Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 16:24:33 Player: WazdakkaGutsmek Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1849) 1849 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4684 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Flying (1315) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- VTOL Module VTOL Module Improved Flight Unit Xenon Bombardment Thruster Advanced Heat Sink Coolant Injector Large Storage Unit Hardened Medium Armor Plating Corruption Screen High-powered Tractor Beam Force Rifle Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun Heavy Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Signal Interpreter Particle Accelerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun > --- INVENTORY -------- VTOL Module VTOL Module Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Advanced Heat Sink Coolant Injector Coolant Injector Large Storage Unit Hardened Medium Armor Plating Corruption Screen High-powered Tractor Beam Force Rifle Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun Heavy Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Mace [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 50 | . 5 9 10 26 Power 4 | . . 2 . 2 Engine 2 | . . 2 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | . 2 1 5 4 Treads 10 | . 2 1 4 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 1 1 Utility 17 | . 2 2 3 10 Device 8 | . . 1 1 6 Storage 2 | . 1 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . 1 1 1 2 Artifact . | . . . . . Weapon 17 | . 1 4 2 10 Energy Gun 9 | . 1 1 . 7 Energy Cannon 5 | . . . 2 3 Ballistic Gun 3 | . . 3 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 3 1 6 Parts Lost 18 | . 1 3 . 14 Power 4 | . . 1 . 3 Propulsion 9 | . . 2 . 7 Utility 4 | . 1 . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . 1 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 92 68 86 87 Engine 8 | . 14 10 9 6 Treads 24 | . 15 16 24 29 Leg 1 | . 12 . . . Device 10 | . . 2 15 13 Storage 8 | . 14 11 9 7 Processor 3 | . . . 2 6 Protection 7 | . 6 6 9 7 Energy Gun 3 | . 14 5 2 1 Energy Cannon 9 | . . . 12 13 Ballistic Gun 4 | . 14 16 3 . Peak Build Rating 52 | . 7 15 29 52 Average Rating 24 | . 6 11 23 33 On Entrance 12 | 6 6 6 15 29 Naked Turns . | . . . . . Heaviest Build 115 | 11 30 41 55 115 Greatest Support 100 | 20 40 40 80 100 Greatest Overweight (x) 26 | . . 2 2 26 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | . 15 15 15 25 Average Capacity 16 | . 11 15 15 19 Most Carried 25 | . 8 9 15 25 Average Carried 13 | . 5 6 13 17 Final Capacity 25 | 8 15 15 15 25 Final Carried 21 | 6 5 7 15 21 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 917 | 200 17 320 168 212 Remotely . | . . . . . Salvage Created 2641 | . 153 591 472 1425 Parts 157 | . 16 41 33 67 Haulers Intercepted 5 | . . 1 2 2 Recyclers Shooed 7 | . 1 3 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 6 13 9 19 Guns 22 | . 3 13 4 2 Cannons 20 | . . . 5 15 AOE 3 | . 3 . . . Classes Destroyed 15 | . 4 3 3 5 Worker 2 | . . . . 2 Builder 3 | . 2 . . 1 Hauler 5 | . . 1 2 2 Recycler 6 | . . 3 . 3 Operator 2 | . . . 1 1 Watcher 2 | . 1 . . 1 Swarmer 16 | . 3 8 3 2 Grunt 16 | . 3 4 1 8 Brawler 1 | . . . . 1 Duelist 4 | . . . 1 3 Sentry 5 | . . 1 3 1 Specialist 1 | . . . 1 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 9 4 4 3 Combat Bots Only 6 | . 6 3 3 3 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging . | . . . . . Exploded 3 | . 3 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 365 | . 48 47 55 215 Missed 118 | . 12 12 19 75 Damage Taken 3920 | . 431 322 304 2863 Core 877 | . 42 61 70 704 Absorbed by Shields 130 | . . . 120 10 Core Remaining (%) 88 | 100 83 84 87 . Volleys Fired 184 | . 16 44 32 92 Largest 2 | . 2 2 2 2 Hottest 176 | . 70 79 130 176 Shots Fired 355 | . 28 88 64 175 Gun 171 | . 28 88 26 29 Cannon 184 | . . . 38 146 Launcher . | . . . . . Special . | . . . . . Kinetic 100 | . 16 71 13 . Thermal 255 | . 12 17 51 175 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 4 11 6 7 Robot Miss Streak 5 | . 4 3 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 207 | . 15 57 38 97 Core Hits 91 | . 12 23 15 41 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 6 | . 2 3 . 1 Burn 3 | . 2 1 . . Meltdown 1 | . . . . 1 Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5431 | . 765 910 874 2882 Guns 1802 | . 199 908 230 465 Cannons 3018 | . . . 620 2398 Explosions 566 | . 566 . . . Melee . | . . . . . Ramming 45 | . . 2 24 19 Kinetic 926 | . 98 752 76 . Thermal 3894 | . 101 156 774 2863 Explosive 566 | . 566 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . 22 . 24 38 Projectiles 62 | . . . 24 38 Explosions 22 | . 22 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 150 | . 150 . . . Shots 2 | . 2 . . . Rammed 8 | . . 1 3 4 Targets Rammed 10 | . . 1 3 6 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 216 | . 78 198 199 216 Average Temperature 94 | . 26 89 79 107 Received Heat Transfer 578 | . 6 81 60 431 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 15 | . 1 . 5 9 Heat Transferred 5989 | . 444 407 1184 3954 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 366 | . 291 366 258 306 Initial 135 | . . 122 135 32 Average 150 | . 68 257 140 134 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 59 | . 76 26 63 65 Level 1 40 | . 24 73 36 34 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 1 3 9 Investigation 2 | . . 1 . 1 Extermination 2 | . . . . 2 Reinforcement 6 | . . . 2 4 Assault 1 | . . . . 1 Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 1 3 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 12 21 14 57 Peak Tracking Total 7 | . 6 4 3 7 Tactical Retreats 12 | . 1 3 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 3 1 1 2 Max in Single Turn 2 | . 2 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . . 2 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 5 2 Successful 3 | . . . 3 . Failed 4 | . . . 2 2 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 7 | . . . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Branch Access Points 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4316 | . 375 718 1140 2083 Spaces Moved 1856 | 1 229 238 499 889 Core 1 | . . . . 1 Treads 1716 | . 91 238 499 888 Legs 139 | 1 138 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 189 | 120 135 214 197 192 Slowest Speed 1350 | 120 160 320 320 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 1 50 26 49 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 63 | . 30 . 11 22 Melee . | . . . . . Projectile 33 | . . . 11 22 AOE 30 | . 30 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2297 | . 265 355 588 1089 Wait 125 | . 10 56 17 42 Move 1852 | . 228 237 498 889 Hop . | . . . . . Pick Up 40 | . 2 4 16 18 Fast Attach 20 | . 1 4 6 9 Attach 12 | . 2 . . 10 Detach 2 | . . . . 2 Swap 18 | . 2 5 4 7 Drop 34 | . 4 4 12 14 Fire 184 | . 16 44 32 92 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . . 1 3 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 5) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -8/Materials | Garrison activated, responded to threat 1615 | -8/Materials | Met 7R-MNS 2150 | -8/Materials | Build established: Scavenger-Mutant 2217 | -8/Materials | Discovered new exit (range 12) 2234 | -8/Materials | Entered Factory 2234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2235 | -7/Factory | Caught up to 7R-MNS 2331 | -7/Factory | Garrison activated, responded to threat 2685 | -7/Factory | Discovered new exit (range 16) 3633 | -7/Factory | Discovered new exit (range 15) 3667 | -7/Factory | Identified exit to Factory 3768 | -7/Factory | Lost 3 parts (2n1u) 4056 | -7/Factory | Cargo convoy interrupted 4304 | -7/Factory | Core integrity fell below 50% 4314 | -7/Factory | Core integrity fell below 20% 4317 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 04299_ Hvy. Wave Gun blasted off. 04300_ Mic. Nuclear Core destroyed. 04301_ Lgt. Treads destroyed. 04302_ M-28 Smith repairs X-57 Shotgunner. 04302_ Penetrated by Slug. 04303_ Knocked back. 04305_ U-05 Engineer builds a Wall. 04306_ R-06 Scavenger collects Tractor Beam. 04307_ Penetrated by Slug. 04308_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 04308_ Slug penetrates M-28 Smith. 04309_ U-05 Engineer builds a Door. 04310_ Penetrated by Slug. 04313_ Knocked back. 04314_ Penetrated by Slug. 04314_ M-28 Smith destroyed. 04314_ Penetrated by Slug. 04317_ Acquired 8 matter. 04317_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# # # === ????# | | ????????# =" " " " " # ^ # ==! ??????# | | ????????# " " " " " # ^^ # ==! 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"""?# #""% # """"" #???????????????? ????? | | ? ?# #""= # """"" #?????????????????????? | | ?####??# + # #?????????????????????? | | ???????# ####""########?##?????????????????????? | | ???????# #??! ???????????????????????????????? | | ???????# #?? ""???????????????????????????????? | | ???????# #?? """??????????????????????????????? | | ???????+ #?? "????????????????????????????????? | | ???????# #?? ????????????????????????????????? | | ???????# #???##????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 5 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugResetSystem Manual? 0 Play Time 00:25:30 Cumulative 149.8 hours Start 2024.11.26 @ 15:58:13 End 2024.11.26 @ 16:24:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 121 Adventurer 16 Explorer 3 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 37 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92b70a44-a930-4b92-a32b-9b4b2040dc54