Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 14:16:21 Player: Arioch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2042) 2042 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5462 Bonus ------- None Cogmind --------- Core Integrity 58/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (6) ------ Improved Heat Sink (fused) Improved Signal Interpreter Makeshift Terrain Scan Processor Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Neutrino Core Reaction Control System Makeshift Laser Makeshift Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Improved Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Weight Redist. System Pulse Rifle Autogun [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 93 | 7 . 5 22 14 40 2 2 1 Power 15 | 1 . 2 3 2 7 . . . Engine 4 | 1 . . . 1 2 . . . Core 11 | . . 2 3 1 5 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 2 5 1 10 . . . Treads 2 | . . . . . 2 . . . Leg 16 | 2 . 2 5 1 6 . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 33 | 2 . . 6 7 14 1 2 1 Device 19 | 1 . . 5 5 7 1 . . Storage 1 | 1 . . . . . . . . Processor 7 | . . . 1 1 3 . 2 . Hackware 2 | . . . . 1 . . . 1 Protection 4 | . . . . . 4 . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 1 8 4 9 1 . . Energy Gun 13 | . . 1 5 1 5 1 . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 9 | 2 . . 3 1 3 . . . Ballistic Cannon 2 | . . . . 2 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 10 | . . . . . 10 . . . Parts Lost 30 | . . 1 2 9 15 3 . . Power 5 | . . . 1 1 2 1 . . Propulsion 6 | . . . . 1 4 1 . . Utility 11 | . . 1 1 5 4 . . . Weapon 8 | . . . . 2 5 1 . . Highest Loss Streak 7 | . . 1 2 7 4 3 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 92 98 95 83 69 40 54 Engine 1 | . 14 4 . 1 . . . . Core 6 | . . 9 10 6 5 6 . . Treads 1 | . . . . . 3 . . . Leg 14 | . 28 28 21 16 12 6 . . Device 13 | . 14 7 21 21 11 7 7 7 Storage 4 | . 14 14 11 8 . . . . Processor 15 | . . . 11 12 18 23 25 25 Hackware 5 | . . . . 9 7 7 7 12 Protection 2 | . . . . . 4 6 . . Energy Gun 5 | . . 5 10 8 5 1 . . Ballistic Gun 8 | . 28 22 11 5 7 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 24 | 13 13 15 18 24 24 21 1 1 Greatest Support 66 | 20 20 20 34 34 66 30 3 16 Greatest Overweight (x) 7 | . . . 1 4 7 6 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 Most Carried 8 | 2 6 8 8 8 5 5 5 5 Average Carried 5 | . 4 7 7 7 4 5 4 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 6 8 8 5 5 5 5 5 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 16% | Skirmisher 11% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Matter Collected 2118 | 208 84 197 210 282 803 276 40 18 Remotely . | . . . . . . . . . Salvage Created 2100 | 10 36 269 582 402 728 73 . . Parts 144 | 3 6 12 44 25 46 8 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 51 | . . 4 13 11 20 3 . . Guns 47 | . . 4 13 9 18 3 . . Cannons 2 | . . . . 2 . . . . AOE 2 | . . . . . 2 . . . Classes Destroyed 10 | 1 1 2 2 2 2 . . . Tunneler 4 | 1 . 1 1 . 1 . . . Recycler 3 | . . 1 2 . . . . . Watcher 6 | . 2 . 3 . 1 . . . Swarmer 17 | . . . 7 . 8 2 . . Cutter 3 | . . . . 3 . . . . Grunt 17 | . . 4 4 6 3 . . . Brawler 1 | . . . . 1 . . . . Sentry 8 | . . . 2 1 5 . . . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 3 1 . . Best Kill Streak 6 | 1 1 2 6 5 4 1 . . Combat Bots Only 5 | . . 2 4 5 4 1 . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Hostile Shots Fired 709 | . . 28 62 81 481 48 9 . Missed 281 | . . 4 16 17 222 20 2 . Damage Taken 5123 | . . 340 443 1107 2755 428 50 . Core 1127 | . . 84 101 300 535 73 34 . Absorbed by Shields 24 | . . . . 12 12 . . . Regen/Repaired (Parts) 86 | . . . 86 . . . . . Core Remaining (%) 71 | 100 . 66 74 45 . . . . Volleys Fired 222 | 2 6 22 39 50 83 20 . . Largest 2 | 2 2 2 2 2 2 2 . . Hottest 140 | 40 40 40 88 113 140 108 . . Shots Fired 403 | 4 12 44 75 96 151 21 . . Gun 378 | 4 12 44 75 84 138 21 . . Cannon 25 | . . . . 12 13 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 248 | 4 12 44 39 48 81 20 . . Thermal 152 | . . . 36 48 67 1 . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . 3 . . . Robot Hit Streak 15 | 2 2 5 6 15 15 5 . . Robot Miss Streak 23 | 1 3 3 10 3 10 23 . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . . 1 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 250 | 3 3 25 46 60 98 15 . . Core Hits 161 | 1 3 13 27 24 79 14 . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 1 . . . Burn 1 | . . . . 1 . . . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4458 | 38 35 376 698 1130 1912 269 . . Guns 4074 | 35 35 356 694 923 1762 269 . . Cannons 225 | . . . . 202 23 . . . Explosions 111 | . . . . . 111 . . . Melee . | . . . . . . . . . Ramming 48 | 3 . 20 4 5 16 . . . Kinetic 2460 | 35 35 356 291 545 950 248 . . Thermal 1916 | . . . 403 580 912 21 . . Explosive . | . . . . . . . . . Electromagnetic 34 | . . . . . 34 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 2 5 11 12 12 12 Average Corruption 9 | . . . 2 4 10 11 12 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . . . 6 2 31 28 10 3 Message Errors 26 | . . . 1 1 11 10 2 1 Matter Fused 17 | . . . 1 1 8 3 3 1 Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 9 | . . . 2 . 4 2 1 . Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 13 | . . . 2 . 2 7 1 1 Data Loss (major) 1 | . . . . . . 1 . . Alerts 4 | . . . . . . 3 1 . Misdirections 3 | . . . . . 1 1 1 . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . 1 39 . . . Shots 2 | . . . . . 2 . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 10 | 1 . 3 1 3 2 . . . Kicked 8 | 1 . 3 1 1 2 . . . Crushed . | . . . . . . . . . Highest Temperature 689 | . . 9 192 689 255 . . . Average Temperature 143 | . . 4 71 242 53 . . . Received Heat Transfer 1291 | . . 183 90 444 463 99 12 . Effects 26 | . . . . 26 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 7 | . . . . 7 . . . . Interference 1 | . . . . 1 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 2 | . . . . 2 . . . . Damage (major) 9 | . . . . 9 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 2 . 3 . . . Heat Transferred 3936 | . . . 813 1258 1815 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Peak Influence 286 | 5 86 138 145 182 286 . . . Initial 71 | . 3 33 53 . 71 . . . Average 113 | 2 33 100 53 64 183 . . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 81 | 100 100 100 100 100 57 . . . Level 1 18 | . . . . . 42 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 9 . . . Investigation . | . . . . . . . . . Extermination 3 | . . . . . 3 . . . Reinforcement 3 | . 1 . . 1 1 . . . Assault . | . . . . . . . . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Distress Signals 9 | . . . 3 3 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 5 4 20 26 30 12 2 . Peak Tracking Total 10 | . 2 2 5 10 5 9 6 . Tactical Retreats 11 | . . . 1 3 4 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Traps Triggered 4 | . . . 4 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Machines Disabled 4 | . . . . . 4 . . . Max in Single Turn 3 | . . . . . 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Machines Accessed 20 | . 3 1 9 1 3 . 3 . Terminals 16 | . 3 1 8 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 9 1 30 2 9 . 6 . Successful 28 | . 3 1 16 . 2 . 6 . Failed 29 | . 6 . 14 2 7 . . . Catastrophic 5 | . . . 1 . 4 . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 8 . 23 2 5 . . . Terminals 47 | . 9 1 26 2 9 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 1 1 7 . 1 . 6 . Record 5 | . . . . . 1 . 4 . Open Door 2 | . . . . . . . 2 . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 . 5 . 1 . . . Terminals 8 | . 2 . 5 . 1 . . . Track 2 | . . . 2 . . . . . Botnet 6 | . 2 . 3 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 8 1 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 64 | . . . 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Turns Passed 4976 | 89 217 344 829 693 1640 646 214 304 Spaces Moved 3603 | 57 163 199 473 375 1044 466 410 416 Core 873 | 2 . . . 30 122 65 410 244 Treads 205 | . . . . . 205 . . . Legs 2335 | 55 163 199 473 345 699 401 . . Wheels 18 | . . . . . 18 . . . Hover 172 | . . . . . . . . 172 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 50 50 Average Speed 107 | 117 120 120 120 126 122 129 50 60 Slowest Speed 400 | 120 120 120 190 250 400 350 50 80 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 47 28 52 29 27 67 56 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 7 | . . 1 . . . 2 1 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . . . 4 4 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 4 | . . . . . 4 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Total 4297 | 71 172 263 663 507 1246 489 420 466 Wait 279 | 3 . 23 105 48 52 . . 48 Move 3595 | 56 162 198 472 374 1043 465 409 416 Hop . | . . . . . . . . . Pick Up 41 | 2 4 4 11 6 10 . 4 . Fast Attach 45 | 7 . 1 9 4 20 1 2 1 Attach 25 | . . . 7 6 12 . . . Detach 9 | . . 1 1 2 3 . 1 1 Swap 23 | . . 4 6 4 8 1 . . Drop 48 | . . 7 12 10 13 2 4 . Fire 222 | 2 6 22 39 50 83 20 . . Melee . | . . . . . . . . . Ram 2 | . . . . 2 . . . . Kick 8 | 1 . 3 1 1 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 8) 437 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 535 | -10/Mines | Learned Materials stockpile data 545 | -10/Mines | Discovered new exit (range 13) 583 | -10/Mines | Assembled infested the area 588 | -10/Mines | Assisted by a Guerilla fighting off Assembled 651 | -10/Mines | Entered Materials 651 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Repaired Lgt. Nuclear Core 956 | -9/Materials | Repaired Aluminum Leg 1089 | -9/Materials | Discovered new exit (range 10) 1268 | -9/Materials | Build established: Skirmisher 1465 | -9/Materials | Discovered new exit (range 11) 1477 | -9/Materials | Identified exit to Materials 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Utility x2 1790 | -8/Materials | Build established: Scavenger-Skirmisher 2164 | -8/Materials | Core integrity fell below 50% 2167 | -8/Materials | Discovered new exit (range 14) 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Propulsion x2 2174 | -7/Factory | Identified exit to Storage 2190 | -7/Factory | Lost 7 parts (1n4u2w) 2587 | -7/Factory | Build established: Scavenger-Mutant 3015 | -7/Factory | Build established: Mutant 3074 | -7/Factory | System corruption reached 10% 3094 | -7/Factory | Lost 4 parts (1p1u2w) 3273 | -7/Factory | Core integrity fell below 50% 3520 | -7/Factory | Build established: Scavenger-Mutant 3536 | -7/Factory | Garrison activated, responded to threat 3801 | -7/Factory | Discovered new exit (range 10) 3812 | -7/Factory | Identified exit to Lower Caves 3813 | -7/Factory | Entered Lower Caves 3915 | -7/Lower Caves | Spotted B-75 Beast 4151 | -7/Lower Caves | Learned Factory garrison access intel 4262 | -7/Lower Caves | Learned Factory interactive machine intel 4371 | -7/Lower Caves | Encountered a Warlord checkpoint 4409 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4422 | -7/Lower Caves | Core integrity fell below 20% 4453 | -7/Lower Caves | Discovered new exit (range 12) 4457 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4459 | -7/Lower Caves | Identified exit to Lower Caves 4459 | -7/Lower Caves | Entered another Lower Caves area 4476 | -7/Lower Caves | Lost 3 allies 4534 | -7/Lower Caves | Learned Factory security intel 4570 | -7/Lower Caves | Learned Extension trap positions 4570 | -7/Lower Caves | Learned Factory garrison access intel 4624 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4647 | -7/Lower Caves | Learned 4 Factory zone layouts 4657 | -7/Lower Caves | Discovered new exit (range 16) 4672 | -7/Lower Caves | Identified exit to Zion 4673 | -7/Lower Caves | Entered Zion 4706 | -7/Zion | Discovered new exit (range 11) 4711 | -7/Zion | Identified exit to Proximity Caves 4723 | -7/Zion | Build established: Mutant 4762 | -7/Zion | System corruption cleaned by Quarantine Array 4900 | -7/Zion | Given A8's code to call for help 4977 | -7/Zion | Self-destructed Last Messages --------------- 04907_ D9-VP3(z) heat short circuits Backup Laser III. 04913_ D9-VP3(z) heat spikes uncontrollably. 04917_ D9-VP3(z) heat damages Mak. Leg. 04922_ D9-VP3(z) heat damages Backup Laser III, Backup Plating III. MH-U2F(z): I'm pretty sure the Assembled are another MAIN.C experiment gone wrong. Very wrong. 04928_ D9-VP3(z) heat spikes uncontrollably. 04929_ D9-VP3(z) heat damages core (-3). 04931_ D9-VP3(z) heat damages Backup Plating III. IX-HGS(c): Careful! Don't touch anything! I've almost got this thing working again... Who would've thought this prototype conduit-based teleportation tech someone hacked from MAIN.C a while back might actually work one day? Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... 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"?????"#"""" | | ?????????????????????????#"" ?????##""""" | | ?????????????????????????#""" ?????"##### | | ??????????????????????????#"""" """??????????# | | ??????????????????????????###""" """"??????????? | | ????????????????????????????###"""""""???????????? | | ???????????????????????????????###""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 235 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Energy Well | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Wave Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ChromaticWarpCloak Manual? 0 Play Time 00:49:54 Cumulative 64.3 hours Start 2024.06.13 @ 13:16:20 End 2024.06.17 @ 14:16:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e0d9df1-cdcc-4a2f-863c-71ec11d053a1