Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.16 @ 01:02:39

Player: aes256thetic

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (170)     850
Value Destroyed (6715)     6715
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1517)               1517
              TOTAL SCORE: 13162

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1317

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (18)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
                Neutrino Core
                Neutrino Core
          Micro Fission Core
          Large Storage Unit
                Transport Network Coupler
                Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Utility Shielding
       Improved Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
                Wave Gun
                Phase Cannon
          Heavy Assault Rifle
                KE Penetrator
  Hypervelocity Coil Gun
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
                Neutrino Core
       Improved Treads
       Improved Treads
       Improved Treads
         Medium Treads
       Improved Heat Sink
          Large Storage Unit
       Improved Sensor Array
       Advanced Terrain Scan Processor
                Transport Network Coupler
                Transmission Jammer
        Layered Light Armor Plating
        Layered Light Armor Plating
          Heavy Laser
                KE Penetrator
                Rocket Launcher
[Rating: 84]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Layered Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   2   .   1   
  Weapon                   3    | .   .   1   .   1   .   .   1   
Parts Attached             155  | 5   3   7   24  29  6   22  59  
  Power                    22   | 1   .   1   1   7   .   5   7   
    Engine                 7    | 1   .   1   1   4   .   .   .   
    Core                   15   | .   .   .   .   3   .   5   7   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   3   3   1   5   8   
    Treads                 18   | .   .   .   3   3   1   3   8   
    Leg                    2    | .   .   .   .   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  43   | 1   1   3   13  2   3   4   16  
    Device                 14   | .   1   1   2   1   1   .   8   
    Storage                8    | 1   .   1   4   .   .   1   1   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             19   | .   .   1   6   1   2   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   68   | 1   2   3   7   17  2   8   28  
    Energy Gun             32   | .   1   1   2   10  2   5   11  
    Energy Cannon          13   | .   .   .   4   2   .   .   7   
    Ballistic Gun          17   | 1   1   .   .   4   .   2   9   
    Ballistic Cannon       3    | .   .   1   1   .   .   1   .   
    Launcher               3    | .   .   1   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   .   .   1   .   
Parts Lost                 82   | .   .   .   3   18  3   12  46  
  Power                    10   | .   .   .   .   1   .   3   6   
  Propulsion               13   | .   .   .   1   1   1   2   8   
  Utility                  15   | .   .   .   2   1   1   1   10  
  Weapon                   44   | .   .   .   .   15  1   6   22  
  Highest Loss Streak      13   | .   .   .   1   4   3   3   13  
Average Slot Usage (%)     93   | .   96  95  98  95  96  93  86  
  Engine                   7    | .   14  11  11  14  7   1   .   
  Core                     7    | .   .   .   .   2   7   15  16  
  Treads                   15   | .   .   .   21  18  13  16  12  
  Wheel                    1    | .   28  22  .   .   .   .   .   
  Device                   6    | .   11  13  2   7   5   6   7   
  Storage                  15   | .   14  11  18  18  15  13  10  
  Protection               8    | .   .   4   10  1   15  12  12  
  Energy Gun               8    | .   12  10  .   13  18  13  5   
  Energy Cannon            5    | .   .   .   10  3   7   2   4   
  Ballistic Gun            9    | .   14  11  10  9   2   3   10  
  Ballistic Cannon         5    | .   .   11  11  6   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             136  | 10  16  28  54  65  68  91  136 
  Greatest Support         97   | 20  20  20  46  46  46  71  97  
  Greatest Overweight (x)  28   | .   .   1   9   1   2   28  4   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   1   
Largest Inventory Capacity 18   | 6   6   8   16  16  16  18  18  
  Average Capacity         15   | 5   6   7   13  16  16  16  17  
  Most Carried             18   | 5   6   8   16  16  14  18  18  
  Average Carried          12   | 3   5   6   11  14  11  13  14  
  Final Capacity           18   | 6   6   8   16  16  16  18  12  
  Final Carried            17   | 5   6   8   16  15  11  17  6   

 Class Distribution 
--------------------
 35% | Tank
 20% | Scavenger-Tank
 13% | Mutant
  8% | Scavenger-Gunner
  7% | Gunner
  4% | Scavenger-Mutant
  3% | Skirmisher
  3% | Generator-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
             Tank | -9/Storage
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Matter Collected           4548 | 172  .    100  1014 1013 41   413  1795 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7636 | .    .    100  1398 2066 41   669  3362 
  Parts                    373  | .    .    5    70   113  1    26   158  
Haulers Intercepted        11   | .    .    1    5    4    .    .    1    
Recyclers Shooed           9    | .    .    .    1    .    .    2    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Combat Hostiles Destroyed  125  | .   .   2   23  35  1   14  50  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     72   | .   .   2   5   21  1   11  32  
  Cannons                  39   | .   .   .   18  8   .   3   10  
  AOE                      13   | .   .   .   .   6   .   .   7   
Classes Destroyed          15   | .   .   3   4   2   1   1   4   
  Worker                   13   | .   .   .   4   3   .   .   6   
  Builder                  7    | .   .   .   .   3   .   .   4   
  Hauler                   11   | .   .   1   5   4   .   .   1   
  Recycler                 4    | .   .   .   2   1   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   1   
  Watcher                  9    | .   .   .   2   4   .   .   3   
  Swarmer                  13   | .   .   .   6   4   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    61   | .   .   1   5   22  .   3   30  
  Brawler                  5    | .   .   .   .   3   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   26   | .   .   1   12  6   .   3   4   
  Hunter                   7    | .   .   .   .   .   1   4   2   
  Programmer               8    | .   .   .   .   .   .   1   7   
Best Kill Streak           10   | .   .   2   5   6   1   3   10  
  Combat Bots Only         6    | .   .   1   4   5   1   3   6   
Max Kills in Single Turn   5    | .   .   1   1   2   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Damage Taken               11826 | .    .    78   825  2032 195  1685 7011 
  Core                     1318  | .    .    12   58   109  12   122  1005 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  100  .    82   80   98   85   .    
Volleys Fired              401   | .    2    8    67   105  7    44   168  
  Largest                  5     | .    2    3    3    4    3    4    5    
  Hottest                  305   | .    88   127  139  198  148  251  305  
Shots Fired                1128  | .    4    22   195  296  14   151  446  
  Gun                      765   | .    4    12   64   216  11   92   366  
  Cannon                   352   | .    .    7    131  74   3    59   78   
  Launcher                 11    | .    .    3    .    6    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  597   | .    2    14   130  146  6    59   240  
  Thermal                  355   | .    2    5    65   63   5    58   157  
  Explosive                11    | .    .    3    .    6    .    .    2    
  Electromagnetic          165   | .    .    .    .    81   3    34   47   
  Robot Hit Streak         22    | .    2    5    17   22   9    18   21   
  Robot Miss Streak        8     | .    2    2    8    7    2    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    4    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    
Shots Hit Robots           727   | .    3    9    114  200  12   101  288  
  Core Hits                338   | .    .    8    49   102  3    38   138  
  Critical Hits            36    | .    .    .    11   5    .    .    20   
  Critical Kills           13    | .    .    .    3    2    .    .    8    
  Critical Parts Destroyed 22    | .    .    .    7    3    .    .    12   
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           17704 | .    14   194  2171 4036 173  1935 9181 
  Guns                     9322  | .    14   129  489  2403 128  1164 4995 
  Cannons                  4829  | .    .    20   1678 755  45   742  1589 
  Explosions               3520  | .    .    45   .    871  .    29   2575 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  33    | .    .    .    4    7    .    .    22   
  Kinetic                  6386  | .    .    119  1188 1367 55   659  2998 
  Thermal                  7932  | .    14   30   979  939  73   838  5059 
  Explosive                746   | .    .    45   .    585  .    .    116  
  Electromagnetic          2607  | .    .    .    .    1138 45   438  986  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    2    .    .    3    24   
  Average Corruption       6     | .    .    .    2    .    .    2    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  131   | .    .    .    15   .    .    12   104  
    Message Errors         31    | .    .    .    3    .    .    2    26   
    Matter Fused           17    | .    .    .    .    .    .    4    13   
    Heat Flow Errors       14    | .    .    .    2    .    .    .    12   
    Energy Discharges      8     | .    .    .    1    .    .    1    6    
    Parts Rejected         3     | .    .    .    .    .    .    .    3    
    Data Loss (minor)      12    | .    .    .    6    .    .    2    4    
    Data Loss (major)      3     | .    .    .    .    .    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    2    
    Targeting Errors       32    | .    .    .    2    .    .    3    27   
    Weapon Failures        7     | .    .    .    1    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            542   | .    .    .    4    24   .    .    514  
  Projectiles              20    | .    .    .    4    12   .    .    4    
  Explosions               522   | .    .    .    .    12   .    .    510  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    6    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    5    .    .    7    .    
  Secondary                1     | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      935   | .    .    18   .    172  .    36   709  
  Shots                    15    | .    .    1    .    4    .    1    9    
  Rammed                   6     | .    .    .    1    .    .    .    5    
Targets Rammed             8     | .    .    .    1    1    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    1    
Highest Temperature        644   | .    54   189  446  556  255  408  644  
  Average Temperature      160   | .    29   73   119  167  129  132  200  
  Received Heat Transfer   2673  | .    .    33   222  828  .    255  1335 
  Effects                  98    | .    .    .    4    23   3    4    64   
    Shutdowns              36    | .    .    .    1    4    .    1    30   
    Energy Bleed           11    | .    .    .    2    3    .    1    5    
    Interference           23    | .    .    .    .    9    3    2    9    
    Matter Decay           10    | .    .    .    1    4    .    .    5    
    Short Circuit          5     | .    .    .    .    1    .    .    4    
    Damage (minor)         6     | .    .    .    .    2    .    .    4    
    Damage (major)         6     | .    .    .    .    .    .    .    6    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    5    1    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    2    8    
  Heat Transferred         10747 | .    37   74   1776 1769 148  1702 5241 
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    5    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Peak Influence             1578 | .    65   84   370  671  171  192  1578 
  Initial                  171  | .    .    27   35   135  171  83   14   
  Average                  371  | .    28   49   205  382  169  91   749  
Maximum Alert Level        4    | .    .    .    1    2    .    .    4    
  Low Security (%)         34   | 100  100  100  35   3    100  100  4    
  Level 1                  40   | .    .    .    64   57   .    .    39   
  Level 2                  11   | .    .    .    .    39   .    .    7    
  Level 3                  3    | .    .    .    .    .    .    .    13   
  Level 4                  9    | .    .    .    .    .    .    .    35   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    .    2    7    1    4    14   
  Investigation            7    | .    .    .    2    2    .    2    1    
  Extermination            4    | .    .    .    .    .    .    1    3    
  Reinforcement            10   | .    .    .    .    4    1    1    4    
  Assault                  5    | .    .    .    .    1    .    .    4    
  Garrison                 2    | .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Distress Signals           8    | .   1   .   2   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              203  | .   5   2   25  67  2   16  86  
  Peak Tracking Total      8    | .   2   1   4   6   1   3   8   
  Tactical Retreats        21   | .   2   .   .   11  .   .   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Traps Triggered            12   | .   .   .   3   2   .   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Disabled          44   | .   .   .   1   5   .   3   35  
  Max in Single Turn       23   | .   .   .   1   2   .   1   23  
  Garrison Access          5    | .   .   .   1   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Accessed          38   | .   3   .   14  10  .   7   4   
  Terminals                27   | .   3   .   12  6   .   4   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   .   .   1   
  Garrison Access          4    | .   .   .   1   1   .   1   1   
Total Hacks                104  | .   6   .   38  33  .   16  11  
  Successful               70   | .   4   .   25  27  .   9   5   
  Failed                   34   | .   2   .   13  6   .   7   6   
    Catastrophic           6    | .   1   .   2   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                61   | .   6   .   30  11  .   9   5   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          9    | .   .   .   5   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   14  .   .   3   
  Garrison Access          13   | .   .   .   3   4   .   3   3   
Terminal Hacks             38   | .   4   .   19  9   .   4   2   
  Record                   3    | .   .   .   1   1   .   .   1   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   
  Open Door                5    | .   .   .   5   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   2   1   .   1   .   
  Unreport Threat          4    | .   .   .   .   3   .   1   .   
  Locate Traps             5    | .   1   .   3   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
  Registered Components    4    | .   1   .   1   1   .   1   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       7    | .   .   .   4   3   .   .   .   
  Scan Component           4    | .   .   .   2   2   .   .   .   
  Repair                   3    | .   .   .   2   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   14  .   .   2   
  Insert Component         8    | .   .   .   .   7   .   .   1   
  Analyze                  8    | .   .   .   .   7   .   .   1   
Garrison Access Hacks      5    | .   .   .   2   1   .   1   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   1   1   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   .   8   7   .   7   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   5   .   .   1   
  Parts Built              4    | .   .   .   .   .   .   4   .   
    Matter                 270  | .   .   .   .   .   .   270 .   
    Time                   98   | .   .   .   .   .   .   98  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   
Parts Repaired             3    | .   .   .   2   1   .   .   .   
  Time                     84   | .   .   .   52  32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   6   .   .   1   
  Part Schematics Acquired 6    | .   .   .   .   5   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Turns Passed               8079 | 55   247  162  1963 1978 204  1226 2244 
Spaces Moved               3648 | 54   270  131  899  833  98   505  858  
  Core                     6    | 3    .    .    2    .    .    1    .    
  Treads                   3173 | .    .    .    880  833  98   504  858  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   469  | 51   270  131  17   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   180  180  163  160  
  Average Speed            167  | 78   80   86   173  180  183  180  183  
  Slowest Speed            1450 | 80   80   90   500  180  200  1450 250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    35   11   94   68   2    19   24   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          402  | .    .    29   14   89   .    12   258  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               78   | .    .    2    14   20   .    12   30   
  AOE                      324  | .    .    27   .    69   .    .    228  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Total                      4774 | 63   296  164  1158 1092 110  711  1180 
  Wait                     427  | .    17   5    127  94   .    119  65   
  Move                     3641 | 53   269  130  898  832  97   504  858  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  66   | 5    2    7    17   17   .    10   8    
  Fast Attach              56   | 5    3    2    11   10   1    8    16   
  Attach                   63   | .    .    2    6    13   4    9    29   
  Detach                   19   | .    1    1    5    3    .    3    6    
  Swap                     36   | .    .    3    7    6    1    5    14   
  Drop                     49   | .    2    6    19   11   .    3    8    
  Fire                     401  | .    2    8    67   105  7    44   168  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    1    1    .    .    3    
  Escape Stasis            8    | .    .    .    .    .    .    6    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [Min])
-9/Materials
-9/Storage
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 18)
  297 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  330 | -9/Materials  | Discovered new exit (range 12)
  465 | -9/Materials  | Entered Storage
  595 | -9/Storage    | Build established: Skirmisher
 1178 | -9/Storage    | Build established: Tank
 1528 | -9/Storage    | Identified exit to Garrison
 1616 | -9/Storage    | Identified exit to Materials
 2396 | -9/Storage    | Repaired Lgt. Armor Plating
 2423 | -9/Storage    | Repaired Lgt. Armor Plating
 2428 | -9/Storage    | Entered Materials
 2428 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2556 | -8/Materials  | Lost 3 parts (1u2w)
 3446 | -8/Materials  | Build established: Scavenger-Gunner
 3569 | -8/Materials  | Discovered new exit (range 15)
 3646 | -8/Materials  | Repaired Imp. Treads
 3788 | -8/Materials  | Lost 4 parts (1p3w)
 4028 | -8/Materials  | First assault squad dispatched
 4075 | -8/Materials  | Lost 3 parts (3w)
 4143 | -8/Materials  | Lost 3 parts (1n2w)
 4330 | -8/Materials  | Discovered new exit (range 15)
 4406 | -8/Materials  | Entered Factory
 4406 | -7/Factory    | Evolved 2 slots: Utility x2
 4454 | -7/Factory    | Discovered new exit (range 8)
 4494 | -7/Factory    | Lost 3 parts (1n1u1w)
 4610 | -7/Factory    | Entered another Factory area
 4610 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4933 | -6/Factory    | Build established: Tank
 4984 | -6/Factory    | Lost 3 parts (1p1n1w)
 5123 | -6/Factory    | Discovered new exit (range 16)
 5555 | -6/Factory    | Fabricated Lgt. Nuclear Core (x2)
 5654 | -6/Factory    | Fabricated Imp. Treads (x2)
 5682 | -6/Factory    | Build established: Scavenger-Tank
 5725 | -6/Factory    | Discovered new exit (range 15)
 5836 | -6/Factory    | Entered another Factory area
 5836 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5904 | -5/Factory    | Garrison activated, responded to threat
 5959 | -5/Factory    | Lost 3 parts (1n2w)
 7170 | -5/Factory    | System corruption reached 10%
 7221 | -5/Factory    | Lost 5 parts (1n1u3w)
 7385 | -5/Factory    | Lost 6 parts (2u4w)
 7636 | -5/Factory    | First assault squad dispatched
 7792 | -5/Factory    | Core integrity fell below 50%
 7898 | -5/Factory    | Lost 11 parts (2p3n1u5w)
 8075 | -5/Factory    | Core integrity fell below 20%
 8080 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08071_ U-05 Engineer lays Concrete.
08072_ Penetrated by Slug.
08072_ U-05 Engineer lays Concrete. <x4>
08075_ Slammed into B-60 Warrior.
08075_ Destabilizing: System interference.
08075_ Adv. Terrain Scan Processor temporarily disabled.
08075_ U-05 Engineer lays Concrete.
08076_ C-30 ARC bursts open, deploying its payload.
08076_ G-67 Veteran unfolds itself.
08076_ G-50 Soldier unfolds itself. <x2>
08076_ L-41 Fighter unfolds itself.
08076_ I-47 Archangel unfolds itself.
08076_ U-05 Engineer lays Concrete. <x7>
08080_ Adv. Terrain Scan Processor destroyed.
08080_ System corrupted by crushing effect (+1).
08080_ Knocked back.
08080_ Slug penetrates L-41 Fighter.
08080_ Penetrated by Slug.
08080_ U-05 Engineer lays Concrete.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#  "                |
| ???????????????????????????????# "%"               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          47
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       210
Armor Coverage             300
Power Shielding            33
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
               Imp. Treads | -8/Materials | Scanalyzed
           Imp. EM Shotgun | -8/Materials | Scanalyzed
               Shock Rifle | -8/Materials | Scanalyzed
  Hrd. Light Armor Plating | -8/Materials | Scanalyzed
         Lgt. Nuclear Core | -8/Materials | Scanalyzed
 Transport Network Coupler | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Nuclear Core | x2 | -6/Factory 
       Imp. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              AluminumBladeBarrier
  Manual?         0
Play Time         01:52:51
  Cumulative      13.4 hours
  Start           2021.04.15 @ 22:39:00
  End             2021.04.16 @ 01:02:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c0cdcd4-4cba-4f3b-9428-149549f1cf91