Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.06 @ 22:35:23 Player: Sardaukar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2426) 2426 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (-433) -433 TOTAL SCORE: 6043 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 342 Friendly Fire -787 Cogmind --------- Core Integrity 825/850 Matter 488/500 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Aerolev Unit > --- UTILITY (7) ------ High-capacity Matter Pod Structural Scanner Improved Signal Interpreter > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Terrain Scan Processor Advanced ECM Suite Field Laser Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Shield Generator System Restoration Module Drone Bay > --- WEAPON ----------- Precision Grenade Launcher Impact Mace > --- INVENTORY -------- Advanced Heat Sink Advanced Terrain Scan Processor Experimental Targeting Computer Advanced ECM Suite Cloaking Device Authchip [Processor] Field Laser High-powered Field Laser Precision Grenade Launcher [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Cooled Airjet Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 5 | . . 1 1 2 . 1 Weapon . | . . . . . . . Parts Attached 98 | 6 9 7 13 14 39 10 Power 8 | 1 1 . 1 . 4 1 Engine 3 | 1 1 . . . 1 . Core 5 | . . . 1 . 3 1 Reactor . | . . . . . . . Propulsion 27 | 2 2 1 4 6 10 2 Treads 2 | 2 . . . . . . Leg 8 | . . . 1 5 2 . Wheel 1 | . . . . 1 . . Hover 15 | . 2 1 3 . 7 2 Flight 1 | . . . . . 1 . Utility 34 | 1 4 6 4 4 10 5 Device 19 | . 1 1 3 3 7 4 Storage 8 | 1 3 3 . . 1 . Processor 3 | . . 1 . . 1 1 Hackware . | . . . . . . . Protection 4 | . . 1 1 1 1 . Artifact . | . . . . . . . Weapon 29 | 2 2 . 4 4 15 2 Energy Gun 8 | 1 . . 1 2 4 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 4 | . . . . 1 3 . Launcher 12 | . 2 . 2 1 6 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 1 . 7 . Parts Lost 21 | . . . 3 5 4 9 Power 1 | . . . . . . 1 Propulsion 7 | . . . 2 1 . 4 Utility 9 | . . . . 1 4 4 Weapon 4 | . . . 1 3 . . Highest Loss Streak 5 | . . . 1 1 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 88 84 79 98 88 Engine 3 | . 14 11 . . . . Core 5 | . . . 8 7 7 5 Leg 2 | . . . . 9 . . Hover 21 | . 23 33 23 5 29 29 Device 16 | . 10 8 15 22 15 19 Storage 11 | . 16 11 9 7 13 12 Processor 6 | . . 11 9 7 7 6 Protection 3 | . . 1 1 7 6 . Energy Gun 4 | . 4 1 6 2 8 4 Ballistic Gun 3 | . 14 11 3 . . . Launcher 5 | . 8 . 6 5 1 5 Naked Turns . | . . . . . . . Heaviest Build 48 | 14 16 16 27 37 48 43 Greatest Support 74 | 40 40 18 24 66 74 40 Greatest Overweight (x) 4 | 1 2 . 2 4 1 3 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 Most Carried 10 | . 9 7 7 10 10 10 Average Carried 6 | . 4 6 6 5 9 7 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | . 8 7 6 10 10 5 Class Distribution -------------------- 82% | Mutant 7% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Matter Collected 2334 | 269 453 81 209 367 803 152 Remotely . | . . . . . . . Salvage Created 3048 | 66 466 23 831 409 1037 216 Parts 142 | 2 23 3 45 19 43 7 Haulers Intercepted 8 | . 1 . 2 2 3 . Recyclers Shooed 6 | . 3 . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 50 | . 5 . 9 11 21 4 Guns 10 | . 2 . 1 3 2 2 Cannons 3 | . . . . . 3 . AOE 33 | . 3 . 7 7 14 2 Classes Destroyed 14 | 1 4 1 3 1 4 . Worker 2 | . . . 1 . . 1 Builder 4 | . . 1 2 . . 1 Hauler 8 | . 1 . 2 2 3 . Recycler 9 | 1 3 . 3 . 1 1 Mechanic 1 | . . . . . 1 . Watcher 4 | . 3 . . . 1 . Swarmer 11 | . 3 . . 3 2 3 Grunt 30 | . 2 . 6 6 16 . Brawler 2 | . . . 1 1 . . Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 2 | . . . 2 . . . Specialist 1 | . . . . . 1 . Programmer 3 | . . . . 1 1 1 Thug 2 | . . . . . 2 . Best Kill Streak 10 | 1 5 1 6 3 10 3 Combat Bots Only 9 | . 3 . 4 3 9 3 Max Kills in Single Turn 9 | 1 3 1 4 3 9 1 Gunslinging . | . . . . . . . Exploded 5 | . 3 . 1 3 5 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Damage Taken 3105 | 14 92 162 477 704 1006 650 Core 635 | 14 4 61 91 130 310 25 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . . 8 18 28 . . Regen/Repaired (Parts) 110 | . . . 110 . . . Core Remaining (%) 78 | 94 92 84 83 . 37 . Volleys Fired 164 | 3 32 8 30 39 39 13 Largest 2 | 2 2 2 2 2 2 2 Hottest 133 | 60 60 50 66 107 133 133 Shots Fired 249 | 6 44 10 46 45 76 22 Gun 167 | 6 42 10 18 26 51 14 Cannon 27 | . . . . 10 17 . Launcher 55 | . 2 . 28 9 8 8 Special . | . . . . . . . Kinetic 78 | 3 31 8 9 10 17 . Thermal 79 | . . 2 9 3 51 14 Explosive 27 | . 2 . . 9 8 8 Electromagnetic 65 | 3 11 . 28 23 . . Robot Hit Streak 15 | 3 12 10 10 12 15 9 Robot Miss Streak 5 | 1 2 1 2 5 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 199 | 5 35 9 32 36 61 21 Core Hits 154 | 2 16 2 25 25 69 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 6 | 1 . 1 . . 2 2 Burn 3 | . . . . . 2 1 Destroy 1 | . . 1 . . . . Corrupt 1 | 1 . . . . . . Smash 1 | . . . . . . 1 Melee Attacks 10 | . . . . . 6 4 Impact 10 | . . . . . 6 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7120 | 102 638 106 938 1230 3251 855 Guns 2188 | 55 493 106 149 340 808 237 Cannons 441 | . . . . 110 331 . Explosions 4193 | 47 143 . 789 780 1972 462 Melee 296 | . . . . . 140 156 Ramming 2 | . 2 . . . . . Kinetic 939 | 15 303 97 83 110 331 . Thermal 1830 | 47 39 9 170 520 808 237 Explosive 2847 | . 104 . . 309 1972 462 Electromagnetic 1206 | 40 190 . 685 291 . . Impact 296 | . . . . . 140 156 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 2 2 1 Average Corruption 1 | . . . 2 1 1 1 Corruption Purged 4 | . . . . . 3 1 Corruption Blocked . | . . . . . . . Effects 19 | . . . 1 11 6 1 Message Errors 8 | . . . . 6 2 . Matter Fused 6 | . . . 1 2 2 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . . 2 . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 360 | . 8 . 14 100 145 93 Projectiles . | . . . . . . . Explosions 152 | . 8 . 14 100 27 3 Melee 208 | . . . . . 118 90 Knockbacks 12 | . . . . 1 10 1 Impact 1 | . . . . . . 1 Kinetic 11 | . . . . 1 10 . Secondary . | . . . . . . . Self-Inflicted Damage 508 | 14 21 . 148 213 . 112 Shots 26 | 1 1 . 10 9 . 5 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 605 | 12 69 . 60 239 605 129 Average Temperature 110 | 12 23 . 21 50 175 54 Received Heat Transfer 1098 | . 39 99 207 219 468 66 Effects 17 | . . . . . 17 . Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . . . . 4 . Matter Decay 2 | . . . . . 2 . Damage (major) 5 | . . . . . 5 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 7 | . . . 4 2 . 1 Impact Corruptions 5 | . . . . . 1 4 Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 3 | . . . . . 3 . Heat Transferred 3127 | . 50 37 359 461 1702 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | 1 1 . 7 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Peak Influence 425 | 5 195 174 334 306 425 280 Initial 107 | . 2 . 62 96 43 107 Average 141 | 1 53 52 208 101 246 174 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 68 | 100 100 100 48 80 39 43 Level 1 25 | . . . 51 19 31 56 Level 2 6 | . . . . . 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 . 3 6 2 Investigation 3 | . . 1 . 1 1 . Extermination 2 | . . . . 1 1 . Reinforcement 5 | . . . . 1 2 2 Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Distress Signals 3 | . . 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 9 16 13 16 36 12 Peak Tracking Total 10 | . 3 10 3 5 10 7 Tactical Retreats 15 | . . 4 3 3 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . . . 1 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Disabled 12 | . . . 3 6 2 1 Max in Single Turn 4 | . . . 1 4 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Accessed 37 | . 10 9 3 4 8 3 Terminals 29 | . 7 7 2 3 7 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 133 | . 30 40 17 14 19 13 Successful 79 | . 16 28 12 10 7 6 Failed 54 | . 14 12 5 4 12 7 Catastrophic 9 | . 4 . 1 . 2 2 Database Lockouts . | . . . . . . . Manual 63 | . 17 18 1 9 5 13 Terminals 104 | . 24 28 9 13 17 13 Fabricators . | . . . . . . . Repair Stations 12 | . 2 2 8 . . . Recycling Units 6 | . 4 . . . 2 . Scanalyzers 10 | . . 10 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 42 | . 9 13 3 7 7 3 Part Schematic 1 | . . 1 . . . . Robot Analysis 5 | . 3 1 . 1 . . Prototype ID Bank 11 | . 4 4 1 1 1 . Open Door 3 | . . . . . 3 . Level Access Points 2 | . . 1 . 1 . . Branch Access Points 4 | . . 1 1 1 . 1 Terminal Index 4 | . . 1 1 1 . 1 Fabricator Index 1 | . . . . . . 1 Alert Level 3 | . . 1 . 1 1 . Unreport Threat 3 | . . 1 . 1 1 . Locate Traps 1 | . . . . . 1 . Zone Layout 4 | . 2 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . 1 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 9 | . . 9 . . . . Insert Component 5 | . . 5 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 16 | . 5 5 1 2 . 3 Terminals 15 | . 4 5 1 2 . 3 Track 2 | . 1 1 . . . . Assimilate 1 | . . . . 1 . . Botnet 9 | . 2 3 1 1 . 2 Operators 3 | . 1 1 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 9 8 2 3 5 3 Full Trace Events 3 | . 1 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 116 | . . . 116 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 12 . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Total Allies 13 | . . . . 1 12 . Largest Group 10 | . . . . 1 10 . Highest-Rated Group 173 | . . . . 10 173 . Highest-Rated Ally 31 | . . . . 10 31 . Total Orders 4 | . . . . . . 4 EXPLORE 4 | . . . . . . 4 Ally Attacks 95 | . . . . . 95 . Total Damage 1226 | . . . . . 1226 . Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Robot Analysis Total 5 | . 3 1 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . . . . 7 Drone Recoveries 6 | . . . . . . 6 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Turns Passed 4449 | 72 810 305 570 1217 970 505 Spaces Moved 2950 | 36 512 485 356 511 645 405 Core 3 | 3 . . . . . . Treads 99 | 33 66 . . . . . Legs 232 | . . . . 222 10 . Wheels 89 | . . . . 89 . . Hover 2527 | . 446 485 356 200 635 405 Flight . | . . . . . . . Fastest Speed 34 | 50 56 52 48 100 38 34 Average Speed 106 | 152 119 52 96 179 92 93 Slowest Speed 330 | 160 180 52 186 330 125 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 84 45 44 17 52 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 4 2 Terrain Destroyed 246 | 4 9 . 30 108 72 23 Melee 6 | . . . . . 4 2 Projectile . | . . . . . . . AOE 240 | 4 9 . 30 108 68 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Total 3958 | 44 668 529 532 761 922 502 Wait 646 | . 97 20 128 189 150 62 Move 2944 | 35 511 484 355 510 644 405 Hop . | . . . . . . . Pick Up 39 | . 10 3 2 7 11 6 Fast Attach 37 | 6 5 1 6 6 10 3 Attach 23 | . 1 4 3 6 4 5 Detach 7 | . 2 3 . 1 1 . Swap 38 | . 3 2 4 2 25 2 Drop 36 | . 6 4 4 1 19 2 Fire 164 | 3 32 8 30 39 39 13 Melee 10 | . . . . . 6 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / Low x2) -7/Storage -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 147 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 4) 859 | -10/Materials | Discovered new exit (range 14) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 6) 1020 | -9/Materials | Identified exit to Mines 1020 | -9/Materials | Identified exit to Materials 1188 | -9/Materials | Entered another Materials area 1188 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Discovered new exit (range 16) 1533 | -8/Materials | Repaired Sensor Array 1560 | -8/Materials | Repaired Hover Unit 1588 | -8/Materials | Repaired Hover Unit 1627 | -8/Materials | Repaired Shock Bomb Launcher 1721 | -8/Materials | Discovered new exit (range 16) 1756 | -8/Materials | Identified exit to Factory 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Utility x2 2749 | -7/Factory | Identified exit to Storage 2749 | -7/Factory | Identified exit to Lower Caves 2749 | -7/Factory | Identified exit to Factory 2975 | -7/Factory | Entered Storage 3281 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3451 | -7/Storage | Discovered exit to Factory (range 16) 3470 | -7/Storage | Met a pair of Derelict thieves 3511 | -7/Storage | Destroyed 9 combat bots 3899 | -7/Storage | Core integrity fell below 50% 3945 | -7/Storage | Entered Factory 3945 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3952 | -6/Factory | Lost 3 parts (3u) 4286 | -6/Factory | Identified exit to Lower Caves 4370 | -6/Factory | Found Prototype Processor 4387 | -6/Factory | Discovered new exit (range 16) 4419 | -6/Factory | Lost 5 parts (3n2u) 4450 | -6/Factory | Self-destructed Last Messages --------------- 04388_ Cld. Airjet destroyed. 04388_ Critical hit (Blast). 04390_ Triggered Heavy Explosive Trap. 04390_ An explosion rips through the floor. 04390_ Assembly Bed disabled. 04398_ Acquired Lrn. Missile Launcher. 04399_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 04402_ The unstable cave ceiling collapses. 04403_ U-05 Engineer builds a Wall. 04429_ Penetrated by Slug. 04429_ Drone Bay destroyed. 04429_ Knocked back. 04432_ Triggered Blade Trap. 04432_ Massive razor-sharp blades shoot up from within the floor. 04432_ Prc. Grenade Launcher severed. 04432_ Aerolev Unit severed. 04440_ Med. Storage Unit destroyed. 04447_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? # ######## | | ?????????????????????????????????????? # | | ?????????????????????????????????????? + | | ?????????????????????????????????????? # | | ?????????????????????????????????????? ########### | | ?????????????????????????????????????? #########! | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????## = | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????## " | | ??????????????????????????????????????????????## " | | ??????????????????????????????????????????????## " | | ???????????????????################???????????## " | | ???????????????????################???????????#### | | ??????????????????? # ##???????????#### | | ??????????????????? # ##??????????????? | | ??????????????????? # ##??????????????? | | ??????????????????? # ##??????????????? | | ??????????????????? # ##??????????????? | | ??????????????????? # ##??????????????? | | ??????????????????? # ##????????????### | | ??????????????????? # ##????????????### | | ??????????????????? # ##????????????## | | ??????????????????? # ##?????????????? | | ??????????????????? # ##????????????## | | ???????? # @l ##????????????## | | ????????#########+#########+#############??????## | | ???????? ^ ##########??????## | | ???????? [ ?????## | | ???????? ]!! ? #### | | ??????? ! ?? ##### | | ??????? = | | ?????? % ] | | ?????? ###########???##### | | ?????? ########## ???# | | ?????? ## / ## """???????## ? | | ?????? % ## ## """""?????## | | ?????? ## """ ## """""?????## "" | | ?????? ## """ ## """""" ???## "" | | ?????? / """ ## ????## "" | | ?????? % ## "" ## """""" ???##] | | ??????? H ##! "" ## """""" ## "" | | ??????? ## # """" ## "" | | ???????##+##### ## ! # """" ! ## "" | | ??????? ## ## # ## | | ???????????? # # ## [ ## | | ???????????? # ###+##### ############## | | ???????????? # | | ???????????? # | | ???????????? + < % % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 59 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxCouplerArmor Manual? 0 Play Time 01:25:03 Cumulative 329.7 hours Start 2023.06.04 @ 19:12:22 End 2023.06.06 @ 22:35:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 7 Adventurer 72 Explorer 23 Win Type - Total 10 Types 8/1/1/0/0/0/0/0/0 Lore% 73 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6754b2e1-7d21-495b-92c5-e176ac20c3a9