Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 21:55:27

Player: IzRey

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (199)     995
Value Destroyed (8625)     8625
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2519)               2519
              TOTAL SCORE: 19079

 Bonus
-------
High Alert Combat Kills    927
Follower Combat Kills      2026
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -2034

 Cogmind 
---------
Core Integrity             0/1150
Matter                     114/300
Energy                     88/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (225) Ox1
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Biometal Heavy Treads
>          --- UTILITY (9) ------
           Huge Storage Unit
  Enhanced Optical Array
           0b10 Decoder Chip [Generic]
  Improved Target Analyzer
  Improved Target Analyzer
           Core Analyzer
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
     Heavy Battle Rifle
   Compact Tesla Bomb Launcher
           Power Sword
>          --- INVENTORY (25) ---
           Huge Storage Unit
           Z-Drone Bay (2/2)
  Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Medium Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Matter Compressor
       Enhanced Optical Array
       Advanced Sensor Array
                0b10 Decoder Chip [Generic]
       Improved Target Analyzer
                Core Analyzer
       Improved Kinecellerator
        Zionite Weapon Casing
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Tri-rail Accelerator
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Huge Storage Unit
       Hardened Heavy Armor Plating
                Shock Absorption System
                EM Disruption Field
                Z-Drone Bay
       Enhanced Nova Cannon
          Heavy Battle Rifle
  Hypervelocity Gauss Rifle
        Compact Tesla Bomb Launcher
        Compact Tesla Bomb Launcher
     Long-range Missile Launcher
                Micro-nuke Launcher
                Micro-nuke Launcher
                Power Sword
                Centrium Greatsword
[Rating: 138]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Power Sword
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Slots Evolved              12   | .   .   2   .   .   .   6   .   .   2   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   1   .   .   .   3   .   .   2   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             234  | .   10  19  4   8   11  12  10  24  5   6   23  3   5   12  11  21  50  
  Power                    32   | .   1   3   1   1   .   2   3   1   1   .   3   .   .   3   1   4   8   
    Engine                 16   | .   1   3   .   1   .   1   3   1   1   .   2   .   .   1   1   1   .   
    Core                   7    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   2   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   7   
  Propulsion               45   | .   2   6   .   .   4   2   1   9   .   1   4   .   1   5   1   3   6   
    Treads                 34   | .   .   .   .   .   3   2   1   8   .   1   4   .   .   5   1   3   6   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   2   6   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | .   3   2   .   2   .   5   3   9   2   2   12  .   4   2   3   5   8   
    Device                 32   | .   1   .   .   1   .   3   1   5   1   1   7   .   2   .   3   3   4   
    Storage                4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   2   .   1   .   2   1   1   1   1   4   .   1   2   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | .   4   8   3   5   7   3   3   5   2   3   4   3   .   2   6   9   28  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   2   3   1   1   1   .   .   1   .   .   .   .   .   .   .   1   8   
    Ballistic Cannon       24   | .   1   3   1   2   3   2   .   2   1   .   2   2   .   .   3   .   2   
    Launcher               34   | .   1   2   .   2   3   .   3   1   .   3   1   1   .   2   3   3   9   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   5   9   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   2   .   2   .   .   2   .   .   .   .   .   .   1   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 59   | .   2   4   .   .   2   1   6   6   1   1   4   1   3   4   .   3   21  
  Power                    10   | .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   .   1   4   
  Propulsion               18   | .   2   3   .   .   2   .   1   2   .   1   .   1   1   .   .   .   5   
  Utility                  20   | .   .   .   .   .   .   .   2   3   .   .   3   .   1   3   .   2   6   
  Weapon                   11   | .   .   1   .   .   .   1   1   1   .   .   .   .   1   .   .   .   6   
  Highest Loss Streak      10   | .   2   2   .   .   2   1   4   2   1   1   2   1   2   4   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  91  100 99  98  95  65  96  94  99  99  96  93  80  94  88  77  
  Engine                   6    | .   14  11  3   10  11  6   7   13  11  11  7   5   5   4   5   1   .   
  Core                     2    | .   .   .   7   .   .   6   .   .   .   .   2   5   5   4   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   8   
  Treads                   16   | .   .   .   .   .   18  25  13  23  23  22  22  19  15  13  23  20  12  
  Wheel                    4    | .   3   28  33  33  10  .   .   1   .   .   .   .   1   .   .   .   .   
  Device                   12   | .   2   .   .   6   11  16  10  18  17  21  20  17  15  10  11  10  10  
  Storage                  10   | .   14  11  11  11  11  6   6   13  11  11  11  11  11  11  11  10  9   
  Processor                9    | .   7   11  11  4   .   .   .   1   5   5   5   11  12  17  17  21  21  
  Protection               6    | .   .   7   11  10  11  12  6   4   11  6   7   5   4   5   5   4   1   
  Ballistic Gun            3    | .   23  12  5   9   10  2   .   4   .   .   .   .   .   .   .   .   2   
  Ballistic Cannon         6    | .   4   9   10  12  7   9   .   6   5   .   10  7   10  .   3   5   3   
  Launcher                 2    | .   .   .   5   .   3   .   10  1   .   10  .   2   .   1   6   .   2   
  Slashing Weapon          3    | .   .   .   .   .   .   6   6   6   4   5   5   5   5   5   .   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 13  30  46  45  44  44  65  65  136 150 150 147 139 139 135 131 147 148 
  Greatest Support         182  | 20  32  48  30  30  68  96  96  98  98  98  103 103 83  109 108 177 182 
  Greatest Overweight (x)  43   | .   1   2   1   1   4   .   2   7   1   1   1   1   43  2   1   1   1   
  Average Overweight (x)   1    | .   .   .   1   1   1   .   1   1   1   1   1   1   2   1   1   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | .   9   15  15  15  15  15  15  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   9   15  15  15  15  15  15  25  22  23  25  25  25  25  23  25  25  
  Average Carried          20   | .   7   13  14  14  14  13  13  17  20  20  24  23  24  24  19  24  22  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   8   15  15  15  15  15  9   21  21  20  22  25  23  24  20  24  3   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 36% | Mutant
  8% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Armory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Matter Collected           7524 | 200  122  571  231  47   318  65   764  628  24   401  769  540  374  169  141  716  1444 
  Remotely                 1080 | .    .    .    .    .    .    .    .    295  .    .    .    .    .    .    .    392  393  
Salvage Created            8489 | .    313  762  73   .    397  114  1047 456  .    1225 388  473  27   .    128  872  2214 
  Parts                    301  | .    25   54   7    .    16   10   .    24   .    9    24   15   .    .    2    35   80   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    24   .    .    .    .    .    .    8    .    .    1    .    .    
  Prevented                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Combat Hostiles Destroyed  163  | .   8   25  3   .   15  3   6   10  .   5   9   9   2   .   7   17  44  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     31   | .   4   14  .   .   1   2   .   2   .   .   .   .   .   .   .   2   6   
  Cannons                  58   | .   .   7   3   .   1   1   .   6   .   .   9   1   2   .   .   11  17  
  AOE                      73   | .   4   4   .   .   13  .   6   2   .   5   .   8   .   .   7   4   20  
Classes Destroyed          21   | .   5   2   1   .   4   .   1   1   .   1   .   .   .   .   1   .   5   
  Worker                   13   | .   1   2   .   .   .   .   .   4   .   .   5   .   .   .   .   1   .   
  Builder                  10   | .   3   2   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  32   | .   3   11  .   .   5   .   .   .   .   .   .   5   .   .   4   4   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    48   | .   5   8   3   .   4   2   .   3   .   .   .   2   1   .   .   3   17  
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   6   
  Sentry                   16   | .   .   6   .   .   .   .   .   5   .   .   .   .   .   .   .   4   1   
  Hunter                   12   | .   .   .   .   .   1   .   .   .   .   .   2   2   1   .   2   .   4   
  Programmer               26   | .   .   .   .   .   1   1   .   2   .   .   7   .   .   .   .   6   9   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Compactor                11   | .   .   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   .   
  Z-Courier                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   9   11  4   .   6   3   2   7   .   3   4   5   1   .   4   6   11  
  Combat Bots Only         10   | .   3   9   3   .   6   2   2   5   .   3   2   5   1   .   4   6   10  
Max Kills in Single Turn   5    | .   4   5   1   .   5   1   1   4   .   2   2   3   1   .   2   5   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   4   .   .   5   .   1   2   .   1   .   3   .   .   2   4   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Damage Taken               16407 | .    551  778  164  .    703  250  705  1344 .    236  1091 374  403  996  377  1493 6942 
  Core                     1988  | .    121  128  12   .    83   18   28   91   .    6    188  14   9    79   46   89   1076 
  Absorbed by Shields      647   | .    .    .    .    .    .    .    .    .    .    .    .    138  150  61   .    298  .    
  Reduced by Siege Mode    454   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   385  
  Redirected to Shielding  425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  29   .    293  
  Regen/Repaired (Parts)   163   | .    .    26   .    .    .    .    .    88   49   .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  51   .    .    .    44   .    .    83   .    .    .    .    .    .    65   .    .    
Volleys Fired              436   | .    27   52   17   2    16   13   20   36   1    10   51   23   15   .    31   31   91   
  Largest                  3     | .    2    2    2    1    2    2    2    2    1    2    2    2    2    .    1    2    3    
  Hottest                  128   | .    50   78   69   39   78   78   88   85   60   88   91   88   88   .    60   93   128  
Shots Fired                696   | .    52   97   19   2    28   26   24   71   1    16   90   29   29   1    31   40   140  
  Gun                      222   | .    46   62   .    .    12   7    .    34   .    .    .    .    .    .    .    10   51   
  Cannon                   352   | .    .    34   18   2    7    19   .    35   1    .    85   16   29   1    13   29   63   
  Launcher                 122   | .    6    1    1    .    9    .    24   2    .    16   5    13   .    .    18   1    26   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  574   | .    46   96   18   2    19   26   .    69   1    .    85   16   29   1    13   39   114  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                115   | .    6    1    1    .    9    .    24   2    .    16   5    13   .    .    18   1    19   
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         30    | .    16   30   22   .    6    12   24   21   4    13   5    4    8    .    6    23   24   
  Robot Miss Streak        7     | .    4    2    2    .    3    2    2    2    .    2    7    3    4    .    1    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           485   | .    37   76   15   .    13   18   23   57   2    8    41   20   14   1    10   39   111  
  Core Hits                465   | .    22   36   6    .    61   9    24   43   1    19   21   20   4    1    14   41   143  
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    1    .    .    6    2    .    .    .    .    9    
  Critical Strikes         46    | .    .    1    .    .    .    1    .    2    1    .    11   2    1    1    .    4    22   
    Destroy                24    | .    .    .    .    .    .    .    .    1    .    .    8    2    .    .    .    .    13   
    Blast                  20    | .    .    1    .    .    .    1    .    1    1    .    3    .    1    .    .    4    8    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              92    | .    .    .    .    .    .    12   .    12   2    .    13   9    .    2    1    27   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 92    | .    .    .    .    .    .    12   .    12   2    .    13   9    .    2    1    27   14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    5    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32436 | .    870  1611 392  .    2106 377  5562 2143 156  2535 2054 1668 363  49   1268 2811 8471 
  Guns                     2645  | .    416  744  .    .    162  137  .    596  .    .    .    .    .    .    .    219  371  
  Cannons                  10074 | .    .    536  357  .    106  240  .    901  98   .    1698 177  363  .    17   1827 3754 
  Explosions               18011 | .    454  331  35   .    1838 .    5562 409  .    2535 356  1023 .    .    1251 347  3870 
  Melee                    1700  | .    .    .    .    .    .    .    .    237  58   .    .    468  .    43   .    418  476  
  Ramming                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Kinetic                  12702 | .    416  1280 357  .    268  377  .    1497 98   .    1698 177  363  .    .    2046 4125 
  Thermal                  79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   
  Explosive                17354 | .    454  331  35   .    1838 .    5562 409  .    2535 356  1023 .    .    1251 347  3213 
  Electromagnetic          578   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    578  
  Impact                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Slashing                 1700  | .    .    .    .    .    .    .    .    237  58   .    .    468  .    43   .    418  476  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    2    2    2    2    1    1    2    .    23   24   7    7    7    .    2    10   
  Average Corruption       5     | .    .    2    2    2    1    1    1    1    .    12   12   7    7    7    .    1    5    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Corruption Blocked       14    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  Effects                  315   | .    .    5    8    3    2    2    3    16   .    12   104  53   60   9    .    9    29   
    Message Errors         69    | .    .    1    .    1    .    1    .    2    .    3    25   15   12   3    .    1    5    
    Matter Fused           78    | .    .    .    2    .    .    .    2    7    .    5    20   12   18   3    .    1    8    
    Heat Flow Errors       35    | .    .    1    2    .    .    .    .    1    .    2    12   6    7    .    .    1    3    
    Energy Discharges      47    | .    .    2    2    .    1    .    1    2    .    1    15   10   7    .    .    .    6    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
    Data Loss (minor)      34    | .    .    .    .    1    .    1    .    2    .    .    13   3    9    1    .    1    3    
    Data Loss (major)      20    | .    .    .    1    1    1    .    .    1    .    .    6    1    5    1    .    1    2    
    Misfires               14    | .    .    .    1    .    .    .    .    .    .    .    6    4    .    1    .    1    1    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    2    .    
    Weapon Failures        8     | .    .    1    .    .    .    .    .    1    .    1    3    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            740   | .    7    77   .    .    11   .    15   94   18   .    129  233  19   .    33   47   57   
  Projectiles              251   | .    .    10   .    .    .    .    .    25   .    .    103  30   19   .    .    22   42   
  Explosions               267   | .    7    67   .    .    11   .    15   .    .    .    26   68   .    .    33   25   15   
  Melee                    222   | .    .    .    .    .    .    .    .    69   18   .    .    135  .    .    .    .    .    
Knockbacks                 70    | .    .    4    5    .    .    2    .    6    1    .    18   2    3    .    .    12   17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68    | .    .    4    5    .    .    2    .    6    1    .    18   2    3    .    .    11   16   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      1482  | .    .    14   40   .    147  .    590  32   .    203  113  93   .    .    .    .    250  
  Shots                    49    | .    .    1    1    .    8    .    20   1    .    8    2    2    .    .    .    .    6    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    37   163  148  12   132  317  138  357  22   184  248  272  276  22   51   423  268  
  Average Temperature      71    | .    10   30   54   9    43   122  63   88   13   93   61   87   111  13   16   114  67   
  Received Heat Transfer   2701  | .    270  267  36   .    105  99   .    498  .    .    .    87   45   240  9    235  810  
  Effects                  11    | .    .    .    .    .    .    1    .    3    .    .    .    1    2    .    .    4    .    
    Shutdowns              3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    3    .    
Siege Activations          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  Total Turns              177   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   152  
  Longest Duration         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   32   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Peak Influence             1139 | .    302  611  381  .    .    203  49   385  186  146  466  .    .    .    .    340  1139 
  Initial                  216  | .    .    127  216  .    .    161  .    16   159  30   102  .    .    .    .    .    166  
  Average                  183  | .    90   389  257  .    .    94   25   151  101  112  173  .    .    .    .    83   464  
Maximum Alert Level        4    | .    1    2    1    .    .    1    .    1    .    .    2    .    .    .    .    1    4    
  Low Security (%)         71   | .    87   16   38   .    .    98   100  78   100  100  73   .    .    .    .    91   21   
  Level 1                  19   | .    12   27   61   .    .    1    .    21   .    .    22   .    .    .    .    8    35   
  Level 2                  6    | .    .    55   .    .    .    .    .    .    .    .    4    .    .    .    .    .    18   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    2    3    .    .    1    3    .    11   1    .    9    .    .    .    .    4    10   
  Investigation            8    | .    1    2    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    .    .    1    .    4    1    .    5    .    .    .    .    3    4    
  Reinforcement            9    | .    1    .    .    .    .    2    .    1    .    .    2    .    .    .    .    1    2    
  Assault                  6    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              281  | .   14  32  7   .   26  3   6   22  3   5   31  9   7   15  7   24  70  
  Peak Tracking Total      14   | .   6   8   3   .   9   3   2   4   1   3   3   5   5   14  4   6   14  
  Tactical Retreats        5    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Traps Triggered            6    | .   .   .   1   .   .   3   .   1   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   15  .   .   .   
Most Traps Carried         1    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Machines Disabled          22   | .   1   .   .   .   .   .   .   2   1   .   7   .   .   .   .   3   8   
  Max in Single Turn       2    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Machines Accessed          34   | .   7   8   .   .   .   1   .   6   1   .   4   1   1   4   .   1   .   
  Terminals                12   | .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                93   | .   21  27  .   .   .   2   .   16  3   .   8   1   1   12  .   2   .   
  Successful               61   | .   14  18  .   .   .   1   .   9   2   .   3   1   1   12  .   .   .   
  Failed                   32   | .   7   9   .   .   .   1   .   7   1   .   5   .   .   .   .   2   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   95   | .   16  15  .   .   .   6   .   9   13  .   16  .   .   .   .   12  8   
  Terminals                44   | .   20  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   
  Repair Stations          9    | .   .   2   .   .   .   .   .   3   3   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   9   10  .   .   .   .   .   .   .   .   .   1   1   12  .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Branch Access Points     3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   5   6   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Terminals                9    | .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Tunnel                 4    | .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   6   6   .   .   .   1   .   4   .   .   5   .   .   .   .   2   .   
  Full Trace Events        3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   14  .   .   .   1   8   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Time                     140  | .   .   26  .   .   .   .   .   70  44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total Allies               28    | .    .    .    .    4    2    .    .    3    4    .    7    .    .    .    .    2    6    
  Largest Group            5     | .    .    .    .    4    4    2    .    3    4    3    5    .    .    .    .    1    3    
  Highest-Rated Group      288   | .    .    .    .    152  152  52   .    200  272  221  276  .    .    .    .    31   288  
  Highest-Rated Ally       103   | .    .    .    .    40   40   32   .    85   85   85   96   .    .    .    .    31   103  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    2    2    .    3    .    .    .    .    2    3    
  Heavy                    4     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    1    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Explosive Resupply       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    .    
Ally Attacks               211   | .    .    .    .    .    38   4    .    25   10   34   78   .    .    .    .    .    22   
  Total Damage             10191 | .    .    .    .    .    1250 223  .    1838 331  1562 3605 .    .    .    .    .    1382 
  Kills                    53    | .    .    .    .    .    10   .    .    14   4    1    17   .    .    .    .    .    7    
Allies Corrupted           3     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   1   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   
Decoded 0b10 Intel         76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  34  
  Traps                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  Emergency Access         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Items                    48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  21  
  Machines                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     8    | .   .   .   .   .   .   2   .   1   2   .   1   .   .   .   .   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            4    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Turns Passed               22989 | .    702  836  649  1260 986  838  744  2279 660  339  3023 1865 2073 2071 1821 1536 1307 
Spaces Moved               10642 | 1    466  544  590  1215 645  449  224  869  263  121  1114 710  845  659  681  747  499  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   7047  | .    .    .    .    .    257  449  224  709  263  121  1114 710  614  659  681  747  499  
  Legs                     394   | 1    393  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3200  | .    73   544  590  1215 388  .    .    160  .    .    .    .    230  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            93    | 120  100  93   95   95   95   165  165  145  245  243  245  243  220  246  250  163  145  
  Average Speed            191   | 120  122  103  95   95   137  165  300  235  245  244  246  243  239  307  250  167  159  
  Slowest Speed            2200  | 120  190  130  95   95   240  166  330  330  245  245  247  245  2200 325  250  250  237  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 2    93   43   88   90   73   10   87   22   7    73   32   85   73   72   69   20   31   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     12    | .    1    1    1    .    .    6    .    1    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    .    .    .    .    .    .    1    1    1    .    .    .    
Scrap Searched             15    | .    .    .    2    2    2    .    .    .    .    .    .    3    2    .    4    .    .    
Spaces Dug                 194   | .    .    .    .    .    21   12   .    10   1    39   12   40   .    .    29   26   4    
Terrain Destroyed          1365  | .    25   6    10   .    154  12   288  33   1    186  100  158  13   1    194  69   115  
  Melee                    62    | .    .    .    .    .    .    12   .    9    1    .    12   3    .    .    1    22   2    
  Projectile               108   | .    .    1    1    .    2    .    .    3    .    .    23   5    13   1    28   16   15   
  AOE                      1194  | .    25   5    9    .    152  .    288  21   .    186  65   150  .    .    165  31   97   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total                      12374 | .    544  720  660  1323 707  499  258  1007 276  139  1279 802  889  697  768  957  849  
  Wait                     710   | .    29   79   39   76   .    6    .    38   1    1    65   51   21   7    37   98   162  
  Move                     10628 | .    465  543  589  1214 644  449  223  868  263  120  1113 709  844  659  680  746  499  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86    | .    6    12   4    6    1    5    1    15   .    .    5    5    1    5    1    12   7    
  Fast Attach              89    | .    4    10   1    7    6    5    2    8    3    1    5    .    2    7    .    11   17   
  Attach                   86    | .    2    2    .    1    1    6    6    6    3    4    10   .    3    3    11   5    23   
  Detach                   45    | .    .    2    .    3    1    .    1    3    3    2    6    .    .    2    7    7    8    
  Swap                     60    | .    4    7    3    .    4    1    2    10   .    1    8    3    .    2    .    5    10   
  Drop                     107   | .    7    13   5    14   5    2    2    9    .    .    3    2    3    9    .    15   18   
  Fire                     436   | .    27   52   17   2    16   13   20   36   1    10   51   23   15   .    31   31   91   
  Melee                    92    | .    .    .    .    .    .    12   .    12   2    .    13   9    .    2    1    27   14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rewire                   29    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / Low x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm)
-4/Armory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   152 | -10/Materials      | Discovered new exit (range 13)
   265 | -10/Materials      | Discovered new exit (range 12)
   267 | -10/Materials      | Discovered new exit (range 5)
   301 | -10/Materials      | Build established: Mutant
   389 | -10/Materials      | Discovered new exit (range 14)
   583 | -10/Materials      | Discovered new exit (range 15)
   583 | -10/Materials      | Identified exit to Mines
   703 | -10/Materials      | Entered another Materials area
   703 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   736 | -9/Materials       | Identified exit to Mines
  1041 | -9/Materials       | Repaired Com. Wheel?
  1062 | -9/Materials       | Discovered new exit (range 3)
  1503 | -9/Materials       | First assault squad dispatched
  1539 | -9/Materials       | Entered Mines
  1544 | -9/Mines           | Destroyed 9 combat bots
  1572 | -9/Mines           | Found a hidden stash of uninstalled traps
  1908 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1971 | -9/Mines           | Learned location of Zion (-7)
  1988 | -9/Mines           | Discovered new exit (range 11)
  2054 | -9/Mines           | Build established: Scavenger-Mutant
  2091 | -9/Mines           | Discovered new exit (range 9)
  2133 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2188 | -9/Mines           | Entered Zion
  2282 | -7/Zion            | Discovered new exit (range 16)
  2362 | -7/Zion            | System corruption cleaned by Quarantine Array
  2653 | -7/Zion            | Learned location of 1 exit from Factory
  2748 | -7/Zion            | Given A8's code to call for help
  2828 | -7/Zion            | Given the Hacking Drone Bay
  2831 | -7/Zion            | Found Prototype Device
  2883 | -7/Zion            | Found Prototype Launcher
  2883 | -7/Zion            | Identified Gui. Missile Launcher
  2888 | -7/Zion            | Found Prototype Launcher
  2888 | -7/Zion            | Identified Rocket Array
  3012 | -7/Zion            | Build established: Derelict-Mutant
  3047 | -7/Zion            | Imprinted
  3049 | -7/Zion            | Declared Zion's savior
  3448 | -7/Zion            | Entered Proximity Caves
  3448 | -6/Proximity Caves | Accompanied by 4 allies
  3774 | -6/Proximity Caves | Spotted B-75 Beast
  3916 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  4090 | -6/Proximity Caves | Core integrity fell below 50%
  4127 | -6/Proximity Caves | Discovered new exit (range 16)
  4434 | -6/Proximity Caves | Entered Factory
  4434 | -6/Factory         | Accompanied by 2 allies
  4434 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  4435 | -6/Factory         | Identified exit to Factory
  4436 | -6/Factory         | Identified Hacking Drone Bay
  4741 | -6/Factory         | Build established: Scavenger-Mutant
  5233 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  5245 | -6/Factory         | Retrieved Zion intel report: Branch Access
  5245 | -6/Factory         | Identified exit to Lower Caves
  5272 | -6/Factory         | Sucked down chute
  5272 | -6/Factory         | Entered Waste
  5316 | -6/Waste           | Spotted C-40 Crusher
  5320 | -6/Waste           | Destroyed C-40 Crusher
  5327 | -6/Waste           | Spotted C-40 Crusher
  5355 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5358 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5359 | -6/Waste           | Destroyed C-40 Crusher
  5390 | -6/Waste           | Lost 4 parts (1p1n1u1w)
  5473 | -6/Waste           | Spotted C-40 Crusher
  5473 | -6/Waste           | Spotted C-40 Crusher
  5482 | -6/Waste           | Destroyed C-40 Crusher
  5491 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  5492 | -6/Waste           | Destroyed C-40 Crusher
  5505 | -6/Waste           | Spotted C-40 Crusher
  5517 | -6/Waste           | Destroyed C-40 Crusher
  5773 | -6/Waste           | Spotted C-40 Crusher
  5779 | -6/Waste           | Build established: Mutant
  5785 | -6/Waste           | Destroyed C-40 Crusher
  5834 | -6/Waste           | Discovered new exit (range 15)
  6016 | -6/Waste           | Entered Factory
  6044 | -6/Factory         | Zion Heavy squad teleported in
  6326 | -6/Factory         | Retrieved Zion intel report: Branch Access
  6327 | -6/Factory         | Zion Resource Resupply teleported in
  6686 | -6/Factory         | Discovered exit to Factory (range 15)
  6730 | -6/Factory         | Build established: Scavenger-Mutant
  7109 | -6/Factory         | Fabricated Imp. Target Analyzer (x1)
  7147 | -6/Factory         | Repaired Rocket Array
  7226 | -6/Factory         | Terminal network hard line cut
  7245 | -6/Factory         | Discovered exit to Factory (range 13)
  7835 | -6/Factory         | Garrison activated, responded to threat
  8137 | -6/Factory         | Build established: Mutant
  8295 | -6/Factory         | Entered another Factory area
  8295 | -5/Factory         | Evolved 2 slots: Utility x2
  8422 | -5/Factory         | Zion Heavy squad teleported in
  8519 | -5/Factory         | Repaired Great Axe
  8594 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  8751 | -5/Factory         | Retrieved Zion intel report: Branch Access
  8751 | -5/Factory         | Identified exit to Upper Caves
  8751 | -5/Factory         | Identified exit to Extension
  8752 | -5/Factory         | Zion Hacker squad teleported in
  8934 | -5/Factory         | Build established: Scavenger-Mutant
  8955 | -5/Factory         | Sucked down chute
  8955 | -5/Factory         | Entered Waste
  8970 | -5/Waste           | EMP discharged
  9034 | -5/Waste           | Spotted C-40 Crusher
  9034 | -5/Waste           | Spotted C-40 Crusher
  9038 | -5/Waste           | Spotted C-40 Crusher
  9038 | -5/Waste           | Destroyed C-40 Crusher
  9042 | -5/Waste           | Destroyed C-40 Crusher
  9045 | -5/Waste           | 4 allies followed down the chute
  9053 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9056 | -5/Waste           | Allies destroyed C-40 Crusher
  9058 | -5/Waste           | Spotted C-40 Crusher
  9062 | -5/Waste           | Destroyed C-40 Crusher
  9066 | -5/Waste           | Spotted C-40 Crusher
  9070 | -5/Waste           | EMP discharged
  9070 | -5/Waste           | System corruption reached 10%
  9083 | -5/Waste           | Destroyed C-40 Crusher
  9083 | -5/Waste           | Spotted C-40 Crusher
  9092 | -5/Waste           | Destroyed C-40 Crusher
  9170 | -5/Waste           | EMP discharged
  9199 | -5/Waste           | Discovered new exit (range 11)
  9270 | -5/Waste           | EMP discharged
  9294 | -5/Waste           | Entered Factory
  9408 | -5/Factory         | Zion Heavy squad teleported in
  9712 | -5/Factory         | Build established: Mutant
  9999 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 10000 | -5/Factory         | Zion Recon squad teleported in
 10206 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 10246 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10251 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10259 | -5/Factory         | Zion Fire squad teleported in
 10746 | -5/Factory         | Terminal network hard line cut
 11504 | -5/Factory         | Discovered new exit (range 8)
 11845 | -5/Factory         | Build established: Scavenger-Mutant
 12317 | -5/Factory         | Entered Upper Caves
 13348 | -5/Upper Caves     | Learned location of 1 exit from Factory
 13385 | -5/Upper Caves     | Learned location of Armory (-4)
 14045 | -5/Upper Caves     | Discovered new exit (range 9)
 14182 | -5/Upper Caves     | Entered another Upper Caves area
 14905 | -5/Upper Caves     | Discovered new exit (range 8)
 16016 | -5/Upper Caves     | Build established: Mutant
 16176 | -5/Upper Caves     | Discovered new exit (range 10)
 16255 | -5/Upper Caves     | Entered Warlord
 16444 | -5/Warlord         | Discovered new exit (range 8)
 16623 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17400 | -5/Warlord         | Rebuked by Warlord
 17414 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17764 | -5/Warlord         | Warlord forces counterattacked
 18089 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 18225 | -5/Warlord         | Build established: Scavenger-Mutant
 18314 | -5/Warlord         | Spotted Executioner
 18314 | -5/Warlord         | Spotted Executioner
 18326 | -5/Warlord         | Entered Proximity Caves
 18356 | -4/Proximity Caves | Lost 4 parts (1p3u)
 18916 | -4/Proximity Caves | Spotted B-86 Titan
 18948 | -4/Proximity Caves | Destroyed B-86 Titan
 19791 | -4/Proximity Caves | Identified exit to Factory
 20147 | -4/Proximity Caves | Entered Factory
 20147 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20148 | -4/Factory         | Identified exit to Research
 20260 | -4/Factory         | Retrieved Zion intel report: Branch Access
 20260 | -4/Factory         | Identified exit to Upper Caves
 20260 | -4/Factory         | Identified exit to Armory
 20261 | -4/Factory         | Zion Explosive Resupply teleported in
 21070 | -4/Factory         | Found Prototype Launcher
 21070 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 21074 | -4/Factory         | Found Faulty Com. Tesla Bomb Launcher
 21138 | -4/Factory         | Found Com. Tesla Bomb Launcher
 21234 | -4/Factory         | Retrieved Zion intel report: Main Access
 21235 | -4/Factory         | Zion Kinetic Resupply teleported in
 21624 | -4/Factory         | Lost 3 parts (1p2u)
 21683 | -4/Factory         | Entered Armory
 21908 | -4/Armory          | Build established: Mutant
 22097 | -4/Armory          | Found Prototype Slashing Weapon
 22097 | -4/Armory          | Identified Centrium Greatsword
 22126 | -4/Armory          | Zion Heavy squad teleported in
 22153 | -4/Armory          | Found Prototype Protection
 22153 | -4/Armory          | Identified Zio. Weapon Casing
 22483 | -4/Armory          | First assault squad dispatched
 22562 | -4/Armory          | Spotted B-86 Titan
 22588 | -4/Armory          | Destroyed B-86 Titan
 22692 | -4/Armory          | Destroyed 7 combat bots
 22696 | -4/Armory          | Lost 4 parts (1p1u2w)
 22697 | -4/Armory          | Zion Explosive Resupply teleported in
 22754 | -4/Armory          | Zion Light squad teleported in
 22870 | -4/Armory          | Core integrity fell below 50%
 22886 | -4/Armory          | System corruption reached 10%
 22890 | -4/Armory          | Core integrity fell below 20%
 22910 | -4/Armory          | Found Zio. Weapon Casing
 22917 | -4/Armory          | Destroyed 10 combat bots
 22922 | -4/Armory          | Lost 10 parts (2p4n1u3w)
 22990 | -4/Armory          | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
22951_ W-44 Eye sends out distress signal.
22951_ Zio. Weapon Casing destroyed.
22952_ Destroyed Unknown Wheel.
22954_ M-28 Smith destroyed.
22955_ System corrupted: EM Disruption Field rejected.
22955_ Micro-nuke Launcher destroyed.
22956_ The unstable cave ceiling collapses.
22962_ Rnf. Fission Core destroyed.
22965_ Transfer Shaft disabled.
22967_ The unstable cave ceiling collapses.
22969_ Penetrated by Slug. <x2>
22970_ System corrupted: Energy discharge (-35).
22973_ Penetrated by Slug. <x2>
22973_ L-61 Swordsman destroyed.
22976_ Penetrated by Slug.
22980_ The unstable cave ceiling collapses.
22981_ Penetrated by Slug. <x2>
22982_ L-61 Swordsman suffers critical hit (Destroy).
22982_ Destroyed Lgt. Antimatter Reactor.
22990_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????????#########??????????? |
| ???????????????????????????#  #        ??????????? |
| ?????????????????????????#    #       #??????????? |
| ????????????????????????#             #??????????? |
| ????????????????????#####  #          #????????? ? |
| ????????????????????                  #??????   ?? |
| ?????????????????????                 #??????  ??? |
| ??????????????????????                #?????? #??? |
| ???????????????????????               ####### #??? |
| ????????????????????????                      #??? |
| ?????????????????????????                     #??# |
| ??????????????????????????                    #??# |
| ??????????????????????????                    #### |
| ?????????????????/########?#                       |
| ??????????????????        ?#    %                  |
| ???????????????????"""    ?#  %%               !   |
| ????????????????????""    ##                       |
| ??????????????????????    ##!=               """   |
| ???????????????????????!                     """   |
| ????????????????????????#   =                """   |
| ????????????????????????#      !                   |
| ?????????????#     #######     %                   |
| ?????????????#                 =                   |
| ?????????????#     ########   #        # # ######+ |
| ????????????????????#* [ @l                     #  |
| ????????????????????#     l         [    !      #  |
| ????????????????????#!    "           #         #  |
| ????????????????????#  !! """ ## #       =      +  |
| ????????????????????#  !!     ####   ##   #######  |
| ????????????????????###########??##  # #  #?????## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          45
Energy Capacity            480
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             600
Resistance: KI             20
Resistance: EX             25
Resistance: EM             25
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            9
Core Analysis              6
Recoil Reduction           5
Matter Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
          Imp. Target Analyzer | -7/Zion    | Archive
     System Restoration Module | -7/Zion    | Archive
            Mak. Armor Plating | -7/Zion    | Archive
  Lgt. Angular Momentum Engine | -7/Zion    | Archive
 Imp. Component Analysis Suite | -7/Zion    | Archive
             Imp. Titanium Leg | -7/Zion    | Archive
                      Arm. Leg | -7/Zion    | Archive
            Mak. Hacking Suite | -7/Zion    | Archive
        Nuclear Pulse Thruster | -7/Zion    | Archive
     Imp. Field Recycling Unit | -7/Zion    | Archive
         Imp. Deuterium Engine | -7/Zion    | Archive
                 Phase Shifter | -7/Zion    | Archive
                 Arc Projector | -7/Zion    | Archive
             Enh. Gauss Cannon | -7/Zion    | Archive
                  Rocket Array | -6/Factory | Scanalyzed
            Prc. Matter Filter | -5/Factory | Z-intel
      Imp. Cesium-ion Thruster | -5/Factory | Z-intel
            Cld. Plasma Cannon | -5/Factory | Z-intel
        Imp. Heavy Machine Gun | -5/Factory | Z-intel
           Biomechanical Wings | -5/Factory | Z-intel
              Cld. Pulse Rifle | -5/Factory | Z-intel
             Cld. Plasma Rifle | -5/Factory | Z-intel
        Imp. Matter Compressor | -5/Factory | Z-intel

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
   B-36 Bruiser | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive
 X-82 Rainmaker | -7/Zion | Archive

 Fabricated
------------
 Imp. Target Analyzer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              AntimissileFactoryLoader
  Manual?         0
Play Time         04:57:21
  Cumulative      491.9 hours
  Start           2023.02.01 @ 17:16:29
  End             2023.02.02 @ 21:55:27
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           24
  Adventurer      17
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1215791-19e6-4c62-b549-b194b42fae88