Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 11:14:10 Player: CrossedViper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (197) 985 Value Destroyed (7602) 7602 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3502) 3502 TOTAL SCORE: 17409 Bonus ------- High Alert Combat Kills 1093 Follower Combat Kills 258 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Friendly Fire -249 Cogmind --------- Core Integrity 0/850 Matter 34/300 Energy 59/180 System Corruption 20% Temperature Critical (604) Movement Walking (260) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Meta Core > --- PROPULSION (3+1) - Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7+1) ---- Huge Storage Unit Weapon Cycler Hardened Heavy Armor Plating Relay Coupler [Brawler] (22) Relay Coupler [Hunter] (14) > --- WEAPON (4+1) ----- Plasma Rifle Matter Neutralizer > --- INVENTORY (25) --- Light Treads Improved Particle Charger Authchip [Weapon] Rainbow Chip Matter Neutralizer Matter Neutralizer Subdweller Shrapnel Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Enhanced Autogun Enhanced Autogun Heavy Pick > --- INVENTORY -------- Meta Core Armored Treads Medium Treads Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Weapon Cycler Transmission Jammer Hacking Suite Rainbow Chip Improved Heavy Laser PD Laser Plasma Cannon Plasma Cannon Phase Cannon Phase Cannon Phase Cannon Heavy Assault Rifle Subdweller Shrapnel Launcher Missile Launcher Impact Mace [Rating: 75] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Impact Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Slots Evolved 8 | . . . . 4 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 5 | . . . . 1 . 2 . . . . 2 . . . Weapon 2 | . . . . 2 . . . . . . . . . . Parts Attached 148 | 5 6 1 12 31 14 9 . . . 6 3 15 35 11 Power 13 | 1 1 . . 2 . 1 . . . . 1 . 5 2 Engine 9 | 1 1 . . 2 . 1 . . . . . . 3 1 Core 3 | . . . . . . . . . . . 1 . 1 1 Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 35 | 2 1 . 3 6 3 1 . . . 2 . 2 12 3 Treads 25 | 2 1 . 3 6 3 1 . . . 2 . 2 5 . Leg 4 | . . . . . . . . . . . . . 1 3 Wheel 6 | . . . . . . . . . . . . . 6 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | . 2 1 3 6 3 3 . . . . 1 5 9 4 Device 13 | . . . . 2 2 1 . . . . . 4 4 . Storage 4 | . 1 . 1 . 1 . . . . . . . 1 . Processor 4 | . . . . 1 . 2 . . . . . . 1 . Hackware 2 | . . . . . . . . . . . . . . 2 Protection 14 | . 1 1 2 3 . . . . . . 1 1 3 2 Artifact . | . . . . . . . . . . . . . . . Weapon 63 | 2 2 . 6 17 8 4 . . . 4 1 8 9 2 Energy Gun 11 | 1 . . 1 4 2 . . . . . 1 . 1 1 Energy Cannon 19 | . . . 2 1 4 2 . . . 2 . 4 3 1 Ballistic Gun 17 | 1 . . 2 10 1 . . . . . . 2 1 . Ballistic Cannon 4 | . 2 . 1 1 . . . . . . . . . . Launcher 9 | . . . . 1 1 1 . . . 2 . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 . 1 . . . . 1 1 . . Parts Lost 53 | . . . 3 4 1 1 . . . 2 . 3 31 8 Power 6 | . . . . . . . . . . . . . 5 1 Propulsion 16 | . . . 1 1 . 1 . . . 2 . . 9 2 Utility 14 | . . . . 1 . . . . . . . 1 9 3 Weapon 17 | . . . 2 2 1 . . . . . . 2 8 2 Highest Loss Streak 14 | . . . 2 3 1 1 . . . 1 . 1 14 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 93 100 92 95 99 100 100 100 100 100 93 87 82 59 Engine 7 | . 14 14 14 9 9 7 7 7 7 7 1 . 3 . Treads 22 | . 28 28 28 26 27 23 23 23 23 23 20 13 8 . Device 6 | . . . . 5 9 9 7 7 7 7 6 11 16 5 Storage 8 | . 13 14 7 9 9 7 7 7 7 7 6 6 5 5 Processor 11 | . . . . 1 9 20 23 23 23 23 20 20 16 5 Protection 4 | . 8 14 13 7 . . . . . . 6 3 1 10 Energy Gun 3 | . 4 . 1 13 12 . . . . . 3 . . . Energy Cannon 12 | . . . 13 1 4 29 30 30 30 29 22 11 10 6 Ballistic Gun 7 | . 4 . 1 20 18 . . . . . . 11 7 . Ballistic Cannon 4 | . 18 28 11 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 144 | 5 43 43 51 61 118 121 121 121 121 121 141 133 144 132 Greatest Support 97 | 40 40 40 46 79 70 78 78 78 78 86 78 97 95 26 Greatest Overweight (x) 6 | . 1 1 1 . 1 1 1 1 1 1 1 1 6 5 Average Overweight (x) . | . . 1 . . . 1 1 1 1 1 1 1 2 4 Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 5 14 15 10 15 19 25 25 25 25 25 25 25 24 25 Most Carried 25 | 4 15 15 15 15 21 21 21 21 21 23 20 25 25 19 Average Carried 17 | 1 12 14 10 13 16 19 20 21 21 21 19 23 19 16 Final Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 15 14 15 21 20 21 21 21 21 20 25 17 8 Class Distribution -------------------- 44% | Scavenger-Gunner 24% | Mutant 14% | Gunner 8% | Tank 4% | Subdweller-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Matter Collected 3738 | 259 198 114 416 791 649 56 69 . . 56 68 507 555 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7967 | 130 317 125 316 1402 1334 235 146 230 . 823 156 1287 1336 130 Parts 412 | 10 22 10 19 95 78 11 10 3 . 21 6 50 74 3 Haulers Intercepted 8 | . 2 . . 5 . . . . . . 1 . . . Recyclers Shooed 5 | 1 . 1 . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . 5 . . . 9 3 . 20 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Combat Hostiles Destroyed 157 | . 9 5 12 29 26 7 3 4 . 21 1 13 23 4 Melee 6 | . . . . . . . . . . . . . 5 1 Guns 64 | . 3 . . 29 25 . . . . . . 4 3 . Cannons 64 | . 6 5 12 . 1 3 3 3 . 14 1 5 8 3 AOE 18 | . . . . . . 3 . . . 6 . 3 6 . Classes Destroyed 18 | 2 4 . 1 5 5 . . . . . . . 1 . Worker 9 | . . . . 4 . 1 . . . . . . 4 . Builder 9 | . . . . . . . . . . . . . 9 . Tunneler 4 | 3 . . . . . . . . . . . . 1 . Hauler 8 | . 2 . . 5 . . . . . . 1 . . . Recycler 3 | 1 . . . . . . . . . . . . 2 . Operator 2 | . 1 . . 1 . . . . . . . . . . Watcher 4 | . . . . 1 . . . . . . . 2 1 . Swarmer 40 | . 3 2 . 11 3 4 . . . 9 . 3 2 3 Grunt 48 | . 6 3 . 8 5 . 2 . . 10 . 4 9 1 Brawler 7 | . . . . . 4 1 . 1 . . . . 1 . Duelist 5 | . . . . 1 . . . 1 . 1 . . 2 . Sentry 20 | . . . . 8 6 2 . 1 . 1 . 2 . . Specialist 3 | . . . . . 3 . . . . . . . . . Hunter 7 | . . . . . 1 . . 1 . . . . 5 . Programmer 12 | . . . . . 4 . 1 . . . 1 3 3 . Heavy 2 | . . . . 1 . . . . . . . 1 . . Behemoth 2 | . . . . . 1 . . . . . . . 1 . Subdweller 12 | . . . 12 . . . . . . . . . . . Best Kill Streak 8 | 4 3 2 4 5 6 4 2 2 . 5 1 4 8 3 Combat Bots Only 6 | . 3 2 4 5 6 4 2 2 . 5 1 4 6 3 Max Kills in Single Turn 5 | 1 2 1 2 3 3 2 1 1 . 3 1 2 5 1 Gunslinging 2 | . . . . 2 2 . . . . . . . . . Exploded 3 | . . . . . . 2 . . . 3 . 2 2 . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Hostile Shots Fired 931 | . 18 20 59 136 117 58 4 20 . 64 2 45 308 80 Missed 263 | . 3 4 14 29 26 21 1 14 . 20 2 16 100 13 Damage Taken 12105 | . 143 154 1000 1810 869 362 44 59 . 820 . 697 4798 1349 Core 1497 | . 13 25 198 184 65 43 . . . 50 . 54 516 349 Absorbed by Shields 32 | . . . . . 32 . . . . . . . . . Regen/Repaired (Parts) 38 | . . . . 38 . . . . . . . . . . Core Remaining (%) 61 | 100 . . 5 . 54 . . . . 86 . . . . Volleys Fired 466 | 9 26 13 40 74 103 11 4 7 . 35 4 54 70 16 Largest 4 | 2 2 2 2 4 4 4 4 4 . 4 4 4 4 2 Hottest 325 | 60 78 78 160 167 204 325 325 325 . 325 325 270 270 160 Shots Fired 1215 | 18 52 26 79 245 265 34 16 28 . 100 10 157 164 21 Gun 646 | 18 20 . 1 244 215 . . . . . 1 80 62 5 Cannon 544 | . 32 26 78 1 48 31 16 28 . 97 9 74 88 16 Launcher 25 | . . . . . 2 3 . . . 3 . 3 14 . Special . | . . . . . . . . . . . . . . . Kinetic 568 | 9 42 26 59 154 125 . . . . . . 83 70 . Thermal 634 | 9 10 . 20 91 138 31 16 28 . 97 10 74 89 21 Explosive 13 | . . . . . 2 3 . . . 3 . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 38 | 9 6 5 21 23 26 8 9 23 . 16 10 38 24 10 Robot Miss Streak 9 | 1 4 3 2 9 5 1 1 1 . 1 . 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 17 | . 2 . . 7 8 . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 2 2 . . . . . . . . . Shots Hit Robots 726 | 12 23 14 59 141 136 15 5 21 . 53 4 110 120 13 Core Hits 357 | 5 15 6 18 64 53 14 4 5 . 36 3 53 76 5 Critical Kills 6 | . . . . . 1 1 . 1 . 1 . 1 1 . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . Critical Strikes 22 | . . 1 3 5 4 1 . 1 . 1 . 4 2 . Burn 6 | . . . . 3 3 . . . . . . . . . Meltdown 5 | . . . . . . 1 . 1 . 1 . 1 1 . Destroy 3 | . . . . 2 1 . . . . . . . . . Blast 4 | . . 1 3 . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . 3 1 . Melee Attacks 50 | . . . . . . . . . . . . 23 24 3 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . . . 23 24 3 Sneak Attacks 4 | . . . . . . . . . . . . . 4 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20545 | 139 420 313 1357 2840 2742 706 141 559 . 1936 112 4043 4871 366 Guns 6832 | 139 97 . 19 2626 2444 . . . . . 27 742 673 65 Cannons 7638 | . 313 313 1338 . 149 400 141 559 . 1417 85 1141 1517 265 Explosions 3772 | . . . . 186 149 269 . . . 519 . 688 1961 . Melee 2218 | . . . . . . . . . . . . 1472 710 36 Ramming 85 | . 10 . . 28 . 37 . . . . . . 10 . Kinetic 7714 | 54 352 313 973 1437 1226 . . . . . . 1430 1929 . Thermal 9136 | 85 58 . 384 1375 1367 400 141 559 . 1417 112 1141 1767 330 Explosive 1392 | . . . . . 149 269 . . . 519 . . 455 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2218 | . . . . . . . . . . . . 1472 710 36 Highest Corruption 20 | . . . . . 1 . . . . . . . 20 20 Average Corruption 11 | . . . . . 1 . . . . . . . 11 20 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . 5 . Effects 55 | . . . . . 2 . . . . . . . 40 13 Message Errors 9 | . . . . . . . . . . . . . 8 1 Matter Fused 8 | . . . . . . . . . . . . . 5 3 Heat Flow Errors 10 | . . . . . 1 . . . . . . . 6 3 Energy Discharges 7 | . . . . . . . . . . . . . 5 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . . 4 3 Data Loss (major) 3 | . . . . . . . . . . . . . 3 . Misfires 2 | . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . 1 . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 523 | . 13 10 . 83 35 3 . 34 . 28 . 199 118 . Projectiles 194 | . 13 10 . . 35 3 . 34 . 28 . 42 29 . Explosions 154 | . . . . 83 . . . . . . . . 71 . Melee 175 | . . . . . . . . . . . . 157 18 . Knockbacks 19 | . 2 4 13 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 18 | . 2 4 12 . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 535 | . . . . . 85 . . . . 49 . . 401 . Shots 10 | . . . . . 2 . . . . 2 . . 6 . Rammed 10 | . 1 . . 6 . 2 . . . . . . 1 . Targets Rammed 11 | . 1 . . 7 . 2 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 606 | 60 177 315 360 416 349 293 288 438 . 427 183 387 606 604 Average Temperature 118 | 31 54 113 111 142 123 131 118 171 . 174 92 127 64 149 Received Heat Transfer 3064 | . 60 24 484 675 51 60 18 6 . 315 . 54 1101 216 Effects 26 | . . 1 4 8 1 . . . . 2 . 3 2 5 Shutdowns 2 | . . . . . . . . . . . . . 1 1 Energy Bleed 3 | . . . 1 1 . . . . . 1 . . . . Interference 10 | . . . . 5 1 . . . . 1 . 3 . . Matter Decay 4 | . . . 2 . . . . . . . . . . 2 Short Circuit 2 | . . . 1 1 . . . . . . . . . . Damage (minor) 2 | . . 1 . 1 . . . . . . . . . . Damage (core) 3 | . . . . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 . 1 . 1 . 1 1 . Combat Hostiles 5 | . . . . . . 1 . 1 . 1 . 1 1 . Parts Melted 43 | . . . 1 1 4 3 . 3 . 10 1 9 8 3 Heat Transferred 15716 | 200 125 . 518 2644 2585 711 250 985 . 2609 187 1983 2436 483 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Peak Influence 1588 | 20 155 181 . 612 1588 1008 . . . . 136 708 707 536 Initial 833 | . 13 34 . . 397 833 . . . . 80 95 371 441 Average 457 | 9 54 60 . 318 964 897 . . . . 107 385 506 464 Maximum Alert Level 4 | . . . . 2 4 3 . . . . . 3 3 2 Low Security (%) 35 | 100 100 100 . 19 . . . . . . 100 31 . . Level 1 13 | . . . . 48 4 . . . . . . 27 11 . Level 2 27 | . . . . 32 20 . . . . . . 23 87 100 Level 3 16 | . . . . . 37 100 . . . . . 17 1 . Level 4 7 | . . . . . 37 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 . . 3 . 1 . . . 1 1 . 8 . Investigation 4 | . 2 . . . . . . . . 1 . . 1 . Extermination 2 | . . . . . . . . . . . . . 2 . Reinforcement 7 | . 1 . . 2 . . . . . . 1 . 3 . Assault 3 | . . . . . . 1 . . . . . . 2 . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Distress Signals 8 | . . 1 . 4 . . . . . . . . 3 . Communications Jammed 38 | . . . . . . . . . . . . 27 11 . Distress Signals 38 | . . . . . . . . . . . . 27 11 . Times Spotted 222 | . 21 6 12 42 29 14 3 5 . 21 2 16 45 6 Peak Tracking Total 10 | . 3 3 3 5 6 5 1 3 . 5 1 4 10 7 Tactical Retreats 14 | . 1 1 . 2 2 3 . 1 . . . 1 2 1 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Traps Triggered 13 | . 1 . . . 7 . . . . . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Machines Disabled 22 | . . 1 1 5 3 . . . . 2 . 4 5 1 Max in Single Turn 5 | . . 1 1 3 1 . . . . 1 . 1 5 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Garrison Relay 3 | . . . . . 1 . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Machines Accessed 34 | . 6 . 1 10 3 2 . . 4 1 2 1 4 . Terminals 21 | . 6 . . 6 3 2 . . . 1 . 1 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . 1 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . 1 . Total Hacks 107 | . 19 . 1 26 5 7 . . 30 5 3 3 8 . Successful 68 | . 8 . 1 11 2 5 . . 30 5 2 . 4 . Failed 38 | . 10 . . 15 3 2 . . . . 1 3 4 . Catastrophic 12 | . 5 . . 5 . . . . . . . 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 33 | . 16 . . 9 . 6 . . . . . . 2 . Terminals 60 | . 19 . . 17 5 7 . . . 5 . 3 4 . Fabricators 3 | . . . . . . . . . . . . . 3 . Repair Stations 4 | . . . . 2 . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . 1 . Terminal Hacks 48 | . 5 . 1 1 2 3 . . 30 5 . . 1 . Record 16 | . . . . . . . . . 11 5 . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . Terminal Index 3 | . 1 . . 1 . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . 2 . . . . . . 1 . . . Scan Component 2 | . . . . 1 . . . . . . 1 . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . 1 . 1 . Unlock Access 3 | . . . . 1 . . . . . . 1 . 1 . Unauthorized Hacks 7 | . 3 . . 1 . 2 . . . . . . 1 . Terminals 6 | . 3 . . 1 . 2 . . . . . . . . Track 2 | . 1 . . . . 1 . . . . . . . . Botnet 3 | . 1 . . 1 . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . 10 3 2 . . . 1 2 1 3 . Full Trace Events 5 | . 2 . . 1 . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 3 . . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . . . . . 1 . 1 Robot Detection 1 | . . . . . . . . . . . . 1 . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . 3 . . . . . . 7 4 3 Machine Destruction 10 | . . . . . 3 . . . . . . 3 1 3 Programmers 7 | . . . . . . . . . . . . 4 3 . Attached 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Total Allies 9 | . . 3 . . 6 . . . . . . . . . Largest Group 6 | . . 3 3 . 6 3 . . . . . . . . Highest-Rated Group 221 | . . 40 39 . 221 110 . . . . . . . . Highest-Rated Ally 40 | . . 16 16 . 40 40 . . . . . . . . Total Orders 2 | . . . . . 2 . . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . . Ally Attacks 80 | . . 9 23 . 27 21 . . . . . . . . Total Damage 1329 | . . 61 298 . 512 458 . . . . . . . . Kills 13 | . . 2 . . 8 3 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 1 . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Turns Passed 14672 | 124 1077 1206 1492 1463 2133 597 863 508 185 1481 392 1471 1374 306 Spaces Moved 5593 | 64 472 361 618 638 903 215 354 193 78 455 157 468 469 148 Core 17 | 13 . . . . . . . . . . . . 4 . Treads 5223 | 51 472 361 618 638 903 215 354 193 78 455 157 468 260 . Legs 8 | . . . . . . . . . . . . . 8 . Wheels 345 | . . . . . . . . . . . . . 197 148 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 240 240 240 240 235 235 232 115 150 Average Speed 210 | 137 200 240 211 161 194 244 240 240 240 238 235 236 200 161 Slowest Speed 250 | 160 240 240 240 163 246 246 240 240 240 240 235 245 250 165 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 5 71 79 32 58 72 6 52 40 68 64 6 50 11 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . 3 . . . . . . 1 1 . . . . Known Exits Taken 5 | . 1 . . 1 . 1 . . . . 1 . 1 . Unknown Exits Taken 7 | 1 . 1 1 . . . 1 1 1 1 . . . . Scrap Searched 11 | . . 1 4 . . . 1 3 . 2 . . . . Spaces Dug 66 | . . . . . 17 3 . . . 20 2 . 24 . Terrain Destroyed 238 | . 3 2 1 16 17 26 3 1 . 39 4 12 114 . Melee 2 | . . . . . . . . . . . . . 2 . Projectile 49 | . 3 2 1 1 . 5 3 1 . 12 4 . 17 . AOE 187 | . . . . 15 17 21 . . . 27 . 12 95 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Total 7601 | 84 556 676 732 916 1139 258 358 221 77 779 173 706 738 188 Wait 1066 | . 11 300 24 126 53 19 . 22 . 282 6 107 107 9 Move 5581 | 63 471 360 617 638 902 214 353 192 77 454 157 467 468 148 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 7 25 1 14 16 6 2 1 . . 2 1 17 18 . Fast Attach 61 | . 5 . 7 16 8 1 . . . . 2 4 16 2 Attach 58 | 5 . 1 3 11 . 3 . . . 2 1 5 18 9 Detach 7 | . . . 1 2 . . . . . . . 1 2 1 Swap 29 | . 1 . 2 4 6 5 . . . 4 . 6 1 . Drop 97 | . 16 1 20 22 9 1 . . . . 2 14 12 . Fire 466 | 9 26 13 40 74 103 11 4 7 . 35 4 54 70 16 Melee 50 | . . . . . . . . . . . . 23 24 3 Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush 10 | . 1 . . 7 . 2 . . . . . . . . Escape Stasis 12 | . . . . . 3 . . . . . . 8 1 . Rewire 49 | . . . . . 49 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 4 | . . . 4 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 978 | -10/Materials | Identified exit to Mines 1202 | -10/Materials | Entered Mines 1259 | -10/Mines | Learned location of Storage (-7) 1308 | -10/Mines | Discovered new exit (range 11) 1388 | -10/Mines | Excavation squad dispatched 1388 | -10/Mines | A large section of the Mines collapsed 1621 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1801 | -10/Mines | Learned location of Mines (-9) 2151 | -10/Mines | Learned location of Zion (-6) 2355 | -10/Mines | Discovered new exit (range 6) 2408 | -10/Mines | Entered Subcaves 2408 | -10/Subcaves | Accompanied by 3 allies 2442 | -10/Subcaves | Learned Materials emergency access door positions 2816 | -10/Subcaves | Discovered new exit (range 14) 2971 | -10/Subcaves | Core integrity fell below 50% 3000 | -10/Subcaves | Core integrity fell below 20% 3063 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3066 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3406 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3435 | -10/Subcaves | Build established: Subdweller-Mutant 3531 | -10/Subcaves | Visited 4L-MR0's lab 3550 | -10/Subcaves | Found Meta Core 3710 | -10/Subcaves | A Subdweller sparked back to life 3710 | -10/Subcaves | A Subdweller sparked back to life 3748 | -10/Subcaves | Found Rainbow Chip 3900 | -10/Subcaves | Entered Materials 3900 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4408 | -8/Materials | Build established: Tank 4524 | -8/Materials | Discovered new exit (range 16) 4540 | -8/Materials | Lost 3 parts (1n1u1w) 4789 | -8/Materials | Repaired Sub. Shrapnel Launcher 5296 | -8/Materials | Garrison activated, responded to threat 5363 | -8/Materials | Identified exit to Garrison 5363 | -8/Materials | Entered Garrison 5416 | -8/Garrison | Build established: Gunner 5448 | -8/Garrison | Triggered checkpoint 5675 | -8/Garrison | Discovered new exit (range 14) 5794 | -8/Garrison | Installed Relay Interface Framework 5877 | -8/Garrison | Triggered checkpoint 5976 | -8/Garrison | Discovered new exit (range 13) 6030 | -8/Garrison | Triggered checkpoint 6103 | -8/Garrison | Garrison Relay disabled 6219 | -8/Garrison | Build established: Scavenger-Gunner 6252 | -8/Garrison | Triggered checkpoint 6370 | -8/Garrison | Spotted B-75 Beast 6426 | -8/Garrison | Destroyed B-75 Beast 6528 | -8/Garrison | Triggered checkpoint 6540 | -8/Garrison | Discovered new exit (range 6) 6877 | -8/Garrison | Discovered new exit (range 8) 7346 | -8/Garrison | Triggered checkpoint 7496 | -8/Garrison | Entered Factory 7496 | -7/Factory | Accompanied by 3 allies 7496 | -7/Factory | Evolved 2 slots: Utility x2 7839 | -7/Factory | Identified exit to Storage 7839 | -7/Factory | Identified exit to Lower Caves 7841 | -7/Factory | Lost 3 allies 7896 | -7/Factory | First assault squad dispatched 8093 | -7/Factory | Discovered new exit (range 12) 8093 | -7/Factory | Entered Lower Caves 8291 | -7/Lower Caves | Spotted B-75 Beast 8634 | -7/Lower Caves | Discovered new exit (range 9) 8635 | -7/Lower Caves | Encountered a Warlord checkpoint 8956 | -7/Lower Caves | Entered another Lower Caves area 8957 | -7/Lower Caves | Encountered a Warlord checkpoint 8980 | -7/Lower Caves | Learned Factory garrison access intel 9074 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9149 | -7/Lower Caves | Discovered new exit (range 10) 9445 | -7/Lower Caves | Discovered new exit (range 9) 9464 | -7/Lower Caves | Entered Data Miner 9464 | -7/Data Miner | Discovered new exit (range 6) 9510 | -7/Data Miner | Met Data Miner 9572 | -7/Data Miner | Learned location of Section 7 (-2) 9572 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9594 | -7/Data Miner | Received God Mode back door access code from Data Miner 9649 | -7/Data Miner | Entered Proximity Caves 10042 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10129 | -6/Proximity Caves | Learned Research garrison access intel 10129 | -6/Proximity Caves | Learned Factory garrison access intel 10129 | -6/Proximity Caves | Learned Armory stockpile data 10660 | -6/Proximity Caves | Build established: Gunner 10844 | -6/Proximity Caves | Discovered new exit (range 16) 10999 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11130 | -6/Proximity Caves | Entered Factory 11130 | -6/Factory | Evolved 2 slots: Utility x2 11131 | -6/Factory | Loaded intel: 3 garrison access locations 11522 | -6/Factory | Identified exit to Garrison 11522 | -6/Factory | Entered Garrison 11545 | -6/Garrison | Heavy support dispatched to Factory 11986 | -6/Garrison | Triggered checkpoint 12017 | -6/Garrison | Build established: Scavenger-Gunner 12027 | -6/Garrison | Triggered checkpoint 12177 | -6/Garrison | Discovered new exit (range 12) 12198 | -6/Garrison | Expanded RIF knowledge: Robot Detection 12298 | -6/Garrison | Heavy support dispatched to Factory 12303 | -6/Garrison | Garrison Relay disabled 12467 | -6/Garrison | Triggered checkpoint 12644 | -6/Garrison | Heavy support dispatched to Factory 12673 | -6/Garrison | Heavy support dispatched to Factory 12841 | -6/Garrison | Heavy support dispatched to Factory 12854 | -6/Garrison | Discovered new exit (range 10) 12993 | -6/Garrison | Entered Factory 12994 | -6/Factory | Loaded intel: 4 garrison access locations 13658 | -6/Factory | Crushed by falling debris 13659 | -6/Factory | System corruption reached 10% 13796 | -6/Factory | Cargo convoy interrupted 13829 | -6/Factory | Spotted B-75 Beast 13872 | -6/Factory | Destroyed B-75 Beast 13905 | -6/Factory | Lost 14 parts (2p4n4u4w) 14043 | -6/Factory | First assault squad dispatched 14093 | -6/Factory | Core integrity fell below 50% 14231 | -6/Factory | Lost 5 parts (1p2n2u) 14248 | -6/Factory | Build established: Scavenger-Mutant 14367 | -6/Factory | Identified exit to Garrison 14367 | -6/Factory | Entered Garrison 14385 | -6/Garrison | Lost 3 parts (1p1n1u) 14392 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 14563 | -6/Garrison | Garrison Relay disabled 14648 | -6/Garrison | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 14672 | -6/Garrison | Core integrity fell below 20% 14674 | -6/Garrison | Core destroyed Last Messages --------------- 14648_ Core temporarily expanded with Utility slot. 14648_ Core temporarily expanded with Weapon slot. 14649_ System corrupted: Matter fused (-7). 14651_ Hrd. Heavy Armor Plating destroyed. 14651_ Critical hit (Burn: +37). 14662_ System corrupted: Plasma Rifle failed to cycle. 14665_ System corrupted: Energy discharge (-34). 14665_ Adv. Heat Sink melted. 14665_ Lgt. Angular Momentum Engine melted. 14665_ Carbon-fiber Leg melted. 14665_ G-50 Soldier destroyed. 14671_ Overheating: Matter decay (-7). 14672_ Power failure, Meta Core shutdown. 14672_ Overheating: Core damaged (-127). 14673_ Overheating: Matter decay (-9). 14673_ Phase Cannon destroyed. 14674_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | # #??######"""#####! ###??????????????????????? | | # #??# #??????????????????????? | | # #??# #??????????????????????? | | # #??# ##############"##??????????????????????? | | # #??# #????????????# #??????????????????????? | | # #### ##############"##??????????????????????? | | #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# g%#############??????????? | | ??????????????????????#%%% ???? | | ??????????????????????#=s ???? | | ??????????????????????# ???? | | ??????????????????????############ ## ##????? | | ??????????????????????????????????? #???? #?????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????? ???????? | | ???????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 36 Authchip Count 1 Item Schematics ----------------- Sub. Shrapnel Launcher | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalAbsorptionProjector Manual? 0 Play Time 01:15:12 Cumulative 743.2 hours Start 2024.03.23 @ 09:41:01 End 2024.03.23 @ 11:14:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 476 Adventurer 0 Explorer 7 Win Type - Total 54 Types 20/5/19/2/0/1/5/1/1 Lore% 86 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1126d38-99af-4c8b-8ac6-f0a1d5df89a8