Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.27 @ 20:22:39 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (96) 480 Value Destroyed (4798) 4798 Prototype IDs (279) 5580 Alien Tech Used (14) 2800 Bonus (55383) 55383 TOTAL SCORE: 78541 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2538 Follower Combat Kills 908 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2712 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 472 Friendly Fire -1747 Cogmind --------- Core Integrity 868/2100 Matter 375/425 Energy 588/590 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Targeting Computer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (10) --- Experimental Coolant Injector Experimental Energy Well (600) Precision Energy Filter Nanoactuators Perforator Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Precision Energy Filter Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Experimental Coolant Injector Experimental Energy Well Nanoactuators Transdimensional Reconstructor Perforator Core Stripper Sigix Broadsword [Rating: 237] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Improved Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Machine Analyzer Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Mapper Protection Improved Utility Shielding Weapon Great Maul Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 2 . . 2 . . . . . . 2 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 2 . 1 . 1 . . . . . . . . . 1 1 . 1 . . . . . Utility 11 | . . . . . 1 2 1 . . 2 . . . . . . 1 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | . . 1 2 10 9 7 3 3 . 2 3 2 1 3 10 . 10 5 5 2 13 11 15 31 1 Power 14 | . . . . . . 1 . . . . . . . . . . 4 2 . . 4 1 1 1 . Engine 3 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 1 . Propulsion 23 | . . 1 2 2 3 2 1 . . . 3 . . . 1 . 1 1 1 1 4 . . . . Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 2 3 2 1 . . . 3 . . . 1 . 1 1 1 1 4 . . . . Utility 80 | . . . . . 3 3 2 . . 2 . 2 1 3 5 . 5 2 4 1 3 10 13 21 . Device 47 | . . . . . . 2 . . . 1 . . . . 2 . 2 1 1 1 3 4 12 18 . Storage 6 | . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . 2 . Processor 7 | . . . . . 2 1 1 . . . . 1 . . . . . 1 . . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protection 19 | . . . . . 1 . 1 . . 1 . 1 1 3 2 . 2 . 2 . . 4 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . . . . 8 3 1 . 3 . . . . . . 4 . . . . . 2 . 1 9 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Impact Weapon 7 | . . . . 2 1 . . . . . . . . . 1 . . . . . 1 . . 2 . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . Piercing Weapon 4 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 1 . . . . 1 . 1 . 5 . 1 . 1 . 3 . . 9 . Parts Lost 5 | . . . . 2 1 . . . . . . . . . . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . 2 3 . . . . . . . . . . . . . . . 2 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 42 42 53 53 43 85 100 93 93 88 90 96 98 93 88 94 93 93 95 95 91 85 78 71 69 Engine 2 | . . . . . . 5 6 6 6 5 5 5 5 5 5 5 4 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 9 8 6 5 9 9 9 Treads 1 | . . . 20 14 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 28 22 14 . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 21 | . . . . 6 16 33 40 33 33 29 31 35 34 33 33 33 30 32 31 33 32 24 . . . Device 13 | . . . . . . 3 6 6 6 5 5 5 5 5 5 5 8 10 10 12 13 16 33 35 24 Storage 2 | . . . . . . . . . . . . . . . . . . . 2 4 4 5 9 7 9 Processor 11 | . . . . . 11 18 20 20 20 17 17 21 22 22 22 22 16 13 13 12 12 9 . . 9 Hackware 1 | . . . . . . . . . . . . . . . . . 3 4 4 4 4 3 . . . Protection 8 | . . . . . 3 7 13 13 13 17 17 15 16 15 13 16 14 13 13 12 10 5 . . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . 5 17 . . Ballistic Gun 1 | . 14 14 11 8 6 2 . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 6 6 7 6 6 6 5 5 5 5 5 2 5 5 4 4 4 1 . . 2 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 2 2 . 4 4 Piercing Weapon 2 | . . . . . . 4 6 5 6 5 5 5 5 5 2 5 5 4 4 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 2 2 2 2 7 14 20 22 23 22 25 25 25 25 25 26 24 34 37 46 47 56 49 54 56 56 Greatest Support 60 | 3 3 3 3 40 14 25 25 25 25 25 31 25 25 25 32 25 39 46 49 57 59 60 60 60 60 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 9 10 9 10 Most Carried 10 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Carried 6 | 4 4 5 3 4 4 4 4 5 5 4 4 5 5 4 4 5 4 5 8 9 9 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 9 10 Class Distribution -------------------- 35% | Scout 23% | Alien-Sigix 11% | Hacker-Ninja 9% | Hacker-Scout 7% | Alien-Ninja 5% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2266 | 200 . . . 158 94 59 . 126 . . 40 40 6 14 130 . . 20 180 . 204 531 84 380 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5125 | . . . . 445 62 83 . 33 . 85 124 104 . . 427 . . 20 462 . 106 595 82 2366 131 Parts 142 | . . . . 17 4 4 . 5 . . 3 3 . . 10 . . 1 14 . . 15 8 47 11 Haulers Intercepted 9 | . . . . 4 1 1 . . . 1 . 1 . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 56 | . . . . 2 . . . 3 . . . . . . 26 . . . . . . 2 1 21 1 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Guns 6 | . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . Cannons 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 AOE 32 | . . . . 2 . . . 3 . . . . . . 23 . . . . . . . . 4 . Classes Destroyed 18 | . . . . 6 1 . . 1 . . 1 . . . 5 . . . . . . 2 1 1 . Worker 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . Builder 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Hauler 9 | . . . . 4 1 1 . . . 1 . 1 . . . . . . . . . 1 . . . Recycler 7 | . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . . 1 . 1 . . . . . . . . . . . . 3 . 3 . . 1 . Swarmer 5 | . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 29 | . . . . 5 . . . . . . . . . . 16 . . . . . . . . 8 . Brawler 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Martyr 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 11 | . . . . 4 2 1 . 3 . 1 . 1 . . 11 . . 1 3 . 2 2 1 6 1 Combat Bots Only 11 | . . . . 1 . . . 3 . . . . . . 11 . . . . . . 2 1 6 1 Max Kills in Single Turn 4 | . . . . 3 1 1 . 2 . 1 1 1 . . 4 . . 1 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 2 . . . . . . 4 . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 5550 | . . . 170 406 32 63 . 150 . . . . . . 72 16 51 . . 54 587 522 520 2788 119 Core 1608 | . . . 44 188 . 11 . 12 . . . . . . 53 16 26 . . 27 56 128 162 852 33 Absorbed by Shields 1834 | . . . . . . . . . . . . . . . . . . . . . . . . 1728 106 Redirected to Shielding 100 | . . . . . . . . . . . . . . . . . . . . . 100 . . . . Regen/Repaired (Parts) 347 | . . . . . . . . . . . 9 104 . . . . . . . . 144 53 . 29 8 Core Remaining (%) 86 | 100 . 100 . 42 100 98 . . 98 . . . . . . 93 97 . 100 . . 81 . . 41 Volleys Fired 70 | . . 1 . 7 . . . 6 . . . . . . 16 . . . . . . 5 21 13 1 Largest 2 | . . 1 . 1 . . . 1 . . . . . . 1 . . . . . . 2 2 2 1 Hottest 300 | . . 20 . 30 . . . 30 . . . . . . . . . . . . . 200 200 200 300 Shots Fired 84 | . . 1 . 7 . . . 6 . . . . . . 16 . . . . . . 9 23 21 1 Gun 52 | . . 1 . 3 . . . . . . . . . . . . . . . . . 9 23 16 . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 10 | . . . . 4 . . . 6 . . . . . . . . . . . . . . . . . Special 21 | . . . . . . . . . . . . . . . 16 . . . . . . . . 5 . Kinetic 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 31 | . . . . 4 . . . 6 . . . . . . 16 . . . . . . . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 48 | . . . . . . . . . . . . . . . . . . . . . . 9 23 16 . Robot Hit Streak 10 | . . . . 5 . . . 1 . . . . . . 10 . . . . . . 6 1 8 9 Robot Miss Streak 3 | . . 1 . 1 . . . 2 . . . . . . 2 . . . . . . . 3 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 166 | . . . . 17 3 2 . 3 . 4 6 1 . . 9 . . 2 9 1 3 15 1 89 1 Core Hits 134 | . . 1 1 10 1 1 . 9 . 1 3 . . . 57 . . 1 4 1 . 8 1 34 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 2 . 1 . . . 1 . . . . . . . . . . 2 . . . . Critical Strikes 8 | . . . . 2 . 1 . . . 1 1 . . . . . . . . . 2 1 . . . Smash 6 | . . . . 2 . 1 . . . 1 . . . . . . . . . . 2 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 280 | . . . . 17 10 7 1 5 . 5 6 8 6 . 10 . 13 15 23 5 22 16 4 107 . Kinetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37 . Impact 97 | . . . . 17 10 1 . 3 . 4 . 5 4 . 9 . 12 7 14 1 10 . . . . Slashing 99 | . . . . . . . . . . . . . . . . . . . . . 9 16 4 70 . Piercing 47 | . . . . . . 6 1 2 . 1 6 3 2 . 1 . 1 8 9 4 3 . . . . Sneak Attacks 28 | . . . . 8 2 1 . . . 1 6 1 . . . . . 1 3 . . 4 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 1 . . . . . . 1 . 2 1 . . . . . Damage Inflicted 23700 | . . 15 5 1352 222 108 . 299 . 192 349 110 . . 6368 . . 107 573 31 214 1791 166 11398 400 Guns 1632 | . . 12 . 38 . . . . . . . . . . . . . . . . . 618 64 900 . Cannons 400 | . . . . . . . . . . . . . . . . . . . . . . . . . 400 Explosions 7949 | . . . . 452 . . . 245 . . . . . . 6001 . . . . . . . . 1251 . Melee 12988 | . . . . 862 222 108 . 54 . 192 349 110 . . . . . 107 573 31 214 1173 . 8993 . Ramming 110 | . . 3 5 . . . . . . . . . . . . . . . . . . . 102 . . Kinetic 3002 | . . 12 . 38 . . . . . . . . . . . . . . . . . . . 2952 . Thermal 400 | . . . . . . . . . . . . . . . . . . . . . . . . . 400 Explosive 7949 | . . . . 452 . . . 245 . . . . . . 6001 . . . . . . . . 1251 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2086 | . . . . 862 222 59 . 54 . 161 . 110 . . . . . . 404 . 214 . . . . Slashing 9417 | . . . . . . . . . . . . . . . 367 . . . . . . 1791 64 7195 . Piercing 736 | . . . . . . 49 . . . 31 349 . . . . . . 107 169 31 . . . . . Highest Corruption 6 | . . . . . . . 1 1 1 . . . . . . . . . . . . . 1 6 . Average Corruption 2 | . . . . . . . 1 1 1 . . . . . . . . . . . . . 1 3 . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 10 . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Fused 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2126 | . . . . 295 34 59 . . . 60 . 90 . . 182 . . 55 160 . 159 242 23 767 . Projectiles 53 | . . . . . . . . . . . . . . . . . . . . . . . . 53 . Explosions 218 | . . . . . . . . . . . . . . . 182 . . . . . . . . 36 . Melee 1855 | . . . . 295 34 59 . . . 60 . 90 . . . . . 55 160 . 159 242 23 678 . Knockbacks 4 | . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . Impact 4 | . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . Kicked 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 259 | . . . . 3 . 44 . 9 . . 21 . . . 23 . 96 24 36 21 129 94 82 259 150 Average Temperature 32 | . . . . 1 . 15 . 7 . . 15 . . . 9 . 32 11 15 9 30 25 82 105 150 Received Heat Transfer 988 | . . . 93 222 18 27 . 9 . . . . . . 18 . 9 . . 18 18 90 144 322 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . 9 2 1 . . . 1 . 1 . . . . . . 2 . 8 . 1 . . Impact Corruptions 26 | . . . . 10 2 2 . 1 . 1 . 1 . . . . . . 5 . 3 . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2162 | . 75 28 105 538 526 430 241 . . 151 106 53 . . . . 274 345 249 402 408 1829 2162 2059 . Initial 1383 | . . 28 10 44 226 238 210 . . 142 52 . . . . . . 143 193 132 225 138 1100 1383 . Average 548 | . 25 28 83 286 359 317 221 . . 147 53 11 . . . . 159 217 193 267 306 591 1375 1823 . Maximum Alert Level 5 | . . . . 2 2 2 1 . . . . . . . . . 1 1 1 2 2 5 5 5 . Low Security (%) 27 | 100 100 100 100 23 . . . . . 100 100 100 . . . . 52 52 46 31 5 18 . . . Level 1 35 | . . . . 55 60 84 100 . . . . . . . . . 47 47 53 61 89 39 . . . Level 2 6 | . . . . 20 39 15 . . . . . . . . . . . . . 6 5 19 . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . 47 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 7 6 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . 76 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . 22 44 . . Squads Dispatched 47 | . 1 1 1 3 1 1 2 . . 3 . 1 . . . . 1 . 1 . 2 8 18 3 . Investigation 10 | . 1 1 1 . 1 1 2 . . 2 . . . . . . . . . . . . . 1 . Extermination 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Reinforcement 14 | . . . . 3 . . . . . . . 1 . . . . 1 . . . 2 2 3 2 . Assault 18 | . . . . . . . . . . . . . . . . . . . . . . 6 12 . . Garrison 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 37 | . 1 . . 3 2 . . . . . . 1 . . . . . 1 1 . . . 2 26 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . Times Spotted 301 | . 2 3 6 17 12 6 . 8 . . 8 4 . . 32 8 10 4 9 6 20 36 53 52 5 Peak Tracking Total 31 | . 3 3 6 9 11 5 . 4 . . 6 6 . . 12 8 4 3 3 5 9 23 31 10 4 Tactical Retreats 36 | . 1 . . . 4 4 . 3 . . 1 . . . . . 3 2 . . 5 5 7 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . . 2 . 1 2 . . 1 . . . . . . . . . . 3 1 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 24 | . . . . . . . . . . . . . . . 2 . 1 . 1 1 6 3 4 6 . Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 . 1 . 1 1 1 1 1 1 . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 68 | . 2 1 2 2 4 4 2 . . 2 . 4 . 1 4 . 7 4 9 1 8 9 2 . . Terminals 45 | . 1 . 1 2 3 4 2 . . 1 . . . . . . 6 1 7 1 6 8 2 . . Fabricators 4 | . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 7 | . . . . . . . . . . 1 . 2 . . . . . 1 1 . 1 1 . . . Total Hacks 173 | . 4 1 7 7 6 11 4 . . 5 . 6 . 1 14 . 20 9 24 2 15 34 3 . . Successful 99 | . 1 1 5 5 3 3 1 . . . . 5 . 1 14 . 9 5 13 1 8 24 . . . Failed 74 | . 3 . 2 2 3 8 3 . . 5 . 1 . . . . 11 4 11 1 7 10 3 . . Catastrophic 12 | . . . . . 3 . . . . 2 . 1 . . . . 2 1 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 4 . 7 5 5 11 4 . . 1 . 1 . . . . 13 2 13 2 8 23 2 . . Terminals 128 | . 2 . 6 7 5 11 4 . . 3 . . . . . . 18 3 20 2 12 32 3 . . Fabricators 8 | . . . . . . . . . . . . 2 . . . . 2 4 . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 11 | . . . . . . . . . . 2 . 2 . . . . . 2 2 . 1 2 . . . Terminal Hacks 51 | . . 1 2 2 1 1 . . . . . . . 1 14 . 5 1 10 1 2 10 . . . Record 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 5 . . . 1 . . 1 . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Level Access Points 5 | . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . 1 . . . Branch Access Points 4 | . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Locate Traps 5 | . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Zone Layout 9 | . . . 1 2 . . . . . . . . . . . . 1 . 3 . 1 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Network Status 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Scan Component 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . . Seal Access 4 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . . Unauthorized Hacks 38 | . 1 . 3 3 2 2 1 . . . . 1 . . . . 4 2 2 . 4 13 . . . Terminals 33 | . . . 2 3 1 2 1 . . . . . . . . . 4 1 2 . 4 13 . . . Track 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Assimilate 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Botnet 17 | . . . 1 2 1 2 1 . . . . . . . . . 3 1 2 . 1 3 . . . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Operators 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 2 . . 1 2 4 2 . . 2 . 3 . . . . 7 4 9 1 6 8 2 . . Full Trace Events 4 | . 1 . . . . . 1 . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 114 | . . . . 10 . . . . . . 18 . . . 1 . . . . . 2 2 50 31 . Largest Group 18 | . . . . 10 . . . . . . 18 . . . 1 . . . . . 1 2 10 11 . Highest-Rated Group 656 | . . . . 88 . . . . . . 656 . . . 65 . . . . . 45 36 133 157 . Highest-Rated Ally 69 | . . . . 16 . . . . . . 50 . . . 65 . . . . . 45 26 15 69 . Total Orders 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . STAY 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 478 | . . . . 57 . . . . . . 225 . . . . . . . . . . . 120 76 . Total Damage 9758 | . . . . 547 . . . . . . 5109 . . . . . . . . . . . 2390 1712 . Kills 34 | . . . . 8 . . . . . . 6 . . . . . . . . . . . 13 7 . Allies Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . . . 1 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5481 | 4 60 44 59 346 146 111 74 237 22 67 176 151 95 281 542 171 248 229 267 60 513 362 474 706 36 Spaces Moved 12325 | 1 113 69 102 344 255 286 255 535 83 191 342 407 306 481 1115 332 514 721 918 184 1551 1003 1193 939 85 Core 466 | 1 113 69 102 181 . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Legs 2442 | . . . . . . . . . . . . . . . . . . . . . . 225 1193 939 85 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9416 | . . . . 162 255 286 255 535 83 191 342 407 306 481 1115 332 514 721 918 184 1551 778 . . . Fastest Speed 15 | 50 50 50 50 32 32 26 26 26 26 26 23 26 26 26 21 26 19 17 17 17 15 19 30 30 30 Average Speed 25 | 50 50 50 50 49 33 28 26 26 26 26 25 26 26 26 26 26 22 18 19 17 17 21 30 30 30 Slowest Speed 160 | 50 50 50 50 160 35 32 26 26 26 26 26 26 26 26 100 26 94 19 20 17 95 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . 1 2 1 2 . . . 1 . 1 1 . . 5 9 5 . 5 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 38 | 2 34 24 15 84 30 11 6 70 13 4 90 15 42 68 82 59 17 25 77 6 91 69 37 30 7 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 17 | . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 7 | . . 1 . . . . . 1 . . . . 1 1 . 3 . . . . . . . . . Spaces Dug 172 | . . . . . 6 3 1 3 . 1 . 7 4 . 59 . 10 10 6 3 10 8 36 5 . Terrain Destroyed 391 | . . . . 30 6 3 1 20 . 1 . 7 4 . 198 . 10 10 6 3 10 10 42 25 5 Melee 75 | . . . . . 6 3 1 1 . 1 . 7 4 . 3 . 10 10 6 3 10 5 . 5 . Projectile 69 | . . . . . . . . . . . . . . . 5 . . . . . . 5 42 12 5 AOE 247 | . . . . 30 . . . 19 . . . . . . 190 . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total 14236 | 6 116 78 109 476 290 303 258 616 82 202 421 436 312 636 1329 415 623 790 967 201 1756 1126 1299 1295 94 Wait 1194 | . . 2 4 67 14 . . 71 . . 67 21 . 149 155 84 76 52 17 15 151 55 44 146 4 Move 12235 | . 112 68 101 343 252 281 252 530 82 191 341 404 305 478 1112 331 513 710 899 173 1550 993 1192 938 84 Hop 32 | . . . . . 1 2 1 2 . . . 1 . 1 1 . . 5 9 5 . 4 . . . Pick Up 69 | . 2 2 1 2 3 3 1 . . 2 1 . . 1 3 . 4 1 8 2 8 8 1 15 1 Fast Attach 100 | . . . . 3 4 4 1 1 . 1 3 2 2 1 9 . 7 5 4 . 7 15 13 17 1 Attach 44 | . . . 2 3 4 3 1 . . 1 . . . 1 1 . 3 . . 2 7 5 1 9 1 Detach 36 | 2 . . . 2 1 1 . . . 1 . . . 1 1 . 1 1 . . 3 6 6 9 1 Swap 20 | . . 1 . 4 1 . 1 2 . . . . . 1 . . . . 1 . 1 1 1 6 . Drop 136 | 4 2 3 . 5 . 2 . 1 . 2 3 . 1 3 20 . 7 3 9 . 10 18 12 30 1 Fire 70 | . . 1 . 7 . . . 6 . . . . . . 16 . . . . . . 5 21 13 1 Melee 264 | . . . . 17 10 7 1 3 . 4 6 8 4 . 9 . 12 13 20 4 19 16 4 107 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . 3 . . . . . . . . . . 2 . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 10) 65 | -10/Materials | Entered Mines 68 | -10/Mines | Met a Derelict shopkeep closing up shop 101 | -10/Mines | Discovered new exit (range 11) 109 | -10/Mines | Entered Materials 109 | -9/Materials | Evolved 2 slots: Propulsion x2 125 | -9/Materials | Identified exit to Materials 164 | -9/Materials | Discovered new exit (range 5) 168 | -9/Materials | Entered Storage 181 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 506 | -9/Storage | Core integrity fell below 50% 509 | -9/Storage | Discovered exit to Materials (range 15) 514 | -9/Storage | Entered Materials 514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -8/Materials | Lost 3 parts (2n1w) 620 | -8/Materials | Identified exit to Factory 660 | -8/Materials | Entered Factory 660 | -7/Factory | Evolved 2 slots: Utility x2 710 | -7/Factory | Identified exit to Lower Caves 770 | -7/Factory | Discovered new exit (range 3) 771 | -7/Factory | Identified exit to Factory 771 | -7/Factory | Entered another Factory area 771 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 805 | -6/Factory | Spotted B-75 Beast 840 | -6/Factory | Discovered new exit (range 12) 842 | -6/Factory | Identified exit to Lower Caves 845 | -6/Factory | Entered Lower Caves 856 | -6/Lower Caves | Learned location of Extension (-5) 858 | -6/Lower Caves | Spotted B-75 Beast 886 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 949 | -6/Lower Caves | Encountered a Warlord checkpoint 1017 | -6/Lower Caves | Build established: Scout 1080 | -6/Lower Caves | Discovered new exit (range 4) 1080 | -6/Lower Caves | Identified exit to Lower Caves 1082 | -6/Lower Caves | Entered another Lower Caves area 1103 | -6/Lower Caves | Discovered new exit (range 5) 1104 | -6/Lower Caves | Identified exit to Factory 1104 | -6/Lower Caves | Entered Factory 1104 | -5/Factory | Evolved 2 slots: Utility x2 1120 | -5/Factory | Garrison activated, responded to threat 1171 | -5/Factory | Manually triggered Chute Trap 1171 | -5/Factory | Sucked down chute 1171 | -5/Factory | Entered Waste 1173 | -5/Waste | Found Prototype Slashing Weapon 1177 | -5/Waste | Spotted C-40 Crusher 1183 | -5/Waste | Spotted C-40 Crusher 1184 | -5/Waste | Spotted C-40 Crusher 1187 | -5/Waste | Spotted C-40 Crusher 1187 | -5/Waste | Spotted C-40 Crusher 1193 | -5/Waste | Spotted C-40 Crusher 1200 | -5/Waste | Discovered new exit (range 14) 1229 | -5/Waste | Warlord forces began an assault 1243 | -5/Waste | Allies destroyed C-40 Crusher 1254 | -5/Waste | Allies destroyed C-40 Crusher 1261 | -5/Waste | Allies destroyed C-40 Crusher 1270 | -5/Waste | Allies destroyed C-40 Crusher 1293 | -5/Waste | Allies destroyed C-40 Crusher 1300 | -5/Waste | Allies destroyed C-40 Crusher 1347 | -5/Waste | Identified exit to Factory 1347 | -5/Waste | Entered Factory 1416 | -5/Factory | Repaired Hrd. Medium Armor Plating 1496 | -5/Factory | Discovered new exit (range 10) 1498 | -5/Factory | Identified exit to Upper Caves 1498 | -5/Factory | Entered Upper Caves 1566 | -5/Upper Caves | Found Alien Artifact 1566 | -5/Upper Caves | Identified Core Expander 1566 | -5/Upper Caves | Installed Core Expander, added new Power slot 1591 | -5/Upper Caves | Discovered new exit (range 5) 1593 | -5/Upper Caves | Identified exit to Upper Caves 1593 | -5/Upper Caves | Entered another Upper Caves area 1595 | -5/Upper Caves | Discovered new exit (range 7) 1873 | -5/Upper Caves | Discovered new exit (range 5) 1874 | -5/Upper Caves | Identified exit to Warlord 1874 | -5/Upper Caves | Entered Warlord 1880 | -5/Warlord | Discovered new exit (range 16) 1898 | -5/Warlord | Found Prototype Special Weapon 1961 | -5/Warlord | Learned Testing emergency access door positions 1961 | -5/Warlord | Learned 4 Research zone layouts 1961 | -5/Warlord | Learned 4 Access zone layouts 1961 | -5/Warlord | Learned 4 Command zone layouts 1962 | -5/Warlord | Learned Factory fabricator intel 1962 | -5/Warlord | Learned Armory fabricator intel 1962 | -5/Warlord | Learned Armory repair station intel 1962 | -5/Warlord | Learned Research repair station intel 1962 | -5/Warlord | Learned Research recycling unit intel 2008 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 2020 | -5/Warlord | Met Warlord 2038 | -5/Warlord | Found Prototype Device 2038 | -5/Warlord | Identified Thermal Barrier 2045 | -5/Warlord | Warlord's base attacked by MAIN.C 2048 | -5/Warlord | Found Prototype Hackware 2121 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 2126 | -5/Warlord | Found RU-N14's Throwing Claymores v3 2224 | -5/Warlord | Destroyed 11 combat bots 2249 | -5/Warlord | Found RU-N14's Throwing Claymores v3 2290 | -5/Warlord | Warlord forces counterattacked 2318 | -5/Warlord | Destroyed 8 combat bots 2351 | -5/Warlord | Spotted Executioner 2415 | -5/Warlord | Identified exit to Proximity Caves 2416 | -5/Warlord | Entered Proximity Caves 2471 | -4/Proximity Caves | Learned location of 2 exits from Research 2586 | -4/Proximity Caves | Discovered new exit (range 5) 2586 | -4/Proximity Caves | Identified exit to Factory 2587 | -4/Proximity Caves | Entered Factory 2587 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2588 | -4/Factory | Identified exit to Upper Caves 2589 | -4/Factory | Loaded intel: 6 fabricator locations 2629 | -4/Factory | Spotted B-86 Titan 2662 | -4/Factory | Identified System Mapper 2752 | -4/Factory | Identified exit to Research 2835 | -4/Factory | Entered Research 2835 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2836 | -3/Research | Identified exit to Armory 2837 | -3/Research | Identified exit to Research 2839 | -3/Research | Loaded intel: 4 repair station locations 2840 | -3/Research | Loaded intel: 4 recycling unit locations 2961 | -3/Research | Build established: Hacker-Scout 2986 | -3/Research | Identified exit to Testing 3001 | -3/Research | Found Antimissile System 3051 | -3/Research | Spotted B-86 Titan 3064 | -3/Research | Entered Testing 3134 | -3/Testing | Spotted Striker 3331 | -3/Testing | Entered Research 3331 | -2/Research | Warlord forces began assault on 0b10 3331 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -2/Research | Discovered new exit (range 8) 3368 | -2/Research | Identified exit to Quarantine 3391 | -2/Research | Entered Quarantine 3441 | -2/Quarantine | Cryocooling Duct disabled 3456 | -2/Quarantine | Ambient heat levels rising (+20) 3456 | -2/Quarantine | Non-combat units ordered to evacuate 3474 | -2/Quarantine | Found Alien Energy Cannon 3547 | -2/Quarantine | Found Alien Slashing Weapon 3547 | -2/Quarantine | Identified Sigix Broadsword 3566 | -2/Quarantine | Found Alien Artifact 3569 | -2/Quarantine | Identified Subatomic Replicator 3629 | -2/Quarantine | Build established: Hacker-Ninja 3670 | -2/Quarantine | Crushed by falling debris 3688 | -2/Quarantine | Discovered new exit (range 11) 3718 | -2/Quarantine | Found Alien Impact Weapon 3749 | -2/Quarantine | Found Alien Artifact 3749 | -2/Quarantine | Identified Core Reset Matrix 3749 | -2/Quarantine | Identified Core Cannon 3749 | -2/Quarantine | Identified Core Stripper 3749 | -2/Quarantine | Used Core Reset Matrix 3753 | -2/Quarantine | Detected hypermatrix surge 3753 | -2/Quarantine | Sensed 6 artifacts in vicinity 3802 | -2/Quarantine | Spotted Fortress 3815 | -2/Quarantine | Discovered new exit (range 5) 3816 | -2/Quarantine | Identified exit to Section 7 3904 | -2/Quarantine | Entered Section 7 3905 | -2/Section 7 | Sensed 22 artifacts in vicinity 3962 | -2/Section 7 | Identified exit to Access 4032 | -2/Section 7 | Spotted Executioner 4032 | -2/Section 7 | Spotted Executioner 4045 | -2/Section 7 | Build established: Alien-Ninja 4046 | -2/Section 7 | Found Transdimensional Reconstructor 4048 | -2/Section 7 | Found Transdimensional Reconstructor 4061 | -2/Section 7 | Spotted B-99 Colossus 4073 | -2/Section 7 | Found Integrated Reactor 4073 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4075 | -2/Section 7 | Found Integrated Reactor 4075 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4077 | -2/Section 7 | Found Integrated Reactor 4077 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4088 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Armor 4089 | -2/Section 7 | Found LRC Armor 4089 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 4091 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 4096 | -2/Section 7 | Found LRC Matter Compressor 4096 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 4098 | -2/Section 7 | Found LRC Energy Well 4098 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 4154 | -2/Section 7 | Search patrols dispatched 4170 | -2/Section 7 | Integrated with Sigix Exoskeleton 4185 | -2/Section 7 | Warped through subspace 4214 | -2/Section 7 | Spotted Alpha 7 4215 | -2/Section 7 | Spotted Alpha 7 4225 | -2/Section 7 | Found Integrated Reactor 4225 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4266 | -2/Section 7 | Entered Access 4266 | -1/Access | Evolved 2 slots: Utility x2 4271 | -1/Access | Emitted hypermatrix ping 4276 | -1/Access | Assembled emerged from beneath the floor 4308 | -1/Access | Spotted B-99 Colossus 4435 | -1/Access | Assembled emerged from beneath the floor 4499 | -1/Access | Build established: Alien-Sigix 4548 | -1/Access | Assembled emerged from beneath the floor 4549 | -1/Access | Garrison activated, responded to threat 4557 | -1/Access | Assembled emerged from beneath the floor 4607 | -1/Access | Assembled emerged from beneath the floor 4622 | -1/Access | Spotted B-99 Colossus 4639 | -1/Access | Assembled emerged from beneath the floor 4647 | -1/Access | Assembled emerged from beneath the floor 4719 | -1/Access | Discovered new exit (range 17) 4740 | -1/Access | Entered Command 4745 | -1/Command | Emitted hypermatrix ping 4749 | -1/Command | Assembled emerged from beneath the floor 4750 | -1/Command | Assembled emerged from beneath the floor 4771 | -1/Command | Assembled emerged from beneath the floor 4860 | -1/Command | Spotted M Guard 4860 | -1/Command | Spotted M Guard 4861 | -1/Command | Spotted Combat Programmer 4873 | -1/Command | Spotted Combat Programmer 4876 | -1/Command | Destroyed Combat Programmer 4886 | -1/Command | Assembled emerged from beneath the floor 4888 | -1/Command | Destroyed Combat Programmer 4917 | -1/Command | Destroyed M Guard 4960 | -1/Command | All MAIN.C guards destroyed 4961 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4967 | -1/Command | High security lockdown imminent 4988 | -1/Command | Found Prototype Device 4988 | -1/Command | Identified Thermal Barrier 5008 | -1/Command | Found Prototype Device 5008 | -1/Command | Identified AEGIS Remote Shield 5011 | -1/Command | Found Prototype Reactor 5011 | -1/Command | Identified Zero-point Reactor 5036 | -1/Command | Met MAIN.C 5038 | -1/Command | 0b10 Conduit disabled 5047 | -1/Command | High security lockdown engaged 5090 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5090 | -1/Command | Destroyed MAIN.C Shell 5090 | -1/Command | Spotted M Shell/Def 5090 | -1/Command | Spotted M Shell/Atk 5090 | -1/Command | Spotted M Shell/Def 5090 | -1/Command | Spotted M Shell/Atk 5090 | -1/Command | Spotted M Shell/Atk 5090 | -1/Command | Spotted M Shell/Def 5090 | -1/Command | Spotted M Shell/Atk 5090 | -1/Command | Spotted M Shell/Def 5091 | -1/Command | MAIN.C activated Command garrisons 5138 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5168 | -1/Command | Destroyed MAIN.C 5170 | -1/Command | Discovered new exit (range 53) 5170 | -1/Command | Discovered new exit (range 160) 5170 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5235 | -1/Command | Found Exp. System Purifier 5293 | -1/Command | Destroyed M Shell/Atk 5295 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5312 | -1/Command | Destroyed M Shell/Atk 5323 | -1/Command | Destroyed M Shell/Def 5350 | -1/Command | Found Exp. Weapon Cycler 5357 | -1/Command | Found Perforator 5380 | -1/Command | Found Exp. Targeting Computer 5442 | -1/Command | Warped through subspace to slip node 5442 | -1/Command | Discovered new exit (range 5) 5443 | -1/Command | Core integrity fell below 50% 5446 | -1/Command | Entered Access_0 5447 | -1/Access_0 | Sensed 4 artifacts in vicinity 5447 | -1/Access_0 | Met Architect 5476 | -1/Access_0 | Destroyed Architect 5477 | -1/Access_0 | Architect triggered a singularity event 5477 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5478 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5478 | -1/Access_0 | Warped through subspace to slip node 5478 | -1/Access_0 | Discovered new exit (range 8) 5482 | *** | Escaped singularity! Last Messages --------------- 05449_ Penetrated by Quantum Shear. 05451_ Quantum Shear penetrates Wall. 05454_ Penetrated by Quantum Shear. 05462_ Dropped Sigix Broadsword. 05463_ Acquired Sigix Broadsword. 05474_ Quantum Shear penetrates Wall. 05476_ Beam penetrates Architect. 05476_ Architect: "If I can't win, no one wins!" 05476_ Architect destroyed. 05476_ Beam penetrates Wall. 05477_ A0_COM: Initiating irreversible singularity event. Goodbye. 05477_ Acquired data core, extracted unknown sensor trigger ID. 05478_ A0_COM: 10. 05478_ Acquired Hpw. Transdimensional Reconstructor. 05478_ Warped through subspace, drawn to slip node. 05478_ EXIT=FOUND 05479_ A0_COM: 9. 05480_ A0_COM: 8. 05481_ A0_COM: 7. 05482_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Energy Generation 118 Energy Capacity 1140 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 EM Shielding 4 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 69 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Sigix Broadsword Subatomic Replicator Core Reset Matrix Integrated Reactor LRC Armor LRC Matter Compressor LRC Energy Well Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Core Stripper Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionCombatDetector Manual? 0 Play Time 01:50:34 Cumulative 760.9 hours Start 2022.07.27 @ 18:08:00 End 2022.07.27 @ 20:22:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 329 Adventurer 1 Explorer 0 Win Type 6 Total 86 Types 24/9/14/3/2/1/31/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6beb572-627c-461b-abf2-45382a5c6aaa