Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 13:44:00

Player: silmarilion6

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1032)     1032
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4202

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     226/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (191)
Movement                   Core (1100) Ox21
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Nuclear Core
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
                Signal Interpreter
       Improved Targeting Computer
                ECM Suite
          Small Laser
                Katana
                Katana
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Core Shielding
                Trap Reconfigurator
>               --- WEAPON -----------
          Heavy Laser
                Katana
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
                Signal Interpreter
       Improved Targeting Computer
                ECM Suite
       Hardened Heavy Armor Plating
          Small Laser
                Ion Cannon
                Katana
                Katana
                Katana
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 6   17  2   2   .   14  15  
  Power                    9    | 1   4   .   .   .   3   1   
    Engine                 6    | 1   4   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   5   1   .   .   5   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   5   1   .   .   5   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   3   1   2   .   1   5   
    Device                 6    | .   .   1   2   .   .   3   
    Storage                4    | 1   3   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   5   .   .   .   5   4   
    Energy Gun             7    | 1   3   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 23   | .   4   .   .   .   5   14  
  Power                    4    | .   1   .   .   .   1   2   
  Propulsion               9    | .   1   .   .   .   2   6   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   7    | .   2   .   .   .   1   4   
  Highest Loss Streak      14   | .   1   .   .   .   4   14  
Average Slot Usage (%)     95   | .   96  99  100 100 92  89  
  Engine                   8    | .   14  11  11  11  .   .   
  Core                     3    | .   .   .   .   .   10  8   
  Leg                      29   | .   27  32  33  33  26  30  
  Device                   6    | .   .   11  11  11  6   7   
  Storage                  22   | .   26  22  22  22  22  18  
  Protection               1    | .   .   .   .   .   4   8   
  Energy Gun               15   | .   9   22  22  22  15  6   
  Ballistic Gun            4    | .   17  .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             91   | 13  72  72  72  72  76  91  
  Greatest Support         45   | 20  20  30  30  30  30  45  
  Greatest Overweight (x)  30   | .   3   2   2   2   3   30  
  Average Overweight (x)   1    | .   2   2   2   2   2   1   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  
  Average Capacity         18   | 5   16  20  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  20  
  Average Carried          17   | 2   14  19  19  19  19  19  
  Final Capacity           20   | 6   20  20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  20  13  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 17% | Hauler-Mutant
 13% | Scavenger-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
        Hauler-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
     Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           909  | 266 328 20  10  .   130 155 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1680 | 81  708 185 .   .   304 402 
  Parts                    96   | 2   43  13  .   .   17  21  
Haulers Intercepted        5    | .   2   3   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   15  .   .   .   6   4   
  Melee                    6    | .   .   .   .   .   5   1   
  Guns                     17   | .   15  .   .   .   1   1   
  Cannons                  2    | .   .   .   .   .   .   2   
Classes Destroyed          9    | 1   5   .   .   .   1   2   
  Worker                   2    | .   1   .   .   .   .   1   
  Hauler                   5    | .   2   3   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   2   
  Watcher                  3    | .   1   2   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    19   | .   12  .   .   .   5   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   5   3   .   .   3   4   
  Combat Bots Only         4    | .   4   .   .   .   3   3   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               4172 | .    1060 .    .    .    878  2234 
  Core                     957  | .    218  .    .    .    179  560  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  12   .    .    .    55   .    
Volleys Fired              127  | 2    67   15   .    .    17   26   
  Largest                  2    | 2    2    2    .    .    2    2    
  Hottest                  113  | 60   80   80   .    .    105  113  
Shots Fired                199  | 4    110  30   .    .    19   36   
  Gun                      179  | 4    110  30   .    .    19   16   
  Cannon                   20   | .    .    .    .    .    .    20   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  100  | 2    83   .    .    .    .    15   
  Thermal                  76   | .    6    30   .    .    19   21   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          23   | 2    21   .    .    .    .    .    
  Robot Hit Streak         13   | 3    13   7    .    .    12   6    
  Robot Miss Streak        4    | 1    4    3    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           135  | 3    67   18   .    .    22   25   
  Core Hits                67   | 2    35   9    .    .    12   9    
  Critical Hits            2    | .    1    .    .    .    1    .    
  Critical Kills           2    | .    1    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    10   3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    10   3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2187 | 33   842  224  .    .    432  656  
  Guns                     1461 | 33   809  224  .    .    209  186  
  Cannons                  318  | .    .    .    .    .    .    318  
  Explosions               30   | .    30   .    .    .    .    .    
  Melee                    375  | .    .    .    .    .    223  152  
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  828  | 20   582  .    .    .    .    226  
  Thermal                  784  | .    73   224  .    .    209  278  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          197  | 13   184  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 375  | .    .    .    .    .    223  152  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    .    1    
  Projectiles              1    | .    .    .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    26   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        521  | .    106  99   .    .    275  521  
  Average Temperature      162  | .    36   39   .    .    112  306  
  Received Heat Transfer   2061 | .    504  .    .    .    342  1215 
  Effects                  19   | .    .    .    .    .    .    19   
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    1    .    
  Heat Transferred         1639 | .    150  500  .    .    471  518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             223  | 5   223 92  35  .   60  117 
  Initial                  35   | .   3   27  35  .   .   .   
  Average                  59   | 3   103 75  35  .   35  24  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         94   | 100 84  100 100 .   100 100 
  Level 1                  5    | .   15  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   2   1   .   .   2   
  Investigation            5    | .   4   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           4    | .   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   17  5   .   .   6   12  
  Peak Tracking Total      8    | .   4   2   .   .   3   8   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Reconfigurated       1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          4    | .   1   .   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          7    | .   5   .   1   1   .   .   
  Terminals                5    | .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   22  .   1   1   .   .   
  Successful               16   | .   14  .   1   1   .   .   
  Failed                   8    | .   8   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                22   | .   22  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   14  .   1   1   .   .   
  Record                   8    | .   8   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               3781 | 130  988  258  207  885  972  341  
Spaces Moved               1634 | 95   404  115  111  490  320  99   
  Core                     8    | 7    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1626 | 88   404  115  111  490  320  98   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  180  180  180  150  
  Average Speed            178  | 114  182  180  180  180  195  165  
  Slowest Speed            1550 | 120  210  180  180  180  210  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    67   15   36   91   47   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    6    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      6    | .    6    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      2288 | 112 555 137 120 495 633 236 
  Wait                     359  | .   17  .   1   .   260 81  
  Move                     1628 | 94  403 114 110 489 319 99  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 10  31  4   3   3   7   5   
  Fast Attach              7    | .   3   .   .   .   2   2   
  Attach                   29   | 6   6   2   .   .   6   9   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     20   | .   8   .   2   .   6   4   
  Drop                     40   | .   18  2   4   3   6   7   
  Fire                     127  | 2   67  15  .   .   17  26  
  Melee                    13   | .   .   .   .   .   10  3   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  615 | -10/Materials | Core integrity fell below 50%
  640 | -10/Materials | Discovered new exit (range 16)
  729 | -10/Materials | Build established: Hauler-Mutant
  923 | -10/Materials | Discovered new exit (range 16)
  973 | -10/Materials | Core integrity fell below 20%
 1119 | -10/Materials | Entered another Materials area
 1119 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1295 | -9/Materials  | Build established: Scavenger-Mutant
 1368 | -9/Materials  | Discovered new exit (range 6)
 1377 | -9/Materials  | Entered Mines
 1380 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1459 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1464 | -9/Mines      | Found Prototype Device
 1465 | -9/Mines      | Identified Exp. Sensor Array
 1574 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1576 | -9/Mines      | Discovered new exit (range 5)
 1584 | -9/Mines      | Entered Exiles
 1628 | -9/Exiles     | Met 8R-AWN
 1658 | -9/Exiles     | Met EX-HEX
 1755 | -9/Exiles     | Visited The Gauntlet
 1943 | -9/Exiles     | Met EX-DEC
 2043 | -9/Exiles     | Discovered new exit (range 14)
 2187 | -9/Exiles     | Met EX-BIN
 2213 | -9/Exiles     | Aligned with FarCom system
 2214 | -9/Exiles     | Given EX-Vault access code
 2256 | -9/Exiles     | Opened EX-Vault
 2277 | -9/Exiles     | Found Trap Reconfigurator
 2318 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2333 | -9/Exiles     | Exiles lab attacked by MAIN.C
 2469 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 2469 | -9/Exiles     | Entered Mines
 2528 | -8/Mines      | Lost 4 parts (1p2n1w)
 2826 | -8/Mines      | Build established: Scavenger-Skirmisher
 3341 | -8/Mines      | Build established: Scavenger-Mutant
 3432 | -8/Mines      | Discovered new exit (range 5)
 3441 | -8/Mines      | Entered Materials
 3441 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3765 | -8/Materials  | Core integrity fell below 50%
 3775 | -8/Materials  | Core integrity fell below 20%
 3782 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03751_ K-01 Serf collects debris.
03752_ Aluminum Leg destroyed.
03752_ G-47 Trooper destroyed.
03754_ Overheating: Matter decay (-48).
03755_ Aluminum Leg permanently disabled.
03755_ Overheating: Short circuit.
03755_ Acquired 27 matter.
03756_ K-01 Serf collects debris. <x2>
03760_ Power failure, Lgt. Nuclear Core shutdown.
03763_ Hrd. Heavy Armor Plating destroyed.
03763_ K-01 Serf collects debris.
03764_ Overheating: Matter decay (-26).
03764_ Lgt. Nuclear Core destroyed.
03766_ Broken Aluminum Leg destroyed.
03768_ K-01 Serf collects debris. <x2>
03775_ R-06 Scavenger collects Particle Gun.
03776_ K-01 Serf collects debris.
03778_ R-06 Scavenger collects Broken Trap Reconfigurator.
03778_ Katana destroyed.
03782_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????########??????????????????????????? |
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| ???????????????#      #??????????????????????????? |
| ???????????????#      #??????????????????????????? |
| ???????????????#      ############???????????????? |
| ???????????????#    /[##         #???????????????? |
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| ??????????#            #         #???????????????? |
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| ????????????#      #   #         #???????????????? |
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| ????????????# """" #                        ?????? |
| ????????????# """" #                      ???????? |
| ????????????# """" #              """    ????????? |
| ????????????###############       """ ???????????? |
| ?????????????????#        #       """ ???????????? |
| ?????????????????#      " #  !**  %""  t   ??????? |
| ?????????????????#       g#!!!**       a   ??????? |
| ?????????????????#    *=%=kg%***            ?????? |
| ?????????????????#    !%=@/g  %            ??????? |
| ?????????????????#]  " =  ; g !            ??????? |
| ?????????????????#   "  !r#   ####   ###+#???????? |
| ?????????????o???#   ""   #   #???   #???????????? |
| ?????????????????+        #   #????  #???????????? |
| ?????????????????##########   #????? #???????????? |
| ??????????????????????????#   #????? #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Core Shielding             20
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingCryofiberWand
  Manual?         0
Play Time         00:47:53
  Cumulative      8.9 hours
  Start           2021.05.18 @ 12:51:17
  End             2021.05.18 @ 13:44:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a36681ba-b6eb-4d31-a3a1-f64617004443