Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 01:57:15 Player: parasect Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (277) 277 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1267 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Seismic Detector Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Medium Laser Small Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Seismic Detector Seismic Detector Medium Armor Plating Medium Armor Plating Improved Light Cannon Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 9 | 1 8 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 3 | . 3 . Treads . | . . . Leg 3 | . 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 2 | 1 1 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 1 | . 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 8 | 6 8 . Power . | 1 . . Propulsion 3 | 4 3 . Utility 2 | . 3 . Weapon 2 | 1 2 . Tool/Special . | . . . Unused Backups 14 | . 8 6 Power . | . . . Propulsion 5 | . 4 1 Utility 5 | . 2 3 Weapon 4 | . 2 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 . Engine 14 | . 14 . Leg 28 | . 28 . Device 12 | . 12 . Storage 14 | . 14 . Protection 1 | . 1 . Energy Gun 23 | . 23 . Ballistic Gun 4 | . 4 . Peak Build Rating 9 | 7 9 . Average Rating 7 | 6 7 . On Entrance 7 | 6 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 29 | 14 29 . Greatest Support 20 | 20 20 . Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 . Average Capacity 9 | 8 9 . Most Carried 11 | 8 11 . Average Carried 8 | 6 8 . Final Capacity 15 | 8 15 15 Final Carried 11 | 8 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 337 | 210 127 . Remotely . | . . . Salvage Created 532 | 174 358 . Parts 33 | 13 20 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 8 . Guns 7 | . 7 . Classes Destroyed 7 | 2 5 . Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 5 | . 5 . Best Kill Streak 4 | 4 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 25 | . 25 . Missed 7 | . 7 . Hits 18 | . 18 . Projectile 18 | . 18 . Damage Taken 189 | . 189 . Core 45 | . 45 . Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 62 | 20 42 . Largest 2 | 2 2 . Hottest 90 | 90 90 . Shots Fired 124 | 40 84 . Gun 124 | 40 84 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 7 | . 7 . Thermal 117 | 40 77 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 20 | 7 20 . Robot Miss Streak 5 | 4 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 82 | 25 57 . Core Hits 24 | 7 17 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 6 | 2 4 . Burn 6 | 2 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 930 | 267 663 . Guns 930 | 267 663 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 31 | . 31 . Thermal 899 | 267 632 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 300 | 300 240 . Average Temperature 97 | 150 71 . Received Heat Transfer 84 | . 84 . Effects 1 | 1 . . Energy Bleed 1 | 1 . . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 7 | 2 5 . Heat Transferred 2800 | 843 1957 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 80 | 10 80 . Initial . | . . . Average 27 | 2 30 . Influence Increases 362 | 30 332 . Destroy 0b10 Robot/C 160 | . 160 . Destroy 0b10 Robot/NC 50 | 30 20 . Destroy Leader 56 | . 56 . Successful Hack 21 | . 21 . Select Force Hacks 60 | . 60 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 362 | 30 330 2 Entered New Map 2 | . . 2 Time Decay 360 | 30 330 . Squads Dispatched 5 | . 5 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 13 . Peak Tracking Total 2 | . 2 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 21 . Successful 8 | . 8 . Failed 13 | . 13 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 19 | . 19 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Part Schematic 2 | . 2 . Robot Analysis 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 2 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 840 | 25 815 . Seismic 840 | 25 815 . Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1024 | 116 908 . Spaces Moved 507 | 29 478 . Core . | . . . Treads . | . . . Legs 507 | 29 478 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 . Average Speed 125 | 120 125 . Slowest Speed 190 | 120 190 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 98 1 Regions Visited 2 Branch Regions . Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 773 | 69 704 . Wait 170 | 18 152 . Move 505 | 28 477 . Hop . | . . . Pick Up 11 | 2 9 . Fast Attach 2 | 1 1 . Attach . | . . . Detach . | . . . Swap 11 | . 11 . Drop 12 | . 12 . Fire 62 | 20 42 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 1) 117 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 16) 1006 | -10/Materials | Discovered new exit (range 10) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Power x2 1025 | -9/Materials | Self-destructed Last Messages --------------- Downloading analysis... Scrapoid Tiers: 3, 6, 8 Small unintelligent robots of unknown origin that appear together in small groups, creating havoc for the short while they manage to survive. These swarms seem to form suddenly without any clear source, though activity appears more frequent near Recycling Units, and they are noticeably attracted to spare parts. This is not surprising; leave enough of a given resource lying around, even junk, and something will eventually evolve to make use of it. So far in Complex 0b10 I haven't seen much of the same Scrapoid activity that occasionally plagues Complex 0b1. 01006_ EXIT=FOUND PARAMETERS=POWER+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingGravitonLance Manual? 0 Play Time 00:06:59 Cumulative 111.8 hours Start 2026.02.21 @ 01:50:18 End 2026.02.21 @ 01:57:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/1/1/0/0/0/1/0/0 Lore% 52 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d8b4711-7831-4ca7-8086-5beceec71cf5