Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 00:19:39

Player: z_

Result: Destroyed by N0-FLK(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (509)      509
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1273

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     9/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Hardlight Generator
>               --- WEAPON (2) -------
                Autogun
                Autogun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
                Structural Scanner
                Seismic Detector
                Targeting Computer
       Improved Trap Extractor (0/6)
     Subdweller Laser
                Beamcaster
                Autogun
                Autogun
          Light Cannon
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Hardlight Generator
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
  High-capacity Matter Pod
                Structural Scanner
                Seismic Detector
                Targeting Computer
       Improved Trap Extractor
                Beamcaster
                Autogun
                Autogun
          Light Cannon
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Mining Claw
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 7   10  4   10  
  Power                    5    | 2   2   1   .   
    Engine                 5    | 2   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   4   3   5   
    Device                 10   | .   2   3   5   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   4   .   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   4   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 98  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  28  27  
  Device                   13   | .   12  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            23   | .   24  28  3   
  Launcher                 3    | .   .   .   24  
Peak Build Rating          18   | 6   10  16  18  
  Average Rating           10   | 4   8   12  14  
  On Entrance              8    | .   6   10  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 12  52  56  60  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   16  20  20  
  Most Carried             20   | 6   17  20  20  
  Average Carried          15   | 2   13  18  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   17  20  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           766  | 202 304 175 85  
  Remotely                 .    | .   .   .   .   
Salvage Created            445  | .   324 59  62  
  Parts                    40   | .   26  9   5   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   9   4   7   
  Guns                     13   | .   9   4   .   
  AOE                      7    | .   .   .   7   
Classes Destroyed          4    | .   3   .   1   
  Hauler                   2    | .   2   .   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    3    | .   3   .   .   
  Subdweller               7    | .   .   .   7   
Best Kill Streak           4    | .   3   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        102  | .    49   14   39   
  Missed                   24   | .    10   1    13   
Damage Taken               1028 | .    422  113  493  
  Core                     250  | .    101  16   133  
  Absorbed by Shields      84   | .    .    .    84   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              59   | .    36   7    16   
  Largest                  2    | .    2    2    2    
  Hottest                  60   | .    60   46   60   
Shots Fired                117  | .    72   14   31   
  Gun                      90   | .    72   14   4    
  Cannon                   .    | .    .    .    .    
  Launcher                 27   | .    .    .    27   
  Special                  .    | .    .    .    .    
  Kinetic                  72   | .    54   14   4    
  Thermal                  18   | .    18   .    .    
  Explosive                27   | .    .    .    27   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    6    4    20   
  Robot Miss Streak        2    | .    2    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           74   | .    43   8    23   
  Core Hits                36   | .    16   4    16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2031 | .    495  124  1412 
  Guns                     670  | .    495  124  51   
  Cannons                  .    | .    .    .    .    
  Explosions               1361 | .    .    .    1361 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  504  | .    329  124  51   
  Thermal                  166  | .    166  .    .    
  Explosive                1361 | .    .    .    1361 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    47   
  Shots                    5    | .    .    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        251  | .    251  12   2    
  Average Temperature      79   | .    93   5    2    
  Received Heat Transfer   239  | .    171  .    68   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         350  | .    350  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             185  | .   185 70  .   
  Initial                  .    | .   .   .   .   
  Average                  24   | .   43  8   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   19  6   9   
  Peak Tracking Total      5    | .   5   3   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   3   2   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   10  4   .   
  Successful               7    | .   6   1   .   
  Failed                   6    | .   3   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                13   | .   10  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   2   
  Highest-Rated Group      40   | .   .   40  32  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               3    | .   .   3   .   
  STAY                     1    | .   .   1   .   
  FOLLOW                   2    | .   .   2   .   
Ally Attacks               17   | .   .   15  2   
  Total Damage             141  | .   .   141 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3155 | 98   1350 1326 381  
Spaces Moved               1324 | 56   637  519  112  
  Core                     5    | 5    .    .    .    
  Treads                   1319 | 51   637  519  112  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            212  | 150  191  240  240  
  Slowest Speed            240  | 160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    96   84   10   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          107  | .    .    .    107  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      107  | .    .    .    107  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1556 | 67  709 590 190 
  Wait                     109  | .   6   53  50  
  Move                     1321 | 55  636 518 112 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 5   12  4   1   
  Fast Attach              10   | 6   3   1   .   
  Attach                   2    | .   .   1   1   
  Detach                   1    | .   .   1   .   
  Swap                     19   | 1   7   2   9   
  Drop                     13   | .   9   3   1   
  Fire                     59   | .   36  7   16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Identified exit to Mines
  104 | -10/Materials | Central database locked down
  274 | -10/Materials | Discovered new exit (range 11)
  304 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 10)
  948 | -10/Materials | Discovered new exit (range 10)
 1449 | -10/Materials | Entered Mines
 1459 | -10/Mines     | Met a Derelict bent on vengeance
 1827 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1986 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2206 | -10/Mines     | Discovered new exit (range 5)
 2334 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2751 | -10/Mines     | Discovered new exit (range 6)
 2775 | -10/Mines     | Entered Subcaves
 2775 | -10/Subcaves  | Accompanied by 2 allies
 2802 | -10/Subcaves  | Core integrity fell below 50%
 3118 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3122 | -10/Subcaves  | Core integrity fell below 20%
 3127 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3127 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3156 | -10/Subcaves  | Destroyed by N0-FLK(R) with Subdweller Machine Gun

 Last Messages 
---------------
03129_ The unstable cave ceiling collapses.
03129_ LN-7IB(R) destroyed.
03130_ The unstable cave ceiling collapses.
03131_ J8-HVC(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03132_ 80-H2B(R) destroyed.
03133_ Lgt. Angular Momentum Engine destroyed.
03134_ The unstable cave ceiling collapses.
03135_ J8-HVC(R) destroyed.
03136_ The unstable cave ceiling collapses. <x3>
03140_ Subatomizers dissect the Sub. Machine
  Gun.
03140_ The unstable cave ceiling collapses. <x3>
03142_ DW-HLB(u) builds Twisted Machinery.
03144_ The unstable cave ceiling collapses.
03144_ DW-HLB(u) builds Twisted Machinery.
03149_ The unstable cave ceiling collapses.
03149_ DW-HLB(u) builds Twisted Machinery.
03156_ The unstable cave ceiling collapses.
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????########????????????????? |
| ??????#?????????????????##      ##???????????????? |
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| ??????#  ####???????????# ##??## #????????#??????? |
| ?????##  "  ##???##?????# #????# ###?????   #????? |
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| ?????##  ## #"u   [%     @#####      #      #????? |
| ??????###?####"    # #%   #####             #????? |
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| ?????????????##           ##     ##       #??????? |
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| ????????????????????????????#       #         #??? |
| ????????????????????????????## # #       &   ####? |
| ?????????????????????????????#?###      &%# ### ## |
| ?????????????????????????????????#  #            # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overachiever
root@

 Challenges 
------------
None

 Game 
------
Seed              StormScatterMantle
  Manual?         0
Play Time         00:18:38
  Cumulative      69.6 hours
  Start           2024.09.15 @ 00:03:12
  End             2024.09.15 @ 00:19:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             31
Gallery%          44
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ea310d5-61a2-49fc-97f5-1047ccc7f39c