Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.29 @ 17:09:35

Player: btmk16

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (1)       5
Value Destroyed (2)        2
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (567)                567
              TOTAL SCORE: 3974

 Bonus
-------
Pacifist                   470
Follower Combat Kills      97

 Cogmind 
---------
Core Integrity             0/850
Matter                     268/300
Energy                     80/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gravmag System
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Small Storage Unit
           Visual Processing Unit
           Ion Cannon
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
           Structural Scanner
>          --- WEAPON -----------
           Ion Cannon
>          --- INVENTORY --------
           Visual Processing Unit
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   1   1   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             15   | 3   1   .   7   1   .   .   3   
  Power                    1    | .   .   .   1   .   .   .   .   
    Engine                 1    | .   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   1   .   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   3   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   1   .   2   .   .   .   2   
    Device                 2    | .   1   .   1   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | 1   .   .   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   3   5   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   3   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   3   5   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     24   | .   48  33  59  3   7   7   8   
  Engine                   1    | .   .   .   7   .   .   .   .   
  Treads                   5    | .   28  13  .   .   .   .   .   
  Leg                      2    | .   .   .   .   3   7   7   2   
  Hover                    3    | .   .   .   23  .   .   .   .   
  Device                   5    | .   5   11  15  .   .   .   .   
  Storage                  1    | .   .   .   7   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   5   
  Ballistic Gun            3    | .   14  8   .   .   .   .   .   
Naked Turns                5    | .   .   .   1   4   .   .   .   
Heaviest Build             17   | 1   2   2   17  .   .   .   .   
  Greatest Support         21   | 3   3   3   21  3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   5   5   5   5   
  Average Capacity         5    | 5   5   5   7   5   5   5   5   
  Most Carried             5    | 1   1   5   5   5   5   5   5   
  Average Carried          3    | .   1   3   1   5   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   1   5   5   5   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac 
Matter Collected           265  | 213 .   .   52  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            52   | .   .   .   52  .   .   .   .   
  Parts                    1    | .   .   .   1   .   .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
Best Kill Streak           1    | .   .   .   1   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               2074 | .    111  518  444  .    .    .    1001 
  Core                     1310 | .    54   208  195  .    .    .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  78   48   64   .    .    100  .    
Volleys Fired              2    | .    .    .    2    .    .    .    .    
  Largest                  1    | .    .    .    1    .    .    .    .    
  Hottest                  60   | .    .    .    60   .    .    .    .    
Shots Fired                2    | .    .    .    2    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    .    2    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    2    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    2    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    2    .    .    .    .    
  Core Hits                2    | .    .    .    2    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           75   | .    .    21   48   .    .    .    6    
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  44   | .    .    .    44   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    21   4    .    .    .    6    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  44   | .    .    .    44   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    1    .    .    .    4    
  Average Corruption       1    | .    1    .    1    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    9    2    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   10   | .    .    7    2    .    .    .    1    
Targets Rammed             10   | .    .    7    2    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        2    | .    .    .    2    .    .    .    .    
  Average Temperature      2    | .    .    .    2    .    .    .    .    
  Received Heat Transfer   447  | .    18   147  234  .    .    .    48   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    74   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Peak Influence             216  | .   15  136 176 68  .   .   216 
  Initial                  68   | .   .   5   63  68  .   .   20  
  Average                  59   | .   13  41  115 68  .   .   64  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 .   .   94  
  Level 1                  1    | .   .   .   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   2   3   .   .   .   3   
  Investigation            3    | .   .   .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           3    | .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   6   17  10  .   3   .   16  
  Peak Tracking Total      16   | .   5   16  8   .   4   .   10  
  Tactical Retreats        4    | .   .   3   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          4    | .   .   1   2   .   .   .   1   
  Terminals                4    | .   .   1   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   7   6   .   .   .   2   
  Successful               7    | .   .   2   5   .   .   .   .   
  Failed                   8    | .   .   5   1   .   .   .   2   
    Catastrophic           3    | .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   7   5   .   .   .   .   
  Terminals                15   | .   .   7   6   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   3   .   .   .   .   
  Terminals                4    | .   .   1   3   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 3    | .   .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   2   .   .   .   1   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   15  
  Total Damage             253  | .   .   .   .   .   .   .   253 
  Kills                    3    | .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Fac 
Turns Passed               494  | 18  46  96  76  21  94  23  120 
Spaces Moved               894  | 25  88  170 109 39  188 45  230 
  Core                     797  | 25  88  170 12  39  188 45  230 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    97   | .   .   .   97  .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  52  50  50  50  50  
  Slowest Speed            150  | 50  50  50  150 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   33  33  18  2   38  12  7   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total                      924  | 28  88  180 124 39  187 44  234 
  Wait                     .    | .   .   .   .   .   .   .   .   
  Move                     887  | 24  87  169 108 38  187 44  230 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  7    | 1   .   4   2   .   .   .   .   
  Fast Attach              10   | 3   1   .   2   1   .   .   3   
  Attach                   5    | .   .   .   5   .   .   .   .   
  Detach                   3    | .   .   .   3   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   
  Fire                     2    | .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      10   | .   .   7   2   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   11 | -11/Scrapyard  | Discovered new exit (range 14)
   19 | -11/Scrapyard  | Entered Materials
   57 | -10/Materials  | Discovered new exit (range 16)
   65 | -10/Materials  | Entered another Materials area
   65 | -9/Materials   | Evolved 2 slots: Propulsion x2
  154 | -9/Materials   | Discovered new exit (range 16)
  160 | -9/Materials   | Core integrity fell below 50%
  161 | -9/Materials   | Entered another Materials area
  161 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  177 | -8/Materials   | Lost 3 parts (2n1w)
  208 | -8/Materials   | Identified exit to Factory
  237 | -8/Materials   | Entered Factory
  237 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  252 | -7/Factory     | Discovered new exit (range 13)
  258 | -7/Factory     | Entered Lower Caves
  267 | -7/Lower Caves | Lost 5 parts (3n2u)
  300 | -7/Lower Caves | Build established: Mutant
  348 | -7/Lower Caves | Discovered new exit (range 9)
  352 | -7/Lower Caves | Entered another Lower Caves area
  370 | -7/Lower Caves | Discovered new exit (range 10)
  375 | -7/Lower Caves | Entered Factory
  375 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  419 | -6/Factory     | Core integrity fell below 50%
  466 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  489 | -6/Factory     | Core integrity fell below 20%
  495 | -6/Factory     | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
00466_ LC-WYJ(g) emerges from a hatch in the floor.
00466_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
00468_ 6R-2HI(g): "We were hacked into the system waiting for the right
  moment to spring our attack, but seeing as you've already triggered the
  mechanism and given away our position, let's roll with it."
00474_ Acquired System Shield.
00474_ Knocked back.
00476_ Slug penetrates Wall.
00477_ Slammed into C-17 Slicer.
00478_ Slug penetrates Wall.
00480_ Penetrated by Slug.
00480_ Knocked back.
00484_ Triggered EM Surge Trap.
00484_ The floor emits a surge of raw power.
00484_ System corrupted (+4).
00485_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
00493_ Knocked back.
00495_ Acquired Imp. Gravmag System.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????###########? |
| ?????????????????????????????????####?#            |
| ??????????????????????????????????  #?#      ""G"" |
| ????????????????????####+####?????# #?#       " "  |
| ????????????????????#       #???### ###            |
| ????????????????????#       #####     #            |
| ????????????????????#                 #      !     |
| ????????????????????+                 /            |
| ????????????????????#       c         #   """""""  |
| ????????????????????#     c #####     #   """""""  |
| ????????????????????#    @  #???##   ##   """""""  |
| ????????????????????#### ####????#   ##   """""""  |
| ???????????????????????# ????????#   ##            |
| ???????????????????????# ????????#   ########+#### |
| ???????????????????????# ????????#   #??????# #??? |
| ???????????????????????#?????????#   #??????# #??? |
| ?????????????????????????????????#   #?????## #### |
| ?????????????????????????????????#   #?????#     % |
| ?????????????????????????????????#   #?????#       |
| ?????????????????????????????????#   #?????#       |
| ?????????????????????????????????     ?????#   ### |
| ?????????????????????????????????     ?????#   #?? |
| ?????????????????????????????????     ????     #?? |
| ?????????????????????????????????     ??       #?? |
| ??????????????????????????????????????         #?? |
| ?????????????????????????????????????  ###### ##?? |
| ????????????????????????????????????? ??????  ???? |
| ????????????????????????????????????#???????T ???? |
| ????????????????????????????????????????????# ???? |
| ????????????????????????????????????????????# ???? |
| ????????????????????????????????????????????? ???? |
| ????????????????????????????????????????????? ???? |
| ????????????????????????????????????????????? ???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                54
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaCentriumWand
  Manual?         0
Play Time         00:09:22
  Cumulative      469.7 hours
  Start           2022.08.29 @ 14:07:45
  End             2022.08.29 @ 17:09:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          526
  Rogue           525
  Adventurer      0
  Explorer        1
Win Type          -
  Total           15
  Types           10/0/2/3/0/0/0/0/0
Lore%             79
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72ac0246-2b8a-4a95-87fd-82da35c9443b