Cogmind - Beta 13 X2 --- EXPLORER MODE // 2023.12.30 @ 23:26:43 // Winter2019/RPGLIKE Player: Minty Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (308) 1540 Value Destroyed (17993) 17993 Prototype IDs (227) 4540 Alien Tech Used (4) 800 Bonus (20315) 20315 TOTAL SCORE: 54288 Bonus ------- High Alert Combat Kills 2099 Follower Combat Kills 251 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -1035 Cogmind --------- Core Integrity 2560/3000 Matter 437/450 Energy 565/580 System Corruption 5% Temperature Cool (12) Movement Walking (115) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY (7) ------ Advanced Heat Sink Experimental Coolant Injector (fused) Advanced Visual Processing Unit Experimental Target Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Hardlight Generator > --- WEAPON (7) ------- Hypervelocity EM Gauss Rifle High-powered Disruptor Cannon High-powered Disruptor Cannon Sigix Broadsword > --- INVENTORY (7) ---- Advanced Heat Sink Experimental Remote Datajack Core Stripper Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Experimental Target Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Hardlight Generator System Mapper > --- WEAPON ----------- Hypervelocity EM Gauss Rifle High-powered Disruptor Cannon High-powered Disruptor Cannon Sigix Broadsword > --- INVENTORY -------- Advanced Heat Sink Experimental Remote Datajack Core Stripper Sigix Containment Pod [Rating: 239] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Processor Improved Targeting Computer Hackware System Mapper Protection Layered Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon High-powered Disruptor Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Slots Evolved 18 | 5 . . 2 1 2 1 1 1 . 1 . 1 1 . . 1 1 . . . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | 1 . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . Utility 6 | 2 . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . Weapon 6 | 2 . . 2 . 1 . . . . 1 . . . . . . . . . . . . . Parts Attached 222 | 6 4 1 11 7 23 2 1 5 2 13 2 1 3 3 1 30 9 5 7 36 8 32 10 Power 12 | 1 1 . . . . . . . . . . . . . . 4 1 . . 1 2 . 2 Engine 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . 1 2 . 2 Propulsion 33 | 1 . . . 2 1 . 1 3 . 7 . . 1 1 . 3 1 2 . 4 4 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 33 | 1 . . . 2 1 . 1 3 . 7 . . 1 1 . 3 1 2 . 4 4 1 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 . 1 2 3 3 2 . 1 2 4 2 1 1 1 1 9 3 2 4 7 . 13 2 Device 24 | . . 1 2 1 1 1 . 1 1 . 1 . . . . 2 1 . . 4 . 8 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | 1 . . . 1 . . . . . . . . . . . . 1 1 1 1 . 1 1 Hackware 6 | . . . . . . 1 . . . . . . . . . . . . 3 2 . . . Protection 28 | 1 . . . 1 2 . . . 1 4 1 1 1 1 1 7 1 1 . . . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 3 . 9 2 19 . . 1 . 2 . . 1 1 . 14 4 1 3 24 2 18 5 Energy Gun 67 | 1 3 . 7 1 15 . . 1 . 1 . . 1 1 . 11 4 . 1 13 1 5 1 Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . 1 1 4 1 Ballistic Gun 7 | 1 . . 2 1 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . 1 . . . . 1 . . . . . 2 . 1 . 6 . 2 . Special Weapon 11 | . . . . . . . . . . . . . . . . . . . 1 4 . 5 1 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . Unidentified Prototypes 20 | . . 1 . 1 6 . . . . . . . . . . . . . . 7 . 5 . Corrupted Parts 20 | . . . . . 2 . . 3 1 5 . . . . . 2 2 . 1 . . 3 1 System Corruption 67 | . . . . . 5 . . 10 5 32 . . . . . 3 5 . 1 . . 4 2 Parts Lost 5 | . . . . . . . . . . . . . . . 2 1 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . 2 1 . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 95 97 97 97 100 99 100 99 100 100 99 99 87 96 98 100 100 92 86 82 78 Engine 3 | . 11 11 9 8 7 6 6 5 5 5 5 5 5 5 5 4 . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 5 4 4 4 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 4 4 4 7 9 9 Leg 23 | . 22 22 18 24 22 20 25 26 29 27 27 26 27 30 25 28 27 27 27 20 18 18 18 Device 8 | . 11 10 5 7 7 8 6 5 5 5 6 5 5 5 5 5 9 9 9 11 13 12 13 Processor 7 | . 11 11 9 8 7 6 6 5 5 5 5 5 5 5 5 4 3 8 9 9 9 7 5 Hackware 3 | . . . . . . 1 6 5 5 3 . . . . . . . . 7 9 9 8 3 Protection 9 | . 11 11 9 8 7 13 12 11 11 12 14 21 20 19 17 17 17 13 5 1 . 1 8 Energy Gun 26 | . 24 33 34 37 35 40 37 35 35 33 33 31 30 29 25 29 29 28 27 24 16 12 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 3 4 8 Ballistic Gun 1 | . 8 . 8 3 8 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 3 5 5 5 5 5 3 . 2 . 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 23 36 42 29 40 54 40 40 42 61 61 62 62 62 62 79 90 91 91 87 101 110 111 Greatest Support 197 | 25 25 25 25 45 50 50 60 85 85 145 145 145 165 170 170 149 165 165 161 189 197 197 197 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 3 3 3 4 4 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 Average Capacity 6 | 3 3 3 3 4 5 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 Most Carried 7 | 1 3 3 4 4 6 6 6 6 6 6 6 6 5 6 6 7 7 7 7 7 7 7 7 Average Carried 5 | . 2 3 3 3 4 5 5 5 6 5 5 5 4 4 6 6 6 6 6 6 6 6 6 Final Capacity 7 | 3 3 3 4 4 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 Final Carried 7 | 1 3 3 4 4 6 6 5 6 6 6 6 5 4 6 6 6 7 6 7 7 7 7 6 Class Distribution -------------------- 29% | Scavenger-Executioner 24% | Wizard-Executioner 21% | Hacker-Executioner 13% | Hacker-Gunner 7% | Wizard-Gladiator Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Executioner | -8/Storage Hacker-Executioner | -8/Recycling Hacker-Executioner | -6/Factory Hacker-Executioner | -6/Lower Caves Hacker-Executioner | -6/Lower Caves Hacker-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/DSF Scavenger-Executioner | -4/Factory Hacker-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Garrison Scavenger-Executioner | -3/Research Wizard-Executioner | -3/Testing Wizard-Executioner | -2/Research Wizard-Gladiator | -2/Quarantine Wizard-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Matter Collected 4828 | 219 121 95 163 85 348 74 . 150 33 197 101 . 90 112 . 387 58 287 100 1030 249 705 224 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17375 | . 278 186 748 155 1526 84 . 861 156 577 873 . 644 1164 . 1507 177 1307 624 2232 772 1516 1988 Parts 776 | . 21 8 37 8 66 3 . 33 13 17 31 . 30 56 . 75 8 68 30 91 23 64 94 Haulers Intercepted 6 | . . . 1 1 3 . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 9 | . 1 . 1 . . . . . . . . . . 2 . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Combat Hostiles Destroyed 229 | . . 3 12 1 20 2 . 17 1 4 12 . 8 11 . 20 1 27 5 29 10 25 21 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Guns 110 | . . 2 8 1 15 1 . 13 . . 2 . 2 3 . 17 . 17 4 14 3 4 4 Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 AOE 56 | . . 1 4 . 3 . . 1 . . 3 . 2 2 . . . 7 . 13 4 8 8 Classes Destroyed 20 | . 4 2 3 1 1 . . 1 1 . . . 1 . . 1 . 2 . 1 1 . 1 Worker 15 | . 1 1 2 . 2 . . . . . . . . 2 . . . . 1 4 2 . . Builder 10 | . 3 . 1 . 1 . . . . . . . . 2 . . . . . 2 . . 1 Tunneler 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hauler 6 | . . . 1 1 3 . . . . . . . . . . 1 . . . . . . . Recycler 9 | . 2 1 1 . 1 . . . . . . . . . . 1 . . 1 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 6 | . . . . 2 1 . . . . . . . . . . . 1 . . . . 1 1 Watcher 18 | . 2 . 2 . 2 . . . . . . . . 4 . 4 . . 2 . . . 2 Swarmer 42 | . . . 6 . 2 . . 6 . . 4 . . . . 11 . 10 . . . . 3 Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 80 | . . 2 2 . 12 . . 7 . . 5 . 6 4 . 3 . 7 . 17 5 5 5 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Researcher 9 | . . . . . . . . . . . . . . . . . . . . 7 . 2 . Sentry 27 | . . . 4 1 5 2 . . . . 1 . 1 . . 1 1 3 3 . 2 . 3 Hunter 29 | . . . . . 1 . . 3 . . 1 . . 6 . 2 . 2 . 1 1 6 6 Programmer 23 | . . . . . . . . 1 . . . . . 1 . 3 . 2 2 8 2 . 4 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Tracker 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 5 4 8 1 4 1 . 7 1 4 5 . 4 13 . 6 1 10 5 9 6 7 5 Combat Bots Only 10 | . . 2 6 1 4 1 . 7 1 4 5 . 4 8 . 5 1 10 3 7 5 7 4 Max Kills in Single Turn 4 | . 1 1 3 1 2 1 . 3 1 1 3 . 2 4 . 1 1 3 1 4 2 2 3 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Exploded 3 | . . 1 2 . 1 . . 1 . . 3 . 2 1 . . . 3 . 3 1 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Hostile Shots Fired 1265 | . . 8 33 2 44 4 . 69 15 19 39 . 27 54 2 118 2 73 24 241 47 288 156 Missed 349 | . . 3 11 1 12 2 . 22 3 6 12 . 8 20 . 30 . 23 2 54 11 78 51 Damage Taken 10963 | . 16 37 182 10 341 19 . 509 199 384 369 . 430 519 53 1227 31 882 339 2486 332 1841 757 Core 7776 | . 10 18 135 8 251 11 . 348 126 285 256 . 318 330 22 795 12 588 250 1950 251 1357 455 Absorbed by Shields 3160 | . . . . . . . . . . . . . . . . . . . . 550 260 1520 830 Redirected to Core 7133 | . 3 18 126 8 240 11 . 348 126 198 211 . 318 269 21 748 12 556 206 1713 236 1335 430 Redirected to Shielding 123 | . . . . . . . . . . . . . . . . 44 . 11 . . . 19 49 Ignored by Resistances 8963 | . 10 24 117 6 212 11 . 346 131 219 240 . 276 337 36 753 21 553 209 1833 374 2243 1012 Regen/Repaired (Parts) 433 | . . . . 16 . . . . . . . . . 253 . . 69 . 68 . . . 27 Core Remaining (%) 67 | 100 . 100 88 . . 100 . . . . 53 . 57 . . 42 . . . 4 . 43 85 Volleys Fired 537 | . 10 7 19 6 34 3 . 18 4 8 15 . 13 19 2 48 2 31 16 103 37 72 70 Largest 7 | . 3 3 5 5 6 6 . 6 6 6 7 . 7 7 7 7 6 7 6 7 5 6 4 Hottest 519 | . 135 135 225 225 280 280 . 280 280 266 316 . 316 316 316 473 398 519 467 519 365 441 354 Shots Fired 2060 | . 30 21 80 22 189 19 . 109 24 41 73 . 76 120 13 213 12 166 79 330 68 213 162 Gun 1797 | . 30 21 80 22 189 19 . 109 24 36 67 . 68 105 11 208 12 157 76 292 44 149 78 Cannon 135 | . . . . . . . . . . . . . . . . . . . . 5 12 44 74 Launcher 91 | . . . . . . . . . . 5 6 . 8 15 2 5 . 9 . 23 5 13 . Special 37 | . . . . . . . . . . . . . . . . . . . 3 10 7 7 10 Kinetic 81 | . 14 . 18 5 44 . . . . . . . . . . . . . . . . . . Thermal 254 | . 7 . . . . . . . . . . . . . . 24 3 44 24 71 7 53 21 Explosive 50 | . . . . . . . . . . . . . . . . . . 9 . 23 5 13 . Electromagnetic 1638 | . 9 21 62 17 145 19 . 109 24 41 73 . 76 120 13 189 9 113 52 226 49 140 131 Robot Hit Streak 57 | . 17 20 22 11 15 14 . 38 16 30 20 . 24 49 30 32 8 21 26 57 33 43 22 Robot Miss Streak 3 | . 1 1 2 1 1 1 . 2 1 1 1 . 1 3 . 2 2 2 1 2 1 2 3 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Secondary Targets 14 | . . . 1 . 2 . . 4 . . . . . . . 3 . 3 1 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 . . . . . . . 1 . 1 1 . . . . Shots Hit Robots 1595 | . 21 16 53 9 110 15 . 90 22 39 66 . 65 96 13 177 7 111 73 228 59 185 140 Core Hits 723 | . 10 12 28 4 48 3 . 43 8 22 20 . 23 48 4 77 3 58 22 118 36 76 60 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Critical Parts Destroyed 14 | . . . . . . . . . . . . . . . . . . . . 2 . 6 6 Critical Strikes 76 | . . . 2 . 1 1 . 3 1 3 . . 2 2 . 5 1 8 3 13 3 14 14 Burn 4 | . . . . . . . . . . . . . . . . 1 1 2 . . . . . Destroy 18 | . . . . . . . . . . . . . . . . . . . . 3 . 7 8 Corrupt 54 | . . . 2 . 1 1 . 3 1 3 . . 2 2 . 4 . 6 3 10 3 7 6 Melee Attacks 38 | . . . . . . . . . . . . . . . . 2 . . 12 . . 12 12 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . 12 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . 2 . . 12 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41899 | . 306 293 1177 272 2278 221 . 1627 346 738 1662 . 1639 2485 41 3088 183 3848 1476 7294 2731 5484 4710 Guns 21695 | . 306 218 796 138 1816 221 . 1155 265 340 904 . 810 1352 13 2815 180 2416 1467 3381 479 1870 753 Cannons 3305 | . . . . . . . . . . . . . . . . . . . . 57 416 1086 1746 Explosions 15617 | . . 75 379 134 414 . . 472 81 385 758 . 829 1127 28 216 . 1432 . 3842 1796 2406 1243 Melee 997 | . . . . . . . . . . . . . . . . . . . . . . 122 875 Ramming 285 | . . . 2 . 48 . . . . 13 . . . 6 . 57 3 . 9 14 40 . 93 Kinetic 809 | . 113 . 109 18 324 . . . . . . . . . . . . . . . . 122 123 Thermal 11235 | . 86 75 379 42 334 . . 472 81 170 142 . 280 294 . 636 28 891 532 1544 1505 1833 1911 Explosive 7024 | . . . . 92 80 . . . . . . . . . . . . 1231 . 3302 458 1861 . Electromagnetic 21794 | . 107 218 687 120 1492 221 . 1155 265 555 1520 . 1359 2185 41 2395 152 1726 935 2434 728 1668 1831 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 752 | . . . . . . . . . . . . . . . . . . . . . . . 752 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . . 1 6 6 . 11 16 48 48 . . 1 12 22 5 5 7 26 1 19 5 Average Corruption 11 | . . . . 1 2 6 . 7 12 28 44 . . 1 6 14 4 5 5 17 1 7 3 Corruption Purged 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Corruption Blocked 121 | . . . . . . . . . . . . . . . . . . . . 81 . 40 . Effects 315 | . . . . 1 13 13 . 25 17 12 38 . . 4 8 45 3 16 13 63 4 31 9 Message Errors 59 | . . . . . 2 1 . 4 5 1 13 . . . 4 8 . 4 1 7 . 7 2 Matter Fused 69 | . . . . . 1 5 . 7 5 4 7 . . 3 1 4 2 2 3 16 1 4 4 Heat Flow Errors 26 | . . . . . 2 1 . 1 1 1 6 . . . . 3 . 2 . 7 1 1 . Energy Discharges 36 | . . . . . 1 2 . 4 1 2 3 . . . . 4 . . 3 10 1 4 1 Parts Rejected 9 | . . . . . . . . . . . . . . . 1 2 . . 1 3 . 2 . Parts Fused 7 | . . . . . . . . 2 1 . 1 . . . . 1 . . . . . 1 1 Data Loss (minor) 32 | . . . . . 1 3 . 1 1 . 1 . . . 2 6 1 3 3 5 . 5 . Data Loss (major) 13 | . . . . 1 1 . . 1 . . 1 . . . . 3 . 3 . 2 . 1 . Misfires 20 | . . . . . 1 1 . 3 1 . . . . . . 4 . . 1 4 1 3 1 Alerts 6 | . . . . . 1 . . 1 . . . . . . . . . . . 2 . 2 . Misdirections 7 | . . . . . . . . . 1 . 1 . . . . 3 . . . 2 . . . Weapon Failures 31 | . . . . . 3 . . 1 1 4 5 . . 1 . 7 . 2 1 5 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 770 | . . . . 33 38 . . 39 . . 1 . 6 22 . 47 . 142 . 179 103 81 79 Projectiles 78 | . . . . . . . . . . . . . . . . . . . . 18 . 40 20 Explosions 629 | . . . . 33 38 . . 39 . . 1 . 6 22 . 31 . 142 . 161 103 41 12 Melee 63 | . . . . . . . . . . . . . . . . 16 . . . . . . 47 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 811 | . . . 43 . 39 . . 34 . . 15 . . 66 8 . . 108 . 418 67 13 . Shots 30 | . . . 3 . 1 . . 1 . . 1 . . 5 2 . . 3 . 10 3 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 30 | . . . 2 . 8 . . . . 1 . . . 2 . 4 1 . 2 3 2 . 5 Kicked 30 | . . . 2 . 8 . . . . 1 . . . 2 . 4 1 . 2 3 2 . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 541 | . 126 214 334 102 320 197 . 142 214 114 187 . . 27 . 270 81 309 84 218 27 541 173 Average Temperature 79 | . 51 93 118 48 85 54 . 20 130 78 50 . . 14 . 55 37 103 32 70 16 126 42 Received Heat Transfer 1623 | . . 33 36 . 198 9 . 99 446 . 153 . 84 78 . 54 9 171 36 105 11 14 87 Effects 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . 4 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 57 | . . . . . 3 1 . 3 1 4 7 . 5 6 . 3 1 3 2 3 3 7 5 Combat Hostiles 50 | . . . . . 2 1 . 3 1 4 7 . 4 6 . 3 1 3 1 2 3 5 4 Parts Fried 218 | . . 1 8 2 10 4 . 14 1 14 16 . 10 22 . 18 . 21 12 28 7 20 10 Impact Corruptions 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 1 . . . . . . . 1 . 2 . 1 1 2 1 Heat Transferred 10739 | . 259 50 550 50 400 . . 510 50 150 150 . 250 200 . 779 111 1062 592 1460 1085 1828 1203 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 59 | . . . . . . . . . . . . . . . . . . . . . . 59 . Power Chain Reactions 56 | . . 2 5 1 5 . . 4 1 1 4 . 3 4 . 2 . 1 . 3 5 6 9 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Peak Influence 1058 | . 48 80 387 186 867 240 129 . . . . 28 217 722 122 378 138 1058 566 678 667 701 930 Initial 446 | . . 13 . 58 56 182 129 . . . . 28 14 84 122 43 55 80 446 183 249 163 315 Average 340 | . 26 58 190 93 539 183 129 . . . . 28 116 391 97 219 103 482 464 447 342 364 624 Maximum Alert Level 3 | . . . 1 . 3 1 . . . . . . 1 3 . 1 . 3 2 2 2 3 3 Low Security (%) 36 | 100 100 100 59 100 10 60 100 . . . . 100 68 25 100 47 100 44 . 12 . 20 . Level 1 25 | . . . 40 . 13 39 . . . . . . 31 21 . 52 . 3 18 28 77 37 9 Level 2 30 | . . . . . 53 . . . . . . . . 27 . . . 21 81 59 22 40 59 Level 3 7 | . . . . . 22 . . . . . . . . 25 . . . 30 . . . . 31 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Squads Dispatched 49 | . . . . 1 6 . . . . . . . 1 6 . 5 1 . 2 10 2 7 8 Investigation 15 | . . . . . 3 . . . . . . . . 2 . 3 1 . . . 1 3 2 Extermination 5 | . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 Reinforcement 15 | . . . . 1 2 . . . . . . . 1 3 . . . . 1 6 . 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 7 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 5 Intercept 6 | . . . . . . . . . . . . . . . . . . . . 3 . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Distress Signals 10 | . . . 1 . 1 . . . . . . . . . . 3 . . 1 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 3 3 16 3 22 1 . 17 1 4 11 . 8 16 6 29 1 29 11 54 15 32 33 Peak Tracking Total 7 | . 1 2 3 1 5 1 . 4 1 4 5 . 4 3 6 5 1 6 7 6 7 5 5 Tactical Retreats 15 | . . . 1 . . . . . . . . . . 1 2 2 . 2 1 2 . 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Traps Triggered 16 | . 1 . . 2 2 . . . . . . . 2 1 . 3 . . . 2 . 2 1 Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Reprogrammed 11 | . . . 4 . . . . . . . . . . . . 1 . . . . . 6 . Reused 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Machines Disabled 60 | . . . 1 3 5 . . 4 . . . . . . . 4 . 7 1 21 1 13 . Max in Single Turn 3 | . . . 1 2 2 . . 2 . . . . . . . 1 . 3 1 2 1 2 . Garrison Access 5 | . . . . . 1 . . . . . . . . 1 . . . . 1 1 . . 1 Garrison Relay 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Machines Accessed 49 | . 3 1 3 2 6 5 . . 1 . . 1 . 3 . 4 2 . 2 3 2 8 3 Terminals 30 | . 3 . 1 1 4 5 . . . . . 1 . 1 . 3 . . . 1 1 7 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 1 1 1 . . . . . . . . 1 . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . . . 1 . . . 1 1 1 . Garrison Access 6 | . . . . . 1 . . . . . . . . 1 . . 1 . 1 1 . . 1 Total Hacks 164 | . 7 1 12 6 13 28 . . 1 . . 1 . 10 . 15 4 . 7 6 11 34 8 Successful 116 | . 5 1 9 5 11 18 . . 1 . . 1 . 6 . 11 3 . 5 4 10 23 3 Failed 48 | . 2 . 3 1 2 10 . . . . . . . 4 . 4 1 . 2 2 1 11 5 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 5 . 6 3 7 13 . . . . . . . 4 . 6 . . . 2 1 17 6 Terminals 110 | . 7 . 5 4 10 28 . . . . . 1 . 3 . 11 . . . 2 1 33 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . . . 3 2 2 . . . . . . . . 4 . . 3 . 5 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 4 . . . . . . . . . . . . 4 . . . 2 10 1 . Garrison Access 12 | . . . . . 1 . . . . . . . . 3 . . 1 . 2 2 . . 3 Terminal Hacks 54 | . 2 1 1 2 6 13 . . 1 . . 1 . 1 . 4 . . . . 1 19 2 Record 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Part Schematic 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . Robot Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Prototype ID Bank 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . Open Door 7 | . . 1 . . 2 . . . 1 . . . . . . . . . . . 1 1 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 5 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . 1 . Unreport Threat 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Reprogram Traps 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 2 2 2 . . . . . . . . 4 . . 2 . 3 . . . . Scan Component 8 | . . . 1 1 1 . . . . . . . . 2 . . 1 . 2 . . . . Repair 7 | . . . 1 1 1 . . . . . . . . 2 . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 4 . . . . . . . . . . . . 3 . . . 2 8 1 . Insert Component 9 | . . . 2 . . . . . . . . . . . . 1 . . . 1 4 1 . Analyze 9 | . . . 2 . . . . . . . . . . . . 2 . . . 1 4 . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . 1 . 2 2 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Coupler Status 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 24 | . 3 . 2 1 3 5 . . . . . . . 1 . 4 . . . . 1 3 1 Terminals 18 | . 3 . 1 1 2 5 . . . . . . . . . 3 . . . . . 3 . Botnet 14 | . 3 . 1 1 1 5 . . . . . . . . . 1 . . . . . 2 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sabotage 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Extract 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Jam 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . 1 1 3 5 . . . . . . . 3 . 2 1 . 2 2 1 5 2 Full Trace Events 7 | . . . . . 1 2 . . . . . . . 1 . . 1 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . . . . . . . . . . . . 5 . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . 2 . . 2 . . . . . . . 1 . 5 . . . 23 13 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 1 . . . . . . . . . 2 . . 1 . 1 . . . . Time 224 | . . . 44 26 38 . . . . . . . . 82 . . 22 . 12 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . . . . . . . . . . . . 1 . . . 1 4 . . Part Schematics Acquired 8 | . . . 2 . . . . . . . . . . . . 1 . . . 1 4 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 14 | . . . . . . . . . . . . . . . . 1 . . 7 3 1 1 1 Non-combat 9 | . . . . . . . . . . . . . . . . 1 . . 7 1 . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Robot Hacks Applied 27 | . . . . . . . . . . . . . . . . 2 . . 15 7 1 1 1 parse_system 5 | . . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 no_distress 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . generate_anomaly 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . generate_echo 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . ignore_repairs 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . map_walls 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . ignore_parts 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . purge_threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . disable_scanner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . locate_prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . report_prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . report_schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . report_analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . 1 . 7 . . . . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . Programmers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . . . . . . . . 2 4 4 6 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Total Allies 23 | . . . . . 2 . . . . . . . . . 1 . . . 1 2 4 4 9 Largest Group 3 | . . . . . 2 . . . . . . . . . 1 . . . 1 1 1 1 3 Highest-Rated Group 193 | . . . . . 62 . . . . . . . . . 46 . . . 26 147 66 145 193 Highest-Rated Ally 147 | . . . . . 31 . . . . . . . . . 46 . . . 26 147 66 145 145 Total Orders 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . RETURN 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . . . . . . . . 3 . . . . 17 9 4 27 Total Damage 2440 | . . . . . . . . . . . . . . . 94 . . . . 788 317 260 981 Kills 7 | . . . . . . . . . . . . . . . . . . . . 3 1 . 3 Allies Corrupted 7 | . . . . . 1 . . . . . . . . . . . . . . 2 1 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Robot Analysis Total 136 | . . . . . . 1 . . . 134 . . . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 . 2 . . . . . . . . . . . . Drone Launches 40 | . . 20 . . . 20 . . . . . . . . . . . . . . . . . Drone Recoveries 40 | . . 20 . . . 20 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Turns Passed 11427 | 26 361 409 520 251 573 373 18 661 455 167 638 16 185 474 226 894 223 570 511 1348 492 1166 870 Spaces Moved 7103 | 15 265 238 213 153 295 257 15 454 364 99 471 13 97 248 181 560 147 325 348 873 325 684 463 Core . | . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 7103 | 15 265 238 213 153 295 257 15 454 364 99 471 13 97 248 181 560 147 325 348 873 325 684 463 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 102 | 120 120 120 190 120 120 120 120 120 120 120 120 120 120 120 120 115 115 116 116 102 102 115 115 Average Speed 120 | 120 120 147 190 127 120 137 120 120 120 120 120 120 120 120 120 115 117 116 116 109 109 115 115 Slowest Speed 190 | 120 120 190 190 190 120 190 120 120 120 120 120 120 120 120 120 120 118 118 116 116 115 115 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 54 88 22 21 56 99 1 71 58 70 68 . 86 8 82 20 7 56 9 86 11 72 18 Regions Visited 23 Branch Regions 9 Pre-discovered Areas 27 | . . 1 . . . . . . . 24 2 . . . . . . . . . . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . 3 3 . 3 . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 934 | . . 7 18 58 23 . . 31 . 8 3 . 9 30 . 13 . 121 . 231 71 255 56 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 932 | . . 7 18 58 23 . . 31 . 8 3 . 9 30 . 13 . 121 . 231 71 254 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Total 8767 | 20 290 282 277 196 416 267 15 516 369 127 506 13 126 367 183 680 188 432 419 1086 417 915 660 Wait 294 | . . 31 25 24 10 3 . 17 . . . . . 82 . . 25 27 13 12 4 8 13 Move 7079 | 14 264 237 212 152 294 256 14 453 361 98 470 12 96 248 180 559 147 324 347 872 324 683 462 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Pick Up 51 | . 5 . 2 2 5 . . 2 . . 3 . . 1 . 5 1 3 1 4 2 11 4 Fast Attach 93 | 5 3 1 1 3 14 1 . 3 . 3 1 . 2 2 1 11 1 . 2 20 . 17 2 Attach 36 | . . . 2 1 1 1 1 . . 1 1 1 1 . . 9 1 . . 2 1 9 4 Detach 22 | . . . 1 . 2 1 . . . 1 1 . . . . 5 1 . 1 2 . 7 . Swap 95 | 1 1 . 8 3 8 . . 2 2 9 . . . 1 . 10 7 5 5 14 7 8 4 Drop 129 | . 7 1 2 5 21 . . 3 1 6 3 . . . . 8 2 6 . 25 8 24 7 Fire 537 | . 10 7 19 6 34 3 . 18 4 8 15 . 13 19 2 48 2 31 16 103 37 72 70 Melee 38 | . . . . . . . . . . . . . . . . 2 . . 12 . . 12 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 30 | . . . 2 . 8 . . . . 1 . . . 2 . 4 1 . 2 3 2 . 5 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Trap 7 | . . 1 . . . . . . . . . . . . . 6 . . . . . . . Miscellaneous 344 | . . 4 3 . 19 2 . 18 . . 12 . 14 12 . 13 . 36 20 26 32 64 69 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -3/Garrison -3/Research -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 27 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Identified exit to Mines 89 | -10/Materials | Discovered exit to Mines (range 15) 124 | -10/Materials | Identified exit to Materials 124 | -10/Materials | Discovered exit to Materials (range 10) 314 | -10/Materials | Build established: Hacker-Gunner 353 | -10/Materials | Discovered exit to Materials (range 4) 388 | -10/Materials | Entered Mines 550 | -10/Mines | Assembled infested the area 553 | -10/Mines | Learned 8 Materials zone layouts 592 | -10/Mines | Found the Drone Emporium 596 | -10/Mines | Found Prototype Device 596 | -10/Mines | Identified Sensor Drone Bay 644 | -10/Mines | Discovered exit to Materials (range 22) 648 | -10/Mines | Identified exit to Exiles 648 | -10/Mines | Discovered exit to Exiles (range 50) 772 | -10/Mines | Found a hidden stash of uninstalled traps 797 | -10/Mines | Entered Materials 798 | -9/Materials | Identified exit to Mines 798 | -9/Materials | Identified exit to Materials 799 | -9/Materials | Reached level 2 799 | -9/Materials | Reached level 3 799 | -9/Materials | Upgraded with Weapon slot (x1) 953 | -9/Materials | Reached level 4 957 | -9/Materials | Upgraded with Weapon slot (x1) 1130 | -9/Materials | Repaired Broken Hvy. Assault Rifle 1193 | -9/Materials | Discovered exit to Materials (range 5) 1243 | -9/Materials | Reached level 5 1317 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Reached level 6 1329 | -8/Materials | Upgraded with Propulsion slot (x1) 1383 | -8/Materials | Repaired Heat Sink 1550 | -8/Materials | Identified exit to Factory 1550 | -8/Materials | Discovered exit to Factory (range 10) 1550 | -8/Materials | Identified exit to Storage 1550 | -8/Materials | Discovered exit to Storage (range 7) 1568 | -8/Materials | Entered Storage 1570 | -8/Storage | Reached level 7 1573 | -8/Storage | Upgraded with Weapon slot (x1) 1599 | -8/Storage | Reached level 8 1667 | -8/Storage | Garrison activated, responded to threat 1706 | -8/Storage | Reached level 9 1813 | -8/Storage | Build established: Hacker-Executioner 1924 | -8/Storage | Reached level 10 1969 | -8/Storage | Upgraded with Utility slot (x1) 2003 | -8/Storage | Allied Derelicts emerged from ambush trap array 2137 | -8/Storage | Used back door to open Recycling access 2137 | -8/Storage | Identified exit to Recycling 2137 | -8/Storage | Discovered exit to Recycling (range 4) 2141 | -8/Storage | Entered Recycling 2143 | -8/Recycling | Reached level 11 2146 | -8/Recycling | Upgraded with Utility slot (x1) 2199 | -8/Recycling | Identified exit to Factory 2199 | -8/Recycling | Discovered exit to Factory (range 50) 2514 | -8/Recycling | Entered Factory 2516 | -6/Factory | Reached level 12 2517 | -6/Factory | Upgraded with Propulsion slot (x1) 2527 | -6/Factory | Identified exit to Lower Caves 2527 | -6/Factory | Discovered exit to Lower Caves (range 4) 2532 | -6/Factory | Entered Lower Caves 2534 | -6/Lower Caves | Reached level 13 2554 | -6/Lower Caves | Encountered a Warlord checkpoint 2885 | -6/Lower Caves | Attracted the attention of an 0b10 base 2896 | -6/Lower Caves | Reached level 14 2917 | -6/Lower Caves | Destroyed 7 combat bots 2940 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 2951 | -6/Lower Caves | System corruption reached 10% 3013 | -6/Lower Caves | Ambushed by research squad 3188 | -6/Lower Caves | Identified exit to Lower Caves 3188 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 3193 | -6/Lower Caves | Entered another Lower Caves area 3357 | -6/Lower Caves | Identified exit to Data Miner 3478 | -6/Lower Caves | Spotted B-75 Beast 3497 | -6/Lower Caves | Reached level 15 3497 | -6/Lower Caves | Destroyed B-75 Beast 3648 | -6/Lower Caves | Entered Data Miner 3648 | -6/Data Miner | Identified exit to Proximity Caves 3648 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 3670 | -6/Data Miner | Met Data Miner 3688 | -6/Data Miner | Reached level 16 3688 | -6/Data Miner | Interfaced with the Data Conduit 3689 | -6/Data Miner | Upgraded with Weapon slot (x1) 3745 | -6/Data Miner | System corruption reached 30% 3815 | -6/Data Miner | Entered Proximity Caves 3817 | -5/Proximity Caves | Reached level 17 4055 | -5/Proximity Caves | Build established: Scavenger-Executioner 4394 | -5/Proximity Caves | Spotted B-75 Beast 4419 | -5/Proximity Caves | Reached level 18 4419 | -5/Proximity Caves | Destroyed B-75 Beast 4440 | -5/Proximity Caves | Identified exit to Factory 4440 | -5/Proximity Caves | Discovered exit to Factory (range 12) 4453 | -5/Proximity Caves | Entered Factory 4454 | -5/Factory | Loaded intel: 258 machine locations 4455 | -5/Factory | Reached level 19 4456 | -5/Factory | Upgraded with Utility slot (x1) 4469 | -5/Factory | Identified exit to DSF 4469 | -5/Factory | Entered DSF 4470 | -5/DSF | Loaded intel: 4 machine locations 4500 | -5/DSF | Core integrity fell below 50% 4502 | -5/DSF | Additional patrols routed to DSF 4552 | -5/DSF | Reached level 20 4585 | -5/DSF | Upgraded with Propulsion slot (x1) 4604 | -5/DSF | Sterilization system engaged 4624 | -5/DSF | Ambient heat levels rising (+10) 4636 | -5/DSF | Identified exit to Factory 4636 | -5/DSF | Discovered exit to Factory (range 16) 4639 | -5/DSF | Ambient heat levels rising (+10) 4654 | -5/DSF | Ambient heat levels rising (+10) 4654 | -5/DSF | Entered Factory 4655 | -4/Factory | Loaded intel: 270 machine locations 4656 | -4/Factory | Reached level 21 4864 | -4/Factory | Garrison activated, responded to threat 4889 | -4/Factory | Reached level 22 4918 | -4/Factory | Destroyed 8 combat bots 5001 | -4/Factory | Repaired Hvy. EM Pulse Gun 5053 | -4/Factory | Repaired Lyr. Medium Armor Plating 5117 | -4/Factory | Reached level 23 5128 | -4/Factory | Sucked down chute 5128 | -4/Factory | Entered Waste 5129 | -4/Waste | Met a frightened Derelict 5143 | -4/Waste | EMP discharged 5170 | -4/Waste | Spotted C-40 Crusher 5172 | -4/Waste | Spotted C-40 Crusher 5177 | -4/Waste | Spotted C-40 Crusher 5223 | -4/Waste | Spotted C-40 Crusher 5227 | -4/Waste | Spotted C-40 Crusher 5232 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5241 | -4/Waste | Spotted C-40 Crusher 5243 | -4/Waste | EMP discharged 5255 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5340 | -4/Waste | Identified exit to Factory 5340 | -4/Waste | Discovered exit to Factory (range 13) 5343 | -4/Waste | EMP discharged 5343 | -4/Waste | System corruption reached 10% 5354 | -4/Waste | Entered Factory 5355 | -4/Factory | Loaded intel: 238 machine locations 5949 | -4/Factory | Reached level 24 5967 | -4/Factory | Upgraded with Power slot (x1) 6221 | -4/Factory | Core integrity fell below 50% 6235 | -4/Factory | Identified exit to Research 6235 | -4/Factory | Discovered exit to Research (range 7) 6248 | -4/Factory | Entered Research 6249 | -3/Research | Loaded intel: 96 machine locations 6249 | -3/Research | Core integrity fell below 50% 6250 | -3/Research | Reached level 25 6260 | -3/Research | Upgraded with Utility slot (x1) 6351 | -3/Research | Found Fusion Bomb Launcher 6425 | -3/Research | Repaired Gamma Rifle 6471 | -3/Research | Identified exit to Garrison 6471 | -3/Research | Entered Garrison 6472 | -3/Garrison | Loaded intel: 31 machine locations 6473 | -3/Garrison | Reached level 26 6482 | -3/Garrison | Met a derelict Sapper fleeing the area 6484 | -3/Garrison | Phase Generator disabled 6513 | -3/Garrison | Triggered checkpoint 6726 | -3/Garrison | Triggered checkpoint 6738 | -3/Garrison | Triggered checkpoint 6738 | -3/Garrison | Triggered checkpoint 6785 | -3/Garrison | Destroyed 10 combat bots 6796 | -3/Garrison | Installed Relay Interface Framework 6796 | -3/Garrison | Reached level 27 6853 | -3/Garrison | Identified exit to Research 6853 | -3/Garrison | Discovered exit to Research (range 9) 6878 | -3/Garrison | Triggered checkpoint 6896 | -3/Garrison | Garrison Relay disabled 6911 | -3/Garrison | Garrison Relay disabled 6913 | -3/Garrison | Garrison Relay disabled 7041 | -3/Garrison | Entered Research 7042 | -3/Research | Loaded intel: 127 machine locations 7333 | -3/Research | Repaired Imp. Utility Shielding 7467 | -3/Research | Reached level 28 7518 | -3/Research | Identified exit to Testing 7518 | -3/Research | Discovered exit to Testing (range 11) 7541 | -3/Research | First assault squad dispatched 7552 | -3/Research | Entered Testing 7553 | -3/Testing | Loaded intel: 72 machine locations 7600 | -3/Testing | Found System Mapper 7658 | -3/Testing | Found Ghost Barrier 7686 | -3/Testing | Identified exit to Research 7686 | -3/Testing | Discovered exit to Research (range 18) 7711 | -3/Testing | Spotted PY-9C8GF2H9JM 7724 | -3/Testing | Rewired PY-9C8GF2H9JM 7757 | -3/Testing | Destroyed 7 combat bots 7814 | -3/Testing | Scanned by Researcher 7848 | -3/Testing | Found Prototype Energy Gun 7848 | -3/Testing | Identified Tachyon Dispersion Ray 7888 | -3/Testing | Build established: Wizard-Executioner 7905 | -3/Testing | Found Prototype Device 7905 | -3/Testing | Identified Exp. Hardlight Generator 8004 | -3/Testing | Found Prototype Leg 8004 | -3/Testing | Identified Myomer Exoskeleton 8040 | -3/Testing | Intercept squad dispatched 8045 | -3/Testing | Spotted Tracker 8046 | -3/Testing | Spotted Tracker 8055 | -3/Testing | Spotted Combat Programmer 8056 | -3/Testing | Destroyed Tracker 8056 | -3/Testing | Spotted Combat Programmer 8063 | -3/Testing | System corruption reached 10% 8066 | -3/Testing | Rewired Tracker 8079 | -3/Testing | Found Prototype Energy Gun 8079 | -3/Testing | Identified Hyp. EM Gauss Rifle 8102 | -3/Testing | Destroyed Combat Programmer 8112 | -3/Testing | Reached level 29 8126 | -3/Testing | Destroyed Combat Programmer 8148 | -3/Testing | Found Prototype Energy Gun 8148 | -3/Testing | Identified Warp Gun 8185 | -3/Testing | Core integrity fell below 20% 8274 | -3/Testing | Found Prototype Energy Cannon 8274 | -3/Testing | Identified Hpw. Disruptor Cannon 8700 | -3/Testing | Found Prototype Device 8700 | -3/Testing | Identified AEGIS Remote Shield 8755 | -3/Testing | Spotted PH-F3Q8L9U1BC 8768 | -3/Testing | Found Fusion Bomb Launcher 8850 | -3/Testing | Destroyed 7 combat bots 8900 | -3/Testing | Entered Research 8901 | -2/Research | Loaded intel: 114 machine locations 8901 | -2/Research | Core integrity fell below 50% 8901 | -2/Research | Core integrity fell below 20% 8902 | -2/Research | Reached level 30 9385 | -2/Research | Identified exit to Quarantine 9385 | -2/Research | Discovered exit to Quarantine (range 8) 9392 | -2/Research | Entered Quarantine 9392 | -2/Quarantine | Accompanied by 1 ally 9393 | -2/Quarantine | Loaded intel: 60 machine locations 9394 | -2/Quarantine | Reached level 31 9458 | -2/Quarantine | Found Alien Impact Weapon 9458 | -2/Quarantine | Identified Core Stripper 9590 | -2/Quarantine | Cryocooling Duct disabled 9605 | -2/Quarantine | Ambient heat levels rising (+20) 9605 | -2/Quarantine | Non-combat units ordered to evacuate 9679 | -2/Quarantine | Cryocooling Duct disabled 9694 | -2/Quarantine | Ambient heat levels rising (+20) 9694 | -2/Quarantine | Combat units ordered to evacuate 9742 | -2/Quarantine | Build established: Wizard-Gladiator 9794 | -2/Quarantine | Quarantine Guard activated 9794 | -2/Quarantine | Found Alien Artifact 9843 | -2/Quarantine | Identified Core Reset Matrix 9845 | -2/Quarantine | Used Core Reset Matrix 9849 | -2/Quarantine | Detected hypermatrix surge 9849 | -2/Quarantine | Sensed 4 artifacts in vicinity 9866 | -2/Quarantine | Spotted Quarantine Guard 9894 | -2/Quarantine | Spotted Quarantine Guard 9908 | -2/Quarantine | Met incapacitated Sigix Warrior 9908 | -2/Quarantine | Lockdown squad dispatched 9917 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9919 | -2/Quarantine | Unlocked Sigix quarantine chamber 9920 | -2/Quarantine | Reached level 32 9920 | -2/Quarantine | Destroyed Quarantine Guard 9932 | -2/Quarantine | Destroyed Quarantine Guard 9971 | -2/Quarantine | Destroyed 7 combat bots 9986 | -2/Quarantine | Spotted Lightning 9986 | -2/Quarantine | Spotted Lightning 9986 | -2/Quarantine | Spotted Lightning 10023 | -2/Quarantine | System corruption reached 10% 10026 | -2/Quarantine | Destroyed Lightning 10030 | -2/Quarantine | Destroyed Lightning 10030 | -2/Quarantine | Destroyed Lightning 10056 | -2/Quarantine | Spotted Quarantine Guard 10092 | -2/Quarantine | Destroyed Quarantine Guard 10098 | -2/Quarantine | Spotted Quarantine Guard 10107 | -2/Quarantine | Destroyed Quarantine Guard 10122 | -2/Quarantine | Spotted Quarantine Guard 10123 | -2/Quarantine | Spotted Quarantine Guard 10135 | -2/Quarantine | Rewired Quarantine Guard 10158 | -2/Quarantine | Rewired Quarantine Guard 10161 | -2/Quarantine | Spotted Quarantine Guard 10192 | -2/Quarantine | Destroyed Quarantine Guard 10233 | -2/Quarantine | Build established: Wizard-Executioner 10234 | -2/Quarantine | Spotted Quarantine Guard 10239 | -2/Quarantine | Destroyed Quarantine Guard 10247 | -2/Quarantine | Spotted Quarantine Guard 10257 | -2/Quarantine | Destroyed Quarantine Guard 10288 | -2/Quarantine | Found Subatomic Replicator 10290 | -2/Quarantine | Used Subatomic Replicator to replicate Hpw. Disruptor Cannon 10292 | -2/Quarantine | Spotted Quarantine Guard 10335 | -2/Quarantine | Identified exit to Access 10356 | -2/Quarantine | Rewired Quarantine Guard 10374 | -2/Quarantine | Destroyed Quarantine Guard 10388 | -2/Quarantine | Intercept squad dispatched 10391 | -2/Quarantine | Spotted Tracker 10392 | -2/Quarantine | Spotted Tracker 10399 | -2/Quarantine | Spotted Combat Programmer 10400 | -2/Quarantine | Spotted Combat Programmer 10406 | -2/Quarantine | Destroyed Combat Programmer 10428 | -2/Quarantine | Destroyed Combat Programmer 10432 | -2/Quarantine | Destroyed Tracker 10438 | -2/Quarantine | Destroyed Tracker 10444 | -2/Quarantine | Found Prototype Energy Gun 10444 | -2/Quarantine | Identified Immobilizer 10477 | -2/Quarantine | Found Prototype Processor 10477 | -2/Quarantine | Identified Exp. Target Analyzer 10483 | -2/Quarantine | Found Prototype Special Weapon 10483 | -2/Quarantine | Identified Exp. Remote Datajack 10501 | -2/Quarantine | Spotted Quarantine Guard 10512 | -2/Quarantine | Rewired Quarantine Guard 10547 | -2/Quarantine | Found Sigix Broadsword 10558 | -2/Quarantine | Entered Access 10558 | -1/Access | Accompanied by 1 ally 10559 | -1/Access | Core integrity fell below 50% 10560 | -1/Access | Reached level 33 10761 | -1/Access | Garrison activated, responded to threat 10881 | -1/Access | Reached level 34 11037 | -1/Access | Allied Derelicts emerged from ambush trap array 11074 | -1/Access | Garrison activated, responded to threat 11121 | -1/Access | Lost 3 allies 11241 | -1/Access | Identified exit to Surface 11241 | -1/Access | System Mapper fried by hacking feedback 11428 | -1/Access | Reached level 35 11428 | *** | Destroyed 0b10! Last Messages --------------- 11369_ Unknown Processor fried. 11369_ Lgt. Quantum Reactor fried. 11369_ H-88 Terminator destroyed. 11372_ R-10 Processor collects Corrupted Unknown Ballistic Gun. 11378_ R-10 Processor collects Corrupted Unknown Leg. 11379_ Destroyed Unknown Hover Unit. 11384_ HV-EM Slug penetrates Wall. 11384_ Chain reaction triggered in Unknown Reactor. 11384_ Unknown Processor melted. 11384_ W-44 Eye destroyed. 11389_ System corrupted: FCS attempts to trigger Hpw. Disruptor Cannon. 11389_ System corrupted: Hpw. Disruptor Cannon misfires. 11390_ Acquired 34 matter. 11415_ System corrupted: Energy discharge (-197). 11419_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11423_ The Access Shell folds into the floor. 11428_ Reached level 35. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | # #?# "" #??????????????????????????????? | | # #?# #???????????#??????????????????? | | # ### ?????????? ##?????????????????? | | ##""""""+############## #?????????????????? | | = #?????????????????? | | #?????????????????? | | #"""""" #?????????????????? | | # ## + ! """ #?????????????????? | | # ## # ""T"" ???????????????????? | | # ## # "" "" #?????????????????? | | #%[## # #?????????????????? | | #[[## # #??????????????? | | = ## # ! +??????????????? | | ## # ####"" ""#############??????????????? | | ##### # #???""T""#??????????????????????????? | | ????# # #????""" #??????????????????????????? | | ????####### #????#####??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? T"????????????????????????????????????? | | ?????????? ""????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 120 Energy Generation 75 Energy Capacity 730 Matter Stores 450 Matter Capacity 450 Sight Range 26 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Resistance: KI 40 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 10 Offensive Hacking 50 Defensive Hacking 35 Relay Coupler Types 1 Relay Coupler Value 110 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Reset Matrix Subatomic Replicator Sigix Broadsword Achievements -------------- Payload Armed Shocking Conclusion Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc Levels Raised 34 | . . . 4 1 4 1 1 2 1 1 2 1 1 3 . 1 1 2 1 1 1 2 3 XP Earned 57422 | 6000 70 750 5219 2772 5403 1138 2533 2499 650 2150 2350 1500 1980 4095 139 1727 2315 2887 382 1967 2143 2594 4159 XP Spent 55255 | 6000 . . 5970 1325 6190 1465 1535 2985 . 3015 1510 2645 1855 2925 . 2250 2000 3315 . 2850 1440 2905 3075 Upgrades 119 | 16 . . 14 3 8 2 4 12 . 7 3 4 2 13 . 2 1 9 . 2 4 7 6 Power Slot 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion Slot 5 | 1 . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . Utility Slot 6 | 2 . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . Weapon Slot 6 | 2 . . 2 . 1 . . . . 1 . . . . . . . . . . . . . Core Integrity 48 | . . . 4 . . 1 1 1 . 4 1 1 1 13 . . . 5 . . 4 7 5 Heat Dissipation 10 | 1 . . 2 . 3 . 2 . . . . . . . . . . 2 . . . . . Energy Generation 6 | 1 . . 2 . . . . . . . 1 . . . . . . . . 2 . . . Energy Storage 6 | 2 . . . 2 . . . . . 1 1 . . . . . . . . . . . . Matter Storage 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 3 . . 1 . 2 . . . . . . . . . . 1 . . . . . . . Sight Range 4 | 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 Sensor Range 10 | . . . . . . . . 9 . 1 . . . . . . . . . . . . . Hack Attack % 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Hack Defense % 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . KI Resistance % 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Protomatter Created 4092 | . . 54 48 . 233 59 . 251 . . 84 . 181 223 . 234 . 532 150 515 181 765 582 Integrity Restored 7550 | . . 54 39 . 409 26 . 329 . . 252 . 318 276 . 294 . 810 450 579 720 1434 1560 Core 7336 | . . 28 39 . 340 26 . 210 . . 252 . 318 276 . 294 . 810 450 579 720 1434 1560 Parts 214 | . . 26 . . 69 . . 119 . . . . . . . . . . . . . . . Protomatter Decayed 1177 | . . 90 59 . 80 50 . 68 . . . . 62 51 . 108 . 151 . 71 6 124 257 Game ------ Seed LinearCatalystCompactor Manual? 0 Play Time 01:39:55 Cumulative 556.5 hours Start 2023.12.30 @ 02:41:22 End 2023.12.30 @ 23:26:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 434 Rogue 167 Adventurer 123 Explorer 144 Win Type 3 Total 24 Types 19/0/3/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bc1d12e-c62b-4f97-86aa-4455a1a4e009