Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.04 @ 16:49:41 Player: Sardaukar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2399) 2399 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 7596 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine System Restoration Module Autogun Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Light Armor Plating Hacking Suite Bomb Drone Bay > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- High-capacity Storage Unit Improved Shield Generator Improved Shield Generator Assault Rifle Minigun Remote Datajack Powered Hammer Powered Hammer [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Powered Hammer Energy Gun Precision Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 75 | 6 7 10 6 . 10 3 18 9 3 3 Power 7 | 1 . 2 . . . 1 1 1 1 . Engine 3 | 1 . 2 . . . . . . . . Core 3 | . . . . . . 1 . 1 1 . Reactor 1 | . . . . . . . 1 . . . Propulsion 19 | 2 2 2 2 . 2 1 3 4 1 . Treads 12 | 2 2 2 2 . 2 1 1 . . . Leg 5 | . . . . . . . 2 3 . . Wheel 2 | . . . . . . . . 1 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 1 3 . 6 1 5 . 1 1 Device 11 | . 1 1 2 . 1 1 3 . 1 1 Storage 5 | 1 1 . 1 . 2 . . . . . Processor 2 | . . . . . 1 . 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 3 5 1 . 2 . 9 4 . 2 Energy Gun 11 | 1 2 2 . . 1 . . 4 . 1 Energy Cannon 3 | . . . 1 . 1 . . . . 1 Ballistic Gun 7 | 1 . 1 . . . . 5 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 4 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . . 1 . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 1 | . . . . . . . 1 . . . Parts Lost 31 | . . 5 . . . 3 9 3 2 9 Power 6 | . . 3 . . . 1 1 . . 1 Propulsion 10 | . . . . . . 1 5 1 1 2 Utility 8 | . . 1 . . . 1 2 1 1 2 Weapon 7 | . . 1 . . . . 1 1 . 4 Highest Loss Streak 9 | . . 2 . . . 2 2 2 2 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 99 98 37 57 70 71 56 52 63 49 Engine 3 | . 14 13 . . 6 3 . . . . Core 2 | . . . . . . 2 2 2 6 5 Treads 14 | . 28 28 23 28 22 22 7 . . . Leg 3 | . . . . . . . 3 6 13 11 Device 8 | . 3 13 2 14 12 12 4 7 11 6 Storage 7 | . 23 14 . . 5 7 7 7 6 5 Processor 2 | . . . . . 7 . 3 4 . . Hackware 3 | . . . . . 1 7 7 7 6 5 Protection 1 | . . . . . 4 6 . . . . Energy Gun 5 | . 13 8 . . 4 . . 11 13 11 Energy Cannon 2 | . . . 11 14 5 7 . . . . Ballistic Gun 3 | . 14 11 . . . . 2 . . . Launcher 1 | . . 8 . . . . . . . . Impact Weapon 3 | . . . . . . . 11 . . . Naked Turns 92 | . . 7 61 . . . . . . 24 Heaviest Build 218 | 14 35 32 218 26 63 76 72 50 52 52 Greatest Support 60 | 40 46 46 40 40 60 60 40 20 20 20 Greatest Overweight (x) 17 | 3 . . 5 . 1 1 15 16 2 17 Average Overweight (x) 1 | . . . . . . 1 4 3 2 1 Largest Inventory Capacity 35 | 8 15 15 35 5 20 20 20 20 20 20 Average Capacity 16 | 7 14 14 5 5 13 20 20 20 20 19 Most Carried 20 | 1 11 15 5 1 11 9 15 20 20 20 Average Carried 10 | . 5 12 3 1 6 7 10 17 19 19 Final Capacity 20 | 8 15 5 5 5 20 20 20 20 20 5 Final Carried 20 | 1 11 5 1 1 10 7 15 20 20 5 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Matter Collected 1302 | 199 197 201 . . 44 59 435 132 20 15 Remotely . | . . . . . . . . . . . Salvage Created 2144 | . 225 350 . . 334 267 529 292 47 100 Parts 114 | . 15 25 . . 24 20 14 14 . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 53 | . 6 15 . . 6 4 14 5 1 2 Melee 5 | . . . . . . . 5 . . . Guns 21 | . 3 6 . . 2 . 4 4 1 1 Cannons 3 | . . . . . 1 2 . . . . AOE 15 | . 3 9 . . 1 2 . . . . Classes Destroyed 11 | . 4 2 . . 3 2 . . . . Worker 3 | . . . . . 2 1 . . . . Builder 3 | . . . . . . 3 . . . . Tunneler 2 | . . 1 . . 1 . . . . . Recycler 4 | . 1 1 . . . 1 . 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . 2 . . . 2 . . . . . Swarmer 17 | . 3 9 . . . . 5 . . . Grunt 22 | . 3 4 . . 3 2 6 3 . 1 Sentry 5 | . . 2 . . 1 . 2 . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 6 | . . . . . . 1 1 2 1 1 Best Kill Streak 7 | . 6 4 . . 3 7 3 3 1 1 Combat Bots Only 6 | . 6 3 . . 2 2 3 3 1 1 Max Kills in Single Turn 5 | . 3 3 . . 2 5 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 2 . . 1 1 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Damage Taken 5745 | . 183 975 . 98 233 412 1637 624 87 1496 Core 1697 | . 35 194 . 12 16 32 426 130 16 836 Absorbed by Shields 144 | . . . . . . . 113 . . 31 Regen/Repaired (Parts) 194 | . . . . . 117 77 . . . . Core Remaining (%) 54 | 100 . . . 3 97 . . 16 . . Volleys Fired 111 | . 20 27 . . 12 7 16 14 5 10 Largest 2 | . 2 2 . . 2 1 2 2 2 2 Hottest 122 | . 85 85 . . 100 100 100 122 122 122 Shots Fired 187 | . 39 44 . . 16 7 23 29 10 19 Gun 160 | . 38 34 . . 10 . 21 29 10 18 Cannon 16 | . . . . . 6 7 2 . . 1 Launcher 11 | . 1 10 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 57 | . 19 17 . . . . 21 . . . Thermal 112 | . 19 17 . . 9 7 2 29 10 19 Explosive 11 | . 1 10 . . . . . . . . Electromagnetic 7 | . . . . . 7 . . . . . Robot Hit Streak 35 | . 5 22 . . 12 2 4 25 35 17 Robot Miss Streak 3 | . 3 2 . . 2 2 3 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . 1 2 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . . Shots Hit Robots 165 | . 24 37 . . 14 3 34 26 10 17 Core Hits 86 | . 13 23 . . 12 8 12 10 2 6 Critical Kills 3 | . . . . . 2 . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 14 | . 4 1 . . 2 . 4 2 1 . Burn 8 | . 4 1 . . . . . 2 1 . Meltdown 2 | . . . . . 2 . . . . . Smash 4 | . . . . . . . 4 . . . Melee Attacks 29 | . . . . . . . 29 . . . Impact 29 | . . . . . . . 29 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . . 5 . . . Damage Inflicted 6178 | . 420 1272 . . 1070 1030 1241 478 213 454 Guns 2109 | . 297 402 . . 172 . 227 478 213 320 Cannons 925 | . . . . . 606 319 . . . . Explosions 2194 | . 123 870 . . 275 711 81 . . 134 Melee 933 | . . . . . . . 933 . . . Ramming 17 | . . . . . 17 . . . . . Kinetic 558 | . 152 179 . . . . 227 . . . Thermal 3523 | . 145 223 . . 899 1030 81 478 213 454 Explosive 993 | . 123 870 . . . . . . . . Electromagnetic 154 | . . . . . 154 . . . . . Impact 933 | . . . . . . . 933 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 2 1 9 12 . 1 Average Corruption 7 | . . . . . 2 1 8 10 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . . . . 8 . 66 16 . . Message Errors 25 | . . . . . 2 . 16 7 . . Matter Fused 24 | . . . . . . . 20 4 . . Heat Flow Errors 7 | . . . . . 1 . 5 1 . . Energy Discharges 11 | . . . . . . . 10 1 . . Data Loss (minor) 10 | . . . . . 1 . 7 2 . . Data Loss (major) 6 | . . . . . 2 . 4 . . . Misfires 3 | . . . . . 1 . 1 1 . . Alerts 4 | . . . . . 1 . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 569 | . 1 48 . . 131 143 246 . . . Projectiles 203 | . . . . . 106 97 . . . . Explosions 120 | . 1 48 . . 25 46 . . . . Melee 246 | . . . . . . . 246 . . . Knockbacks 5 | . . . . . . . 5 . . . Impact 5 | . . . . . . . 5 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 564 | . 23 184 . . 110 137 48 . . 62 Shots 15 | . 1 7 . . 2 3 1 . . 1 Rammed 2 | . . . . . 2 . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 249 | . 120 56 . . 105 82 249 111 . 137 Average Temperature 44 | . 40 31 . . 32 27 62 55 . 70 Received Heat Transfer 1881 | . 54 260 . 36 36 90 528 252 . 625 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . Impact Corruptions 10 | . . . . . . . 10 . . . Robots Melted 4 | . . . . . 2 . . 1 . 1 Combat Hostiles 4 | . . . . . 2 . . 1 . 1 Parts Melted 11 | . 3 . . . 2 . . 2 3 1 Heat Transferred 5762 | . 703 592 . . 844 1040 80 1110 444 949 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Peak Influence 607 | . 224 216 . 15 171 128 607 403 118 66 Initial 318 | . . 9 . . 5 9 89 318 109 21 Average 159 | . 119 86 . . 74 25 342 318 67 25 Maximum Alert Level 2 | . 1 1 . . . . 2 2 . . Low Security (%) 70 | 100 78 94 . 100 100 100 28 2 100 100 Level 1 16 | . 21 5 . . . . 30 91 . . Level 2 12 | . . . . . . . 41 6 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 2 4 . 2 2 . Investigation 3 | . . . . . 1 . . 1 1 . Extermination 4 | . . . . . . 2 . 1 1 . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Distress Signals 4 | . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 11 27 . 5 11 7 15 5 1 14 Peak Tracking Total 12 | . 8 11 . 5 4 4 4 3 1 12 Tactical Retreats 2 | . 1 1 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Traps Triggered 11 | . 1 . . . 1 . 5 . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Disabled 5 | . . . . . 3 1 1 . . . Max in Single Turn 2 | . . . . . 2 1 1 . . . Garrison Relay 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Accessed 17 | . 3 1 2 1 3 2 1 1 3 . Terminals 7 | . 3 . . 1 1 . 1 . 1 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 61 | . 10 1 24 2 11 3 2 3 5 . Successful 47 | . 6 1 24 1 9 3 . . 3 . Failed 14 | . 4 . . 1 2 . 2 3 2 . Catastrophic 2 | . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 5 . 1 . 1 . 2 . 2 . Terminals 20 | . 10 . . 2 4 . 2 . 2 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 5 | . . . . . 3 2 . . . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Terminal Hacks 34 | . 5 1 24 1 2 . . . 1 . Record 24 | . . . 24 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 2 | . . . . . 1 1 . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Unlock Access 2 | . . . . . . 1 . . 1 . Unauthorized Hacks 2 | . 1 . . . . . . . 1 . Terminals 2 | . 1 . . . . . . . 1 . Botnet 2 | . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 . . 1 2 . 1 1 2 . Full Trace Events 2 | . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . Time 39 | . . . . . 26 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 3 . . Machine Destruction 4 | . . . . . . . 4 . . . Programmers 3 | . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 17 | . . . . . 1 16 . . . . EXPLORE 16 | . . . . . 1 15 . . . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 14 | . . . . . 2 12 . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 23 | . . . 1 . 2 20 . . . . Drone Recoveries 6 | . . . . . . 6 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Turns Passed 7451 | 66 442 968 371 550 807 536 2058 473 726 454 Spaces Moved 2408 | 38 227 527 302 119 318 111 362 125 122 157 Core 262 | 11 . 16 120 . . . 71 16 . 28 Treads 1698 | 27 227 511 182 119 318 111 203 . . . Legs 448 | . . . . . . . 88 109 122 129 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 50 50 160 160 240 190 260 260 50 Average Speed 213 | 150 160 156 118 160 204 240 371 329 260 233 Slowest Speed 900 | 200 160 160 560 160 240 240 800 850 260 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 35 87 62 25 34 28 39 3 3 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 229 | . 6 60 . . 96 36 26 . . 5 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . 3 2 . . 1 AOE 223 | . 6 60 . . 96 33 24 . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total 4442 | 44 264 621 313 479 449 360 1011 158 520 223 Wait 1732 | . 2 55 4 361 96 235 556 . 386 37 Move 2400 | 37 226 526 301 118 317 111 361 124 122 157 Hop . | . . . . . . . . . . . Pick Up 38 | 1 8 1 . . 7 1 10 8 2 . Fast Attach 37 | 6 1 1 3 . 7 2 7 6 3 1 Attach 17 | . 1 1 3 . 2 1 5 2 . 2 Detach 4 | . . . . . 2 . 2 . . . Swap 21 | . 5 8 . . 1 . 6 1 . . Drop 18 | . 1 2 2 . 3 3 2 3 2 . Fire 111 | . 20 27 . . 12 7 16 14 5 10 Melee 23 | . . . . . . . 23 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis 39 | . . . . . . . 23 . . 16 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / [*Sto] / [*Low x2] / Gar) -7/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 509 | -10/Materials | Entered Mines 727 | -10/Mines | Discovered new exit (range 15) 842 | -10/Mines | Learned location of Storage (-7) 909 | -10/Mines | Found the Drone Emporium 914 | -10/Mines | Found Prototype Device 995 | -10/Mines | Discovered new exit (range 4) 1459 | -10/Mines | Assembled infested the area 1466 | -10/Mines | Core integrity fell below 50% 1470 | -10/Mines | Released all parts (4) 1472 | -10/Mines | Core integrity fell below 20% 1475 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1475 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1490 | -10/Exiles | Met 8R-AWN 1498 | -10/Exiles | Met EX-HEX 1513 | -10/Exiles | Met EX-BIN 1522 | -10/Exiles | Aligned with FarCom system 1522 | -10/Exiles | Given EX-Vault access code 1534 | -10/Exiles | Opened EX-Vault 1538 | -10/Exiles | Found Prototype Energy Cannon 1538 | -10/Exiles | Identified YOLO Cannon 1546 | -10/Exiles | Found Prototype Device 1546 | -10/Exiles | Identified Supersonic Drone Bay 1635 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1680 | -10/Exiles | Met EX-DEC 1721 | -10/Exiles | Learned location of Zion (-7) 1795 | -10/Exiles | Identified Bomb Drone Bay 1827 | -10/Exiles | Discovered new exit (range 15) 1848 | -10/Exiles | Left Exiles lab with YOLO Cannon 1848 | -10/Exiles | Entered Mines 2162 | -9/Mines | Discovered new exit (range 15) 2398 | -9/Mines | Entered Materials 2398 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2633 | -8/Materials | Repaired Lgt. Treads 2904 | -8/Materials | Build established: Skirmisher 3145 | -8/Materials | Discovered new exit (range 8) 3205 | -8/Materials | Entered Factory 3205 | -7/Factory | Evolved 2 slots: Utility x2 3259 | -7/Factory | Repaired Lgt. Treads 3297 | -7/Factory | Discovered new exit (range 58) 3322 | -7/Factory | Discovered new exit (range 18) 3359 | -7/Factory | Discovered new exit (range 92) 3396 | -7/Factory | Discovered new exit (range 66) 3661 | -7/Factory | Garrison activated, responded to threat 3741 | -7/Factory | Identified exit to Garrison 3741 | -7/Factory | Entered Garrison 3896 | -7/Garrison | Triggered checkpoint 4042 | -7/Garrison | Build established: Mutant 4508 | -7/Garrison | Garrison Relay disabled 4934 | -7/Garrison | Triggered checkpoint 4941 | -7/Garrison | Triggered checkpoint 4980 | -7/Garrison | Core integrity fell below 50% 5122 | -7/Garrison | Discovered new exit (range 10) 5200 | -7/Garrison | Triggered checkpoint 5799 | -7/Garrison | Entered Factory 5970 | -7/Factory | System corruption reached 10% 6211 | -7/Factory | Core integrity fell below 20% 6222 | -7/Factory | Discovered new exit (range 15) 6272 | -7/Factory | Entered another Factory area 6272 | -6/Factory | Evolved 2 slots: Utility x2 6462 | -6/Factory | Build established: Scavenger-Mutant 6998 | -6/Factory | Identified exit to Garrison 6998 | -6/Factory | Entered Garrison 7244 | -6/Garrison | Triggered checkpoint 7427 | -6/Garrison | Core integrity fell below 50% 7428 | -6/Garrison | Released all parts (2) 7436 | -6/Garrison | Core integrity fell below 20% 7452 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07428_ Released Hacking Suite. 07430_ Acquired 5 matter. 07431_ G-67 Veteran suffers critical hit (Burn). 07439_ Triggered Stasis Trap. 07439_ A bubble of rippling energy engulfs the area. 07439_ Field strength at 94. 07440_ Field strength at 88. 07441_ Field strength at 82. 07442_ Field strength at 76. 07443_ Field strength at 70. 07444_ Field strength at 64. 07445_ Field strength at 53. 07446_ Field strength at 47. 07447_ Field strength at 36. 07447_ Critical hit (Burn: +35). 07448_ Field strength at 24. 07449_ Field strength at 13. 07450_ Field strength at 2. 07450_ Stasis field depleted. 07450_ Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @########??????????###### | | ??????????????????????# / #??????# | | ??????????????????????# g gg #??????# | | ??????????????????????# ###g#####g #??????# ### | | ??????????????????????# #???#?????????????# #?? | | ??????????????????????# #?????????????????# #?? | | ??????????????????????# #??g??????????????# #?? | | ??????????????????????# #???????????####### #?? | | ??????????????????????# #???????????# *[## #?? | | ???????????????""" ##ggg############# ![#" ##? | | ??????????? g %! !!!|! ## | | ??????????? g " [[! | | ??????????? = ## "%" [ | | ???????????##########?#######+#### Y ## " ## | | ?????????????????????????????????# ## "" #? | | ???????????????????????????????? | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????### ## ## ## | | ?????????????????????????????????# ## #? #? | | ????????????????????????????????? ? ? | | ????????????????????????????????? ? | | ?????????????????????????????????# ## | | ?????????????????????????????????## ## #? ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseLegRedirector Manual? 0 Play Time 00:57:03 Cumulative 280.0 hours Start 2022.12.03 @ 22:22:29 End 2022.12.04 @ 16:49:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 5 Adventurer 63 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b1b6c10-4b49-4b9b-b8e4-672ba84cc007