Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 19:27:15 Player: gabagool Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3076) 3076 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 7268 Bonus ------- High Alert Combat Kills 127 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 12/300 Energy 96/100 System Corruption 8% Temperature Cool (0) Movement Rolling (100) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit Modified TNC Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Micro Nuclear Core Light Treads Advanced Treads Armored Huge Wheel Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Modified TNC Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Improved Light Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Armored Huge Wheel Heavy Assault Rifle Missile Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . . . 2 . Weapon . | . . . . . . . . Parts Attached 93 | 7 14 33 . 1 . 25 13 Power 10 | 1 1 4 . . . 3 1 Engine 9 | 1 1 4 . . . 2 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 4 12 . . . 5 1 Treads 16 | . . 11 . . . 5 . Leg . | . . . . . . . . Wheel 8 | 2 4 1 . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 6 4 . 1 . 10 5 Device 9 | 1 1 . . . . 4 3 Storage 3 | 1 2 . . . . . . Processor 2 | . . . . 1 . 1 . Hackware 2 | . 1 1 . . . . . Protection 12 | . 2 3 . . . 5 2 Artifact . | . . . . . . . . Weapon 31 | 2 3 13 . . . 7 6 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 9 | 2 . 3 . . . 3 1 Ballistic Cannon 12 | . 2 6 . . . 3 1 Launcher 9 | . 1 3 . . . 1 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . 3 9 . . . 7 13 Power 6 | . 1 2 . . . 1 2 Propulsion 9 | . 2 3 . . . 2 2 Utility 9 | . . 3 . . . 2 4 Weapon 8 | . . 1 . . . 2 5 Highest Loss Streak 6 | . 2 4 . . . 6 3 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 90 100 100 100 96 79 Engine 9 | . 13 8 11 11 11 6 6 Treads 19 | . . 20 33 33 33 26 9 Wheel 7 | . 27 8 . . . . 5 Device 3 | . 1 . . . . 7 8 Storage 10 | . 14 11 11 11 11 9 9 Processor 5 | . . . . 4 11 10 12 Hackware 10 | . 9 11 11 11 11 9 9 Protection 5 | . 3 7 11 6 . 7 3 Energy Cannon 4 | . . 9 11 11 11 1 . Ballistic Gun 8 | . 10 9 11 11 11 7 4 Ballistic Cannon 6 | . 15 3 . . . 8 5 Naked Turns . | . . . . . . . . Heaviest Build 42 | 14 29 31 31 31 24 42 30 Greatest Support 62 | 26 26 60 60 60 60 62 62 Greatest Overweight (x) 2 | . 2 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 Average Capacity 10 | 7 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 Average Carried 9 | 5 8 8 10 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 7 Class Distribution -------------------- 62% | Scavenger-Mutant 29% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Matter Collected 2737 | 338 438 680 . . . 813 468 Remotely 983 | . . . . . . 590 393 Salvage Created 3111 | 133 560 1378 . . . 692 348 Parts 199 | 7 42 97 . . . 34 19 Haulers Intercepted 7 | . 2 3 . . . 2 . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 73 | . 13 31 . . . 15 14 Guns 15 | . 4 5 . . . 5 1 Cannons 43 | . 9 18 . . . 10 6 AOE 13 | . . 6 . . . . 7 Classes Destroyed 14 | 2 7 1 . . . 3 1 Worker 3 | . 2 . . . . 1 . Builder 1 | . 1 . . . . . . Tunneler 4 | 2 . 2 . . . . . Hauler 7 | . 2 3 . . . 2 . Recycler 4 | 1 1 2 . . . . . Operator 5 | . 2 2 . . . 1 . Watcher 4 | . 1 3 . . . . . Swarmer 23 | . 6 14 . . . . 3 Grunt 28 | . 7 10 . . . 7 4 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 14 | . . 7 . . . 5 2 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . . 4 Best Kill Streak 12 | 2 9 12 . . . 4 5 Combat Bots Only 6 | . 5 6 . . . 3 5 Max Kills in Single Turn 4 | 1 1 4 . . . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Hostile Shots Fired 539 | . 72 172 . . . 118 177 Missed 148 | . 19 43 . . . 33 53 Damage Taken 5022 | . 513 1450 . . . 1326 1733 Core 875 | . 61 263 . . . 176 375 Absorbed by Shields 61 | . . . . . . . 61 Redirected to Shielding 52 | . 18 34 . . . . . Regen/Repaired (Parts) 98 | . . 98 . . . . . Core Remaining (%) 69 | 100 75 . . . 34 . . Volleys Fired 302 | 17 53 74 . . . 86 72 Largest 2 | 2 2 2 . . . 2 2 Hottest 91 | 40 70 91 . . . 91 83 Shots Fired 563 | 34 97 148 . . . 171 113 Gun 281 | 34 44 60 . . . 102 41 Cannon 257 | . 48 83 . . . 68 58 Launcher 25 | . 5 5 . . . 1 14 Special . | . . . . . . . . Kinetic 466 | 34 92 83 . . . 158 99 Thermal 72 | . . 60 . . . 12 . Explosive 15 | . . . . . . 1 14 Electromagnetic 10 | . 5 5 . . . . . Robot Hit Streak 16 | 4 6 16 . . . 11 13 Robot Miss Streak 4 | 2 3 4 . . . 4 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 313 | 19 52 80 . . . 105 57 Core Hits 147 | 6 27 47 . . . 38 29 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 12 | . 3 4 . . . 1 4 Meltdown 2 | . . 2 . . . . . Destroy 2 | . . 1 . . . . 1 Blast 8 | . 3 1 . . . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6695 | 185 888 1831 . . . 1957 1834 Guns 2205 | 185 265 527 . . . 960 268 Cannons 3269 | . 511 944 . . . 927 887 Explosions 1221 | . 112 360 . . . 70 679 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4658 | 185 776 736 . . . 1806 1155 Thermal 1060 | . 38 941 . . . 81 . Explosive 749 | . . . . . . 70 679 Electromagnetic 228 | . 74 154 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 4 2 2 2 2 . 8 Average Corruption 3 | . 2 1 2 2 2 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . 10 19 1 5 8 . 17 Message Errors 12 | . 2 1 . 2 2 . 5 Matter Fused 21 | . 3 7 1 1 3 . 6 Heat Flow Errors 3 | . . 2 . 1 . . . Energy Discharges 9 | . 2 2 . 1 2 . 2 Parts Rejected 2 | . . 2 . . . . . Data Loss (minor) 10 | . 3 4 . . 1 . 2 Data Loss (major) 1 | . . 1 . . . . . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . 13 . . . . 46 Projectiles 23 | . . 10 . . . . 13 Explosions 36 | . . 3 . . . . 33 Melee . | . . . . . . . . Knockbacks 36 | . 6 5 . . . 9 16 Impact . | . . . . . . . . Kinetic 32 | . 6 5 . . . 8 13 Secondary 4 | . . . . . . 1 3 Self-Inflicted Damage 150 | . 11 8 . . . . 131 Shots 8 | . 2 1 . . . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 126 373 . 264 . 354 15 Average Temperature 75 | . 37 78 . 134 . 91 6 Received Heat Transfer 1774 | . 168 501 . . . 702 403 Effects 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 1780 | . 100 1532 . . . 148 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Peak Influence 778 | 15 223 778 259 . . 157 597 Initial 259 | . 9 93 259 . . . 101 Average 196 | 5 94 484 259 . . 61 305 Maximum Alert Level 3 | . 1 3 1 . . . 2 Low Security (%) 64 | 100 86 6 . . 100 100 32 Level 1 16 | . 13 24 100 . . . 40 Level 2 15 | . . 52 . . . . 27 Level 3 3 | . . 16 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 4 . . . 5 . Investigation 2 | . . 2 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 2 . . . 1 . Assault . | . . . . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Distress Signals 5 | . . 3 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 26 44 . . . 37 25 Peak Tracking Total 9 | . 7 6 . . . 5 9 Tactical Retreats 10 | . 2 2 . . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Traps Triggered 7 | . 2 2 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . 5 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Disabled 9 | . . 4 . . . 1 4 Max in Single Turn 2 | . . 2 . . . 1 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Accessed 24 | . 9 7 . 1 . 5 2 Terminals 18 | . 7 5 . . . 4 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 77 | . 25 31 . 1 . 17 3 Successful 47 | . 14 19 . 1 . 12 1 Failed 29 | . 11 12 . . . 4 2 Catastrophic 3 | . 3 . . . . . . Database Lockouts 1 | . . . . . . 1 . Manual 42 | . 13 15 . 1 . 13 . Terminals 67 | . 22 26 . . . 16 3 Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 29 | . 9 12 . 1 . 6 1 Record 1 | . . 1 . . . . . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 6 | . 2 2 . . . 2 . Branch Access Points 3 | . 2 . . . . 1 . Emergency Access Points 2 | . . . . . . 1 1 Terminal Index 1 | . . 1 . . . . . Alert Level 4 | . 2 1 . . . 1 . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . Zone Layout 3 | . 2 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 3 4 . . . 5 . Terminals 12 | . 3 4 . . . 5 . Botnet 9 | . 2 4 . . . 3 . Operators 3 | . 1 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 9 7 . . . 4 1 Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . . . . 11 Machine Destruction 7 | . . . . . . . 7 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 51 | . . . 51 51 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Turns Passed 5818 | 125 1065 1261 181 386 415 1732 653 Spaces Moved 3406 | 70 874 722 108 240 258 762 372 Core 12 | 12 . . . . . . . Treads 1854 | . . 395 108 240 258 762 91 Legs . | . . . . . . . . Wheels 1540 | 58 874 327 . . . . 281 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 155 100 Average Speed 128 | 83 91 127 160 160 160 158 114 Slowest Speed 240 | 90 110 240 160 160 160 240 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 96 56 43 61 64 60 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . . . . 2 12 Terrain Destroyed 184 | . 6 24 . . . 14 140 Melee . | . . . . . . . . Projectile 7 | . . . . . . 5 2 AOE 177 | . 6 24 . . . 9 138 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total 4281 | 105 1040 914 116 242 260 1124 480 Wait 400 | . 85 56 9 . 3 232 15 Move 3398 | 69 873 721 107 239 257 761 371 Hop . | . . . . . . . . Pick Up 57 | 12 9 19 . 1 . 12 4 Fast Attach 8 | 1 3 3 . . . 1 . Attach 37 | 6 2 12 . . . 9 8 Detach 4 | . 1 1 . . . . 2 Swap 48 | . 9 18 . 1 . 15 5 Drop 24 | . 5 10 . 1 . 8 . Fire 302 | 17 53 74 . . . 86 72 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Identified exit to Mines 1136 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 6) 1362 | -9/Materials | Repaired Lgt. Cannon 1365 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Discovered new exit (range 11) 1642 | -9/Materials | Lost 4 parts (1p2n1u) 1942 | -9/Materials | Discovered new exit (range 14) 2175 | -9/Materials | Core integrity fell below 50% 2353 | -9/Materials | Discovered new exit (range 16) 2452 | -9/Materials | Entered Mines 2617 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2617 | -9/Mines | Discovered new exit (range 5) 2633 | -9/Mines | Entered Exiles 2633 | -9/Exiles | Accompanied by 2 allies 2663 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2672 | -9/Exiles | Met 8R-AWN 2701 | -9/Exiles | Met EX-HEX 2765 | -9/Exiles | Met EX-BIN 2787 | -9/Exiles | Aligned with FarCom system 2789 | -9/Exiles | Given EX-Vault access code 2827 | -9/Exiles | Opened EX-Vault 2842 | -9/Exiles | Found Modified TNC 2875 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2934 | -9/Exiles | Met EX-DEC 3000 | -9/Exiles | Discovered new exit (range 14) 3019 | -9/Exiles | Left Exiles lab with Modified TNC 3019 | -9/Exiles | Entered Mines 3413 | -8/Mines | Discovered new exit (range 13) 3434 | -8/Mines | Entered Materials 3434 | -8/Materials | Evolved 2 slots: Utility x2 3722 | -8/Materials | Identified exit to Garrison 3885 | -8/Materials | Discovered new exit (range 13) 3983 | -8/Materials | Garrison activated, responded to threat 4430 | -8/Materials | Lost 6 parts (1p2n2u1w) 4682 | -8/Materials | Discovered new exit (range 4) 4743 | -8/Materials | Central database locked down 4848 | -8/Materials | Build established: Scavenger-Skirmisher 5166 | -8/Materials | Entered Garrison 5187 | -8/Garrison | Build established: Scavenger-Mutant 5417 | -8/Garrison | Lost 3 parts (2n1u) 5460 | -8/Garrison | Core integrity fell below 50% 5520 | -8/Garrison | Discovered new exit (range 13) 5584 | -8/Garrison | Triggered checkpoint 5678 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5730 | -8/Garrison | Triggered checkpoint 5777 | -8/Garrison | Core integrity fell below 20% 5778 | -8/Garrison | Triggered checkpoint 5789 | -8/Garrison | Garrison Relay disabled 5815 | -8/Garrison | Discovered new exit (range 10) 5819 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Imp. Heat Sink destroyed. 3JMNT5KCQ RHEDHNBSX M< S P4MDDWAI N6E Remember there are three different ways to zoom the map: Scroll the mouse wheel while panning the map with Shift, or toggle via 'z' or the ZOOM button over the map. Destroyed Flight Unit. S-10 Pest destroyed. Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. S-10 Pest destroyed. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Critical hit (Destroy). Missile Launcher destroyed. S-10 Pest destroyed. System corrupted: IFF burst signal emitted. Critical hit (Burn: +37). EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????################################### | | ???????+ | | ???????# | | ?????### ### #### | | ?????# #%= ??# #??# #########++###### | | ?????# !%[ ??###+##??# #???????????????? | | ?????# !*%#??????????# #???????????????? | | ?????# !=%#??????????# #???????????????? | | ?????#"# #??????????# #???????????????? | | ?????### #??????????# Y #???????????????? | | ?????### #??????????# Y#???????????????? | | ?????#"# #??????????# #???????????????? | | ?????#" #??????????# #???????????????? | | ?????#" #??????????# #???????????????? | | ?????#" #?????+????# #???????????????? | | ?????#"# #??????????# #???????????????? | | ?????### ####""""####s #???????????????? | | ???????# #???????????????? | | ???????+ #???????????????? | | ???????############### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ??????????############ #???????????????? | | ??????????# @ ss +???????????????? | | ??????????# < +???????????????? | | ??????????# #???????????????? | | ??????????################???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronAbsorptionSystem Manual? 0 Play Time 01:02:00 Cumulative 10.3 hours Start 2024.04.24 @ 18:25:19 End 2024.04.24 @ 19:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7357c715-4001-4342-990b-37250cf236c3