Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 15:03:34 Player: 0R-LIM Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1225) 1225 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4775 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Warm (126) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Compact Wheel Compact Wheel Wave Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Small Storage Unit Large Storage Unit Signal Interpreter Advanced Shield Generator > --- WEAPON ----------- Wave Gun Phase Cannon Autogun Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Matter Compressor Particle Charger Improved Weapon Cycler Wave Gun Wave Gun Light Assault Rifle KE Penetrator Advanced Assault Cannon Gauss Cannon [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Parts Attached 36 | 6 8 . . 22 Power 6 | 1 1 . . 4 Engine 3 | 1 1 . . 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 11 | 2 4 . . 5 Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 4 . . 5 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 . . 7 Device 5 | . . . . 5 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 2 . . 6 Energy Gun 2 | . 1 . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 1 . . 25 Power 4 | . 1 . . 3 Propulsion 9 | . . . . 9 Utility 7 | . . . . 7 Weapon 6 | . . . . 6 Highest Loss Streak 16 | . 1 . . 16 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 7 8 8 Power . | . . 1 1 . Propulsion 2 | . 4 4 4 1 Utility 1 | . . 1 2 2 Weapon 2 | . 1 1 1 3 Tool/Special . | . . . . . Unused Backups 11 | . 2 . . 9 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 5 | . 2 . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 94 100 100 80 Engine 7 | . 13 14 14 1 Core 3 | . . . . 7 Wheel 21 | . 24 28 28 17 Device 6 | . . . . 13 Storage 19 | . 27 28 28 10 Processor 1 | . . . . 3 Energy Gun 5 | . 5 14 14 3 Energy Cannon 2 | . . . . 4 Ballistic Gun 13 | . 20 14 14 7 Ballistic Cannon 2 | . . . . 4 Peak Build Rating 64 | 6 7 8 8 64 Average Rating 25 | 4 6 7 8 44 On Entrance 5 | . 6 7 8 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 1 | . . . . 1 Heaviest Build 101 | 12 35 33 33 101 Greatest Support 52 | 26 26 20 20 52 Greatest Overweight (x) 10 | . 10 1 1 7 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 14 Most Carried 14 | 2 9 9 9 14 Average Carried 7 | 1 6 8 9 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 9 | 2 7 9 9 5 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Tank 9% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1407 | 169 250 . 13 975 Remotely . | . . . . . Salvage Created 1525 | . 326 40 . 1159 Parts 82 | . 16 7 . 59 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 29 | . 10 3 . 16 Guns 17 | . 9 3 . 5 Cannons 11 | . . . . 11 Classes Destroyed 11 | . 4 . . 7 Worker 1 | . . . . 1 Builder 6 | . . . . 6 Hauler 2 | . 1 . . 1 Recycler 2 | . . . . 2 Watcher 2 | . 1 . . 1 Swarmer 13 | . 6 3 . 4 Grunt 10 | . 4 . . 6 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Programmer 3 | . . . . 3 Behemoth 1 | . . . . 1 Best Kill Streak 5 | . 3 3 . 5 Combat Bots Only 4 | . 3 3 . 4 Max Kills in Single Turn 2 | . 2 1 . 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 344 | . 64 45 . 235 Missed 96 | . 19 17 . 60 Hits 248 | . 45 28 . 175 Melee 11 | . . . . 11 Projectile 237 | . 45 28 . 164 Critical Strikes 7 | . . 1 . 6 Damage Taken 3799 | . 495 200 . 3104 Core 1251 | . 140 93 . 1018 Absorbed by Shields 484 | . . . . 484 Core Remaining (%) 53 | 100 . . 6 . Volleys Fired 124 | . 48 8 . 68 Largest 4 | . 2 2 . 4 Hottest 236 | . 70 70 . 236 Shots Fired 353 | . 89 16 . 248 Gun 233 | . 89 16 . 128 Cannon 120 | . . . . 120 Launcher . | . . . . . Special . | . . . . . Kinetic 226 | . 69 8 . 149 Thermal 127 | . 20 8 . 99 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 3 . 10 Robot Miss Streak 7 | . 3 4 . 7 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 193 | . 59 7 . 127 Core Hits 79 | . 22 4 . 53 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 . . 5 Burn 2 | . 1 . . 1 Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4000 | . 536 73 . 3391 Guns 1874 | . 536 73 . 1265 Cannons 2117 | . . . . 2117 Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 2191 | . 370 36 . 1785 Thermal 1800 | . 166 37 . 1597 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . . . . 25 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 51 | . . . . 51 Projectiles 51 | . . . . 51 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 590 | . 138 26 . 590 Average Temperature 103 | . 52 10 . 133 Received Heat Transfer 798 | . 186 72 . 540 Effects 13 | . . . . 13 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 7 | . . . . 7 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 6 | . 2 1 . 3 Heat Transferred 2886 | . 555 111 . 2220 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 . 100 87 Level 1 6 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 250 | . 104 . 48 250 Initial 48 | . . . 48 . Average 58 | . 28 . 23 89 Influence Increases 1047 | . 264 120 . 663 Destroy 0b10 Robot/C 580 | . 200 60 . 320 Destroy 0b10 Robot/NC 65 | . 10 . . 55 Destroy Leader 108 | . 44 . . 64 Successful Hack 10 | . 10 . . . Disable Machine 90 | . . . . 90 Destroy Structure 104 | . . . . 104 Lose Combat Pursuer 90 | . . 60 . 30 Influence Decreases 970 | . 219 65 100 586 Entered New Map 74 | . . 22 52 . Time Decay 644 | . 209 43 48 344 Lost Part 252 | . 10 . . 242 Squads Dispatched 7 | . 1 . . 6 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 20 7 . 26 Peak Tracking Total 6 | . 6 6 . 5 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 7 | . 3 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 6 | . . . . 6 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 7 | . 6 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 19 . 1 . Successful 12 | . 12 . . . Failed 8 | . 7 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 15 | . 15 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 4 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 10 . . . Record 6 | . 6 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2474 | 60 932 157 119 1206 Spaces Moved 1705 | 55 688 137 106 719 Core 17 | 1 16 . . . Treads . | . . . . . Legs . | . . . . . Wheels 1688 | 54 672 137 106 719 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 95 Average Speed 106 | 89 111 95 95 106 Slowest Speed 550 | 100 550 95 95 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 33 | 3 97 6 42 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . . . 50 Melee . | . . . . . Projectile 50 | . . . . 50 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 2124 | 62 776 149 124 1013 Wait 204 | . 11 4 19 170 Move 1701 | 54 687 136 105 719 Hop . | . . . . . Pick Up 37 | 2 16 1 . 18 Fast Attach 20 | 6 1 . . 13 Attach 21 | . 9 . . 12 Detach 2 | . 1 . . 1 Swap 4 | . . . . 4 Drop 6 | . 3 . . 3 Fire 124 | . 48 8 . 68 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Core integrity fell below 50% 836 | -10/Materials | Discovered new exit (range 15) 950 | -10/Materials | Discovered new exit (range 5) 977 | -10/Materials | Discovered new exit (range 7) 993 | -10/Materials | Entered Subcaves 994 | -10/Subcaves | Approached by a straggling Scientist 1100 | -10/Subcaves | Discovered new exit (range 14) 1107 | -10/Subcaves | Core integrity fell below 20% 1150 | -10/Subcaves | Entered Recycling 1151 | -7/Recycling | Met a Zionite searching for Scraptown 1249 | -7/Recycling | Discovered new exit (range 14) 1269 | -7/Recycling | Entered Factory 1269 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 1833 | -5/Factory | Spotted B-75 Beast 1882 | -5/Factory | Crushed by falling debris 1942 | -5/Factory | Destroyed B-75 Beast 1987 | -5/Factory | Lost 4 parts (3n1u) 2288 | -5/Factory | Build established: Scavenger-Tank 2440 | -5/Factory | System corruption reached 10% 2449 | -5/Factory | Crushed by falling debris 2459 | -5/Factory | Core integrity fell below 50% 2466 | -5/Factory | Core integrity fell below 20% 2475 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02449_ System corrupted by crushing effect (+3). 02449_ R-10 Processor collects Imp. Heat Sink. 02449_ U-05 Engineer builds a Wall. 02450_ Acquired 15 matter. 02451_ Broken Mic. Fission Core destroyed. 02452_ R-10 Processor collects Imp. Remote Datajack. 02458_ R-10 Processor collects Hpw. Shock Rifle. 02458_ Knocked back. 02459_ System corrupted: Matter fused (-6). 02460_ Critical hit (Burn: +37). 02461_ Signal Interpreter destroyed. 02461_ U-05 Engineer builds a Wall. 02472_ Critical hit (Burn: +37). 02473_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 02474_ System corrupted: Heat flow error (+157). 02474_ Lrg. Storage Unit destroyed. 02474_ System corrupted by crushing effect (+4). 02474_ Knocked back. 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