Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 11:15:57 Player: Steed Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (542) 542 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 3189 Bonus ------- Follower Combat Kills 247 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- 0b10 Decoder Chip [Scout] Hacking Drone Bay Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Barrage Gun > --- INVENTORY -------- 0b10 Decoder Chip [Scout] Hacking Drone Bay Bomb Factory No. 2 [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 33 | 9 2 5 12 1 . 4 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 4 1 3 . 1 . 2 Treads 1 | . . . . . . 1 Leg 3 | 2 . . . . . 1 Wheel 6 | 2 1 2 . 1 . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 13 | 2 . 2 8 . . 1 Device 10 | 1 . 1 7 . . 1 Storage 1 | . . 1 . . . . Processor 2 | 1 . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 . . 2 . . 1 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 1 . 2 . . 12 Power 2 | . 1 . . . . 1 Propulsion 5 | . . . . . . 5 Utility 4 | . . . 1 . . 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 8 | . 1 . 1 . . 8 Average Slot Usage (%) 94 | . 99 98 87 88 100 86 Engine 11 | . 13 14 11 11 11 10 Wheel 27 | . 28 23 22 22 33 23 Device 23 | . 14 24 30 22 22 21 Processor 8 | . 14 . 2 11 11 10 Energy Gun 6 | . 28 28 8 . . . Energy Cannon 15 | . . . 13 22 22 13 Naked Turns 5 | . . . . . . 5 Heaviest Build 39 | 7 7 39 15 15 15 15 Greatest Support 36 | 20 20 20 20 36 36 36 Greatest Overweight (x) 9 | . . 9 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 4 4 12 4 4 4 4 Average Capacity 4 | 4 4 5 4 4 4 4 Most Carried 5 | 4 4 5 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 537 | 290 27 . 157 13 10 40 Remotely 80 | . . . 80 . . . Salvage Created 714 | 108 229 . 377 . . . Parts 52 | 10 15 . 27 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 2 16 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 12 | 1 4 . 7 . . . Guns 8 | 1 4 . 3 . . . Cannons 4 | . . . 4 . . . Classes Destroyed 6 | 2 2 . 2 . . . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Grunt 8 | 1 4 . 3 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 6 | 2 6 . 2 . . . Combat Bots Only 4 | 1 4 . 2 . . . Max Kills in Single Turn 1 | 1 1 . 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1498 | 66 106 . 316 . . 1010 Core 457 | 10 30 . 84 . . 333 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 96 . 84 . . . . Volleys Fired 64 | 8 19 . 26 . . 11 Largest 2 | 2 2 . 2 . . 2 Hottest 120 | 90 90 . 120 . . 120 Shots Fired 111 | 16 38 . 44 . . 13 Gun 84 | 16 38 . 22 . . 8 Cannon 27 | . . . 22 . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 8 | . . . . . . 8 Thermal 103 | 16 38 . 44 . . 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 3 5 . 10 . . 7 Robot Miss Streak 4 | 1 4 . 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 69 | 10 19 . 31 . . 9 Core Hits 39 | 5 12 . 15 . . 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 990 | 139 283 . 406 . . 162 Guns 690 | 139 263 . 193 . . 95 Cannons 249 | . . . 213 . . 36 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 51 | . 20 . . . . 31 Kinetic 95 | . . . . . . 95 Thermal 844 | 139 263 . 406 . . 36 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 6 6 . . . 1 Average Corruption 5 | . 5 6 . . . 1 Corruption Purged . | . . . . . . . Effects 6 | . 5 1 . . . . Matter Fused 1 | . 1 . . . . . Heat Flow Errors 2 | . 2 . . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . 9 . . . . 12 Shots . | . . . . . . . Rammed 14 | . 5 . . . . 9 Targets Rammed 14 | . 5 . . . . 9 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 344 | 186 344 . 111 . . 56 Average Temperature 93 | 80 148 . 35 . . 21 Received Heat Transfer 459 | 36 54 . 117 . . 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 1 . 1 . . . Heat Transferred 2128 | 372 706 . 976 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 200 | 35 136 52 200 52 . . Initial 52 | . 22 52 20 52 . . Average 84 | 15 95 52 107 52 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 87 100 . . Level 1 5 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 4 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | 1 9 . 15 . . 15 Peak Tracking Total 7 | 1 4 . 3 . . 7 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 2 . 6 . . . Successful 7 | . 2 . 5 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 1 . . . 7 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 337 | . . . . . 337 337 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . . 39 Total Damage 1385 | . . . . . . 1385 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2721 | 153 307 93 666 175 1008 319 Spaces Moved 2561 | 120 273 94 482 215 1090 287 Core 43 | 42 . . . . . 1 Treads 15 | . . . . . . 15 Legs 88 | 49 . . . . . 39 Wheels 2414 | 29 273 93 482 215 1090 232 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 80 80 80 80 86 50 Average Speed 84 | 85 80 87 80 80 86 95 Slowest Speed 760 | 120 80 760 80 86 86 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 7 26 32 33 53 90 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . . . 1 1 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2996 | 153 323 105 718 217 1162 318 Wait 276 | . 22 . 182 . 66 6 Move 2555 | 119 272 93 481 214 1089 287 Hop . | . . . . . . . Pick Up 25 | 13 2 . 6 1 3 . Fast Attach 19 | 2 . 4 8 1 . 4 Attach 8 | 5 1 . 2 . . . Detach 4 | . . 4 . . . . Swap 6 | 2 1 1 2 . . . Drop 25 | 4 1 3 11 1 4 1 Fire 64 | 8 19 . 26 . . 11 Melee . | . . . . . . . Ram 14 | . 5 . . . . 9 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Scavenger-Mutant 461 | -10/Materials | Entered Mines 464 | -10/Mines | Met a Derelict bent on vengeance 545 | -10/Mines | Discovered new exit (range 12) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 761 | -9/Materials | Build established: Mutant 1129 | -9/Materials | Identified exit to Mines 1220 | -9/Materials | Entered Mines 1277 | -9/Mines | Found a hidden stash of uninstalled traps 1352 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1384 | -9/Mines | Learned location of Recycling (-7) 1388 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1390 | -9/Mines | Identified exit to Zion 1395 | -9/Mines | Entered Zion 1424 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1446 | -7/Zion | Learned location of Armory (-3) 1470 | -7/Zion | Learned Factory terminal intel 1645 | -7/Zion | Imprinted 1647 | -7/Zion | Declared Zion's savior 1711 | -7/Zion | Given A8's code to call for help 1769 | -7/Zion | Found Prototype Device 1833 | -7/Zion | Learned location of Warlord (-4) 1874 | -7/Zion | Learned location of Quarantine (-3) 1931 | -7/Zion | Opened final containment barrier to the Deep Caves 1951 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1952 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2073 | -7/Zion | Received a visual enhancement algorithm 2248 | -7/Zion | Learned Factory emergency access door positions 2291 | -7/Zion | Given the Hacking Drone Bay 2292 | -7/Zion | Found Prototype Device 2333 | -7/Zion | Discovered new exit (range 16) 2345 | -7/Zion | Identified exit to Proximity Caves 2403 | -7/Zion | Entered Proximity Caves 2403 | -6/Proximity Caves | Accompanied by 6 allies 2564 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2626 | -6/Proximity Caves | Lost 4 parts (2n2w) 2710 | -6/Proximity Caves | Core integrity fell below 50% 2718 | -6/Proximity Caves | Core integrity fell below 20% 2722 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02680_ Acquired 20 matter. 02703_ Com. Wheel destroyed. 02709_ Imp. Carbon-fiber Leg destroyed. 02710_ Imp. Heat Sink destroyed. 02712_ Arm. Treads destroyed. 02712_ Imp. Ion Engine destroyed. 02712_ Barrage Gun destroyed. 02714_ Slammed into L-41 Fighter. 02714_ Sensor Array destroyed. 02715_ Slammed into L-41 Fighter. 02717_ Adv. Signal Interpreter destroyed. 02717_ System corrupted by crushing effect (+1). 02718_ Slammed into L-41 Fighter. 02719_ L-41 Fighter destroyed. 02720_ Slammed into G-50 Soldier. 02722_ Slammed into G-67 Veteran. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ??????????## ######?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# ##?????????????????????????????? | | #????????## ##??????????????????????????????? | | #####???## ##???????????????????????????????? | | ##??# ###????????????????????????????????? | | #?## ##??????????????????????????????????? | | ### ##???????????????????????????????????? | | ## ##????????????????????????????????????? | | # ##?###?????????????????????????????????? | | ##??# ##????????????????????????????????? | | #??## ##???????????????????????????????? | | ##?## ##########??????????????????????? | | ###??# =% #??????????????????????? | | # ##????# ########/#??????????????????????? | | #####?????# #""" ""#%#??????????????????????? | | ####??????## # %!#=#??????????????????????? | | #???????# +% ! %+|#??????????????????????? | | ### #???????# ###++###!#??????????????????????? | | #?# #???????# # # #??????????????????????? | | #?# #?####### #b% #=#####??????????????????? | | ### ### ## %#;%% ##g%%% #??????????????????? | | ; %%@!% #??????????????????? | | ###### ## ##### ##g%% #??????????????????? | | #????## ####### =### !!##### ##??????????????????? | | ####??###?????# % %!!%!#???###???????????????????? | | ####???#####% *% *=##????????????????????????? | | #??## ! #????????????????????????? | | #?## | #" "% ?????????????????? | | # ## #?# !%= ## " ##???????????????????? | | ### ### =## #### ##????????????????????? | | ##?# %## #####??# #?????????????????????? | | #??# #?????# #?????????????????????? | | ???# #### #????? ###?????????????????????? | | ???###"###??###?????# ##???????????????????????? | | ?????###?????????????# #????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 1 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness Help From High Places One Hack Too Far Robot Respite The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SegregatorNeutronSteel Manual? 0 Play Time 01:22:12 Cumulative 2.7 hours Start 2021.03.01 @ 09:44:22 End 2021.03.01 @ 11:15:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 931f6ea1-fb64-44c8-aa5b-056941e6da3d