Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.19 @ 03:47:10 Player: switch Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (4901) 4901 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 11676 Bonus ------- Follower Combat Kills 192 Friendly Fire -87 Cogmind --------- Core Integrity 1142/1300 Matter 280/300 Energy 111/360 System Corruption 10% Temperature Warm (135) Movement Walking (540) Ox6 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Nuclear Core Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (10) ----- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Transmission Jammer > --- WEAPON (5) ------- Shock Rifle Gamma Rifle Heavy Phase Cannon Coil Gun > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Target Analyzer Advanced Force Field Improved Remote Force Field Hacking Suite Makeshift Hacking Suite Advanced Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Transmission Jammer Improved Cloaking Device Improved Remote Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Phase Cannon Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Reinforced Fission Core Aluminum Leg Aluminum Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Target Analyzer Advanced Force Field Hacking Suite Makeshift Hacking Suite Shock Rifle Advanced Remote Datajack Mining Laser [Rating: 107] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . 1 Utility 8 | . 1 1 1 . 1 1 1 2 . . . . . Weapon 3 | . . 1 . . . . 1 . . . . . 1 Parts Attached 121 | 8 3 11 12 15 25 3 4 1 4 1 . 4 30 Power 17 | 2 . . 2 2 3 1 . . . . . . 7 Engine 6 | 2 . . 1 . . . . . . . . . 3 Core 10 | . . . 1 2 3 1 . . . . . . 3 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 24 | 2 1 . 4 4 5 1 . . 1 . . 2 4 Treads . | . . . . . . . . . . . . . . Leg 24 | 2 1 . 4 4 5 1 . . 1 . . 2 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 42 | 2 1 7 3 5 6 1 3 1 3 . . 2 8 Device 16 | . 1 2 1 . 4 . . . 3 . . . 5 Storage 3 | 1 . 2 . . . . . . . . . . . Processor 8 | 1 . . 1 2 1 . 1 . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 3 1 3 1 1 2 1 . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 1 4 3 4 11 . 1 . . 1 . . 11 Energy Gun 15 | 1 . . 2 1 4 . . . . . . . 7 Energy Cannon 3 | . . . . . 2 . . . . . . . 1 Ballistic Gun 16 | 1 1 4 . 3 3 . 1 . . 1 . . 2 Ballistic Cannon 4 | . . . 1 . 2 . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 30 | . . . . . 4 . 1 . . . . 1 24 Power 4 | . . . . . 2 . . . . . . . 2 Propulsion 9 | . . . . . 2 . . . . . . . 7 Utility 9 | . . . . . . . 1 . . . . 1 7 Weapon 8 | . . . . . . . . . . . . . 8 Highest Loss Streak 11 | . . . . . 1 . 1 . . . . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 90 98 99 97 98 99 99 95 96 100 100 98 94 Engine 1 | . 12 10 4 . . . . . . . . . 2 Core 8 | . . . 3 7 13 11 11 10 10 10 10 10 6 Leg 21 | . 24 20 24 24 20 25 22 20 20 20 20 20 21 Device 15 | . 4 14 8 8 16 18 16 15 16 20 20 20 15 Storage 6 | . 12 10 8 8 7 6 5 5 5 5 5 5 4 Processor 11 | . 12 10 14 16 14 12 11 10 10 10 10 7 7 Protection 10 | . . 5 9 7 3 5 10 15 15 15 15 16 12 Energy Gun 1 | . 12 2 6 7 1 . . . . . . . 3 Ballistic Gun 11 | . 11 25 12 11 14 6 10 10 10 10 10 10 7 Ballistic Cannon 7 | . . . 4 3 4 12 11 10 10 10 10 10 9 Peak Build Rating 107 | 7 8 17 31 35 51 58 64 65 71 76 76 80 107 Average Rating 55 | 3 7 13 27 32 40 56 62 64 66 72 76 76 87 On Entrance 45 | . 7 8 17 31 32 51 58 64 65 71 76 76 80 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 18 19 63 69 66 73 79 90 91 92 95 95 97 105 Greatest Support 85 | 20 20 20 38 43 45 60 60 60 60 60 60 65 85 Greatest Overweight (x) 3 | 3 1 3 2 2 2 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 10 13 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 15 20 20 20 19 20 20 20 20 20 20 20 Average Carried 17 | 2 4 9 17 19 17 16 19 18 19 20 20 19 16 Final Capacity 20 | 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 6 15 20 19 17 19 20 19 20 20 20 20 15 Class Distribution -------------------- 52% | Scavenger-Tank 37% | Scavenger-Skirmisher 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 4179 | 175 110 337 335 288 617 128 325 63 72 83 . 452 1194 Remotely . | . . . . . . . . . . . . . . Salvage Created 4331 | . 59 546 613 345 822 93 185 . 73 72 . 351 1172 Parts 244 | . 5 37 37 20 55 7 6 . 3 . . 11 63 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 85 | . 1 12 12 6 17 3 3 . 2 . . 8 21 Guns 58 | . 1 12 10 5 13 2 . . 1 . . 5 9 Cannons 27 | . . . 2 1 4 1 3 . 1 . . 3 12 Classes Destroyed 13 | . 2 4 4 . 1 . . . . . . . 2 Worker 1 | . . . . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 Tunneler 1 | . . . 1 . . . . . . . . . . Recycler 6 | . . 1 . 1 3 . . . . . . . 1 Operator 3 | . . 2 . . 1 . . . . . . . . Watcher 16 | . 1 2 4 1 . 3 4 . . . . . 1 Swarmer 20 | . . 5 3 2 5 2 . . . . . . 3 Grunt 21 | . 1 4 4 3 3 . 2 . 2 . . 2 . Brawler 3 | . . . 1 . . . 1 . . . . 1 . Duelist 3 | . . . 1 . . . . . . . . 2 . Sentry 11 | . . 3 2 1 2 . . . . . . 1 2 Hunter 5 | . . . 1 . 1 1 . . . . . . 2 Programmer 22 | . . . . . 6 . . . . . . 2 14 Best Kill Streak 4 | . 2 3 4 4 3 2 3 . 2 . . 3 4 Combat Bots Only 3 | . 1 3 3 2 3 2 3 . 2 . . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 574 | . 6 42 61 20 122 26 11 . 16 . . 50 220 Missed 165 | . 1 11 17 4 39 3 2 . 9 . . 11 68 Damage Taken 4419 | . 32 179 368 139 553 200 135 . 92 . . 651 2070 Core 390 | . . 41 51 . 74 25 27 . . . . 14 158 Absorbed by Shields 57 | . . 57 . . . . . . . . . . . Redirected to Shielding 77 | . . . . . . . . . . . . 14 63 Ignored by Resistances 2793 | . 21 151 232 85 365 117 78 . 56 . . 444 1244 Core Remaining (%) 95 | 100 100 89 . 90 89 97 97 . . . . 98 . Volleys Fired 225 | . 5 32 31 16 39 12 12 . 5 1 . 20 52 Largest 5 | . 2 3 3 3 3 3 4 . 4 4 . 4 5 Hottest 298 | . 70 90 130 130 153 124 147 . 147 159 . 159 298 Shots Fired 752 | . 10 91 91 46 111 36 48 . 20 4 . 81 214 Gun 507 | . 10 91 75 45 85 12 24 . 10 2 . 41 112 Cannon 245 | . . . 16 1 26 24 24 . 10 2 . 40 102 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 621 | . 5 81 65 31 96 36 48 . 20 4 . 81 154 Thermal 116 | . 5 10 26 15 15 . . . . . . . 45 Explosive . | . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . 15 Robot Hit Streak 57 | . 6 20 35 15 57 10 33 . 16 17 . 24 24 Robot Miss Streak 5 | . . 2 3 1 2 5 3 . 1 2 . 2 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . Shots Hit Robots 570 | . 6 69 71 37 83 26 36 . 16 2 . 64 160 Core Hits 364 | . 3 30 37 13 50 26 32 1 13 1 . 51 107 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . 1 Critical Strikes 16 | . . 1 1 2 3 1 3 . 1 . . 1 3 Burn 3 | . . . 1 2 . . . . . . . . . Destroy 2 | . . 1 . . . . . . . . . . 1 Blast 11 | . . . . . 3 1 3 . 1 . . 1 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11843 | . 80 921 1133 586 1512 608 870 5 389 31 . 1668 4040 Guns 7322 | . 76 914 963 548 982 188 477 . 194 31 . 971 1978 Cannons 4238 | . . . 170 27 486 361 385 . 195 . . 697 1917 Explosions 143 | . . . . . . . . . . . . . 143 Melee . | . . . . . . . . . . . . . . Ramming 140 | . 4 7 . 11 44 59 8 5 . . . . 2 Kinetic 9317 | . 25 811 761 343 1222 549 862 . 389 31 . 1668 2656 Thermal 2249 | . 51 103 372 232 246 . . . . . . . 1245 Explosive . | . . . . . . . . . . . . . . Electromagnetic 137 | . . . . . . . . . . . . . 137 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 . 2 . . . . 3 10 Average Corruption 2 | . . . . 1 1 . 2 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 87 | . . . . 4 22 . 9 . . . . 20 32 Message Errors 18 | . . . . . 7 . 1 . . . . 5 5 Matter Fused 21 | . . . . . 5 . 2 . . . . 5 9 Heat Flow Errors 13 | . . . . 1 2 . 1 . . . . 4 5 Energy Discharges 10 | . . . . . 1 . 3 . . . . 2 4 Parts Rejected 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 13 | . . . . . 5 . 2 . . . . 1 5 Data Loss (major) 4 | . . . . . 1 . . . . . . 2 1 Misfires 3 | . . . . 1 . . . . . . . 1 1 Alerts 1 | . . . . 1 . . . . . . . . . Weapon Failures 3 | . . . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 117 | . . . . . . 13 . . 9 . . 26 69 Projectiles 93 | . . . . . . 13 . . 9 . . 26 45 Explosions 24 | . . . . . . . . . . . . . 24 Melee . | . . . . . . . . . . . . . . Knockbacks 52 | . . . 7 . 5 8 1 . 3 . . 3 25 Impact 2 | . . . . . 2 . . . . . . . . Kinetic 47 | . . . 6 . 3 8 1 . 2 . . 3 24 Secondary 3 | . . . 1 . . . . . 1 . . . 1 Self-Inflicted Damage 59 | . . . . . . . . . . . . . 59 Shots 1 | . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 18 | . 1 2 . 3 3 6 1 1 . . . . 1 Kicked 18 | . 1 2 . 3 3 6 1 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 568 | . 54 123 405 331 568 36 178 . 136 45 . 294 363 Average Temperature 85 | . 30 27 107 111 113 13 54 . 75 25 . 98 85 Received Heat Transfer 730 | . 30 91 207 63 156 . 54 . 9 . . 84 36 Effects 15 | . . . 3 . 11 . . . . . . . 1 Shutdowns 4 | . . . . . 3 . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 6 | . . . 2 . 4 . . . . . . . . Damage (minor) 2 | . . . 1 . 1 . . . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 1 1 2 . 1 . . . . . . . 1 Heat Transferred 3861 | . 148 296 888 666 407 . . . . . . . 1456 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 232 | . 42 224 232 148 152 90 160 20 . . . . 172 Initial 48 | . . 12 . 6 48 22 32 5 . . . . . Average 54 | . 25 87 70 52 47 34 80 6 . . . . 50 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . Low Security (%) 99 | 100 100 96 94 100 100 100 100 100 . . . . 100 Level 1 . | . . 3 5 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . 1 . 4 7 . 2 . . . . . 7 Investigation . | . . . . . . . . . . . . . . Extermination 12 | . . . . . 6 . . . . . . . 6 Reinforcement 6 | . . 1 . 1 1 . 2 . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 4 | . . . . 3 . . . . . . . . 1 Communications Jammed 3 | . . . . . . . 3 . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . Times Spotted 138 | . 2 20 19 16 23 9 7 1 3 1 . 9 28 Peak Tracking Total 4 | . 2 3 4 4 3 2 3 1 3 1 . 3 3 Tactical Retreats 9 | . . . 1 3 . 1 . . 1 1 . 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 1 1 . 4 4 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 3 | . . . . . 2 . . . . . . . 1 Max in Single Turn 2 | . . . . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 5 | . 1 1 . 1 1 1 . . . . . . . Terminals 5 | . 1 1 . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 6 | . 1 1 . 2 1 1 . . . . . . . Successful 4 | . 1 . . 1 1 1 . . . . . . . Failed 2 | . . 1 . 1 . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 6 | . 1 1 . 2 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . 1 . . 1 1 1 . . . . . . . Record 1 | . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 3 | . . . . . 3 . . . . . . . . Largest Group 3 | . . . . . 3 1 . . . . . . . Highest-Rated Group 93 | . . . . . 93 31 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . 43 6 . . . . . . . Total Damage 741 | . . . . . 678 63 . . . . . . . Kills 6 | . . . . . 5 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 13336 | 75 155 870 1091 729 2768 659 553 182 1648 757 23 2038 1788 Spaces Moved 6064 | 39 109 349 438 306 1211 292 242 92 846 391 13 973 763 Core 10 | 10 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6054 | 29 109 349 438 306 1211 292 242 92 846 391 13 973 763 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 190 190 190 190 190 120 Average Speed 190 | 136 121 201 206 190 191 190 190 190 190 190 190 190 189 Slowest Speed 330 | 200 190 330 260 260 260 190 190 190 190 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 24 39 37 60 33 8 4 2 88 61 7 95 14 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 1 1 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 73 | . . . . . 42 3 4 . 2 3 . 16 3 Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . . . 1 3 4 . 2 3 . 16 3 AOE 41 | . . . . . 41 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 7394 | 61 122 463 562 418 1603 365 308 101 877 404 12 1115 983 Wait 764 | 3 . 31 55 66 272 48 44 . 15 11 . 113 106 Move 6051 | 38 108 348 437 305 1210 291 241 91 845 390 12 972 763 Hop . | . . . . . . . . . . . . . . Pick Up 125 | 11 5 22 14 6 26 4 5 4 5 . . 2 21 Fast Attach 13 | . . . 2 7 2 . . . . . . 2 . Attach 94 | 8 3 10 8 4 22 3 3 1 2 . . . 30 Detach 23 | 1 . 5 3 . 8 1 . . . . . . 5 Swap 14 | . . 1 2 4 1 . 1 . 2 1 . 2 . Drop 67 | . . 12 10 7 20 . 1 4 3 1 . 4 5 Fire 225 | . 5 32 31 16 39 12 12 . 5 1 . 20 52 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 18 | . 1 2 . 3 3 6 1 1 . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 217 | -10/Materials | Identified exit to Materials 217 | -10/Materials | Discovered exit to Materials (range 7) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 309 | -9/Materials | Build established: Hacker-Mutant 511 | -9/Materials | Identified exit to Mines 511 | -9/Materials | Discovered exit to Mines (range 14) 683 | -9/Materials | Build established: Hacker-Gunner 1026 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Discovered exit to Materials (range 16) 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1629 | -8/Materials | Build established: Scavenger-Skirmisher 1811 | -8/Materials | Identified exit to Factory 1811 | -8/Materials | Discovered exit to Factory (range 8) 1916 | -8/Materials | Identified exit to Storage 1916 | -8/Materials | Discovered exit to Storage (range 14) 2192 | -8/Materials | Entered Storage 2320 | -8/Storage | Met 01-MTF 2662 | -8/Storage | Garrison activated, responded to threat 2899 | -8/Storage | Discovered exit to Factory (range 8) 2921 | -8/Storage | Entered Factory 2921 | -7/Factory | Accompanied by 1 ally (01-MTF) 2921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2924 | -7/Factory | 01-MTF left 5251 | -7/Factory | Allied Derelicts emerged from ambush trap array 5614 | -7/Factory | Identified exit to Factory 5614 | -7/Factory | Discovered exit to Factory (range 9) 5689 | -7/Factory | Entered another Factory area 5689 | -6/Factory | Accompanied by 1 ally 5689 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6218 | -6/Factory | Identified exit to Factory 6218 | -6/Factory | Discovered exit to Factory (range 9) 6348 | -6/Factory | Entered another Factory area 6348 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6713 | -5/Factory | Build established: Scavenger-Tank 6869 | -5/Factory | Identified exit to Factory 6869 | -5/Factory | Discovered exit to Factory (range 10) 6901 | -5/Factory | Entered another Factory area 6901 | -4/Factory | Evolved 2 slots: Utility x2 6941 | -4/Factory | Identified exit to Upper Caves 6941 | -4/Factory | Discovered exit to Upper Caves (range 5) 7083 | -4/Factory | Entered Upper Caves 7195 | -4/Upper Caves | Encountered a Warlord checkpoint 8587 | -4/Upper Caves | Identified exit to Upper Caves 8587 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 8731 | -4/Upper Caves | Entered another Upper Caves area 9297 | -4/Upper Caves | Learned location of Testing (-2) 9464 | -4/Upper Caves | Identified exit to Zhirov 9464 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 9488 | -4/Upper Caves | Entered Zhirov 9488 | -4/Zhirov | Identified exit to Proximity Caves 9488 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 9511 | -4/Zhirov | Entered Proximity Caves 10688 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10874 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11230 | -3/Proximity Caves | Identified exit to Research 11230 | -3/Proximity Caves | Discovered exit to Research (range 13) 11549 | -3/Proximity Caves | Entered Research 11549 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12327 | -3/Research | Identified exit to Quarantine 12327 | -3/Research | Discovered exit to Quarantine (range 6) 13121 | -3/Research | Lost 3 parts (1n2w) 13328 | -3/Research | System corruption reached 10% 13337 | -3/Research | Self-destructed Last Messages --------------- 13307_ R-10 Processor collects Hpw. Shotgun. 13308_ Acquired 35 matter. 13312_ System corrupted: Matter fused (-7). 13314_ Acquired Coil Gun. 13317_ Imp. Deuterium Engine destroyed. 13318_ Flexi-carbon Leg destroyed. 13319_ Terminal disabled. 13319_ Slug penetrates Wall. 13321_ Carbon-fiber Leg destroyed. 13324_ P-80 Master resets P-80 Master, system corruption cleaned. 13325_ Imp. Cloaking Device destroyed. 13328_ K-01 Serf collects debris. 13330_ Potential Refractor disabled. 13332_ Flexi-carbon Leg destroyed. 13333_ Slug penetrates P-80 Master. 13333_ P-80 Master suffers critical hit (Destroy). 13333_ Destroyed Adv. Heat Sink. 13337_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ##????????????????????????? | | ???????????????????# ????????????????????????? | | ?????????????????+## ????????????????????????? | | ??????????????? ????????????????????????? | | ??????????????? #???????????????????????? | | ??????????????? ##??########????????????? | | ?????????????? "" #??# #????????????? | | ??????????????""" #??# ! #????????????? | | ??????????????"T #??# #????????????? | | ?????????????#""" #??# #????????????? | | ?????????????# " #??# #????????????? | | ?????????????# #???? ?????????????? | | ?????????????# #######/###????????????? | | ?????????????# ! #????????????? | | ?????????????# """ % + #??????? | | ?????????????# "" p ^ #w #??????? | | ?????????????# """ % p#######+###??? #??????? | | ?????????????# """% @#??# #????????????? | | ?????????????# """ ##??# #????????????? | | ????????????## """ #???# #????????????? | | ????????????# #???# #????????????? | | ????????????# #???# #????????????? | | ????????????# #???# #????????????? | | ????????????# " ############????????????? | | ??????????? # "" !% %# #??????????????? | | ?????????? # " % ! !# #??????????????? | | #########+### ! # #??????????????? | | ^ # #??????????????? | | % + """#??????????????? | | % !A!! # """#??????????????? | | # """#??????????????? | | # #??????????????? | | #####/######+## #??????????????? | | #?? ??????#+########??????????????? | | # ????# #########?????????????? | | # ??# ## #?????????????? | | # ## ## !#?????????????? | | # ! ## ## #?????????????? | | ############### ## #?????????????? | | ###### # #???# + !#?????????????? | | # # #???# # #??????######## | | # # """ ##### ####+########## ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Armor Coverage 450 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Storm Trooper Challenges ------------ None Game ------ Seed ModifiedHeavyKinecellerator Manual? 0 Play Time 01:54:42 Cumulative 14.2 hours Start 2025.03.18 @ 20:34:41 End 2025.03.19 @ 03:47:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38fd8b38-1640-44cf-8c3e-bc0b99fb2dbf