 Level 1 14 | . . . 65 44 . 2 12 . . Level 2 2 | . . . 9 . . . 11 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 3 . 5 1 1 6 2 . 6 Investigation 9 | . 1 . 2 1 1 2 . . 2 Extermination 5 | . . . . . . 1 1 . 3 Reinforcement 8 | . 2 . 3 . . 2 . . 1 Assault 1 | . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 3 | . . 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 4 4 28 6 3 10 9 6 18 Peak Tracking Total 6 | . 2 3 6 3 3 4 5 6 5 Tactical Retreats 7 | . . 1 2 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 5 | . 1 1 . . 1 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 5 | . . . 1 . . . 4 . . Max in Single Turn 3 | . . . 1 . . . 3 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 27 | . 3 1 4 1 4 6 4 . 4 Terminals 17 | . 3 . 3 . 2 5 1 . 3 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . 1 . 1 . . . 1 Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 65 | . 9 1 11 1 11 10 10 . 12 Successful 34 | . 5 1 2 1 8 6 9 . 2 Failed 31 | . 4 . 9 . 3 4 1 . 10 Catastrophic 7 | . 1 . 3 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 37 | . 9 . 6 . 8 8 2 . 4 Terminals 48 | . 9 . 10 . 8 9 2 . 10 Fabricators 2 | . . . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 4 | . . . 1 . 1 . . . 2 Scanalyzers 6 | . . . . . . . 6 . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 9 | . 2 1 1 1 2 2 . . . Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Recall Investigation 2 | . 1 . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . 1 . 1 . . . 1 Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 2 | . . . 1 . . . . . 1 Scanalyzer 6 | . . . . . . . 6 . . Insert Component 3 | . . . . . . . 3 . . Analyze 3 | . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 29 | . 7 . . . 7 9 3 . 3 Terminals 11 | . 3 . . . 3 3 1 . 1 Track 2 | . 1 . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . Botnet 7 | . 2 . . . 2 3 . . . Disrupt 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Jam 1 | . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 3 . 3 . 2 4 3 . 4 Full Trace Events 4 | . . . 2 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Built 1 | . . . . . . . 1 . . Matter 146 | . . . . . . . 146 . . Time 73 | . . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . . 3 . . Parts Repaired 1 | . . . . . 1 . . . . Time 50 | . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 2 | . . . . 1 . . 1 . . Largest Group 1 | . . . . 1 . . 1 . . Highest-Rated Group 31 | . . . . 31 . . 10 . . Highest-Rated Ally 31 | . . . . 31 . . 10 . . Total Orders 2 | . . . . . . . 2 . . GOTO 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 6417 | . 293 802 582 858 319 1492 911 76 1084 Spaces Moved 3904 | 1 206 490 297 640 211 837 427 101 694 Core 680 | . . . . . . . . 71 609 Treads 88 | . . . . . . . 8 . 80 Legs 3131 | 1 206 490 297 640 211 837 419 30 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . . 5 Fastest Speed 50 | 120 120 120 120 120 120 120 130 50 50 Average Speed 127 | 120 133 149 120 120 120 138 152 73 103 Slowest Speed 200 | 120 150 150 120 120 120 190 200 150 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 1 40 76 21 99 19 22 10 90 17 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 31 | . . . . . 2 12 6 . 11 Terrain Destroyed 55 | . . . 21 . 2 12 9 . 11 Melee 31 | . . . . . 2 12 6 . 11 Projectile 21 | . . . 21 . . . . . . AOE 3 | . . . . . . . 3 . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total 5031 | . 217 535 421 717 275 1117 625 103 1021 Wait 748 | . 2 11 10 67 50 204 129 . 275 Move 3896 | . 205 489 296 639 210 836 427 100 694 Hop . | . . . . . . . . . . Pick Up 53 | . 2 6 16 . 5 15 4 . 5 Fast Attach 33 | . 1 4 5 2 1 4 5 . 11 Attach 26 | . . . 5 . 2 2 12 . 5 Detach 10 | . . . 1 . . 2 1 3 3 Swap 27 | . 2 4 10 . . 7 4 . . Drop 58 | . 2 8 20 1 4 14 4 . 5 Fire 61 | . 3 11 38 . . . 1 . 8 Melee 117 | . . . 20 8 3 33 38 . 15 Ram . | . . . . . . . . . . Kick 2 | . . 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 3) 175 | -10/Materials | Discovered new exit (range 8) 294 | -10/Materials | Entered Mines 301 | -10/Mines | Assembled infested the area 303 | -10/Mines | Build established: Mutant 306 | -10/Mines | Assisted by a Guerilla fighting off Assembled 448 | -10/Mines | Discovered new exit (range 9) 618 | -10/Mines | Discovered new exit (range 3) 677 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1096 | -10/Mines | Entered Materials 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Destroyed 8 combat bots 1436 | -9/Materials | Build established: Scavenger-Mutant 1637 | -9/Materials | Discovered new exit (range 11) 1677 | -9/Materials | Identified exit to Mines 1678 | -9/Materials | Entered Mines 1703 | -9/Mines | Identified exit to Materials 1898 | -9/Mines | Discovered exit to Materials (range 16) 1920 | -9/Mines | Learned Materials stockpile data 2071 | -9/Mines | Received a Mining Laser from a helpful Derelict 2125 | -9/Mines | Met a Derelict shopkeep closing up shop 2421 | -9/Mines | Build established: Mutant 2536 | -9/Mines | Entered Materials 2536 | -8/Materials | Evolved 2 slots: Weapon x2 2537 | -8/Materials | Identified exit to Storage 2684 | -8/Materials | Repaired Flexi-carbon Leg 2823 | -8/Materials | Discovered new exit (range 9) 2833 | -8/Materials | Identified exit to Factory 2855 | -8/Materials | Entered Factory 2855 | -7/Factory | Evolved 2 slots: Utility x2 3131 | -7/Factory | Garrison activated, responded to threat 4009 | -7/Factory | Discovered new exit (range 5) 4014 | -7/Factory | Identified exit to Factory 4347 | -7/Factory | Entered another Factory area 4347 | -6/Factory | Evolved 2 slots: Utility x2 4543 | -6/Factory | Discovered new exit (range 7) 4552 | -6/Factory | Identified exit to Lower Caves 4775 | -6/Factory | Lost 4 parts (1p1n2u) 5037 | -6/Factory | Fabricated System Shield (x1) 5045 | -6/Factory | Local fabrication network quarantined 5047 | -6/Factory | First assault squad dispatched 5049 | -6/Factory | Build established: Hacker-Mutant 5186 | -6/Factory | Core integrity fell below 50% 5207 | -6/Factory | Lost 9 parts (1p3n1u4w) 5258 | -6/Factory | Sucked down chute 5258 | -6/Factory | Entered Waste 5273 | -6/Waste | EMP discharged 5279 | -6/Waste | Spotted C-40 Crusher 5281 | -6/Waste | Spotted C-40 Crusher 5290 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5293 | -6/Waste | Spotted C-40 Crusher 5299 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5302 | -6/Waste | Spotted C-40 Crusher 5308 | -6/Waste | Spotted C-40 Crusher 5317 | -6/Waste | Spotted C-40 Crusher 5328 | -6/Waste | Discovered new exit (range 12) 5330 | -6/Waste | Lost 3 parts (2n1u) 5333 | -6/Waste | Identified exit to Factory 5334 | -6/Waste | Entered Factory 5621 | -6/Factory | System corruption reached 10% 5709 | -6/Factory | Lost 3 parts (1n2w) 5714 | -6/Factory | Core integrity fell below 20% 6418 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06266_ System corrupted: Matter fused (-7). 06269_ Power Sword follow-up attack on P-70 Sage. 06269_ P-70 Sage destroyed. 06274_ Dropped Proton Cannon. 06275_ Dropped Magnetic Acceleration Cannon. 06275_ Acquired Relay Coupler [NC]. 06293_ System corrupted: Component data lost. 06303_ Acquired Imp. System Backup Module. 06308_ Acquired Unknown Flight Unit. 06308_ Identified Nuclear Pulse Thruster. 06312_ Imp. System Backup Module purges 1% of system corruption (11%). 06316_ Acquired Fission Core. 06317_ Dropped Imp. Actuator Array. 06326_ Acquired Hcp. Storage Unit. 06328_ Dropped Relay Coupler [NC]. 06334_ ALERT: Rogue bot located, Programmers report to Factory Zone 3E. 06344_ System corrupted: Energy discharge (-29). 06372_ System corrupted: Matter fused (-5). 06401_ Connecting with Recycling Unit... 06403_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ???????????????????????##############???????# | | ???????????????????????# #???????# """ | | ???????????????????????# " " " #???????# """ | | ???????????????????????# " " " #???##### """ | | ???????????????????????# " " " #???# + "" | | ???????????????????????# " " " ##### # "" | | ???????????????????????# " " " + + | | ???????????????????????# " " " ! ##### # | | ???????????????????????# " " " #???# ####+# | | ???????????????????????# " " " """#??# #? | | ######?????????????????# " " " t Y"#??# #? | | #?????????????????# """#??# + | | #?????????????????# @ g #??# # | | #???????????#############g######??# # | | ############# #????### ### | | #??????# #?##### | | #########???# ######## ####### | | #???????????# ^ | | #####???????????# ############# | | #???????????????# ##????????### | | #???????????????# ##??????? | | #?????########??# ##??????? | | #?????? ??# #######? "" | | #??????? ?# #? """" | | #???????"""" ?# # """" | | #???????"""" # # | | #?????"""""" ! + """ | | #### """"""" # """ | | + # """ | | ## """"""" #? | | #??""""""" # #? | | #??""""""" # #?? | | #??"""?""" # #??#### | | #?? # #?????? | | #??#/######??#" #?????? | | #??# #???????#" #?????? | | #??# #???????#" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Remote Datajack | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightDisruptionDatajack Manual? 0 Play Time 01:19:35 Cumulative 65.0 hours Start 2019.12.28 @ 20:42:48 End 2019.12.28 @ 22:26:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3153602-c6e7-4b6f-be05-60232845187d