Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.05 @ 19:07:59 Player: XXZ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1972) 1972 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4157 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 93/100 System Corruption 9% Temperature Cool (9) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Huge Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Improved Heat Sink Small Storage Unit Medium Storage Unit Huge Storage Unit Visual Processing Unit Improved Utility Shielding Weapon Shielding Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Backup Propulsion I Improved Heat Sink Small Storage Unit Visual Processing Unit Beam Rifle Heavy Assault Rifle Improved Datajack Plasma Flamer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 40 | 6 7 . 13 14 Power 7 | 1 1 . 3 2 Engine 7 | 1 1 . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 . 2 2 Treads 2 | . 2 . . . Leg 4 | 2 . . 2 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 2 2 Device . | . . . . . Storage 4 | 1 2 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 18 | 2 2 . 6 8 Energy Gun 7 | 2 1 . 2 2 Energy Cannon 3 | . . . 1 2 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 1 17 Power 5 | . . . 1 4 Propulsion 4 | . . . . 4 Utility . | . . . . . Weapon 9 | . . . . 9 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 2 6 6 7 9 Power 1 | . 1 2 1 1 Propulsion . | 1 1 . . . Utility 2 | . 1 2 2 4 Weapon 2 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 10 | . 1 . 2 7 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon 3 | . 1 . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 98 100 91 78 Engine 16 | . 14 14 21 14 Treads 9 | . 6 28 7 . Leg 9 | . 21 . 10 8 Wheel 1 | . . . . 5 Storage 23 | . 27 28 22 17 Processor 6 | . . . 7 17 Energy Gun 14 | . 23 14 13 7 Energy Cannon 1 | . . . 2 3 Ballistic Gun 1 | . . . 2 . Ballistic Cannon 3 | . 4 14 . . Launcher 1 | . . . 1 3 Peak Build Rating 24 | 6 8 8 20 24 Average Rating 11 | 5 6 7 14 18 On Entrance 8 | . 6 7 8 20 Naked Turns . | . . . . . Heaviest Build 105 | 11 30 30 44 105 Greatest Support 40 | 3 40 40 40 24 Greatest Overweight (x) 29 | 3 6 . 11 29 Average Overweight (x) 1 | 2 . . 1 1 Largest Inventory Capacity 25 | 8 10 10 10 25 Average Capacity 10 | 7 9 10 10 12 Most Carried 11 | 4 9 7 10 11 Average Carried 7 | 2 6 6 7 9 Final Capacity 25 | 8 10 10 10 25 Final Carried 9 | 4 6 7 9 9 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 781 | 223 127 16 218 197 Remotely . | . . . . . Salvage Created 2205 | . 400 3 923 879 Parts 143 | . 25 . 63 55 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 5 | . 2 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 58 | . 9 1 25 23 Guns 27 | . 5 . 16 6 Cannons 16 | . 1 1 5 9 AOE 15 | . 3 . 4 8 Classes Destroyed 12 | . 5 1 2 4 Worker 3 | . 1 . 1 1 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 3 | . 1 . 1 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 7 | . 3 . 2 2 Swarmer 20 | . 6 . 11 3 Grunt 23 | . 3 . 8 12 Brawler 2 | . . . 1 1 Sentry 12 | . . . 5 7 Assembled 1 | . . 1 . . Best Kill Streak 7 | . 5 1 6 7 Combat Bots Only 6 | . 3 1 6 4 Max Kills in Single Turn 4 | . 3 1 4 3 Gunslinging 1 | . . . 1 . Exploded 4 | . 2 . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 395 | . 45 14 90 246 Missed 112 | . 18 3 35 56 Hits 283 | . 27 11 55 190 Melee 5 | . . . . 5 Projectile 278 | . 27 11 55 185 Critical Strikes 9 | . . . 1 8 Damage Taken 2873 | . 199 119 477 2078 Core 686 | . 37 . 91 558 Absorbed by Shields . | . . . . . Ignored by Resistances 841 | . 58 35 146 602 Regen/Repaired (Parts) 175 | . . . 53 122 Core Remaining (%) 87 | 100 . 85 77 . Volleys Fired 172 | . 34 4 52 82 Largest 2 | . 2 2 2 2 Hottest 131 | . 80 80 118 131 Shots Fired 291 | . 65 8 91 127 Gun 210 | . 60 4 75 71 Cannon 53 | . 5 4 15 29 Launcher 24 | . . . 1 23 Special 4 | . . . . 4 Kinetic 45 | . 5 4 14 22 Thermal 183 | . 31 4 76 72 Explosive 24 | . . . 1 23 Electromagnetic 39 | . 29 . . 10 Robot Hit Streak 17 | . 17 3 17 15 Robot Miss Streak 3 | . 3 2 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 205 | . 36 4 66 99 Core Hits 116 | . 18 2 36 60 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 2 7 Burn 9 | . . . 2 7 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5145 | . 792 60 1229 3064 Guns 2135 | . 513 24 754 844 Cannons 798 | . 34 33 246 485 Explosions 2153 | . 243 . 229 1681 Melee . | . . . . . Ramming 5 | . 2 3 . . Kinetic 480 | . 34 33 142 271 Thermal 2431 | . 450 24 858 1099 Explosive 1788 | . . . 229 1559 Electromagnetic 441 | . 306 . . 135 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . 19 . 1 3 Projectiles 1 | . . . 1 . Explosions 22 | . 19 . . 3 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 70 | . . . 29 41 Shots 4 | . . . 1 3 Rammed 1 | . . 1 . . Targets Rammed 2 | . 1 1 . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 456 | . 186 54 456 357 Average Temperature 106 | . 39 25 120 120 Received Heat Transfer 1341 | . 60 . 156 1125 Effects 12 | . . . 4 8 Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . . 1 Interference 7 | . . . . 7 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . . 8 4 Heat Transferred 6067 | . 787 74 2257 2949 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 87 | 100 100 100 100 42 Level 1 12 | . . . . 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 355 | . 129 . 143 355 Initial 47 | . . . . 47 Average 73 | . 50 . 63 195 Influence Increases 1740 | . 242 . 670 828 Destroy 0b10 Robot/C 1140 | . 180 . 500 460 Destroy 0b10 Robot/NC 100 | . 25 . 20 55 Destroy Leader 286 | . 36 . 114 136 Successful Hack 18 | . . . 12 6 Disable Machine 18 | . . . 9 9 Destroy Structure 148 | . 1 . 15 132 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 1445 | . 242 . 537 666 Entered New Map 86 | . . . . 86 Time Decay 1186 | . 242 . 534 410 Lost Part 173 | . . . 3 170 Squads Dispatched 11 | . 1 . 2 8 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 12 1 29 34 Peak Tracking Total 8 | . 5 1 5 8 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 1 1 5 4 Terminals 5 | . . . 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 29 | . 1 1 13 14 Successful 24 | . . 1 11 12 Failed 5 | . 1 . 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . . . 5 8 Fabricators . | . . . . . Repair Stations 9 | . . . 5 4 Recycling Units 4 | . 1 . 3 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 12 | . . 1 5 6 Record 6 | . . . 3 3 Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 3 4 Scan Component 3 | . . . 1 2 Repair 3 | . . . 1 2 Refit 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 2 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 1 2 Time 96 | . . . 38 58 Parts Recycled 2 | . . . 2 . Recycled Matter 228 | . . . 228 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 4 | . . . . 4 parse_system 4 | . . . . 4 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3789 | 339 629 684 1307 830 Spaces Moved 1768 | 199 275 419 525 350 Core 251 | 199 24 . 12 16 Treads 731 | . 86 419 226 . Legs 606 | . 165 . 279 162 Wheels 172 | . . . . 172 Hover 8 | . . . 8 . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 95 Average Speed 180 | 161 185 160 212 161 Slowest Speed 1500 | 200 350 160 650 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 10 42 84 43 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 152 | . . . 11 141 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 147 | . . . 11 136 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2080 | 218 330 424 619 489 Wait 18 | 4 . . . 14 Move 1764 | 198 274 418 524 350 Hop . | . . . . . Pick Up 53 | 10 8 1 17 17 Fast Attach 1 | . . . . 1 Attach 33 | 6 6 . 8 13 Detach 1 | . 1 . . . Swap 14 | . 1 . 9 4 Drop 15 | . 5 . 6 4 Fire 172 | . 34 4 52 82 Melee 4 | . . . . 4 Ram . | . . . . . Kick 1 | . 1 . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 340 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 341 | -10/Materials | Met a group of wandering Federalists 543 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Discovered new exit (range 14) 969 | -10/Materials | Entered Mines 970 | -10/Mines | Assembled infested the area 975 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1049 | -10/Mines | Met a Derelict bent on vengeance 1072 | -10/Mines | Found the Drone Emporium 1132 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1264 | -10/Mines | Identified exit to Materials 1557 | -10/Mines | Learned Materials emergency access door positions 1640 | -10/Mines | Discovered exit to Materials (range 8) 1653 | -10/Mines | Entered Materials 1653 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2251 | -9/Materials | Discovered new exit (range 15) 2857 | -9/Materials | Discovered new exit (range 9) 2915 | -9/Materials | Repaired VSS Leg 2960 | -9/Materials | Entered another Materials area 2960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3043 | -8/Materials | Repaired Med. Storage Unit 3076 | -8/Materials | Garrison activated, responded to threat 3175 | -8/Materials | Repaired Rocket Launcher 3307 | -8/Materials | Garrison activated, responded to threat 3386 | -8/Materials | Core integrity fell below 50% 3404 | -8/Materials | Lost 6 parts (1p1n4w) 3755 | -8/Materials | Core integrity fell below 20% 3790 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Reading system data... Jacked B-36 Bruiser... >>parse_system Reading system data... Critical hit (Burn: +37). Jacked B-36 Bruiser... >>parse_system Reading system data... Datajack destroyed. Lgt. Ion Engine destroyed. B-36 Bruiser destroyed. Slug penetrates Wall. System corrupted: Hvy. Assault Rifle jammed. Slug penetrates Wall. Hvy. Assault Rifle destroyed. Wall collapses. Penetrated by Slug. System corrupted: Energy discharge (-27). Critical hit (Burn: +37). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# #??"" 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Storage Unit | 74% | -8/Materials Rocket Launcher | 17% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed RapidOpticalCutter Manual? 0 Play Time 00:57:41 Cumulative 21.4 hours Start 2025.10.05 @ 10:15:30 End 2025.10.05 @ 19:07:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 15 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 458efea1-cb0a-4602-bbe1-ff10d5848ae8