Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 16:44:00 Player: throbalt Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2147) 2147 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5057 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Titanium Leg Improved Titanium Leg Flak Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Hacking Suite Shock Rifle Heavy Ion Cannon Assault Cannon Axe [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 74 | 8 7 2 18 20 19 Power 10 | 1 1 1 3 3 1 Engine 8 | 1 1 . 3 3 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 28 | 3 . . 13 8 4 Treads . | . . . . . . Leg 27 | 2 . . 13 8 4 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 . . 3 7 Device 5 | 1 . . . . 4 Storage 3 | 1 1 . . 1 . Processor 2 | . . . . 1 1 Hackware 2 | . . . . 1 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 23 | 2 5 1 2 6 7 Energy Gun 4 | 1 . . . 1 2 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 8 | 1 2 . 1 2 2 Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . 1 1 . . 2 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . . 4 6 14 Power 2 | . . . 2 . . Propulsion 10 | . . . 1 4 5 Utility 5 | . . . . . 5 Weapon 7 | . . . 1 2 4 Highest Loss Streak 10 | . . . 1 4 10 To Critical Strikes . | . . . . . . Average Backups 9 | 3 9 10 9 9 9 Power . | . 1 1 . . 1 Propulsion 2 | 1 1 3 2 2 3 Utility 1 | . 1 2 3 2 . Weapon 3 | . 4 4 3 3 3 Tool/Special . | . . . . . . Unused Backups 17 | . 3 1 2 5 6 Power 1 | . . . . . 1 Propulsion 3 | . 1 1 . . 1 Utility 5 | . . . 2 2 1 Weapon 7 | . 2 . . 3 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 99 97 Engine 8 | . 14 1 8 8 3 Core 2 | . . 12 2 . 3 Leg 32 | . 28 28 43 35 29 Device 10 | . 14 14 11 9 5 Storage 10 | . 14 14 11 9 6 Processor 4 | . . . . 9 10 Hackware 4 | . . . . 8 11 Protection 1 | . . . . . 6 Ballistic Gun 14 | . 19 26 21 8 6 Impact Weapon 1 | . 5 1 . . . Slashing Weapon 1 | . . . . 2 3 Peak Build Rating 45 | 9 11 13 16 35 45 Average Rating 22 | 5 10 11 13 27 41 On Entrance 13 | . 9 11 12 15 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 15 21 21 27 33 37 Greatest Support 69 | 20 20 20 40 62 69 Greatest Overweight (x) 4 | 4 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 3 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 5 Class Distribution -------------------- 53% | Scavenger-Mutant 38% | Mutant 4% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2616 | 310 306 330 682 458 530 Remotely . | . . . . . . Salvage Created 2993 | 130 317 270 792 787 697 Parts 181 | 6 25 13 56 37 44 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 52 | . 9 4 17 13 9 Melee 5 | . . . . 4 1 Guns 31 | . 7 3 14 1 6 Cannons 9 | . . . 2 7 . AOE 7 | . 2 1 1 1 2 Classes Destroyed 13 | 2 6 . 3 1 1 Worker 10 | . 2 . 2 1 5 Builder 3 | . 2 . . . 1 Tunneler 6 | 3 . 2 . . 1 Hauler 3 | . 1 . . 2 . Recycler 6 | 1 . 1 . 1 3 Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 . . 3 . Grunt 28 | . 3 4 13 5 3 Brawler 1 | . . . 1 . . Sentry 7 | . . . 3 3 1 Specialist 4 | . . . . 2 2 Programmer 3 | . . . . . 3 Best Kill Streak 4 | 2 4 2 4 4 4 Combat Bots Only 4 | . 3 2 4 3 3 Max Kills in Single Turn 2 | 1 2 1 2 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 1 1 1 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 449 | . 28 43 105 106 167 Missed 134 | . 10 12 29 27 56 Hits 315 | . 18 31 76 79 111 Projectile 315 | . 18 31 76 79 111 AOE 1 | . . . . . 1 Critical Strikes 13 | . . 2 1 2 8 Damage Taken 5043 | . 190 414 947 1303 2189 Core 1294 | . 42 123 151 265 713 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 58 | . 58 . . . . Core Remaining (%) 61 | 100 . 34 62 51 . Volleys Fired 235 | 10 49 20 71 42 43 Largest 2 | 2 2 2 2 2 2 Hottest 121 | 70 120 53 86 121 97 Shots Fired 446 | 20 84 40 141 84 77 Gun 354 | 20 63 37 128 41 65 Cannon 55 | . . . 7 42 6 Launcher 19 | . 3 3 6 1 6 Special 18 | . 18 . . . . Kinetic 333 | 10 63 37 128 42 53 Thermal 84 | 10 18 . . 41 15 Explosive 19 | . 3 3 6 1 6 Electromagnetic 10 | . . . 7 . 3 Robot Hit Streak 15 | 7 6 9 8 15 13 Robot Miss Streak 5 | 1 5 3 4 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 303 | 14 32 27 86 75 69 Core Hits 134 | 5 18 11 33 22 45 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | 1 . . 3 . 1 Critical Strikes 8 | 1 . . 3 . 4 Burn 1 | . . . . . 1 Destroy 5 | 1 . . 3 . 1 Sever 2 | . . . . . 2 Melee Attacks 102 | . 47 2 3 26 24 Impact 56 | . 47 2 3 4 . Slashing 46 | . . . . 22 24 Piercing . | . . . . . . Sneak Attacks 14 | . 2 2 . 3 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7119 | 178 761 685 1334 1876 2285 Guns 3373 | 178 373 294 1103 361 1064 Cannons 1234 | . . . 142 920 172 Explosions 1034 | . 230 189 88 42 485 Melee 1477 | . 158 202 . 553 564 Ramming 1 | . . . 1 . . Kinetic 3209 | 90 373 294 1103 361 988 Thermal 1249 | 88 . . . 920 241 Explosive 1034 | . 230 189 88 42 485 Electromagnetic 149 | . . . 142 . 7 Impact 582 | . 158 202 . 222 . Slashing 895 | . . . . 331 564 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged 4 | . . . . . 4 Corruption Blocked . | . . . . . . Effects 21 | . . . . . 21 Message Errors 10 | . . . . . 10 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 184 | . 102 . . 44 38 Projectiles 9 | . . . . 9 . Explosions 4 | . 4 . . . . Melee 171 | . 98 . . 35 38 Knockbacks 3 | . 2 . . . 1 Impact 2 | . 2 . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 81 | . 20 . 60 . 1 Shots 5 | . 1 . 3 . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 257 | 54 62 41 60 198 257 Average Temperature 50 | 21 20 23 21 78 59 Received Heat Transfer 1578 | . 42 270 471 477 318 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions 5 | . 4 . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 3 . . . 3 . Heat Transferred 2035 | 259 . . . 1258 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 179 | 5 100 55 179 69 56 Initial 11 | . . 10 . 1 11 Average 24 | . 29 17 52 22 8 Influence Increases 1779 | 20 348 139 519 423 330 Destroy 0b10 Robot/C 1040 | . 180 80 340 260 180 Destroy 0b10 Robot/NC 150 | 20 30 15 15 20 50 Destroy Leader 268 | . 34 20 90 64 60 Successful Hack 25 | . 20 . . 5 . Disable Machine 30 | . . . 15 15 . Destroy Structure 206 | . 69 24 44 29 40 Lose Combat Pursuer 60 | . 15 . 15 30 . Influence Decreases 1779 | 20 320 167 514 401 357 Entered New Map 38 | . . 18 . 4 16 Time Decay 1419 | 20 320 149 334 355 241 Lost Part 172 | . . . 30 42 100 Purge Threat 150 | . . . 150 . . Squads Dispatched 16 | . 1 . 4 1 10 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 11 | . 1 . 4 1 5 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . . . 2 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 21 4 23 22 25 Peak Tracking Total 5 | . 3 2 3 5 5 Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 18 | . 6 . 3 4 5 Terminals 15 | . 4 . 3 4 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 49 | . 17 . 5 15 12 Successful 17 | . 8 . 1 5 3 Failed 32 | . 9 . 4 10 9 Catastrophic 8 | . 2 . 2 1 3 Database Lockouts . | . . . . . . Manual 21 | . 6 . 2 10 3 Terminals 40 | . 11 . 5 15 9 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 5 | . 2 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 1 5 . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 . . 2 . Disarm Traps 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 2 | . 1 . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 2 . . . 3 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 . 2 2 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 20 | . . . . . 20 Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 4947 | 25 1360 406 865 960 1331 Optics 1330 | . . . . . 1330 Terrain 4086 | 25 1360 406 865 960 470 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5106 | 184 1360 406 865 960 1331 Spaces Moved 2570 | 100 656 258 361 527 668 Core 53 | 20 . . . . 33 Treads . | . . . . . . Legs 2517 | 80 656 258 361 527 635 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 127 | 137 142 124 120 120 122 Slowest Speed 250 | 250 190 190 120 125 127 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 84 67 23 49 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 117 | . 53 9 10 13 32 Terrain Destroyed 239 | . 73 30 58 27 51 Melee 69 | . 38 . 3 13 15 Projectile 24 | . 17 . . 7 . AOE 146 | . 18 30 55 7 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3715 | 123 876 295 644 726 1051 Wait 553 | . 87 2 158 64 242 Move 2565 | 99 655 257 360 526 668 Hop . | . . . . . . Pick Up 53 | 6 11 1 6 16 13 Fast Attach 11 | 6 1 . . . 4 Attach 23 | 1 . . 6 9 7 Detach 2 | . . . . . 2 Swap 115 | 1 18 11 26 25 34 Drop 55 | . 8 2 13 18 14 Fire 235 | 10 49 20 71 42 43 Melee 102 | . 47 2 3 26 24 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 185 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 6) 271 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Discovered new exit (range 11) 981 | -10/Materials | Discovered new exit (range 13) 1188 | -10/Materials | Repaired Assault Rifle 1526 | -10/Materials | Discovered new exit (range 9) 1545 | -10/Materials | Entered Mines 1564 | -10/Mines | Core integrity fell below 50% 1764 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1891 | -10/Mines | Learned 2 Materials zone layouts 1911 | -10/Mines | Discovered new exit (range 6) 1951 | -10/Mines | Entered Materials 1951 | -9/Materials | Evolved 2 slots: Propulsion x2 2259 | -9/Materials | Build established: Scavenger-Mutant 2373 | -9/Materials | Discovered new exit (range 16) 2816 | -9/Materials | Entered another Materials area 2816 | -8/Materials | Evolved 2 slots: Utility x2 2964 | -8/Materials | Lost 4 parts (2n2w) 3582 | -8/Materials | Discovered new exit (range 5) 3760 | -8/Materials | Discovered new exit (range 9) 3776 | -8/Materials | Entered Factory 3776 | -7/Factory | Evolved 2 slots: Utility x2 3940 | -7/Factory | Garrison activated, responded to threat 4560 | -7/Factory | Cargo convoy interrupted 4717 | -7/Factory | Noticed a derelict Sapper rigging charges 5089 | -7/Factory | Core integrity fell below 50% 5093 | -7/Factory | Core integrity fell below 20% 5095 | -7/Factory | Discovered new exit (range 13) 5107 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Titanium Leg destroyed. Critical hit (Blast). Imp. Carbon-fiber Leg destroyed. Dropped Prototype Engine. Dropped Terrain Scan Processor. Dropped Flak Gun. Penetrated by Slug. Dropped Imp. Grenade Launcher. Dropped Med. Storage Unit. Dropped Titanium Leg. Critical hit (Burn: +37). Imp. Terrain Scanner destroyed. U-05 Engineer lays Concrete. Acquired 2 matter. Hacking Suite destroyed. U-05 Engineer lays Concrete. EXIT=FOUND U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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"" # | | ?????"""" ?# % ! # | | ????? ???# # "" | | ?????##########+### ####+#### # "" | | ?????# # ## # # "" | | ##??## # ## # # | | ????+ # ## # ####+ | | ?????# # ## ! # #?# | | ?????# # ## # ### | | #????# !# ## #^ ! | | #????# ######## ## # ^ | | ###### #??????# #####+### """ ^ | | + #??????# """ ![! | | ###### #??????# """ ![! | | #????# #??????# !!! | | #????# #??????# | | ?????##############??????# | | ?????????????????????########+############+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 42% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityLegAirjet Manual? 0 Play Time 01:03:21 Cumulative 28.0 hours Start 2026.03.06 @ 18:13:14 End 2026.03.07 @ 16:44:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 27 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e42d2bd2-6437-46f2-92a4-05253c5f9058