Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 00:46:14 Player: arcadio rl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (53) 265 Value Destroyed (1183) 1183 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7088 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 24/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer Makeshift Terrain Scan Processor > --- WEAPON (3) ------- Katana Chainsword Chainsword > --- INVENTORY (5) ---- Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Melee Analysis Suite Transmission Jammer Reaction Control System Drone Bay > --- WEAPON ----------- Chainsword Chainsword Chainsword > --- INVENTORY -------- Proton Missile Launcher Katana Chainsword [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Heavy Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Melee Analysis Suite Device Transmission Jammer Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Weapon Chainsword Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . . Utility 3 | . . . . . . . 2 . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 74 | 6 12 . 7 3 . 5 6 8 6 4 1 6 4 6 Power 10 | 1 2 . 1 1 . . 1 1 2 . . . 1 . Engine 9 | 1 2 . 1 1 . . 1 1 2 . . . . . Core 1 | . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 6 . 3 . . 3 . 6 1 2 . 2 . 1 Treads 1 | . . . . . . . . . . . . . . 1 Leg 1 | . . . . . . . . 1 . . . . . . Wheel 6 | 2 4 . . . . . . . . . . . . . Hover 6 | . . . . . . . . 4 1 . . 1 . . Flight 12 | . 2 . 3 . . 3 . 1 . 2 . 1 . . Utility 23 | 1 3 . 1 1 . 1 3 1 1 2 1 3 3 2 Device 14 | . 2 . . . . 1 1 1 1 2 1 2 2 1 Storage 1 | 1 . . . . . . . . . . . . . . Processor 7 | . 1 . . 1 . . 2 . . . . 1 1 1 Hackware 1 | . . . 1 . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 15 | 2 1 . 2 1 . 1 2 . 2 . . 1 . 3 Energy Gun 1 | . 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 . 2 . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 2 . . . 1 . . Parts Lost 22 | . 4 . . . . . . 3 . 2 . 7 3 3 Power 2 | . 1 . . . . . . . . . . 1 . . Propulsion 13 | . 2 . . . . . . 2 . 2 . 4 3 . Utility 5 | . . . . . . . . 1 . . . 1 . 3 Weapon 2 | . 1 . . . . . . . . . . 1 . . Highest Loss Streak 5 | . 2 . . . . . . 1 . 1 . 5 3 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 99 100 100 100 96 98 95 86 73 59 42 30 Engine 8 | . 14 14 11 11 11 11 9 9 7 6 6 5 . . Wheel 3 | . 23 . . . . . . . . . . . . . Hover 10 | . . . . . . . . 25 27 21 13 6 4 . Flight 16 | . 4 28 44 44 44 44 36 9 7 6 20 18 9 . Device 10 | . 13 14 1 . . 8 17 16 14 18 6 3 3 5 Storage 1 | . 12 . . . . . . . . . . . . . Processor 13 | . . 14 11 11 11 11 16 18 15 13 13 16 19 19 Hackware 1 | . . . 9 11 11 2 . . . . . . . . Energy Gun 1 | . 6 14 2 . . . . . . . . . . . Ballistic Gun 5 | . 21 14 11 11 11 9 . . . . . . . . Ballistic Cannon 1 | . . . . 7 11 11 . . . . . . . . Slashing Weapon 8 | . . . . . . . 17 18 21 19 13 7 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 27 | 10 11 6 12 14 14 16 15 16 21 27 17 23 15 1 Greatest Support 70 | 26 26 8 16 16 16 16 22 38 33 33 17 17 11 70 Greatest Overweight (x) 3 | 1 3 . . . . . . 1 . 1 . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 4 5 5 5 4 5 4 5 5 5 5 5 1 Class Distribution -------------------- 26% | Scavenger-Sprinter 20% | Mutant 19% | Gladiator 11% | Ninja 8% | Derelict-Mutant 6% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Gladiator | -8/Storage Ninja | -7/Factory Gladiator | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Matter Collected 1044 | 225 229 21 98 44 . 68 43 107 . 30 20 65 59 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1837 | . 336 66 275 44 . 49 43 880 46 30 . 68 . . Parts 127 | . 27 3 17 2 . 10 3 54 2 1 . 8 . . Haulers Intercepted 7 | . . . 2 . . . 1 4 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 12 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 30 | . 7 1 2 1 . 4 . 10 1 1 . 3 . . Melee 15 | . . . . . . . . 10 1 1 . 3 . . Guns 12 | . 7 1 . 1 . 3 . . . . . . . . Cannons 3 | . . . 2 . . 1 . . . . . . . . Classes Destroyed 12 | . 7 . 3 . . . . 1 1 . . . . . Worker 2 | . 1 . . . . . . 1 . . . . . . Builder 4 | . 2 . . . . . . 2 . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 7 | . . . 2 . . . 1 4 . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . 2 . . . . . . Watcher 5 | . 2 . 2 . . . . 1 . . . . . . Swarmer 12 | . 3 1 . . . 4 . . . 1 . 3 . . Grunt 7 | . 4 . . 1 . . . 2 . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . Sentry 9 | . . . 2 . . . . 7 . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 4 | . 3 1 3 1 . 4 1 4 1 1 . 3 . . Combat Bots Only 4 | . 3 1 2 1 . 4 . 3 1 1 . 3 . . Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 1 1 1 . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Hostile Shots Fired 344 | . 58 13 5 1 . 16 4 20 8 51 9 75 66 18 Missed 164 | . 19 8 2 . . 6 3 7 2 35 6 42 33 1 Damage Taken 2598 | . 431 97 44 12 . 84 15 204 89 374 17 449 512 270 Core 1134 | . 126 22 . 12 . 43 . 32 44 100 11 129 443 172 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 9 | . . . . . . . . . 9 . . . . . Core Remaining (%) 82 | 100 . 40 . . . 86 . 94 93 . . . . . Volleys Fired 97 | 4 61 4 22 2 . 4 . . . . . . . . Largest 2 | 2 2 2 2 2 . 2 . . . . . . . . Hottest 91 | 40 60 60 91 62 . 62 . . . . . . . . Shots Fired 194 | 8 122 8 44 4 . 8 . . . . . . . . Gun 171 | 8 122 8 27 2 . 4 . . . . . . . . Cannon 23 | . . . 17 2 . 4 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 149 | 8 103 4 22 4 . 8 . . . . . . . . Thermal 45 | . 19 4 22 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 9 | 2 9 8 4 3 . 4 . . . . . . . . Robot Miss Streak 3 | 1 3 1 3 2 . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 187 | 5 84 6 15 1 . 5 3 52 7 2 . 7 . . Core Hits 72 | 1 30 2 10 1 . 4 1 17 1 1 . 3 . 1 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . Critical Strikes 13 | . 2 . 2 . . . 1 5 3 . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . . Sever 9 | . . . . . . . 1 5 3 . . . . . Melee Attacks 125 | . . . . . . 1 6 83 15 4 1 12 2 1 Impact 1 | . . . . . . 1 . . . . . . . . Slashing 124 | . . . . . . . 6 83 15 4 1 12 2 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 1 2 11 1 1 . . . . Combat Hostiles 3 | . . . . . . 1 . 1 . 1 . . . . Follow-up Attacks 14 | . . . . . . . . 9 2 1 . 2 . . Damage Inflicted 4558 | 54 750 62 207 19 . 127 198 2402 295 129 . 314 . 1 Guns 1018 | 54 750 62 84 19 . 49 . . . . . . . . Cannons 148 | . . . 123 . . 25 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 3391 | . . . . . . 53 198 2402 295 129 . 314 . . Ramming 1 | . . . . . . . . . . . . . . 1 Kinetic 847 | 54 620 16 64 19 . 74 . . . . . . . . Thermal 319 | . 130 46 143 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 53 | . . . . . . 53 . . . . . . . . Slashing 3338 | . . . . . . . 198 2402 295 129 . 314 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 3 . 1 1 Average Corruption 1 | . . . . . . . . . . 2 2 . 1 1 Corruption Purged 3 | . . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 1 . 1 4 Message Errors 2 | . . . . . . . . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 297 | . . . . . . . 14 183 . 9 . 91 . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 297 | . . . . . . . 14 183 . 9 . 91 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 246 | . 40 63 162 18 . 24 . . . . . . 246 . Average Temperature 35 | . 15 23 48 10 . 12 . . . . . . 126 . Received Heat Transfer 505 | . 222 9 9 6 . . . 99 . 36 . 27 58 39 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . . . . Heat Transferred 672 | . 300 100 272 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Peak Influence 377 | . 134 119 377 197 . 105 140 290 162 141 . . . . Initial 147 | . . 49 46 147 . . 40 65 80 79 . . . . Average 126 | . 56 73 195 181 . 98 78 176 99 113 . . . . Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . . . Low Security (%) 84 | 100 100 100 50 100 . 100 100 63 100 100 . . . . Level 1 15 | . . . 49 . . . . 36 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . . . 2 1 . . . . Investigation 3 | . 1 . 1 . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . 1 1 . . . . Reinforcement . | . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Distress Signals 7 | . 1 . 4 . . . . 2 . . . . . . Communications Jammed 7 | . . . . . . . . . 1 6 . . . . Distress Signals 7 | . . . . . . . . . 1 6 . . . . Times Spotted 125 | . 14 8 16 4 . 6 5 13 4 5 1 14 26 9 Peak Tracking Total 17 | . 3 5 6 2 . 4 4 3 3 3 1 5 17 4 Tactical Retreats 17 | . 1 1 3 2 . . 1 . . 1 . 3 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . . . . 1 . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 5 | . . . . 5 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . . . 2 . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Machines Accessed 37 | . 6 1 5 . 1 . 2 10 3 7 1 1 . . Terminals 27 | . 6 . 5 . . . 1 8 1 5 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . 1 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . 1 . . . . Total Hacks 113 | . 19 1 19 . 22 . 5 27 7 11 1 1 . . Successful 68 | . 7 1 13 . 22 . 2 12 5 4 1 1 . . Failed 45 | . 12 . 6 . . . 3 15 2 7 . . . . Catastrophic 8 | . 3 . 2 . . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . 15 . 13 . 1 . 1 12 . 2 . . . . Terminals 74 | . 19 . 19 . . . 2 22 2 9 1 . . . Fabricators 3 | . . . . . . . . . 3 . . . . . Repair Stations 5 | . . . . . . . . 2 2 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 3 . 1 . . . . Terminal Hacks 50 | . 5 1 10 . 22 . 1 5 1 3 1 1 . . Record 25 | . . . . . 22 . . . . 2 1 . . . Part Schematic 2 | . . . . . . . . 1 1 . . . . . Robot Analysis 3 | . . . 2 . . . . 1 . . . . . . Prototype ID Bank 6 | . 2 . 3 . . . . 1 . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . 1 2 . . . . . Scan Component 2 | . . . . . . . . 1 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . 1 . . . . Seal Access 2 | . . . . . . . 1 . . 1 . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 2 . 3 . . . . 5 . . . . . . Terminals 9 | . 2 . 3 . . . . 4 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 7 | . 2 . 2 . . . . 3 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . Data Cores Recovered 4 | . . . 2 . . . . 2 . . . . . . Used 3 | . . . 2 . . . . 1 . . . . . . Hacking Detections 33 | . 6 . 5 . . . 2 10 3 6 1 . . . Full Trace Events 3 | . 1 . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 1 1 . . . 14 . Parts Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . 36 . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . Highest-Rated Group 10 | . . . . . . . . 10 10 . . . . . Highest-Rated Ally 10 | . . . . . . . . 10 10 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Robot Analysis Total 3 | . . . 2 . . . . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Turns Passed 4315 | 72 593 128 381 201 166 103 107 843 336 362 160 202 323 338 Spaces Moved 6529 | 53 546 303 656 454 526 253 246 737 351 450 470 365 807 312 Core 397 | 12 1 . . . . . . . . . . . 179 205 Treads 107 | . . . . . . . . . . . . . . 107 Legs . | . . . . . . . . . . . . . . . Wheels 379 | 41 338 . . . . . . . . . . . . . Hover 1350 | . . . . . . . . 595 351 404 . . . . Flight 4296 | . 207 303 656 454 526 253 246 142 . 46 470 365 628 . Fastest Speed 30 | 50 37 37 31 31 31 31 31 31 48 32 32 30 34 50 Average Speed 44 | 87 65 37 31 31 31 31 31 46 49 71 32 38 38 87 Slowest Speed 200 | 100 200 37 31 31 31 31 31 120 52 116 32 109 200 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . 1 2 . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 75 65 48 90 91 66 20 85 15 13 60 65 87 45 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 . 3 . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 11 | . . 1 . 1 . . . . . . 2 2 3 2 Spaces Dug 23 | . . . . . . . 3 15 3 . 1 1 . . Terrain Destroyed 23 | . . . . . . . 3 15 3 . 1 1 . . Melee 23 | . . . . . . . 3 15 3 . 1 1 . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Total 7625 | 69 684 310 793 512 528 268 267 1137 495 487 477 409 816 373 Wait 723 | . 33 5 99 42 1 3 2 313 121 24 4 25 . 51 Move 6507 | 52 545 300 651 453 525 250 245 736 350 449 469 364 806 312 Hop 4 | . . 1 2 . . 1 . . . . . . . . Pick Up 42 | 7 15 . 5 2 1 . 3 3 4 1 1 . . . Fast Attach 38 | 5 4 . 2 2 . . 4 6 3 2 1 4 3 2 Attach 21 | 1 4 . 2 . . 1 1 2 1 2 . 2 1 4 Detach 13 | . 1 . 1 1 . 1 2 . . 3 . 3 1 . Swap 15 | . 4 . 3 1 . 4 1 . 2 . . . . . Drop 56 | . 17 . 6 4 1 3 3 8 4 4 1 1 3 1 Fire 97 | 4 61 4 22 2 . 4 . . . . . . . . Melee 99 | . . . . . . 1 6 66 10 2 1 10 2 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . 2 Escape Stasis 3 | . . . . . . . . 3 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 5 | . . . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 563 | -10/Materials | Core integrity fell below 50% 604 | -10/Materials | Discovered new exit (range 13) 622 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Discovered new exit (range 11) 661 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Entered Mines 669 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 673 | -10/Mines | Discovered new exit (range 6) 726 | -10/Mines | Discovered new exit (range 15) 748 | -10/Mines | Learned Materials interactive machine intel 794 | -10/Mines | Entered Materials 794 | -9/Materials | Evolved 2 slots: Propulsion x2 795 | -9/Materials | Loaded intel: 18 interactive machine locations 823 | -9/Materials | Discovered new exit (range 14) 906 | -9/Materials | Discovered new exit (range 15) 977 | -9/Materials | Discovered new exit (range 11) 1092 | -9/Materials | Build established: Scavenger-Sprinter 1175 | -9/Materials | Entered Mines 1194 | -9/Mines | Found a hidden stash of uninstalled traps 1212 | -9/Mines | Discovered new exit (range 9) 1217 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1297 | -9/Mines | Learned Materials emergency access door positions 1312 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1312 | -9/Mines | Discovered new exit (range 5) 1333 | -9/Mines | Learned 2 Materials zone layouts 1376 | -9/Mines | Entered Exiles 1384 | -9/Exiles | Met 8R-AWN 1390 | -9/Exiles | Met EX-HEX 1409 | -9/Exiles | Met EX-DEC 1415 | -9/Exiles | Visited The Gauntlet 1450 | -9/Exiles | Learned location of Zion (-6) 1458 | -9/Exiles | Met EX-BIN 1462 | -9/Exiles | Aligned with FarCom system 1462 | -9/Exiles | Given EX-Vault access code 1471 | -9/Exiles | Opened EX-Vault 1473 | -9/Exiles | Found Prototype Device 1480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1502 | -9/Exiles | Discovered new exit (range 14) 1538 | -9/Exiles | Discovered new exit (range 14) 1542 | -9/Exiles | Left Exiles lab with PSU Rigger 1542 | -9/Exiles | Entered Mines 1565 | -8/Mines | Identified PSU Rigger 1634 | -8/Mines | Discovered new exit (range 12) 1645 | -8/Mines | Entered Materials 1645 | -8/Materials | Evolved 2 slots: Utility x2 1646 | -8/Materials | Identified exit to Storage 1752 | -8/Materials | Entered Storage 2294 | -8/Storage | Build established: Gladiator 2581 | -8/Storage | Discovered new exit (range 20) 2595 | -8/Storage | Entered Factory 2595 | -7/Factory | Accompanied by 1 ally 2595 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2655 | -7/Factory | Fabricated Katana (x2) 2771 | -7/Factory | Repaired Chainsword 2871 | -7/Factory | Build established: Ninja 2894 | -7/Factory | Discovered new exit (range 15) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3116 | -6/Factory | Discovered new exit (range 13) 3293 | -6/Factory | Entered Lower Caves 3298 | -6/Lower Caves | Learned location of Extension (-5) 3350 | -6/Lower Caves | Learned location of 2 exits from Factory 3385 | -6/Lower Caves | Encountered a Warlord checkpoint 3432 | -6/Lower Caves | Discovered new exit (range 7) 3453 | -6/Lower Caves | Entered another Lower Caves area 3514 | -6/Lower Caves | Encountered a Warlord checkpoint 3527 | -6/Lower Caves | Lost 5 parts (3n1u1w) 3536 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3562 | -6/Lower Caves | Learned Factory terminal intel 3591 | -6/Lower Caves | Lost 3 allies 3596 | -6/Lower Caves | Found Prototype Device 3596 | -6/Lower Caves | Identified Heart of Steel 3636 | -6/Lower Caves | Ambushed by research squad 3652 | -6/Lower Caves | Discovered new exit (range 6) 3655 | -6/Lower Caves | Entered Zion 3686 | -6/Zion | Received a hallucinogenic algorithm 3728 | -6/Zion | Identified exit to Proximity Caves 3840 | -6/Zion | Learned location of Armory (-4) 3867 | -6/Zion | Rebuked by Imprinter 3873 | -6/Zion | Attempted to imprint without authorization 3873 | -6/Zion | Attacked by Zionites 3917 | -6/Zion | Lost 3 parts (3n) 3945 | -6/Zion | Spotted XO-X28(B) 3948 | -6/Zion | Spotted EZ-U39(B) 3950 | -6/Zion | Core integrity fell below 50% 3973 | -6/Zion | Core integrity fell below 20% 3978 | -6/Zion | Entered Proximity Caves 4108 | -5/Proximity Caves | Spotter reported a threat 4172 | -5/Proximity Caves | Spotted B-75 Beast 4316 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- emitted. 04106_ Slammed into N-01 Spotter. 04106_ N-01 Spotter is scanning... 04107_ Slammed into N-01 Spotter. 04108_ N-01 Spotter sends a signal. 04108_ ALERT: Unidentified potential threat approaching Complex 0b10. 04124_ System corrupted: Component data lost. 04163_ L,#=EV05YFM5>ZHV SA=N& MCN 04223_ Dropped Hvy. Treads. 04249_ System corrupted: Component data lost. 04298_ Searching scrap... 04298_ Found Machine Analyzer. 04298_ Found Imp. Datajack. 04298_ Found 17 Matter. 04299_ Acquired 17 matter. 04299_ Acquired Machine Analyzer. 04305_ Machine Analyzer destroyed. 04306_ Melee Analysis Suite destroyed. 04310_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ????? ## #?????????????????????????????????????? | | ?# # # ???####??????????????????????????????? | | ?? ??## ##?????????????????????????????? | | ?? ### #?????????????????????????????? | | ?## #???????????????###???????????? | | ?# ? #??????????????? #???????????? | | ?# ??# #???????????????# #???????????? | | ## ???# ##??????????????# #?????####??? | | ????# ###??????####### #??? ### | | ?? ##### ##?????# ## #?? ? | | ??# ## #?????# ## ## #???? | | ??# ##???## / #????? | | ?# ##??# ##?????? | | ?# ### ## ##?# ###### #??????? | | # ## #?# #### ### ##?????? ????? | | # ## ## #?# #?????????#???? | | ## ## #?# ###?????????????? | | "" ### ## #?# ##???????????????? | | ##?##### ## ###????????????????? | | "[ # #????# #??????????????????? | | ##### #?????# s ## #??????????????????? | | ##?????### sss### #?????????????????? | | #????????# ## @## #?????????????????? | | ####???????# ## ######?????????????????? | | ##?????????# # #??????????????????????? | | ##???###????# ## ##??????????????????????? | | ### ##???##### ##???????????????????????? | | ##?????# #????????????????????????? | | ##### ##??# ##????????????????????????? | | #?# #?# #??????????????????????????? | | " ### #??########???????????????????????????? | | """ #?????????????????????????????????????? | | " ### #?????????????????????????????????????? | | " #?# #?????????????????????????????????????? | | """ #? #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | "" ### ##?????????????????????????????????????? | | #?####??????????????????????????????????????? | | #???????????????????????????????????????????? | | #####???????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Additional Mass Support 6 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Storage | Hacked Hvy. Pick | -7/Factory | Hacked Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Katana | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveProtonBay Manual? 0 Play Time 01:33:04 Cumulative 116.2 hours Start 2024.04.12 @ 23:07:42 End 2024.04.13 @ 00:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25475f55-49a8-4362-92ca-8346f801dbe1