Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 17:36:54 Player: zidji Result: Destroyed by as-24296 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (185) 925 Value Destroyed (5058) 5058 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2206) 2206 TOTAL SCORE: 11869 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 45 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 2000 Friendly Fire -793 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 16/100 System Corruption 9% Temperature Cool (0) Movement Core (1200) Ox23 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Weapon Casing GOLEM Unit > --- WEAPON (2) ------- Arc Projector Scythe > --- INVENTORY (20) --- Experimental Heat Sink High-capacity Storage Unit Makeshift Sensor Array Particle Charger Zionite Weapon Casing GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Improved Grenade Launcher Heavy Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Enhanced Flexi-carbon Leg Assembled Alloy Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Weapon Casing Zionite Weapon Casing GOLEM Unit > --- WEAPON ----------- Rocket Array > --- INVENTORY -------- Experimental Heat Sink High-capacity Storage Unit Makeshift Sensor Array Particle Charger Zionite Weapon Casing GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Arc Projector Improved Grenade Launcher Heavy Missile Launcher Scythe [Rating: 79] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 200 | . 4 9 17 31 76 . 5 23 35 Power 20 | . . 2 2 3 9 . . . 4 Engine 7 | . . 1 2 1 3 . . . . Core 10 | . . 1 . 2 6 . . . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 37 | . 2 4 7 7 10 . 1 3 3 Treads 9 | . . . 5 1 3 . . . . Leg 28 | . 2 4 2 6 7 . 1 3 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | . 2 . 3 6 25 . 2 10 14 Device 16 | . . . 1 3 7 . 1 1 3 Storage 5 | . 2 . . . 1 . . . 2 Processor 3 | . . . . . 3 . . . . Hackware 1 | . . . . . . . . 1 . Protection 37 | . . . 2 3 14 . 1 8 9 Artifact . | . . . . . . . . . . Weapon 81 | . . 3 5 15 32 . 2 10 14 Energy Gun 42 | . . 2 4 9 16 . 1 5 5 Energy Cannon 7 | . . . 1 2 . . . . 4 Ballistic Gun 10 | . . 1 . 1 7 . . . 1 Ballistic Cannon 3 | . . . . 1 1 . . 1 . Launcher 12 | . . . . 2 3 . 1 4 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 5 . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 16 | . . . . 4 . . . 4 8 Parts Lost 46 | . 1 5 6 4 10 . . 2 18 Power 4 | . . . 1 . 1 . . . 2 Propulsion 14 | . . 2 2 2 3 . . . 5 Utility 12 | . . . 1 . 2 . . 1 8 Weapon 16 | . 1 3 2 2 4 . . 1 3 Highest Loss Streak 7 | . 1 2 4 1 4 . . 1 7 Average Slot Usage (%) 96 | . 94 97 92 99 97 100 100 99 89 Engine 3 | . 14 5 11 5 4 . . . . Core 4 | . . 8 . 3 2 7 7 7 2 Treads 5 | . . . 20 3 10 . . . . Leg 19 | . 28 27 11 23 12 23 23 23 22 Device 9 | . . . . 8 12 7 14 12 7 Storage 16 | . 23 28 22 18 15 15 15 15 16 Processor 3 | . . . . . 6 7 7 5 . Protection 15 | . . . 6 17 16 23 15 18 20 Energy Gun 11 | . 13 9 11 14 9 15 14 14 4 Energy Cannon 1 | . . . . 3 . . . . 5 Ballistic Gun 2 | . 14 17 7 . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 10 70 71 78 83 107 90 90 107 112 Greatest Support 76 | 20 20 20 66 64 60 52 52 63 76 Greatest Overweight (x) 29 | . 3 3 7 2 6 1 1 1 29 Average Overweight (x) 1 | . 1 3 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 Most Carried 20 | 5 9 12 19 20 20 18 20 20 20 Average Carried 17 | 4 5 9 15 17 19 17 19 19 17 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 9 11 18 20 17 18 20 19 16 Class Distribution -------------------- 75% | Hauler-Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 3312 | 200 56 89 207 360 1428 26 161 302 483 Remotely . | . . . . . . . . . . Salvage Created 6531 | . 128 242 761 895 2570 . 67 680 1188 Parts 293 | . 7 14 39 40 119 . 8 45 21 Haulers Intercepted 5 | . 1 . 2 1 1 . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 5 5 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 152 | . 2 7 18 20 48 . 4 4 49 Guns 75 | . 2 7 17 12 30 . 2 1 4 Cannons 13 | . . . 1 3 2 . . . 7 AOE 51 | . . . . 4 11 . 2 1 33 Classes Destroyed 19 | . 2 1 2 3 5 . . 3 3 Worker 4 | . . . . 1 3 . . . . Builder 1 | . . . . . 1 . . . . Hauler 5 | . 1 . 2 1 1 . . . . Recycler 2 | . . . . . 2 . . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 22 | . . 3 3 3 10 . 3 . . Grunt 55 | . 2 4 13 12 24 . . . . Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . 1 1 1 . . . . Sentry 9 | . . . 1 3 5 . . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 7 | . . . . . 7 . . . . Enhanced Grunt 1 | . . . . . . . . 1 . Zionite 15 | . . . . . . . . 15 . Z-Light 5 | . . . . . . . . . 5 Tinkerer 1 | . . . . . . . . 1 . Assembled 40 | . . . . . . . . . 40 Golem 4 | . . . . . . . . . 4 Mutant 4 | . . . . . . . . 4 . Best Kill Streak 31 | . 1 2 6 4 7 . 3 10 31 Combat Bots Only 31 | . 1 2 4 4 5 . 3 1 31 Max Kills in Single Turn 13 | . 1 1 2 2 6 . 1 1 13 Gunslinging 1 | . . . 1 . . . . . . Exploded 13 | . . . . 1 4 . 1 1 13 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 12205 | . 224 612 1554 1365 3882 51 159 556 3802 Core 1520 | . 33 168 360 257 251 . 45 46 360 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 45 | 100 . 19 10 53 . . . . . Volleys Fired 457 | . 16 32 70 58 146 2 5 44 84 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 153 | . 60 60 121 130 129 105 105 105 153 Shots Fired 832 | . 32 53 131 111 269 7 12 81 136 Gun 706 | . 32 53 123 79 235 7 8 78 91 Cannon 97 | . . . 8 27 26 . . 1 35 Launcher 29 | . . . . 5 8 . 4 2 10 Special . | . . . . . . . . . . Kinetic 233 | . 16 34 41 . 118 . . 1 23 Thermal 210 | . . 13 82 79 26 . . . 10 Explosive 17 | . . . . 5 2 . 4 2 4 Electromagnetic 368 | . 16 6 8 27 123 7 8 78 95 Phasic 4 | . . . . . . . . . 4 Robot Hit Streak 47 | . 6 10 17 16 20 1 3 7 47 Robot Miss Streak 10 | . 4 4 5 2 5 3 4 3 10 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 10 | . . 1 2 . 1 . . 6 . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . Shots Hit Robots 587 | . 19 35 94 80 208 1 7 54 89 Core Hits 403 | . 7 17 36 44 109 1 9 47 133 Critical Hits 6 | . 1 1 . . 4 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . 1 1 . . 3 . . . . Melee Attacks 14 | . . . . . 10 . . . 4 Impact . | . . . . . . . . . . Slashing 14 | . . . . . 10 . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15983 | . 224 334 1176 2097 6371 44 337 1735 3665 Guns 8311 | . 215 334 1088 888 3979 44 81 878 804 Cannons 1285 | . . . 88 412 420 . . 14 351 Explosions 6377 | . . . . 797 1971 . 256 843 2510 Melee . | . . . . . . . . . . Ramming 10 | . 9 . . . 1 . . . . Kinetic 2731 | . 67 179 235 . 2105 . . 14 131 Thermal 4100 | . . 76 853 1115 1671 . . 108 277 Explosive 3838 | . . . . 570 220 . 256 735 2057 Electromagnetic 5238 | . 148 79 88 412 2374 44 81 878 1134 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 66 | . . . . . . . . . 66 Highest Corruption 16 | . . 4 . . 16 16 16 12 9 Average Corruption 9 | . . 4 . . 7 16 15 4 8 Corruption Purged 6 | . . . . . . . 4 2 . Effects 275 | . . . . . 122 34 51 14 54 Message Errors 57 | . . . . . 23 6 13 4 11 Matter Fused 57 | . . . . . 27 7 8 1 14 Heat Flow Errors 22 | . . . . . 10 5 4 1 2 Energy Discharges 31 | . . . . . 12 6 5 2 6 Parts Rejected 3 | . . . . . 1 . . . 2 Data Loss (minor) 12 | . . . . . 3 2 3 2 2 Data Loss (major) 7 | . . . . . 3 . 1 . 3 Misfires 9 | . . . . . 2 3 2 . 2 Alerts 4 | . . . . . 1 1 2 . . Misdirections 22 | . . . . . 10 3 9 . . Targeting Errors 42 | . . . . . 24 1 4 4 9 Weapon Failures 9 | . . . . . 6 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 431 | . . . . 37 294 . 54 4 42 Projectiles 1 | . . . . . . . . . 1 Explosions 430 | . . . . 37 294 . 54 4 41 Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . 4 . . . 6 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 4 . . . 4 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 375 | . . . . 121 54 . . 11 189 Shots 14 | . . . . 4 2 . . 1 7 Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 . . . 1 . . . . Kicked 2 | . 1 . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 463 | . 76 72 324 210 282 264 232 410 463 Average Temperature 79 | . 26 26 103 51 63 91 101 66 144 Received Heat Transfer 3224 | . 120 84 591 585 951 27 . 18 848 Effects 8 | . . . 2 . . . . . 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 13 | . . . . 1 4 . . 3 5 Combat Hostiles 12 | . . . . 1 4 . . 2 5 Parts Fried 39 | . . . . 1 19 . . 7 12 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 14 | . . . 4 4 6 . . . . Heat Transferred 6352 | . . 175 2039 2409 1429 . . 100 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 3 2 . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 799 | . 76 147 237 392 799 . . . . Average Influence 188 | . 28 66 87 262 226 . . . . Maximum Alert Level 3 | . . . 1 1 3 . . . . Low Security (%) 60 | 100 100 100 84 30 55 . . . . Level 1 34 | . . . 15 69 36 . . . . Level 2 . | . . . . . 1 . . . . Level 3 3 | . . . . . 7 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 3 . . 3 17 . . . . Investigation 5 | . 1 . . 1 3 . . . . Extermination 6 | . . . . . 6 . . . . Reinforcement 8 | . 2 . . 2 4 . . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . . . 2 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 231 | . 12 15 22 34 67 3 4 25 49 Peak Tracking Total 27 | . 4 13 4 6 6 3 3 5 27 Tactical Retreats 15 | . . 1 . 2 7 . . 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 15 | . . . . 2 10 . . 1 2 Max in Single Turn 8 | . . . . 1 8 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 18 | . 3 . 1 4 8 1 . 1 . Terminals 17 | . 3 . 1 4 8 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 8 . 4 7 18 1 . 4 . Successful 27 | . 6 . 3 5 8 1 . 4 . Failed 15 | . 2 . 1 2 10 . . . . Catastrophic 5 | . 1 . . . 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 5 . 2 7 13 1 . 5 . Terminals 38 | . 8 . 4 7 18 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 . 1 1 4 1 . 4 . Part Schematic 5 | . . . . . . 1 . 4 . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 31 | . 6 . 4 10 11 . . . . Terminals 13 | . 3 . 2 4 4 . . . . Track 3 | . 1 . 1 1 . . . . . Botnet 10 | . 2 . 1 3 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 1 4 8 1 . . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 3 | . . . . . 1 . . 2 . Largest Group 2 | . . . . . 1 . . 2 . Highest-Rated Group 188 | . . . . . 32 . . 188 . Highest-Rated Ally 94 | . . . . . 32 . . 94 . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . . . . 32 . Total Damage 848 | . . . . . . . . 848 . Kills 7 | . . . . . . . . 7 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 12056 | 2 440 421 1123 1333 3666 734 857 2105 1375 Spaces Moved 5824 | 1 205 152 483 577 1535 465 530 1212 664 Core 1 | . . . . . . . . . 1 Treads 1044 | . . . 296 61 687 . . . . Legs 4779 | 1 205 152 187 516 848 465 530 1212 663 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 210 165 170 153 156 156 153 153 Average Speed 169 | 120 168 210 171 178 186 156 156 158 155 Slowest Speed 1500 | 120 210 210 330 180 300 156 156 160 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 49 | 2 49 30 33 40 43 64 74 87 71 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . . 2 3 2 . Spaces Dug 10 | . . . . . 10 . . . . Terrain Destroyed 184 | . . . . 60 80 . 29 . 15 Melee 10 | . . . . . 10 . . . . Projectile 4 | . . . . . . . . . 4 AOE 170 | . . . . 60 70 . 29 . 11 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 7178 | 2 268 206 654 775 2079 470 546 1315 863 Wait 468 | . 41 11 62 58 244 . 5 6 41 Move 5814 | . 204 151 482 576 1533 464 529 1211 664 Hop . | . . . . . . . . . . Pick Up 74 | . 2 1 13 17 22 1 . 6 12 Fast Attach 58 | . 1 4 6 9 12 . 1 11 14 Attach 54 | . . 3 7 8 19 . . 3 14 Detach 27 | . . 2 4 9 3 . 1 1 7 Swap 88 | . 3 2 4 14 45 . 4 9 7 Drop 117 | 2 . . 6 26 42 . 1 24 16 Fire 457 | . 16 32 70 58 146 2 5 44 84 Melee 14 | . . . . . 10 . . . 4 Ram . | . . . . . . . . . . Kick 2 | . 1 . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire 4 | . . . . . 1 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 9) 186 | -10/Materials | Discovered new exit (range 11) 412 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered Mines 464 | -10/Mines | Build established: Hauler-Mutant 793 | -10/Mines | Learned Materials terminal intel 814 | -10/Mines | Discovered new exit (range 8) 826 | -10/Mines | Assembled infested the area 831 | -10/Mines | Assisted by a Guerilla fighting off Assembled 836 | -10/Mines | Core integrity fell below 50% 844 | -10/Mines | Core integrity fell below 20% 864 | -10/Mines | Entered Materials 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Loaded intel: 12 terminal locations 1268 | -9/Materials | Discovered new exit (range 9) 1432 | -9/Materials | Core integrity fell below 50% 1663 | -9/Materials | Lost 4 parts (1p1n2w) 1779 | -9/Materials | Discovered new exit (range 5) 1919 | -9/Materials | Core integrity fell below 20% 1987 | -9/Materials | Entered another Materials area 1987 | -8/Materials | Evolved 2 slots: Utility x2 2439 | -8/Materials | Build established: Scavenger-Mutant 2666 | -8/Materials | Discovered new exit (range 8) 3320 | -8/Materials | Entered Factory 3320 | -7/Factory | Evolved 2 slots: Utility x2 3465 | -7/Factory | Build established: Hauler-Mutant 3647 | -7/Factory | Garrison activated, responded to threat 3759 | -7/Factory | Discovered new exit (range 14) 3833 | -7/Factory | Identified exit to Factory 4346 | -7/Factory | Discovered exit to Factory (range 7) 5375 | -7/Factory | Discovered exit to Factory (range 5) 5647 | -7/Factory | Discovered new exit (range 10) 5690 | -7/Factory | Identified exit to Storage 5808 | -7/Factory | Identified exit to Lower Caves 5859 | -7/Factory | Crushed by falling debris 5860 | -7/Factory | System corruption reached 10% 6799 | -7/Factory | Lost 4 parts (1p1n2w) 6920 | -7/Factory | First assault squad dispatched 6986 | -7/Factory | Entered Lower Caves 7061 | -7/Lower Caves | Encountered a Warlord checkpoint 7502 | -7/Lower Caves | Discovered new exit (range 10) 7720 | -7/Lower Caves | Entered another Lower Caves area 8393 | -7/Lower Caves | Discovered new exit (range 13) 8577 | -7/Lower Caves | Entered Zion 8595 | -7/Zion | Given A8's code to call for help 8645 | -7/Zion | System corruption cleaned by Quarantine Array 9213 | -7/Zion | Learned 4 Factory zone layouts 9242 | -7/Zion | Learned Factory emergency access door positions 9304 | -7/Zion | Learned location of Quarantine (-3) 9331 | -7/Zion | Learned location of 1 exit from Factory 9407 | -7/Zion | Found Prototype Launcher 9407 | -7/Zion | Identified Rocket Array 9413 | -7/Zion | Found Prototype Launcher 9413 | -7/Zion | Identified Gui. Missile Launcher 9652 | -7/Zion | Discovered new exit (range 15) 9953 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9957 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10258 | -7/Zion | Attacked by Zionites 10345 | -7/Zion | Destroyed Imprinter 10354 | -7/Zion | Extracted access codes from Imprinter's data core 10650 | -7/Zion | Opened final containment barrier to the Deep Caves 10666 | -7/Zion | Build established: Scavenger-Mutant 10674 | -7/Zion | Discovered new exit (range 3) 10674 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10682 | -7/Zion | Entered Deep Caves 11077 | -7/Deep Caves | Z-Facility disabled 11080 | -7/Deep Caves | Core integrity fell below 50% 11162 | -7/Deep Caves | Lost 7 parts (1p1n4u1w) 11181 | -7/Deep Caves | Found Prototype Protection 11181 | -7/Deep Caves | Identified Zio. Weapon Casing 11185 | -7/Deep Caves | Found Zio. Weapon Casing 11188 | -7/Deep Caves | Found Zio. Weapon Casing 11220 | -7/Deep Caves | Found Zio. Weapon Casing 11230 | -7/Deep Caves | Found Zio. Weapon Casing 11268 | -7/Deep Caves | Found Prototype Protection 11268 | -7/Deep Caves | Identified Zio. Heavy Carapace 11271 | -7/Deep Caves | Found Zio. Heavy Carapace 11324 | -7/Deep Caves | Found Zio. Heavy Carapace 11383 | -7/Deep Caves | Found Zio. Heavy Carapace 11646 | -7/Deep Caves | Discovered new exit (range 6) 11794 | -7/Deep Caves | Spotted as-46218 11850 | -7/Deep Caves | Destroyed as-46218 11865 | -7/Deep Caves | Lost 4 parts (1n3u) 11923 | -7/Deep Caves | Found GOLEM Unit 11967 | -7/Deep Caves | Exposed GOLEM chamber 11970 | -7/Deep Caves | Triggered Deep Caves wall 11974 | -7/Deep Caves | Found GOLEM Unit 11979 | -7/Deep Caves | Found GOLEM Unit 11984 | -7/Deep Caves | Found GOLEM Unit 11991 | -7/Deep Caves | Found GOLEM Unit 11998 | -7/Deep Caves | Core integrity fell below 20% 12027 | -7/Deep Caves | Destroyed 31 combat bots 12028 | -7/Deep Caves | Lost 3 parts (3n) 12057 | -7/Deep Caves | Destroyed by as-24296 with Assembled Heavy Rifle Last Messages --------------- 12003_ as-98916 destroyed. 12003_ as-60266 destroyed. 12003_ as-52351 destroyed. 12003_ as-35180 destroyed. 12003_ Destroyed Lgt. Angular Momentum Engine. 12003_ Destroyed Beamcaster. 12003_ Destroyed Imp. Heat Sink. 12003_ FQ-TL4(s) destroyed. 12006_ as-70126 destroyed. 12006_ as-36085 destroyed. 12006_ as-23240 destroyed. 12006_ RO-2MW(l) destroyed. 12006_ QU-DDB(g) destroyed. 12026_ System corrupted: Heat flow error (+146). 12039_ System corrupted: Arc Projector targeting data glitched. 12041_ System corrupted: Component data lost. 12045_ as-66300 destroyed. 12048_ System corrupted: Arc Projector failed to cycle. 12050_ Zio. Light DM Reactor destroyed. 12054_ Zio. Weapon Casing destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????# | | ??????????????????????????????## | | ??????????????????????????????# | | ??????????????????????????????# | | ???????????????????????????????# | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????? ???????????????????? | | ????????? ?????????????????? | | ????????? | ??????????????? | | ????????? | | ????????????? | | ????????? * ??????????? | | ????????? * ??????????? | | ????????? | ?????????? | | ????????? %= ?? ????? | | ????????? ????? | | ????????? * ????? | | ????????? * * #??## | | ?????????" %% % % #?## | | ?????????" % % % #?# | | ??????#""" %% ] #?# | | ??????# "%% % % ### | | ??????# @"%% / "# | | ??????### % ]/ "## | | ????????" a [ #?## | | ????????" #### | | ????????" h [ | | ????????""" [ | | ????????" | | ????????"" ### | | ????????" #?# | | ????????"" ##?## | | ????????" #%" #???? | | ????????" ##;# % "" ##???? | | ????????""" ###### "" ""##????? | | ?????????" ????###" "##?????? | | ?????????#######?????#####??????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -7/Lower Caves | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyCannonDiverter Manual? 0 Play Time 01:38:50 Cumulative 117.4 hours Start 2019.12.02 @ 15:37:07 End 2019.12.02 @ 17:36:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c2439f6-3b7a-4773-b2f8-67b856804f1e