Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.21 @ 23:27:30

Player: thykka

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (523)      523
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2453

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     233/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Small Storage Unit
  Large Storage Unit
        Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
           System Shield
>          --- WEAPON -----------
           Missile Launcher
           Mace
>          --- INVENTORY --------
     Small Storage Unit
     Large Storage Unit
           Signal Interpreter
           Pulse Rifle
           Minigun
     Light Cannon
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   14  4   5   11  
  Power                    5    | 1   1   1   1   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   6   1   3   2   
    Treads                 3    | .   2   .   .   1   
    Leg                    3    | .   2   1   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   3   1   
  Utility                  9    | 1   5   .   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   3   .   1   .   
    Processor              3    | .   2   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   2   .   6   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 1   .   1   .   3   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 20   | .   6   2   1   11  
  Power                    4    | .   1   .   1   2   
  Propulsion               9    | .   3   2   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   2   .   .   5   
  Highest Loss Streak      5    | .   4   2   1   5   
Average Slot Usage (%)     78   | .   93  83  78  44  
  Engine                   7    | .   13  3   .   1   
  Core                     3    | .   .   8   10  3   
  Treads                   5    | .   11  .   .   1   
  Leg                      5    | .   5   11  7   .   
  Wheel                    7    | .   10  17  .   .   
  Flight                   4    | .   .   .   15  11  
  Storage                  11   | .   15  11  11  3   
  Processor                10   | .   11  11  11  4   
  Energy Gun               1    | .   4   .   .   .   
  Ballistic Gun            6    | .   6   7   11  5   
  Ballistic Cannon         3    | .   6   3   .   .   
  Impact Weapon            7    | .   7   11  11  3   
Naked Turns                22   | .   .   .   .   22  
Heaviest Build             39   | 11  39  26  26  17  
  Greatest Support         40   | 26  40  20  12  20  
  Greatest Overweight (x)  3    | 2   2   2   3   3   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 16   | 6   16  10  12  6   
  Average Capacity         8    | 5   10  10  9   4   
  Most Carried             9    | 5   9   7   7   6   
  Average Carried          6    | 3   7   6   6   4   
  Final Capacity           10   | 6   10  10  6   4   
  Final Carried            7    | 5   6   7   5   3   

 Class Distribution 
--------------------
 86% | Mutant
  7% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           593  | 220 157 54  94  68  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            576  | .   365 54  94  63  
  Parts                    36   | .   11  7   8   10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  17   | .   7   1   6   3   
  Melee                    4    | .   3   1   .   .   
  Guns                     10   | .   2   .   6   2   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   2   1   1   2   
  Tunneler                 1    | .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   .   .   6   3   
  Grunt                    7    | .   7   .   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           4    | .   4   1   3   2   
  Combat Bots Only         4    | .   4   1   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2419 | .    745  267  113  1294 
  Core                     787  | .    163  33   35   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         72   | 100  34   .    83   .    
Volleys Fired              72   | .    23   2    12   35   
  Largest                  2    | .    2    1    1    2    
  Hottest                  63   | .    60   25   25   63   
Shots Fired                96   | .    36   2    12   46   
  Gun                      83   | .    29   2    12   40   
  Cannon                   7    | .    7    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | .    23   2    12   39   
  Thermal                  14   | .    13   .    .    1    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    18   4    6    11   
  Robot Miss Streak        2    | .    1    .    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           104  | .    51   6    10   37   
  Core Hits                35   | .    14   1    6    14   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              25   | .    20   5    .    .    
  Impact                   25   | .    20   5    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1594 | .    664  101  176  653  
  Guns                     714  | .    221  19   176  298  
  Cannons                  69   | .    69   .    .    .    
  Explosions               312  | .    .    .    .    312  
  Melee                    425  | .    343  82   .    .    
  Ramming                  74   | .    31   .    .    43   
  Kinetic                  654  | .    179  19   176  280  
  Thermal                  129  | .    111  .    .    18   
  Explosive                312  | .    .    .    .    312  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   425  | .    343  82   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | .    23   .    .    26   
  Projectiles              5    | .    5    .    .    .    
  Explosions               26   | .    .    .    .    26   
  Melee                    18   | .    18   .    .    .    
Knockbacks                 6    | .    6    .    .    .    
  Impact                   4    | .    4    .    .    .    
  Kinetic                  2    | .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      178  | .    14   .    .    164  
  Shots                    4    | .    .    .    .    4    
  Rammed                   29   | .    3    .    .    26   
Targets Rammed             29   | .    3    .    .    26   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        67   | .    67   4    8    25   
  Average Temperature      20   | .    25   4    4    9    
  Received Heat Transfer   657  | .    549  63   .    45   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       3    | .    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         287  | .    250  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             255  | .   120 67  167 255 
  Average Influence        82   | .   49  38  129 176 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 42  
  Level 1                  12   | .   .   .   .   57  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   16  5   6   15  
  Peak Tracking Total      7    | .   4   5   3   7   
  Tactical Retreats        4    | .   2   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   1   .   .   3   
  Max in Single Turn       2    | .   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   .   .   2   
  Successful               2    | .   2   .   .   .   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   2   .   .   2   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1342 | 62  623 218 138 301 
Spaces Moved               845  | 49  357 192 70  177 
  Core                     91   | 21  .   .   .   70  
  Treads                   141  | .   133 .   .   8   
  Legs                     117  | .   56  20  41  .   
  Wheels                   368  | 28  168 172 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   128  | .   .   .   29  99  
  Fastest Speed            50   | 50  90  90  114 50  
  Average Speed            114  | 92  126 100 155 97  
  Slowest Speed            287  | 150 160 180 287 280 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 5   49  15  21  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          71   | .   .   .   .   71  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      71   | .   .   .   .   71  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1091 | 64  464 211 89  263 
  Wait                     50   | .   38  .   .   12  
  Move                     841  | 48  356 191 69  177 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 9   6   3   .   1   
  Fast Attach              18   | 3   2   2   3   8   
  Attach                   20   | 3   10  2   2   3   
  Detach                   9    | .   4   3   1   1   
  Swap                     2    | .   2   .   .   .   
  Drop                     6    | 1   .   3   2   .   
  Fire                     72   | .   23  2   12  35  
  Melee                    25   | .   20  5   .   .   
  Ram                      29   | .   3   .   .   26  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Core integrity fell below 50%
  415 | -10/Materials | Lost 4 parts (1p2n1w)
  643 | -10/Materials | Identified exit to Materials
  686 | -10/Materials | Entered another Materials area
  686 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  776 | -9/Materials  | Discovered new exit (range 18)
  904 | -9/Materials  | Entered Mines
  946 | -9/Mines      | Discovered new exit (range 10)
 1015 | -9/Mines      | Found a hidden stash of uninstalled traps
 1042 | -9/Mines      | Entered Materials
 1042 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1179 | -8/Materials  | Released all parts (7)
 1210 | -8/Materials  | Lost 4 parts (1p2n1w)
 1280 | -8/Materials  | Core integrity fell below 50%
 1314 | -8/Materials  | Lost 5 parts (1p2n2w)
 1331 | -8/Materials  | Core integrity fell below 20%
 1343 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01325_ Destabilizing: Core damaged (-5).
01326_ Slammed into H-55 Commando.
01326_ K-01 Serf collects debris.
01327_ Slammed into H-55 Commando. <x3>
01330_ Penetrated by Slug.
01330_ Slammed into H-55 Commando. <x3>
01332_ K-01 Serf collects debris.
01333_ Slammed into H-55 Commando.
01333_ Destabilizing: Core damaged (-16).
01334_ Slammed into H-55 Commando.
01334_ Broken Lgt. Assault Rifle destroyed.
01335_ Slammed into H-55 Commando. <x3>
01337_ Destabilizing: System corrupted (+1).
01338_ Slammed into H-55 Commando. <x2>
01340_ H4YVJ7PJP1HEXLHFZEDH/N|LUGRV4:G6
01340_ Slammed into H-55 Commando.
01341_ Penetrated by Slug.
01341_ Slammed into H-55 Commando.
01342_ Faulty Adv. Beam Cannon destroyed.
01342_ Slammed into H-55 Commando.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????# ???  ????????????????? |
| ??????????????????????????# "??? ????????????????? |
| ??????????????????????????#   ?? ????????????????? |
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| ????????????????????#######       ##    #????????? |
| ????????????????                  #     ##???????? |
| ????????????????                     %|  #???????? |
| ????????????????              %     /[!]##???????? |
| #######?????????????#######   =   #  =  #????????? |
|       #??????????????????#          #####????????? |
|       #??????????????????##    #### #????????????? |
|       #???????????????????####??### #????????????? |
| ]]    #???????????????????????????# #????????????? |
| ]     #???????????????????????????# #????????????? |
|       #???????????????????#########/#????????????? |
|       #???????????????????#    [    #????????????? |
|   "T" #???????????????????#[!       #????????????? |
|       #?????? #???????????#         #????????????? |
| ###+#######   #???????????# ! %     #????????????? |
|               #???????????#         #????????????? |
|               #???????????#         #????????????? |
|               #???????????#         #????????????? |
| ###+###########???????????#         #?????? ?????? |
|      #        ##############  ##+#########+###???? |
|  """ #  """   #           h       !             ?? |
|  """ #        ;   s     ^@  s                   ?? |
|  """ #        #   s    ^    s       T           ?? |
|      #        ###;###########          ####### ??? |
|  """ #        #       #????##$         #?????????? |
|  """ # " "    #       #????##%         #?????????? |
|  """ # "R"    #       #????##          #?????????? |
|      # """    #       #??####         !#?????????? |
| #+##################+##??#             #?????????? |
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|   #???#             " #??#        "    #?????????? |
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| #                      #?????   #        "#??????? |
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| #  """  ]]]  """  ##+###?????   #        "#??????? |
| #  """  ]]]  "T"  #??????????   #?"""     #??????? |
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| #                 #??????????   #??"" *   #??????? |
| #     [           +??????????   #?????    #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireHeartDriver
  Manual?         0
Play Time         00:45:07
  Cumulative      2.6 hours
  Start           2020.05.20 @ 23:58:47
  End             2020.05.21 @ 23:27:30
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66302656-6a8a-465a-9e81-7495cad4777b