Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 17:13:03 Player: FiveBalesOfHay Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (154) 770 Value Destroyed (7180) 7180 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1805) 1805 TOTAL SCORE: 15575 Bonus ------- High Alert Combat Kills 702 Follower Combat Kills 482 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -379 Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 99/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Targeting Computer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Treads Relay Coupler [Grunt] (29) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Cloaking Device Layered Medium Armor Plating Advanced Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Plasma Rifle Wave Gun KE Penetrator Railgun > --- INVENTORY -------- Improved Cooling System Improved Targeting Computer Improved Transmission Jammer Medium Reflective Plating Relay Coupler [Grunt] Heavy Laser Heavy Missile Launcher Improved Remote Datajack [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . Utility 5 | . . . 1 . 2 . . . . 1 . . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 159 | 6 2 5 24 32 4 3 8 . . 2 1 . 24 24 24 Power 27 | 1 . 2 3 4 . . 2 . . . . . 7 4 4 Engine 9 | 1 . 2 . . . . . . . . . . 1 2 3 Core 18 | . . . 3 4 . . 2 . . . . . 6 2 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 41 | 2 . . 8 10 . 1 1 . . . . . 7 6 6 Treads 8 | . . . 5 2 . . . . . . . . . . 1 Leg 32 | 2 . . 3 7 . 1 1 . . . . . 7 6 5 Wheel 1 | . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 1 1 1 4 6 3 2 3 . . 1 1 . 3 5 5 Device 10 | . . . 2 2 . 1 1 . . . 1 . . 2 1 Storage 3 | 1 . . . 1 1 . . . . . . . . . . Processor 4 | . . 1 . 1 . . . . . . . . . . 2 Hackware 4 | . . . . . 1 . 1 . . 1 . . . 1 . Protection 15 | . 1 . 2 2 1 1 1 . . . . . 3 2 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 55 | 2 1 2 9 12 1 . 2 . . 1 . . 7 9 9 Energy Gun 33 | 1 1 1 5 8 1 . 2 . . 1 . . 3 5 5 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 . 1 4 2 . . . . . . . . 3 2 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . 3 Launcher 5 | . . . . 2 . . . . . . . . 1 1 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . . Parts Lost 82 | . . 2 9 18 . . 3 . . . . . 9 10 31 Power 15 | . . 1 2 3 . . 1 . . . . . 1 2 5 Propulsion 21 | . . . 5 5 . . . . . . . . 4 . 7 Utility 18 | . . 1 1 4 . . 2 . . . . . . 3 7 Weapon 28 | . . . 1 6 . . . . . . . . 4 5 12 Highest Loss Streak 12 | . . 1 4 12 . . 1 . . . . . 3 4 12 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 94 | . 95 85 89 94 100 100 99 100 100 93 100 100 97 96 73 Engine 2 | . 14 10 1 . . . . . . . 6 6 1 3 4 Core 6 | . . . 7 8 7 7 7 7 7 6 6 6 9 4 3 Treads 2 | . . . 11 10 . . . . . . . . . . . Leg 19 | . 28 22 7 14 23 23 23 23 23 20 20 20 19 22 17 Device 6 | . . . 8 9 7 7 6 7 7 6 6 6 6 7 6 Storage 6 | . 14 11 9 8 7 7 7 7 7 6 6 6 6 4 . Processor 4 | . . 1 . . 7 7 7 7 7 6 6 6 6 2 4 Hackware 7 | . . . . . 7 7 7 7 7 13 13 13 13 16 16 Protection 6 | . 9 7 8 7 7 7 6 7 7 6 6 6 6 4 1 Energy Gun 19 | . 14 11 20 25 23 23 23 23 23 20 20 20 19 13 10 Ballistic Gun 8 | . 14 22 13 8 7 7 7 7 7 6 6 6 5 7 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 65 | 12 18 21 26 27 27 32 32 28 28 30 33 33 50 65 51 Greatest Support 70 | 20 20 20 60 40 30 35 35 35 35 35 35 35 50 63 70 Greatest Overweight (x) 8 | 2 . 1 7 8 . 1 . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 2 7 7 8 8 8 8 8 7 8 8 8 8 8 8 5 Average Carried 7 | 1 4 6 7 7 7 7 7 7 7 7 8 7 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 7 6 8 7 8 8 7 7 8 8 8 8 8 5 3 Class Distribution -------------------- 55% | Scavenger-Gunner 20% | Scavenger-Tank 8% | Tank 4% | Mutant 3% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -5/Factory Hacker-Mutant | -5/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Matter Collected 2901 | 258 17 262 486 358 . 85 131 . 6 . 45 . 406 564 283 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6472 | . 93 459 1149 794 . 112 498 . 76 47 . . 1512 1120 612 Parts 315 | . 11 34 64 42 . 3 26 . 2 4 . . 45 59 25 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 1 19 . 1 . . . . . . Prevented 10 | . . . . . . 8 2 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Combat Hostiles Destroyed 130 | . 3 12 26 15 . 2 14 . 3 3 . . 25 15 12 Guns 110 | . 3 12 26 13 . 2 14 . 3 . . . 23 11 3 AOE 16 | . . . . 2 . . . . . 3 . . 1 2 8 Classes Destroyed 15 | . 4 1 1 2 . . . . . . . . 3 4 . Worker 4 | . 1 . . 2 . . . . . . . . . 1 . Builder 3 | . . . . . . . . . . . . . . 2 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . Recycler 2 | . . . 1 1 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . 2 . Watcher 10 | . 1 1 2 1 . . . . . . . . . 4 1 Swarmer 25 | . 2 4 3 . . . 10 . 3 3 . . . . . Saboteur 2 | . . . . . . . . . . . . . 2 . . Grunt 55 | . 1 6 17 6 . 1 3 . . . . . 12 4 5 Brawler 4 | . . . . 1 . . 1 . . . . . 1 1 . Duelist 2 | . . . . . . . . . . . . . . 1 1 Sentry 25 | . . 2 6 7 . . . . . . . . 5 2 3 Hunter 5 | . . . . 1 . 1 . . . . . . 3 . . Programmer 7 | . . . . . . . . . . . . . 1 6 . Behemoth 2 | . . . . . . . . . . . . . 1 1 . Thug 2 | . . . . . . . . . . . . . 2 . . Butcher 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 9 | . 2 4 4 6 . 1 4 . 3 3 . . 3 9 8 Combat Bots Only 7 | . 2 4 3 5 . 1 4 . 3 3 . . 3 6 7 Max Kills in Single Turn 3 | . 1 2 2 3 . 1 2 . 2 3 . . 2 2 3 Gunslinging 1 | . . 1 1 1 . . 1 . 1 . . . 1 . . Exploded 3 | . . . . 1 . . . . . 3 . . 1 1 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Hostile Shots Fired 878 | . 12 62 149 110 . 3 66 . 7 7 . . 167 142 153 Missed 262 | . 3 11 45 28 . 1 19 . 3 3 . . 50 49 50 Damage Taken 10679 | . 67 568 1815 1388 . 18 703 . 65 121 22 . 1245 1977 2690 Core 1740 | . 13 99 377 75 . . 30 . 34 . . . 92 214 806 Absorbed by Shields 26 | . . . . . . . . . . . . . . . 26 Ignored by Resistances 79 | . . . . . . . . . . . . . 61 18 . Regen/Repaired (Parts) 128 | . . . . . . . . . . . 128 . . . . Core Remaining (%) 77 | 100 94 75 . 17 . . . . 90 . . . 89 . . Volleys Fired 344 | . 11 46 71 29 . 2 22 . 2 2 3 . 58 52 46 Largest 4 | . 2 3 4 4 . 4 4 . 4 4 4 . 4 4 4 Hottest 252 | . 76 96 209 222 . 190 197 . 197 194 194 . 249 252 252 Shots Fired 1075 | . 21 138 229 95 . 8 80 . 8 8 12 . 217 176 83 Gun 1032 | . 21 138 229 87 . 8 80 . 8 8 12 . 215 170 56 Cannon 13 | . . . . . . . . . . . . . . . 13 Launcher 29 | . . . . 8 . . . . . . . . 2 5 14 Special 1 | . . . . . . . . . . . . . . 1 . Kinetic 382 | . 11 92 89 22 . 2 22 . 2 2 3 . 55 68 14 Thermal 544 | . 10 46 140 65 . 4 39 . 4 2 3 . 99 94 38 Explosive 27 | . . . . 6 . . . . . . . . 2 5 14 Electromagnetic 121 | . . . . 2 . 2 19 . 2 4 6 . 61 8 17 Robot Hit Streak 26 | . 2 8 13 24 . 4 12 . 5 1 4 . 26 10 23 Robot Miss Streak 8 | . 5 4 8 3 . 3 5 . 1 3 1 . 5 6 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 32 | . . 5 9 2 . . 5 . 2 . . . 4 5 . Max Gunslinging Chain 2 | . . 1 2 1 . . 1 . 1 . . . 2 1 . Shots Hit Robots 654 | . 7 77 152 54 . 3 48 . 6 3 8 . 145 102 49 Core Hits 420 | . 5 23 126 42 . 3 25 . 4 2 . . 83 62 45 Critical Kills 2 | . . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 2 Critical Strikes 28 | . 1 2 2 1 . . 3 . . . . . 7 6 6 Burn 21 | . 1 2 1 1 . . 3 . . . . . 7 4 2 Destroy 6 | . . . 1 . . . . . . . . . . 2 3 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15150 | . 124 914 2130 1472 . 49 760 . 98 451 46 . 3135 3503 2468 Guns 11419 | . 124 914 2096 892 . 49 760 . 98 51 46 . 2903 2684 802 Cannons 155 | . . . . . . . . . . . . . . . 155 Explosions 3558 | . . . 34 580 . . . . . 400 . . 232 807 1505 Melee . | . . . . . . . . . . . . . . . . Ramming 18 | . . . . . . . . . . . . . . 12 6 Kinetic 3498 | . 35 611 514 228 . 15 190 . 18 16 26 . 505 1185 155 Thermal 7411 | . 89 303 1582 724 . 14 411 . 46 400 14 . 1843 1498 487 Explosive 2925 | . . . 34 472 . . . . . . . . 188 767 1464 Electromagnetic 1298 | . . . . 48 . 20 159 . 34 35 6 . 599 41 356 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 . . . . . . . . . 12 12 Average Corruption 9 | . . . . 1 . . . . . . . . . 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . . . . . . . . 32 30 Message Errors 10 | . . . . . . . . . . . . . . 4 6 Matter Fused 15 | . . . . . . . . . . . . . . 6 9 Heat Flow Errors 8 | . . . . . . . . . . . . . . 4 4 Energy Discharges 5 | . . . . . . . . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . . . 2 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . . . . . . 7 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 277 | . . . 60 3 . . . . . 150 . . 22 30 12 Projectiles . | . . . . . . . . . . . . . . . . Explosions 277 | . . . 60 3 . . . . . 150 . . 22 30 12 Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 701 | . . . 114 215 . . . . . 58 . . 69 62 183 Shots 16 | . . . 1 6 . . . . . 1 . . 1 2 5 Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 5 | . . . . . 1 . . . . . . . . 1 3 Kicked 4 | . . . . . 1 . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 599 | . 210 411 599 241 . 75 476 . 174 123 96 . 338 554 408 Average Temperature 144 | . 83 179 181 81 . 41 174 . 87 63 56 . 99 162 148 Received Heat Transfer 2929 | . 6 213 891 459 . 9 99 . . . . . 270 369 613 Effects 55 | . . 7 20 . . . 8 . . . . . 2 14 4 Shutdowns 10 | . . . 4 . . . 2 . . . . . . 4 . Energy Bleed 12 | . . 2 7 . . . 2 . . . . . . 1 . Interference 15 | . . 2 2 . . . 3 . . . . . 2 4 2 Matter Decay 3 | . . . 2 . . . . . . . . . . . 1 Short Circuit 8 | . . 1 3 . . . 1 . . . . . . 2 1 Damage (minor) 3 | . . 2 . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . 2 . Damage (core) 2 | . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . 1 2 1 Combat Hostiles 4 | . . . . . . . . . . . . . 1 2 1 Parts Melted 49 | . 1 2 2 3 . . 5 . 1 . . . 21 9 5 Heat Transferred 16145 | . 296 925 3081 1605 . 37 1184 . 111 200 37 . 4609 3048 1012 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . . . . . . . . 1 1 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Peak Influence 960 | . 117 200 395 355 175 . . . . 147 54 37 960 856 638 Initial 504 | . . 49 63 166 109 . . . . . 51 37 25 504 361 Average 320 | . 63 102 228 220 160 . . . . 64 51 37 436 624 425 Maximum Alert Level 3 | . . 1 1 1 . . . . . . . . 3 3 2 Low Security (%) 40 | 100 100 98 41 42 100 . . . . 100 100 100 26 . . Level 1 29 | . . 1 58 57 . . . . . . . . 22 2 53 Level 2 19 | . . . . . . . . . . . . . 28 61 46 Level 3 10 | . . . . . . . . . . . . . 22 35 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 3 2 1 . . . . . . . . 6 1 Investigation 2 | . . . . 1 . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . Reinforcement 10 | . 1 1 3 1 1 . . . . . . . . 2 1 Assault 2 | . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Distress Signals 7 | . . 1 1 2 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 187 | . 7 20 32 18 2 2 16 . 3 3 1 . 37 28 18 Peak Tracking Total 9 | . 4 5 4 9 2 1 4 . 3 3 1 . 6 7 5 Tactical Retreats 6 | . 1 . . . . . 2 . . . . . 2 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Traps Triggered 12 | . . . 2 2 . . . . . 1 . . 4 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Machines Disabled 22 | . . 1 1 4 . . . . . 4 . . 5 3 4 Max in Single Turn 4 | . . 1 1 2 . . . . . 4 . . 2 2 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . . . . . . . . 4 . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Machines Accessed 42 | . 2 5 6 8 3 2 1 3 . 2 . 1 2 6 1 Terminals 28 | . 2 4 5 7 2 1 . . . 1 . . 2 3 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . . 1 1 1 1 . . . . 1 . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . Total Hacks 123 | . 6 17 16 25 5 3 1 23 . 6 . 1 5 13 2 Successful 71 | . 1 9 8 11 4 3 1 23 . 3 . 1 1 5 1 Failed 52 | . 5 8 8 14 1 . . . . 3 . . 4 8 1 Catastrophic 7 | . . 1 1 2 . . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 43 | . 3 10 12 12 1 . . . . 2 . . . 1 2 Terminals 83 | . 6 15 15 23 4 2 . . . 4 . . 5 7 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 12 | . . 2 1 2 1 . . . . 2 . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . 2 . Terminal Hacks 54 | . 1 5 4 8 3 3 1 23 . 1 . . 1 3 1 Record 6 | . . . . . 1 2 . 2 . . . . . 1 . Part Schematic 12 | . . . . . . . . 12 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 3 | . . 1 1 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . . . . . . Open Door 4 | . . . . 2 . 1 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . 1 1 1 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . 1 . . Locate Traps 4 | . . . 1 1 . . . . . 1 . . . 1 . Zone Layout 7 | . . 2 1 3 . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 1 1 1 1 . . . . 1 . . . . . Retrieve Components 5 | . . 1 1 1 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . 3 3 2 . . . . . 1 . . . 1 . Terminals 9 | . . 3 3 2 . . . . . 1 . . . . . Track 8 | . . 3 2 2 . . . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 5 5 5 3 . . . . 1 . . 2 4 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 25 | . . 2 10 9 2 . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . . . . . . 16 1 . Machine Destruction 17 | . . . . . . . . . . . . . 16 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Total Allies 23 | . . . . . . . . . . . 20 . 2 . 1 Largest Group 20 | . . . . . . . . . . . 20 18 18 . 1 Highest-Rated Group 699 | . . . . . . . . . . . 699 649 649 . 39 Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 50 . 39 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 91 | . . . . . . . . . . . 28 . 56 . 7 Total Damage 2468 | . . . . . . . . . . . 863 . 1518 . 87 Kills 14 | . . . . . . . . . . . 3 . 9 . 2 Allies Corrupted 3 | . . . . . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Robot Analysis Total 3 | . . 1 1 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Turns Passed 10460 | 79 332 550 1397 1219 281 931 1154 104 598 214 102 56 1541 1235 667 Spaces Moved 6546 | 50 237 312 565 528 223 759 885 87 467 169 65 37 942 782 438 Core 113 | 8 . . 18 3 . . . . . . . . . . 84 Treads 525 | . . . 338 182 . . . . . . . . . . 5 Legs 5908 | 42 237 312 209 343 223 759 885 87 467 169 65 37 942 782 349 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 129 | 133 120 121 184 163 120 120 120 120 120 120 120 120 125 120 109 Slowest Speed 450 | 190 120 190 400 450 120 190 120 120 120 120 120 120 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 36 27 56 65 5 77 86 70 63 7 68 2 94 17 52 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 . 1 1 1 1 . . . . 1 . Scrap Searched 6 | . . . . . . 3 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 369 | . . . 30 52 . . . . . 3 . . 91 56 137 Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . . . . . . . . . . . . . . 12 3 AOE 354 | . . . 30 52 . . . . . 3 . . 91 44 134 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Gar Fac Ext Total 7760 | 59 263 388 765 813 236 775 924 86 500 177 81 49 1147 957 540 Wait 557 | 2 7 22 82 196 4 5 2 . 29 1 12 11 94 81 9 Move 6532 | 49 236 311 564 527 222 758 884 86 466 169 64 36 940 782 438 Hop . | . . . . . . . . . . . . . . . . Pick Up 66 | 2 6 1 11 13 3 2 3 . 2 1 . 1 9 9 3 Fast Attach 81 | 6 1 2 19 16 1 2 1 . . 1 1 . 8 7 16 Attach 41 | . . 3 3 11 2 . 2 . . 1 . . 7 5 7 Detach 11 | . . 2 2 3 . . . . . 1 . . 2 . 1 Swap 37 | . 1 . 2 5 1 1 5 . . . . . 9 12 1 Drop 61 | . 1 1 11 13 2 5 5 . 1 1 1 1 10 9 . Fire 344 | . 11 46 71 29 . 2 22 . 2 2 3 . 58 52 46 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . 10 . 11 Rewire 5 | . . . . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Weapon x2 421 | -9/Materials | Identified exit to Mines 720 | -9/Materials | Build established: Tank 945 | -9/Materials | Discovered new exit (range 13) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1277 | -8/Materials | Lost 3 parts (1p1n1w) 1863 | -8/Materials | Core integrity fell below 50% 1919 | -8/Materials | Lost 4 parts (1p2n1u) 2110 | -8/Materials | Discovered new exit (range 13) 2123 | -8/Materials | Identified exit to Storage 2213 | -8/Materials | Build established: Scavenger-Tank 2359 | -8/Materials | Entered Storage 2385 | -8/Storage | Identified exit to Recycling 2888 | -8/Storage | Core integrity fell below 20% 2930 | -8/Storage | Lost 12 parts (2p2n2u6w) 3394 | -8/Storage | Discovered new exit (range 14) 3476 | -8/Storage | Lost 4 parts (1p2n1u) 3578 | -8/Storage | Entered Factory 3578 | -7/Factory | Evolved 2 slots: Utility x2 3590 | -7/Factory | Identified exit to Lower Caves 3735 | -7/Factory | Build established: Scavenger-Gunner 3859 | -7/Factory | Entered Lower Caves 4000 | -7/Lower Caves | Learned 4 Factory zone layouts 4651 | -7/Lower Caves | Discovered new exit (range 15) 4790 | -7/Lower Caves | Entered another Lower Caves area 4806 | -7/Lower Caves | Discovered new exit (range 13) 4844 | -7/Lower Caves | Encountered a Warlord checkpoint 5764 | -7/Lower Caves | Discovered new exit (range 5) 5944 | -7/Lower Caves | Entered Data Miner 5944 | -7/Data Miner | Discovered new exit (range 7) 5967 | -7/Data Miner | Met Data Miner 5995 | -7/Data Miner | Learned location of Section 7 (-3) 6014 | -7/Data Miner | Received God Mode back door access code from Data Miner 6048 | -7/Data Miner | Entered Proximity Caves 6440 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6498 | -6/Proximity Caves | Discovered new exit (range 9) 6646 | -6/Proximity Caves | Entered Factory 6646 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6860 | -6/Factory | Sucked down chute 6860 | -6/Factory | Entered Waste 6861 | -6/Waste | Joined by Warlord forces that had cleared the area 6928 | -6/Waste | Discovered new exit (range 10) 6930 | -6/Waste | A Compactor rumbled back to life 6930 | -6/Waste | Spotted C-40 Crusher 6938 | -6/Waste | Allies destroyed C-40 Crusher 6962 | -6/Waste | Entered Factory 6962 | -6/Factory | Accompanied by 18 allies 7014 | -6/Factory | Identified exit to Garrison 7018 | -6/Factory | Entered Garrison 7018 | -6/Garrison | Accompanied by 18 allies 7120 | -6/Garrison | Lost 3 parts (1n2w) 7129 | -6/Garrison | Lost 16 allies 7250 | -6/Garrison | Spotted B-75 Beast 7292 | -6/Garrison | Rescued a captive Derelict 7292 | -6/Garrison | Rescued a captive Derelict 7338 | -6/Garrison | Triggered checkpoint 7363 | -6/Garrison | Garrison Relay disabled 7432 | -6/Garrison | Phase Generator disabled 7810 | -6/Garrison | Triggered checkpoint 7811 | -6/Garrison | Destroyed B-75 Beast 7908 | -6/Garrison | Triggered checkpoint 7929 | -6/Garrison | Garrison Relay disabled 7977 | -6/Garrison | Discovered new exit (range 10) 8038 | -6/Garrison | Triggered checkpoint 8097 | -6/Garrison | Discovered new exit (range 7) 8124 | -6/Garrison | Triggered checkpoint 8198 | -6/Garrison | Garrison Relay disabled 8398 | -6/Garrison | Triggered checkpoint 8467 | -6/Garrison | Installed Relay Interface Framework 8480 | -6/Garrison | Discovered new exit (range 3) 8519 | -6/Garrison | Garrison Relay disabled 8559 | -6/Garrison | Entered Factory 8559 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8560 | -5/Factory | Identified exit to Upper Caves 8682 | -5/Factory | Spotted B-75 Beast 8880 | -5/Factory | Destroyed B-75 Beast 8950 | -5/Factory | Lost 4 parts (2p2w) 9159 | -5/Factory | First assault squad dispatched 9225 | -5/Factory | Build established: Hacker-Gunner 9385 | -5/Factory | System corruption reached 10% 9415 | -5/Factory | Lost 3 parts (1u2w) 9641 | -5/Factory | Build established: Scavenger-Tank 9778 | -5/Factory | Discovered new exit (range 7) 9794 | -5/Factory | Entered Extension 9939 | -5/Extension | Spotted B-75 Beast 10032 | -5/Extension | Disrupted transfer network 10081 | -5/Extension | Build established: Scavenger-Gunner 10176 | -5/Extension | Lost 6 parts (2u4w) 10218 | -5/Extension | Destroyed 7 combat bots 10262 | -5/Extension | Rescued a captive Derelict 10285 | -5/Extension | Lost 11 parts (2p4n2u3w) 10360 | -5/Extension | Core integrity fell below 50% 10411 | -5/Extension | Crushed by falling debris 10445 | -5/Extension | Core integrity fell below 20% 10446 | -5/Extension | Build established: Hacker-Mutant 10454 | -5/Extension | Lost 12 parts (2p3n2u5w) 10455 | -5/Extension | Spotted B-75 Beast 10461 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Field strength at 38. Field strength at 32. Field strength at 26. Slug penetrates Wall. Field strength at 20. Field strength at 14. Field strength at 8. Slug penetrates Wall. Stasis field depleted. Slammed into R-10 Processor. Enh. Optical Array broken. Destabilizing: Short circuit. R-10 Processor sends out distress signal. Acquired 4 matter. Penetrated by Slug. Acquired 4 matter. Slug penetrates Wall. Machine disabled. Mak. System Shield destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # % #???????????????????????????????????? | | ####????????????????????????????????? | | +* #????????????????????????????????? | | # ^ ^ #????????????????????????????????? | | # """ #????????????????????????????????? | | # " #????????????????????????????????? | | ####### # """ #????????????????????????????????? | | ??????### #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????#### #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ?????#######+## #????????????????????????????????? | | ?????# # #????????????????????????????????? | | ?????# + #??????????#?????????????????????? | | ?????# # #????????? #?????????????????????? | | ?????# # #????????? #?????????????????????? | | ?????########## #????????? #?????????????????????? | | ??????????????# #####????? #?????????????????????? | | ??????????????# ##;# ###?? #?????????????????????? | | ???????????####%;#; ;# ### ###???????????????????? | | ???????????# ""% Y Y "" "#???????????????????? | | ???????????#; " " " #???????????????????? | | ???????????## @ #???????????????????? | | ????????????# #???????????????????? | | #############R #???????????????????? | | ??????????????? | | ????????????? | | ??????????? | | ???????????? | | ???????????? | | ############# BB BB #########???????????? | | ????????????# BB BB #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????######T#"""##;####???????????????????? | | ?????????????????##??????##??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 450 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Arm. Leg | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oh No You Don't! We Are Legion Challenges ------------ None Game ------ Seed GrapheneHeartRail Manual? 0 Play Time 02:12:35 Cumulative 21.5 hours Start 2024.04.12 @ 11:23:36 End 2024.04.15 @ 17:13:03 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ee2af991-1fa9-4cd4-9a3a-e4f472a93781