Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 23:38:42 Player: LameThyst Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1594) 1594 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4914 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 85/100 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Precision Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Heavy Ion Cannon Improved Concussive RPG [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . 1 . . Parts Attached 77 | 7 1 15 3 25 26 Power 11 | 1 . 2 . 6 2 Engine 8 | 1 . 2 . 4 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 27 | 2 . 4 2 10 9 Treads 7 | . . . . 6 1 Leg 6 | 2 . 1 . . 3 Wheel 3 | . . . . 1 2 Hover 8 | . . 3 1 1 3 Flight 3 | . . . 1 2 . Utility 17 | 2 . 3 1 5 6 Device 5 | 1 . 1 . 1 2 Storage 3 | 1 . . . 1 1 Processor 4 | . . . . 3 1 Hackware . | . . . . . . Protection 5 | . . 2 1 . 2 Artifact . | . . . . . . Weapon 22 | 2 1 6 . 4 9 Energy Gun 5 | 2 . 2 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 9 | . . 3 . 1 5 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 1 . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 1 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 15 | . . . . 15 . Parts Lost 49 | . . . 5 11 33 Power 6 | . . . 1 2 3 Propulsion 20 | . . . 2 5 13 Utility 11 | . . . 2 1 8 Weapon 12 | . . . . 3 9 Highest Loss Streak 15 | . . . 4 5 15 To Critical Strikes . | . . . . . . Average Backups 6 | 2 7 7 7 7 4 Power 1 | . 1 1 1 . 1 Propulsion . | . 3 1 . . . Utility 2 | . . 2 2 3 2 Weapon 2 | . 2 3 3 2 . Tool/Special . | . . . . . . Unused Backups 23 | . 5 9 2 3 4 Power 5 | . 1 2 . . 2 Propulsion 4 | . 2 2 . . . Utility 6 | . 1 1 . 2 2 Weapon 8 | . 1 4 2 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 100 99 98 74 61 Engine 4 | . 14 11 8 2 1 Core 2 | . . . . 2 3 Treads 7 | . . . . 9 11 Leg 3 | . 28 6 . . 2 Wheel 2 | . . . . 3 2 Hover 8 | . . 25 35 5 . Flight 1 | . . . . 4 . Device 7 | . 14 19 14 2 6 Storage 7 | . 14 11 9 7 4 Processor 10 | . . . . 18 9 Protection 2 | . . 2 3 . 5 Energy Gun 4 | . 22 7 . . 3 Ballistic Gun 4 | . . 6 17 2 4 Launcher 1 | . . . . 2 . Impact Weapon 4 | . 6 7 9 6 . Slashing Weapon 1 | . . . . 3 . Peak Build Rating 55 | 7 7 14 20 50 55 Average Rating 25 | 5 7 11 17 29 34 On Entrance 13 | . 7 7 12 12 45 Naked Turns 4 | . . . . . 4 Heaviest Build 46 | 14 15 23 29 27 46 Greatest Support 112 | 20 20 30 24 112 112 Greatest Overweight (x) 9 | . . 5 1 4 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 6 | 2 7 7 7 7 4 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 4 8 8 8 8 2 Class Distribution -------------------- 61% | Mutant 20% | Gladiator 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1493 | 270 . 210 149 421 443 Remotely . | . . . . . . Salvage Created 1943 | 129 . 215 147 827 625 Parts 102 | 6 . 15 10 36 35 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . . 3 2 17 10 Melee 8 | . . . . 8 . Guns 9 | . . 3 2 1 3 Cannons 7 | . . . . . 7 AOE 5 | . . . . 5 . Classes Destroyed 10 | 2 . 2 1 4 1 Worker 1 | . . . . 1 . Builder 4 | . . . . 2 2 Tunneler 2 | 2 . . . . . Hauler 2 | . . 1 1 . . Recycler 3 | 1 . . . 1 1 Swarmer 7 | . . . . 4 3 Grunt 10 | . . . 1 7 2 Sentry 9 | . . 3 1 3 2 Programmer 5 | . . . . 3 2 Behemoth 1 | . . . . . 1 Best Kill Streak 4 | 2 . 2 2 4 3 Combat Bots Only 4 | . . 2 1 4 3 Max Kills in Single Turn 3 | 1 . 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 610 | . . 18 37 200 355 Missed 165 | . . 5 16 46 98 Hits 445 | . . 13 21 154 257 Projectile 445 | . . 13 21 154 257 Critical Strikes 16 | . . . 3 3 10 Damage Taken 6435 | . . 194 538 1603 4100 Core 1263 | . . 28 20 337 878 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . Core Remaining (%) 88 | 100 100 93 96 51 . Volleys Fired 121 | 11 2 15 7 10 76 Largest 3 | 2 2 2 2 3 3 Hottest 159 | 90 90 90 46 120 159 Shots Fired 192 | 22 4 30 14 18 104 Gun 147 | 22 4 30 14 15 62 Cannon 32 | . . . . . 32 Launcher 13 | . . . . 3 10 Special . | . . . . . . Kinetic 73 | . . 10 14 7 42 Thermal 101 | 22 4 15 . 8 52 Explosive 13 | . . . . 3 10 Electromagnetic 5 | . . 5 . . . Robot Hit Streak 16 | 11 1 9 10 13 16 Robot Miss Streak 6 | 3 2 6 1 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 190 | 15 1 21 13 62 78 Core Hits 61 | 4 . 6 6 17 28 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 11 | . . . 1 10 . Critical Strikes 22 | 1 . 1 1 17 2 Burn 4 | 1 . 1 . 2 . Meltdown 1 | . . . . . 1 Destroy 3 | . . . 1 1 1 Smash 10 | . . . . 10 . Sever 4 | . . . . 4 . Melee Attacks 72 | . . 4 7 61 . Impact 54 | . . 4 7 43 . Slashing 18 | . . . . 18 . Piercing . | . . . . . . Sneak Attacks 5 | . . 1 . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . 6 . Damage Inflicted 5737 | 172 13 301 209 2589 2453 Guns 1783 | 172 13 260 161 229 948 Cannons 848 | . . . . . 848 Explosions 962 | . . . . 320 642 Melee 2128 | . . 41 48 2039 . Ramming 16 | . . . . 1 15 Kinetic 991 | . . 102 161 77 651 Thermal 1576 | 172 13 114 . 152 1125 Explosive 962 | . . . . 320 642 Electromagnetic 44 | . . 44 . . . Impact 1731 | . . 41 48 1622 20 Slashing 417 | . . . . 417 . Piercing . | . . . . . . Highest Corruption 21 | . . . . 21 1 Average Corruption 11 | . . . . 17 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . . . 55 3 Message Errors 17 | . . . . 17 . Matter Fused 13 | . . . . 13 . Heat Flow Errors 6 | . . . . 4 2 Energy Discharges 6 | . . . . 5 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 6 . Misfires 1 | . . . . 1 . Alerts 3 | . . . . 3 . Misdirections 3 | . . . . 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 688 | . . 19 . 663 6 Projectiles . | . . . . . . Explosions 43 | . . . . 37 6 Melee 645 | . . 19 . 626 . Knockbacks 6 | . . . . 6 . Impact 6 | . . . . 6 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 7 | . . . . 1 6 Targets Rammed 7 | . . . . 1 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 536 | 150 60 235 34 261 536 Average Temperature 105 | 51 31 107 12 70 164 Received Heat Transfer 1593 | . . 63 63 582 885 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . 1 . 5 . Combat Hostiles 3 | . . . . 3 . Parts Fried 7 | . . 2 . 5 . Impact Corruptions 19 | . . 1 . 18 . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 1 3 Heat Transferred 3146 | 533 37 407 . 407 1762 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 91 100 Level 1 3 | . . . . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 257 | 10 7 60 41 257 121 Initial 121 | . . . 2 . 121 Average 41 | 1 . 14 14 71 30 Influence Increases 1233 | 15 7 139 95 621 356 Destroy 0b10 Robot/C 640 | . . 60 40 340 200 Destroy 0b10 Robot/NC 60 | 15 . 5 5 20 15 Destroy Leader 214 | . . 32 12 100 70 Successful Hack 44 | . 7 10 3 24 . Disable Machine 60 | . . . . 30 30 Destroy Structure 65 | . . 2 5 32 26 Lose Combat Pursuer 150 | . . 30 30 75 15 Influence Decreases 1228 | 15 7 132 102 372 600 Entered New Map 133 | . . . 5 . 128 Time Decay 847 | 15 7 132 68 312 313 Lost Part 248 | . . . 29 60 159 Squads Dispatched 13 | . 1 . 2 5 5 Investigation 2 | . . . . 2 . Extermination 4 | . . . . 2 2 Reinforcement 7 | . 1 . 2 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 3 7 7 26 25 Peak Tracking Total 8 | . 1 3 3 4 8 Tactical Retreats 8 | . . 1 2 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 2 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 1 6 4 4 2 Terminals 13 | . 1 5 3 3 1 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 51 | . 3 23 13 8 4 Successful 20 | . 1 10 6 3 . Failed 31 | . 2 13 7 5 4 Catastrophic 5 | . 1 1 . 3 . Database Lockouts . | . . . . . . Manual 37 | . 3 13 10 7 4 Terminals 40 | . 3 19 11 5 2 Fabricators 5 | . . . . 3 2 Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 6 | . 1 3 1 1 . Branch Access Points 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . . 1 1 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 11 | . . 5 4 2 . Terminals 11 | . . 5 4 2 . Botnet 3 | . . 1 2 . . Operators 1 | . . 1 . . . Skim 7 | . . 3 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 1 5 3 3 2 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1915 | 18 272 431 225 531 438 Sensors 604 | . . . . 166 438 Structural 559 | . . 429 130 . . Seismic 1269 | 18 272 389 225 365 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3676 | 115 272 464 225 1576 1024 Spaces Moved 2184 | 56 211 324 279 842 472 Core 57 | 4 . 1 . 24 28 Treads 642 | . . . . 356 286 Legs 382 | 52 211 48 . . 71 Wheels 103 | . . . . 71 32 Hover 928 | . . 275 279 319 55 Flight 72 | . . . . 72 . Fastest Speed 48 | 50 120 52 48 80 50 Average Speed 128 | 115 120 65 60 157 164 Slowest Speed 500 | 120 120 300 116 360 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 37 36 22 23 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 2 5 5 . Terrain Destroyed 73 | . . 2 5 38 28 Melee 12 | . . 2 5 5 . Projectile 3 | . . . . . 3 AOE 58 | . . . . 33 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2756 | 81 229 545 310 975 616 Wait 188 | 4 . 144 6 13 21 Move 2179 | 55 210 323 278 841 472 Hop . | . . . . . . Pick Up 46 | 4 10 15 3 10 4 Fast Attach 53 | 7 . 8 2 17 19 Attach 20 | . . 2 2 6 10 Detach 4 | . . . 1 1 2 Swap 25 | . 1 12 2 7 3 Drop 47 | . 6 22 2 14 3 Fire 121 | 11 2 15 7 10 76 Melee 66 | . . 4 7 55 . Ram 6 | . . . . . 6 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Met a group of wandering Federalists 119 | -10/Materials | Discovered new exit (range 16) 160 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Discovered new exit (range 14) 526 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Repaired Hvy. Assault Rifle 851 | -9/Materials | Discovered new exit (range 3) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1063 | -8/Materials | Discovered new exit (range 9) 1077 | -8/Materials | Entered Factory 1077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -7/Factory | Lost 4 parts (1p2n1u) 1411 | -7/Factory | Build established: Gladiator 1489 | -7/Factory | Lost 5 parts (1p2n1u1w) 1533 | -7/Factory | System corruption reached 10% 1907 | -7/Factory | Lost 3 parts (1p1n1w) 2626 | -7/Factory | Discovered new exit (range 13) 2653 | -7/Factory | Entered another Factory area 2653 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2882 | -6/Factory | Build established: Mutant 2985 | -6/Factory | Spotted B-75 Beast 3062 | -6/Factory | Destroyed B-75 Beast 3157 | -6/Factory | Lost 15 parts (6n5u4w) 3244 | -6/Factory | Core integrity fell below 50% 3419 | -6/Factory | Lost 5 parts (1p2n1u1w) 3669 | -6/Factory | Core integrity fell below 20% 3677 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03666_ Gravmag System destroyed. 03666_ Critical hit (Blast). 03666_ R-10 Processor collects Welding Torch. 03668_ Penetrated by Slug. 03669_ K-01 Serf collects debris. 03669_ Penetrated by Slug. 03669_ R-10 Processor collects Terrain Scanner. 03670_ Gravmag System destroyed. 03672_ Autogun destroyed. 03673_ Penetrated by Slug. 03673_ Imp. Sensor Array destroyed. 03673_ Penetrated by Slug. 03673_ Knocked back. 03673_ R-10 Processor collects Terrain Scan Processor. 03674_ Imp. Heat Sink destroyed. 03675_ K-01 Serf collects debris. 03675_ Autogun destroyed. 03677_ Penetrated by Slug. 03677_ Hvy. Plasma Cannon destroyed. 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T #????????? | | # ##???????????????????# ## """" #????????? | | # #???????????????????# ## """" #????##### | | ## #???????????????????# ## """" #????# ! | | ##################### ## """" ! #????# | | ## # # ## ###### | | # # # ## """" """" + + | | ## # # ## """" """" #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 18 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumDeliveryObliterator Manual? 0 Play Time 00:38:57 Cumulative 100.8 hours Start 2025.07.26 @ 23:01:09 End 2025.07.26 @ 23:38:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b8f620aa-b871-4aee-abfb-b94d60332522