Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.16 @ 01:02:39 Player: aes256thetic Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (6715) 6715 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1517) 1517 TOTAL SCORE: 13162 Bonus ------- Pacifist 200 High Alert Combat Kills 1317 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Cool (18) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Neutrino Core Neutrino Core Micro Fission Core Large Storage Unit Transport Network Coupler Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Utility Shielding Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Wave Gun Phase Cannon Heavy Assault Rifle KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Improved Treads Improved Treads Improved Treads Medium Treads Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Transport Network Coupler Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Heavy Laser KE Penetrator Rocket Launcher [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . 1 . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . . 2 . 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 155 | 5 3 7 24 29 6 22 59 Power 22 | 1 . 1 1 7 . 5 7 Engine 7 | 1 . 1 1 4 . . . Core 15 | . . . . 3 . 5 7 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 3 3 1 5 8 Treads 18 | . . . 3 3 1 3 8 Leg 2 | . . . . . . 2 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 1 3 13 2 3 4 16 Device 14 | . 1 1 2 1 1 . 8 Storage 8 | 1 . 1 4 . . 1 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 19 | . . 1 6 1 2 3 6 Artifact . | . . . . . . . . Weapon 68 | 1 2 3 7 17 2 8 28 Energy Gun 32 | . 1 1 2 10 2 5 11 Energy Cannon 13 | . . . 4 2 . . 7 Ballistic Gun 17 | 1 1 . . 4 . 2 9 Ballistic Cannon 3 | . . 1 1 . . 1 . Launcher 3 | . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . . 1 . Parts Lost 82 | . . . 3 18 3 12 46 Power 10 | . . . . 1 . 3 6 Propulsion 13 | . . . 1 1 1 2 8 Utility 15 | . . . 2 1 1 1 10 Weapon 44 | . . . . 15 1 6 22 Highest Loss Streak 13 | . . . 1 4 3 3 13 Average Slot Usage (%) 93 | . 96 95 98 95 96 93 86 Engine 7 | . 14 11 11 14 7 1 . Core 7 | . . . . 2 7 15 16 Treads 15 | . . . 21 18 13 16 12 Wheel 1 | . 28 22 . . . . . Device 6 | . 11 13 2 7 5 6 7 Storage 15 | . 14 11 18 18 15 13 10 Protection 8 | . . 4 10 1 15 12 12 Energy Gun 8 | . 12 10 . 13 18 13 5 Energy Cannon 5 | . . . 10 3 7 2 4 Ballistic Gun 9 | . 14 11 10 9 2 3 10 Ballistic Cannon 5 | . . 11 11 6 . 4 . Naked Turns . | . . . . . . . . Heaviest Build 136 | 10 16 28 54 65 68 91 136 Greatest Support 97 | 20 20 20 46 46 46 71 97 Greatest Overweight (x) 28 | . . 1 9 1 2 28 4 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 18 | 6 6 8 16 16 16 18 18 Average Capacity 15 | 5 6 7 13 16 16 16 17 Most Carried 18 | 5 6 8 16 16 14 18 18 Average Carried 12 | 3 5 6 11 14 11 13 14 Final Capacity 18 | 6 6 8 16 16 16 18 12 Final Carried 17 | 5 6 8 16 15 11 17 6 Class Distribution -------------------- 35% | Tank 20% | Scavenger-Tank 13% | Mutant 8% | Scavenger-Gunner 7% | Gunner 4% | Scavenger-Mutant 3% | Skirmisher 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 4548 | 172 . 100 1014 1013 41 413 1795 Remotely . | . . . . . . . . Salvage Created 7636 | . . 100 1398 2066 41 669 3362 Parts 373 | . . 5 70 113 1 26 158 Haulers Intercepted 11 | . . 1 5 4 . . 1 Recyclers Shooed 9 | . . . 1 . . 2 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 125 | . . 2 23 35 1 14 50 Melee 1 | . . . . . . . 1 Guns 72 | . . 2 5 21 1 11 32 Cannons 39 | . . . 18 8 . 3 10 AOE 13 | . . . . 6 . . 7 Classes Destroyed 15 | . . 3 4 2 1 1 4 Worker 13 | . . . 4 3 . . 6 Builder 7 | . . . . 3 . . 4 Hauler 11 | . . 1 5 4 . . 1 Recycler 4 | . . . 2 1 . . 1 Carrier 1 | . . . . . . . 1 Watcher 9 | . . . 2 4 . . 3 Swarmer 13 | . . . 6 4 . 3 . Saboteur 1 | . . . . . . . 1 Grunt 61 | . . 1 5 22 . 3 30 Brawler 5 | . . . . 3 . . 2 Duelist 3 | . . . . . . . 3 Protector 1 | . . . . . . . 1 Sentry 26 | . . 1 12 6 . 3 4 Hunter 7 | . . . . . 1 4 2 Programmer 8 | . . . . . . 1 7 Best Kill Streak 10 | . . 2 5 6 1 3 10 Combat Bots Only 6 | . . 1 4 5 1 3 6 Max Kills in Single Turn 5 | . . 1 1 2 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 11826 | . . 78 825 2032 195 1685 7011 Core 1318 | . . 12 58 109 12 122 1005 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 100 . 82 80 98 85 . Volleys Fired 401 | . 2 8 67 105 7 44 168 Largest 5 | . 2 3 3 4 3 4 5 Hottest 305 | . 88 127 139 198 148 251 305 Shots Fired 1128 | . 4 22 195 296 14 151 446 Gun 765 | . 4 12 64 216 11 92 366 Cannon 352 | . . 7 131 74 3 59 78 Launcher 11 | . . 3 . 6 . . 2 Special . | . . . . . . . . Kinetic 597 | . 2 14 130 146 6 59 240 Thermal 355 | . 2 5 65 63 5 58 157 Explosive 11 | . . 3 . 6 . . 2 Electromagnetic 165 | . . . . 81 3 34 47 Robot Hit Streak 22 | . 2 5 17 22 9 18 21 Robot Miss Streak 8 | . 2 2 8 7 2 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 4 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 727 | . 3 9 114 200 12 101 288 Core Hits 338 | . . 8 49 102 3 38 138 Critical Hits 36 | . . . 11 5 . . 20 Critical Kills 13 | . . . 3 2 . . 8 Critical Parts Destroyed 22 | . . . 7 3 . . 12 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17704 | . 14 194 2171 4036 173 1935 9181 Guns 9322 | . 14 129 489 2403 128 1164 4995 Cannons 4829 | . . 20 1678 755 45 742 1589 Explosions 3520 | . . 45 . 871 . 29 2575 Melee . | . . . . . . . . Ramming 33 | . . . 4 7 . . 22 Kinetic 6386 | . . 119 1188 1367 55 659 2998 Thermal 7932 | . 14 30 979 939 73 838 5059 Explosive 746 | . . 45 . 585 . . 116 Electromagnetic 2607 | . . . . 1138 45 438 986 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . 2 . . 3 24 Average Corruption 6 | . . . 2 . . 2 10 Corruption Purged . | . . . . . . . . Effects 131 | . . . 15 . . 12 104 Message Errors 31 | . . . 3 . . 2 26 Matter Fused 17 | . . . . . . 4 13 Heat Flow Errors 14 | . . . 2 . . . 12 Energy Discharges 8 | . . . 1 . . 1 6 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 12 | . . . 6 . . 2 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Misdirections 2 | . . . . . . . 2 Targeting Errors 32 | . . . 2 . . 3 27 Weapon Failures 7 | . . . 1 . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 542 | . . . 4 24 . . 514 Projectiles 20 | . . . 4 12 . . 4 Explosions 522 | . . . . 12 . . 510 Melee . | . . . . . . . . Knockbacks 13 | . . . 6 . . 7 . Impact . | . . . . . . . . Kinetic 12 | . . . 5 . . 7 . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 935 | . . 18 . 172 . 36 709 Shots 15 | . . 1 . 4 . 1 9 Rammed 6 | . . . 1 . . . 5 Targets Rammed 8 | . . . 1 1 . . 6 Kicked . | . . . . . . . . Crushed 2 | . . . . 1 . . 1 Highest Temperature 644 | . 54 189 446 556 255 408 644 Average Temperature 160 | . 29 73 119 167 129 132 200 Received Heat Transfer 2673 | . . 33 222 828 . 255 1335 Effects 98 | . . . 4 23 3 4 64 Shutdowns 36 | . . . 1 4 . 1 30 Energy Bleed 11 | . . . 2 3 . 1 5 Interference 23 | . . . . 9 3 2 9 Matter Decay 10 | . . . 1 4 . . 5 Short Circuit 5 | . . . . 1 . . 4 Damage (minor) 6 | . . . . 2 . . 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . 5 1 . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . . 2 8 Heat Transferred 10747 | . 37 74 1776 1769 148 1702 5241 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 5 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 1578 | . 65 84 370 671 171 192 1578 Initial 171 | . . 27 35 135 171 83 14 Average 371 | . 28 49 205 382 169 91 749 Maximum Alert Level 4 | . . . 1 2 . . 4 Low Security (%) 34 | 100 100 100 35 3 100 100 4 Level 1 40 | . . . 64 57 . . 39 Level 2 11 | . . . . 39 . . 7 Level 3 3 | . . . . . . . 13 Level 4 9 | . . . . . . . 35 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . . . 2 7 1 4 14 Investigation 7 | . . . 2 2 . 2 1 Extermination 4 | . . . . . . 1 3 Reinforcement 10 | . . . . 4 1 1 4 Assault 5 | . . . . 1 . . 4 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 8 | . 1 . 2 3 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 5 2 25 67 2 16 86 Peak Tracking Total 8 | . 2 1 4 6 1 3 8 Tactical Retreats 21 | . 2 . . 11 . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 12 | . . . 3 2 . 5 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 44 | . . . 1 5 . 3 35 Max in Single Turn 23 | . . . 1 2 . 1 23 Garrison Access 5 | . . . 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 38 | . 3 . 14 10 . 7 4 Terminals 27 | . 3 . 12 6 . 4 2 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 2 . . 1 Garrison Access 4 | . . . 1 1 . 1 1 Total Hacks 104 | . 6 . 38 33 . 16 11 Successful 70 | . 4 . 25 27 . 9 5 Failed 34 | . 2 . 13 6 . 7 6 Catastrophic 6 | . 1 . 2 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 61 | . 6 . 30 11 . 9 5 Fabricators 4 | . . . . . . 4 . Repair Stations 9 | . . . 5 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 17 | . . . . 14 . . 3 Garrison Access 13 | . . . 3 4 . 3 3 Terminal Hacks 38 | . 4 . 19 9 . 4 2 Record 3 | . . . 1 1 . . 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 5 | . . . 5 . . . . Level Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 4 | . . . 2 1 . 1 . Unreport Threat 4 | . . . . 3 . 1 . Locate Traps 5 | . 1 . 3 . . 1 . Reprogram Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 4 | . 1 . 1 1 . 1 . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 7 | . . . 4 3 . . . Scan Component 4 | . . . 2 2 . . . Repair 3 | . . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 16 | . . . . 14 . . 2 Insert Component 8 | . . . . 7 . . 1 Analyze 8 | . . . . 7 . . 1 Garrison Access Hacks 5 | . . . 2 1 . 1 1 Unlock Access 1 | . . . 1 . . . . Seal Access 4 | . . . 1 1 . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 3 . 8 7 . 7 3 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . . 1 Parts Built 4 | . . . . . . 4 . Matter 270 | . . . . . . 270 . Time 98 | . . . . . . 98 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired 3 | . . . 2 1 . . . Time 84 | . . . 52 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . . 6 . . 1 Part Schematics Acquired 6 | . . . . 5 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 8079 | 55 247 162 1963 1978 204 1226 2244 Spaces Moved 3648 | 54 270 131 899 833 98 505 858 Core 6 | 3 . . 2 . . 1 . Treads 3173 | . . . 880 833 98 504 858 Legs . | . . . . . . . . Wheels 469 | 51 270 131 17 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 180 180 163 160 Average Speed 167 | 78 80 86 173 180 183 180 183 Slowest Speed 1450 | 80 80 90 500 180 200 1450 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 35 11 94 68 2 19 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 402 | . . 29 14 89 . 12 258 Melee . | . . . . . . . . Projectile 78 | . . 2 14 20 . 12 30 AOE 324 | . . 27 . 69 . . 228 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4774 | 63 296 164 1158 1092 110 711 1180 Wait 427 | . 17 5 127 94 . 119 65 Move 3641 | 53 269 130 898 832 97 504 858 Hop . | . . . . . . . . Pick Up 66 | 5 2 7 17 17 . 10 8 Fast Attach 56 | 5 3 2 11 10 1 8 16 Attach 63 | . . 2 6 13 4 9 29 Detach 19 | . 1 1 5 3 . 3 6 Swap 36 | . . 3 7 6 1 5 14 Drop 49 | . 2 6 19 11 . 3 8 Fire 401 | . 2 8 67 105 7 44 168 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 5 | . . . 1 1 . . 3 Escape Stasis 8 | . . . . . . 6 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 18) 297 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 330 | -9/Materials | Discovered new exit (range 12) 465 | -9/Materials | Entered Storage 595 | -9/Storage | Build established: Skirmisher 1178 | -9/Storage | Build established: Tank 1528 | -9/Storage | Identified exit to Garrison 1616 | -9/Storage | Identified exit to Materials 2396 | -9/Storage | Repaired Lgt. Armor Plating 2423 | -9/Storage | Repaired Lgt. Armor Plating 2428 | -9/Storage | Entered Materials 2428 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2556 | -8/Materials | Lost 3 parts (1u2w) 3446 | -8/Materials | Build established: Scavenger-Gunner 3569 | -8/Materials | Discovered new exit (range 15) 3646 | -8/Materials | Repaired Imp. Treads 3788 | -8/Materials | Lost 4 parts (1p3w) 4028 | -8/Materials | First assault squad dispatched 4075 | -8/Materials | Lost 3 parts (3w) 4143 | -8/Materials | Lost 3 parts (1n2w) 4330 | -8/Materials | Discovered new exit (range 15) 4406 | -8/Materials | Entered Factory 4406 | -7/Factory | Evolved 2 slots: Utility x2 4454 | -7/Factory | Discovered new exit (range 8) 4494 | -7/Factory | Lost 3 parts (1n1u1w) 4610 | -7/Factory | Entered another Factory area 4610 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4933 | -6/Factory | Build established: Tank 4984 | -6/Factory | Lost 3 parts (1p1n1w) 5123 | -6/Factory | Discovered new exit (range 16) 5555 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 5654 | -6/Factory | Fabricated Imp. Treads (x2) 5682 | -6/Factory | Build established: Scavenger-Tank 5725 | -6/Factory | Discovered new exit (range 15) 5836 | -6/Factory | Entered another Factory area 5836 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5904 | -5/Factory | Garrison activated, responded to threat 5959 | -5/Factory | Lost 3 parts (1n2w) 7170 | -5/Factory | System corruption reached 10% 7221 | -5/Factory | Lost 5 parts (1n1u3w) 7385 | -5/Factory | Lost 6 parts (2u4w) 7636 | -5/Factory | First assault squad dispatched 7792 | -5/Factory | Core integrity fell below 50% 7898 | -5/Factory | Lost 11 parts (2p3n1u5w) 8075 | -5/Factory | Core integrity fell below 20% 8080 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08071_ U-05 Engineer lays Concrete. 08072_ Penetrated by Slug. 08072_ U-05 Engineer lays Concrete. 08075_ Slammed into B-60 Warrior. 08075_ Destabilizing: System interference. 08075_ Adv. Terrain Scan Processor temporarily disabled. 08075_ U-05 Engineer lays Concrete. 08076_ C-30 ARC bursts open, deploying its payload. 08076_ G-67 Veteran unfolds itself. 08076_ G-50 Soldier unfolds itself. 08076_ L-41 Fighter unfolds itself. 08076_ I-47 Archangel unfolds itself. 08076_ U-05 Engineer lays Concrete. 08080_ Adv. Terrain Scan Processor destroyed. 08080_ System corrupted by crushing effect (+1). 08080_ Knocked back. 08080_ Slug penetrates L-41 Fighter. 08080_ Penetrated by Slug. 08080_ U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# = | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????? | | ???????????????????????????????????????????# """"" | | ???????????????????????????????????????????# """"" | | ???????????????????????????????????????????# """"" | | ??????????????????????????????????#????????# """"" | | ?????????????????????????????????? ? ????+ | | ????????????????????????????????? #??# = | | ????????????????????????????????? #??####### | | ????????????????????????????????? #????????# | | ????????????????????????????????? #????????# | | ????????????????????????????????# #??????### | | ????????????????????????????????+ #??????# | | ??????????????????############### #??????# | | ??????????????????# ## ##?????# | | ??????????????????# # #?????# | | ??????????????????# # #?????# | | ??????????????????# # #?????# | | ??????????????????# i u #" T" #?????# | | ?????????????????## @ h % +%" " ####### | | ?????????????????#; %l gg #" # # | | ?????????????????#; b g # ! # # | | ?????????????????#; = u# # """ # | | ?????????????????#; # = # """ # | | ?????????????????#; ### ### """ # | | ?????????????????## ### #?# "" # | | ??????????????????#;;; ;;;#?# #?# "" # | | ??????????????????### # # ###?# #?# + | | ????????????????????######## #???# #?# # | | ????????????????????????????##???# #?# # | | ???????????????????????????????### ### # | | ???????????????????????????????# # # | | ???????????????????????????????# ####### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# " | | ???????????????????????????????# "%" | | ???????????????????????????????# " | | ???????????????????????????????## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 47 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Transport Network Coupler | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -6/Factory Imp. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just Browsing Challenges ------------ None Game ------ Seed AluminumBladeBarrier Manual? 0 Play Time 01:52:51 Cumulative 13.4 hours Start 2021.04.15 @ 22:39:00 End 2021.04.16 @ 01:02:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c0cdcd4-4cba-4f3b-9428-149549f1cf91