Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 18:56:59

Player: Cyurio

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-105)               -105
              TOTAL SCORE: 1931

 Bonus
-------
Friendly Fire              -105

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
   Improved Aluminum Leg
  Makeshift Leg
    Compact Wheel
      Large Storage Unit
            Signal Interpreter
      Light Assault Rifle
            Slug Cannon
            Mining Claw
            Mining Claw

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Aluminum Leg
  Makeshift Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
     Medium Matter Pod
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
            Ion Engine
   Improved Aluminum Leg
    Compact Wheel
      Large Storage Unit
            Signal Interpreter
      Light Assault Rifle
            Slug Cannon
            Mining Claw
            Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | .   11  5   2   4   
  Power                    3    | .   1   1   .   1   
    Engine                 2    | .   1   .   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   3   .   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   3   .   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   4   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | .   4   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | .   3   4   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   1   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   3   .   9   
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   1   1   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      9    | .   1   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  98  88  64  
  Engine                   7    | .   14  .   .   2   
  Core                     5    | .   .   13  11  7   
  Leg                      27   | .   27  26  33  29  
  Storage                  20   | .   14  28  22  18  
  Ballistic Gun            13   | .   26  .   .   .   
  Slashing Weapon          12   | .   1   27  22  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 12  27  22  21  22  
  Greatest Support         53   | 20  26  26  36  53  
  Greatest Overweight (x)  1    | .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  10  10  10  
  Average Capacity         9    | .   9   10  10  10  
  Most Carried             11   | .   11  10  9   10  
  Average Carried          9    | .   9   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   10  10  8   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           598  | 192 195 201 .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            857  | .   672 148 .   37  
  Parts                    61   | .   47  14  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  35   | .   20  5   .   10  
  Melee                    3    | .   .   2   .   1   
  Guns                     20   | .   20  .   .   .   
  AOE                      12   | .   .   3   .   9   
Classes Destroyed          6    | .   3   2   .   1   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Swarmer                  12   | .   9   3   .   .   
  Grunt                    13   | .   11  2   .   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           10   | .   5   4   .   10  
  Combat Bots Only         10   | .   5   3   .   10  
Max Kills in Single Turn   3    | .   2   2   .   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1929 | .    438  314  .    1177 
  Core                     594  | .    78   104  .    412  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  .    27   .    .    
Volleys Fired              69   | .    58   7    .    4    
  Largest                  2    | .    2    2    .    1    
  Hottest                  40   | .    40   40   .    30   
Shots Fired                131  | .    116  11   .    4    
  Gun                      124  | .    116  8    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    3    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  124  | .    116  8    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                7    | .    .    3    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | .    24   7    .    .    
  Robot Miss Streak        3    | .    3    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           99   | .    81   17   .    1    
  Core Hits                75   | .    44   11   .    20   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              22   | .    6    12   .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 22   | .    6    12   .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    1    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        2    | .    .    2    .    .    
Damage Inflicted           1901 | .    715  471  .    715  
  Guns                     694  | .    635  59   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               856  | .    .    176  .    680  
  Melee                    334  | .    68   236  .    30   
  Ramming                  17   | .    12   .    .    5    
  Kinetic                  694  | .    635  59   .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                856  | .    .    176  .    680  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 334  | .    68   236  .    30   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    1    
  Average Corruption       1    | .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    2    4    .    2    
    Message Errors         2    | .    .    1    .    1    
    Matter Fused           3    | .    1    1    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    5    28   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    10   .    .    
  Melee                    23   | .    5    18   .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      101  | .    .    79   .    22   
  Shots                    4    | .    .    3    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             8    | .    4    .    .    4    
  Kicked                   8    | .    4    .    .    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        190  | .    12   190  .    30   
  Average Temperature      28   | .    6    83   .    11   
  Received Heat Transfer   806  | .    144  105  .    557  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             385  | .   385 159 69  45  
  Initial                  106  | .   .   106 61  26  
  Average                  169  | .   246 94  67  14  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         59   | .   23  100 100 100 
  Level 1                  40   | .   76  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   33  5   .   27  
  Peak Tracking Total      16   | .   8   3   .   16  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          7    | .   5   1   1   .   
  Terminals                6    | .   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   14  1   3   .   
  Successful               9    | .   6   1   2   .   
  Failed                   9    | .   8   .   1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   11  .   3   .   
  Terminals                17   | .   14  .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   1   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   .   
  Terminals                4    | .   3   .   1   .   
    Botnet                 4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   5   .   1   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   2   
  Highest-Rated Group      49   | .   .   49  49  49  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   
  Total Damage             21   | .   .   .   .   21  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1795 | .   945 697 64  89  
Spaces Moved               1150 | 1   556 502 45  46  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1150 | 1   556 502 45  46  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            122  | 120 120 124 120 123 
  Slowest Speed            190  | 120 190 190 120 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 2   80  97  7   13  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 4    | .   3   1   .   .   
Terrain Destroyed          60   | .   3   32  .   25  
  Melee                    4    | .   3   1   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      56   | .   .   31  .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1391 | .   727 546 55  63  
  Wait                     102  | .   75  18  9   .   
  Move                     1146 | .   555 501 44  46  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   8   2   .   1   
  Fast Attach              6    | .   4   1   .   1   
  Attach                   6    | .   1   2   2   1   
  Detach                   3    | .   2   1   .   .   
  Swap                     10   | .   6   2   .   2   
  Drop                     10   | .   8   2   .   .   
  Fire                     69   | .   58  7   .   4   
  Melee                    20   | .   6   10  .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     8    | .   4   .   .   4   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Discovered new exit (range 15)
  716 | -10/Materials | Identified exit to Mines
  792 | -10/Materials | Discovered new exit (range 7)
  946 | -10/Materials | Entered Mines
  972 | -10/Mines     | Core integrity fell below 50%
 1010 | -10/Mines     | Learned location of Zion (-6)
 1022 | -10/Mines     | Discovered new exit (range 12)
 1187 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1216 | -10/Mines     | Discovered new exit (range 5)
 1333 | -10/Mines     | Learned Materials interactive machine intel
 1352 | -10/Mines     | Learned location of Storage (-7)
 1404 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1643 | -10/Mines     | Entered Materials
 1643 | -9/Materials  | Accompanied by 2 allies
 1643 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1644 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1648 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1655 | -9/Materials  | Identified exit to Mines
 1707 | -9/Materials  | Entered Mines
 1707 | -9/Mines      | Accompanied by 2 allies
 1708 | -9/Mines      | Assembled infested the area
 1713 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1758 | -9/Mines      | Destroyed 10 combat bots
 1790 | -9/Mines      | Core integrity fell below 50%
 1794 | -9/Mines      | Core integrity fell below 20%
 1796 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01760_ Acquired Mak. Leg.
01761_ Acquired 3 matter.
01761_ Lgt. Nuclear Core destroyed.
01762_ Med. Matter Pod destroyed.
01763_ Knocked back. <x2>
01777_ as-21343 destroyed.
01778_ as-21934 destroyed.
01778_ as-29563 destroyed.
01778_ as-64789 destroyed.
01782_ Critical hit (Burn: +37).
01786_ Imp. Aluminum Leg destroyed.
01789_ The unstable cave ceiling collapses.
01791_ Ion Engine destroyed.
01792_ The unstable cave ceiling collapses. <x2>
01793_ System corrupted: Matter fused (-7).
01793_ Mak. Leg destroyed.
01794_ Critical hit (Burn: +37).
01794_ U-05 Engineer lays Concrete.
01794_ R-06 Scavenger destroyed.
01795_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|   ??????##  ##?????????#      #??????????????????? |
|   ??????#    #?????????# """  #??????????????????? |
|   ??????#*   #???####### """  #??????????????????? |
|   ??????#    #???#   #   """  #??????????????????? |
|   ??????#  %##???# #     """  #??????????????????? |
|   ??????##  #???##   #  gg    #??????????????????? |
|   ???????#  #???#         g   #??????????????????? |
|   ???????#  #???#             #??????????????????? |
|   ???????#  ##??#            ##??????????????????? |
|   ???????#*% #### #          #???????????????????? |
|   ??????##%!=     #          #####???????????????? |
|   ??????#!   #####   d   @ %         #???????????? |
|   ??????# ! %* #?#   d      ######???????????????? |
|   ??????#      #            #????????????????????? |
|   ??????#   %               #????????????????????? |
|   ??????##       %%     % ###????????????????????? |
|   ???????#     %      #####??????????????????????? |
|   ???????#             ??????????????????????????? |
|   ???????# ## %     ###??????????????????????????? |
|   ???????##  #   ###?????????????????????????????? |
|   ????????###   "#???????????????????????????????? |
|   ??????????      ???????????????????????????????? |
|   ?????????        ??????????????????????????????? |
|   ???????????      #?????????????????????????????? |
|   ????????????    ##?????????????????????????????? |
|   ????????????#   #??????????????????????????????? |
|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanAntimissileCore
  Manual?         0
Play Time         00:18:26
  Cumulative      49.5 hours
  Start           2022.06.29 @ 18:40:03
  End             2022.06.29 @ 18:56:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dcbc540-8f66-4846-acdc-72f604be487e