Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.05 @ 02:37:16

Player: Vanlighten

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (339)      339
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 829

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
    Combat Airjet
>          --- UTILITY (2) ------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
    Medium Laser
>          --- INVENTORY (10) ---
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Sensor Array
  Improved Terrain Scanner
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
    Combat Airjet
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON -----------
    Medium Laser
>          --- INVENTORY --------
           Aluminum Leg
   Compact Wheel
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Sensor Array
  Improved Terrain Scanner
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 8   6   4   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   2   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   2   .   
    Device                 2    | 2   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  98  
  Engine                   10   | .   14  7   
  Core                     3    | .   .   7   
  Leg                      27   | .   27  26  
  Storage                  14   | .   14  14  
  Processor                13   | .   11  14  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   14  12  
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 15  17  19  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 4   .   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   8   10  
  Most Carried             10   | 6   9   10  
  Average Carried          8    | 3   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 5   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           462  | 69  261 132 
  Remotely                 .    | .   .   .   
Salvage Created            629  | 106 357 166 
  Parts                    40   | 8   21  11  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  10   | .   6   4   
  Guns                     9    | .   6   3   
Classes Destroyed          9    | 2   5   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    5    | .   3   2   
  Demolisher               1    | .   .   1   
Best Kill Streak           4    | 3   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               880  | .   303 577 
  Core                     255  | .   45  210 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              49   | 5   25  19  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 70  70  90  
Shots Fired                92   | 10  50  32  
  Gun                      92   | 10  50  32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  39   | 5   25  9   
  Thermal                  53   | 5   25  23  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | 7   13  14  
  Robot Miss Streak        7    | 1   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           69   | 8   34  27  
  Core Hits                28   | 4   15  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         3    | .   1   2   
    Burn                   3    | .   1   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           896  | 94  475 327 
  Guns                     896  | 94  475 327 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  338  | 58  209 71  
  Thermal                  558  | 36  266 256 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        172  | 27  114 172 
  Average Temperature      35   | 11  28  51  
  Received Heat Transfer   171  | .   102 69  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             2    | 1   .   1   
  Heat Transferred         1839 | 111 851 877 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             173  | 15  173 111 
  Initial                  56   | .   8   56  
  Average                  62   | 3   79  60  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   12  5   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               2    | .   2   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             22   | .   .   22  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1017 | 95  396 526 
Spaces Moved               674  | 40  244 390 
  Core                     30   | 30  .   .   
  Treads                   .    | .   .   .   
  Legs                     635  | 10  244 381 
  Wheels                   .    | .   .   .   
  Hover                    9    | .   .   9   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 66  
  Average Speed            122  | 157 120 119 
  Slowest Speed            250  | 250 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 4   45  68  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      776  | 59  299 418 
  Wait                     12   | .   10  2   
  Move                     672  | 39  243 390 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 6   8   1   
  Fast Attach              9    | 6   1   2   
  Attach                   5    | 2   2   1   
  Detach                   3    | 1   1   1   
  Swap                     4    | .   3   1   
  Drop                     7    | .   6   1   
  Fire                     49   | 5   25  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
   96 | -11/Junkyard  | Entered Materials
  214 | -10/Materials | Identified exit to Mines
  249 | -10/Materials | Discovered new exit (range 15)
  320 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Entered Mines
  547 | -10/Mines     | Assembled infested the area
  665 | -10/Mines     | Learned 2 Materials zone layouts
  917 | -10/Mines     | Escorted by a lone wolf Derelict
  937 | -10/Mines     | Learned location of Storage (-7)
  985 | -10/Mines     | Core integrity fell below 50%
 1017 | -10/Mines     | Core integrity fell below 20%
 1018 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
R-06 Scavenger collects Carbon-fiber Leg.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Acquired Cmb. Airjet.
U-05 Engineer lays Concrete. <x2>
Acquired Hover Unit.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Hover Unit destroyed.
U-05 Engineer lays Concrete.
D-53 Grenadier suffers critical hit (Burn).
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionMobileCalibrator
  Manual?         0
Play Time         00:10:33
  Cumulative      457.4 hours
  Start           2024.02.05 @ 00:54:07
  End             2024.02.05 @ 02:37:16
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          244
  Rogue           133
  Adventurer      95
  Explorer        16
Win Type          -
  Total           6
  Types           3/1/0/2/0/0/0/0/0
Lore%             83
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a0d59fb-260a-4ac1-a8a8-7d9486c9adc0