Cogmind - Beta 13 X2 --- EXPLORER MODE // 2023.12.30 @ 23:26:43 // Winter2019/RPGLIKE

Player: Minty

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (308)     1540
Value Destroyed (17993)    17993
Prototype IDs (227)        4540
Alien Tech Used (4)        800
Bonus (20315)              20315
              TOTAL SCORE: 54288

 Bonus
-------
High Alert Combat Kills    2099
Follower Combat Kills      251
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -1035

 Cogmind 
---------
Core Integrity             2560/3000
Matter                     437/450
Energy                     565/580
System Corruption          5%
Temperature                Cool (12)
Movement                   Walking (115)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
                Myomer Exoskeleton
>               --- UTILITY (7) ------
       Advanced Heat Sink
   Experimental Coolant Injector (fused)
       Advanced Visual Processing Unit
   Experimental Target Analyzer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
   Experimental Hardlight Generator
>               --- WEAPON (7) -------
  Hypervelocity EM Gauss Rifle
   High-powered Disruptor Cannon
   High-powered Disruptor Cannon
                Sigix Broadsword
>               --- INVENTORY (7) ----
       Advanced Heat Sink
   Experimental Remote Datajack
                Core Stripper
                Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
                Myomer Exoskeleton
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Coolant Injector
   Experimental Target Analyzer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
   Experimental Hardlight Generator
                System Mapper
>               --- WEAPON -----------
  Hypervelocity EM Gauss Rifle
   High-powered Disruptor Cannon
   High-powered Disruptor Cannon
                Sigix Broadsword
>               --- INVENTORY --------
       Advanced Heat Sink
   Experimental Remote Datajack
                Core Stripper
                Sigix Containment Pod
[Rating: 239]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Leg                      Enhanced Flexi-carbon Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Processor                Improved Targeting Computer
  Hackware                 System Mapper
  Protection               Layered Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            High-powered Disruptor Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Slots Evolved              18   | 5   .   .   2   1   2   1   1   1   .   1   .   1   1   .   .   1   1   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | 2   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | 6   4   1   11  7   23  2   1   5   2   13  2   1   3   3   1   30  9   5   7   36  8   32  10  
  Power                    12   | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   2   .   2   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   2   
  Propulsion               33   | 1   .   .   .   2   1   .   1   3   .   7   .   .   1   1   .   3   1   2   .   4   4   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | 1   .   .   .   2   1   .   1   3   .   7   .   .   1   1   .   3   1   2   .   4   4   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   .   1   2   3   3   2   .   1   2   4   2   1   1   1   1   9   3   2   4   7   .   13  2   
    Device                 24   | .   .   1   2   1   1   1   .   1   1   .   1   .   .   .   .   2   1   .   .   4   .   8   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   1   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
    Protection             28   | 1   .   .   .   1   2   .   .   .   1   4   1   1   1   1   1   7   1   1   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   3   .   9   2   19  .   .   1   .   2   .   .   1   1   .   14  4   1   3   24  2   18  5   
    Energy Gun             67   | 1   3   .   7   1   15  .   .   1   .   1   .   .   1   1   .   11  4   .   1   13  1   5   1   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   1   
    Ballistic Gun          7    | 1   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   1   .   6   .   2   .   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   5   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unidentified Prototypes  20   | .   .   1   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   5   .   
  Corrupted Parts          20   | .   .   .   .   .   2   .   .   3   1   5   .   .   .   .   .   2   2   .   1   .   .   3   1   
    System Corruption      67   | .   .   .   .   .   5   .   .   10  5   32  .   .   .   .   .   3   5   .   1   .   .   4   2   
Parts Lost                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 99  95  97  97  97  100 99  100 99  100 100 99  99  87  96  98  100 100 92  86  82  78  
  Engine                   3    | .   11  11  9   8   7   6   6   5   5   5   5   5   5   5   5   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   4   4   1   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   7   9   9   
  Leg                      23   | .   22  22  18  24  22  20  25  26  29  27  27  26  27  30  25  28  27  27  27  20  18  18  18  
  Device                   8    | .   11  10  5   7   7   8   6   5   5   5   6   5   5   5   5   5   9   9   9   11  13  12  13  
  Processor                7    | .   11  11  9   8   7   6   6   5   5   5   5   5   5   5   5   4   3   8   9   9   9   7   5   
  Hackware                 3    | .   .   .   .   .   .   1   6   5   5   3   .   .   .   .   .   .   .   .   7   9   9   8   3   
  Protection               9    | .   11  11  9   8   7   13  12  11  11  12  14  21  20  19  17  17  17  13  5   1   .   1   8   
  Energy Gun               26   | .   24  33  34  37  35  40  37  35  35  33  33  31  30  29  25  29  29  28  27  24  16  12  6   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   8   
  Ballistic Gun            1    | .   8   .   8   3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   3   .   2   .   2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 14  23  36  42  29  40  54  40  40  42  61  61  62  62  62  62  79  90  91  91  87  101 110 111 
  Greatest Support         197  | 25  25  25  25  45  50  50  60  85  85  145 145 145 165 170 170 149 165 165 161 189 197 197 197 
  Greatest Overweight (x)  1    | .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 3   3   3   4   4   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   
  Average Capacity         6    | 3   3   3   3   4   5   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   
  Most Carried             7    | 1   3   3   4   4   6   6   6   6   6   6   6   6   5   6   6   7   7   7   7   7   7   7   7   
  Average Carried          5    | .   2   3   3   3   4   5   5   5   6   5   5   5   4   4   6   6   6   6   6   6   6   6   6   
  Final Capacity           7    | 3   3   3   4   4   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   
  Final Carried            7    | 1   3   3   4   4   6   6   5   6   6   6   6   5   4   6   6   6   7   6   7   7   7   7   6   

 Class Distribution 
--------------------
 29% | Scavenger-Executioner
 24% | Wizard-Executioner
 21% | Hacker-Executioner
 13% | Hacker-Gunner
  7% | Wizard-Gladiator

 Dominant Class 
----------------
         Hacker-Gunner | -10/Materials
         Hacker-Gunner | -10/Mines
         Hacker-Gunner | -9/Materials
         Hacker-Gunner | -8/Materials
    Hacker-Executioner | -8/Storage
    Hacker-Executioner | -8/Recycling
    Hacker-Executioner | -6/Factory
    Hacker-Executioner | -6/Lower Caves
    Hacker-Executioner | -6/Lower Caves
    Hacker-Executioner | -6/Data Miner
 Scavenger-Executioner | -5/Proximity Caves
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/DSF
 Scavenger-Executioner | -4/Factory
    Hacker-Executioner | -4/Waste
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Garrison
 Scavenger-Executioner | -3/Research
    Wizard-Executioner | -3/Testing
    Wizard-Executioner | -2/Research
      Wizard-Gladiator | -2/Quarantine
    Wizard-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Matter Collected           4828  | 219  121  95   163  85   348  74   .    150  33   197  101  .    90   112  .    387  58   287  100  1030 249  705  224  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17375 | .    278  186  748  155  1526 84   .    861  156  577  873  .    644  1164 .    1507 177  1307 624  2232 772  1516 1988 
  Parts                    776   | .    21   8    37   8    66   3    .    33   13   17   31   .    30   56   .    75   8    68   30   91   23   64   94   
Haulers Intercepted        6     | .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Combat Hostiles Destroyed  229  | .   .   3   12  1   20  2   .   17  1   4   12  .   8   11  .   20  1   27  5   29  10  25  21  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     110  | .   .   2   8   1   15  1   .   13  .   .   2   .   2   3   .   17  .   17  4   14  3   4   4   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  AOE                      56   | .   .   1   4   .   3   .   .   1   .   .   3   .   2   2   .   .   .   7   .   13  4   8   8   
Classes Destroyed          20   | .   4   2   3   1   1   .   .   1   1   .   .   .   1   .   .   1   .   2   .   1   1   .   1   
  Worker                   15   | .   1   1   2   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   2   .   .   
  Builder                  10   | .   3   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   6    | .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 9    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 6    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Watcher                  18   | .   2   .   2   .   2   .   .   .   .   .   .   .   .   4   .   4   .   .   2   .   .   .   2   
  Swarmer                  42   | .   .   .   6   .   2   .   .   6   .   .   4   .   .   .   .   11  .   10  .   .   .   .   3   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    80   | .   .   2   2   .   12  .   .   7   .   .   5   .   6   4   .   3   .   7   .   17  5   5   5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Researcher               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   
  Sentry                   27   | .   .   .   4   1   5   2   .   .   .   .   1   .   1   .   .   1   1   3   3   .   2   .   3   
  Hunter                   29   | .   .   .   .   .   1   .   .   3   .   .   1   .   .   6   .   2   .   2   .   1   1   6   6   
  Programmer               23   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   2   2   8   2   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   5   4   8   1   4   1   .   7   1   4   5   .   4   13  .   6   1   10  5   9   6   7   5   
  Combat Bots Only         10   | .   .   2   6   1   4   1   .   7   1   4   5   .   4   8   .   5   1   10  3   7   5   7   4   
Max Kills in Single Turn   4    | .   1   1   3   1   2   1   .   3   1   1   3   .   2   4   .   1   1   3   1   4   2   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   .   1   .   .   1   .   .   3   .   2   1   .   .   .   3   .   3   1   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        1265  | .    .    8    33   2    44   4    .    69   15   19   39   .    27   54   2    118  2    73   24   241  47   288  156  
  Missed                   349   | .    .    3    11   1    12   2    .    22   3    6    12   .    8    20   .    30   .    23   2    54   11   78   51   
Damage Taken               10963 | .    16   37   182  10   341  19   .    509  199  384  369  .    430  519  53   1227 31   882  339  2486 332  1841 757  
  Core                     7776  | .    10   18   135  8    251  11   .    348  126  285  256  .    318  330  22   795  12   588  250  1950 251  1357 455  
  Absorbed by Shields      3160  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    550  260  1520 830  
  Redirected to Core       7133  | .    3    18   126  8    240  11   .    348  126  198  211  .    318  269  21   748  12   556  206  1713 236  1335 430  
  Redirected to Shielding  123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    11   .    .    .    19   49   
  Ignored by Resistances   8963  | .    10   24   117  6    212  11   .    346  131  219  240  .    276  337  36   753  21   553  209  1833 374  2243 1012 
  Regen/Repaired (Parts)   433   | .    .    .    .    16   .    .    .    .    .    .    .    .    .    253  .    .    69   .    68   .    .    .    27   
Core Remaining (%)         67    | 100  .    100  88   .    .    100  .    .    .    .    53   .    57   .    .    42   .    .    .    4    .    43   85   
Volleys Fired              537   | .    10   7    19   6    34   3    .    18   4    8    15   .    13   19   2    48   2    31   16   103  37   72   70   
  Largest                  7     | .    3    3    5    5    6    6    .    6    6    6    7    .    7    7    7    7    6    7    6    7    5    6    4    
  Hottest                  519   | .    135  135  225  225  280  280  .    280  280  266  316  .    316  316  316  473  398  519  467  519  365  441  354  
Shots Fired                2060  | .    30   21   80   22   189  19   .    109  24   41   73   .    76   120  13   213  12   166  79   330  68   213  162  
  Gun                      1797  | .    30   21   80   22   189  19   .    109  24   36   67   .    68   105  11   208  12   157  76   292  44   149  78   
  Cannon                   135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   44   74   
  Launcher                 91    | .    .    .    .    .    .    .    .    .    .    5    6    .    8    15   2    5    .    9    .    23   5    13   .    
  Special                  37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   7    7    10   
  Kinetic                  81    | .    14   .    18   5    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  254   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   3    44   24   71   7    53   21   
  Explosive                50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    23   5    13   .    
  Electromagnetic          1638  | .    9    21   62   17   145  19   .    109  24   41   73   .    76   120  13   189  9    113  52   226  49   140  131  
  Robot Hit Streak         57    | .    17   20   22   11   15   14   .    38   16   30   20   .    24   49   30   32   8    21   26   57   33   43   22   
  Robot Miss Streak        3     | .    1    1    2    1    1    1    .    2    1    1    1    .    1    3    .    2    2    2    1    2    1    2    3    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
  Secondary Targets        14    | .    .    .    1    .    2    .    .    4    .    .    .    .    .    .    .    3    .    3    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           1595  | .    21   16   53   9    110  15   .    90   22   39   66   .    65   96   13   177  7    111  73   228  59   185  140  
  Core Hits                723   | .    10   12   28   4    48   3    .    43   8    22   20   .    23   48   4    77   3    58   22   118  36   76   60   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    6    
  Critical Strikes         76    | .    .    .    2    .    1    1    .    3    1    3    .    .    2    2    .    5    1    8    3    13   3    14   14   
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    
    Destroy                18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    8    
    Corrupt                54    | .    .    .    2    .    1    1    .    3    1    3    .    .    2    2    .    4    .    6    3    10   3    7    6    
Melee Attacks              38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    12   .    .    12   12   
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    12   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           41899 | .    306  293  1177 272  2278 221  .    1627 346  738  1662 .    1639 2485 41   3088 183  3848 1476 7294 2731 5484 4710 
  Guns                     21695 | .    306  218  796  138  1816 221  .    1155 265  340  904  .    810  1352 13   2815 180  2416 1467 3381 479  1870 753  
  Cannons                  3305  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   416  1086 1746 
  Explosions               15617 | .    .    75   379  134  414  .    .    472  81   385  758  .    829  1127 28   216  .    1432 .    3842 1796 2406 1243 
  Melee                    997   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  875  
  Ramming                  285   | .    .    .    2    .    48   .    .    .    .    13   .    .    .    6    .    57   3    .    9    14   40   .    93   
  Kinetic                  809   | .    113  .    109  18   324  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  123  
  Thermal                  11235 | .    86   75   379  42   334  .    .    472  81   170  142  .    280  294  .    636  28   891  532  1544 1505 1833 1911 
  Explosive                7024  | .    .    .    .    92   80   .    .    .    .    .    .    .    .    .    .    .    .    1231 .    3302 458  1861 .    
  Electromagnetic          21794 | .    107  218  687  120  1492 221  .    1155 265  555  1520 .    1359 2185 41   2395 152  1726 935  2434 728  1668 1831 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 752   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    752  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         48    | .    .    .    .    1    6    6    .    11   16   48   48   .    .    1    12   22   5    5    7    26   1    19   5    
  Average Corruption       11    | .    .    .    .    1    2    6    .    7    12   28   44   .    .    1    6    14   4    5    5    17   1    7    3    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       121   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    40   .    
  Effects                  315   | .    .    .    .    1    13   13   .    25   17   12   38   .    .    4    8    45   3    16   13   63   4    31   9    
    Message Errors         59    | .    .    .    .    .    2    1    .    4    5    1    13   .    .    .    4    8    .    4    1    7    .    7    2    
    Matter Fused           69    | .    .    .    .    .    1    5    .    7    5    4    7    .    .    3    1    4    2    2    3    16   1    4    4    
    Heat Flow Errors       26    | .    .    .    .    .    2    1    .    1    1    1    6    .    .    .    .    3    .    2    .    7    1    1    .    
    Energy Discharges      36    | .    .    .    .    .    1    2    .    4    1    2    3    .    .    .    .    4    .    .    3    10   1    4    1    
    Parts Rejected         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    3    .    2    .    
    Parts Fused            7     | .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    1    .    .    .    .    .    1    1    
    Data Loss (minor)      32    | .    .    .    .    .    1    3    .    1    1    .    1    .    .    .    2    6    1    3    3    5    .    5    .    
    Data Loss (major)      13    | .    .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    3    .    3    .    2    .    1    .    
    Misfires               20    | .    .    .    .    .    1    1    .    3    1    .    .    .    .    .    .    4    .    .    1    4    1    3    1    
    Alerts                 6     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    2    .    .    .    
    Weapon Failures        31    | .    .    .    .    .    3    .    .    1    1    4    5    .    .    1    .    7    .    2    1    5    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            770   | .    .    .    .    33   38   .    .    39   .    .    1    .    6    22   .    47   .    142  .    179  103  81   79   
  Projectiles              78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    40   20   
  Explosions               629   | .    .    .    .    33   38   .    .    39   .    .    1    .    6    22   .    31   .    142  .    161  103  41   12   
  Melee                    63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    47   
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      811   | .    .    .    43   .    39   .    .    34   .    .    15   .    .    66   8    .    .    108  .    418  67   13   .    
  Shots                    30    | .    .    .    3    .    1    .    .    1    .    .    1    .    .    5    2    .    .    3    .    10   3    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             30    | .    .    .    2    .    8    .    .    .    .    1    .    .    .    2    .    4    1    .    2    3    2    .    5    
  Kicked                   30    | .    .    .    2    .    8    .    .    .    .    1    .    .    .    2    .    4    1    .    2    3    2    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | .    126  214  334  102  320  197  .    142  214  114  187  .    .    27   .    270  81   309  84   218  27   541  173  
  Average Temperature      79    | .    51   93   118  48   85   54   .    20   130  78   50   .    .    14   .    55   37   103  32   70   16   126  42   
  Received Heat Transfer   1623  | .    .    33   36   .    198  9    .    99   446  .    153  .    84   78   .    54   9    171  36   105  11   14   87   
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    4    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           57    | .    .    .    .    .    3    1    .    3    1    4    7    .    5    6    .    3    1    3    2    3    3    7    5    
  Combat Hostiles          50    | .    .    .    .    .    2    1    .    3    1    4    7    .    4    6    .    3    1    3    1    2    3    5    4    
  Parts Fried              218   | .    .    1    8    2    10   4    .    14   1    14   16   .    10   22   .    18   .    21   12   28   7    20   10   
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    .    1    1    2    1    
  Heat Transferred         10739 | .    259  50   550  50   400  .    .    510  50   150  150  .    250  200  .    779  111  1062 592  1460 1085 1828 1203 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    
Power Chain Reactions      56    | .    .    2    5    1    5    .    .    4    1    1    4    .    3    4    .    2    .    1    .    3    5    6    9    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Peak Influence             1058 | .    48   80   387  186  867  240  129  .    .    .    .    28   217  722  122  378  138  1058 566  678  667  701  930  
  Initial                  446  | .    .    13   .    58   56   182  129  .    .    .    .    28   14   84   122  43   55   80   446  183  249  163  315  
  Average                  340  | .    26   58   190  93   539  183  129  .    .    .    .    28   116  391  97   219  103  482  464  447  342  364  624  
Maximum Alert Level        3    | .    .    .    1    .    3    1    .    .    .    .    .    .    1    3    .    1    .    3    2    2    2    3    3    
  Low Security (%)         36   | 100  100  100  59   100  10   60   100  .    .    .    .    100  68   25   100  47   100  44   .    12   .    20   .    
  Level 1                  25   | .    .    .    40   .    13   39   .    .    .    .    .    .    31   21   .    52   .    3    18   28   77   37   9    
  Level 2                  30   | .    .    .    .    .    53   .    .    .    .    .    .    .    .    27   .    .    .    21   81   59   22   40   59   
  Level 3                  7    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    25   .    .    .    30   .    .    .    .    31   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    .    .    .    1    6    .    .    .    .    .    .    .    1    6    .    5    1    .    2    10   2    7    8    
  Investigation            15   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    3    1    .    .    .    1    3    2    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    1    
  Reinforcement            15   | .    .    .    .    1    2    .    .    .    .    .    .    .    1    3    .    .    .    .    1    6    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Distress Signals           10   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              315  | .   3   3   16  3   22  1   .   17  1   4   11  .   8   16  6   29  1   29  11  54  15  32  33  
  Peak Tracking Total      7    | .   1   2   3   1   5   1   .   4   1   4   5   .   4   3   6   5   1   6   7   6   7   5   5   
  Tactical Retreats        15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   2   .   2   1   2   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Traps Triggered            16   | .   1   .   .   2   2   .   .   .   .   .   .   .   2   1   .   3   .   .   .   2   .   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Reprogrammed             11   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   
  Reused                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Machines Disabled          60   | .   .   .   1   3   5   .   .   4   .   .   .   .   .   .   .   4   .   7   1   21  1   13  .   
  Max in Single Turn       3    | .   .   .   1   2   2   .   .   2   .   .   .   .   .   .   .   1   .   3   1   2   1   2   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Machines Accessed          49   | .   3   1   3   2   6   5   .   .   1   .   .   1   .   3   .   4   2   .   2   3   2   8   3   
  Terminals                30   | .   3   .   1   1   4   5   .   .   .   .   .   1   .   1   .   3   .   .   .   1   1   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   1   
Total Hacks                164  | .   7   1   12  6   13  28  .   .   1   .   .   1   .   10  .   15  4   .   7   6   11  34  8   
  Successful               116  | .   5   1   9   5   11  18  .   .   1   .   .   1   .   6   .   11  3   .   5   4   10  23  3   
  Failed                   48   | .   2   .   3   1   2   10  .   .   .   .   .   .   .   4   .   4   1   .   2   2   1   11  5   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   5   .   6   3   7   13  .   .   .   .   .   .   .   4   .   6   .   .   .   2   1   17  6   
  Terminals                110  | .   7   .   5   4   10  28  .   .   .   .   .   1   .   3   .   11  .   .   .   2   1   33  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   3   2   2   .   .   .   .   .   .   .   .   4   .   .   3   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   10  1   .   
  Garrison Access          12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   1   .   2   2   .   .   3   
Terminal Hacks             54   | .   2   1   1   2   6   13  .   .   1   .   .   1   .   1   .   4   .   .   .   .   1   19  2   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reprogram Traps          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   4   .   .   2   .   3   .   .   .   .   
  Scan Component           8    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   
  Repair                   7    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   8   1   .   
  Insert Component         9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   1   .   
  Analyze                  9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         24   | .   3   .   2   1   3   5   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   3   1   
  Terminals                18   | .   3   .   1   1   2   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   
    Botnet                 14   | .   3   .   1   1   1   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Sabotage               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Extract                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Jam                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   .   1   1   3   5   .   .   .   .   .   .   .   3   .   2   1   .   2   2   1   5   2   
  Full Trace Events        7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   50   | .   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   5   .   .   .   23  13  4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
  Time                     224  | .   .   .   44  26  38  .   .   .   .   .   .   .   .   82  .   .   22  .   12  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   .   
  Part Schematics Acquired 8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   3   1   1   1   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   1   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   
Robot Hacks Applied        27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   15  7   1   1   1   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  generate_anomaly         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  generate_echo            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  ignore_parts             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  report_schematics        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   6   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Total Allies               23   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   4   4   9   
  Largest Group            3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   3   
  Highest-Rated Group      193  | .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   46  .   .   .   26  147 66  145 193 
  Highest-Rated Ally       147  | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   46  .   .   .   26  147 66  145 145 
Total Orders               4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   17  9   4   27  
  Total Damage             2440 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   788 317 260 981 
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   
Allies Corrupted           7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Was Fac Res Gar Res Tes Res Qua Acc 
Robot Analysis Total       136  | .   .   .   .   .   .   1   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             40   | .   .   20  .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         40   | .   .   20  .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Turns Passed               11427 | 26   361  409  520  251  573  373  18   661  455  167  638  16   185  474  226  894  223  570  511  1348 492  1166 870  
Spaces Moved               7103  | 15   265  238  213  153  295  257  15   454  364  99   471  13   97   248  181  560  147  325  348  873  325  684  463  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7103  | 15   265  238  213  153  295  257  15   454  364  99   471  13   97   248  181  560  147  325  348  873  325  684  463  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            102   | 120  120  120  190  120  120  120  120  120  120  120  120  120  120  120  120  115  115  116  116  102  102  115  115  
  Average Speed            120   | 120  120  147  190  127  120  137  120  120  120  120  120  120  120  120  120  115  117  116  116  109  109  115  115  
  Slowest Speed            190   | 120  120  190  190  190  120  190  120  120  120  120  120  120  120  120  120  120  118  118  116  116  115  115  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    54   88   22   21   56   99   1    71   58   70   68   .    86   8    82   20   7    56   9    86   11   72   18   
  Regions Visited          23
    Branch Regions         9
  Pre-discovered Areas     27    | .    .    1    .    .    .    .    .    .    .    24   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    .    .    3    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          934   | .    .    7    18   58   23   .    .    31   .    8    3    .    9    30   .    13   .    121  .    231  71   255  56   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      932   | .    .    7    18   58   23   .    .    31   .    8    3    .    9    30   .    13   .    121  .    231  71   254  55   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Total                      8767 | 20   290  282  277  196  416  267  15   516  369  127  506  13   126  367  183  680  188  432  419  1086 417  915  660  
  Wait                     294  | .    .    31   25   24   10   3    .    17   .    .    .    .    .    82   .    .    25   27   13   12   4    8    13   
  Move                     7079 | 14   264  237  212  152  294  256  14   453  361  98   470  12   96   248  180  559  147  324  347  872  324  683  462  
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    5    .    2    2    5    .    .    2    .    .    3    .    .    1    .    5    1    3    1    4    2    11   4    
  Fast Attach              93   | 5    3    1    1    3    14   1    .    3    .    3    1    .    2    2    1    11   1    .    2    20   .    17   2    
  Attach                   36   | .    .    .    2    1    1    1    1    .    .    1    1    1    1    .    .    9    1    .    .    2    1    9    4    
  Detach                   22   | .    .    .    1    .    2    1    .    .    .    1    1    .    .    .    .    5    1    .    1    2    .    7    .    
  Swap                     95   | 1    1    .    8    3    8    .    .    2    2    9    .    .    .    1    .    10   7    5    5    14   7    8    4    
  Drop                     129  | .    7    1    2    5    21   .    .    3    1    6    3    .    .    .    .    8    2    6    .    25   8    24   7    
  Fire                     537  | .    10   7    19   6    34   3    .    18   4    8    15   .    13   19   2    48   2    31   16   103  37   72   70   
  Melee                    38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    12   .    .    12   12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     30   | .    .    .    2    .    8    .    .    .    .    1    .    .    .    2    .    4    1    .    2    3    2    .    5    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Trap                     7    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Miscellaneous            344  | .    .    4    3    .    19   2    .    18   .    .    12   .    14   12   .    13   .    36   20   26   32   64   69   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Garrison
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
     1 | -11/Scrapyard      | Identified exit to Materials
     1 | -11/Scrapyard      | Discovered exit to Materials (range 1)
    27 | -11/Scrapyard      | Entered Materials
    89 | -10/Materials      | Identified exit to Mines
    89 | -10/Materials      | Discovered exit to Mines (range 15)
   124 | -10/Materials      | Identified exit to Materials
   124 | -10/Materials      | Discovered exit to Materials (range 10)
   314 | -10/Materials      | Build established: Hacker-Gunner
   353 | -10/Materials      | Discovered exit to Materials (range 4)
   388 | -10/Materials      | Entered Mines
   550 | -10/Mines          | Assembled infested the area
   553 | -10/Mines          | Learned 8 Materials zone layouts
   592 | -10/Mines          | Found the Drone Emporium
   596 | -10/Mines          | Found Prototype Device
   596 | -10/Mines          | Identified Sensor Drone Bay
   644 | -10/Mines          | Discovered exit to Materials (range 22)
   648 | -10/Mines          | Identified exit to Exiles
   648 | -10/Mines          | Discovered exit to Exiles (range 50)
   772 | -10/Mines          | Found a hidden stash of uninstalled traps
   797 | -10/Mines          | Entered Materials
   798 | -9/Materials       | Identified exit to Mines
   798 | -9/Materials       | Identified exit to Materials
   799 | -9/Materials       | Reached level 2
   799 | -9/Materials       | Reached level 3
   799 | -9/Materials       | Upgraded with Weapon slot (x1)
   953 | -9/Materials       | Reached level 4
   957 | -9/Materials       | Upgraded with Weapon slot (x1)
  1130 | -9/Materials       | Repaired Broken Hvy. Assault Rifle
  1193 | -9/Materials       | Discovered exit to Materials (range 5)
  1243 | -9/Materials       | Reached level 5
  1317 | -9/Materials       | Entered another Materials area
  1319 | -8/Materials       | Reached level 6
  1329 | -8/Materials       | Upgraded with Propulsion slot (x1)
  1383 | -8/Materials       | Repaired Heat Sink
  1550 | -8/Materials       | Identified exit to Factory
  1550 | -8/Materials       | Discovered exit to Factory (range 10)
  1550 | -8/Materials       | Identified exit to Storage
  1550 | -8/Materials       | Discovered exit to Storage (range 7)
  1568 | -8/Materials       | Entered Storage
  1570 | -8/Storage         | Reached level 7
  1573 | -8/Storage         | Upgraded with Weapon slot (x1)
  1599 | -8/Storage         | Reached level 8
  1667 | -8/Storage         | Garrison activated, responded to threat
  1706 | -8/Storage         | Reached level 9
  1813 | -8/Storage         | Build established: Hacker-Executioner
  1924 | -8/Storage         | Reached level 10
  1969 | -8/Storage         | Upgraded with Utility slot (x1)
  2003 | -8/Storage         | Allied Derelicts emerged from ambush trap array
  2137 | -8/Storage         | Used back door to open Recycling access
  2137 | -8/Storage         | Identified exit to Recycling
  2137 | -8/Storage         | Discovered exit to Recycling (range 4)
  2141 | -8/Storage         | Entered Recycling
  2143 | -8/Recycling       | Reached level 11
  2146 | -8/Recycling       | Upgraded with Utility slot (x1)
  2199 | -8/Recycling       | Identified exit to Factory
  2199 | -8/Recycling       | Discovered exit to Factory (range 50)
  2514 | -8/Recycling       | Entered Factory
  2516 | -6/Factory         | Reached level 12
  2517 | -6/Factory         | Upgraded with Propulsion slot (x1)
  2527 | -6/Factory         | Identified exit to Lower Caves
  2527 | -6/Factory         | Discovered exit to Lower Caves (range 4)
  2532 | -6/Factory         | Entered Lower Caves
  2534 | -6/Lower Caves     | Reached level 13
  2554 | -6/Lower Caves     | Encountered a Warlord checkpoint
  2885 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  2896 | -6/Lower Caves     | Reached level 14
  2917 | -6/Lower Caves     | Destroyed 7 combat bots
  2940 | -6/Lower Caves     | Upgraded with Propulsion slot (x1)
  2951 | -6/Lower Caves     | System corruption reached 10%
  3013 | -6/Lower Caves     | Ambushed by research squad
  3188 | -6/Lower Caves     | Identified exit to Lower Caves
  3188 | -6/Lower Caves     | Discovered exit to Lower Caves (range 5)
  3193 | -6/Lower Caves     | Entered another Lower Caves area
  3357 | -6/Lower Caves     | Identified exit to Data Miner
  3478 | -6/Lower Caves     | Spotted B-75 Beast
  3497 | -6/Lower Caves     | Reached level 15
  3497 | -6/Lower Caves     | Destroyed B-75 Beast
  3648 | -6/Lower Caves     | Entered Data Miner
  3648 | -6/Data Miner      | Identified exit to Proximity Caves
  3648 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
  3670 | -6/Data Miner      | Met Data Miner
  3688 | -6/Data Miner      | Reached level 16
  3688 | -6/Data Miner      | Interfaced with the Data Conduit
  3689 | -6/Data Miner      | Upgraded with Weapon slot (x1)
  3745 | -6/Data Miner      | System corruption reached 30%
  3815 | -6/Data Miner      | Entered Proximity Caves
  3817 | -5/Proximity Caves | Reached level 17
  4055 | -5/Proximity Caves | Build established: Scavenger-Executioner
  4394 | -5/Proximity Caves | Spotted B-75 Beast
  4419 | -5/Proximity Caves | Reached level 18
  4419 | -5/Proximity Caves | Destroyed B-75 Beast
  4440 | -5/Proximity Caves | Identified exit to Factory
  4440 | -5/Proximity Caves | Discovered exit to Factory (range 12)
  4453 | -5/Proximity Caves | Entered Factory
  4454 | -5/Factory         | Loaded intel: 258 machine locations
  4455 | -5/Factory         | Reached level 19
  4456 | -5/Factory         | Upgraded with Utility slot (x1)
  4469 | -5/Factory         | Identified exit to DSF
  4469 | -5/Factory         | Entered DSF
  4470 | -5/DSF             | Loaded intel: 4 machine locations
  4500 | -5/DSF             | Core integrity fell below 50%
  4502 | -5/DSF             | Additional patrols routed to DSF
  4552 | -5/DSF             | Reached level 20
  4585 | -5/DSF             | Upgraded with Propulsion slot (x1)
  4604 | -5/DSF             | Sterilization system engaged
  4624 | -5/DSF             | Ambient heat levels rising (+10)
  4636 | -5/DSF             | Identified exit to Factory
  4636 | -5/DSF             | Discovered exit to Factory (range 16)
  4639 | -5/DSF             | Ambient heat levels rising (+10)
  4654 | -5/DSF             | Ambient heat levels rising (+10)
  4654 | -5/DSF             | Entered Factory
  4655 | -4/Factory         | Loaded intel: 270 machine locations
  4656 | -4/Factory         | Reached level 21
  4864 | -4/Factory         | Garrison activated, responded to threat
  4889 | -4/Factory         | Reached level 22
  4918 | -4/Factory         | Destroyed 8 combat bots
  5001 | -4/Factory         | Repaired Hvy. EM Pulse Gun
  5053 | -4/Factory         | Repaired Lyr. Medium Armor Plating
  5117 | -4/Factory         | Reached level 23
  5128 | -4/Factory         | Sucked down chute
  5128 | -4/Factory         | Entered Waste
  5129 | -4/Waste           | Met a frightened Derelict
  5143 | -4/Waste           | EMP discharged
  5170 | -4/Waste           | Spotted C-40 Crusher
  5172 | -4/Waste           | Spotted C-40 Crusher
  5177 | -4/Waste           | Spotted C-40 Crusher
  5223 | -4/Waste           | Spotted C-40 Crusher
  5227 | -4/Waste           | Spotted C-40 Crusher
  5232 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  5241 | -4/Waste           | Spotted C-40 Crusher
  5243 | -4/Waste           | EMP discharged
  5255 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5340 | -4/Waste           | Identified exit to Factory
  5340 | -4/Waste           | Discovered exit to Factory (range 13)
  5343 | -4/Waste           | EMP discharged
  5343 | -4/Waste           | System corruption reached 10%
  5354 | -4/Waste           | Entered Factory
  5355 | -4/Factory         | Loaded intel: 238 machine locations
  5949 | -4/Factory         | Reached level 24
  5967 | -4/Factory         | Upgraded with Power slot (x1)
  6221 | -4/Factory         | Core integrity fell below 50%
  6235 | -4/Factory         | Identified exit to Research
  6235 | -4/Factory         | Discovered exit to Research (range 7)
  6248 | -4/Factory         | Entered Research
  6249 | -3/Research        | Loaded intel: 96 machine locations
  6249 | -3/Research        | Core integrity fell below 50%
  6250 | -3/Research        | Reached level 25
  6260 | -3/Research        | Upgraded with Utility slot (x1)
  6351 | -3/Research        | Found Fusion Bomb Launcher
  6425 | -3/Research        | Repaired Gamma Rifle
  6471 | -3/Research        | Identified exit to Garrison
  6471 | -3/Research        | Entered Garrison
  6472 | -3/Garrison        | Loaded intel: 31 machine locations
  6473 | -3/Garrison        | Reached level 26
  6482 | -3/Garrison        | Met a derelict Sapper fleeing the area
  6484 | -3/Garrison        | Phase Generator disabled
  6513 | -3/Garrison        | Triggered checkpoint
  6726 | -3/Garrison        | Triggered checkpoint
  6738 | -3/Garrison        | Triggered checkpoint
  6738 | -3/Garrison        | Triggered checkpoint
  6785 | -3/Garrison        | Destroyed 10 combat bots
  6796 | -3/Garrison        | Installed Relay Interface Framework
  6796 | -3/Garrison        | Reached level 27
  6853 | -3/Garrison        | Identified exit to Research
  6853 | -3/Garrison        | Discovered exit to Research (range 9)
  6878 | -3/Garrison        | Triggered checkpoint
  6896 | -3/Garrison        | Garrison Relay disabled
  6911 | -3/Garrison        | Garrison Relay disabled
  6913 | -3/Garrison        | Garrison Relay disabled
  7041 | -3/Garrison        | Entered Research
  7042 | -3/Research        | Loaded intel: 127 machine locations
  7333 | -3/Research        | Repaired Imp. Utility Shielding
  7467 | -3/Research        | Reached level 28
  7518 | -3/Research        | Identified exit to Testing
  7518 | -3/Research        | Discovered exit to Testing (range 11)
  7541 | -3/Research        | First assault squad dispatched
  7552 | -3/Research        | Entered Testing
  7553 | -3/Testing         | Loaded intel: 72 machine locations
  7600 | -3/Testing         | Found System Mapper
  7658 | -3/Testing         | Found Ghost Barrier
  7686 | -3/Testing         | Identified exit to Research
  7686 | -3/Testing         | Discovered exit to Research (range 18)
  7711 | -3/Testing         | Spotted PY-9C8GF2H9JM
  7724 | -3/Testing         | Rewired PY-9C8GF2H9JM
  7757 | -3/Testing         | Destroyed 7 combat bots
  7814 | -3/Testing         | Scanned by Researcher
  7848 | -3/Testing         | Found Prototype Energy Gun
  7848 | -3/Testing         | Identified Tachyon Dispersion Ray
  7888 | -3/Testing         | Build established: Wizard-Executioner
  7905 | -3/Testing         | Found Prototype Device
  7905 | -3/Testing         | Identified Exp. Hardlight Generator
  8004 | -3/Testing         | Found Prototype Leg
  8004 | -3/Testing         | Identified Myomer Exoskeleton
  8040 | -3/Testing         | Intercept squad dispatched
  8045 | -3/Testing         | Spotted Tracker
  8046 | -3/Testing         | Spotted Tracker
  8055 | -3/Testing         | Spotted Combat Programmer
  8056 | -3/Testing         | Destroyed Tracker
  8056 | -3/Testing         | Spotted Combat Programmer
  8063 | -3/Testing         | System corruption reached 10%
  8066 | -3/Testing         | Rewired Tracker
  8079 | -3/Testing         | Found Prototype Energy Gun
  8079 | -3/Testing         | Identified Hyp. EM Gauss Rifle
  8102 | -3/Testing         | Destroyed Combat Programmer
  8112 | -3/Testing         | Reached level 29
  8126 | -3/Testing         | Destroyed Combat Programmer
  8148 | -3/Testing         | Found Prototype Energy Gun
  8148 | -3/Testing         | Identified Warp Gun
  8185 | -3/Testing         | Core integrity fell below 20%
  8274 | -3/Testing         | Found Prototype Energy Cannon
  8274 | -3/Testing         | Identified Hpw. Disruptor Cannon
  8700 | -3/Testing         | Found Prototype Device
  8700 | -3/Testing         | Identified AEGIS Remote Shield
  8755 | -3/Testing         | Spotted PH-F3Q8L9U1BC
  8768 | -3/Testing         | Found Fusion Bomb Launcher
  8850 | -3/Testing         | Destroyed 7 combat bots
  8900 | -3/Testing         | Entered Research
  8901 | -2/Research        | Loaded intel: 114 machine locations
  8901 | -2/Research        | Core integrity fell below 50%
  8901 | -2/Research        | Core integrity fell below 20%
  8902 | -2/Research        | Reached level 30
  9385 | -2/Research        | Identified exit to Quarantine
  9385 | -2/Research        | Discovered exit to Quarantine (range 8)
  9392 | -2/Research        | Entered Quarantine
  9392 | -2/Quarantine      | Accompanied by 1 ally
  9393 | -2/Quarantine      | Loaded intel: 60 machine locations
  9394 | -2/Quarantine      | Reached level 31
  9458 | -2/Quarantine      | Found Alien Impact Weapon
  9458 | -2/Quarantine      | Identified Core Stripper
  9590 | -2/Quarantine      | Cryocooling Duct disabled
  9605 | -2/Quarantine      | Ambient heat levels rising (+20)
  9605 | -2/Quarantine      | Non-combat units ordered to evacuate
  9679 | -2/Quarantine      | Cryocooling Duct disabled
  9694 | -2/Quarantine      | Ambient heat levels rising (+20)
  9694 | -2/Quarantine      | Combat units ordered to evacuate
  9742 | -2/Quarantine      | Build established: Wizard-Gladiator
  9794 | -2/Quarantine      | Quarantine Guard activated
  9794 | -2/Quarantine      | Found Alien Artifact
  9843 | -2/Quarantine      | Identified Core Reset Matrix
  9845 | -2/Quarantine      | Used Core Reset Matrix
  9849 | -2/Quarantine      | Detected hypermatrix surge
  9849 | -2/Quarantine      | Sensed 4 artifacts in vicinity
  9866 | -2/Quarantine      | Spotted Quarantine Guard
  9894 | -2/Quarantine      | Spotted Quarantine Guard
  9908 | -2/Quarantine      | Met incapacitated Sigix Warrior
  9908 | -2/Quarantine      | Lockdown squad dispatched
  9917 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
  9919 | -2/Quarantine      | Unlocked Sigix quarantine chamber
  9920 | -2/Quarantine      | Reached level 32
  9920 | -2/Quarantine      | Destroyed Quarantine Guard
  9932 | -2/Quarantine      | Destroyed Quarantine Guard
  9971 | -2/Quarantine      | Destroyed 7 combat bots
  9986 | -2/Quarantine      | Spotted Lightning
  9986 | -2/Quarantine      | Spotted Lightning
  9986 | -2/Quarantine      | Spotted Lightning
 10023 | -2/Quarantine      | System corruption reached 10%
 10026 | -2/Quarantine      | Destroyed Lightning
 10030 | -2/Quarantine      | Destroyed Lightning
 10030 | -2/Quarantine      | Destroyed Lightning
 10056 | -2/Quarantine      | Spotted Quarantine Guard
 10092 | -2/Quarantine      | Destroyed Quarantine Guard
 10098 | -2/Quarantine      | Spotted Quarantine Guard
 10107 | -2/Quarantine      | Destroyed Quarantine Guard
 10122 | -2/Quarantine      | Spotted Quarantine Guard
 10123 | -2/Quarantine      | Spotted Quarantine Guard
 10135 | -2/Quarantine      | Rewired Quarantine Guard
 10158 | -2/Quarantine      | Rewired Quarantine Guard
 10161 | -2/Quarantine      | Spotted Quarantine Guard
 10192 | -2/Quarantine      | Destroyed Quarantine Guard
 10233 | -2/Quarantine      | Build established: Wizard-Executioner
 10234 | -2/Quarantine      | Spotted Quarantine Guard
 10239 | -2/Quarantine      | Destroyed Quarantine Guard
 10247 | -2/Quarantine      | Spotted Quarantine Guard
 10257 | -2/Quarantine      | Destroyed Quarantine Guard
 10288 | -2/Quarantine      | Found Subatomic Replicator
 10290 | -2/Quarantine      | Used Subatomic Replicator to replicate Hpw. Disruptor Cannon
 10292 | -2/Quarantine      | Spotted Quarantine Guard
 10335 | -2/Quarantine      | Identified exit to Access
 10356 | -2/Quarantine      | Rewired Quarantine Guard
 10374 | -2/Quarantine      | Destroyed Quarantine Guard
 10388 | -2/Quarantine      | Intercept squad dispatched
 10391 | -2/Quarantine      | Spotted Tracker
 10392 | -2/Quarantine      | Spotted Tracker
 10399 | -2/Quarantine      | Spotted Combat Programmer
 10400 | -2/Quarantine      | Spotted Combat Programmer
 10406 | -2/Quarantine      | Destroyed Combat Programmer
 10428 | -2/Quarantine      | Destroyed Combat Programmer
 10432 | -2/Quarantine      | Destroyed Tracker
 10438 | -2/Quarantine      | Destroyed Tracker
 10444 | -2/Quarantine      | Found Prototype Energy Gun
 10444 | -2/Quarantine      | Identified Immobilizer
 10477 | -2/Quarantine      | Found Prototype Processor
 10477 | -2/Quarantine      | Identified Exp. Target Analyzer
 10483 | -2/Quarantine      | Found Prototype Special Weapon
 10483 | -2/Quarantine      | Identified Exp. Remote Datajack
 10501 | -2/Quarantine      | Spotted Quarantine Guard
 10512 | -2/Quarantine      | Rewired Quarantine Guard
 10547 | -2/Quarantine      | Found Sigix Broadsword
 10558 | -2/Quarantine      | Entered Access
 10558 | -1/Access          | Accompanied by 1 ally
 10559 | -1/Access          | Core integrity fell below 50%
 10560 | -1/Access          | Reached level 33
 10761 | -1/Access          | Garrison activated, responded to threat
 10881 | -1/Access          | Reached level 34
 11037 | -1/Access          | Allied Derelicts emerged from ambush trap array
 11074 | -1/Access          | Garrison activated, responded to threat
 11121 | -1/Access          | Lost 3 allies
 11241 | -1/Access          | Identified exit to Surface
 11241 | -1/Access          | System Mapper fried by hacking feedback
 11428 | -1/Access          | Reached level 35
 11428 | ***                | Destroyed 0b10!

 Last Messages 
---------------
11369_ Unknown Processor fried.
11369_ Lgt. Quantum Reactor fried.
11369_ H-88 Terminator destroyed.
11372_ R-10 Processor collects Corrupted Unknown Ballistic Gun. <x2>
11378_ R-10 Processor collects Corrupted Unknown Leg.
11379_ Destroyed Unknown Hover Unit.
11384_ HV-EM Slug penetrates Wall. <x2>
11384_ Chain reaction triggered in Unknown Reactor.
11384_ Unknown Processor melted.
11384_ W-44 Eye destroyed.
11389_ System corrupted: FCS attempts to trigger Hpw. Disruptor Cannon.
11389_ System corrupted: Hpw. Disruptor Cannon misfires.
11390_ Acquired 34 matter.
11415_ System corrupted: Energy discharge (-197).
11419_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11423_ The Access Shell folds into the floor.
11428_ Reached level 35.
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| #  #?#    ""      #??????????????????????????????? |
| #  #?#            #???????????#??????????????????? |
| #  ###            ??????????  ##?????????????????? |
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|        =                       #?????????????????? |
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|     #""""""                    #?????????????????? |
| #  ##     + !           """    #?????????????????? |
| #  ##     #            ""T""  ???????????????????? |
| #  ##     #            "" ""   #?????????????????? |
| #%[##     #                    #?????????????????? |
| #[[##     #                       #??????????????? |
|  = ##     #                   !   +??????????????? |
|    ##     #  ####"" ""#############??????????????? |
| #####     #  #???""T""#??????????????????????????? |
| ????#     #  #????""" #??????????????????????????? |
| ????#######  #????#####??????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
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| ??????????#  """T"""          "??????????????????? |
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| ??????????#              ""   "??????????????????? |
| ??????????#              @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
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| ??????????#  ????????????????????????????????????? |
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| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
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| ??????????   ????????????????????????????????????? |
| ?????????? T"????????????????????????????????????? |
| ?????????? ""????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????##??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          120
Energy Generation          75
Energy Capacity            730
Matter Stores              450
Matter Capacity            450
Sight Range                26
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             675
Resistance: KI             40
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Weapon Shielding           90
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            10
Offensive Hacking          50
Defensive Hacking          35
Relay Coupler Types        1
Relay Coupler Value        110

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Core Reset Matrix
Subatomic Replicator
Sigix Broadsword

 Achievements 
--------------
Payload Armed
Shocking Conclusion

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Was  Fac  Res  Gar  Res  Tes  Res  Qua  Acc  
Levels Raised              34    | .    .    .    4    1    4    1    1    2    1    1    2    1    1    3    .    1    1    2    1    1    1    2    3    
  XP Earned                57422 | 6000 70   750  5219 2772 5403 1138 2533 2499 650  2150 2350 1500 1980 4095 139  1727 2315 2887 382  1967 2143 2594 4159 
  XP Spent                 55255 | 6000 .    .    5970 1325 6190 1465 1535 2985 .    3015 1510 2645 1855 2925 .    2250 2000 3315 .    2850 1440 2905 3075 
Upgrades                   119   | 16   .    .    14   3    8    2    4    12   .    7    3    4    2    13   .    2    1    9    .    2    4    7    6    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             6     | 2    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Weapon Slot              6     | 2    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           48    | .    .    .    4    .    .    1    1    1    .    4    1    1    1    13   .    .    .    5    .    .    4    7    5    
  Heat Dissipation         10    | 1    .    .    2    .    3    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Energy Generation        6     | 1    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
  Energy Storage           6     | 2    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           3     | 2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       7     | 3    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Sight Range              4     | 1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Sensor Range             10    | .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4092  | .    .    54   48   .    233  59   .    251  .    .    84   .    181  223  .    234  .    532  150  515  181  765  582  
  Integrity Restored       7550  | .    .    54   39   .    409  26   .    329  .    .    252  .    318  276  .    294  .    810  450  579  720  1434 1560 
    Core                   7336  | .    .    28   39   .    340  26   .    210  .    .    252  .    318  276  .    294  .    810  450  579  720  1434 1560 
    Parts                  214   | .    .    26   .    .    69   .    .    119  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Decayed        1177  | .    .    90   59   .    80   50   .    68   .    .    .    .    62   51   .    108  .    151  .    71   6    124  257  

 Game 
------
Seed              LinearCatalystCompactor
  Manual?         0
Play Time         01:39:55
  Cumulative      556.5 hours
  Start           2023.12.30 @ 02:41:22
  End             2023.12.30 @ 23:26:43
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          434
  Rogue           167
  Adventurer      123
  Explorer        144
Win Type          3
  Total           24
  Types           19/0/3/1/0/0/0/1/0
Lore%             75
Gallery%          89
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bc1d12e-c62b-4f97-86aa-4455a1a4e009