Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.29 @ 17:09:35 Player: btmk16 Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (1) 5 Value Destroyed (2) 2 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 3974 Bonus ------- Pacifist 470 Follower Combat Kills 97 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 80/100 System Corruption 4% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gravmag System > --- UTILITY (5) ------ Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Visual Processing Unit Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Cooling System Small Storage Unit Structural Scanner > --- WEAPON ----------- Ion Cannon > --- INVENTORY -------- Visual Processing Unit [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 2 1 1 . . . Utility 3 | . . . 1 1 . . 1 Weapon . | . . . . . . . . Parts Attached 15 | 3 1 . 7 1 . . 3 Power 1 | . . . 1 . . . . Engine 1 | . . . 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . . 3 1 . . 1 Treads 2 | 2 . . . . . . . Leg 1 | . . . . 1 . . . Wheel . | . . . . . . . . Hover 4 | . . . 3 . . . 1 Flight . | . . . . . . . . Utility 5 | . 1 . 2 . . . 2 Device 2 | . 1 . 1 . . . . Storage 1 | . . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 2 | 1 . . 1 . . . . Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 9 | . . 3 5 . . . 1 Power . | . . . . . . . . Propulsion 6 | . . 2 3 . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 5 | . . 3 5 . . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 24 | . 48 33 59 3 7 7 8 Engine 1 | . . . 7 . . . . Treads 5 | . 28 13 . . . . . Leg 2 | . . . . 3 7 7 2 Hover 3 | . . . 23 . . . . Device 5 | . 5 11 15 . . . . Storage 1 | . . . 7 . . . . Processor 1 | . . . . . . . 5 Ballistic Gun 3 | . 14 8 . . . . . Naked Turns 5 | . . . 1 4 . . . Heaviest Build 17 | 1 2 2 17 . . . . Greatest Support 21 | 3 3 3 21 3 3 3 3 Greatest Overweight (x) 2 | . . . 2 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 5 5 5 5 Average Capacity 5 | 5 5 5 7 5 5 5 5 Most Carried 5 | 1 1 5 5 5 5 5 5 Average Carried 3 | . 1 3 1 5 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 265 | 213 . . 52 . . . . Remotely . | . . . . . . . . Salvage Created 52 | . . . 52 . . . . Parts 1 | . . . 1 . . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Best Kill Streak 1 | . . . 1 . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 2074 | . 111 518 444 . . . 1001 Core 1310 | . 54 208 195 . . . 853 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 78 48 64 . . 100 . Volleys Fired 2 | . . . 2 . . . . Largest 1 | . . . 1 . . . . Hottest 60 | . . . 60 . . . . Shots Fired 2 | . . . 2 . . . . Gun . | . . . . . . . . Cannon 2 | . . . 2 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 2 | . . . 2 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 2 | . . . 2 . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 2 | . . . 2 . . . . Core Hits 2 | . . . 2 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 75 | . . 21 48 . . . 6 Guns . | . . . . . . . . Cannons 44 | . . . 44 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 31 | . . 21 4 . . . 6 Kinetic . | . . . . . . . . Thermal 44 | . . . 44 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 . 1 . . . 4 Average Corruption 1 | . 1 . 1 . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 14 | . . 9 2 . . . 3 Shots . | . . . . . . . . Rammed 10 | . . 7 2 . . . 1 Targets Rammed 10 | . . 7 2 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2 | . . . 2 . . . . Average Temperature 2 | . . . 2 . . . . Received Heat Transfer 447 | . 18 147 234 . . . 48 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 74 | . . . 74 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 216 | . 15 136 176 68 . . 216 Initial 68 | . . 5 63 68 . . 20 Average 59 | . 13 41 115 68 . . 64 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 . . 94 Level 1 1 | . . . . . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 3 . . . 3 Investigation 3 | . . . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 6 | . 1 2 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 6 17 10 . 3 . 16 Peak Tracking Total 16 | . 5 16 8 . 4 . 10 Tactical Retreats 4 | . . 3 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 4 | . . 1 2 . . . 1 Terminals 4 | . . 1 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . . 7 6 . . . 2 Successful 7 | . . 2 5 . . . . Failed 8 | . . 5 1 . . . 2 Catastrophic 3 | . . 2 . . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . . 7 5 . . . . Terminals 15 | . . 7 6 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . Level Access Points 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . 1 3 . . . . Terminals 4 | . . 1 3 . . . . Assimilate 1 | . . . 1 . . . . Botnet 3 | . . 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 2 . . . 1 Full Trace Events 3 | . . . 2 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . . 15 Total Damage 253 | . . . . . . . 253 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 494 | 18 46 96 76 21 94 23 120 Spaces Moved 894 | 25 88 170 109 39 188 45 230 Core 797 | 25 88 170 12 39 188 45 230 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 97 | . . . 97 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 52 50 50 50 50 Slowest Speed 150 | 50 50 50 150 50 50 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 33 33 18 2 38 12 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 924 | 28 88 180 124 39 187 44 234 Wait . | . . . . . . . . Move 887 | 24 87 169 108 38 187 44 230 Hop . | . . . . . . . . Pick Up 7 | 1 . 4 2 . . . . Fast Attach 10 | 3 1 . 2 1 . . 3 Attach 5 | . . . 5 . . . . Detach 3 | . . . 3 . . . . Swap . | . . . . . . . . Drop . | . . . . . . . . Fire 2 | . . . 2 . . . . Melee . | . . . . . . . . Ram 10 | . . 7 2 . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 14) 19 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x2 154 | -9/Materials | Discovered new exit (range 16) 160 | -9/Materials | Core integrity fell below 50% 161 | -9/Materials | Entered another Materials area 161 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 177 | -8/Materials | Lost 3 parts (2n1w) 208 | -8/Materials | Identified exit to Factory 237 | -8/Materials | Entered Factory 237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 252 | -7/Factory | Discovered new exit (range 13) 258 | -7/Factory | Entered Lower Caves 267 | -7/Lower Caves | Lost 5 parts (3n2u) 300 | -7/Lower Caves | Build established: Mutant 348 | -7/Lower Caves | Discovered new exit (range 9) 352 | -7/Lower Caves | Entered another Lower Caves area 370 | -7/Lower Caves | Discovered new exit (range 10) 375 | -7/Lower Caves | Entered Factory 375 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 419 | -6/Factory | Core integrity fell below 50% 466 | -6/Factory | Allied Derelicts emerged from ambush trap array 489 | -6/Factory | Core integrity fell below 20% 495 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 00466_ LC-WYJ(g) emerges from a hatch in the floor. 00466_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00468_ 6R-2HI(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 00474_ Acquired System Shield. 00474_ Knocked back. 00476_ Slug penetrates Wall. 00477_ Slammed into C-17 Slicer. 00478_ Slug penetrates Wall. 00480_ Penetrated by Slug. 00480_ Knocked back. 00484_ Triggered EM Surge Trap. 00484_ The floor emits a surge of raw power. 00484_ System corrupted (+4). 00485_ ALERT: Hostile activity reported, dispatching reinforcements to area. 00493_ Knocked back. 00495_ Acquired Imp. Gravmag System. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ?????????????????????????????????####?# | | ?????????????????????????????????? #?# ""G"" | | ????????????????????####+####?????# #?# " " | | ????????????????????# #???### ### | | ????????????????????# ##### # | | ????????????????????# # ! | | ????????????????????+ / | | ????????????????????# c # """"""" | | ????????????????????# c ##### # """"""" | | ????????????????????# @ #???## ## """"""" | | ????????????????????#### ####????# ## """"""" | | ???????????????????????# ????????# ## | | ???????????????????????# ????????# ########+#### | | ???????????????????????# ????????# #??????# #??? | | ???????????????????????#?????????# #??????# #??? | | ?????????????????????????????????# #?????## #### | | ?????????????????????????????????# #?????# % | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# | | ????????????????????????????????? ?????# ### | | ????????????????????????????????? ?????# #?? | | ????????????????????????????????? ???? #?? | | ????????????????????????????????? ?? #?? | | ?????????????????????????????????????? #?? | | ????????????????????????????????????? ###### ##?? | | ????????????????????????????????????? ?????? ???? | | ????????????????????????????????????#???????T ???? | | ????????????????????????????????????????????# ???? | | ????????????????????????????????????????????# ???? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 54 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaCentriumWand Manual? 0 Play Time 00:09:22 Cumulative 469.7 hours Start 2022.08.29 @ 14:07:45 End 2022.08.29 @ 17:09:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 525 Adventurer 0 Explorer 1 Win Type - Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72ac0246-2b8a-4a95-87fd-82da35c9443b