Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 03:25:03

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (1548)     1548
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 3044

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             52/400
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
                Great Maul
>               --- INVENTORY (15) ---
                Aluminum Leg
        Compact Wheel
                VTOL Module
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Signal Interpreter
                Terrain Scan Processor
          Heavy EM Pulse Gun
                Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Machine Analyzer
          Light Armor Plating
>               --- WEAPON -----------
                EM Pulse Gun
                Great Maul
>               --- INVENTORY --------
        Compact Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Signal Interpreter
          Light Armor Plating
                Spread Laser
                Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser
                Great Maul
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 6   12  1   20  
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   .   10  
    Treads                 6    | 2   .   .   4   
    Leg                    6    | .   .   .   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   5   1   4   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   2   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   5   .   6   
    Energy Gun             9    | 1   4   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      9    | .   .   .   9   
Parts Lost                 16   | .   3   1   12  
  Power                    3    | .   2   .   1   
  Propulsion               6    | .   .   .   6   
  Utility                  5    | .   .   1   4   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      5    | .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   95  100 74  
  Engine                   8    | .   12  14  4   
  Treads                   20   | .   28  28  10  
  Leg                      6    | .   .   .   13  
  Storage                  12   | .   14  14  11  
  Processor                4    | .   3   .   6   
  Protection               9    | .   8   14  9   
  Energy Gun               18   | .   26  28  8   
  Impact Weapon            4    | .   .   .   10  
Peak Build Rating          14   | 6   11  10  14  
  Average Rating           10   | 4   9   10  11  
  On Entrance              6    | .   6   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 14  34  32  32  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 2   13  13  15  
  Average Carried          11   | .   10  12  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   12  13  15  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           604  | 259  114  17   214  
  Remotely                 .    | .    .    .    .    
Salvage Created            1933 | .    555  193  1185 
  Parts                    77   | .    37   13   27   
Haulers Intercepted        3    | .    2    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  45   | .   14  6   25  
  Melee                    17   | .   .   .   17  
  Guns                     20   | .   14  6   .   
Classes Destroyed          11   | .   7   .   4   
  Worker                   4    | .   2   .   2   
  Builder                  2    | .   1   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | .   .   .   4   
  Operator                 3    | .   2   .   1   
  Watcher                  4    | .   3   .   1   
  Swarmer                  11   | .   3   .   8   
  Grunt                    28   | .   11  6   11  
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           6    | .   6   2   4   
  Combat Bots Only         4    | .   4   2   4   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        233  | .    43   19   171  
  Missed                   57   | .    9    .    48   
Damage Taken               2197 | .    490  254  1453 
  Core                     476  | .    59   69   348  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              62   | .    45   13   4    
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    130  130  90   
Shots Fired                107  | .    75   26   6    
  Gun                      107  | .    75   26   6    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  101  | .    75   26   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          6    | .    .    .    6    
  Robot Hit Streak         15   | .    15   7    3    
  Robot Miss Streak        8    | .    8    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           167  | .    69   24   74   
  Core Hits                138  | .    95   31   12   
  Critical Kills           4    | .    .    .    4    
  Critical Parts Destroyed 12   | .    .    .    12   
  Critical Strikes         17   | .    .    .    17   
    Smash                  17   | .    .    .    17   
Melee Attacks              91   | .    .    .    91   
  Impact                   91   | .    .    .    91   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            14   | .    .    .    14   
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4868 | .    928  280  3660 
  Guns                     1254 | .    927  280  47   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    3613 | .    .    .    3613 
  Ramming                  1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1207 | .    927  280  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          47   | .    .    .    47   
  Impact                   3613 | .    .    .    3613 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    .    .    19   
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      4    | .    .    .    4    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1288 | .    .    .    1288 
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    1288 | .    .    .    1288 
Knockbacks                 11   | .    .    .    11   
  Impact                   10   | .    .    .    10   
  Kinetic                  .    | .    .    .    .    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        393  | .    393  346  216  
  Average Temperature      136  | .    140  145  64   
  Received Heat Transfer   909  | .    267  147  495  
  Effects                  7    | .    4    3    .    
    Energy Bleed           3    | .    2    1    .    
    Interference           4    | .    2    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           15   | .    .    .    15   
  Combat Hostiles          8    | .    .    .    8    
  Parts Fried              25   | .    .    .    25   
  Impact Corruptions       46   | .    .    .    46   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1500 | .    1145 355  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             574  | .   154 195 574 
  Initial                  76   | .   .   55  76  
  Average                  136  | .   64  116 223 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         81   | 100 100 100 56  
  Level 1                  12   | .   .   .   28  
  Level 2                  6    | .   .   .   14  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   1   4   
  Investigation            5    | .   1   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   22  6   34  
  Peak Tracking Total      5    | .   5   2   4   
  Tactical Retreats        6    | .   .   .   6   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         30   | .   30  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          11   | .   6   1   4   
  Terminals                9    | .   6   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   21  3   12  
  Successful               15   | .   8   1   6   
  Failed                   20   | .   12  2   6   
    Catastrophic           4    | .   4   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   28   | .   18  3   7   
  Terminals                31   | .   21  3   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   1   1   
  Robot Analysis           3    | .   2   1   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
    Extract                2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   1   3   
  Full Trace Events        4    | .   2   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   9    | .   .   .   9   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       3    | .   2   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2638 | 78   1155 257  1148 
Spaces Moved               1130 | 44   573  124  389  
  Core                     5    | 2    .    .    3    
  Treads                   1001 | 42   573  124  262  
  Legs                     124  | .    .    .    124  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            170  | 155  160  160  191  
  Slowest Speed            500  | 160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 4    92   31   27   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          1    | .    .    .    1    
  Melee                    1    | .    .    .    1    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1539 | 51  733 157 598 
  Wait                     152  | .   57  18  77  
  Move                     1127 | 43  572 123 389 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 2   12  2   7   
  Fast Attach              27   | 6   6   .   15  
  Attach                   6    | .   2   1   3   
  Detach                   2    | .   .   .   2   
  Swap                     6    | .   4   .   2   
  Drop                     12   | .   4   .   8   
  Fire                     62   | .   45  13  4   
  Melee                    91   | .   .   .   91  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     30   | .   30  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 8)
  536 | -10/Materials | Discovered new exit (range 3)
  715 | -10/Materials | Discovered new exit (range 12)
  942 | -10/Materials | Discovered new exit (range 8)
 1048 | -10/Materials | Central database locked down
 1120 | -10/Materials | Discovered new exit (range 7)
 1234 | -10/Materials | Entered Mines
 1384 | -10/Mines     | Core integrity fell below 50%
 1477 | -10/Mines     | Discovered new exit (range 6)
 1491 | -10/Mines     | Entered Materials
 1491 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1948 | -9/Materials  | Lost 5 parts (1p2n2u)
 2278 | -9/Materials  | Core integrity fell below 50%
 2295 | -9/Materials  | System corruption reached 10%
 2302 | -9/Materials  | Lost 3 parts (2n1u)
 2632 | -9/Materials  | Core integrity fell below 20%
 2639 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02585_ O-16 Technician system corrupted by
  crushing effect. <x2>
02585_ O-16 Technician destroyed.
02587_ V44 VOTMH2LQK9LNPI7%1KCXR
02593_ K-01 Serf collects debris. <x2>
02599_ Sneak attack on K-01 Serf.
02599_ Destroyed Wheel.
02599_ K-01 Serf system corrupted by crushing
  effect.
02599_ K-01 Serf knocked back.
02607_ System corrupted: Heat flow error (+130).
02628_ Hvy. EM Pulse Gun destroyed.
02636_ Y-45 Defender suffers critical hit
  (Smash).
02636_ Destroyed Imp. Ion Engine.
02636_ Y-45 Defender system corrupted by
  crushing effect.
02637_ Y-45 Defender system terminally
  corrupted.
02637_ Heat Sink fried.

 Map 
-----
+----------------------------------------------------+
|  ###        #   ###+###??????????????????????????? |
|  #?# """"   +          +?????????????????????????? |
| %#?# """"   #   ### ###??????????????????????????? |
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|  #?#        #??????????###???????????????????????? |
| ##?# """"   #??????????    ??????????????????????? |
| #??# """"   #??????????    ??????????????????????? |
| #??# """"   #??????????    ????  ????????????????? |
| #??#        #??????????    ???? ?????????????????? |
| #??#####+#############?   """   ?????????????????? |
| ####?#     ##        #?   """   ""???????????????? |
|    #?#     ##        ##   """   Y"???????????????? |
|   "#?#      +        ##         ""???????????????? |
|   T#?#!    ##        ##         ?????????????????? |
|   "#?#     ##        ##         #????????????????? |
|    #?##   ###        ##         #????????????????? |
|    #??#   #?#        ##  ^      #????????????????? |
|    #??#   #?#        ##  ""     #????????????????? |
|    #??#   #?#    %   ##^ ""     #????????????????? |
| ####??# % #######+#+## % "T     #????????????????? |
| #?????#  %         %     ""     #????????????????? |
| #?????# %                ""     #????????????????? |
| #?????#   %        %% %         #????????????????? |
| #?????#######+#####+## [=       #????????????????? |
| #???????????#% %%*%%[###+####           ?????????? |
| #???????????#  """"!%# %%@  #?        ???????????? |
| #???????????#  """" [#     ##??       ???????????? |
| #???????????#  """"  #     #????#?##?????????????? |
| #???????????#        #  !![#?????????????????????? |
| #???????????#        #  !! #?????????????????????? |
| #???????????#  ""    #  ![ #?????????????????????? |
| #???????????# S""    #    [#?????????????????????? |
| #??????????#  ""     #     #?????????????????????? |
| #??????????###########  "" #?????????????????????? |
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| #????????????????????#     #?????????????????????? |
| ##########???????????#######?????????????????????? |
| #        #???????????????????????????????????????? |
| #   """  #???????????????????????????????????????? |
| #  """"" #???????????????????????????????????????? |
| #  """"" #???????????????????????????????????????? |
| +  """"" ????????????????????????????????????????? |
| #   """  ????????????????????????????????????????? |
| #        #???????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
            Great Maul | -9/Materials | Scanalyzed
                  Maul | -9/Materials | Extracted
         Plasma Cutter | -9/Materials | Extracted
 Weight Redist. System | -9/Materials | Extracted
          Aluminum Leg | -9/Materials | Extracted
           Mining Claw | -9/Materials | Extracted
        Cooling System | -9/Materials | Extracted
          Spread Laser | -9/Materials | Extracted
 Mni. Grenade Launcher | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegLegAutocannon
  Manual?         0
Play Time         00:21:47
  Cumulative      91.5 hours
  Start           2024.09.21 @ 17:58:27
  End             2024.09.22 @ 03:25:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           22
  Adventurer      36
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a049ccd2-ee79-4ea4-b06c-dcc0293ed199