Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 19:01:30

Player: Oldman Pu

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (205)     1025
Value Destroyed (7294)     7294
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1686)               1686
              TOTAL SCORE: 15665

 Bonus
-------
High Alert Combat Kills    401
Follower Combat Kills      685
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     118/300
Energy                     38/500
System Corruption          17%
Temperature                Cool (13)
Movement                   Core (200) Ox3
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Coolant Injector
  Improved Energy Well
  Advanced Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON (3) -------
           Dispersion Rifle
>          --- INVENTORY (5) ----
     Heavy Treads
           Dispersion Rifle
           Bore Cannon
  Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Energy Well
  High-capacity Matter Pod
       Improved Targeting Computer
       Improved Powered Armor
                Focal Shield
>               --- WEAPON -----------
       Improved Assault Rifle
       Advanced Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
          Heavy Treads
       Improved Cooling System
                Coolant Injector
        Compact Matter Pod
       Advanced Targeting Computer
                Core Shielding
       Hardened Medium Armor Plating
       Improved Field Recycling Unit
                Minigun
                Barrage Gun
                Gauss Rifle
          Heavy Battle Rifle
       Advanced Assault Cannon
                Slug Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Bore Cannon
       Improved Grenade Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   .   2   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   1   .   1   1   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             187  | 6   18  .   23  2   30  10  27  16  2   8   3   4   11  26  1   
  Power                    26   | 1   1   .   4   .   3   2   3   6   .   2   .   1   1   2   .   
    Engine                 21   | 1   1   .   4   .   3   2   3   4   .   1   .   1   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               30   | 2   5   .   2   2   5   2   4   1   .   1   .   1   1   3   1   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  25   | 2   5   .   2   2   5   2   4   1   .   1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  74   | 1   7   .   10  .   9   3   12  9   2   3   2   1   7   8   .   
    Device                 24   | .   .   .   4   .   1   2   3   3   1   1   2   1   3   3   .   
    Storage                13   | 1   3   .   2   .   2   .   .   2   .   .   .   .   2   1   .   
    Processor              5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   4   .   4   .   5   1   8   4   1   2   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   5   .   7   .   13  3   8   .   .   2   1   1   2   13  .   
    Energy Gun             4    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   3   .   6   .   11  3   4   .   .   1   .   .   1   4   .   
    Ballistic Cannon       18   | .   .   .   1   .   2   .   4   .   .   1   1   1   1   7   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   
Parts Lost                 64   | .   2   .   3   .   9   1   4   2   2   4   .   2   2   25  8   
  Power                    6    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   1   
  Propulsion               12   | .   .   .   .   .   2   .   2   1   .   .   .   1   .   4   2   
  Utility                  26   | .   .   .   1   .   2   1   2   1   2   2   .   1   2   9   3   
  Weapon                   20   | .   1   .   2   .   5   .   .   .   .   1   .   .   .   9   2   
  Highest Loss Streak      9    | .   1   .   3   .   4   1   3   2   2   2   .   2   1   9   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   97  100 99  100 89  89  91  91  92  92  93  92  87  63  58  
  Engine                   8    | .   13  14  11  11  8   9   7   12  13  11  6   8   5   3   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   1   6   3   4   1   .   
  Wheel                    12   | .   27  28  22  22  13  9   15  12  13  12  13  10  11  1   .   
  Device                   11   | .   .   .   10  11  8   8   7   10  11  14  20  19  20  15  15  
  Storage                  15   | .   14  14  22  22  18  18  15  14  13  13  13  13  13  11  10  
  Processor                5    | .   .   .   .   .   9   9   7   6   6   6   6   6   5   4   11  
  Protection               8    | .   12  14  11  11  8   9   14  12  13  11  6   6   5   1   .   
  Ballistic Gun            11   | .   21  28  19  22  18  17  10  6   6   2   6   6   5   1   4   
  Ballistic Cannon         8    | .   .   .   2   .   4   9   11  13  13  17  13  13  11  12  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 13  89  89  101 63  84  73  79  98  104 103 95  95  100 111 93  
  Greatest Support         56   | 26  26  24  24  24  28  28  40  40  40  40  40  40  56  56  23  
  Greatest Overweight (x)  36   | .   7   3   4   2   6   2   2   3   2   2   2   3   1   36  20  
  Average Overweight (x)   2    | .   1   3   2   2   2   2   1   1   2   2   2   2   1   6   3   
Largest Inventory Capacity 25   | 8   25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   17  25  21  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             24   | 1   18  18  24  20  20  20  20  20  18  17  20  20  20  20  5   
  Average Carried          16   | .   12  18  20  19  18  19  19  19  16  15  19  19  19  8   5   
  Final Capacity           25   | 8   25  25  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | .   18  18  20  20  20  20  20  18  17  16  20  20  20  5   5   

 Class Distribution 
--------------------
 38% | Tank
 28% | Mutant
 26% | Gunner
  3% | Commander-Gunner
  3% | Derelict-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Gunner | -8/Materials
        Gunner | -8/Storage
          Tank | -7/Factory
          Tank | -6/Factory
          Tank | -6/Lower Caves
          Tank | -6/Lower Caves
          Tank | -6/Zion
 Derelict-Tank | -5/Proximity Caves
          Tank | -5/Factory
        Gunner | -5/Upper Caves
        Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Matter Collected           7928 | 247  509  .    1004 74   1334 700  1151 985  195  414  20   194  445  544  112  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7207 | .    561  .    1442 154  1274 850  1004 679  123  229  .    127  172  455  137  
  Parts                    373  | .    28   .    99   5    89   29   49   28   1    8    .    9    5    13   10   
Haulers Intercepted        21   | .    2    .    5    .    4    5    3    1    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    .    .    .    .    .    .    1    8    4    21   .    13   7    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Combat Hostiles Destroyed  164  | .   8   .   31  3   32  14  21  15  4   6   .   5   3   16  6   
  Guns                     86   | .   8   .   25  3   21  6   7   6   .   1   .   1   1   2   5   
  Cannons                  77   | .   .   .   6   .   11  8   14  9   4   5   .   4   2   13  1   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          15   | .   3   .   3   .   2   1   5   .   .   .   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Hauler                   21   | .   2   .   5   .   4   5   3   1   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   .   4   .   4   1   1   1   .   .   .   .   .   .   .   
  Swarmer                  38   | .   .   .   6   .   10  .   3   3   .   .   .   3   .   7   6   
  Grunt                    73   | .   8   .   15  3   13  7   9   9   3   4   .   .   .   2   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Sentry                   28   | .   .   .   9   .   8   6   2   1   .   .   .   .   .   2   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   .   .   2   .   2   3   2   .   
  Programmer               6    | .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   4   .   7   3   6   3   7   7   3   3   .   3   2   4   3   
  Combat Bots Only         7    | .   2   .   7   3   6   3   6   5   3   3   .   3   2   4   3   
Max Kills in Single Turn   3    | .   1   .   2   1   2   2   2   2   1   1   .   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Hostile Shots Fired        1291  | .    57   .    181  15   148  52   151  126  16   88   .    42   77   257  81   
  Missed                   378   | .    10   .    66   7    33   18   53   42   .    28   .    14   15   72   20   
Damage Taken               14392 | .    647  .    1340 122  1822 692  1442 1382 322  1042 .    365  757  3527 932  
  Core                     1925  | .    131  .    161  10   154  64   194  149  .    29   .    27   72   586  348  
  Absorbed by Shields      168   | .    .    .    .    .    .    .    .    .    .    .    .    137  31   .    .    
  Redirected to Shielding  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Ignored by Resistances   398   | .    .    .    .    .    .    .    .    .    .    .    .    .    213  185  .    
  Regen/Repaired (Parts)   423   | .    82   .    29   .    56   163  93   .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    47   .    57   .    60   72   .    .    .    .    75   .    .    .    
Volleys Fired              605   | .    53   .    131  9    116  50   68   45   14   22   .    10   18   59   10   
  Largest                  3     | .    2    .    2    2    3    3    3    3    3    3    .    3    3    3    3    
  Hottest                  169   | .    70   .    58   46   92   92   119  119  119  149  .    128  124  154  169  
Shots Fired                1484  | .    103  .    262  18   270  150  204  135  42   66   .    30   54   128  22   
  Gun                      942   | .    103  .    222  18   218  100  128  45   14   14   .    10   18   34   18   
  Cannon                   530   | .    .    .    40   .    52   50   76   90   28   52   .    20   36   82   4    
  Launcher                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1413  | .    53   .    262  18   270  150  204  135  42   66   .    30   54   116  13   
  Thermal                  59    | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Explosive                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    14   .    19   14   13   18   15   11   23   4    .    5    8    16   2    
  Robot Miss Streak        9     | .    7    .    7    1    5    3    5    7    1    6    .    2    6    3    9    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    1    .    1    1    3    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           910   | .    71   .    166  13   177  94   121  79   32   34   .    18   30   69   6    
  Core Hits                364   | .    26   .    65   7    64   35   49   34   11   13   .    9    12   33   6    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    1    .    1    1    .    .    .    .    .    1    .    1    1    
  Critical Strikes         30    | .    3    .    1    .    8    4    1    4    2    .    .    1    .    5    1    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    .    .    1    .    1    1    .    1    .    .    .    1    .    1    1    
    Blast                  20    | .    .    .    .    .    7    3    1    3    2    .    .    .    .    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18709 | .    893  .    2254 174  4180 1932 2492 1993 748  791  .    362  535  2133 222  
  Guns                     8576  | .    883  .    1724 174  1942 967  1301 502  166  126  .    92   143  361  195  
  Cannons                  9586  | .    .    .    486  .    2204 965  1191 1491 582  665  .    270  392  1313 27   
  Explosions               459   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    459  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  88    | .    10   .    44   .    34   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17733 | .    535  .    2210 174  4146 1932 2492 1993 748  791  .    362  535  1674 141  
  Thermal                  429   | .    348  .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Explosive                459   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    459  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    17   17   
  Average Corruption       10    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    16   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    .    .    .    .    37   .    .    .    .    .    .    128  5    
    Message Errors         30    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    26   .    
    Matter Fused           38    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    30   .    
    Heat Flow Errors       27    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    15   .    
    Energy Discharges      21    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    18   1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    19   2    
    Data Loss (major)      15    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    11   .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            236   | .    .    .    .    .    200  1    .    9    3    .    .    4    5    14   .    
  Projectiles              236   | .    .    .    .    .    200  1    .    9    3    .    .    4    5    14   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 67    | .    .    .    8    .    7    .    8    16   .    7    .    4    5    12   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    .    .    5    .    7    .    7    12   .    6    .    3    5    12   .    
  Secondary                10    | .    .    .    3    .    .    .    1    4    .    1    .    1    .    .    .    
Self-Inflicted Damage      43    | .    5    .    21   .    17   .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        268   | .    268  .    73   .    16   198  251  22   54   34   .    12   .    217  21   
  Average Temperature      59    | .    81   .    19   .    8    43   66   7    21   16   .    7    .    84   13   
  Received Heat Transfer   3636  | .    354  .    564  63   666  270  474  327  153  244  .    26   .    450  45   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1227  | .    1116 .    .    .    .    .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Peak Influence             973  | .   164 .   438 170 587 973 456 343 .   .   .   .   198 .   .   
  Initial                  403  | .   .   .   .   170 .   239 403 192 .   .   .   .   .   .   .   
  Average                  274  | .   41  .   227 54  293 677 354 212 .   .   .   .   50  .   .   
Maximum Alert Level        3    | .   .   .   2   .   2   3   2   1   .   .   .   .   .   .   .   
  Low Security (%)         44   | 100 100 100 40  100 38  .   9   47  .   .   .   .   100 .   .   
  Level 1                  29   | .   .   .   56  .   27  16  49  52  .   .   .   .   .   .   .   
  Level 2                  18   | .   .   .   3   .   34  27  40  .   .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   .   55  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   3   .   4   3   9   4   .   .   .   .   2   .   .   
  Investigation            6    | .   .   .   2   .   1   1   1   .   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   4   1   .   .   .   .   1   .   .   
  Reinforcement            14   | .   2   .   1   .   3   1   4   3   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Distress Signals           5    | .   .   .   1   .   2   1   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   14  .   40  3   47  41  29  18  4   6   .   12  5   15  7   
  Peak Tracking Total      6    | .   4   .   5   3   5   6   5   5   4   3   .   4   2   5   5   
  Tactical Retreats        9    | .   .   .   .   .   5   3   .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Traps Triggered            10   | .   1   .   1   .   2   3   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Machines Disabled          9    | .   .   .   .   .   1   1   2   .   .   .   .   .   4   1   .   
  Max in Single Turn       4    | .   .   .   .   .   1   1   1   .   .   .   .   .   4   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Machines Accessed          56   | .   7   .   9   1   12  7   18  .   .   .   .   .   1   1   .   
  Terminals                27   | .   4   .   4   .   7   5   7   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Repair Stations          10   | .   1   .   2   .   2   1   4   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   .   1   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                136  | .   18  .   20  1   30  16  46  .   .   .   .   .   4   1   .   
  Successful               89   | .   12  .   17  1   20  11  24  .   .   .   .   .   3   1   .   
  Failed                   47   | .   6   .   3   .   10  5   22  .   .   .   .   .   1   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Terminals                46   | .   8   .   5   .   12  10  11  .   .   .   .   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   
  Repair Stations          37   | .   8   .   5   .   7   5   12  .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   2   .   1   1   6   .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   8   .   8   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   3   .   4   1   5   5   5   .   .   .   .   .   .   1   .   
  Record                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   1   .   2   .   4   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
Repair Station Hacks       25   | .   7   .   3   .   5   5   5   .   .   .   .   .   .   .   .   
  Scan Component           15   | .   4   .   2   .   3   3   3   .   .   .   .   .   .   .   .   
  Repair                   10   | .   3   .   1   .   2   2   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   .   1   1   2   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   2   .   1   1   2   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   8   .   8   .   6   .   .   .   .   .   .   .   .   
  Insert Component         11   | .   .   .   4   .   4   .   3   .   .   .   .   .   .   .   .   
  Analyze                  11   | .   .   .   4   .   4   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   .   7   .   9   4   9   .   .   .   .   .   1   .   .   
  Full Trace Events        7    | .   2   .   2   .   .   1   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   3   .   4   .   3   .   .   .   13  .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   321  | .   .   .   .   .   .   .   131 .   .   .   .   .   190 .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   18  .   .   .   .   .   6   .   .   
Parts Repaired             10   | .   3   .   1   .   2   2   2   .   .   .   .   .   .   .   .   
  Time                     371  | .   102 .   32  .   76  104 57  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   4   .   4   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   3   .   4   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Total Allies               15   | .    .    .    .    .    .    10   .    .    .    .    4    .    1    .    .    
  Largest Group            10   | .    .    .    .    .    .    10   .    .    .    .    4    4    1    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  .    .    .    .    154  154  30   .    .    
  Highest-Rated Ally       39   | .    .    .    .    .    .    29   .    .    .    .    39   39   30   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               163  | .    .    .    .    .    .    139  .    .    .    .    .    24   .    .    .    
  Total Damage             2463 | .    .    .    .    .    .    1699 .    .    .    .    .    764  .    .    .    
  Kills                    27   | .    .    .    .    .    .    21   .    .    .    .    .    6    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   .   2   1   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Turns Passed               22106 | 43   1430 50   1911 1462 2112 1797 3369 943  372  636  1329 1150 913  4506 83   
Spaces Moved               11944 | 38   886  32   1008 713  1118 995  2571 603  248  442  1035 733  525  985  12   
  Core                     150   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    147  1    
  Treads                   245   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    234  11   
  Legs                     111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    
  Wheels                   11438 | 36   886  32   1008 713  1118 995  2571 603  248  442  1035 733  525  493  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   135  120  120  120  130  110  110  125  125  125  125  115  115  320  
  Average Speed            147   | 88   114  135  128  120  131  130  110  123  125  125  125  133  115  434  394  
  Slowest Speed            1850  | 100  195  135  150  120  180  130  120  145  125  125  125  145  115  1850 1050 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       57    | 3    90   11   78   102  95   92   54   11   44   57   88   89   6    91   3    
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    .    1    1    1    1    1    .    1    1    .    1    .    
Scrap Searched             15    | .    .    .    .    1    .    .    .    .    2    2    4    4    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          166   | .    .    .    .    .    17   2    10   14   2    13   .    5    45   48   10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               99    | .    .    .    .    .    17   2    10   14   2    13   .    5    7    19   10   
  AOE                      67    | .    .    .    .    .    .    .    .    .    .    .    .    .    38   29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Total                      15249 | 44   1196 39   1394 1302 1533 1414 2987 702  278  475  1073 882  797  1105 28   
  Wait                     2248  | .    213  8    179  571  209  330  281  20   14   .    29   133  223  33   5    
  Move                     11929 | 37   885  31   1007 712  1117 994  2570 602  247  441  1034 732  524  984  12   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138   | 1    19   .    25   3    31   13   17   8    1    3    4    1    10   2    .    
  Fast Attach              30    | 5    3    .    1    .    2    4    3    1    .    .    .    2    1    7    1    
  Attach                   64    | 1    2    .    5    .    16   1    7    5    2    5    .    .    3    17   .    
  Detach                   4     | .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    
  Swap                     93    | .    13   .    17   2    12   5    17   10   .    3    3    2    7    2    .    
  Drop                     133   | .    7    .    27   4    28   16   23   11   .    .    3    2    11   1    .    
  Fire                     605   | .    53   .    131  9    116  50   68   45   14   22   .    10   18   59   10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    44 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   301 | -10/Materials      | Discovered new exit (range 15)
   384 | -10/Materials      | Discovered new exit (range 3)
   446 | -10/Materials      | Repaired Lgt. Armor Plating
   480 | -10/Materials      | Repaired Arm. Wheel
   646 | -10/Materials      | Core integrity fell below 50%
   992 | -10/Materials      | Discovered new exit (range 12)
  1116 | -10/Materials      | Discovered new exit (range 16)
  1395 | -10/Materials      | Repaired Broken Arm. Wheel
  1474 | -10/Materials      | Entered Mines
  1487 | -10/Mines          | Discovered new exit (range 15)
  1524 | -10/Mines          | Entered Materials
  1524 | -9/Materials       | Evolved 2 slots: Utility x2
  1569 | -9/Materials       | Repaired Arm. Wheel
  1754 | -9/Materials       | Destroyed 7 combat bots
  1902 | -9/Materials       | Discovered new exit (range 7)
  2071 | -9/Materials       | Lost 3 parts (1u2w)
  2384 | -9/Materials       | Discovered new exit (range 6)
  2921 | -9/Materials       | Discovered new exit (range 11)
  3332 | -9/Materials       | Discovered new exit (range 15)
  3435 | -9/Materials       | Entered Mines
  3436 | -9/Mines           | Learned location of Storage (-8)
  3480 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3899 | -9/Mines           | Discovered new exit (range 9)
  4106 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4391 | -9/Mines           | Identified exit to Materials
  4897 | -9/Mines           | Entered Materials
  4897 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5072 | -8/Materials       | Lost 4 parts (1u3w)
  5354 | -8/Materials       | Build established: Gunner
  6195 | -8/Materials       | Repaired Broken Arm. Wheel
  6228 | -8/Materials       | Repaired Cooling System
  6277 | -8/Materials       | Discovered new exit (range 3)
  6450 | -8/Materials       | Discovered new exit (range 14)
  6506 | -8/Materials       | Discovered new exit (range 16)
  6871 | -8/Materials       | Discovered new exit (range 12)
  6879 | -8/Materials       | Discovered new exit (range 15)
  7009 | -8/Materials       | Entered Storage
  7371 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7554 | -8/Storage         | Repaired Arm. Huge Wheel
  7636 | -8/Storage         | Repaired Enh. Autogun
  7940 | -8/Storage         | Build established: Commander-Gunner
  8209 | -8/Storage         | First assault squad dispatched
  8310 | -8/Storage         | Lost 6 allies
  8340 | -8/Storage         | Discovered new exit (range 15)
  8552 | -8/Storage         | Build established: Gunner
  8806 | -8/Storage         | Entered Factory
  8806 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9113 | -7/Factory         | Build established: Tank
  9569 | -7/Factory         | Repaired Hvy. Ion Engine
 10187 | -7/Factory         | Fabricated Arm. Huge Wheel (x2)
 10196 | -7/Factory         | Lost 3 parts (2n1u)
 10370 | -7/Factory         | Fabricated Lgt. Angular Momentum Engine (x2)
 10802 | -7/Factory         | Discovered new exit (range 5)
 11226 | -7/Factory         | Repaired Arm. Wheel
 11843 | -7/Factory         | Discovered new exit (range 16)
 12175 | -7/Factory         | Entered another Factory area
 12175 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12832 | -6/Factory         | Discovered new exit (range 15)
 13118 | -6/Factory         | Entered Lower Caves
 13442 | -6/Lower Caves     | Discovered new exit (range 11)
 13443 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13490 | -6/Lower Caves     | Entered another Lower Caves area
 13692 | -6/Lower Caves     | Identified exit to Zion
 14086 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14126 | -6/Lower Caves     | Entered Zion
 14252 | -6/Zion            | Learned Factory stockpile data
 14489 | -6/Zion            | Found CR-A16's Pointy Stick
 15048 | -6/Zion            | Imprinted
 15051 | -6/Zion            | Declared Zion's savior
 15432 | -6/Zion            | Discovered new exit (range 9)
 15455 | -6/Zion            | Entered Proximity Caves
 15455 | -5/Proximity Caves | Accompanied by 4 allies
 15695 | -5/Proximity Caves | Build established: Derelict-Tank
 16052 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16147 | -5/Proximity Caves | Lost 3 allies
 16236 | -5/Proximity Caves | Learned location of Armory (-4)
 16410 | -5/Proximity Caves | Learned Factory terminal intel
 16422 | -5/Proximity Caves | Build established: Tank
 16541 | -5/Proximity Caves | Discovered new exit (range 11)
 16605 | -5/Proximity Caves | Entered Factory
 16605 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16606 | -5/Factory         | Identified exit to Upper Caves
 16608 | -5/Factory         | Loaded intel: 26 terminal locations
 16731 | -5/Factory         | Zion Resource Resupply teleported in
 17009 | -5/Factory         | Fabricated Imp. Powered Armor (x1)
 17489 | -5/Factory         | Discovered exit to Upper Caves (range 6)
 17518 | -5/Factory         | Entered Upper Caves
 17519 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17817 | -5/Upper Caves     | Spotted B-75 Beast
 17882 | -5/Upper Caves     | Destroyed B-75 Beast
 18080 | -5/Upper Caves     | Learned Factory emergency access door positions
 18528 | -5/Upper Caves     | Build established: Gunner
 18610 | -5/Upper Caves     | Lost 7 parts (1p3u3w)
 18871 | -5/Upper Caves     | Build established: Mutant
 18927 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 18939 | -5/Upper Caves     | System corruption reached 10%
 18963 | -5/Upper Caves     | Crushed by falling debris
 18963 | -5/Upper Caves     | Core integrity fell below 50%
 19001 | -5/Upper Caves     | Lost 9 parts (1p2n2u4w)
 19590 | -5/Upper Caves     | Build established: Gunner
 21355 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21443 | -5/Upper Caves     | Lost 4 parts (1p1u2w)
 21692 | -5/Upper Caves     | Build established: Mutant
 21995 | -5/Upper Caves     | Discovered new exit (range 5)
 22024 | -5/Upper Caves     | Entered another Upper Caves area
 22091 | -5/Upper Caves     | Core integrity fell below 20%
 22107 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
22057_ Acquired 21 matter.
22062_ System corrupted: Component data lost.
22064_ Acquired VTOL Module.
22065_ Acquired 27 matter.
22068_ Acquired 26 matter.
22078_ Acquired 13 matter.
22081_ System corrupted: IFF burst signal emitted.
22081_ Acquired 1 matter.
22084_ C-30 ARC bursts open, deploying its payload.
22084_ S-27 Virus unfolds itself. <x2>
22091_ Imp. Treads destroyed.
22093_ KE Penetrator destroyed.
22095_ Exp. Heat Sink destroyed.
22097_ System corrupted: Component data lost.
22097_ Hcp. Storage Unit destroyed.
22099_ VTOL Module destroyed.
22099_ Imp. Field Recycling Unit destroyed.
22102_ Critical hit (Burn: +37).
22106_ S-27 Virus destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????##?????????????????? |
| ?????????????????????????????? #?????????????????? |
| ?????????????????????????????? #?????????????????? |
| ?????????????????????????????# #?????????????????? |
| ?????????????????????????????# #?????????????????? |
| ?????????????????????????????# #?????????????????? |
| ?????????????????????????????# #?????????????????? |
| ???????????????????????????###"#?????????????????? |
| ???????????????"???????????#   ##????????????????? |
| ???????????????"" ?????????#    ##???????????????? |
| ??????????????"""   ?????###     ##??????????????? |
| ????????????# """     ####;;s     #??????????????? |
| ????????????#            @ s     ##??????????????? |
| ??????????                *%sg  ##???????????????? |
| ??????????           ########  ##????????????????? |
| ???????????     ## ?????????#  #?????????????????? |
| ??????????? ????????????????#    ????????????????? |
| ????????????????????????????# #   ???????????????? |
| ????????????????????????????###    ??????????????? |
| ???????????????????????????????     ?????????????? |
| ???????????????????????????????     %????????????? |
| ???????????????????????????????       ???????????? |
| ???????????????????????????????     ###??????????? |
| ???????????????????????????????    ##????????????? |
| ????????????????????????????????   #?????????????? |
| ????????????????????????????????    ?????????????? |
| ????????????????????????????????  ???????????????? |
| ???????????????????????????????? ????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Coolant Potential          65
Energy Generation          36
Energy Capacity            940
Matter Stores              650
Matter Capacity            650
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Core Shielding             20
Power Shielding            33
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
   Imp. Targeting Computer | -9/Materials | Scanalyzed
            Cooling System | -9/Materials | Scanalyzed
                Arm. Wheel | -9/Materials | Scanalyzed
   Adv. Targeting Computer | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
       Imp. Cooling System | -8/Materials | Scanalyzed
           Arm. Huge Wheel | -8/Materials | Scanalyzed
        Imp. Assault Rifle | -7/Factory   | Scanalyzed
       Adv. Assault Cannon | -7/Factory   | Scanalyzed
            Assault Cannon | -7/Factory   | Scanalyzed
       Imp. Thermal Shield | -6/Zion      | Archive
   Adv. Signal Interpreter | -6/Zion      | Archive
         Hvy. Phase Cannon | -6/Zion      | Archive
 Adv. Melee Analysis Suite | -6/Zion      | Archive
    Adv. Thermal Generator | -6/Zion      | Archive
               Energy Well | -6/Zion      | Archive
       Imp. Kinecellerator | -6/Zion      | Archive
          Hvy. Flak Cannon | -6/Zion      | Archive
        Imp. Arc Projector | -6/Zion      | Archive
            Thermal Shield | -6/Zion      | Archive
         Imp. System Guard | -6/Zion      | Archive
         Lgt. Fission Core | -6/Zion      | Archive
            Mni. Drone Bay | -6/Zion      | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -6/Zion | Archive
     G-47 Trooper | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive

 Fabricated
------------
              Arm. Huge Wheel | x2 | -7/Factory 
 Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded
           Imp. Powered Armor | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              DispersionForceCleaver
  Manual?         0
Play Time         03:14:03
  Cumulative      179.4 hours
  Start           2024.03.18 @ 13:35:19
  End             2024.03.18 @ 19:01:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           110
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          41
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb2e19e1-6a29-4b37-a12d-9291c824eb91