Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.20 @ 23:53:13 Player: Zedlic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1259) 1259 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3862 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 678/700 Matter 83/300 Energy 315/315 System Corruption 2% Temperature Cool (0) Movement Flying (475) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (6) --- Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Cooled VTOL Module > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Signal Interpreter ECM Suite > --- WEAPON (2) ------- Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY (8) ---- Improved Titanium Leg Improved Titanium Leg Heat Sink Huge Storage Unit Visual Processing Unit Improved Light Armor Plating Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Heat Sink Huge Storage Unit Visual Processing Unit Improved Light Armor Plating Improved Datajack Mining Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . . 1 Propulsion 4 | . . 2 2 . Utility 2 | . 1 . . 1 Weapon . | . . . . . Parts Attached 50 | 8 7 7 16 12 Power 7 | 1 . 1 2 3 Engine 7 | 1 . 1 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 1 6 9 6 Treads . | . . . . . Leg 14 | 2 1 2 4 5 Wheel . | . . . . . Hover . | . . . . . Flight 10 | . . 4 5 1 Utility 8 | 2 2 . 3 1 Device 5 | 1 1 . 2 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 4 . 2 2 Energy Gun 2 | 2 . . . . Energy Cannon 3 | . 3 . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . . 1 Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 6 | . 1 1 4 . Power . | . . . . . Propulsion 5 | . . 1 4 . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 80 84 86 88 Engine 10 | . 12 10 7 13 Leg 24 | . 25 23 17 34 Flight 8 | . . 15 20 . Device 7 | . 5 6 7 13 Storage 9 | . 12 10 8 7 Processor 3 | . . . 7 7 Energy Gun 4 | . 10 . . . Energy Cannon 8 | . 13 20 . . Ballistic Cannon 5 | . . . 14 7 Naked Turns . | . . . . . Heaviest Build 32 | 20 20 19 21 32 Greatest Support 108 | 20 20 40 80 108 Greatest Overweight (x) 6 | . . 1 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 8 8 8 Average Capacity 8 | 7 8 8 8 8 Most Carried 9 | 1 9 8 8 8 Average Carried 6 | . 6 6 7 7 Final Capacity 10 | 10 8 8 8 8 Final Carried 8 | 1 7 8 8 8 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 979 | 220 111 100 445 103 Remotely . | . . . . . Salvage Created 1095 | . 305 335 304 151 Parts 66 | . 19 22 18 7 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 9 8 11 5 Guns 6 | . 6 . . . Cannons 24 | . 3 8 11 2 AOE 3 | . . . . 3 Classes Destroyed 10 | . 3 1 2 4 Worker 1 | . . . . 1 Hauler 1 | . . . . 1 Watcher 5 | . 2 2 1 . Swarmer 8 | . 4 2 2 . Grunt 10 | . 5 3 . 2 Brawler 1 | . . . 1 . Sentry 11 | . . 3 7 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 4 | . 4 2 3 4 Combat Bots Only 3 | . 2 2 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1157 | . 135 300 558 164 Core 253 | . 27 65 139 22 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 89 83 74 . Volleys Fired 89 | 1 21 23 31 13 Largest 2 | 1 2 2 2 2 Hottest 136 | 20 136 136 96 100 Shots Fired 167 | 1 40 46 62 18 Gun 31 | 1 30 . . . Cannon 124 | . 8 46 62 8 Launcher 5 | . . . . 5 Special 7 | . 2 . . 5 Kinetic 71 | 1 . . 62 8 Thermal 91 | . 40 46 . 5 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 27 | . 12 16 27 3 Robot Miss Streak 2 | 1 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 114 | . 27 35 45 7 Core Hits 50 | . 14 10 12 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 4 . 1 . Burn 4 | . 4 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2981 | . 397 716 1204 664 Guns 273 | . 273 . . . Cannons 2196 | . 124 716 1204 152 Explosions 512 | . . . . 512 Melee . | . . . . . Ramming . | . . . . . Kinetic 1356 | . . . 1204 152 Thermal 1113 | . 397 716 . . Explosive 512 | . . . . 512 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . . 2 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 1 . . 5 Matter Fused 3 | . 1 . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 58 | . . 25 19 14 Projectiles 44 | . . 25 19 . Explosions 14 | . . . . 14 Melee . | . . . . . Knockbacks 8 | . . . 7 1 Impact . | . . . . . Kinetic 8 | . . . 7 1 Secondary . | . . . . . Self-Inflicted Damage 45 | . . . . 45 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 258 | . 258 224 202 231 Average Temperature 81 | . 105 81 73 63 Received Heat Transfer 633 | . 78 159 369 27 Effects 2 | . 1 . . 1 Energy Bleed 1 | . 1 . . . Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 2627 | . 1332 1295 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 455 | . 169 455 437 365 Initial 144 | . . . 46 144 Average 126 | . 63 160 181 158 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 83 | 100 100 66 66 89 Level 1 12 | . . 29 22 10 Level 2 3 | . . 3 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 1 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 15 20 35 13 Peak Tracking Total 11 | . 2 8 11 3 Tactical Retreats 13 | . 1 3 7 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 8 | . 4 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 7 | . 3 1 2 1 Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 8 6 4 2 Successful 14 | . 4 5 4 1 Failed 6 | . 4 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 8 . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 6 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 4 1 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . 5 . . Recycle Component 1 | . . 1 . . Process 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 143 | . . 143 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2477 | 68 903 402 679 425 Spaces Moved 2164 | 48 671 423 749 273 Core 5 | 5 . . . . Treads . | . . . . . Legs 1304 | 43 671 138 183 269 Wheels . | . . . . . Hover . | . . . . . Flight 855 | . . 285 566 4 Fastest Speed 31 | 50 120 31 33 126 Average Speed 91 | 112 120 70 61 131 Slowest Speed 475 | 120 120 120 130 475 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . . 1 8 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 93 46 82 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 70 | . 2 . 13 55 Melee . | . . . . . Projectile 17 | . 2 . 13 2 AOE 53 | . . . . 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2471 | 57 724 481 902 307 Wait 125 | . 8 17 95 5 Move 2143 | 47 670 420 733 273 Hop 8 | . . 1 7 . Pick Up 25 | . 12 7 4 2 Fast Attach 27 | 8 1 . 11 7 Attach 8 | . . 2 2 4 Detach 8 | 1 . 1 4 2 Swap 15 | . 6 5 3 1 Drop 23 | . 6 5 12 . Fire 89 | 1 21 23 31 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 69 | -11/Junkyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 212 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Discovered exit to Materials (range 4) 317 | -10/Materials | Build established: Hacker-Mutant 396 | -10/Materials | Discovered exit to Materials (range 16) 498 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered exit to Mines (range 16) 588 | -10/Materials | Discovered exit to Materials (range 10) 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Propulsion x2 1111 | -9/Materials | Identified exit to Mines 1111 | -9/Materials | Discovered exit to Mines (range 5) 1258 | -9/Materials | Identified exit to Materials 1258 | -9/Materials | Discovered exit to Materials (range 10) 1277 | -9/Materials | Identified exit to Storage 1277 | -9/Materials | Discovered exit to Storage (range 5) 1330 | -9/Materials | Discovered exit to Materials (range 16) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Propulsion x2 1836 | -8/Materials | Identified exit to Factory 1836 | -8/Materials | Discovered exit to Factory (range 16) 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2478 | -7/Factory | Self-destructed Last Messages --------------- 02457_ Identified Cld. VTOL Module. 02459_ U-05 Engineer lays Concrete. 02461_ K-01 Serf collects debris. 02462_ U-05 Engineer lays Concrete. 02462_ R-06 Scavenger collects Imp. EM Shotgun. 02463_ U-05 Engineer lays Concrete. 02464_ R-06 Scavenger collects Cld. VTOL Module. 02464_ K-01 Serf collects debris. 02466_ U-05 Engineer lays Concrete. 02467_ R-06 Scavenger collects Imp. EM Shotgun. 02468_ U-05 Engineer lays Concrete. 02468_ R-06 Scavenger destroyed. 02468_ R-06 Scavenger collects Particle Gun. 02468_ K-01 Serf collects debris. 02469_ U-05 Engineer lays Concrete. 02473_ R-06 Scavenger collects Lgt. Treads. 02473_ U-05 Engineer lays Concrete. 02476_ K-01 Serf collects debris. 02477_ U-05 Engineer builds a Wall. 02477_ U-05 Engineer lays Concrete. 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Nuclear Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullFluxMaul Manual? 0 Play Time 00:51:54 Cumulative 55.2 hours Start 2023.05.20 @ 22:56:28 End 2023.05.20 @ 23:53:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 7 Adventurer 16 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 74abadd1-be24-4aad-ae6f-bbe0d53e928f