Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 00:02:57 Player: tritri Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (782) 782 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2072 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Signal Interpreter Shield Generator > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Matter Pod Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 30 | 5 13 12 . Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads 2 | . . 2 . Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 5 4 . Device 3 | . 2 1 . Storage 1 | . . 1 . Processor 4 | . 2 2 . Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 4 4 . Energy Gun 3 | . 1 2 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 23 | . 9 9 5 Power 5 | . 2 2 1 Propulsion 6 | . 3 1 2 Utility 4 | . 1 3 . Weapon 8 | . 3 3 2 Highest Loss Streak 5 | . 5 3 5 To Critical Strikes . | . . . . Average Backups 1 | . 2 . . Power . | . . . . Propulsion . | . . . . Utility . | . 1 . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 90 85 77 Engine 10 | . 12 9 7 Treads 5 | . . 11 16 Leg 14 | . 24 5 . Device 10 | . 13 8 . Storage 2 | . . 3 8 Processor 17 | . 8 25 26 Hackware 1 | . 3 . . Energy Gun 7 | . 6 7 16 Ballistic Gun 13 | . 18 11 . Peak Build Rating 13 | 5 11 13 12 Average Rating 8 | 4 7 10 9 On Entrance 5 | . 5 6 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns 37 | . . . 37 Heaviest Build 11 | 8 9 11 11 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . 5 5 1 Average Carried 1 | . 2 . . Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 4 . 1 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1011 | 239 264 431 77 Remotely . | . . . . Salvage Created 1081 | . 425 604 52 Parts 68 | . 28 33 7 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 2 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 26 | . 12 13 1 Guns 26 | . 12 13 1 Classes Destroyed 6 | . 4 1 1 Builder 1 | . . . 1 Recycler 2 | . 1 1 . Operator 1 | . 1 . . Swarmer 8 | . 6 2 . Grunt 14 | . 6 7 1 Sentry 4 | . . 4 . Best Kill Streak 4 | . 4 3 2 Combat Bots Only 4 | . 4 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 294 | . 122 117 55 Missed 100 | . 34 42 24 Hits 194 | . 88 75 31 Projectile 194 | . 88 75 31 Critical Strikes 2 | . . 1 1 Damage Taken 2099 | . 810 901 388 Core 607 | . 206 255 146 Absorbed by Shields 28 | . . 28 . Regen/Repaired (Parts) 76 | . . 76 . Core Remaining (%) 58 | 100 17 . . Volleys Fired 136 | . 55 76 5 Largest 2 | . 2 2 2 Hottest 96 | . 60 96 96 Shots Fired 224 | . 107 109 8 Gun 224 | . 107 109 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 177 | . 76 101 . Thermal 47 | . 31 8 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 10 1 Robot Miss Streak 7 | . 7 2 1 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 138 | . 57 77 4 Core Hits 61 | . 27 32 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 6 | . . 6 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1470 | . 584 831 55 Guns 1466 | . 582 829 55 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . 2 2 . Kinetic 1160 | . 399 761 . Thermal 306 | . 183 68 55 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 5 | . 2 2 1 Kicked 4 | . 2 2 . Crushed . | . . . . Highest Temperature 135 | . 58 27 135 Average Temperature 29 | . 28 8 52 Received Heat Transfer 848 | . 258 365 225 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 711 | . 425 150 136 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 117 | . 117 72 60 Initial 5 | . . 5 . Average 24 | . 37 18 4 Influence Increases 839 | . 390 364 85 Destroy 0b10 Robot/C 520 | . 240 260 20 Destroy 0b10 Robot/NC 20 | . 10 5 5 Destroy Leader 120 | . 50 70 . Successful Hack 43 | . 30 13 . Destroy Structure 1 | . . 1 . Lose Combat Pursuer 135 | . 60 15 60 Influence Decreases 789 | . 375 379 35 Entered New Map 10 | . . 10 . Time Decay 649 | . 345 289 15 Lost Part 130 | . 30 80 20 Squads Dispatched 6 | . 3 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 18 27 13 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 10 | . 5 5 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 26 | . 15 11 . Successful 18 | . 11 7 . Failed 8 | . 4 4 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 10 5 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 8 | . 5 3 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 9 | . 7 2 . Record 3 | . 3 . . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . 4 2 . Process 1 | . 1 . . Report Inventory 3 | . 2 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 8 | . 4 4 . Full Trace Events 5 | . 3 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter 127 | . 127 . . Retrieved Matter . | . . . . Retrieved Components 11 | . 9 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 4 | . . 4 . Non-combat 2 | . . 2 . Combat 2 | . . 2 . Robot Hacks Applied 5 | . . 5 . parse_system 3 | . . 3 . no_distress 1 | . . 1 . find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 1850 | . 697 985 168 Optics 1133 | . . 965 168 Sensors 855 | . 697 158 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2735 | 239 1306 985 205 Spaces Moved 1802 | 106 975 551 170 Core 196 | 8 108 4 76 Treads 378 | . . 284 94 Legs 1228 | 98 867 263 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 121 | 114 113 140 111 Slowest Speed 160 | 120 120 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 71 43 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2125 | 221 1067 660 177 Wait 122 | 111 11 . . Move 1799 | 105 974 550 170 Hop . | . . . . Pick Up 8 | . 5 2 1 Fast Attach 33 | 5 14 14 . Attach 7 | . 2 5 . Detach 4 | . 2 2 . Swap 2 | . 2 . . Drop 3 | . . 3 . Fire 136 | . 55 76 5 Melee 6 | . . 6 . Ram . | . . . . Kick 4 | . 2 2 . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Met a group of wandering Federalists 304 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Discovered new exit (range 13) 535 | -10/Materials | Discovered new exit (range 14) 596 | -10/Materials | Discovered new exit (range 7) 899 | -10/Materials | Core integrity fell below 50% 950 | -10/Materials | Identified exit to Materials 1031 | -10/Materials | Discovered exit to Materials (range 10) 1130 | -10/Materials | Identified exit to Subcaves 1181 | -10/Materials | Identified exit to Mines 1410 | -10/Materials | Core integrity fell below 20% 1434 | -10/Materials | Lost 5 parts (1p2n2w) 1546 | -10/Materials | Entered another Materials area 1546 | -9/Materials | Evolved 2 slots: Utility x2 1970 | -9/Materials | Repaired Lgt. Assault Rifle 2020 | -9/Materials | Discovered new exit (range 18) 2024 | -9/Materials | Core integrity fell below 50% 2074 | -9/Materials | Lost 3 parts (1p1u1w) 2086 | -9/Materials | Identified exit to Materials 2344 | -9/Materials | Build established: Scavenger-Mutant 2486 | -9/Materials | Discovered new exit (range 16) 2525 | -9/Materials | Identified exit to Storage 2531 | -9/Materials | Entered Storage 2699 | -9/Storage | Released all parts (4) 2728 | -9/Storage | Lost 5 parts (1p2n2w) 2731 | -9/Storage | Core integrity fell below 20% 2736 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02673_ Acquired 15 matter. 02676_ R-06 Scavenger collects Wheel. 02676_ Lgt. Treads destroyed. 02678_ Lgt. Ion Engine destroyed. 02679_ G-34 Mercenary destroyed. 02680_ R-06 Scavenger collects Wheel. 02684_ Sml. Laser destroyed. 02684_ R-06 Scavenger collects Welding Torch. 02688_ Beam Rifle destroyed. 02688_ Critical hit (Burn: +37). 02689_ R-06 Scavenger collects Ion Engine. 02689_ Slammed into R-06 Scavenger. 02692_ R-06 Scavenger collects Aluminum Leg. 02695_ G-34 Mercenary destroyed. 02697_ Lgt. Treads destroyed. 02699_ Released Hcp. Matter Pod. 02699_ Released Visual Processing Unit. 02699_ Released Signal Interpreter. 02699_ Released Imp. Targeting Computer. 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""" """ """ ????????????????????? | | ######?#% !! """ "?? """ ????????????????????? | | ???????% ! """ ???? ????????????????????????? | | ??????? ??????????????????????????????? | | ?????? ?????????????????????????????? | | ?????? #####????????????????????????????? | | ????? #????????????????????????????????? | | ????? #????????????????????????????????? | | ???? #????????????????????????????????? | | ???? #????????????????????????????????? | | ??? +????????????????????????????????? | | ??? ######## # ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 496 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 5% | -9/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot Item+ Junior Dev Novice Programmer Part-time Mechanic Spot Them First Challenges ------------ None Game ------ Seed SmartbombAngularTrap Manual? 0 Play Time 00:36:18 Cumulative 0.9 hours Start 2025.12.25 @ 23:26:40 End 2025.12.26 @ 00:02:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5acd0c63-b42f-4518-84b2-91e51d295fef