Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.09 @ 22:24:30 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (158) 790 Value Destroyed (5126) 5126 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 12350 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 272 Met Data Miner 300 Cogmind --------- Core Integrity 6/850 Matter 286/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Terrain Scan Processor Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Huge Storage Unit Improved Sensor Array Improved Hacking Suite Axe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Medium Treads Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core F-cell Engine Medium Treads Medium Treads Medium Storage Unit Huge Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Proton Cannon Heavy Rocket Launcher Katana Axe [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . Utility 4 | . . . . . 1 2 . . . . 1 . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . Parts Attached 307 | 5 19 3 . 8 34 38 6 22 5 32 14 1 88 . 7 4 21 Power 27 | . . 3 . . 5 2 1 1 . 4 1 . 7 . . . 3 Engine 14 | . . 2 . . 3 1 . 1 . 1 . . 4 . . . 2 Core 13 | . . 1 . . 2 1 1 . . 3 1 . 3 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 59 | 2 8 . . 4 10 6 . 1 . 3 5 . 15 . . . 5 Treads 13 | . 3 . . 1 2 . . 1 . 1 1 . 3 . . . 1 Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel 43 | . 4 . . 3 8 6 . . . 2 4 . 12 . . . 4 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 101 | 1 5 . . . 5 14 2 9 1 9 4 1 37 . 3 2 8 Device 48 | . 1 . . . 3 6 1 5 . 7 3 1 18 . 1 . 2 Storage 9 | 1 3 . . . . . . . . . . . 1 . 1 1 2 Processor 8 | . 1 . . . . 3 . . . . . . 4 . . . . Hackware 3 | . . . . . . . . . . 1 . . 2 . . . . Protection 33 | . . . . . 2 5 1 4 1 1 1 . 12 . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 120 | 2 6 . . 4 14 16 3 11 4 16 4 . 29 . 4 2 5 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . 1 . . . 2 . . . . . . . 6 . . . . Ballistic Gun 54 | 2 4 . . 3 9 8 1 7 2 6 . . 8 . 1 . 3 Ballistic Cannon 6 | . 1 . . . 1 1 . . . . 1 . 1 . . 1 . Launcher 18 | . . . . 1 1 . 2 4 2 4 1 . 2 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 33 | . . . . . 1 7 . . . 6 2 . 12 . 2 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . 2 . . . . Parts Lost 72 | . . . . 3 7 4 . 6 . 18 2 . 14 . 2 . 16 Power 12 | . . . . . . . . 1 . 4 1 . 3 . . . 3 Propulsion 22 | . . . . 1 4 1 . 1 . 4 1 . 5 . 1 . 4 Utility 15 | . . . . . 1 2 . 1 . 3 . . 4 . . . 4 Weapon 23 | . . . . 2 2 1 . 3 . 7 . . 2 . 1 . 5 Highest Loss Streak 11 | . . . . 3 3 1 . 4 . 11 2 . 4 . 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 83 94 100 99 97 99 92 91 61 76 73 100 95 100 94 92 62 Engine 2 | . . 8 14 14 2 2 3 3 7 3 . . 2 . . . 2 Core 3 | . . . . . 6 4 3 3 . 3 5 6 1 6 6 6 1 Treads 6 | . 10 14 14 . 9 7 7 6 7 3 . 6 6 6 6 6 3 Wheel 14 | . 13 14 14 26 16 14 7 7 7 6 10 20 18 20 15 13 5 Device 9 | . . . . . 8 11 6 9 15 13 17 20 10 13 12 9 6 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 4 Processor 16 | . 12 14 14 14 9 17 23 16 15 15 13 13 18 20 20 20 18 Energy Cannon 2 | . 3 . . . 5 . . . . . . . 4 6 6 . . Ballistic Gun 15 | . 23 28 28 24 27 21 29 29 . 8 6 6 3 6 6 6 11 Ballistic Cannon 1 | . 1 . . . . 1 . . . . 1 6 4 . . . . Slashing Weapon 6 | . . . . . . 7 . . . 3 8 13 12 13 12 19 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 8 86 93 93 93 99 107 106 108 106 106 105 103 103 66 120 107 119 Greatest Support 57 | 20 20 10 10 20 20 28 28 28 28 38 57 39 47 30 30 20 30 Greatest Overweight (x) 9 | . 8 9 9 9 9 5 3 3 3 3 5 2 3 2 5 5 5 Average Overweight (x) 3 | . 4 8 9 4 4 4 3 3 3 2 1 2 1 2 4 4 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 20 25 25 25 Average Capacity 23 | 6 21 25 25 25 25 25 25 25 25 25 25 25 20 20 24 25 18 Most Carried 25 | 4 24 25 24 25 25 25 25 25 25 22 18 18 23 20 21 22 24 Average Carried 20 | 3 16 23 23 23 23 24 24 23 24 15 10 18 19 20 20 21 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 20 20 25 25 5 Final Carried 25 | 4 20 21 24 21 25 24 25 25 21 6 18 18 20 20 20 22 5 Class Distribution -------------------- 35% | Scavenger-Assassin 33% | Mutant 10% | Scavenger-Skirmisher 6% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Assassin | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Matter Collected 6474 | 192 430 104 . 43 1008 637 228 519 . 564 463 . 1499 83 210 36 458 Remotely 1025 | . . . . . 529 . . . . . 338 . 158 . . . . Salvage Created 7140 | . 497 53 . 62 1097 672 154 345 . 440 465 . 2636 197 153 . 369 Parts 352 | . 46 4 . . 53 47 6 21 . 13 26 . 116 4 3 . 13 Haulers Intercepted 6 | . 2 . . . 1 . . . . . . . 3 . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 6 22 . 16 . . . 1 1 . 15 Prevented 4 | . . . . . . . . 1 . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 109 | . 9 1 . 6 14 9 4 15 . 12 7 . 22 . 3 . 7 Melee 9 | . . . . . . 1 . . . 1 . . 7 . . . . Guns 52 | . 4 1 . 3 11 6 1 6 . 3 2 . 7 . 1 . 7 Cannons 19 | . 5 . . . 3 1 . . . . 3 . 7 . . . . AOE 29 | . . . . 3 . 1 3 9 . 8 2 . 1 . 2 . . Classes Destroyed 16 | . 8 . . 1 2 1 1 . . 1 1 . 1 . . . . Worker 19 | . 1 . . . 5 1 . . . . 4 . 8 . . . . Builder 8 | . 1 . . . . 1 . . . . 1 . 5 . . . . Tunneler 4 | . 2 . . . . 2 . . . . . . . . . . . Hauler 6 | . 2 . . . 1 . . . . . . . 3 . . . . Recycler 14 | . 1 . . . 1 3 . . . . . . 9 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . . . . . 2 . . . . Swarmer 21 | . 6 . . . . 3 . 10 . . . . 1 . . . 1 Grunt 49 | . 3 1 . . 7 1 3 4 . 5 6 . 15 . 3 . 1 Brawler 2 | . . . . . . . . . . 1 . . . . . . 1 Duelist 8 | . . . . . . . 1 . . 4 1 . . . . . 2 Sentry 14 | . . . . . 5 3 . 1 . 1 . . 2 . . . 2 Hunter 3 | . . . . . 2 . . . . 1 . . . . . . . Programmer 6 | . . . . . . 2 . . . . . . 4 . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . Best Kill Streak 7 | . 4 1 . 3 4 3 4 4 . 7 7 . 6 . 3 . 5 Combat Bots Only 7 | . 3 1 . 3 3 3 4 4 . 7 4 . 4 . 3 . 5 Max Kills in Single Turn 3 | . 1 1 . 2 1 1 3 3 . 3 2 . 3 . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 1 3 3 . 2 2 . 1 . 2 . . Melee 1 | . . . . . . 1 . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Damage Taken 11741 | . 457 303 . 273 1090 1194 77 859 . 1923 306 . 2305 . 273 . 2681 Core 1804 | . 75 61 . 96 140 162 5 59 . 362 . . 242 . 21 . 581 Absorbed by Shields 5 | . . . . . . 5 . . . . . . . . . . . Redirected to Shielding 282 | . . . . . 50 35 . 54 . . . . . . . . 143 Regen/Repaired (Parts) 1071 | . . . . . 273 107 . . . . . . 691 . . . . Core Remaining (%) 49 | 100 . . . 7 74 . . . . 16 . . . . . . . Volleys Fired 300 | 1 54 12 . 14 69 29 3 16 . 19 15 . 41 . 5 . 22 Largest 4 | 2 2 2 . 2 4 4 4 4 . 4 2 . 4 . 4 . 4 Hottest 159 | 40 80 46 . 53 126 110 99 115 . 117 71 . 150 . 159 . 75 Shots Fired 887 | 2 108 24 . 27 255 109 12 61 . 55 28 . 105 1 19 . 81 Gun 702 | 2 85 24 . 22 202 105 10 52 . 38 13 . 55 1 12 . 81 Cannon 141 | . 23 . . . 52 4 . . . . 13 . 45 . 4 . . Launcher 44 | . . . . 5 1 . 2 9 . 17 2 . 5 . 3 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 750 | 2 86 24 . 22 204 109 10 52 . 38 26 . 83 1 12 . 81 Thermal 72 | . 22 . . . 50 . . . . . . . . . . . . Explosive 44 | . . . . 5 1 . 2 9 . 17 2 . 5 . 3 . . Electromagnetic 21 | . . . . . . . . . . . . . 17 . 4 . . Robot Hit Streak 25 | 2 12 5 . 3 12 25 5 11 . 8 13 . 14 . 1 . 9 Robot Miss Streak 5 | . 4 2 . 3 4 4 1 4 . 2 1 . 5 . 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 1 . . . 1 . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . . 1 Shots Hit Robots 635 | 2 63 17 . 8 153 73 10 36 . 45 30 . 132 4 6 . 56 Core Hits 314 | . 26 3 . 11 54 27 11 26 . 34 17 . 77 2 9 . 17 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 . 1 . . . . . . . . . . Critical Strikes 15 | . 2 . . . 1 . 1 1 . 2 . . 8 . . . . Destroy 4 | . 1 . . . 1 . 1 1 . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . 2 . . 8 . . . . Melee Attacks 251 | . . . . . 3 31 . . . 18 26 . 148 12 8 2 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 251 | . . . . . 3 31 . . . 18 26 . 148 12 8 2 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 39 | . . . . . . 6 . . . 1 6 . 26 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 8 | . . . . . . 1 . . . 2 . . 5 . . . . Damage Inflicted 17702 | 21 855 256 . 313 2086 1618 304 1294 . 1896 1202 . 5496 293 613 . 1455 Guns 6761 | 21 594 256 . 131 1439 916 130 447 . 386 194 . 752 . 40 . 1455 Cannons 1960 | . 261 . . . 647 61 . . . . 220 . 739 . 32 . . Explosions 3995 | . . . . 182 . 240 174 847 . 1188 318 . 587 . 459 . . Melee 4986 | . . . . . . 401 . . . 322 470 . 3418 293 82 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 7648 | 21 610 256 . 131 1457 977 130 447 . 386 414 . 1324 . 40 . 1455 Thermal 954 | . 245 . . . 629 . . . . . . . 80 . . . . Explosive 3915 | . . . . 182 . 240 174 847 . 1188 318 . 507 . 459 . . Electromagnetic 199 | . . . . . . . . . . . . . 167 . 32 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 4986 | . . . . . . 401 . . . 322 470 . 3418 293 82 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 4 4 4 4 4 . 6 12 12 12 12 . Average Corruption 7 | . . . . . . 3 4 4 4 4 . 6 8 12 12 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 270 | . . . . . . 24 8 30 1 26 . 2 118 33 22 6 . Message Errors 66 | . . . . . . 4 1 5 . 5 . . 34 8 7 2 . Matter Fused 83 | . . . . . . 7 3 12 1 11 . . 32 12 4 1 . Heat Flow Errors 27 | . . . . . . 3 1 4 . . . . 14 2 3 . . Energy Discharges 31 | . . . . . . 2 1 4 . 2 . . 13 5 2 2 . Parts Rejected 2 | . . . . . . . . . . 1 . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 29 | . . . . . . 3 1 1 . 5 . . 12 3 3 1 . Data Loss (major) 8 | . . . . . . 1 1 2 . . . 1 2 . 1 . . Misfires 14 | . . . . . . 4 . 2 . . . . 5 1 2 . . Alerts 4 | . . . . . . . . . . 1 . . 2 1 . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1124 | . 4 . . 17 4 100 . 11 . 13 179 . 659 114 23 . . Projectiles 8 | . 4 . . . 4 . . . . . . . . . . . . Explosions 111 | . . . . 17 . 15 . 11 . 13 . . 32 . 23 . . Melee 1005 | . . . . . . 85 . . . . 179 . 627 114 . . . Knockbacks 16 | . . . . . . . . . . . 3 . 13 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . 3 . 13 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . 38 . 59 16 13 . 125 . . 55 . . . . Shots 9 | . . . . 2 . 1 1 1 . 3 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 497 | . 120 4 . 24 497 208 173 214 . 87 50 . 268 241 370 . 111 Average Temperature 91 | . 40 4 . 8 161 44 62 57 . 37 24 . 72 116 161 . 45 Received Heat Transfer 3423 | . 165 90 . 60 396 237 36 240 . 468 162 . 738 . 99 . 732 Effects 7 | . . . . . 4 . . . . . . . . . 3 . . Shutdowns 2 | . . . . . 1 . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . Heat Transferred 1900 | . 518 . . . 1332 . . . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Peak Influence 986 | . 150 111 . 68 198 253 . . . . 986 206 454 . . . . Initial 918 | . . 33 . . 14 9 . . . . 918 206 144 . . . . Average 184 | . 79 48 . 25 69 120 . . . . 765 206 217 . . . . Maximum Alert Level 3 | . . . . . . 1 . . . . 3 1 2 . . . . Low Security (%) 76 | 100 100 100 . 100 100 85 . . . . . . 64 . . . . Level 1 11 | . . . . . . 14 . . . . . 100 23 . . . . Level 2 7 | . . . . . . . . . . . 35 . 12 . . . . Level 3 5 | . . . . . . . . . . . 64 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . . . 4 4 . . . 1 5 . 10 . . . 1 Investigation 3 | . 2 . . . 1 . . . . . . . . . . . . Extermination 8 | . . . . . . 2 . . . . 1 . 5 . . . . Reinforcement 15 | . 1 . . . 3 2 . . . . 4 . 5 . . . . Assault 2 | . . . . . . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 1 . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Distress Signals 5 | . 1 . . . 1 1 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 19 9 . 6 22 21 5 15 . 24 13 6 38 . 3 . 19 Peak Tracking Total 8 | . 4 3 . 3 3 4 4 4 . 7 5 6 6 . 3 . 8 Tactical Retreats 14 | . . . . . . 1 1 . . . 3 . 4 . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Traps Triggered 8 | . 2 . . . . 3 . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered 9 | . . . . . . . . 4 . 3 . . 1 1 . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 1 . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Disabled 13 | . 1 1 . 1 . 3 . . . 1 1 . 5 . . . . Max in Single Turn 4 | . 1 1 . 1 . 2 . . . 1 1 . 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Accessed 52 | . 6 . 1 . 12 11 . 1 2 . 1 . 18 . . . . Terminals 24 | . 4 . . . 7 4 . . . . . . 9 . . . . Fabricators 3 | . . . . . . 1 . . . . . . 2 . . . . Repair Stations 7 | . . . . . 2 1 . . . . . . 4 . . . . Recycling Units 7 | . 2 . . . 2 1 . . . . . . 2 . . . . Scanalyzers 5 | . . . . . 1 2 . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Total Hacks 145 | . 12 . 1 . 35 26 . 1 10 . 2 . 58 . . . . Successful 80 | . 7 . 1 . 22 11 . 1 10 . 1 . 27 . . . . Failed 65 | . 5 . . . 13 15 . . . . 1 . 31 . . . . Catastrophic 12 | . 2 . . . 3 1 . . . . 1 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 10 | . . . . . 5 1 . . . . . . 4 . . . . Terminals 59 | . 10 . . . 18 10 . . . . . . 21 . . . . Fabricators 7 | . . . . . . 3 . . . . . . 4 . . . . Repair Stations 20 | . . . . . 7 4 . . . . . . 9 . . . . Recycling Units 16 | . 2 . . . 5 2 . . . . . . 7 . . . . Scanalyzers 28 | . . . . . 5 4 . . . . 2 . 17 . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . Terminal Hacks 34 | . 6 . 1 . 8 3 . 1 10 . . . 5 . . . . Record 3 | . . . 1 . . . . . 2 . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 6 | . 1 . . . . 1 . . 3 . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . . . 3 1 . . . . . . 2 . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 4 | . . . . . 2 1 . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . 1 . . . . Network Status 2 | . . . . . . 1 . . . . . . 1 . . . . Repair Station Hacks 13 | . . . . . 7 2 . . . . . . 4 . . . . Scan Component 7 | . . . . . 4 1 . . . . . . 2 . . . . Repair 6 | . . . . . 3 1 . . . . . . 2 . . . . Recycling Unit Hacks 5 | . 1 . . . 1 2 . . . . . . 1 . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 1 . . . . . . 1 . . . . Scanalyzer 22 | . . . . . 5 1 . . . . 1 . 15 . . . . Insert Component 11 | . . . . . 3 1 . . . . 1 . 6 . . . . Analyze 11 | . . . . . 2 . . . . . . . 9 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 1 . . . . . . 1 . . . . Terminals 3 | . . . . . 1 1 . . . . . . 1 . . . . Botnet 3 | . . . . . 1 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . . . 12 9 . . . . 1 . 17 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 2 . . . 5 . . . 5 . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 3 1 . . . . . . 2 . . . . Time 135 | . . . . . 84 16 . . . . . . 35 . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 8 . . . . . . . . . . . 2 . . . . Parts Scanalyzed 9 | . . . . . 2 . . . . . 1 . 6 . . . . Part Schematics Acquired 7 | . . . . . 2 . . . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 1 1 . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total Allies 8 | . . 3 . . . . . . . 2 1 . . . . . 2 Largest Group 2 | . . 2 2 . . . . . . 1 1 . . . . . 2 Highest-Rated Group 96 | . . 62 62 . . . . . . 96 32 . . . . . 59 Highest-Rated Ally 96 | . . 31 31 . . . . . . 96 32 . . . . . 30 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . 23 . . . . . . . 24 7 . . . . . 5 Total Damage 1439 | . . 400 . . . . . . . 714 287 . . . . . 38 Kills 12 | . . 6 . . . . . . . 4 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Turns Passed 16540 | 64 1192 1121 283 199 1681 2006 401 1284 116 1116 908 106 3386 793 586 909 389 Spaces Moved 10133 | 47 616 514 131 100 855 1168 262 772 77 699 618 90 2283 618 372 599 312 Core 237 | 9 . . . . . . . . . . . . . . . . 228 Treads 2 | . . . . . . . . . . . . . . . . . 2 Legs 126 | 38 88 . . . . . . . . . . . . . . . . Wheels 9768 | . 528 514 131 100 855 1168 262 772 77 699 618 90 2283 618 372 599 82 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 200 215 140 140 140 145 145 145 120 101 110 105 110 110 140 50 Average Speed 135 | 106 158 209 215 142 146 142 145 145 145 137 119 110 110 110 144 149 78 Slowest Speed 400 | 120 200 215 215 215 215 155 145 145 145 145 155 110 125 110 155 155 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 95 90 49 33 63 30 49 83 68 72 10 77 63 86 55 81 48 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 5 | . . 2 1 . . . . 1 1 . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . 4 2 . 2 . . . 3 1 2 1 Spaces Dug 112 | . . . . . 3 19 . . . 1 17 . 57 6 5 1 3 Terrain Destroyed 686 | . . . . 43 16 81 16 88 . 174 42 . 152 6 64 1 3 Melee 112 | . . . . . 3 19 . . . 1 17 . 57 6 5 1 3 Projectile 7 | . . . . . . . . . . . 1 . 2 . 4 . . AOE 567 | . . . . 43 13 62 16 88 . 173 24 . 93 . 55 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total 11926 | 56 729 538 133 131 1114 1394 273 892 81 782 719 96 2854 715 395 606 418 Wait 706 | . 8 . . 5 122 99 . 76 . . 34 6 252 84 4 . 16 Move 10117 | 46 615 513 130 99 854 1167 261 771 76 698 618 89 2282 617 371 598 312 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 95 | 4 17 4 3 2 15 9 2 2 . 1 10 . 23 2 1 . . Fast Attach 56 | 5 7 2 . . 9 4 . 1 . 1 9 1 14 . . 2 1 Attach 79 | . . . . 3 9 7 . 6 4 17 1 . 19 . 1 . 12 Detach 47 | . 4 1 . . 4 4 . 5 . 2 2 . 17 . . 2 6 Swap 172 | . 12 1 . 5 16 27 6 15 1 14 4 . 55 . 6 2 8 Drop 82 | . 12 5 . 3 13 13 1 . . . . . 20 2 . . 13 Fire 300 | 1 54 12 . 14 69 29 3 16 . 19 15 . 41 . 5 . 22 Melee 222 | . . . . . 3 27 . . . 16 24 . 130 10 7 2 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . Rewire 41 | . . . . . . . . . . 14 2 . . . . . 25 Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 14) 65 | -11/Junkyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 3) 601 | -10/Materials | Discovered new exit (range 15) 684 | -10/Materials | Discovered new exit (range 13) 1257 | -10/Materials | Entered Mines 1332 | -10/Mines | Learned location of Zion (-6) 1752 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1865 | -10/Mines | Discovered new exit (range 12) 1874 | -10/Mines | Escorted by a lone wolf Derelict 1894 | -10/Mines | Learned location of Storage (-9) 2133 | -10/Mines | Discovered new exit (range 9) 2182 | -10/Mines | Core integrity fell below 50% 2365 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2365 | -10/Mines | Discovered new exit (range 5) 2378 | -10/Mines | Entered Exiles 2378 | -10/Exiles | Accompanied by 2 allies 2408 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2435 | -10/Exiles | Met 8R-AWN 2470 | -10/Exiles | Met EX-HEX 2553 | -10/Exiles | Met EX-DEC 2642 | -10/Exiles | Discovered new exit (range 10) 2661 | -10/Exiles | Entered Mines 2709 | -9/Mines | Assembled infested the area 2714 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2785 | -9/Mines | Discovered new exit (range 9) 2834 | -9/Mines | Core integrity fell below 20% 2860 | -9/Mines | Entered Materials 2860 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2879 | -8/Materials | Lost 3 parts (1n2w) 3279 | -8/Materials | Build established: Scavenger-Skirmisher 3717 | -8/Materials | Identified exit to Factory 3956 | -8/Materials | Lost 3 parts (1n2w) 4031 | -8/Materials | Repaired Assault Rifle 4132 | -8/Materials | Repaired Assault Rifle 4319 | -8/Materials | Repaired Hvy. Assault Rifle 4541 | -8/Materials | Entered Factory 4541 | -7/Factory | Evolved 2 slots: Utility x2 4799 | -7/Factory | Discovered new exit (range 7) 4806 | -7/Factory | Identified exit to Factory 4949 | -7/Factory | Build established: Scavenger-Assassin 5300 | -7/Factory | Discovered new exit (range 11) 5314 | -7/Factory | Identified exit to Lower Caves 5671 | -7/Factory | Discovered exit to Factory (range 15) 6354 | -7/Factory | Repaired Hvy. Assault Rifle? 6547 | -7/Factory | Entered Lower Caves 6765 | -7/Lower Caves | Identified exit to Lower Caves 6804 | -7/Lower Caves | Encountered a Warlord checkpoint 6849 | -7/Lower Caves | Build established: Gunner 6936 | -7/Lower Caves | Learned Factory stockpile data 6948 | -7/Lower Caves | Entered another Lower Caves area 6992 | -7/Lower Caves | Discovered exit to Factory (range 11) 7319 | -7/Lower Caves | Learned location of Extension (-4) 7617 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 7648 | -7/Lower Caves | Build established: Skirmisher 8073 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8218 | -7/Lower Caves | Discovered new exit (range 5) 8224 | -7/Lower Caves | Identified exit to Data Miner 8232 | -7/Lower Caves | Entered Data Miner 8232 | -7/Data Miner | Discovered new exit (range 6) 8240 | -7/Data Miner | Identified exit to Proximity Caves 8260 | -7/Data Miner | Met Data Miner 8288 | -7/Data Miner | Learned location of Section 7 (-2) 8288 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8308 | -7/Data Miner | Received God Mode back door access code from Data Miner 8348 | -7/Data Miner | Entered Proximity Caves 8350 | -6/Proximity Caves | Spotter reported a threat 8351 | -6/Proximity Caves | Spotter reported a threat 8434 | -6/Proximity Caves | Spotter reported a threat 8446 | -6/Proximity Caves | Spotter reported a threat 8457 | -6/Proximity Caves | Escorted by Enhanced Grunt 8501 | -6/Proximity Caves | Spotter reported a threat 8554 | -6/Proximity Caves | Spotter reported a threat 8732 | -6/Proximity Caves | Build established: Mutant 8812 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8869 | -6/Proximity Caves | Destroyed 7 combat bots 8877 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 8930 | -6/Proximity Caves | Core integrity fell below 50% 9001 | -6/Proximity Caves | Spotter reported a threat 9006 | -6/Proximity Caves | Lost 11 parts (3p3n2u3w) 9054 | -6/Proximity Caves | Spotter reported a threat 9156 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 9324 | -6/Proximity Caves | Spotter reported a threat 9377 | -6/Proximity Caves | Spotter reported a threat 9413 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9428 | -6/Proximity Caves | Core integrity fell below 20% 9430 | -6/Proximity Caves | Spotter reported a threat 9464 | -6/Proximity Caves | Entered Factory 9464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9814 | -6/Factory | Search patrols dispatched 10164 | -6/Factory | Search patrols dispatched 10372 | -6/Factory | Sucked down chute 10372 | -6/Factory | Entered Waste 10387 | -6/Waste | EMP discharged 10389 | -6/Waste | Spotted C-40 Crusher 10427 | -6/Waste | Spotted C-40 Crusher 10427 | -6/Waste | Spotted C-40 Crusher 10434 | -6/Waste | Spotted C-40 Crusher 10434 | -6/Waste | Spotted C-40 Crusher 10447 | -6/Waste | Spotted C-40 Crusher 10468 | -6/Waste | Discovered new exit (range 10) 10477 | -6/Waste | Identified exit to Factory 10478 | -6/Waste | Entered Factory 10664 | -6/Factory | Repaired Arm. Huge Wheel 10812 | -6/Factory | Lost 3 parts (1p1n1u) 10877 | -6/Factory | Lost 4 parts (1p2u1w) 11042 | -6/Factory | Discovered new exit (range 12) 11062 | -6/Factory | Identified exit to Lower Caves 11354 | -6/Factory | Spotted B-75 Beast 11483 | -6/Factory | Discovered new exit (range 15) 11499 | -6/Factory | Identified exit to Factory 11530 | -6/Factory | Build established: Scavenger-Assassin 11959 | -6/Factory | Discovered exit to Factory (range 21) 12020 | -6/Factory | Discovered exit to Lower Caves (range 11) 12355 | -6/Factory | Repaired Huge Storage Unit 13055 | -6/Factory | System corruption reached 10% 13084 | -6/Factory | Discovered exit to Factory (range 15) 13864 | -6/Factory | Entered Lower Caves 14229 | -6/Lower Caves | Identified exit to Lower Caves 14252 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 14556 | -6/Lower Caves | Spotted B-75 Beast 14657 | -6/Lower Caves | Entered another Lower Caves area 14658 | -6/Lower Caves | Encountered a Warlord checkpoint 15235 | -6/Lower Caves | Discovered new exit (range 6) 15241 | -6/Lower Caves | Identified exit to Zion 15243 | -6/Lower Caves | Entered Zion 15292 | -6/Zion | Discovered new exit (range 21) 15402 | -6/Zion | System corruption cleaned by Quarantine Array 15505 | -6/Zion | Given the Hacking Drone Bay 15641 | -6/Zion | Received a hallucinogenic algorithm 16151 | -6/Zion | Identified exit to Proximity Caves 16152 | -6/Zion | Entered Proximity Caves 16154 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16163 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16211 | -5/Proximity Caves | Core integrity fell below 50% 16212 | -5/Proximity Caves | Lost 3 parts (1p2u) 16398 | -5/Proximity Caves | Lost 7 parts (1p1n1u4w) 16413 | -5/Proximity Caves | Core integrity fell below 20% 16444 | -5/Proximity Caves | Lost 4 parts (1p3n) 16453 | -5/Proximity Caves | Spotted B-75 Beast 16496 | -5/Proximity Caves | Learned Factory emergency access door positions 16541 | -5/Proximity Caves | Self-destructed Last Messages --------------- 16409_ Dropped Imp. Core Shielding. 16409_ Dropped Hcp. Matter Pod. 16410_ Dropped Proton Cannon. 16413_ Acquired Imp. Core Shielding. 16413_ Wheel destroyed. 16413_ Mic. Nuclear Core destroyed. 16414_ Dropped Hcp. Storage Unit. 16415_ Dropped Imp. Light Armor Plating. 16415_ Dropped Adv. Assault Cannon. 16416_ Dropped Katana. 16417_ Dropped Adv. Terrain Scanner. 16418_ Dropped F-cell Engine. 16442_ Searching scrap... 16442_ Found Terrain Scan Processor. 16442_ Found 22 Matter. 16443_ Acquired 22 matter. 16465_ Adv. Signal Interpreter destroyed. 16472_ Dropped Imp. Sensor Array. 16496_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????################??????????????????????? | | ?????# ##### #??????????????????????? | | ?????# ## ##????????????????? | | ?????# ###### @ #????????????????? | | ?????####### #????# #???????????????? | | ?????????## #???# ### #??????????????? | | ????????## #####??# ss##???? #???????????? | | ?????#### ##?????#s s##??????? ????????? | | ?????# ##????# #??????????? ?????? | | ????## ####?# #?????????????? ????? | | ???# #####????????????????? #????? | | ???## #???????????????????? ?????? | | ????# #?????????????????????? ?????? | | ????# ###??????????????????????????? | | ##?## #??????????????????????????? | | ?# ####???????????????????????? | | # ?# ### ##??????????????????????? | | # ## #### #??????????????????????? | | # ### #####??????????????????????? | | # # # ## ##??????????????????????????? | | # ## ###???????????????????????????? | | ## ## ##### #?????????????????????????????? | | ## # ##???## ####??????????????????????????? | | # ##????# #??????????????????????????? | | ##?????# #??????????????????????????? | | #??????# ## ##??????????????????????????? | | ## ####??????# #?##??##???????????????????????? | | #?# #?????????# ????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Huge Storage Unit | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Cloaking Device | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredLightningNullifier Manual? 0 Play Time 02:50:56 Cumulative 802.1 hours Start 2023.07.09 @ 14:20:45 End 2023.07.09 @ 22:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 207 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fa15d1a4-3757-4a72-be6f-9ebc50c7af2e