Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.18 @ 22:50:24 Player: Departed Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (6158) 6158 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (887) 887 TOTAL SCORE: 12100 Bonus ------- High Alert Combat Kills 887 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 368/380 System Corruption 1% Temperature Cool (17) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (4) ------- Heavy Phase Cannon > --- INVENTORY (16) --- Light Fission Core Carbon-fiber Leg Large Storage Unit Improved Launcher Guidance Computer System Restoration Module Mini Drone Bay (0/3) Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Transmission Jammer Focal Shield > --- WEAPON ----------- Tesla Rifle Plasma Rifle Heavy Phase Cannon Enhanced Coil Gun > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Improved Launcher Guidance Computer System Restoration Module Mini Drone Bay Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Lance [Rating: 87] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Focal Shield Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . 1 . Utility 5 | . . . 1 1 1 1 1 Weapon 2 | . . . 1 . 1 . . Parts Attached 180 | 6 4 3 16 33 14 33 71 Power 20 | 1 1 . 2 4 . 4 8 Engine 7 | 1 . . 2 2 . 2 . Core 8 | . 1 . . 2 . . 5 Reactor 5 | . . . . . . 2 3 Propulsion 45 | 2 . 1 2 12 5 9 14 Treads 5 | . . . . . . . 5 Leg 32 | 2 . 1 2 7 5 8 7 Wheel 5 | . . . . 5 . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 1 2 Utility 43 | 1 2 1 2 4 4 6 23 Device 20 | . . 1 . 1 1 4 13 Storage 6 | 1 1 . 1 . . . 3 Processor 12 | . . . 1 3 3 1 4 Hackware 1 | . . . . . . . 1 Protection 4 | . 1 . . . . 1 2 Artifact . | . . . . . . . . Weapon 72 | 2 1 1 10 13 5 14 26 Energy Gun 15 | . . . . 2 . 1 12 Energy Cannon 7 | . . . 2 . 1 2 2 Ballistic Gun 19 | 2 1 1 . 3 2 7 3 Ballistic Cannon 12 | . . . . 5 1 1 5 Launcher 12 | . . . 7 3 . 2 . Special Weapon 3 | . . . 1 . 1 . 1 Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 3 1 Parts Lost 52 | . . . 1 12 2 17 20 Power 5 | . . . 1 1 . 1 2 Propulsion 19 | . . . . 6 . 7 6 Utility 12 | . . . . 1 1 3 7 Weapon 16 | . . . . 4 1 6 5 Highest Loss Streak 16 | . . . 1 10 1 16 9 Average Slot Usage (%) 87 | . 92 100 94 92 99 93 73 Engine 4 | . 4 . 9 6 7 5 . Core 3 | . 9 14 . 1 . . 5 Treads 2 | . . . . . . . 8 Leg 17 | . 28 28 21 18 23 24 5 Device 11 | . . 12 11 13 5 5 18 Storage 7 | . 14 14 11 9 7 5 2 Processor 10 | . . . 7 11 24 23 2 Protection 1 | . 8 2 . . . . 3 Energy Gun 2 | . . . . 2 . 1 5 Energy Cannon 2 | . . . 7 2 . 2 1 Ballistic Gun 8 | . 27 28 3 5 6 14 1 Ballistic Cannon 3 | . . . . 6 23 2 2 Launcher 3 | . . . 21 8 . 2 . Piercing Weapon 1 | . . . . . . . 3 Naked Turns 64 | . . . . . . 24 40 Heaviest Build 87 | 12 19 19 36 39 44 56 87 Greatest Support 92 | 20 20 20 20 35 54 74 92 Greatest Overweight (x) 13 | 3 . . 1 11 1 . 13 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 16 | 6 8 8 10 10 10 10 16 Average Capacity 8 | 5 6 8 8 10 10 9 6 Most Carried 12 | 1 7 8 10 10 10 10 12 Average Carried 6 | . 5 7 7 7 9 8 5 Final Capacity 16 | 6 8 8 10 10 10 4 16 Final Carried 10 | 1 7 7 10 10 9 3 10 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Mutant 12% | Gunner 11% | Skirmisher 8% | Scavenger-Gunner 6% | Scavenger-Bomber 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Bomber | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 4256 | 192 238 112 312 612 399 1056 1335 Remotely . | . . . . . . . . Salvage Created 7340 | . 404 134 820 1405 347 1932 2298 Parts 373 | . 13 8 59 87 15 94 97 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 8 | . 1 1 1 2 . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 135 | . 9 5 17 29 6 33 36 Melee 12 | . . . . . . 6 6 Guns 50 | . 9 5 3 6 2 12 13 Cannons 45 | . . . 3 15 4 9 14 AOE 24 | . . . 11 8 . 2 3 Classes Destroyed 17 | . 3 . 7 3 1 2 1 Worker 18 | . . . 1 5 . 8 4 Builder 10 | . . . . 7 . 2 1 Tunneler 3 | . . . 2 . . . 1 Hauler 2 | . . . 1 1 . . . Recycler 6 | . 1 . . 1 1 2 1 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 7 | . . . 2 2 1 2 . Swarmer 28 | . 3 3 3 10 . 7 2 Grunt 58 | . 6 2 11 12 . 9 18 Brawler 4 | . . . . . . 1 3 Duelist 4 | . . . 1 1 . 1 1 Protector 2 | . . . . 2 . . . Sentry 12 | . . . 2 3 3 2 2 Hunter 9 | . . . . 1 1 2 5 Programmer 10 | . . . . . 2 3 5 Assembled 8 | . . . . . . 8 . Best Kill Streak 21 | . 4 3 6 21 3 11 6 Combat Bots Only 11 | . 4 3 5 11 2 8 5 Max Kills in Single Turn 4 | . 1 1 3 4 1 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 2 . 2 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 10160 | . 252 181 369 1428 243 3473 4214 Core 1998 | . 42 39 36 271 17 584 1009 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 67 91 50 97 31 . Volleys Fired 325 | . 35 18 38 59 17 74 84 Largest 4 | . 2 2 3 3 4 4 4 Hottest 268 | . 40 40 134 141 140 195 268 Shots Fired 795 | . 70 36 76 121 68 233 191 Gun 457 | . 70 36 18 41 17 161 114 Cannon 269 | . . . 22 58 51 63 75 Launcher 67 | . . . 36 22 . 9 . Special 2 | . . . . . . . 2 Kinetic 532 | . 70 36 18 73 68 174 93 Thermal 85 | . . . 19 12 . . 54 Explosive 2 | . . . 1 . . 1 . Electromagnetic 174 | . . . 38 36 . 58 42 Robot Hit Streak 38 | . 14 19 29 14 17 17 38 Robot Miss Streak 4 | . 3 2 2 4 3 3 3 Penetration Max 2 | . . . . . . 2 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 577 | . 50 27 46 83 41 163 167 Core Hits 300 | . 19 8 35 74 16 75 73 Critical Hits 27 | . 2 . . 2 1 8 14 Critical Kills 9 | . 1 . . . . 3 5 Critical Parts Destroyed 18 | . 1 . . 2 1 5 9 Melee Attacks 47 | . . . . . . 20 27 Impact 23 | . . . . . . 20 3 Slashing . | . . . . . . . . Piercing 24 | . . . . . . . 24 Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16204 | . 492 297 1684 2771 730 4632 5598 Guns 6074 | . 492 297 154 424 175 2451 2081 Cannons 4531 | . . . 253 899 555 1090 1734 Explosions 3750 | . . . 1277 1448 . 417 608 Melee 1839 | . . . . . . 668 1171 Ramming 10 | . . . . . . 6 4 Kinetic 6951 | . 492 297 154 982 730 2383 1913 Thermal 2827 | . . . 434 536 . 65 1792 Explosive 403 | . . . 188 . . 215 . Electromagnetic 4174 | . . . 908 1253 . 1295 718 Impact 807 | . . . . . . 668 139 Slashing . | . . . . . . . . Piercing 1032 | . . . . . . . 1032 Highest Corruption 6 | . . . . . 1 6 5 Average Corruption 2 | . . . . . 1 4 3 Corruption Purged 5 | . . . . . . . 5 Effects 42 | . . . . . 5 4 33 Message Errors 11 | . . . . . 1 1 9 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 5 | . . . . . 2 1 2 Data Loss (minor) 6 | . . . . . 1 . 5 Data Loss (major) 2 | . . . . . . . 2 Targeting Errors 9 | . . . . . 1 1 7 Weapon Failures 1 | . . . . . . . 1 Overload Shots 7 | . . . . . . . 7 Effects 2 | . . . . . . . 2 Meltdown 2 | . . . . . . . 2 Overflow Damage 352 | . . . 44 12 12 60 224 Projectiles 61 | . . . 22 . 12 13 14 Explosions 105 | . . . 22 12 . . 71 Melee 186 | . . . . . . 47 139 Knockbacks 31 | . . . . 9 6 5 11 Impact 3 | . . . . . . 1 2 Kinetic 24 | . . . . 8 5 3 8 Secondary 4 | . . . . 1 1 1 1 Self-Inflicted Damage 179 | . . . 7 43 . . 129 Shots 10 | . . . 1 7 . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . . . . . 2 1 Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 519 | . 77 30 182 285 180 519 518 Average Temperature 109 | . 29 10 51 74 67 135 161 Received Heat Transfer 2713 | . 144 90 87 684 48 877 783 Effects 19 | . . . . . . 4 15 Shutdowns 3 | . . . . . . . 3 Energy Bleed 3 | . . . . . . 1 2 Interference 1 | . . . . . . . 1 Matter Decay 4 | . . . . . . 1 3 Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 1 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 20 | . . . 3 2 . 11 4 Impact Corruptions 6 | . . . . . . 4 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 3 . . 2 Heat Transferred 3858 | . . . 683 1022 . 100 2053 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . . . 6 7 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 940 | . 273 143 499 940 595 604 738 Initial 366 | . . 23 46 148 366 162 226 Average 380 | . 140 90 283 563 451 381 441 Maximum Alert Level 3 | . 1 . 2 3 2 2 3 Low Security (%) 24 | 100 83 100 37 21 . 18 . Level 1 32 | . 16 . 49 8 39 37 40 Level 2 36 | . . . 12 24 60 43 53 Level 3 7 | . . . . 45 . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . 2 2 1 6 8 Investigation 4 | . 1 . . . . 1 2 Extermination 4 | . . . . . . 2 2 Reinforcement 8 | . . . 2 . 1 3 2 Assault 4 | . . . . 2 . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 13 | . . . 5 5 1 2 . Communications Jammed 52 | . . . . . . . 52 Distress Signals 50 | . . . . . . . 50 Times Spotted 209 | . 12 5 20 48 7 58 59 Peak Tracking Total 10 | . 5 3 4 8 2 10 9 Tactical Retreats 19 | . 2 . 3 5 . 5 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . . 1 . 1 4 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 33 | . . . 8 1 . 7 17 Max in Single Turn 10 | . . . 3 1 . 4 10 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 12 | . 4 . . 1 . 1 6 Terminals 7 | . 3 . . . . 1 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 35 | . 13 . . 2 . 5 15 Successful 21 | . 8 . . 2 . 2 9 Failed 14 | . 5 . . . . 3 6 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 11 . . . . 5 9 Fabricators . | . . . . . . . . Repair Stations 8 | . 2 . . 2 . . 4 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 12 | . 6 . . . . 2 4 Record 1 | . . . . . . . 1 Prototype ID Bank 3 | . 1 . . . . . 2 Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . . 2 . . 3 Scan Component 4 | . 1 . . 1 . . 2 Repair 3 | . 1 . . 1 . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . . 1 . 1 4 Full Trace Events 5 | . 2 . . . . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . 1 . . 1 Time 86 | . 26 . . 32 . . 28 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 9 | . . . . . . 4 5 EXPLORE 9 | . . . . . . 4 5 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 11 | . . . . . . 4 7 Drone Recoveries 3 | . . . . . . 1 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 5864 | 47 461 343 646 737 464 1191 1975 Spaces Moved 3525 | 30 260 232 314 362 253 720 1354 Core 231 | 10 . . . 4 . 47 170 Treads 459 | . . . . . . . 459 Legs 2275 | 20 260 232 314 257 253 645 294 Wheels 101 | . . . . 101 . . . Hover . | . . . . . . . . Flight 459 | . . . . . . 28 431 Fastest Speed 37 | 50 120 120 120 90 120 40 37 Average Speed 119 | 124 120 120 144 137 140 112 108 Slowest Speed 700 | 200 120 120 150 600 150 120 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 39 54 31 27 8 30 46 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 281 | . . . 50 17 . 48 166 Melee . | . . . . . . . . Projectile 62 | . . . . 2 . 1 59 AOE 219 | . . . 50 15 . 47 107 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4491 | 36 344 266 442 490 320 930 1663 Wait 225 | . 39 8 57 8 11 47 55 Move 3518 | 29 259 231 313 361 252 719 1354 Hop . | . . . . . . . . Pick Up 100 | 1 6 2 7 15 13 17 39 Fast Attach 54 | 6 2 . 5 10 . 3 28 Attach 57 | . . 1 2 9 6 12 27 Detach 10 | . . . 1 1 . . 8 Swap 71 | . 2 2 9 14 10 18 16 Drop 82 | . 1 4 10 13 11 18 25 Fire 325 | . 35 18 38 59 17 74 84 Melee 46 | . . . . . . 20 26 Ram . | . . . . . . . . Kick 3 | . . . . . . 2 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory (discovered 4 exits: [*Fac] / Upp x2 / Gar) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Assault Rifle 412 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Entered Mines 554 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 556 | -10/Mines | Found Prototype Device 558 | -10/Mines | Identified Exp. Sensor Array 580 | -10/Mines | Met a Derelict bent on vengeance 769 | -10/Mines | Found a hidden stash of uninstalled traps 841 | -10/Mines | Discovered exit to Materials (range 9) 852 | -10/Mines | Entered Materials 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1271 | -9/Materials | Discovered new exit (range 11) 1299 | -9/Materials | Identified exit to Materials 1479 | -9/Materials | Discovered exit to Materials (range 9) 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -8/Materials | Build established: Skirmisher 1766 | -8/Materials | Destroyed 11 combat bots 1898 | -8/Materials | First assault squad dispatched 1986 | -8/Materials | Destroyed 8 combat bots 1987 | -8/Materials | Lost 10 parts (1p5n1u3w) 2141 | -8/Materials | Repaired EMP Blaster 2169 | -8/Materials | Discovered new exit (range 16) 2190 | -8/Materials | Identified exit to Factory 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2547 | -7/Factory | Build established: Scavenger-Bomber 2582 | -7/Factory | Discovered new exit (range 9) 2691 | -7/Factory | Discovered new exit (range 4) 2695 | -7/Factory | Identified exit to Factory 2699 | -7/Factory | Entered another Factory area 2699 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3184 | -6/Factory | Build established: Scavenger-Gunner 3759 | -6/Factory | Assembled infested ambush trap array 3821 | -6/Factory | Destroyed 8 combat bots 3849 | -6/Factory | Core integrity fell below 50% 3853 | -6/Factory | Released all parts (4) 3873 | -6/Factory | Discovered new exit (range 15) 3884 | -6/Factory | Lost 16 parts (1p7n2u6w) 3890 | -6/Factory | Entered another Factory area 3890 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4050 | -5/Factory | Identified exit to Garrison 4113 | -5/Factory | Build established: Mutant 4173 | -5/Factory | Spotted B-75 Beast 4203 | -5/Factory | Identified exit to Upper Caves 4315 | -5/Factory | Core integrity fell below 50% 4951 | -5/Factory | Build established: Scavenger-Mutant 5144 | -5/Factory | Repaired Variable Charge Gun 5263 | -5/Factory | Core integrity fell below 20% 5315 | -5/Factory | Lost 9 parts (1p2n4u2w) 5690 | -5/Factory | First assault squad dispatched 5860 | -5/Factory | Discovered new exit (range 12) 5865 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05790_ G-67 Veteran unfolds itself. 05790_ B-60 Warrior unfolds itself. 05790_ G-50 Soldier unfolds itself. 05790_ E-15 Imp unfolds itself. 05793_ Flexi-carbon Leg blown off. 05793_ Tesla Rifle blown off. 05793_ E-15 Imp destroyed. 05793_ K-01 Serf collects debris. 05793_ R-10 Processor collects Segregator. 05793_ Enh. Coil Gun destroyed. 05794_ K-01 Serf collects debris. 05796_ R-10 Processor collects Cesium-ion Thruster. 05797_ K-01 Serf collects debris. 05810_ R-10 Processor collects Propulsion Shielding. 05820_ U-05 Engineer builds a Wall. 05845_ Plasma Rifle destroyed. 05859_ Focal Shield destroyed. 05860_ EXIT=FOUND 05863_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# """ """ #???????????????????? | | ???????# """ """ #???????????????????? | | ???????# """ """ #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# ""T"" #???????????????????? | | ???????# """"" #???????????????????? | | ???????# #???????????????????? | | ?####??##############???????????????????? | | ?# ?? ?????????????????????????? | | ## """" T #?????????????????????????? | | + """" #?????????????????????????? | | # """" =#?????????????####????????? | | # """" #????????????? #????????? | | /^ #???????????? #????????? | | # """" #???????????? < #????????? | | # """" #???????????? #????????? | | + !! ! """" #???????????? #????????? | | ## ! """" #??????????? #????????? | | ?# #??????????? #????????? | | ?# ! #??????????? #????????? | | ?#######/#############+### #????????? | | ????# gY @ +????????? | | ????# mggg #????????? | | ????# b +????????? | | ????# g #????????? | | ????# g #????????? | | ????# ############+##### ###????????? | | ????# #????????? ??? #??????????? | | ????# #??????? ??#??????????? | | ????+ +??????# #????????????? | | ????# #??????# #????????????? | | ????# #??????# """"" #????????????? | | ????# #??????# """"" #????????????? | | ????# ???????# """ #????????????? | | ????# ???????#! #????????????? | | ???? ???????###########????????????? | | ?????? ??????????????????????????????? | | ???????? ???????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 35 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed GatlingPulseAnalyzer Manual? 0 Play Time 01:41:03 Cumulative 15.4 hours Start 2021.09.18 @ 21:11:07 End 2021.09.18 @ 22:50:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49d7d7f3-8d3a-49db-95e6-8edc97a22af3