Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 02:04:34 Player: HourglassLad Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (4266) 4266 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10176 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 196/300 Energy 100/100 System Corruption 31% Temperature Hot (290) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Biometal Leg Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Antimissile System System Shield > --- WEAPON ----------- Cooled Plasma Rifle Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Armored Wheel Plasma Rifle Nova Cannon Lance [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 7 | . . 1 1 1 1 1 1 1 Utility 6 | . . 1 1 1 1 . 1 1 Weapon . | . . . . . . . . . Parts Attached 260 | 6 6 6 19 64 36 60 29 34 Power 32 | 1 1 . 2 7 3 11 4 3 Engine 14 | 1 . . 1 4 . 5 2 1 Core 14 | . 1 . 1 3 3 5 1 . Reactor 4 | . . . . . . 1 1 2 Propulsion 95 | 2 1 2 11 20 15 24 10 10 Treads 11 | . . . . 5 3 2 . 1 Leg 36 | 2 1 2 9 9 2 6 3 2 Wheel 15 | . . . . 3 2 7 1 2 Hover 3 | . . . . 1 1 . 1 . Flight 30 | . . . 2 2 7 9 5 5 Utility 70 | 1 2 3 3 21 6 13 11 10 Device 35 | . 1 2 2 7 3 10 4 6 Storage 6 | 1 . 1 . 2 1 1 . . Processor 10 | . 1 . 1 1 . . 5 2 Hackware 5 | . . . . 2 . 1 1 1 Protection 14 | . . . . 9 2 1 1 1 Artifact . | . . . . . . . . . Weapon 63 | 2 2 1 3 16 12 12 4 11 Energy Gun 22 | . 1 . 1 6 3 4 2 5 Energy Cannon 7 | . . . . 1 4 . . 2 Ballistic Gun 11 | 2 1 . 1 5 . 2 . . Ballistic Cannon 4 | . . . . 1 . . 2 1 Launcher 4 | . . . . 1 2 1 . . Special Weapon 4 | . . 1 1 2 . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 6 | . . . . . 3 3 . . Piercing Weapon 4 | . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 15 | . . . 2 6 1 . 2 4 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 97 | . . . 1 19 10 30 20 17 Power 11 | . . . . 1 1 4 2 3 Propulsion 45 | . . . . 11 4 14 9 7 Utility 25 | . . . 1 4 2 8 8 2 Weapon 16 | . . . . 3 3 4 1 5 Highest Loss Streak 16 | . . . 1 8 6 6 16 11 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 85 | . 95 100 98 93 90 76 83 49 Engine 3 | . 11 . . 5 . 4 8 . Core 3 | . 2 11 8 1 5 4 . . Treads 3 | . . . . 6 10 1 . 1 Leg 17 | . 28 33 35 21 8 4 12 4 Wheel 2 | . . . . . 4 8 4 . Flight 6 | . . . . 3 10 14 17 5 Device 7 | . 2 11 11 2 7 12 19 4 Storage 5 | . 14 11 9 7 7 3 . . Processor 11 | . 7 11 14 15 13 4 3 14 Hackware 3 | . . . . 7 . 1 4 2 Protection 2 | . . . . 4 6 1 . . Energy Gun 3 | . 2 11 8 2 1 2 5 3 Ballistic Gun 4 | . 25 4 5 6 3 . . . Ballistic Cannon 1 | . . . . 3 . . 2 1 Peak Build Rating 138 | 6 11 17 30 42 51 89 107 138 Average Rating 44 | 4 7 15 23 34 45 54 94 72 On Entrance 26 | . 6 11 17 29 40 47 57 27 Naked Turns 20 | . . . . . . 1 . 19 Heaviest Build 65 | 14 15 31 35 48 44 65 51 52 Greatest Support 88 | 20 20 30 59 88 68 70 20 52 Greatest Overweight (x) 10 | 1 . 1 1 9 4 10 8 5 Average Overweight (x) . | . . . . . 1 1 3 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 Average Capacity 11 | 6 8 14 15 15 15 9 5 5 Most Carried 15 | 4 8 14 15 15 15 15 5 5 Average Carried 10 | 2 6 8 14 14 13 9 4 3 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 Final Carried 15 | 4 8 14 15 15 14 4 5 . Class Distribution -------------------- 38% | Scavenger-Mutant 30% | Mutant 23% | Hacker-Mutant 3% | Infiltrator-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3400 | 212 281 70 238 983 236 693 356 331 Remotely . | . . . . . . . . . Salvage Created 3717 | . 281 91 400 1002 270 900 467 306 Parts 184 | . 17 4 16 51 19 50 16 11 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 8 | . . . . 3 . 5 . . Retrieved Matter 229 | . . . . 215 . 14 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 80 | . 6 2 8 22 11 16 8 7 Melee 7 | . . . . . 2 5 . . Guns 42 | . 6 2 8 11 1 7 5 2 Cannons 12 | . . . . 4 2 . 3 3 AOE 14 | . . . . 5 6 3 . . Classes Destroyed 14 | . 2 . 1 7 1 2 1 . Worker 5 | . 1 . 1 2 . 1 . . Builder 3 | . . . 1 . 1 . 1 . Tunneler 2 | . . . . 2 . . . . Hauler 1 | . . . . 1 . . . . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . 1 . 1 . . Swarmer 14 | . . . . . 9 5 . . Grunt 37 | . 6 2 8 8 . 6 5 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . . . 5 . 2 . 1 Specialist 2 | . . . . . . 2 . . Hunter 4 | . . . . 4 . . . . Programmer 13 | . . . . 4 2 . 3 4 Best Kill Streak 7 | . 7 1 5 7 5 5 2 3 Combat Bots Only 6 | . 6 1 4 5 5 5 2 3 Max Kills in Single Turn 4 | . 1 1 2 4 4 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 3 3 . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1542 | . 44 20 52 414 152 326 254 280 Missed 483 | . 8 9 20 129 41 95 59 122 Damage Taken 16068 | . 362 136 439 3030 1355 4443 2736 3567 Core 4045 | . 57 61 70 507 125 852 1069 1304 Absorbed by Shields 195 | . . . . . . . 195 . Redirected to Shielding 119 | . . . . . 50 . . 69 Ignored by Resistances 4277 | . 113 41 122 909 395 1053 864 780 Regen/Repaired (Parts) 117 | . . . 42 75 . . . . Core Remaining (%) 60 | 100 77 84 87 27 85 14 7 . Volleys Fired 322 | . 17 17 26 88 17 47 45 65 Largest 2 | . 2 1 2 2 2 2 2 2 Hottest 178 | . 40 100 125 125 149 160 138 178 Shots Fired 496 | . 34 17 47 146 25 54 84 89 Gun 363 | . 34 9 41 101 11 49 60 58 Cannon 105 | . . . . 35 12 3 24 31 Launcher 5 | . . . . 1 2 2 . . Special 23 | . . 8 6 9 . . . . Kinetic 209 | . 34 . 22 97 2 6 24 24 Thermal 263 | . . 17 25 36 16 46 60 63 Explosive 5 | . . . . 1 2 2 . . Electromagnetic 19 | . . . . 12 5 . . 2 Robot Hit Streak 47 | . 26 7 21 32 9 30 19 47 Robot Miss Streak 4 | . 4 1 1 2 2 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 379 | . 29 8 35 113 17 55 68 54 Core Hits 180 | . 15 2 26 51 19 30 22 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 27 | . 1 . . 7 1 6 6 6 Burn 10 | . . . . 3 . 4 . 3 Destroy 1 | . 1 . . . . . . . Blast 12 | . . . . 3 . . 6 3 Corrupt 1 | . . . . 1 . . . . Sever 3 | . . . . . 1 2 . . Melee Attacks 100 | . . . . . 12 37 . 51 Impact 4 | . . . . . . 4 . . Slashing 42 | . . . . . 12 30 . . Piercing 54 | . . . . . . 3 . 51 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10779 | . 373 127 658 3389 885 1667 1861 1819 Guns 5390 | . 373 127 658 1611 89 813 1069 650 Cannons 2741 | . . . . 711 150 75 742 1063 Explosions 1672 | . . . . 1058 427 187 . . Melee 811 | . . . . . 219 592 . . Ramming 165 | . . . . 9 . . 50 106 Kinetic 4115 | . 373 . 382 1662 31 138 742 787 Thermal 4677 | . . 127 276 1257 321 750 1069 877 Explosive 571 | . . . . 188 196 187 . . Electromagnetic 440 | . . . . 273 118 . . 49 Impact 180 | . . . . . . 180 . . Slashing 631 | . . . . . 219 412 . . Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . 10 4 18 12 31 Average Corruption 7 | . . . . 6 3 12 4 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 161 | . . . . 88 8 34 7 24 Message Errors 37 | . . . . 22 4 5 . 6 Matter Fused 37 | . . . . 24 . 9 3 1 Heat Flow Errors 14 | . . . . 6 1 2 2 3 Energy Discharges 13 | . . . . 9 . 2 . 2 Parts Rejected 4 | . . . . 2 . 1 . 1 Parts Fused 2 | . . . . 1 . . 1 . Data Loss (minor) 27 | . . . . 15 2 6 1 3 Data Loss (major) 9 | . . . . 5 . 2 . 2 Misfires 5 | . . . . 1 1 1 . 2 Alerts 4 | . . . . 3 . 1 . . Misdirections 4 | . . . . . . 4 . . Weapon Failures 5 | . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . Overflow Damage 291 | . . . . 149 32 23 45 42 Projectiles 98 | . . . . 11 . . 45 42 Explosions 177 | . . . . 138 26 13 . . Melee 16 | . . . . . 6 10 . . Knockbacks 20 | . . . . 3 . 2 12 3 Impact 3 | . . . . . . 2 1 . Kinetic 15 | . . . . 3 . . 9 3 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 768 | . . . . 490 150 . 22 106 Shots 13 | . . . . 8 5 . . . Rammed 12 | . . . . . . . 12 . Targets Rammed 14 | . . . 1 1 . . 12 . Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 505 | . 9 122 252 407 195 480 505 195 Average Temperature 102 | . 3 39 67 106 59 133 277 79 Received Heat Transfer 4188 | . 285 60 288 999 63 1383 638 472 Effects 11 | . . . . 3 . 4 4 . Shutdowns 5 | . . . . . . 3 2 . Energy Bleed 2 | . . . . . . 1 1 . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Melted 21 | . . 2 . 5 1 3 7 3 Heat Transferred 8156 | . . 296 666 1799 450 1597 1739 1609 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 386 | . 215 137 208 192 341 205 159 386 Initial 80 | . . 5 49 80 33 62 56 72 Average 78 | . 19 36 86 58 120 104 48 159 Maximum Alert Level 1 | . 1 . 1 . 1 1 . 1 Low Security (%) 93 | 100 98 100 86 100 81 96 100 71 Level 1 6 | . 1 . 13 . 18 3 . 28 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 2 2 1 8 2 5 6 4 Investigation 12 | . 2 1 . 4 1 1 2 1 Extermination 10 | . . . . 4 1 1 2 2 Reinforcement 8 | . . 1 1 . . 3 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 1 . 1 1 . . 2 Communications Jammed 34 | . . . . . 15 19 . . Distress Signals 34 | . . . . . 15 19 . . Times Spotted 191 | . 12 7 13 36 21 32 27 43 Peak Tracking Total 25 | . 8 4 4 5 9 7 11 25 Tactical Retreats 30 | . 1 2 2 2 2 6 3 12 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 1 1 2 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 10 | . . . . 7 3 . . . Max in Single Turn 4 | . . . . 4 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 3 3 2 9 1 3 3 4 Terminals 16 | . 3 2 . 3 1 2 2 3 Fabricators 3 | . . . . 1 . 1 1 . Repair Stations 3 | . . . 1 2 . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 3 | . . . . 2 . . . 1 Garrison Access 1 | . . . . 1 . . . . Total Hacks 93 | . 5 16 4 37 6 8 8 9 Successful 50 | . 1 7 3 21 5 6 4 3 Failed 43 | . 4 9 1 16 1 2 4 6 Catastrophic 12 | . 3 3 . 5 . 1 . . Database Lockouts . | . . . . . . . . . Manual 25 | . 5 6 . 8 2 . 1 3 Terminals 55 | . 5 12 . 14 6 5 5 8 Fabricators 8 | . . . . 2 . 3 3 . Repair Stations 10 | . . . 3 7 . . . . Recycling Units 5 | . . 4 1 . . . . . Scanalyzers 14 | . . . . 13 . . . 1 Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 25 | . 1 6 . 4 5 4 3 2 Record 4 | . . . . . 2 1 . 1 Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . . 1 . 1 . 1 . . Terminal Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 2 | . . . . . . 1 1 . Locate Traps 1 | . . . . . . 1 . . Maintenance Status 2 | . . 1 . . 1 . . . Security Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . Zone Layout 3 | . . . . 2 . . . 1 Fabricator Hacks 4 | . . . . 1 . 2 1 . Load Schematic 2 | . . . . . . 1 1 . Build 2 | . . . . 1 . 1 . . Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 4 | . . . 1 3 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . Report Inventory 2 | . . 1 1 . . . . . Scanalyzer 11 | . . . . 11 . . . . Insert Component 5 | . . . . 5 . . . . Analyze 6 | . . . . 6 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Researchers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 3 . 8 1 3 3 2 Full Trace Events 12 | . 1 2 . 4 1 1 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 38 | . . . . 38 . . . . Total Robot Build Rating 9 | . . . . 9 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 25 | . . . . . . 25 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 2 | . . . 1 1 . . . . Time 64 | . . . 26 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 48 | . . . . 48 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . Total Damage 138 | . . . . 138 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9862 | 57 515 720 644 3676 948 1131 965 1206 Spaces Moved 5529 | 42 366 391 312 2030 595 647 381 765 Core 170 | 10 . . . 6 . 1 84 69 Treads 696 | . . . . 455 216 1 . 24 Legs 2949 | 32 366 391 312 1443 . 73 20 312 Wheels 1208 | . . . . 126 279 568 226 9 Hover . | . . . . . . . . . Flight 506 | . . . . . 100 4 51 351 Fastest Speed 30 | 50 120 120 120 95 90 50 50 30 Average Speed 132 | 106 120 137 120 145 127 129 183 92 Slowest Speed 840 | 120 120 190 190 500 165 840 590 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . . 8 Cave-ins Triggered 11 | . . . . . . 2 . 9 Exploration Rate (%) 27 | 3 71 31 32 38 16 24 7 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 106 | . . 6 6 . 4 20 . 70 Terrain Destroyed 250 | . . 8 6 70 52 34 5 75 Melee 75 | . . . . . 4 20 . 51 Projectile 48 | . . 8 6 5 . . 5 24 AOE 127 | . . . . 65 48 14 . . Terrain Rammed 18 | . . . . . . . . 18 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 7303 | 51 409 543 520 2588 736 819 557 1080 Wait 906 | . 7 116 148 350 65 3 74 143 Move 5502 | 41 365 390 311 2029 594 646 380 746 Hop 7 | . . . . . . . . 7 Pick Up 59 | 4 8 10 4 15 3 10 4 1 Fast Attach 143 | 6 1 . 4 38 11 35 22 26 Attach 31 | . 1 2 2 5 6 9 1 5 Detach 14 | . . . 1 1 4 2 2 4 Swap 88 | . 4 4 13 23 19 16 6 3 Drop 89 | . 6 4 10 31 5 14 11 8 Fire 322 | . 17 17 26 88 17 47 45 65 Melee 100 | . . . . . 12 37 . 51 Ram 29 | . . . . . . . 12 17 Kick 2 | . . . 1 1 . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire 7 | . . . . 7 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 384 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Discovered new exit (range 5) 572 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Build established: Scavenger-Mutant 1265 | -9/Materials | Discovered new exit (range 14) 1292 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -8/Materials | Repaired Aluminum Leg 1805 | -8/Materials | Build established: Scavenger-Skirmisher 1872 | -8/Materials | Discovered new exit (range 20) 1904 | -8/Materials | Identified exit to Factory 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2136 | -7/Factory | Build established: Scavenger-Mutant 3134 | -7/Factory | Fabricated G-47 Trooper? 3346 | -7/Factory | Build established: Hacker-Mutant 3449 | -7/Factory | Lost 3 allies 3623 | -7/Factory | Repaired Carbon-fiber Leg 3783 | -7/Factory | Lost 6 parts (5n1w) 3842 | -7/Factory | Discovered new exit (range 4) 3847 | -7/Factory | Identified exit to Lower Caves 4409 | -7/Factory | Core integrity fell below 50% 4457 | -7/Factory | Lost 8 parts (1p3n2u2w) 5142 | -7/Factory | Build established: Mutant 5373 | -7/Factory | System corruption reached 10% 5595 | -7/Factory | Discovered new exit (range 8) 5612 | -7/Factory | Identified exit to Factory 5613 | -7/Factory | Entered another Factory area 5613 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5636 | -6/Factory | Identified exit to Lower Caves 5636 | -6/Factory | Identified exit to Extension 5636 | -6/Factory | Identified exit to Factory 6151 | -6/Factory | Lost 3 parts (1n1u1w) 6288 | -6/Factory | Lost 6 parts (1p2n1u2w) 6339 | -6/Factory | Spotted B-75 Beast 6561 | -6/Factory | Entered another Factory area 6561 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6601 | -5/Factory | Build established: Infiltrator-Mutant 6655 | -5/Factory | Discovered new exit (range 20) 6802 | -5/Factory | Fabricated Propulsion Shielding? 6961 | -5/Factory | Crushed by falling debris 6968 | -5/Factory | Crushed by falling debris 6968 | -5/Factory | System corruption reached 10% 6999 | -5/Factory | Lost 6 parts (4n2u) 7085 | -5/Factory | Released all parts (9) 7115 | -5/Factory | Lost 3 parts (2u1w) 7271 | -5/Factory | Build established: Mutant 7341 | -5/Factory | Lost 3 parts (2p1n) 7384 | -5/Factory | Core integrity fell below 50% 7443 | -5/Factory | Lost 4 parts (3n1u) 7501 | -5/Factory | Lost 4 parts (2n1u1w) 7623 | -5/Factory | Build established: Scavenger-Mutant 7671 | -5/Factory | Discovered new exit (range 16) 7688 | -5/Factory | Core integrity fell below 20% 7692 | -5/Factory | Entered another Factory area 7692 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7710 | -4/Factory | Lost 5 parts (1p2n2u) 8593 | -4/Factory | System corruption reached 10% 8612 | -4/Factory | Core integrity fell below 50% 8629 | -4/Factory | Discovered new exit (range 22) 8649 | -4/Factory | Lost 16 parts (2p8n5u1w) 8650 | -4/Factory | Core integrity fell below 20% 8657 | -4/Factory | Entered Research 8657 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8991 | -3/Research | Found Quantum Capacitor 9150 | -3/Research | Build established: Hacker-Mutant 9449 | -3/Research | Spotted B-86 Titan 9492 | -3/Research | Spotted B-86 Titan 9504 | -3/Research | Released all parts (8) 9518 | -3/Research | Core integrity fell below 50% 9564 | -3/Research | Lost 11 parts (1p7n1u2w) 9574 | -3/Research | System corruption reached 10% 9576 | -3/Research | Crushed by falling debris 9578 | -3/Research | Crushed by falling debris 9636 | -3/Research | Crushed by falling debris 9660 | -3/Research | Crushed by falling debris 9670 | -3/Research | Crushed by falling debris 9722 | -3/Research | Crushed by falling debris 9834 | -3/Research | Crushed by falling debris 9841 | -3/Research | Build established: Mutant 9846 | -3/Research | Crushed by falling debris 9850 | -3/Research | Crushed by falling debris 9850 | -3/Research | Core integrity fell below 20% 9863 | -3/Research | System corruption reached 30% 9863 | -3/Research | Core destroyed Last Messages --------------- 09850_ Crushed by falling debris. 09850_ Slammed into Earth. 09850_ Destabilizing: Core damaged (-39). 09851_ Slammed into Earth. 09855_ Destabilizing: System corrupted (+2). 09856_ Slammed into Earth. 09856_ Destabilizing: Core damaged (-39). 09857_ Slammed into Earth. 09858_ Destabilizing: System corrupted (+1). 09859_ Slammed into Earth. 09859_ Destabilizing: System corrupted (+1). 09860_ Slammed into Earth. 09860_ Destabilizing: Core damaged (-13). 09860_ Destabilizing: System corrupted (+1). 09861_ Slammed into Earth. 09861_ Destabilizing: System corrupted (+2). 09862_ Slammed into Earth. 09862_ Destabilizing: System corrupted (+2). 09863_ System corrupted: Heat flow error (+290). 09863_ Slammed into Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????##@##?????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????#####???????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????????????#####?????????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????## #???????????????? | | ??????????????????????????????## ###?????????????? | | ???????????????????????????????## ##????????????? | | ????????????????????????????????### ##???????????? | | ??????????????????????????????????## ##??????????? | | ??????????????????????????????????########???????? | | ????????????????????????????????????## ###???????? | | ?????????????????????????????????????#####???????? | | ????????????????????????????????????## ##????????? | | ???????????????????????????????????#####?????????? | | ??????????????????????????????????## ##??????????? | | ?????????????????????????????????## ##???????????? | | ????????????????????????????????## ##????????????? | | ???????????????????????????????#####?????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????## ##???????????????? | | ????????????????????????????## ##????????????????? | | ???????????????????????????## ##?????????????????? | | ??????????????????????????## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 41 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Point Defense Rating 240 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -7/Factory | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Propulsion Shielding | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionLightMantle Manual? 0 Play Time 01:47:38 Cumulative 52.3 hours Start 2025.02.03 @ 23:50:25 End 2025.02.04 @ 02:04:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 68 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e63afbc-0c80-4122-8d8e-c952a995b863