Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.18 @ 01:53:28 Player: Philken Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (5095) 5095 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 9870 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 280 Cogmind --------- Core Integrity 0/1000 Matter 188/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Medium Armor Plating Layered Light Armor Plating System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Well Improved Targeting Computer Target Analyzer Weapon Cycler Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Mini Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Carbon-fiber Leg Improved Titanium Leg Advanced Weight Redist. System Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Thermal Shield System Restoration Module Coil Gun Mini Assault Cannon [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . 1 . 1 Utility 6 | . 1 1 1 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 103 | 7 5 10 18 50 6 7 Power 16 | 1 . . 5 7 2 1 Engine 6 | 1 . . 3 2 . . Core 10 | . . . 2 5 2 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 2 2 11 . 2 Treads 2 | 2 . . . . . . Leg 13 | . 2 2 2 6 . 1 Wheel . | . . . . . . . Hover 6 | . . . . 5 . 1 Flight . | . . . . . . . Utility 42 | 2 2 2 9 22 3 2 Device 17 | . . . 4 12 . 1 Storage 4 | . 2 . 1 . 1 . Processor 3 | 1 . . . 1 . 1 Hackware 2 | . . . 1 . 1 . Protection 16 | 1 . 2 3 9 1 . Artifact . | . . . . . . . Weapon 24 | 2 1 6 2 10 1 2 Energy Gun 7 | 1 . 4 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 1 2 2 . 1 Ballistic Cannon 5 | . . . . 4 1 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . 1 . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 32 | . . . 7 4 1 20 Power 5 | . . . 2 . . 3 Propulsion 9 | . . . 2 2 . 5 Utility 12 | . . . 2 2 1 7 Weapon 6 | . . . 1 . . 5 Highest Loss Streak 11 | . . . 7 1 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 97 96 94 99 87 Engine 6 | . 12 10 10 6 . . Core 6 | . . . 4 7 12 9 Treads 1 | . 19 . . . . . Leg 7 | . 5 19 15 6 . 1 Hover 9 | . . . . 10 18 16 Device 14 | . . . 11 17 18 14 Storage 7 | . 12 10 7 7 10 10 Processor 7 | . 12 10 8 7 6 9 Hackware 3 | . . . 3 4 . . Protection 7 | . 12 20 8 6 6 4 Energy Gun 3 | . 12 15 4 1 6 4 Ballistic Gun 6 | . 12 9 11 5 6 . Ballistic Cannon 7 | . . . . 8 11 10 Slashing Weapon 4 | . . 2 8 5 . . Peak Build Rating 78 | 7 9 15 29 59 70 78 Average Rating 46 | 6 8 12 24 50 67 67 On Entrance 26 | . 7 9 15 29 58 70 Naked Turns 7 | . . . . . . 7 Heaviest Build 73 | 8 29 36 54 66 73 73 Greatest Support 43 | 40 40 20 26 43 25 36 Greatest Overweight (x) 13 | . 2 3 9 7 2 13 Average Overweight (x) 2 | . . 1 1 2 2 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 14 15 15 14 Most Carried 15 | 4 10 13 15 15 15 15 Average Carried 13 | 2 8 9 12 14 14 12 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 4 9 13 15 15 15 5 Class Distribution -------------------- 67% | Hacker-Mutant 18% | Hacker-Gunner 12% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4100 | 225 113 150 449 2334 240 589 Remotely . | . . . . . . . Salvage Created 4603 | . 364 361 847 2539 253 239 Parts 260 | . 22 34 47 130 16 11 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 4 | . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 93 | . 8 6 13 51 4 11 Guns 41 | . 8 6 13 13 1 . Cannons 48 | . . . . 37 3 8 AOE 4 | . . . . 1 . 3 Classes Destroyed 15 | . 2 4 5 3 . 1 Worker 10 | . . 1 3 5 . 1 Builder 5 | . . . . 3 . 2 Hauler 2 | . . . 1 1 . . Recycler 8 | . . 1 1 6 . . Mechanic 3 | . . . 1 2 . . Operator 2 | . . . 1 1 . . Watcher 13 | . 1 2 1 6 2 1 Swarmer 5 | . . . . 5 . . Grunt 48 | . 8 3 7 23 1 6 Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 1 . . . Sentry 15 | . . 2 3 6 3 1 Hunter 7 | . . . 1 4 . 2 Programmer 14 | . . . . 13 . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 3 3 5 5 2 3 Combat Bots Only 4 | . 2 1 3 4 1 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 947 | . 41 20 117 422 45 302 Missed 279 | . 11 7 20 146 19 76 Damage Taken 6499 | . 246 184 916 2311 57 2785 Core 1560 | . 22 100 121 310 7 1000 Absorbed by Shields 602 | . . . . 458 80 64 Redirected to Shielding 85 | . 22 15 48 . . . Ignored by Resistances 4259 | . 149 85 560 1687 94 1684 Regen/Repaired (Parts) 514 | . . 52 194 268 . . Core Remaining (%) 83 | 100 91 75 78 55 99 . Volleys Fired 358 | 1 27 23 64 184 13 46 Largest 4 | 2 2 3 2 3 3 4 Hottest 219 | 60 60 150 85 153 121 219 Shots Fired 742 | 2 54 60 113 376 36 101 Gun 408 | 2 54 60 113 164 10 5 Cannon 324 | . . . . 212 26 86 Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 607 | 1 27 20 76 357 36 90 Thermal 110 | 1 27 40 37 4 . 1 Explosive 10 | . . . . . . 10 Electromagnetic 15 | . . . . 15 . . Robot Hit Streak 47 | . 18 33 26 47 15 32 Robot Miss Streak 3 | . 2 1 2 3 1 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 616 | . 46 48 97 310 28 87 Core Hits 240 | . 22 21 38 116 11 32 Critical Kills 3 | . 1 . 1 . 1 . Critical Parts Destroyed 4 | . 1 . . 2 . 1 Critical Strikes 31 | . 2 1 2 15 2 9 Burn 2 | . . 1 1 . . . Destroy 7 | . 2 . 1 2 1 1 Blast 22 | . . . . 13 1 8 Melee Attacks 4 | . . . 1 3 . . Impact . | . . . . . . . Slashing 4 | . . . 1 3 . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13188 | . 439 660 1347 7231 540 2971 Guns 4959 | . 439 660 1278 2325 129 128 Cannons 6686 | . . . . 4390 411 1885 Explosions 1243 | . . . . 285 . 958 Melee 299 | . . . 69 230 . . Ramming 1 | . . . . 1 . . Kinetic 10243 | . 178 192 823 6530 540 1980 Thermal 1599 | . 261 468 455 218 . 197 Explosive 894 | . . . . 100 . 794 Electromagnetic 152 | . . . . 152 . . Impact . | . . . . . . . Slashing 299 | . . . 69 230 . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 . 11 Average Corruption 1 | . . . . 1 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . 35 . 2 Message Errors 11 | . . . . 11 . . Matter Fused 8 | . . . . 8 . . Heat Flow Errors 6 | . . . . 6 . . Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 3 | . . . . 3 . . Misfires 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 335 | . . . . 262 19 54 Projectiles 151 | . . . . 112 19 20 Explosions 64 | . . . . 30 . 34 Melee 120 | . . . . 120 . . Knockbacks 61 | . . . . 42 2 17 Impact . | . . . . . . . Kinetic 60 | . . . . 42 2 16 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 256 | . . . . 207 . 49 Shots 6 | . . . . 4 . 2 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 557 | 20 142 557 455 512 183 249 Average Temperature 119 | 10 43 191 193 104 58 70 Received Heat Transfer 1992 | . 225 54 666 752 26 269 Effects 32 | . . 9 12 11 . . Shutdowns 9 | . . 1 4 4 . . Energy Bleed 8 | . . 2 2 4 . . Interference 8 | . . 2 5 1 . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . 1 . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . 2 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 3 1 . . . Heat Transferred 3236 | . 600 1176 1110 125 . 225 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 537 | . 194 168 249 238 249 537 Initial 89 | . . 19 17 . 23 89 Average 76 | . 90 57 87 55 132 205 Maximum Alert Level 2 | . . . 1 1 1 2 Low Security (%) 91 | 100 100 100 92 99 73 33 Level 1 6 | . . . 7 . 26 51 Level 2 1 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 1 1 1 30 2 3 Investigation 14 | . 1 1 . 9 2 1 Extermination 15 | . . . . 14 . 1 Reinforcement 9 | . . . 1 7 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 3 | . . . . 2 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 2 1 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 11 13 19 79 5 15 Peak Tracking Total 4 | . 4 3 4 4 1 3 Tactical Retreats 5 | . 1 . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . . 2 . 5 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . 3 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 16 | . . 1 . 6 1 8 Max in Single Turn 4 | . . 1 . 2 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 41 | . 3 5 4 19 2 8 Terminals 22 | . 2 3 3 8 1 5 Fabricators 6 | . . . . 5 . 1 Repair Stations 5 | . . 1 1 2 1 . Recycling Units 6 | . 1 1 . 3 . 1 Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 97 | . 6 11 10 47 6 17 Successful 67 | . 5 10 7 31 3 11 Failed 30 | . 1 1 3 16 3 6 Catastrophic 5 | . 1 1 . 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 52 | . 5 7 6 22 3 9 Fabricators 15 | . . . . 10 . 5 Repair Stations 17 | . . 3 4 7 3 . Recycling Units 7 | . 1 1 . 4 . 1 Scanalyzers 6 | . . . . 4 . 2 Garrison Access . | . . . . . . . Terminal Hacks 33 | . 4 6 3 12 2 6 Record 4 | . 2 . . 1 . 1 Part Schematic 2 | . . . . 2 . . Open DSF 3 | . . . . 1 . 2 Level Access Points 2 | . . . . . 1 1 Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 1 1 . Repair Station Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . . . 1 Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 3 | . . 1 2 . . . Recall Extermination 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Recall Assault 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Registered Prototypes 3 | . 1 1 . 1 . . Zone Layout 3 | . . 1 1 . . 1 Fabricator Hacks 9 | . . . . 7 . 2 Network Status 1 | . . . . 1 . . Load Schematic 3 | . . . . 2 . 1 Build 5 | . . . . 4 . 1 Repair Station Hacks 14 | . . 3 4 6 1 . Scan Component 8 | . . 2 2 3 1 . Repair 6 | . . 1 2 3 . . Recycling Unit Hacks 7 | . 1 1 . 4 . 1 Retrieve Matter 1 | . . . . 1 . . Retrieve Components 6 | . 1 1 . 3 . 1 Scanalyzer 4 | . . . . 2 . 2 Insert Component 2 | . . . . 1 . 1 Analyze 2 | . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 1 2 2 14 2 6 Full Trace Events 14 | . 1 2 . 8 2 1 Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 5 | . . . . 5 . . Authchips . | . . . . . . . Time 98 | . . . . 98 . . Total Robot Build Rating 11 | . . . . 11 . . Part Schematics Acquired 4 | . . . . 3 . 1 Parts Built 5 | . . . . 4 . 1 Authchips . | . . . . . . . Time 209 | . . . . 142 . 67 Total Part Build Rating 24 | . . . . 20 . 4 Parts Repaired 6 | . . 1 2 3 . . Time 208 | . . 26 52 130 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 24 | . . 9 . 6 . 9 Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 8 | . . . . 8 . . Largest Group 6 | . . . . 6 1 . Highest-Rated Group 141 | . . . . 141 8 . Highest-Rated Ally 31 | . . . . 31 8 . Total Orders . | . . . . . . . Ally Attacks 84 | . . . . 84 . . Total Damage 1158 | . . . . 1158 . . Kills 11 | . . . . 11 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 10878 | 114 563 627 827 7277 369 1101 Spaces Moved 4682 | 63 282 272 276 2965 193 631 Core 45 | 3 . . 2 . . 40 Treads 280 | 60 220 . . . . . Legs 1471 | . 62 272 274 863 . . Wheels . | . . . . . . . Hover 2886 | . . . . 2102 193 591 Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 120 105 165 50 Average Speed 205 | 154 167 196 217 223 165 151 Slowest Speed 700 | 160 260 330 500 490 165 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 43 27 25 56 7 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 254 | . . . . 133 3 118 Melee . | . . . . . . . Projectile 31 | . . . . 21 3 7 AOE 223 | . . . . 112 . 111 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5324 | 74 326 317 389 3293 222 703 Wait 1 | . . . . 1 . . Move 4676 | 62 281 271 275 2964 192 631 Hop . | . . . . . . . Pick Up 81 | 4 8 9 23 28 6 3 Fast Attach 45 | 7 2 5 4 26 . 1 Attach 39 | . 2 5 11 11 4 6 Detach 1 | . . . . 1 . . Swap 19 | . 1 . 3 13 2 . Drop 75 | . 5 4 8 50 5 3 Fire 358 | 1 27 23 64 184 13 46 Melee 4 | . . . 1 3 . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . 11 . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / *Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 515 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered exit to Mines (range 14) 649 | -10/Materials | Identified exit to Materials 649 | -10/Materials | Discovered exit to Materials (range 8) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1215 | -9/Materials | Identified exit to Materials 1215 | -9/Materials | Discovered exit to Materials (range 13) 1254 | -9/Materials | Repaired Aluminum Leg 1305 | -9/Materials | Entered another Materials area 1305 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1462 | -8/Materials | Repaired Lgt. Armor Plating 1494 | -8/Materials | Repaired Lrg. Storage Unit 1755 | -8/Materials | Identified exit to Factory 1755 | -8/Materials | Discovered exit to Factory (range 16) 1779 | -8/Materials | Lost 7 parts (2p2n2u1w) 2094 | -8/Materials | Discovered exit to Factory (range 14) 2132 | -8/Materials | Entered Factory 2132 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -7/Factory | Identified exit to DSF 2743 | -7/Factory | Fabricated Power Sword (x2) 2773 | -7/Factory | Identified exit to Lower Caves 2849 | -7/Factory | Fabricated G-47 Trooper? 2944 | -7/Factory | Allied Derelicts emerged from ambush trap array 3386 | -7/Factory | Lost 4 allies 3746 | -7/Factory | Fabricated Coil Gun (x2) 5136 | -7/Factory | Repaired Shield Generator 8092 | -7/Factory | Build established: Hacker-Gunner 8117 | -7/Factory | Repaired Lyr. Light Armor Plating 8189 | -7/Factory | Repaired Cld. Airjet 8770 | -7/Factory | Build established: Hacker-Tank 9224 | -7/Factory | Fabricated R-06 Scavenger (x2) 9376 | -7/Factory | Identified exit to Factory 9376 | -7/Factory | Discovered exit to Factory (range 15) 9409 | -7/Factory | Entered another Factory area 9409 | -6/Factory | Accompanied by 1 ally 9409 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9456 | -6/Factory | Identified exit to Factory 9456 | -6/Factory | Hacking Suite fried by hacking feedback 9778 | -6/Factory | Entered another Factory area 9778 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9800 | -5/Factory | Spotted B-75 Beast 9823 | -5/Factory | Destroyed B-75 Beast 10096 | -5/Factory | Identified exit to Upper Caves 10096 | -5/Factory | Discovered exit to Upper Caves (range 10) 10098 | -5/Factory | Build established: Hacker-Gunner 10316 | -5/Factory | Identified exit to Factory 10447 | -5/Factory | Fabricated Mni. Assault Cannon (x1) 10724 | -5/Factory | Lost 6 parts (1p2n2u1w) 10822 | -5/Factory | Core integrity fell below 50% 10846 | -5/Factory | Lost 11 parts (1p2n4u4w) 10854 | -5/Factory | System corruption reached 10% 10857 | -5/Factory | Core integrity fell below 20% 10879 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- cleaned. 10811_ U-05 Engineer repairs door. 10813_ Target Analyzer destroyed. 10814_ Mni. Assault Cannon destroyed. 10815_ Weapon Cycler destroyed. 10829_ System corrupted: Energy discharge (-108). 10840_ Dropped Energy Well. 10847_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10856_ Chain reaction triggered in Imp. Ion Engine. 10856_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10857_ R-10 Processor collects Energy Well. 10863_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10871_ R-10 Processor destroyed. 10872_ Lrg. Storage Unit destroyed. 10872_ Extracted 1 energy. 10872_ Acquired 157 matter. 10873_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????##############???????????????????????????? | | ????????# ! [!! #???????????????????????????? | | ????????# """ !!! #???????????????????????????? | | ????????# """ !! #???????????????????????????? | | ????????#! """ #???????????????????????????? | | ????????? 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"??# +!=!#?# #?????????# | | ???? ???# # =!#?# #?????????# | | ???? ???# #!= #?# #?????????# | | ???? ???# ?# #?# #?????????# | | ???? ????# ] ?# p ### ### ??????# | | ???????????# ??# # #/ ?????# # | | ???????????# ! ??# # ###+##### # | | ???????????#######???# # # | | ?????????????????????## ## % # | | ??????????????????????#%## ! > # | | ??????????????????????# ## """ """ # | | ??????????????????????# ## """ """ # | | ??????????????????????# ## "# """ """ # | | ??????????????????????# ## ## # | | ?????????????##########+"## #"# """ """ # | | ?????????????#^^ ] # ### """ """ # | | ?????????????# " #?# """ """ # | | ?????????????# " #?# # | | ?????????????# """ " #?# ?? # | | ?????????????# """ # #?##"" ""#??#### | | ?????????????#* """ #% #???""T""??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Coil Gun | -7/Factory | Hacked Power Sword | -7/Factory | Hacked Lyr. Light Armor Plating | -7/Factory | Scanalyzed Mni. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -7/Factory G-47 Trooper | x3 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory R-06 Scavenger | x2 | -7/Factory | Preloaded Mni. Assault Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Please Form A Line Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed FocalMagneticShovel Manual? 0 Play Time 01:29:39 Cumulative 3.7 hours Start 2024.08.17 @ 19:29:12 End 2024.08.18 @ 01:53:28 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81e0aa11-095d-4307-8ceb-26901d96f9e4