Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 12:38:17 Player: ZLD1 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (58) 290 Value Destroyed (2303) 2303 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4277) 4277 TOTAL SCORE: 14370 Bonus ------- High Alert Combat Kills 11 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 266 Cogmind --------- Core Integrity 499/1600 Matter 290/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Improved Coolant Injector Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Phase Shifter Improved Phase Shifter Improved Phase Shifter Improved Focal Shield > --- WEAPON ----------- Power Sword Phasing Sabre Plasma Lance > --- INVENTORY -------- Antigrav Array Vortex Rifle Vortex Rail Vortex Rail [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Advanced Signal Interpreter Device Coolant Injector Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Pick Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . 1 . . . . . . 1 . 1 Utility 12 | . . 1 1 2 1 2 . . . . 1 1 2 1 Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 126 | 6 3 22 7 11 20 4 4 2 22 1 10 5 4 5 Power 14 | 1 . 2 . 2 1 . . . 5 . 2 . . 1 Engine 4 | 1 . 1 . 1 . . . . 1 . . . . . Core 5 | . . 1 . 1 1 . . . 2 . . . . . Reactor 5 | . . . . . . . . . 2 . 2 . . 1 Propulsion 36 | 2 . 5 3 1 7 2 3 . 5 . 6 . 1 1 Treads . | . . . . . . . . . . . . . . . Leg 27 | 2 . 5 3 1 3 . 3 . 4 . 6 . . . Wheel . | . . . . . . . . . . . . . . . Hover 9 | . . . . . 4 2 . . 1 . . . 1 1 Flight . | . . . . . . . . . . . . . . . Utility 30 | 1 1 3 2 2 7 1 . . 4 1 1 4 3 . Device 19 | . 1 3 1 . 3 1 . . 2 1 1 3 3 . Storage 1 | 1 . . . . . . . . . . . . . . Processor 6 | . . . 1 . 3 . . . 1 . . 1 . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 3 | . . . . 2 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 2 12 2 6 5 1 1 2 8 . 1 1 . 3 Energy Gun 28 | 2 2 9 1 5 2 1 1 . 2 . . . . 3 Energy Cannon 5 | . . 2 1 1 1 . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . Slashing Weapon 7 | . . 1 . . . . . . 4 . 1 1 . . Piercing Weapon 3 | . . . . . 1 . . . 2 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 10 | . . 4 . 1 . . . . 3 . 1 1 . . Corrupted Parts 2 | . 1 . . . . . . . 1 . . . . . System Corruption 4 | . 2 . . . . . . . 2 . . . . . Parts Lost 69 | . . 3 8 13 . . 8 3 1 . 7 2 17 7 Power 8 | . . . . 2 . . 1 . 1 . 1 1 1 1 Propulsion 16 | . . . 2 3 . . 3 2 . . . . 4 2 Utility 25 | . . . 2 3 . . 3 . . . 6 . 9 2 Weapon 20 | . . 3 4 5 . . 1 1 . . . 1 3 2 Highest Loss Streak 17 | . . 1 5 7 . . 8 3 1 . 7 1 17 6 To Critical Strikes 2 | . . . . 2 . . . . . . . . . . Average Slot Usage (%) 71 | . 85 93 87 30 82 91 65 56 71 100 74 64 51 13 Engine 2 | . 14 5 9 2 . . . . 3 . . . . . Core 2 | . . 5 . . 5 5 . . . 5 1 . . . Leg 14 | . 28 22 25 6 6 1 13 7 8 23 21 19 9 . Hover 3 | . . . . . 15 21 6 5 3 . . . . 4 Device 14 | . . 20 13 3 17 22 12 11 13 23 13 13 16 . Storage 3 | . 14 11 9 3 . . . . . . . . . . Processor 11 | . . . 9 4 17 17 17 17 18 23 15 9 13 5 Energy Gun 9 | . 28 27 17 3 8 9 4 1 . . . . . 1 Slashing Weapon 3 | . . . . . . . . . 9 11 10 9 5 . Piercing Weapon 2 | . . . . . 4 5 5 5 5 5 5 4 3 . Naked Turns 168 | . . . . 120 10 . . . . . . . . 38 Heaviest Build 37 | 12 15 27 27 27 24 25 21 10 28 18 35 37 34 32 Greatest Support 89 | 20 20 20 37 27 45 38 29 12 70 70 89 89 89 37 Greatest Overweight (x) 8 | . . 1 . 8 1 . 4 . 1 . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 7 8 5 5 5 5 5 5 5 5 5 4 Average Carried 5 | 1 2 7 5 5 4 4 2 3 4 5 4 4 4 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 5 5 5 5 2 4 5 5 4 5 4 3 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 9% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1313 | 240 40 255 60 60 . . 199 76 220 25 65 69 4 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2606 | . 173 930 493 165 . . 121 . . . 305 99 . 320 Parts 135 | . 10 62 26 12 . . 7 . . . 9 1 . 8 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 51 | . 3 21 9 3 . . 5 . . . 4 1 . 5 Melee 9 | . . . . . . . 4 . . . 4 1 . . Guns 32 | . 3 18 6 3 . . 1 . . . . . . 1 Cannons 5 | . . 2 3 . . . . . . . . . . . AOE 5 | . . 1 . . . . . . . . . . . 4 Classes Destroyed 10 | . 2 4 2 1 . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 4 | . 1 2 . . . . . . . . . . . 1 Swarmer 12 | . . 7 . . . . 5 . . . . . . . Grunt 27 | . 3 9 8 . . . . . . . 3 . . 4 Brawler 1 | . . . . . . . . . . . 1 . . . Sentry 6 | . . 5 . . . . . . . . . 1 . . Hunter 4 | . . . 1 2 . . . . . . . . . 1 Programmer 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 2 4 10 2 . . 2 . . . 3 1 . 6 Combat Bots Only 9 | . 2 4 9 2 . . 2 . . . 3 1 . 5 Max Kills in Single Turn 3 | . 1 2 1 1 . . 1 . . . 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 9792 | . 100 640 1087 1827 120 . 930 571 128 . 700 359 1726 1604 Core 3445 | . 43 78 338 645 26 . 211 140 45 . 135 15 668 1101 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 123 | . . 33 . . . . . . 90 . . . . . Core Remaining (%) 66 | 100 82 80 38 7 96 . . . . 60 88 98 53 31 Volleys Fired 105 | . 6 37 10 27 5 . 7 . . . . . . 13 Largest 3 | . 2 3 3 3 2 . 1 . . . . . . 2 Hottest 168 | . 90 158 168 150 143 . 81 . . . . . . 85 Shots Fired 209 | . 12 88 28 44 10 . 7 . . . . . . 20 Gun 197 | . 12 85 22 41 10 . 7 . . . . . . 20 Cannon 12 | . . 3 6 3 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 29 | . . 3 6 3 10 . 7 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 160 | . 12 85 22 41 . . . . . . . . . . Entropic 20 | . . . . . . . . . . . . . . 20 Robot Hit Streak 18 | . 4 18 6 7 5 . 4 . . . . . . 4 Robot Miss Streak 4 | . 1 4 1 2 4 . 2 . . . . . . 3 Penetration Max 2 | . . . . . . . . . . . . . . 2 Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 185 | . 9 71 20 27 8 . 14 . 2 . 13 5 4 12 Core Hits 128 | . 6 50 25 13 3 . 5 . 1 . 6 3 1 15 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 5 Critical Strikes 13 | . . . . . . . 3 . 1 . 2 2 . 5 Sever 2 | . . . . . . . . . . . . 2 . . Impale 6 | . . . . . . . 3 . 1 . 2 . . . Detonate 5 | . . . . . . . . . . . . . . 5 Melee Attacks 59 | . . . . . . . 18 . 2 . 29 6 4 . Thermal 13 | . . . . . . . . . 1 . 12 . . . Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . 4 6 4 . Piercing 32 | . . . . . . . 18 . 1 . 13 . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . 1 . 9 . 1 . Damage Inflicted 5639 | . 134 1184 552 228 159 . 409 . 35 . 494 187 143 2114 Guns 2741 | . 134 972 374 163 159 . 94 . . . . . . 845 Cannons 164 | . . 61 83 20 . . . . . . . . . . Explosions 1495 | . . 138 95 . . . . . . . . . . 1262 Melee 1158 | . . . . . . . 315 . 35 . 494 187 127 . Ramming 81 | . . 13 . 45 . . . . . . . . 16 7 Kinetic . | . . . . . . . . . . . . . . . Thermal 1912 | . . 199 178 20 159 . 94 . . . . . . 1262 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1643 | . 134 972 374 163 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 385 | . . . . . . . . . . . 71 187 127 . Piercing 773 | . . . . . . . 315 . 35 . 423 . . . Entropic 845 | . . . . . . . . . . . . . . 845 Highest Corruption 17 | . 2 2 . 17 . . . . 2 2 17 . 2 8 Average Corruption 4 | . 2 2 . 12 . . . . 2 2 9 . 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 41 | . . 11 . 12 . . . . 1 6 7 . 1 3 Message Errors 11 | . . 2 . 4 . . . . 1 1 2 . 1 . Matter Fused 9 | . . 4 . 1 . . . . . 2 2 . . . Heat Flow Errors 5 | . . 2 . 1 . . . . . . . . . 2 Energy Discharges 7 | . . 2 . 3 . . . . . 2 . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 1 . 1 . . . . . 1 2 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 218 | . . 17 . . . . 31 . . . 67 . . 103 Projectiles . | . . . . . . . . . . . . . . . Explosions 120 | . . 17 . . . . . . . . . . . 103 Melee 98 | . . . . . . . 31 . . . 67 . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . 91 55 21 . . . . . . . . 7 3 Shots 3 | . . 2 1 . . . . . . . . . . . Rammed 15 | . . . . 7 . . . . . . . . 6 2 Targets Rammed 22 | . . 7 . 7 . . . . . . . . 6 2 Kicked 7 | . . 7 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 561 | . 72 148 561 178 126 . 42 17 . . . . . 89 Average Temperature 110 | . 30 40 235 104 49 . 19 12 . . . . . 29 Received Heat Transfer 1718 | . 54 123 513 252 42 . . 281 12 . 81 63 153 144 Effects 4 | . . . 4 . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . 4 . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 2055 | . . 211 348 37 361 . 148 . . . . . . 950 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 418 | . 111 418 357 155 103 50 . . . . 80 67 37 191 Initial 155 | . . 46 143 155 73 50 . . . . . 42 37 2 Average 156 | . 48 283 245 118 75 50 . . . . 41 45 18 86 Maximum Alert Level 2 | . . 2 1 . . . . . . . . . . . Low Security (%) 70 | 100 100 22 45 100 100 100 . . . . 100 100 100 100 Level 1 29 | . . 75 54 . . . . . . . . . . . Level 2 . | . . 1 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 2 3 3 . . . 1 . . . . 1 2 Investigation 2 | . . . 1 1 . . . . . . . . . . Extermination 2 | . . . . 2 . . . . . . . . . . Reinforcement 8 | . 1 2 2 . . . . . . . . . 1 2 Assault 1 | . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 12 | . . 3 3 1 . . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 6 30 19 15 4 . 7 13 14 . 10 1 14 16 Peak Tracking Total 14 | . 2 7 8 5 2 . 3 12 7 . 4 1 14 7 Tactical Retreats 12 | . . 2 . 4 . . 1 3 . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 7 | . . 2 1 3 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . 3 13 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 1 | . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 9 | . 1 1 . . . . . 1 5 . . . . 1 Terminals 2 | . 1 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 20 | . 3 2 . . . . . 1 13 . . . . 1 Successful 19 | . 2 2 . . . . . 1 13 . . . . 1 Failed 1 | . 1 . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 4 | . 3 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 17 | . 2 . . . . . . 1 13 . . . . 1 Record 12 | . . . . . . . . . 12 . . . . . Open Door 3 | . . . . . . . . 1 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 29 | . . . . . . 29 . . . . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 5695 | 54 174 1172 207 640 355 124 511 426 881 462 219 159 122 189 Spaces Moved 4484 | 47 118 577 131 513 419 186 390 448 617 384 139 142 109 264 Core 517 | 19 . . . 284 19 . 38 . . . . . 14 143 Treads . | . . . . . . . . . . . . . . . Legs 1987 | 28 118 577 131 229 21 . . . 141 384 139 142 77 . Wheels . | . . . . . . . . . . . . . . . Hover 1980 | . . . . . 379 186 352 448 476 . . . 18 121 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 50 50 48 58 90 90 120 97 97 50 50 Average Speed 109 | 91 120 163 123 106 72 55 109 93 133 120 98 97 92 55 Slowest Speed 450 | 120 120 190 125 450 120 68 250 110 190 120 120 97 200 70 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 22 51 19 17 16 6 45 62 79 57 5 3 6 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . . . . . Scrap Searched 6 | . . . . . . . 2 1 . 3 . . . . Spaces Dug 4 | . . . . . . . 4 . . . . . . . Terrain Destroyed 40 | . . 9 3 . . . 4 . . . . . . 24 Melee 4 | . . . . . . . 4 . . . . . . . Projectile 13 | . . . . . . . . . . . . . . 13 AOE 23 | . . 9 3 . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 4980 | 57 138 719 155 565 455 206 427 453 670 385 187 153 123 287 Wait 98 | . . 61 3 . . 9 8 . 3 . 13 . 1 . Move 4469 | 46 117 576 130 512 418 185 389 447 616 383 138 141 108 263 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | 5 10 4 4 4 9 3 1 4 10 . 1 2 1 4 Fast Attach 55 | 2 . 10 . 8 8 3 . . 14 . 4 3 3 . Attach 44 | 4 1 3 6 2 9 1 4 2 2 . 2 2 1 5 Detach 2 | . . 2 . . . . . . . . . . . . Swap 27 | . 2 9 1 1 3 . . . 6 1 4 . . . Drop 49 | . 2 10 1 4 3 3 . . 18 1 7 . . . Fire 105 | . 6 37 10 27 5 . 7 . . . . . . 13 Melee 45 | . . . . . . . 18 . 1 . 18 5 3 . Ram 15 | . . . . 7 . . . . . . . . 6 2 Kick 7 | . . 7 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 5) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 314 | -9/Materials | Build established: Mutant 628 | -9/Materials | Discovered new exit (range 9) 755 | -9/Materials | Repaired EM Shotgun 1388 | -9/Materials | Discovered new exit (range 7) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -8/Materials | Core integrity fell below 50% 1546 | -8/Materials | Lost 5 parts (1n2u2w) 1547 | -8/Materials | Destroyed 9 combat bots 1590 | -8/Materials | Discovered new exit (range 16) 1607 | -8/Materials | Identified exit to Factory 1608 | -8/Materials | Entered Factory 1608 | -7/Factory | Evolved 2 slots: Utility x2 1871 | -7/Factory | Lost 3 parts (1p1n1w) 1934 | -7/Factory | Lost 3 parts (1n2u) 2006 | -7/Factory | System corruption reached 10% 2026 | -7/Factory | Core integrity fell below 50% 2036 | -7/Factory | Lost 7 parts (1p1n1u4w) 2190 | -7/Factory | Core integrity fell below 20% 2244 | -7/Factory | Discovered new exit (range 9) 2248 | -7/Factory | Entered another Factory area 2248 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -6/Factory | Discovered new exit (range 6) 2596 | -6/Factory | Identified exit to Factory 2603 | -6/Factory | Entered another Factory area 2603 | -5/Factory | Evolved 2 slots: Utility x2 2717 | -5/Factory | Discovered new exit (range 15) 2725 | -5/Factory | Identified exit to Upper Caves 2727 | -5/Factory | Entered Upper Caves 2839 | -5/Upper Caves | Lost 8 parts (1p3n3u1w) 2978 | -5/Upper Caves | Identified exit to Upper Caves 3191 | -5/Upper Caves | Spotted B-75 Beast 3238 | -5/Upper Caves | Entered another Upper Caves area 3295 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3371 | -5/Upper Caves | Lost 3 parts (2n1w) 3653 | -5/Upper Caves | Discovered new exit (range 6) 3662 | -5/Upper Caves | Identified exit to Warlord 3664 | -5/Upper Caves | Entered Warlord 3752 | -5/Warlord | Learned location of Quarantine (-2) 3752 | -5/Warlord | Learned Research emergency access door positions 3754 | -5/Warlord | Learned Quarantine security intel 3754 | -5/Warlord | Learned Armory security intel 3754 | -5/Warlord | Learned Armory scanalyzer intel 3914 | -5/Warlord | Met Warlord 3939 | -5/Warlord | Warlord's base attacked by MAIN.C 4212 | -5/Warlord | Found Prototype Energy Gun 4212 | -5/Warlord | Identified Vortex Rail 4216 | -5/Warlord | Found Vortex Rail 4222 | -5/Warlord | Found Prototype Energy Gun 4289 | -5/Warlord | Warlord forces counterattacked 4358 | -5/Warlord | Spotted Striker 4371 | -5/Warlord | Spotted Executioner 4431 | -5/Warlord | Identified Vortex Rifle 4439 | -5/Warlord | Spotted B-86 Titan 4439 | -5/Warlord | Spotted B-75 Beast 4516 | -5/Warlord | Discovered new exit (range 14) 4545 | -5/Warlord | Entered Proximity Caves 4633 | -4/Proximity Caves | Build established: Scavenger-Mutant 4987 | -4/Proximity Caves | Discovered new exit (range 11) 4999 | -4/Proximity Caves | Identified exit to Factory 5007 | -4/Proximity Caves | Entered Factory 5007 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5008 | -4/Factory | Identified exit to Research 5122 | -4/Factory | System corruption reached 10% 5154 | -4/Factory | Lost 7 parts (1p6u) 5226 | -4/Factory | Entered Research 5226 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -3/Research | Identified exit to Testing 5380 | -3/Research | Discovered new exit (range 5) 5384 | -3/Research | Identified exit to Research 5385 | -3/Research | Entered another Research area 5385 | -2/Research | Warlord forces began assault on 0b10 5385 | -2/Research | Evolved 2 slots: Utility x2 5386 | -2/Research | Identified exit to Access 5495 | -2/Research | Research machine network offline 5507 | -2/Research | Entered Access 5507 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5535 | -1/Access | Lost 17 parts (1p4n9u3w) 5650 | -1/Access | Lost 6 parts (1p2n1u2w) 5656 | -1/Access | Core integrity fell below 50% 5694 | -1/Access | Discovered new exit (range 6) 5696 | *** | Escaped! Last Messages --------------- 05652_ Slammed into G-73 Enforcer. 05652_ Adv. Melee Analysis Suite broken. 05652_ Destabilizing: Short circuit. 05653_ Slammed into G-73 Enforcer. 05655_ Penetrated by Slug. 05658_ Broken Adv. Melee Analysis Suite destroyed. 05658_ Penetrated by Slug. 05661_ Slug penetrates Wall. 05661_ Penetrated by Slug. 05665_ System corrupted: Heat flow error (+129). 05665_ Penetrated by Slug. 05678_ Acquired Enh. Quantum Rifle. 05681_ System corrupted: Heat flow error (+141). 05681_ Acquired Enh. Quantum Rifle. 05692_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05694_ The Access Shell folds into the floor. 05694_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ??"""??????????????#T #??????????????????? | | ??"""""????????????#"" #??????????????????? | | #""F ""????????????#"" #??????????????????? | | #""" #############""p ##?????????????????? | | ???????????? | | ?????????? | | ######################+###??????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | [[ #???????????????????????????????????? | | [ #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | "" #???????????????????????????????????? | | "" ######+##???????????????????????????? | | """""" ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 37 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Phase Shifting 10 Evasion (%) 57 Melee Accuracy 8 Core Analysis 6 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Epsilon Run Challenges ------------ None Game ------ Seed MatterNeutronEngine Manual? 0 Play Time 00:58:15 Cumulative 56.4 hours Start 2023.11.15 @ 11:26:02 End 2023.11.15 @ 12:38:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6d6853c-4359-4267-b8ff-b2f803fc04c2