Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 02:52:53 Player: slowdive Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (767) 767 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2572 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Improved Heat Sink Cooling System High-capacity Storage Unit Structural Scanner Terrain Scanner Power Shielding Medium Armor Plating Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Structural Scanner ECM Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Cooling System High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Terrain Scanner Power Shielding Medium Armor Plating Medium Armor Plating EM Shotgun Particle Cannon Datajack Plasma Cutter [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 49 | 6 12 17 14 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 7 4 Treads . | . . . . Leg 11 | 2 . 5 4 Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 18 | 1 7 8 2 Device 10 | . 6 3 1 Storage 4 | 1 1 2 . Processor 2 | . . 2 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 13 | 2 4 . 7 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 1 . . Ballistic Cannon 3 | . 3 . . Launcher . | . . . . Special Weapon 3 | . . . 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 17 | . 2 . 15 Power 2 | . 1 . 1 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 6 | . 1 . 5 Highest Loss Streak 15 | . 2 . 15 Average Slot Usage (%) 97 | . 98 99 84 Engine 11 | . 14 11 7 Leg 23 | . 28 21 22 Device 15 | . 12 18 12 Storage 19 | . 14 21 18 Processor 3 | . . 3 9 Energy Gun 1 | . 3 . 2 Ballistic Gun 2 | . 12 . . Ballistic Cannon 17 | . 11 22 7 Naked Turns . | . . . . Heaviest Build 83 | 11 28 79 83 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 26 | 2 1 26 21 Average Overweight (x) 2 | . . 2 2 Largest Inventory Capacity 20 | 6 12 20 20 Average Capacity 16 | 5 8 19 20 Most Carried 20 | 4 10 20 18 Average Carried 13 | 1 7 15 15 Final Capacity 20 | 6 10 20 20 Final Carried 19 | 4 10 19 11 Class Distribution -------------------- 64% | Hauler-Mutant 23% | Mutant 8% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 684 | 203 61 348 72 Remotely . | . . . . Salvage Created 746 | . 121 468 157 Parts 53 | . 9 26 18 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 5 13 6 Guns 6 | . 5 . 1 Cannons 18 | . . 13 5 Classes Destroyed 7 | . 2 4 1 Worker 1 | . . . 1 Hauler 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 7 | . 3 . 4 Grunt 15 | . 2 12 1 Sentry 2 | . . 1 1 Best Kill Streak 5 | . 3 5 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2499 | . 268 432 1799 Core 638 | . 29 50 559 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 88 87 . Volleys Fired 77 | . 20 33 24 Largest 2 | . 2 2 2 Hottest 113 | . 70 78 113 Shots Fired 149 | . 40 66 43 Gun 51 | . 40 . 11 Cannon 95 | . . 66 29 Launcher . | . . . . Special 3 | . . . 3 Kinetic 112 | . 26 66 20 Thermal 29 | . 14 . 15 Explosive . | . . . . Electromagnetic 8 | . . . 8 Robot Hit Streak 8 | . 4 8 6 Robot Miss Streak 4 | . 2 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 87 | . 24 39 24 Core Hits 37 | . 8 18 11 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1582 | . 287 843 452 Guns 394 | . 268 . 126 Cannons 1141 | . . 823 318 Explosions . | . . . . Melee . | . . . . Ramming 42 | . 19 20 3 Kinetic 1247 | . 167 823 257 Thermal 196 | . 101 . 95 Explosive . | . . . . Electromagnetic 97 | . . . 97 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 7 | . . 7 . Message Errors 6 | . . 6 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 21 | . . 21 . Projectiles 21 | . . 21 . Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . . 9 1 Impact . | . . . . Kinetic 10 | . . 9 1 Secondary . | . . . . Self-Inflicted Damage 10 | . . 10 . Shots . | . . . . Rammed 4 | . . 2 2 Targets Rammed 7 | . 2 2 3 Kicked 3 | . 2 . 1 Crushed . | . . . . Highest Temperature 336 | . 186 102 336 Average Temperature 75 | . 91 28 134 Received Heat Transfer 951 | . 120 210 621 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 531 | . 296 . 235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 222 | . 115 222 168 Initial 46 | . . . 46 Average 77 | . 84 70 113 Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 94 100 Level 1 3 | . . 5 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 7 2 Investigation 5 | . . 5 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 9 29 16 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 8 | . . 5 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 6 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 28 | . 3 25 . Successful 21 | . 2 19 . Failed 7 | . 1 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 3 12 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 6 | . . 6 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Record 5 | . . 5 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . . 6 . Recycle Component 1 | . . 1 . Process 3 | . . 3 . Retrieve Matter 2 | . . 2 . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 7 | . 1 6 . Full Trace Events 6 | . . 6 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled 1 | . . 1 . Recycled Matter 250 | . . 250 . Retrieved Matter 250 | . . 250 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1929 | 58 421 1206 244 Spaces Moved 695 | 43 227 361 64 Core 15 | 13 . 1 1 Treads . | . . . . Legs 680 | 30 227 360 63 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 180 Average Speed 180 | 106 142 209 199 Slowest Speed 1350 | 150 150 1350 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 41 22 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile 4 | . . 4 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1216 | 52 289 748 127 Wait 314 | . 5 299 10 Move 692 | 42 226 360 64 Hop . | . . . . Pick Up 36 | 4 10 20 2 Fast Attach 23 | 6 7 6 4 Attach 21 | . 5 6 10 Detach 13 | . 6 4 3 Swap 5 | . . 5 . Drop 26 | . 8 13 5 Fire 77 | . 20 33 24 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick 6 | . 2 2 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 3) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Build established: Hauler-Mutant 886 | -9/Materials | Repaired Aluminum Leg 1364 | -9/Materials | Identified exit to Mines 1675 | -9/Materials | Discovered new exit (range 6) 1684 | -9/Materials | Identified exit to Materials 1686 | -9/Materials | Entered another Materials area 1686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1899 | -8/Materials | Core integrity fell below 50% 1920 | -8/Materials | Core integrity fell below 20% 1930 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01866_ Critical hit. 01866_ Aluminum Leg destroyed. 01868_ Power failure, Deuterium Engine shutdown. 01869_ Particle Cannon destroyed. 01871_ ECM Suite destroyed. 01873_ Jacked G-47 Trooper... >>parse_system Reading system data... 01886_ Aluminum Leg destroyed. 01887_ Acquired Welding Torch. 01895_ Med. Armor Plating destroyed. 01896_ U-05 Engineer lays Concrete. 01899_ Welding Torch destroyed. 01907_ Aluminum Leg destroyed. 01908_ Deuterium Engine destroyed. 01908_ Aluminum Leg destroyed. 01911_ Slammed into U-05 Engineer. 01911_ S-10 Pest destroyed. 01922_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 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" #???????????? | | ???????????????????? #???????????? | | ???????????????????? #####+##???????????? | | ???????????????????? ???????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingColdMicrothruster Manual? 0 Play Time 00:29:40 Cumulative 19.0 hours Start 2020.10.11 @ 20:43:25 End 2020.10.12 @ 02:52:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eba553b4-9f1c-40d4-adda-aeba2399360f