Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 02:21:12 Player: RatKing Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (972) 972 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2742 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 92/100 System Corruption 6% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- Beam Cannon Missile Launcher > --- INVENTORY (15) --- Light Treads High-capacity Battery (250) Sensor Array Medium Armor Plating Tractor Beam Small Laser Particle Gun Improved Medium Laser Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon High-powered Shotgun Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Sensor Array Medium Armor Plating Tractor Beam Heavy EM Pulse Gun Small Laser Improved Medium Laser Beam Cannon Beam Cannon Heavy Assault Rifle Improved Light Cannon Missile Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 5 11 1 19 Power 4 | 1 1 . 2 Engine 3 | 1 1 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads 6 | . 2 . 4 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 . 5 Device 2 | . 1 . 1 Storage 3 | . 2 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 4 1 8 Energy Gun 5 | . 2 . 3 Energy Cannon 3 | . 1 . 2 Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 1 10 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . 1 1 2 Highest Loss Streak 6 | . 2 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 90 76 85 Engine 7 | . 13 11 2 Core 2 | . . . 5 Treads 21 | . 13 22 25 Leg 2 | . 9 . . Device 4 | . 11 . 3 Storage 10 | . 14 11 9 Processor 7 | . 2 11 8 Protection 2 | . . . 5 Energy Gun 7 | . 4 8 10 Energy Cannon 8 | . 4 11 8 Ballistic Gun 6 | . 15 2 2 Ballistic Cannon 1 | . . . 3 Peak Build Rating 23 | 5 9 11 23 Average Rating 12 | 3 6 9 18 On Entrance 6 | . 5 9 11 Naked Turns . | . . . . Heaviest Build 43 | 8 30 31 43 Greatest Support 80 | 20 40 40 80 Greatest Overweight (x) 10 | . 9 . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 5 10 15 15 Average Carried 11 | 4 6 14 13 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 10 15 11 Class Distribution -------------------- 58% | Mutant 24% | Tank 9% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 827 | 211 155 50 411 Remotely . | . . . . Salvage Created 1179 | . 222 152 805 Parts 57 | . 9 8 40 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 4 3 16 Guns 6 | . 4 . 2 Cannons 14 | . . 3 11 AOE 3 | . . . 3 Classes Destroyed 7 | . 2 1 4 Recycler 3 | . . . 3 Watcher 4 | . 1 . 3 Swarmer 4 | . . . 4 Grunt 12 | . 4 1 7 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 6 | . 4 2 6 Combat Bots Only 5 | . 4 2 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 46 23 118 Missed 59 | . 15 11 33 Damage Taken 2261 | . 405 173 1683 Core 720 | . 146 23 551 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 41 94 . Volleys Fired 109 | . 24 12 73 Largest 3 | . 2 2 3 Hottest 161 | . 100 100 161 Shots Fired 236 | . 36 20 180 Gun 96 | . 35 8 53 Cannon 130 | . 1 12 117 Launcher 10 | . . . 10 Special . | . . . . Kinetic 89 | . 34 . 55 Thermal 104 | . 2 12 90 Explosive 10 | . . . 10 Electromagnetic 33 | . . 8 25 Robot Hit Streak 11 | . 11 5 10 Robot Miss Streak 6 | . 2 1 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 124 | . 24 14 86 Core Hits 54 | . 10 6 38 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Meltdown 1 | . . . 1 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2708 | . 209 246 2253 Guns 700 | . 192 33 475 Cannons 1473 | . 17 213 1243 Explosions 527 | . . . 527 Melee . | . . . . Ramming 8 | . . . 8 Kinetic 856 | . 180 . 676 Thermal 1078 | . 29 213 836 Explosive 527 | . . . 527 Electromagnetic 239 | . . 33 206 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . . 10 Message Errors 5 | . . . 5 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles 15 | . . . 15 Explosions 10 | . . . 10 Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 8 | . . . 8 Secondary . | . . . . Self-Inflicted Damage 35 | . . . 35 Shots 1 | . . . 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 911 | . 57 182 911 Average Temperature 244 | . 25 78 299 Received Heat Transfer 855 | . 225 81 549 Effects 61 | . . . 61 Shutdowns 9 | . . . 9 Energy Bleed 12 | . . . 12 Interference 3 | . . . 3 Matter Decay 8 | . . . 8 Short Circuit 5 | . . . 5 Damage (minor) 4 | . . . 4 Damage (major) 16 | . . . 16 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 5 | . 2 . 3 Heat Transferred 2171 | . 62 444 1665 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 342 | . 117 129 342 Initial . | . . . . Average 57 | . 45 24 88 Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 83 Level 1 7 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 6 5 30 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 5 | . . 5 . Successful 4 | . . 4 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1768 | 59 451 478 780 Spaces Moved 782 | 45 232 269 236 Core 18 | 12 4 . 2 Treads 628 | . 125 269 234 Legs 136 | 33 103 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 171 | 101 159 160 209 Slowest Speed 550 | 120 500 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 34 20 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 90 | . . . 90 Melee . | . . . . Projectile 5 | . . . 5 AOE 85 | . . . 85 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1003 | 57 281 298 367 Wait 19 | . . 7 12 Move 779 | 44 231 268 236 Hop . | . . . . Pick Up 43 | 8 13 8 14 Fast Attach 4 | 2 . . 2 Attach 23 | 3 8 1 11 Detach 2 | . 1 . 1 Swap 9 | . 3 . 6 Drop 13 | . 1 2 10 Fire 109 | . 24 12 73 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 14) 268 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x2 842 | -9/Materials | Discovered new exit (range 17) 976 | -9/Materials | Discovered new exit (range 9) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1295 | -8/Materials | Build established: Tank 1396 | -8/Materials | Garrison activated, responded to threat 1425 | -8/Materials | Core integrity fell below 50% 1511 | -8/Materials | Lost 6 parts (1p3n2u) 1674 | -8/Materials | Core integrity fell below 20% 1769 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. [Achievement: Oops] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Imp. Light Cannon destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | #??????????#???????????????/ ???????????????????? | | #?????????? ??????????????? #??????????????????? | | #?????????? ??????????????? #??????????????????? | | #????????? ?????????????? / ???????????????????? | | #????????? #????????#+?#? ???????????????????? | | #????????? #?????? ? ?# #???????????????????? | | #????????? #?????? 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T [# + * ###### " "? | | # #* # * a #???????????? | | #! = # ! # g #####+####??????????? | | ######## + k ! #??????????? | | ???????# ! ######### ####u #??????????? | | ???????# #?????# #u# !!! #??????????? | | ???????# #????? u # !! #??????????? | | ???????# #?????# # ## ! #??????????? | | ???????##########?????# # #### ##?????????? | | ??????????????????????### #??# ##?????????? | | ????????????????????????# ??# #??????????? | | ????????????????????????+ ??# #??????????? | | ????????????????????????# #??##########??????????? | | ############????????????# ??????????????????????? | | #????????????# #??????????????????????? | | """ """ #????????????# ?????????????????????? | | """ """ #????????????? ?????????????????????? | | """ """ *#????????????? #??????????????????????? | | #????????????? ???????????????????????? | | ###+########????????????? ???????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Safety First Challenges ------------ None Game ------ Seed RemoteVisualShifter Manual? 0 Play Time 00:25:48 Cumulative 2.1 hours Start 2025.01.30 @ 01:45:49 End 2025.01.30 @ 02:21:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: a5ed2abe-e27c-4d6a-b14b-81d5e6dc11b4