Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 19:10:36 Player: JitterGlitch Result: Destroyed by G-67 Veteran via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3205) 3205 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 8750 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 509 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 60/100 System Corruption 4% Temperature Cool (12) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (6) ------ Gravity Neutralizer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Compact Matter Pod Experimental Targeting Computer Improved Transmission Jammer System Guard > --- WEAPON ----------- Heavy Particle Gun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Improved Transmission Jammer Improved Transmission Jammer Improved Recalibrator Advanced EMP Blaster [Rating: 68] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Experimental Targeting Computer Protection Improved Power Shielding Weapon Advanced EMP Blaster Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 3 | . . . 1 . 1 . . . 1 Propulsion 2 | . . 1 . . . . . . 1 Utility 4 | . . 1 . . 1 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 79 | 10 . 6 15 15 5 4 11 1 12 Power 18 | 2 . 1 6 2 2 2 1 . 2 Engine 10 | 2 . 1 3 1 2 . 1 . . Core 7 | . . . 3 1 . 1 . . 2 Reactor 1 | . . . . . . 1 . . . Propulsion 22 | 2 . 1 4 6 1 . 4 . 4 Treads . | . . . . . . . . . . Leg 19 | 2 . 1 4 6 1 . 4 . 1 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 15 | 2 . 1 1 1 2 . 3 1 4 Device 9 | 1 . . 1 . 1 . 2 . 4 Storage 2 | 1 . . . . . . 1 . . Processor 3 | . . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 4 . 3 4 6 . 2 3 . 2 Energy Gun 7 | 1 . 1 1 2 . 1 1 . . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 6 | 2 . 1 2 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . 3 . 1 2 . 1 Special Weapon 1 | 1 . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 3 1 2 . . 2 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 10 | . . . . . . . 10 . . Parts Lost 44 | . . 1 9 5 1 . 7 . 21 Power 10 | . . . 2 2 . . 1 . 5 Propulsion 13 | . . . 4 2 1 . 2 . 4 Utility 11 | . . . 1 1 . . 2 . 7 Weapon 10 | . . 1 2 . . . 2 . 5 Highest Loss Streak 13 | . . 1 3 3 1 . 6 . 13 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 98 90 97 94 86 92 99 61 Engine 6 | . 14 11 6 5 9 8 5 6 2 Core 6 | . . . 8 10 7 6 6 6 4 Reactor 2 | . . . . . . 4 6 6 2 Leg 22 | . 28 31 24 26 23 20 19 20 10 Device 9 | . 14 11 7 3 6 6 13 13 9 Storage 9 | . 14 11 9 9 7 6 10 13 9 Processor 7 | . . 11 9 9 7 6 6 12 9 Protection 2 | . . . . 5 7 6 1 . . Energy Gun 6 | . 14 6 . 8 7 6 8 6 2 Energy Cannon 2 | . . 8 . 8 . . . . . Ballistic Gun 3 | . 14 6 24 1 . . . . . Launcher 6 | . . . . 1 15 13 10 13 4 Impact Weapon 1 | . . . . 6 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 15 15 20 28 35 44 47 51 51 56 Greatest Support 65 | 20 20 30 30 35 35 35 50 50 65 Greatest Overweight (x) 4 | 1 . . 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . 1 . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 8 8 7 5 Average Carried 5 | 2 4 7 7 7 7 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 5 8 5 8 7 8 7 4 1 Class Distribution -------------------- 30% | Mutant 17% | Bomber 14% | Scavenger-Bomber 13% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Bomber | -6/Factory Bomber | -6/Lower Caves Bomber | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 1430 | 354 3 107 342 132 115 40 213 35 89 Remotely . | . . . . . . . . . . Salvage Created 3877 | 114 29 475 611 583 405 75 881 . 704 Parts 203 | . 2 40 30 33 16 4 32 . 46 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 6 2 . Prevented 19 | . . . . . . . 19 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 83 | 9 . 14 12 12 9 1 19 . 7 Melee 1 | . . . . 1 . . . . . Guns 43 | 9 . 7 12 4 4 1 4 . 2 Cannons 12 | . . 5 . 7 . . . . . AOE 21 | . . 2 . . 4 . 10 . 5 Classes Destroyed 12 | 1 1 4 . 1 1 . 2 . 2 Worker 4 | . . . . . 1 . . . 3 Builder 5 | . . . . . . . . . 5 Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . . . . . 1 Watcher 6 | . 1 1 1 1 . . . . 2 Swarmer 23 | . . 6 2 3 4 . 8 . . Grunt 31 | . . 3 7 5 5 . 8 . 3 Brawler 2 | . . 1 1 . . . . . . Duelist 2 | . . . . . . . 1 . 1 Sentry 12 | . . 4 2 4 . 1 1 . . Hunter 4 | . . . . . . . 1 . 3 Assembled 9 | 9 . . . . . . . . . Best Kill Streak 13 | 7 1 4 4 3 4 1 13 . 13 Combat Bots Only 13 | 7 . 4 4 3 4 1 13 . 3 Max Kills in Single Turn 7 | 1 1 2 1 1 3 1 7 . 6 Gunslinging . | . . . . . . . . . . Exploded 7 | . . 2 . . 2 . 7 . 2 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 592 | 32 . 62 85 104 23 27 66 . 193 Missed 193 | 15 . 17 25 27 10 11 20 . 68 Damage Taken 5626 | 193 . 371 777 882 230 92 754 . 2327 Core 1538 | 57 . 46 86 146 43 8 122 . 1030 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 103 | . . . . 39 45 5 14 . . Ignored by Resistances 1577 | 56 . 121 223 251 70 31 212 . 613 Core Remaining (%) 79 | 77 77 88 . 57 93 . . 84 . Volleys Fired 184 | 21 1 35 36 34 11 5 21 . 20 Largest 3 | 2 2 2 3 3 3 1 3 . 3 Hottest 154 | 70 70 113 66 154 122 50 127 . 127 Shots Fired 361 | 39 2 64 92 69 19 5 37 . 34 Gun 270 | 39 2 37 92 36 11 5 28 . 20 Cannon 60 | . . 27 . 33 . . . . . Launcher 31 | . . . . . 8 . 9 . 14 Special . | . . . . . . . . . . Kinetic 135 | 18 1 20 92 4 . . . . . Thermal 143 | 21 1 35 . 55 . . 11 . 20 Explosive . | . . . . . . . . . . Electromagnetic 83 | . . 9 . 10 19 5 26 . 14 Robot Hit Streak 27 | 6 2 23 20 27 13 12 18 . 7 Robot Miss Streak 8 | 4 . 8 2 3 4 . 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | 1 . 1 3 . . . . . . Max Gunslinging Chain 1 | 1 . 1 1 . . . . . . Shots Hit Robots 279 | 24 1 48 73 55 15 5 31 . 27 Core Hits 185 | 15 1 23 30 25 20 4 30 . 37 Critical Kills 3 | 1 . . 2 . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . Critical Strikes 10 | 4 . 1 3 2 . . . . . Burn 5 | 3 . 1 . 1 . . . . . Destroy 4 | 1 . . 3 . . . . . . Smash 1 | . . . . 1 . . . . . Melee Attacks 2 | . . . . 2 . . . . . Impact 2 | . . . . 2 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7792 | 307 12 927 941 1212 763 108 1546 . 1976 Guns 3296 | 307 12 384 941 555 202 108 473 . 314 Cannons 962 | . . 410 . 552 . . . . . Explosions 3368 | . . 133 . . 561 . 1073 . 1601 Melee 105 | . . . . 105 . . . . . Ramming 61 | . . . . . . . . . 61 Kinetic 1342 | 171 . 212 941 18 . . . . . Thermal 2785 | 136 12 629 . 892 122 . 505 . 489 Explosive 583 | . . . . . . . . . 583 Electromagnetic 2916 | . . 86 . 197 641 108 1041 . 843 Impact 105 | . . . . 105 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 1 . . . . 11 11 4 Average Corruption 4 | . . 1 . . . . 10 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . 4 . . . . 18 4 1 Message Errors 7 | . . . . . . . 7 . . Matter Fused 5 | . . . . . . . 2 3 . Heat Flow Errors 3 | . . 1 . . . . 1 1 . Energy Discharges 4 | . . 1 . . . . 2 . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . 1 . . . . 2 . . Data Loss (major) 2 | . . 1 . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 202 | . . 10 . 104 . . 1 . 87 Projectiles 34 | . . 10 . 24 . . . . . Explosions 88 | . . . . . . . 1 . 87 Melee 80 | . . . . 80 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 492 | . . 18 . . 75 . 90 . 309 Shots 20 | . . 1 . . 6 . 5 . 8 Rammed 21 | . . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . . 21 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | 56 9 237 104 382 154 52 203 221 155 Average Temperature 79 | 22 6 56 29 140 74 27 34 115 72 Received Heat Transfer 2279 | 40 . 120 486 468 36 42 198 . 889 Effects 5 | . . . . 5 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . . . 1 . 5 . 1 Combat Hostiles 6 | . . . . . 1 . 5 . . Parts Fried 15 | . . . . . 4 . 6 . 5 Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 3 . 2 . . . . . Heat Transferred 5327 | 629 37 1223 . 1813 200 . 733 . 692 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . 2 . . 3 . 6 . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Peak Influence 607 | 15 30 332 321 607 270 99 . . 525 Initial 156 | . 8 10 97 70 156 69 . . . Average 162 | . 11 181 178 324 166 74 . . 291 Maximum Alert Level 2 | . . 1 1 2 1 . . . 2 Low Security (%) 62 | 100 100 60 62 21 54 100 . . 36 Level 1 23 | . . 39 37 33 45 . . . 15 Level 2 13 | . . . . 44 . . . . 47 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 2 5 1 . . . 3 Investigation 4 | . . . . 3 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 2 2 . . . . 1 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 6 | . . 1 1 3 . 1 . . . Communications Jammed 13 | . . . . . 7 . . . 6 Distress Signals 13 | . . . . . 7 . . . 6 Times Spotted 163 | 10 1 18 20 33 10 1 22 . 48 Peak Tracking Total 13 | 2 1 5 6 8 4 2 13 . 13 Tactical Retreats 19 | . . 1 1 1 . . 2 . 14 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 6 | . . 2 . 1 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 1 1 1 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 16 | . . . . . 1 . 2 . 13 Max in Single Turn 6 | . . . . . 1 . 2 . 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 10 | . . 1 1 7 1 . . . . Terminals 10 | . . 1 1 7 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . . 1 1 19 3 . . . . Successful 9 | . . 1 1 7 . . . . . Failed 15 | . . . . 12 3 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . . 1 1 19 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . 1 1 7 . . . . . Record 2 | . . . 1 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 4 | . . . . 4 . . . . . Alert Level 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 3 1 . . . . Full Trace Events 3 | . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 2 . . . . Highest-Rated Group 173 | . . . . 173 32 . . . . Highest-Rated Ally 29 | . . . . 29 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 129 | . . . . 126 3 . . . . Total Damage 1643 | . . . . 1596 47 . . . . Kills 20 | . . . . 20 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 6619 | 1261 102 713 504 859 677 145 1688 125 545 Spaces Moved 3554 | 541 80 425 283 551 312 68 820 64 410 Core 113 | 3 . . . . . . . . 110 Treads . | . . . . . . . . . . Legs 3364 | 538 80 425 283 551 312 68 820 64 223 Wheels . | . . . . . . . . . . Hover 77 | . . . . . . . . . 77 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 193 50 Average Speed 143 | 120 120 120 120 123 187 190 190 193 103 Slowest Speed 250 | 190 120 120 190 190 190 190 193 193 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 48 18 43 24 81 7 2 86 11 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . . 7 . . 5 . 22 . 77 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 111 | . . 7 . . 5 . 22 . 77 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 4733 | 1108 84 566 379 662 392 78 908 67 489 Wait 809 | 533 . 87 34 32 53 . 50 . 20 Move 3545 | 540 79 424 282 550 311 67 819 63 410 Hop . | . . . . . . . . . . Pick Up 51 | 4 1 9 7 15 6 1 3 . 5 Fast Attach 20 | 6 . 1 4 1 1 . 2 1 4 Attach 30 | 1 . 2 7 4 3 . 6 . 7 Detach 1 | . . . . . 1 . . . . Swap 29 | 3 . 3 4 10 1 4 3 . 1 Drop 31 | . . 5 5 12 5 1 . 3 . Fire 184 | 21 1 35 36 34 11 5 21 . 20 Melee 2 | . . . . 2 . . . . . Ram 21 | . . . . . . . . . 21 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . 3 . . 2 . . 4 . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 974 | -11/Scrapyard | Assembled infested the area 1171 | -11/Scrapyard | Destroyed 7 combat bots 1262 | -11/Scrapyard | Entered Materials 1263 | -10/Materials | Build established: Mutant 1347 | -10/Materials | Discovered new exit (range 9) 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -9/Materials | Build established: Scavenger-Mutant 2066 | -9/Materials | Discovered new exit (range 4) 2077 | -9/Materials | Entered another Materials area 2077 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2376 | -8/Materials | Build established: Scavenger-Skirmisher 2558 | -8/Materials | Lost 3 parts (1n2w) 2568 | -8/Materials | Discovered new exit (range 11) 2581 | -8/Materials | Entered Storage 2881 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2904 | -8/Storage | Lost 3 parts (2p1u) 3000 | -8/Storage | Lost 3 allies 3090 | -8/Storage | Lost 4 allies 3221 | -8/Storage | Found Prototype Processor 3329 | -8/Storage | Build established: Scavenger-Mutant 3416 | -8/Storage | Discovered new exit (range 18) 3440 | -8/Storage | Entered Factory 3440 | -7/Factory | Accompanied by 2 allies 3440 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3440 | -7/Factory | Identified Exp. Targeting Computer 3746 | -7/Factory | Build established: Scavenger-Gunner 4073 | -7/Factory | Discovered new exit (range 16) 4117 | -7/Factory | Entered another Factory area 4117 | -6/Factory | Evolved 2 slots: Utility x2 4214 | -6/Factory | Discovered new exit (range 16) 4262 | -6/Factory | Entered Lower Caves 4459 | -6/Lower Caves | Build established: Bomber 5081 | -6/Lower Caves | Build established: Scavenger-Bomber 5438 | -6/Lower Caves | Attracted the attention of an 0b10 base 5476 | -6/Lower Caves | System corruption reached 10% 5482 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 5484 | -6/Lower Caves | Destroyed 13 combat bots 5811 | -6/Lower Caves | Build established: Bomber 5939 | -6/Lower Caves | Discovered new exit (range 6) 5950 | -6/Lower Caves | Entered another Lower Caves area 6060 | -6/Lower Caves | Discovered new exit (range 7) 6075 | -6/Lower Caves | Entered Factory 6075 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6255 | -5/Factory | Spotted B-75 Beast 6373 | -5/Factory | Lost 13 parts (5p3n1u4w) 6375 | -5/Factory | First assault squad dispatched 6506 | -5/Factory | Core integrity fell below 50% 6535 | -5/Factory | Lost 3 parts (2u1w) 6573 | -5/Factory | Core integrity fell below 20% 6595 | -5/Factory | Build established: Mutant 6598 | -5/Factory | Lost 3 parts (3u) 6620 | -5/Factory | Destroyed by G-67 Veteran via exploding Power Conduit Last Messages --------------- K-01 Serf cleans the Terminal. Slammed into K-01 Serf. Gyrokinetic Inverter broken. Destabilizing: Short circuit. K-01 Serf cleans the Assembly Bed. Slammed into L-41 Fighter. Destabilizing: Core damaged (-10). Slammed into L-41 Fighter. Slammed into G-50 Soldier. Critical hit (Burn: +50). Slammed into G-67 Veteran. Slammed into G-50 Soldier. Slammed into G-67 Veteran. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). Slammed into G-50 Soldier. Power Conduit explodes. G-50 Soldier destroyed. Power Conduit explodes. G-50 Soldier destroyed. 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""" """ """ + """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 47 Energy Capacity 500 Matter Stores 426 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Corruption Containment 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 59 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat No Signal Quick And Dirty Challenges ------------ None Game ------ Seed HeartHeavyCarapace Manual? 0 Play Time 00:56:36 Cumulative 10.8 hours Start 2024.04.05 @ 18:12:02 End 2024.04.05 @ 19:10:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ed4a668-0860-40f9-8106-5936d9142712