Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 21:55:27 Player: IzRey Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (199) 995 Value Destroyed (8625) 8625 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2519) 2519 TOTAL SCORE: 19079 Bonus ------- High Alert Combat Kills 927 Follower Combat Kills 2026 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -2034 Cogmind --------- Core Integrity 0/1150 Matter 114/300 Energy 88/100 System Corruption 10% Temperature Cool (0) Movement Treading (225) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Heavy Treads > --- UTILITY (9) ------ Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Target Analyzer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Battle Rifle Compact Tesla Bomb Launcher Power Sword > --- INVENTORY (25) --- Huge Storage Unit Z-Drone Bay (2/2) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Generic] Improved Target Analyzer Core Analyzer Improved Kinecellerator Zionite Weapon Casing > --- WEAPON ----------- Hypervelocity Gauss Rifle Tri-rail Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Huge Storage Unit Hardened Heavy Armor Plating Shock Absorption System EM Disruption Field Z-Drone Bay Enhanced Nova Cannon Heavy Battle Rifle Hypervelocity Gauss Rifle Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Long-range Missile Launcher Micro-nuke Launcher Micro-nuke Launcher Power Sword Centrium Greatsword [Rating: 138] Favorites ----------- Power Light Fission Core Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Tactical Coordination Suite Storage Huge Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Power Sword Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . 2 . . . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . 1 . Utility 7 | . . 1 . . . 3 . . 2 . . . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 234 | . 10 19 4 8 11 12 10 24 5 6 23 3 5 12 11 21 50 Power 32 | . 1 3 1 1 . 2 3 1 1 . 3 . . 3 1 4 8 Engine 16 | . 1 3 . 1 . 1 3 1 1 . 2 . . 1 1 1 . Core 7 | . . . 1 . . 1 . . . . 1 . . 1 . 2 1 Reactor 9 | . . . . . . . . . . . . . . 1 . 1 7 Propulsion 45 | . 2 6 . . 4 2 1 9 . 1 4 . 1 5 1 3 6 Treads 34 | . . . . . 3 2 1 8 . 1 4 . . 5 1 3 6 Leg 1 | . . . . . 1 . . . . . . . . . . . . Wheel 10 | . 2 6 . . . . . 1 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | . 3 2 . 2 . 5 3 9 2 2 12 . 4 2 3 5 8 Device 32 | . 1 . . 1 . 3 1 5 1 1 7 . 2 . 3 3 4 Storage 4 | . 1 . . . . . 1 2 . . . . . . . . . Processor 6 | . 1 . . . . . . 1 . . 1 . 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 20 | . . 2 . 1 . 2 1 1 1 1 4 . 1 2 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | . 4 8 3 5 7 3 3 5 2 3 4 3 . 2 6 9 28 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | . 2 3 1 1 1 . . 1 . . . . . . . 1 8 Ballistic Cannon 24 | . 1 3 1 2 3 2 . 2 1 . 2 2 . . 3 . 2 Launcher 34 | . 1 2 . 2 3 . 3 1 . 3 1 1 . 2 3 3 9 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . 1 . 1 1 . 1 . . . . 5 9 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 2 . 2 . . 2 . . . . . . 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . . 2 Parts Lost 59 | . 2 4 . . 2 1 6 6 1 1 4 1 3 4 . 3 21 Power 10 | . . . . . . . 2 . 1 . 1 . . 1 . 1 4 Propulsion 18 | . 2 3 . . 2 . 1 2 . 1 . 1 1 . . . 5 Utility 20 | . . . . . . . 2 3 . . 3 . 1 3 . 2 6 Weapon 11 | . . 1 . . . 1 1 1 . . . . 1 . . . 6 Highest Loss Streak 10 | . 2 2 . . 2 1 4 2 1 1 2 1 2 4 . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 91 100 99 98 95 65 96 94 99 99 96 93 80 94 88 77 Engine 6 | . 14 11 3 10 11 6 7 13 11 11 7 5 5 4 5 1 . Core 2 | . . . 7 . . 6 . . . . 2 5 5 4 . 3 . Reactor 1 | . . . . . . . . . . . . . . . 5 4 8 Treads 16 | . . . . . 18 25 13 23 23 22 22 19 15 13 23 20 12 Wheel 4 | . 3 28 33 33 10 . . 1 . . . . 1 . . . . Device 12 | . 2 . . 6 11 16 10 18 17 21 20 17 15 10 11 10 10 Storage 10 | . 14 11 11 11 11 6 6 13 11 11 11 11 11 11 11 10 9 Processor 9 | . 7 11 11 4 . . . 1 5 5 5 11 12 17 17 21 21 Protection 6 | . . 7 11 10 11 12 6 4 11 6 7 5 4 5 5 4 1 Ballistic Gun 3 | . 23 12 5 9 10 2 . 4 . . . . . . . . 2 Ballistic Cannon 6 | . 4 9 10 12 7 9 . 6 5 . 10 7 10 . 3 5 3 Launcher 2 | . . . 5 . 3 . 10 1 . 10 . 2 . 1 6 . 2 Slashing Weapon 3 | . . . . . . 6 6 6 4 5 5 5 5 5 . 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 13 30 46 45 44 44 65 65 136 150 150 147 139 139 135 131 147 148 Greatest Support 182 | 20 32 48 30 30 68 96 96 98 98 98 103 103 83 109 108 177 182 Greatest Overweight (x) 43 | . 1 2 1 1 4 . 2 7 1 1 1 1 43 2 1 1 1 Average Overweight (x) 1 | . . . 1 1 1 . 1 1 1 1 1 1 2 1 1 . . Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 9 15 15 15 15 15 15 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 9 15 15 15 15 15 15 25 22 23 25 25 25 25 23 25 25 Average Carried 20 | . 7 13 14 14 14 13 13 17 20 20 24 23 24 24 19 24 22 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 15 15 15 15 15 9 21 21 20 22 25 23 24 20 24 3 Class Distribution -------------------- 52% | Scavenger-Mutant 36% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Matter Collected 7524 | 200 122 571 231 47 318 65 764 628 24 401 769 540 374 169 141 716 1444 Remotely 1080 | . . . . . . . . 295 . . . . . . . 392 393 Salvage Created 8489 | . 313 762 73 . 397 114 1047 456 . 1225 388 473 27 . 128 872 2214 Parts 301 | . 25 54 7 . 16 10 . 24 . 9 24 15 . . 2 35 80 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 24 . . . . . . 8 . . 1 . . Prevented 3 | . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 163 | . 8 25 3 . 15 3 6 10 . 5 9 9 2 . 7 17 44 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 31 | . 4 14 . . 1 2 . 2 . . . . . . . 2 6 Cannons 58 | . . 7 3 . 1 1 . 6 . . 9 1 2 . . 11 17 AOE 73 | . 4 4 . . 13 . 6 2 . 5 . 8 . . 7 4 20 Classes Destroyed 21 | . 5 2 1 . 4 . 1 1 . 1 . . . . 1 . 5 Worker 13 | . 1 2 . . . . . 4 . . 5 . . . . 1 . Builder 10 | . 3 2 . . . 3 . . . . 2 . . . . . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 Swarmer 32 | . 3 11 . . 5 . . . . . . 5 . . 4 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . 3 Grunt 48 | . 5 8 3 . 4 2 . 3 . . . 2 1 . . 3 17 Brawler 2 | . . . . . 1 . . . . . . . . . . . 1 Duelist 9 | . . . . . 3 . . . . . . . . . . . 6 Sentry 16 | . . 6 . . . . . 5 . . . . . . . 4 1 Hunter 12 | . . . . . 1 . . . . . 2 2 1 . 2 . 4 Programmer 26 | . . . . . 1 1 . 2 . . 7 . . . . 6 9 Heavy 2 | . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 Compactor 11 | . . . . . . . 6 . . 5 . . . . . . . Z-Courier 4 | . . . . . . . . 1 . . . . . . . 2 1 Z-Light 1 | . . . . . . . . . . . . . . . . . 1 Z-Heavy 2 | . . . . . . . . . . 2 . . . . . . . Wizard 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 9 11 4 . 6 3 2 7 . 3 4 5 1 . 4 6 11 Combat Bots Only 10 | . 3 9 3 . 6 2 2 5 . 3 2 5 1 . 4 6 10 Max Kills in Single Turn 5 | . 4 5 1 . 5 1 1 4 . 2 2 3 1 . 2 5 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . 3 4 . . 5 . 1 2 . 1 . 3 . . 2 4 4 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Damage Taken 16407 | . 551 778 164 . 703 250 705 1344 . 236 1091 374 403 996 377 1493 6942 Core 1988 | . 121 128 12 . 83 18 28 91 . 6 188 14 9 79 46 89 1076 Absorbed by Shields 647 | . . . . . . . . . . . . 138 150 61 . 298 . Reduced by Siege Mode 454 | . . . . . . . . . . . . . . . . 69 385 Redirected to Shielding 425 | . . . . . . . . . . . . . . 103 29 . 293 Regen/Repaired (Parts) 163 | . . 26 . . . . . 88 49 . . . . . . . . Core Remaining (%) 68 | 100 51 . . . 44 . . 83 . . . . . . 65 . . Volleys Fired 436 | . 27 52 17 2 16 13 20 36 1 10 51 23 15 . 31 31 91 Largest 3 | . 2 2 2 1 2 2 2 2 1 2 2 2 2 . 1 2 3 Hottest 128 | . 50 78 69 39 78 78 88 85 60 88 91 88 88 . 60 93 128 Shots Fired 696 | . 52 97 19 2 28 26 24 71 1 16 90 29 29 1 31 40 140 Gun 222 | . 46 62 . . 12 7 . 34 . . . . . . . 10 51 Cannon 352 | . . 34 18 2 7 19 . 35 1 . 85 16 29 1 13 29 63 Launcher 122 | . 6 1 1 . 9 . 24 2 . 16 5 13 . . 18 1 26 Special . | . . . . . . . . . . . . . . . . . . Kinetic 574 | . 46 96 18 2 19 26 . 69 1 . 85 16 29 1 13 39 114 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 115 | . 6 1 1 . 9 . 24 2 . 16 5 13 . . 18 1 19 Electromagnetic 7 | . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 30 | . 16 30 22 . 6 12 24 21 4 13 5 4 8 . 6 23 24 Robot Miss Streak 7 | . 4 2 2 . 3 2 2 2 . 2 7 3 4 . 1 3 4 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . 2 Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 485 | . 37 76 15 . 13 18 23 57 2 8 41 20 14 1 10 39 111 Core Hits 465 | . 22 36 6 . 61 9 24 43 1 19 21 20 4 1 14 41 143 Critical Kills 6 | . . . . . . . . . . . 2 . . . . . 4 Critical Parts Destroyed 18 | . . . . . . . . 1 . . 6 2 . . . . 9 Critical Strikes 46 | . . 1 . . . 1 . 2 1 . 11 2 1 1 . 4 22 Destroy 24 | . . . . . . . . 1 . . 8 2 . . . . 13 Blast 20 | . . 1 . . . 1 . 1 1 . 3 . 1 . . 4 8 Sever 2 | . . . . . . . . . . . . . . 1 . . 1 Melee Attacks 92 | . . . . . . 12 . 12 2 . 13 9 . 2 1 27 14 Impact . | . . . . . . . . . . . . . . . . . . Slashing 92 | . . . . . . 12 . 12 2 . 13 9 . 2 1 27 14 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 3 1 . . . . . . 5 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 32436 | . 870 1611 392 . 2106 377 5562 2143 156 2535 2054 1668 363 49 1268 2811 8471 Guns 2645 | . 416 744 . . 162 137 . 596 . . . . . . . 219 371 Cannons 10074 | . . 536 357 . 106 240 . 901 98 . 1698 177 363 . 17 1827 3754 Explosions 18011 | . 454 331 35 . 1838 . 5562 409 . 2535 356 1023 . . 1251 347 3870 Melee 1700 | . . . . . . . . 237 58 . . 468 . 43 . 418 476 Ramming 6 | . . . . . . . . . . . . . . 6 . . . Kinetic 12702 | . 416 1280 357 . 268 377 . 1497 98 . 1698 177 363 . . 2046 4125 Thermal 79 | . . . . . . . . . . . . . . . . . 79 Explosive 17354 | . 454 331 35 . 1838 . 5562 409 . 2535 356 1023 . . 1251 347 3213 Electromagnetic 578 | . . . . . . . . . . . . . . . . . 578 Impact 17 | . . . . . . . . . . . . . . . 17 . . Slashing 1700 | . . . . . . . . 237 58 . . 468 . 43 . 418 476 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . 2 2 2 2 1 1 2 . 23 24 7 7 7 . 2 10 Average Corruption 5 | . . 2 2 2 1 1 1 1 . 12 12 7 7 7 . 1 5 Corruption Purged 20 | . . . . . . . . . . . 20 . . . . . . Corruption Blocked 14 | . . . . . . . . . 14 . . . . . . . . Effects 315 | . . 5 8 3 2 2 3 16 . 12 104 53 60 9 . 9 29 Message Errors 69 | . . 1 . 1 . 1 . 2 . 3 25 15 12 3 . 1 5 Matter Fused 78 | . . . 2 . . . 2 7 . 5 20 12 18 3 . 1 8 Heat Flow Errors 35 | . . 1 2 . . . . 1 . 2 12 6 7 . . 1 3 Energy Discharges 47 | . . 2 2 . 1 . 1 2 . 1 15 10 7 . . . 6 Parts Rejected 3 | . . . . . . . . . . . 1 . 1 . . . 1 Data Loss (minor) 34 | . . . . 1 . 1 . 2 . . 13 3 9 1 . 1 3 Data Loss (major) 20 | . . . 1 1 1 . . 1 . . 6 1 5 1 . 1 2 Misfires 14 | . . . 1 . . . . . . . 6 4 . 1 . 1 1 Alerts 7 | . . . . . . . . . . . 3 2 . . . 2 . Weapon Failures 8 | . . 1 . . . . . 1 . 1 3 . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 740 | . 7 77 . . 11 . 15 94 18 . 129 233 19 . 33 47 57 Projectiles 251 | . . 10 . . . . . 25 . . 103 30 19 . . 22 42 Explosions 267 | . 7 67 . . 11 . 15 . . . 26 68 . . 33 25 15 Melee 222 | . . . . . . . . 69 18 . . 135 . . . . . Knockbacks 70 | . . 4 5 . . 2 . 6 1 . 18 2 3 . . 12 17 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 68 | . . 4 5 . . 2 . 6 1 . 18 2 3 . . 11 16 Secondary 2 | . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 1482 | . . 14 40 . 147 . 590 32 . 203 113 93 . . . . 250 Shots 49 | . . 1 1 . 8 . 20 1 . 8 2 2 . . . . 6 Rammed 2 | . . . . . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . 37 163 148 12 132 317 138 357 22 184 248 272 276 22 51 423 268 Average Temperature 71 | . 10 30 54 9 43 122 63 88 13 93 61 87 111 13 16 114 67 Received Heat Transfer 2701 | . 270 267 36 . 105 99 . 498 . . . 87 45 240 9 235 810 Effects 11 | . . . . . . 1 . 3 . . . 1 2 . . 4 . Shutdowns 3 | . . . . . . 1 . 1 . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . 1 . . . 1 . . . . . Interference 6 | . . . . . . . . 1 . . . . 2 . . 3 . Siege Activations 12 | . . . . . . . . . . . . . . . . 1 11 Total Turns 177 | . . . . . . . . . . . . . . . . 25 152 Longest Duration 32 | . . . . . . . . . . . . . . . . 25 32 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Peak Influence 1139 | . 302 611 381 . . 203 49 385 186 146 466 . . . . 340 1139 Initial 216 | . . 127 216 . . 161 . 16 159 30 102 . . . . . 166 Average 183 | . 90 389 257 . . 94 25 151 101 112 173 . . . . 83 464 Maximum Alert Level 4 | . 1 2 1 . . 1 . 1 . . 2 . . . . 1 4 Low Security (%) 71 | . 87 16 38 . . 98 100 78 100 100 73 . . . . 91 21 Level 1 19 | . 12 27 61 . . 1 . 21 . . 22 . . . . 8 35 Level 2 6 | . . 55 . . . . . . . . 4 . . . . . 18 Level 3 2 | . . . . . . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 3 . . 1 3 . 11 1 . 9 . . . . 4 10 Investigation 8 | . 1 2 . . . . . 3 . . 2 . . . . . . Extermination 18 | . . . . . . 1 . 4 1 . 5 . . . . 3 4 Reinforcement 9 | . 1 . . . . 2 . 1 . . 2 . . . . 1 2 Assault 6 | . . 1 . . 1 . . . . . . . . . . . 4 Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 2 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Distress Signals 5 | . 1 . . . . . . . . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 281 | . 14 32 7 . 26 3 6 22 3 5 31 9 7 15 7 24 70 Peak Tracking Total 14 | . 6 8 3 . 9 3 2 4 1 3 3 5 5 14 4 6 14 Tactical Retreats 5 | . 2 . 1 . . . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Traps Triggered 6 | . . . 1 . . 3 . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . 2 . . . 1 . . . . . . . . . . Triggered 17 | . . . 1 . . . . . . . . . 1 15 . . . Most Traps Carried 1 | . . . 1 1 1 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Machines Disabled 22 | . 1 . . . . . . 2 1 . 7 . . . . 3 8 Max in Single Turn 2 | . 1 . . . . . . . . . 2 . . . . 2 2 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Machines Accessed 34 | . 7 8 . . . 1 . 6 1 . 4 1 1 4 . 1 . Terminals 12 | . 6 6 . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . 2 . . . . . . Repair Stations 4 | . . 1 . . . . . 1 1 . 1 . . . . . . Recycling Units 4 | . 1 1 . . . . . 1 . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Total Hacks 93 | . 21 27 . . . 2 . 16 3 . 8 1 1 12 . 2 . Successful 61 | . 14 18 . . . 1 . 9 2 . 3 1 1 12 . . . Failed 32 | . 7 9 . . . 1 . 7 1 . 5 . . . . 2 . Catastrophic 2 | . . . . . . . . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 95 | . 16 15 . . . 6 . 9 13 . 16 . . . . 12 8 Terminals 44 | . 20 24 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . 6 . . 5 . . . . . . Repair Stations 9 | . . 2 . . . . . 3 3 . 1 . . . . . . Recycling Units 5 | . 1 1 . . . . . 1 . . 2 . . . . . . Scanalyzers 8 | . . . . . . . . 6 . . . . . . . 2 . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Terminal Hacks 33 | . 9 10 . . . . . . . . . 1 1 12 . . . Record 6 | . . . . . . . . . . . . . . 6 . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . 5 . . . Open Door 3 | . . . . . . . . . . . . 1 1 1 . . . Branch Access Points 3 | . 1 2 . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 2 3 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . 2 . . . . . . Load Schematic 3 | . . . . . . . . 1 . . 2 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . . . 2 2 . . . . . . . . Scan Component 3 | . . 1 . . . . . 1 1 . . . . . . . . Repair 3 | . . 1 . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 13 | . 5 6 . . . . . 1 . . 1 . . . . . . Terminals 9 | . 4 5 . . . . . . . . . . . . . . . Botnet 9 | . 4 5 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . 1 . . 1 . . . . . . Tunnel 4 | . 1 1 . . . . . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 6 . . . 1 . 4 . . 5 . . . . 2 . Full Trace Events 3 | . 1 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 14 . . . 1 8 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . 1 1 . . . . . . . . Time 140 | . . 26 . . . . . 70 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Total Allies 28 | . . . . 4 2 . . 3 4 . 7 . . . . 2 6 Largest Group 5 | . . . . 4 4 2 . 3 4 3 5 . . . . 1 3 Highest-Rated Group 288 | . . . . 152 152 52 . 200 272 221 276 . . . . 31 288 Highest-Rated Ally 103 | . . . . 40 40 32 . 85 85 85 96 . . . . 31 103 Zionite Dispatches 12 | . . . . . . . . 2 2 . 3 . . . . 2 3 Heavy 4 | . . . . . . . . 1 1 . 1 . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . 1 . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . Explosive Resupply 2 | . . . . . . . . . . . . . . . . 1 1 Resource Resupply 1 | . . . . . . . . 1 . . . . . . . . . Total Orders 6 | . . . . . . . . . . . 2 . . . 4 . . EXPLORE 6 | . . . . . . . . . . . 2 . . . 4 . . Ally Attacks 211 | . . . . . 38 4 . 25 10 34 78 . . . . . 22 Total Damage 10191 | . . . . . 1250 223 . 1838 331 1562 3605 . . . . . 1382 Kills 53 | . . . . . 10 . . 14 4 1 17 . . . . . 7 Allies Corrupted 3 | . . . . . 1 . . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 . . . . . . . 2 . . 1 . . Drone Launches 6 | . . . . . . . . . . . 2 . . . 4 . . Drone Recoveries 6 | . . . . . . . . . . . 2 . . . 4 . . Decoded 0b10 Intel 76 | . . . . . . . . . . . . . . . . 42 34 Traps 10 | . . . . . . . . . . . . . . . . 4 6 Emergency Access 8 | . . . . . . . . . . . . . . . . 4 4 Items 48 | . . . . . . . . . . . . . . . . 27 21 Machines 7 | . . . . . . . . . . . . . . . . 6 1 Patrols 2 | . . . . . . . . . . . . . . . . 1 1 Guards 1 | . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 8 | . . . . . . 2 . 1 2 . 1 . . . . 2 . Main Access 1 | . . . . . . . . . . . . . . . . 1 . Branch Access 4 | . . . . . . 1 . 1 1 . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Turns Passed 22989 | . 702 836 649 1260 986 838 744 2279 660 339 3023 1865 2073 2071 1821 1536 1307 Spaces Moved 10642 | 1 466 544 590 1215 645 449 224 869 263 121 1114 710 845 659 681 747 499 Core 1 | . . . . . . . . . . . . . 1 . . . . Treads 7047 | . . . . . 257 449 224 709 263 121 1114 710 614 659 681 747 499 Legs 394 | 1 393 . . . . . . . . . . . . . . . . Wheels 3200 | . 73 544 590 1215 388 . . 160 . . . . 230 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 93 | 120 100 93 95 95 95 165 165 145 245 243 245 243 220 246 250 163 145 Average Speed 191 | 120 122 103 95 95 137 165 300 235 245 244 246 243 239 307 250 167 159 Slowest Speed 2200 | 120 190 130 95 95 240 166 330 330 245 245 247 245 2200 325 250 250 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 93 43 88 90 73 10 87 22 7 73 32 85 73 72 69 20 31 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 12 | . 1 1 1 . . 6 . 1 . . 1 1 . . . . . Known Exits Taken 5 | . . 1 . . . . . 1 . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . . . . . 1 1 1 . . . Scrap Searched 15 | . . . 2 2 2 . . . . . . 3 2 . 4 . . Spaces Dug 194 | . . . . . 21 12 . 10 1 39 12 40 . . 29 26 4 Terrain Destroyed 1365 | . 25 6 10 . 154 12 288 33 1 186 100 158 13 1 194 69 115 Melee 62 | . . . . . . 12 . 9 1 . 12 3 . . 1 22 2 Projectile 108 | . . 1 1 . 2 . . 3 . . 23 5 13 1 28 16 15 AOE 1194 | . 25 5 9 . 152 . 288 21 . 186 65 150 . . 165 31 97 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Arm Total 12374 | . 544 720 660 1323 707 499 258 1007 276 139 1279 802 889 697 768 957 849 Wait 710 | . 29 79 39 76 . 6 . 38 1 1 65 51 21 7 37 98 162 Move 10628 | . 465 543 589 1214 644 449 223 868 263 120 1113 709 844 659 680 746 499 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 86 | . 6 12 4 6 1 5 1 15 . . 5 5 1 5 1 12 7 Fast Attach 89 | . 4 10 1 7 6 5 2 8 3 1 5 . 2 7 . 11 17 Attach 86 | . 2 2 . 1 1 6 6 6 3 4 10 . 3 3 11 5 23 Detach 45 | . . 2 . 3 1 . 1 3 3 2 6 . . 2 7 7 8 Swap 60 | . 4 7 3 . 4 1 2 10 . 1 8 3 . 2 . 5 10 Drop 107 | . 7 13 5 14 5 2 2 9 . . 3 2 3 9 . 15 18 Fire 436 | . 27 52 17 2 16 13 20 36 1 10 51 23 15 . 31 31 91 Melee 92 | . . . . . . 12 . 12 2 . 13 9 . 2 1 27 14 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . Escape Stasis 2 | . . . . . . . . 2 . . . . . . . . . Rewire 29 | . . . . . 29 . . . . . . . . . . . . Trap 3 | . . . 2 . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Discovered new exit (range 12) 267 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 583 | -10/Materials | Discovered new exit (range 15) 583 | -10/Materials | Identified exit to Mines 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Repaired Com. Wheel? 1062 | -9/Materials | Discovered new exit (range 3) 1503 | -9/Materials | First assault squad dispatched 1539 | -9/Materials | Entered Mines 1544 | -9/Mines | Destroyed 9 combat bots 1572 | -9/Mines | Found a hidden stash of uninstalled traps 1908 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1971 | -9/Mines | Learned location of Zion (-7) 1988 | -9/Mines | Discovered new exit (range 11) 2054 | -9/Mines | Build established: Scavenger-Mutant 2091 | -9/Mines | Discovered new exit (range 9) 2133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2188 | -9/Mines | Entered Zion 2282 | -7/Zion | Discovered new exit (range 16) 2362 | -7/Zion | System corruption cleaned by Quarantine Array 2653 | -7/Zion | Learned location of 1 exit from Factory 2748 | -7/Zion | Given A8's code to call for help 2828 | -7/Zion | Given the Hacking Drone Bay 2831 | -7/Zion | Found Prototype Device 2883 | -7/Zion | Found Prototype Launcher 2883 | -7/Zion | Identified Gui. Missile Launcher 2888 | -7/Zion | Found Prototype Launcher 2888 | -7/Zion | Identified Rocket Array 3012 | -7/Zion | Build established: Derelict-Mutant 3047 | -7/Zion | Imprinted 3049 | -7/Zion | Declared Zion's savior 3448 | -7/Zion | Entered Proximity Caves 3448 | -6/Proximity Caves | Accompanied by 4 allies 3774 | -6/Proximity Caves | Spotted B-75 Beast 3916 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4090 | -6/Proximity Caves | Core integrity fell below 50% 4127 | -6/Proximity Caves | Discovered new exit (range 16) 4434 | -6/Proximity Caves | Entered Factory 4434 | -6/Factory | Accompanied by 2 allies 4434 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4435 | -6/Factory | Identified exit to Factory 4436 | -6/Factory | Identified Hacking Drone Bay 4741 | -6/Factory | Build established: Scavenger-Mutant 5233 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5245 | -6/Factory | Retrieved Zion intel report: Branch Access 5245 | -6/Factory | Identified exit to Lower Caves 5272 | -6/Factory | Sucked down chute 5272 | -6/Factory | Entered Waste 5316 | -6/Waste | Spotted C-40 Crusher 5320 | -6/Waste | Destroyed C-40 Crusher 5327 | -6/Waste | Spotted C-40 Crusher 5355 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5358 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5359 | -6/Waste | Destroyed C-40 Crusher 5390 | -6/Waste | Lost 4 parts (1p1n1u1w) 5473 | -6/Waste | Spotted C-40 Crusher 5473 | -6/Waste | Spotted C-40 Crusher 5482 | -6/Waste | Destroyed C-40 Crusher 5491 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5492 | -6/Waste | Destroyed C-40 Crusher 5505 | -6/Waste | Spotted C-40 Crusher 5517 | -6/Waste | Destroyed C-40 Crusher 5773 | -6/Waste | Spotted C-40 Crusher 5779 | -6/Waste | Build established: Mutant 5785 | -6/Waste | Destroyed C-40 Crusher 5834 | -6/Waste | Discovered new exit (range 15) 6016 | -6/Waste | Entered Factory 6044 | -6/Factory | Zion Heavy squad teleported in 6326 | -6/Factory | Retrieved Zion intel report: Branch Access 6327 | -6/Factory | Zion Resource Resupply teleported in 6686 | -6/Factory | Discovered exit to Factory (range 15) 6730 | -6/Factory | Build established: Scavenger-Mutant 7109 | -6/Factory | Fabricated Imp. Target Analyzer (x1) 7147 | -6/Factory | Repaired Rocket Array 7226 | -6/Factory | Terminal network hard line cut 7245 | -6/Factory | Discovered exit to Factory (range 13) 7835 | -6/Factory | Garrison activated, responded to threat 8137 | -6/Factory | Build established: Mutant 8295 | -6/Factory | Entered another Factory area 8295 | -5/Factory | Evolved 2 slots: Utility x2 8422 | -5/Factory | Zion Heavy squad teleported in 8519 | -5/Factory | Repaired Great Axe 8594 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8751 | -5/Factory | Retrieved Zion intel report: Branch Access 8751 | -5/Factory | Identified exit to Upper Caves 8751 | -5/Factory | Identified exit to Extension 8752 | -5/Factory | Zion Hacker squad teleported in 8934 | -5/Factory | Build established: Scavenger-Mutant 8955 | -5/Factory | Sucked down chute 8955 | -5/Factory | Entered Waste 8970 | -5/Waste | EMP discharged 9034 | -5/Waste | Spotted C-40 Crusher 9034 | -5/Waste | Spotted C-40 Crusher 9038 | -5/Waste | Spotted C-40 Crusher 9038 | -5/Waste | Destroyed C-40 Crusher 9042 | -5/Waste | Destroyed C-40 Crusher 9045 | -5/Waste | 4 allies followed down the chute 9053 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9056 | -5/Waste | Allies destroyed C-40 Crusher 9058 | -5/Waste | Spotted C-40 Crusher 9062 | -5/Waste | Destroyed C-40 Crusher 9066 | -5/Waste | Spotted C-40 Crusher 9070 | -5/Waste | EMP discharged 9070 | -5/Waste | System corruption reached 10% 9083 | -5/Waste | Destroyed C-40 Crusher 9083 | -5/Waste | Spotted C-40 Crusher 9092 | -5/Waste | Destroyed C-40 Crusher 9170 | -5/Waste | EMP discharged 9199 | -5/Waste | Discovered new exit (range 11) 9270 | -5/Waste | EMP discharged 9294 | -5/Waste | Entered Factory 9408 | -5/Factory | Zion Heavy squad teleported in 9712 | -5/Factory | Build established: Mutant 9999 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10000 | -5/Factory | Zion Recon squad teleported in 10206 | -5/Factory | Discovered exit to Upper Caves (range 16) 10246 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10251 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10259 | -5/Factory | Zion Fire squad teleported in 10746 | -5/Factory | Terminal network hard line cut 11504 | -5/Factory | Discovered new exit (range 8) 11845 | -5/Factory | Build established: Scavenger-Mutant 12317 | -5/Factory | Entered Upper Caves 13348 | -5/Upper Caves | Learned location of 1 exit from Factory 13385 | -5/Upper Caves | Learned location of Armory (-4) 14045 | -5/Upper Caves | Discovered new exit (range 9) 14182 | -5/Upper Caves | Entered another Upper Caves area 14905 | -5/Upper Caves | Discovered new exit (range 8) 16016 | -5/Upper Caves | Build established: Mutant 16176 | -5/Upper Caves | Discovered new exit (range 10) 16255 | -5/Upper Caves | Entered Warlord 16444 | -5/Warlord | Discovered new exit (range 8) 16623 | -5/Warlord | System corruption cleaned by Quarantine Array 17400 | -5/Warlord | Rebuked by Warlord 17414 | -5/Warlord | Warlord's base attacked by MAIN.C 17764 | -5/Warlord | Warlord forces counterattacked 18089 | -5/Warlord | Warlord base infiltrated, sounded retreat 18225 | -5/Warlord | Build established: Scavenger-Mutant 18314 | -5/Warlord | Spotted Executioner 18314 | -5/Warlord | Spotted Executioner 18326 | -5/Warlord | Entered Proximity Caves 18356 | -4/Proximity Caves | Lost 4 parts (1p3u) 18916 | -4/Proximity Caves | Spotted B-86 Titan 18948 | -4/Proximity Caves | Destroyed B-86 Titan 19791 | -4/Proximity Caves | Identified exit to Factory 20147 | -4/Proximity Caves | Entered Factory 20147 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20148 | -4/Factory | Identified exit to Research 20260 | -4/Factory | Retrieved Zion intel report: Branch Access 20260 | -4/Factory | Identified exit to Upper Caves 20260 | -4/Factory | Identified exit to Armory 20261 | -4/Factory | Zion Explosive Resupply teleported in 21070 | -4/Factory | Found Prototype Launcher 21070 | -4/Factory | Identified Com. Tesla Bomb Launcher 21074 | -4/Factory | Found Faulty Com. Tesla Bomb Launcher 21138 | -4/Factory | Found Com. Tesla Bomb Launcher 21234 | -4/Factory | Retrieved Zion intel report: Main Access 21235 | -4/Factory | Zion Kinetic Resupply teleported in 21624 | -4/Factory | Lost 3 parts (1p2u) 21683 | -4/Factory | Entered Armory 21908 | -4/Armory | Build established: Mutant 22097 | -4/Armory | Found Prototype Slashing Weapon 22097 | -4/Armory | Identified Centrium Greatsword 22126 | -4/Armory | Zion Heavy squad teleported in 22153 | -4/Armory | Found Prototype Protection 22153 | -4/Armory | Identified Zio. Weapon Casing 22483 | -4/Armory | First assault squad dispatched 22562 | -4/Armory | Spotted B-86 Titan 22588 | -4/Armory | Destroyed B-86 Titan 22692 | -4/Armory | Destroyed 7 combat bots 22696 | -4/Armory | Lost 4 parts (1p1u2w) 22697 | -4/Armory | Zion Explosive Resupply teleported in 22754 | -4/Armory | Zion Light squad teleported in 22870 | -4/Armory | Core integrity fell below 50% 22886 | -4/Armory | System corruption reached 10% 22890 | -4/Armory | Core integrity fell below 20% 22910 | -4/Armory | Found Zio. Weapon Casing 22917 | -4/Armory | Destroyed 10 combat bots 22922 | -4/Armory | Lost 10 parts (2p4n1u3w) 22990 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 22951_ W-44 Eye sends out distress signal. 22951_ Zio. Weapon Casing destroyed. 22952_ Destroyed Unknown Wheel. 22954_ M-28 Smith destroyed. 22955_ System corrupted: EM Disruption Field rejected. 22955_ Micro-nuke Launcher destroyed. 22956_ The unstable cave ceiling collapses. 22962_ Rnf. Fission Core destroyed. 22965_ Transfer Shaft disabled. 22967_ The unstable cave ceiling collapses. 22969_ Penetrated by Slug. 22970_ System corrupted: Energy discharge (-35). 22973_ Penetrated by Slug. 22973_ L-61 Swordsman destroyed. 22976_ Penetrated by Slug. 22980_ The unstable cave ceiling collapses. 22981_ Penetrated by Slug. 22982_ L-61 Swordsman suffers critical hit (Destroy). 22982_ Destroyed Lgt. Antimatter Reactor. 22990_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????#########??????????? | | ???????????????????????????# # ??????????? | | ?????????????????????????# # #??????????? | | ????????????????????????# #??????????? | | ????????????????????##### # #????????? ? | | ???????????????????? #?????? ?? | | ????????????????????? #?????? ??? | | ?????????????????????? #?????? #??? | | ??????????????????????? ####### #??? | | ???????????????????????? #??? | | ????????????????????????? #??# | | ?????????????????????????? #??# | | ?????????????????????????? #### | | ?????????????????/########?# | | ?????????????????? ?# % | | ???????????????????""" ?# %% ! | | ????????????????????"" ## | | ?????????????????????? ##!= """ | | ???????????????????????! """ | | ????????????????????????# = """ | | ????????????????????????# ! | | ?????????????# ####### % | | ?????????????# = | | ?????????????# ######## # # # ######+ | | ????????????????????#* [ @l # | | ????????????????????# l [ ! # | | ????????????????????#! " # # | | ????????????????????# !! """ ## # = + | | ????????????????????# !! #### ## ####### | | ????????????????????###########??## # # #?????## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 9 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Rocket Array | -6/Factory | Scanalyzed Prc. Matter Filter | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Imp. Target Analyzer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed AntimissileFactoryLoader Manual? 0 Play Time 04:57:21 Cumulative 491.9 hours Start 2023.02.01 @ 17:16:29 End 2023.02.02 @ 21:55:27 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 24 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1215791-19e6-4c62-b549-b194b42fae88