Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 18:53:49 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (159) 795 Value Destroyed (5260) 5260 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 9439 Bonus ------- Follower Combat Kills 105 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 458/700 Matter 248/300 Energy 80/290 System Corruption 0% Temperature Warm (184) Movement Core (850) Ox16 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Signal Interpreter Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Decoy Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Laser > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Armored Treads Heat Sink Large Storage Unit Medium Matter Pod Improved Sensor Array Advanced Targeting Computer Core Analyzer Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Medium Reactive Plating Medium Reactive Plating Insulated Plating Improved Shield Generator System Shield Pulse Rifle Improved Assault Rifle Assault Cannon Rocket Launcher [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 132 | 7 3 3 29 5 43 36 6 Power 10 | 1 . . 4 . 2 2 1 Engine 10 | 1 . . 4 . 2 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 35 | 2 2 1 8 2 10 10 . Treads 28 | . 2 1 7 2 7 9 . Leg . | . . . . . . . . Wheel 5 | 2 . . . . 3 . . Hover . | . . . . . . . . Flight 2 | . . . 1 . . 1 . Utility 41 | 2 1 . 9 1 10 16 2 Device 21 | 1 . . 5 . 5 10 . Storage 7 | 1 1 . 2 . 1 2 . Processor 5 | . . . 1 1 3 . . Hackware 1 | . . . 1 . . . . Protection 7 | . . . . . 1 4 2 Artifact . | . . . . . . . . Weapon 46 | 2 . 2 8 2 21 8 3 Energy Gun 19 | . . . 4 1 9 4 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 13 | 2 . . 3 . 6 1 1 Ballistic Cannon 3 | . . . . . 2 1 . Launcher 8 | . . 1 1 1 4 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 4 3 . Parts Lost 14 | . . . . . 2 3 9 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 6 | . . . . . 2 1 3 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 9 | . . . . . 1 2 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 99 99 98 95 90 Engine 9 | . 14 14 11 11 9 7 7 Treads 25 | . 21 28 32 32 18 22 21 Wheel 2 | . 6 . . . 8 . . Device 9 | . 14 14 11 10 6 8 14 Storage 9 | . 14 14 12 11 9 7 6 Processor 9 | . . . 4 . 13 18 7 Hackware 3 | . . . 5 11 5 . . Protection 2 | . . . . . 1 6 7 Energy Gun 10 | . . . 16 7 16 8 6 Energy Cannon 1 | . . . . . . 4 7 Ballistic Gun 7 | . 28 21 4 12 6 2 . Ballistic Cannon 2 | . . . . . 1 6 6 Naked Turns . | . . . . . . . . Heaviest Build 127 | 14 19 22 37 38 102 127 127 Greatest Support 60 | 26 40 40 60 60 60 60 60 Greatest Overweight (x) 8 | . . . 1 . 8 2 2 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 25 Average Capacity 19 | 7 8 10 13 15 23 24 24 Most Carried 25 | 8 10 10 15 15 25 25 25 Average Carried 18 | 4 8 9 12 14 23 23 23 Final Capacity 25 | 8 10 10 15 15 25 25 5 Final Carried 25 | 8 10 10 15 15 25 24 3 Class Distribution -------------------- 26% | Scavenger-Gunner 22% | Scavenger-Mutant 17% | Gunner 15% | Mutant 6% | Hacker-Mutant 6% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 3332 | 168 224 66 418 168 1050 1095 143 Remotely . | . . . . . . . . Salvage Created 5969 | 135 182 49 1337 321 1931 1570 444 Parts 320 | 10 12 1 81 25 94 76 21 Haulers Intercepted 9 | . 1 . 3 . 4 1 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 111 | . 2 . 26 16 31 27 9 Guns 66 | . 2 . 22 4 27 8 3 Cannons 18 | . . . . . . 12 6 AOE 23 | . . . 3 12 3 5 . Classes Destroyed 15 | 2 3 . 5 1 1 3 . Worker 7 | . 1 . 1 . 2 3 . Builder 1 | . . . . . . 1 . Tunneler 2 | 2 . . . . . . . Hauler 9 | . 1 . 3 . 4 1 . Recycler 11 | 1 1 1 . . 5 3 . Mechanic 1 | . . . . . . 1 . Operator 4 | . . . 1 . 1 2 . Watcher 13 | . . . 5 . 4 4 . Swarmer 18 | . 2 . 4 8 . 2 2 Grunt 62 | . . . 14 7 22 13 6 Brawler 4 | . . . 2 . 1 1 . Duelist 3 | . . . . 1 . 1 1 Sentry 15 | . . . 6 . 7 2 . Hunter 4 | . . . . . 1 3 . Programmer 5 | . . . . . . 5 . Best Kill Streak 6 | 2 2 1 5 5 6 5 3 Combat Bots Only 5 | . 2 . 4 5 4 4 3 Max Kills in Single Turn 4 | 1 1 1 2 4 3 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 4 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 582 | . 2 . 86 12 146 153 183 Missed 145 | . 1 . 21 1 41 43 38 Damage Taken 5545 | . 8 21 682 172 1301 1533 1828 Core 550 | . . . 114 39 155 135 107 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 46 | . . . . . . . 46 Ignored by Resistances 1602 | . 2 6 204 49 368 443 530 Regen/Repaired (Parts) 739 | . . . 81 . 89 569 . Core Remaining (%) 83 | 100 . 100 . 61 71 . . Volleys Fired 309 | 9 15 7 74 15 89 77 23 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 195 | 40 40 120 126 68 195 195 174 Shots Fired 765 | 18 30 14 147 30 254 208 64 Gun 579 | 18 30 7 144 23 232 104 21 Cannon 150 | . . . . . 9 98 43 Launcher 30 | . . 1 3 7 13 6 . Special 6 | . . 6 . . . . . Kinetic 319 | 18 30 7 32 17 99 93 23 Thermal 318 | . . 6 112 . 132 42 26 Explosive 30 | . . 1 3 7 13 6 . Electromagnetic 98 | . . . . 6 10 67 15 Robot Hit Streak 46 | 8 13 . 29 16 46 33 18 Robot Miss Streak 3 | 2 3 . 2 1 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 1 . 5 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 581 | 12 21 . 114 18 206 164 46 Core Hits 268 | 5 11 1 46 20 96 66 23 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 19 | . . . 4 . 11 3 1 Burn 14 | . . . 4 . 9 1 . Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . . 1 . . Blast 3 | . . . . . 1 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13160 | 128 222 48 2025 898 4145 4598 1096 Guns 7505 | 128 222 . 1799 257 3165 1646 288 Cannons 2604 | . . . . . 145 1713 746 Explosions 3045 | . . 48 226 641 829 1239 62 Melee . | . . . . . . . . Ramming 6 | . . . . . 6 . . Kinetic 3702 | 128 222 . 279 166 1168 1430 309 Thermal 5156 | . . . 1520 . 1970 1106 560 Explosive 2714 | . . 48 226 641 829 970 . Electromagnetic 1582 | . . . . 91 172 1092 227 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 11 . Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 234 | . . . 33 78 . 123 . Projectiles 58 | . . . . . . 58 . Explosions 176 | . . . 33 78 . 65 . Melee . | . . . . . . . . Knockbacks 11 | . . . . . . 8 3 Impact . | . . . . . . . . Kinetic 10 | . . . . . . 7 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 362 | . . 21 55 43 . 205 38 Shots 13 | . . 1 2 2 . 7 1 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | . . 40 338 2 450 502 266 Average Temperature 119 | . . 14 97 2 110 158 80 Received Heat Transfer 2049 | . . . 306 36 783 501 423 Effects 10 | . . . . . 2 8 . Shutdowns 3 | . . . . . 1 2 . Energy Bleed 4 | . . . . . . 4 . Matter Decay 2 | . . . . . 1 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . 1 1 . Combat Hostiles 3 | . . . 1 . 1 1 . Parts Melted 27 | . . . 12 . 13 2 . Heat Transferred 11464 | . . . 3515 . 4958 1981 1010 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Peak Influence 357 | 15 89 19 357 301 271 304 318 Initial 92 | . 8 8 6 68 39 41 92 Average 125 | 8 28 12 168 177 136 94 174 Maximum Alert Level 1 | . . . 1 1 1 1 1 Low Security (%) 73 | 100 100 100 56 53 71 89 49 Level 1 26 | . . . 43 46 28 10 50 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . 5 . 7 8 . Investigation 10 | . 1 . 3 . 4 2 . Extermination 4 | . . . . . . 4 . Reinforcement 7 | . . . 2 . 3 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 6 | . . . 2 . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 5 . 34 14 40 39 19 Peak Tracking Total 13 | . 3 . 5 5 4 4 13 Tactical Retreats 3 | . 1 . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 5 | . 1 . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 7 | . . . . . . 7 . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 13 | . . . 2 2 1 7 1 Max in Single Turn 7 | . . . 1 2 1 7 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 31 | . 5 . 8 1 9 8 . Terminals 18 | . 3 . 6 . 5 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . 1 . 2 1 . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 108 | . 12 . 34 1 40 21 . Successful 78 | . 11 . 28 1 24 14 . Failed 30 | . 1 . 6 . 16 7 . Catastrophic 4 | . . . 1 . 3 . . Database Lockouts . | . . . . . . . . Manual 64 | . 8 . 19 . 28 9 . Terminals 63 | . 8 . 20 . 26 9 . Fabricators 3 | . . . . . . 3 . Repair Stations 12 | . . . 2 . 5 5 . Recycling Units 9 | . 4 . . . 5 . . Scanalyzers 19 | . . . 12 . 4 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 24 | . 5 . 8 1 8 2 . Part Schematic 2 | . 1 . . . . 1 . Robot Analysis 6 | . 1 . 2 . 3 . . Open Door 1 | . . . . 1 . . . Branch Access Points 3 | . . . 1 . 1 1 . Unreport Threat 2 | . . . 1 . 1 . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 4 | . 2 . 1 . 1 . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 3 | . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 2 . 4 4 . Scan Component 5 | . . . 1 . 2 2 . Repair 5 | . . . 1 . 2 2 . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 17 | . . . 11 . 4 2 . Insert Component 7 | . . . 4 . 2 1 . Analyze 10 | . . . 7 . 2 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 23 | . 4 . 7 . 7 5 . Terminals 16 | . 2 . 6 . 4 4 . Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 11 | . 2 . 4 . 3 2 . Detonate 2 | . . . . . . 2 . Search 1 | . . . . . 1 . . Fabricators 1 | . . . . . . 1 . Liberate 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . Reject 3 | . 2 . . . 1 . . Recyclers 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 26 | . 2 . 8 . 8 8 . Full Trace Events 8 | . . . 2 . 4 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . 1 . 5 . 2 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 1 . 2 2 . Time 138 | . . . 26 . 83 29 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed 7 | . . . 4 . 2 1 . Part Schematics Acquired 6 | . . . 4 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies 10 | . . . 1 . . 9 . Largest Group 6 | . . . 1 . . 6 . Highest-Rated Group 141 | . . . 10 . . 141 . Highest-Rated Ally 31 | . . . 10 . . 31 . Total Orders 6 | . . . 2 . . 4 . STAY 1 | . . . 1 . . . . FOLLOW 1 | . . . 1 . . . . EXPLORE 4 | . . . . . . 4 . Ally Attacks 61 | . . . . . . 61 . Total Damage 824 | . . . . . . 824 . Kills 6 | . . . . . . 6 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Robot Analysis Total 6 | . 1 . 2 . 3 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 16 | . . . . . . 16 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 7994 | 93 591 250 1365 1184 1918 2207 386 Spaces Moved 3323 | 50 374 131 612 697 723 643 93 Core 1 | 1 . . . . . . . Treads 2857 | . 238 131 612 697 443 643 93 Legs . | . . . . . . . . Wheels 465 | 49 136 . . . 280 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 120 166 320 Average Speed 190 | 89 134 160 160 160 190 280 320 Slowest Speed 330 | 100 160 160 240 160 250 330 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 52 37 61 99 50 28 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 28 | . . . . . 28 . . Terrain Destroyed 317 | . . 7 28 68 111 95 8 Melee . | . . . . . . . . Projectile 5 | . . 1 . . 2 2 . AOE 312 | . . 6 28 68 109 93 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 4359 | 82 437 145 859 735 1074 896 131 Wait 313 | . 30 . 75 15 139 53 1 Move 3317 | 49 373 130 611 696 722 643 93 Hop . | . . . . . . . . Pick Up 167 | 16 9 2 39 2 49 49 1 Fast Attach . | . . . . . . . . Attach 66 | 7 1 . 12 1 17 22 6 Detach 3 | . . . 1 . . 2 . Swap 66 | . 2 3 17 4 26 14 . Drop 110 | 1 7 2 30 2 31 36 1 Fire 309 | 9 15 7 74 15 89 77 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 6 | . . . . . . . 6 Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Sto x2 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 5) 411 | -10/Materials | Discovered new exit (range 18) 685 | -10/Materials | Entered Mines 760 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 797 | -10/Mines | Discovered new exit (range 15) 824 | -10/Mines | Excavation squad dispatched 824 | -10/Mines | A large section of the Mines collapsed 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -9/Materials | Discovered new exit (range 18) 1360 | -9/Materials | Build established: Scavenger-Mutant 1426 | -9/Materials | Repaired Lgt. Treads 1738 | -9/Materials | Identified exit to Mines 1955 | -9/Materials | Build established: Hacker-Mutant 2300 | -9/Materials | Entered Mines 2333 | -9/Mines | Build established: Scavenger-Mutant 2540 | -9/Mines | Learned 8 Materials zone layouts 2672 | -9/Mines | Discovered new exit (range 12) 2704 | -9/Mines | Discovered new exit (range 12) 2760 | -9/Mines | Found the Drone Emporium 2773 | -9/Mines | Found Prototype Device 3452 | -9/Mines | Identified exit to Materials 3484 | -9/Mines | Entered Materials 3484 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3485 | -8/Materials | Identified exit to Factory 3894 | -8/Materials | Repaired Rnf. Ion Engine 4264 | -8/Materials | Build established: Hacker-Gunner 4450 | -8/Materials | Repaired Imp. Assault Rifle 4960 | -8/Materials | Build established: Gunner 4973 | -8/Materials | Discovered exit to Factory (range 16) 5402 | -8/Materials | Entered Factory 5402 | -7/Factory | Evolved 2 slots: Utility x2 5402 | -7/Factory | Identified Decoy Drone Bay 5424 | -7/Factory | Discovered new exit (range 51) 5895 | -7/Factory | Allied Derelicts emerged from ambush trap array 6137 | -7/Factory | Repaired Rnf. Ion Engine 6164 | -7/Factory | Repaired Huge Storage Unit 6425 | -7/Factory | Identified exit to Storage 6425 | -7/Factory | Identified exit to Lower Caves 6433 | -7/Factory | Build established: Scavenger-Gunner 7388 | -7/Factory | Lost 3 allies 7609 | -7/Factory | Identified exit to Garrison 7609 | -7/Factory | Entered Garrison 7753 | -7/Garrison | Triggered checkpoint 7799 | -7/Garrison | Garrison Relay disabled 7929 | -7/Garrison | Triggered checkpoint 7957 | -7/Garrison | Triggered checkpoint 7995 | -7/Garrison | Self-destructed Last Messages --------------- 07973_ Hrd. Heavy Armor Plating destroyed. 07975_ Imp. Heat Sink destroyed. 07975_ Penetrated by Slug. 07976_ Lgt. Treads destroyed. 07977_ Critical hit (Destroy). 07977_ Rnf. Ion Engine destroyed. 07979_ Penetrated by Slug. 07979_ Imp. Assault Rifle severed. 07982_ Penetrated by Slug. 07983_ Dropped Huge Storage Unit. 07985_ Lgt. Treads destroyed. 07985_ Penetrated by Slug. 07986_ L-41 Fighter destroyed. 07988_ Penetrated by Slug. 07990_ G-47 Trooper destroyed. 07991_ Penetrated by Slug. 07992_ Critical hit (Burn: +37). 07992_ Critical hit (Destroy). 07994_ Imp. Heat Sink destroyed. 07994_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????" ???#####????????????????????? | | ????????????????? % ?? ##???????????????????? | | ????????????? ??? ?? ????????????????????? | | ????????????? ?? ? * ????????????????????? | | ?????????????# ?# ?# =%#????????????????????? | | ?????????????# ## ## [ ###??????????????????? | | ?????????????" %= #??????????????????? | | ?????????????" %= #??????????????????? | | ?????????????? ?g%h=[ #??????????????????? | | ???????????????? ?=*g%s!????????????#####??? | | ?????????????# ???# ?#g[s#?????????????#"#^#??? | | ?????????##### ## ##@![#?????????????#"! #??? | | ???????? !s!!!#?????????????# ! #??? | | ???????? ^ s!!=; ????????????#"! #??? | | ?????????????# *=*% ! ###???????????#"# #??? | | ?????????????## ##=%%=## ##???????????????# #??? | | ??????????????????# [% ?# #????????????????# ###? | | ??????????????????####??# #??????????????### #? | | ????????????????????????# #??????????????# #=%!#? | | ????????????????????????# #??????????#####""! %#? | | ????????????????????????# #??????????# %"%###? | | ????????????????????????# #??????????# ###"" "#?? | | ????????????????????????# ############"#?# # "#?? | | ????????????????????????# ^ #?### ##?? | | ????????????????????????# ^ ##### #??? | | ????????????????????????############## #??? | | ?????????????????????????????????????# ##### #??? | | ?????????????????????????????????????# #???# #??? | | ?????????????????????????????????????# #??## #### | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# ## = | | ?????????????????????????????????????# ## * | | ?????????????????????????????????????# ## | | ?????????????????????????????????????#######[ = | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Extracted Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystCouplerNanovents Manual? 0 Play Time 01:23:40 Cumulative 344.6 hours Start 2024.05.31 @ 17:28:49 End 2024.05.31 @ 18:53:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 52 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e5585a-2cc5-4003-88a2-6065732e04a4