Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 15:32:22

Player: corey

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (93)      465
Value Destroyed (2837)     2837
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7882

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Treads
           Antigrav System
           Linear Gravjet
           Linear Gravjet
  Advanced Terrain Scanner
           System Shield
           Proton Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
               Carbon-fiber Leg
               Linear Gravjet
               Linear Gravjet
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Advanced ECM Suite
      Improved Power Shielding
      Hardened Medium Armor Plating
      Improved Hacking Suite
>              --- WEAPON -----------
         Heavy Plasma Cannon
         Heavy Battle Rifle
         Heavy Pick
>              --- INVENTORY --------
      Advanced Terrain Scanner
               Transmission Jammer
      Improved Utility Shielding
               System Shield
  High-powered Tractor Beam
               Wave Gun
               Proton Cannon
               Plasma Cannon
               Magnetic Acceleration Cannon
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Spear
  Energy Gun               Field Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             143  | 6   4   21  13  6   6   .   45  9   6   27  
  Power                    23   | 1   1   2   1   1   2   .   5   2   2   6   
    Engine                 21   | 1   1   2   1   1   2   .   4   2   2   5   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   7   8   .   1   .   10  1   2   9   
    Treads                 4    | .   .   .   .   .   .   .   .   1   1   2   
    Leg                    25   | 2   .   6   5   .   1   .   5   .   1   5   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   3   .   .   2   
    Flight                 4    | .   .   1   3   .   .   .   .   .   .   .   
  Utility                  38   | 1   2   1   1   3   1   .   20  2   .   7   
    Device                 18   | .   .   .   1   .   1   .   12  1   .   3   
    Storage                6    | 1   2   .   .   2   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   5   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   1   .   1   .   .   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   11  3   2   2   .   10  4   2   5   
    Energy Gun             9    | .   1   4   2   .   .   .   .   2   .   .   
    Energy Cannon          5    | .   .   1   .   .   .   .   1   1   .   2   
    Ballistic Gun          13   | 2   .   4   .   .   1   .   4   1   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   1   .   3   .   .   2   
    Launcher               4    | .   .   1   1   1   .   .   .   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   1   .   .   2   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   2   .   .   .   
Parts Lost                 49   | .   .   5   .   .   3   2   6   8   1   24  
  Power                    9    | .   .   .   .   .   .   .   1   2   1   5   
  Propulsion               17   | .   .   3   .   .   2   1   3   2   .   6   
  Utility                  11   | .   .   .   .   .   .   .   1   2   .   8   
  Weapon                   12   | .   .   2   .   .   1   1   1   2   .   5   
  Highest Loss Streak      16   | .   .   5   .   .   3   1   2   3   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  89  98  100 94  82  89  84  91  95  
  Engine                   11   | .   14  11  9   15  15  15  10  10  12  9   
  Treads                   1    | .   .   .   .   .   .   .   .   .   12  8   
  Leg                      15   | .   28  33  33  30  26  15  11  11  6   7   
  Wheel                    2    | .   .   .   .   .   .   .   4   3   .   .   
  Device                   9    | .   .   .   8   7   7   7   13  10  6   13  
  Storage                  7    | .   23  15  9   7   7   7   6   6   6   5   
  Processor                11   | .   .   .   .   .   .   .   13  20  20  12  
  Protection               5    | .   .   6   9   15  15  15  4   1   6   6   
  Energy Gun               2    | .   7   11  9   7   4   .   .   2   2   .   
  Energy Cannon            1    | .   .   .   9   2   .   .   .   1   6   4   
  Ballistic Gun            6    | .   21  8   7   .   1   7   9   3   3   2   
  Ballistic Cannon         2    | .   .   .   .   .   7   7   3   3   .   1   
  Piercing Weapon          4    | .   .   .   .   4   .   .   5   6   6   4   
Peak Build Rating          73   | 6   7   15  30  31  35  35  64  64  58  73  
  Average Rating           45   | 5   6   12  20  28  30  31  55  55  52  63  
  On Entrance              28   | .   6   7   15  22  31  35  29  64  52  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 10  18  27  33  43  51  51  54  56  56  58  
  Greatest Support         60   | 20  20  46  51  51  51  36  53  35  40  60  
  Greatest Overweight (x)  16   | 1   .   2   10  .   1   1   2   16  2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   8   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 1   6   9   9   9   10  10  9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   8   10  10  10  10  10  10  10  9   7   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 35% | Mutant
  8% | Scavenger-Tank
  5% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Lower Caves
    Derelict-Tank | -7/Lower Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Matter Collected           3100 | 185  116  406  130  37   302  85   1000 321  93   425  
  Remotely                 11   | .    .    .    .    .    .    .    .    .    .    11   
Salvage Created            2998 | .    132  551  117  37   202  62   908  276  107  606  
  Parts                    181  | .    7    35   9    2    14   1    62   7    10   34   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    .    .    .    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    11   2    .    7    12   .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  58   | .   2   10  5   .   9   3   15  4   2   8   
  Guns                     27   | .   2   8   .   .   2   2   12  1   .   .   
  Cannons                  15   | .   .   .   3   .   .   .   3   .   2   7   
  AOE                      14   | .   .   2   2   .   7   1   .   1   .   1   
Classes Destroyed          14   | .   3   4   2   .   2   1   1   1   .   .   
  Worker                   10   | .   1   .   1   .   .   .   4   .   .   4   
  Builder                  12   | .   .   2   .   1   .   .   4   .   .   5   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   1   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   1   .   .   3   .   .   .   
  Swarmer                  14   | .   .   .   4   .   1   2   5   .   .   2   
  Grunt                    22   | .   2   7   .   .   4   .   4   2   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   2   1   .   1   .   2   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   1   .   
  Programmer               7    | .   .   .   .   .   1   .   3   .   1   2   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   1   5   6   2   8   2   6   2   1   4   
  Combat Bots Only         8    | .   1   4   5   .   8   2   3   2   1   2   
Max Kills in Single Turn   2    | .   1   2   2   1   2   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   1   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Hostile Shots Fired        619  | .    15   68   19   .    37   22   205  58   13   182  
  Missed                   193  | .    3    24   6    .    15   9    75   25   1    35   
Damage Taken               7780 | .    151  824  178  .    517  260  1450 832  191  3377 
  Core                     1619 | .    42   152  10   .    .    59   203  128  16   1009 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  203  | .    .    .    .    .    .    .    23   .    .    180  
Core Remaining (%)         82   | 100  83   62   98   .    .    91   .    .    59   .    
Volleys Fired              254  | .    34   39   8    2    15   8    71   29   7    41   
  Largest                  3    | .    2    2    3    2    3    3    2    2    2    2    
  Hottest                  151  | .    60   96   149  99   143  105  106  120  140  151  
Shots Fired                478  | .    68   74   23   4    38   19   127  46   11   68   
  Gun                      312  | .    68   62   12   2    9    8    108  35   4    4    
  Cannon                   136  | .    .    5    8    .    15   8    19   11   7    63   
  Launcher                 28   | .    .    5    3    2    14   3    .    .    .    1    
  Special                  2    | .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  294  | .    52   18   5    .    15   16   127  26   1    34   
  Thermal                  95   | .    .    26   7    2    9    .    .    11   7    33   
  Explosive                28   | .    .    5    3    2    14   3    .    .    .    1    
  Electromagnetic          61   | .    16   25   8    .    .    .    .    9    3    .    
  Robot Hit Streak         15   | .    7    15   5    1    4    4    12   11   2    11   
  Robot Miss Streak        7    | .    7    3    2    2    3    6    7    5    3    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           319  | .    37   48   10   2    20   9    105  27   6    55   
  Core Hits                190  | .    14   23   8    2    21   6    84   7    3    22   
  Critical Kills           2    | .    .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    .    1    
  Critical Strikes         7    | .    .    .    .    1    .    .    2    1    .    3    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    .    
    Destroy                3    | .    .    .    .    .    .    .    2    .    .    1    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              61   | .    .    .    .    1    .    .    13   33   .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 61   | .    .    .    .    1    .    .    13   33   .    14   
  Sneak Attacks            28   | .    .    .    .    1    .    .    13   1    .    13   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9217 | .    418  850  316  113  1209 206  2755 653  181  2516 
  Guns                     3162 | .    409  558  78   17   54   95   1550 326  2    73   
  Cannons                  2564 | .    .    18   122  .    234  24   435  229  179  1323 
  Explosions               1764 | .    .    274  116  36   921  87   .    47   .    283  
  Melee                    1718 | .    .    .    .    60   .    .    770  51   .    837  
  Ramming                  9    | .    9    .    .    .    .    .    .    .    .    .    
  Kinetic                  3411 | .    250  137  44   .    234  119  1985 221  .    421  
  Thermal                  1774 | .    .    239  34   17   54   .    .    276  179  975  
  Explosive                1681 | .    .    238  116  36   921  87   .    .    .    283  
  Electromagnetic          624  | .    159  236  122  .    .    .    .    105  2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1718 | .    .    .    .    60   .    .    770  51   .    837  
Highest Corruption         9    | .    .    .    .    .    .    .    3    8    9    2    
  Average Corruption       3    | .    .    .    .    .    .    .    1    4    8    1    
  Corruption Purged        3    | .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    .    .    .    .    10   44   18   4    
    Message Errors         17   | .    .    .    .    .    .    .    3    10   3    1    
    Matter Fused           14   | .    .    .    .    .    .    .    4    6    3    1    
    Heat Flow Errors       16   | .    .    .    .    .    .    .    1    10   4    1    
    Energy Discharges      9    | .    .    .    .    .    .    .    .    6    3    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    1    7    2    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    
    Misfires               5    | .    .    .    .    .    .    .    1    2    1    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            699  | .    .    12   2    20   .    .    115  .    23   527  
  Projectiles              87   | .    .    .    .    .    .    .    .    .    23   64   
  Explosions               110  | .    .    12   2    .    .    .    .    .    .    96   
  Melee                    502  | .    .    .    .    20   .    .    115  .    .    367  
Knockbacks                 9    | .    .    .    .    .    2    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    .    7    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      307  | .    .    116  28   .    30   54   .    .    .    79   
  Shots                    8    | .    .    4    1    .    1    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477  | .    40   345  171  18   384  165  214  408  231  477  
  Average Temperature      98   | .    15   83   80   12   191  70   47   92   98   176  
  Received Heat Transfer   1509 | .    96   243  18   .    108  .    255  147  .    642  
  Effects                  12   | .    .    1    .    .    1    .    .    6    .    4    
    Shutdowns              4    | .    .    .    .    .    .    .    .    1    .    3    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    .    .    4    .    .    
    Short Circuit          2    | .    .    .    .    .    1    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    .    .    
  Parts Melted             10   | .    .    .    .    1    .    .    .    3    1    5    
  Heat Transferred         2890 | .    .    494  74   111  111  .    .    400  250  1450 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Peak Influence             272  | .   119 222 272 89  .   .   172 .   .   152 
  Initial                  46   | .   .   9   46  39  .   .   37  .   .   .   
  Average                  58   | .   29  98  83  58  .   .   64  .   .   30  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 71  91  100 .   .   100 .   .   100 
  Level 1                  4    | .   .   28  8   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   1   1   .   .   6   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   3   .   .   1   
  Reinforcement            9    | .   1   1   1   1   .   .   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Distress Signals           2    | .   .   .   .   .   .   .   2   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   6   .   .   2   
  Distress Signals         7    | .   .   .   .   .   .   .   5   .   .   2   
Times Spotted              92   | .   13  11  7   1   8   4   21  10  2   15  
  Peak Tracking Total      7    | .   4   5   4   1   7   3   3   3   1   7   
  Tactical Retreats        7    | .   1   1   1   .   .   .   1   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   5   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Accessed          22   | .   6   3   5   1   .   .   2   3   .   2   
  Terminals                14   | .   5   2   4   .   .   .   2   .   .   1   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   12  3   12  1   .   .   2   6   .   2   
  Successful               23   | .   5   2   7   .   .   .   1   6   .   2   
  Failed                   15   | .   7   1   5   1   .   .   1   .   .   .   
    Catastrophic           4    | .   .   1   2   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   2   3   .   .   .   1   .   .   .   
  Terminals                22   | .   10  2   7   .   .   .   2   .   .   1   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   3   .   .   .   1   6   .   1   
  Record                   7    | .   1   .   1   .   .   .   1   4   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     4    | .   1   1   2   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   2   4   1   .   .   .   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          67   | .   67  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   .   .   2   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               9317 | 88   598  712  449  235  479  166  2767 2146 623  1054 
Spaces Moved               4341 | 66   398  411  319  180  330  71   1132 835  236  363  
  Core                     58   | 6    .    .    1    .    .    .    .    42   .    9    
  Treads                   557  | .    .    .    .    .    .    .    .    65   236  256  
  Legs                     3594 | 60   398  411  314  180  330  71   1008 728  .    94   
  Wheels                   124  | .    .    .    .    .    .    .    124  .    .    .    
  Hover                    4    | .    .    .    .    .    .    .    .    .    .    4    
  Flight                   4    | .    .    .    4    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  94   120  120  200  115  120  245  120  
  Average Speed            180  | 114  120  120  122  120  127  200  197  231  252  231  
  Slowest Speed            850  | 120  120  260  550  120  190  200  270  850  320  570  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    2    .    1    
Exploration Rate (%)       30   | 5    60   28   33   6    58   10   19   86   25   8    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    1    .    .    
Scrap Searched             7    | .    .    .    .    .    1    .    .    4    2    .    
Spaces Dug                 27   | .    .    .    .    .    .    .    .    18   .    9    
Terrain Destroyed          261  | .    .    48   22   7    80   29   8    31   2    34   
  Melee                    15   | .    .    .    .    .    .    .    .    14   .    1    
  Projectile               37   | .    .    .    .    .    1    1    7    10   2    16   
  AOE                      207  | .    .    48   22   7    79   28   .    6    .    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Total                      5292 | 75   462  554  363  193  354  78   1530 953  253  477  
  Wait                     348  | .    13   54   2    .    .    .    219  40   1    19   
  Move                     4331 | 65   397  410  318  179  329  70   1131 834  235  363  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 4    7    14   7    2    1    .    14   4    .    5    
  Fast Attach              66   | 6    1    6    7    1    2    .    24   6    4    9    
  Attach                   28   | .    1    5    2    2    .    .    5    3    1    9    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Swap                     49   | .    2    10   4    3    4    .    16   .    1    9    
  Drop                     92   | .    5    15   15   3    3    .    36   3    4    8    
  Fire                     254  | .    34   39   8    2    15   8    71   29   7    41   
  Melee                    61   | .    .    .    .    1    .    .    13   33   .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac x2 / Upp)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   89 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 12)
  304 | -10/Materials  | Build established: Mutant
  473 | -10/Materials  | Discovered new exit (range 15)
  617 | -10/Materials  | Identified exit to Mines
  687 | -10/Materials  | Entered another Materials area
  687 | -9/Materials   | Evolved 2 slots: Propulsion x2
  898 | -9/Materials   | Lost 5 parts (3n2w)
 1099 | -9/Materials   | Identified exit to Mines
 1176 | -9/Materials   | Build established: Scavenger-Mutant
 1370 | -9/Materials   | Discovered new exit (range 16)
 1399 | -9/Materials   | Entered another Materials area
 1399 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1680 | -8/Materials   | Build established: Scavenger-Tank
 1774 | -8/Materials   | Discovered new exit (range 8)
 1848 | -8/Materials   | Entered Factory
 1848 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1952 | -7/Factory     | Discovered new exit (range 6)
 2083 | -7/Factory     | Entered Lower Caves
 2121 | -7/Lower Caves | Encountered a Warlord checkpoint
 2346 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2413 | -7/Lower Caves | Destroyed 8 combat bots
 2418 | -7/Lower Caves | Lost 3 parts (2n1w)
 2418 | -7/Lower Caves | Learned location of 1 exit from Factory
 2422 | -7/Lower Caves | Found DCF Scrap (15 items)
 2552 | -7/Lower Caves | Discovered new exit (range 7)
 2562 | -7/Lower Caves | Entered another Lower Caves area
 2712 | -7/Lower Caves | Discovered new exit (range 8)
 2728 | -7/Lower Caves | Entered Factory
 2728 | -6/Factory     | Evolved 2 slots: Utility x2
 2729 | -6/Factory     | Identified exit to Factory
 2988 | -6/Factory     | Build established: Derelict-Mutant
 3528 | -6/Factory     | Build established: Mutant
 5465 | -6/Factory     | Discovered new exit (range 16)
 5493 | -6/Factory     | Identified exit to Lower Caves
 5495 | -6/Factory     | Entered Lower Caves
 5517 | -6/Lower Caves | Encountered a Warlord checkpoint
 5556 | -6/Lower Caves | Build established: Scavenger-Mutant
 5647 | -6/Lower Caves | Crushed by falling debris
 6025 | -6/Lower Caves | Learned Factory emergency access door positions
 6107 | -6/Lower Caves | Learned Factory emergency access door positions
 6390 | -6/Lower Caves | Ambushed by wild Derelicts
 6676 | -6/Lower Caves | Crushed by falling debris
 6782 | -6/Lower Caves | Learned 8 Factory zone layouts
 6782 | -6/Lower Caves | Learned Research terminal intel
 6782 | -6/Lower Caves | Learned Research garrison access intel
 7044 | -6/Lower Caves | Discovered new exit (range 10)
 7050 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 7056 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7326 | -6/Lower Caves | Build established: Mutant
 7641 | -6/Lower Caves | Entered another Lower Caves area
 7642 | -6/Lower Caves | Encountered a Warlord checkpoint
 7729 | -6/Lower Caves | Build established: Scavenger-Mutant
 7736 | -6/Lower Caves | Lost 3 allies
 7764 | -6/Lower Caves | Discovered exit to Factory (range 15)
 8264 | -6/Lower Caves | Entered Factory
 8264 | -5/Factory     | Evolved 2 slots: Utility x2
 8265 | -5/Factory     | Identified exit to Upper Caves
 8265 | -5/Factory     | Identified exit to Factory
 8941 | -5/Factory     | Crushed by falling debris
 8990 | -5/Factory     | Lost 4 parts (1p1n2u)
 9292 | -5/Factory     | Core integrity fell below 50%
 9312 | -5/Factory     | Core integrity fell below 20%
 9318 | -5/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
09295_ Acquired Lgt. Nuclear Core.
09295_ Penetrated by Slug. <x2>
09295_ Carbon-fiber Leg destroyed.
09298_ Penetrated by Slug.
09298_ Plasma Cannon destroyed.
09298_ Critical hit (Burn: +37).
09301_ Lgt. Nuclear Core destroyed.
09301_ Penetrated by Slug.
09301_ Adv. Targeting Computer destroyed.
09301_ Penetrated by Slug.
09302_ R-10 Processor collects VTOL Module.
09307_ Adv. Heat Sink destroyed.
09308_ Adv. ECM Suite destroyed.
09308_ Critical hit (Burn: +37).
09308_ U-05 Engineer lays Concrete. <x2>
09310_ U-05 Engineer builds a Wall.
09312_ Slug penetrates Wall.
09312_ R-10 Processor collects Lgt. Nuclear Core.
09316_ R-10 Processor collects Hpw. Tractor Beam.
09318_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????   #??????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #####??????????????????? |
| ??????????????????????#   #    ??????????????????? |
| ??????????????????????#   # """?"????????????????? |
| ???????????????????####   # """ ""???????????????? |
| ?????????????????### ##  %  """ """ ?????????????? |
| ????????##########   ##   #         ?????????????? |
| ????????#     ///    !          === #????????????? |
| ????????# """ /// ]=|  %        === ?????????????? |
| ????????# """ //   !   %    "T" ?????????????????? |
| ????????# """        / =   ###???????????????????? |
| ????????#     """ "        #?????????????????????? |
| ????????#  %  """T"   #    #?????????????????????? |
| #############+####   ## %  #?????????????????????? |
|        =%  #"         /gh ##?????????????????????? |
|         ## ##"%"  """ #g s#???????     # ########  |
|         # ###"""  """ #   #???????     +           |
|         # ###"S   """ #A  #???????     # ########  |
|         #  ##"""      #   #???????     # #??????## |
|         # ### "" !!   #   #???????     # #???????# |
|         #  ##    !%   #   #???????######+####????# |
|         # ###    !    #   #??????????#      #????# |
|         # #?###########  @#??????????#      #????# |
|         # #???????????#   #??????????#      #??### |
|         ###???????????#   #??????????#   <  #??#   |
|         # #???????????#   #??????????#      #??#   |
| ###########???????????#   #??????????#      #??#   |
|       #    ???????????#   #??????????########??#   |
| ## ####      ?????????#   #????????????????????#   |
| ?###???      ?????????;   #????????????????????### |
| ????????"""" ?????????#   #??????????????????????? |
| ?????????""???????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ????????#??????????????? |
| ??????????????????????#   ????????#??????????????? |
| ???????????????????????   ????????#??????????????? |
| ??????????????????????????????????#??????????????? |
| ????????????????????????H?????????#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            500
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    6
Armor Coverage             300
Power Shielding            66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          12

 Item Schematics 
-----------------
 Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              DeliveryGrenadeObliterator
  Manual?         0
Play Time         02:09:15
  Cumulative      31.9 hours
  Start           2024.11.01 @ 09:11:27
  End             2024.11.01 @ 15:32:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          27%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c338e4a3-f46b-4f3f-8096-ac086fff715e