Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 22:45:00 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1169) 1169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4094 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 557/700 Matter 45/300 Energy 100/100 System Corruption 0% Temperature Cool (154) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Compact Matter Pod (0) Visual Processing Unit Transport Network Coupler Recoil Stabilizer Weapon Shielding Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Autogun Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Small Storage Unit Compact Matter Pod Structural Scanner Transport Network Coupler Hacking Suite Hacking Suite System Shield [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Light Armor Plating Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 1 . . Weapon 2 | . . . 1 1 . Parts Attached 52 | 6 1 4 35 6 . Power 6 | 1 . . 4 1 . Engine 3 | 1 . . 2 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 12 | 2 . . 10 . . Treads 12 | 2 . . 10 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 3 7 1 . Device 2 | . . . 1 1 . Storage 3 | 1 . 1 1 . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 5 | . . . 5 . . Artifact . | . . . . . . Weapon 21 | 2 . 1 14 4 . Energy Gun . | . . . . . . Energy Cannon 3 | . . . 3 . . Ballistic Gun 10 | 2 . 1 4 3 . Ballistic Cannon 6 | . . . 5 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . . 8 1 8 Power 2 | . . . 1 . 1 Propulsion 5 | . . . 3 1 1 Utility 4 | . . . 2 . 2 Weapon 6 | . . . 2 . 4 Highest Loss Streak 8 | . . . 6 1 8 Average Slot Usage (%) 92 | . 92 100 93 88 81 Engine 4 | . 14 11 3 . . Core 4 | . . . 5 7 6 Treads 17 | . 28 22 16 13 5 Device 1 | . . . 1 3 7 Storage 10 | . 14 22 9 7 7 Processor 13 | . 7 22 15 7 7 Protection 12 | . . . 15 19 14 Energy Cannon 2 | . . . 4 2 . Ballistic Gun 14 | . 28 22 8 15 23 Ballistic Cannon 7 | . . . 9 10 7 Impact Weapon 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 49 | 13 13 17 46 49 42 Greatest Support 43 | 40 40 40 43 43 20 Greatest Overweight (x) 13 | . . . 2 2 13 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 10 | 6 6 8 10 10 10 Average Capacity 8 | 5 6 7 8 10 10 Most Carried 10 | 4 6 8 10 10 10 Average Carried 7 | 2 5 6 7 9 10 Final Capacity 10 | 6 6 8 10 10 10 Final Carried 10 | 4 6 7 9 10 10 Class Distribution -------------------- 58% | Mutant 23% | Tank 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1439 | 226 116 66 919 112 . Remotely . | . . . . . . Salvage Created 1254 | . 170 69 795 112 108 Parts 92 | . 15 5 53 13 6 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . 4 2 20 4 2 Melee 1 | . . . 1 . . Guns 15 | . 4 2 6 1 2 Cannons 15 | . . . 12 3 . Classes Destroyed 10 | . 4 . 4 1 1 Worker 2 | . . . 2 . . Builder 3 | . 1 . 2 . . Hauler 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 12 | . 2 . 7 3 . Grunt 14 | . 2 2 9 . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 3 | . . . 3 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 4 2 7 3 2 Combat Bots Only 7 | . 3 2 7 3 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3326 | . 182 66 1813 135 1130 Core 421 | . 29 . 249 . 143 Absorbed by Shields 254 | . . . 209 . 45 Core Remaining (%) 85 | 100 88 100 54 . . Volleys Fired 112 | . 12 7 72 10 11 Largest 4 | . 2 2 3 4 4 Hottest 151 | . 40 40 151 151 113 Shots Fired 273 | . 24 14 156 35 44 Gun 146 | . 24 14 60 15 33 Cannon 127 | . . . 96 20 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 253 | . 24 14 141 30 44 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 20 | . . . 15 5 . Robot Hit Streak 11 | . 11 4 7 7 4 Robot Miss Streak 8 | . 1 1 8 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 157 | . 19 9 89 20 20 Core Hits 64 | . 8 4 40 6 6 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 9 | . . . 9 . . Impact 9 | . . . 9 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2867 | . 236 111 2036 206 278 Guns 1161 | . 236 111 482 119 213 Cannons 1556 | . . . 1404 87 65 Explosions . | . . . . . . Melee 150 | . . . 150 . . Ramming . | . . . . . . Kinetic 2416 | . 236 111 1608 183 278 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 301 | . . . 278 23 . Impact 150 | . . . 150 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Effects 3 | . . . 3 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles 18 | . . . 18 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . 9 . 1 Impact 1 | . . . 1 . . Kinetic 9 | . . . 8 . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 575 | . 2 . 540 294 575 Average Temperature 194 | . 2 . 194 130 298 Received Heat Transfer 876 | . 78 36 549 . 213 Effects 20 | . . . 18 . 2 Shutdowns 6 | . . . 4 . 2 Energy Bleed 1 | . . . 1 . . Interference 6 | . . . 6 . . Matter Decay 4 | . . . 4 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 342 | . 142 169 342 207 214 Initial 144 | . . 59 70 94 144 Average 147 | . 48 121 174 167 172 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 78 | 100 100 100 60 99 84 Level 1 21 | . . . 39 . 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 1 2 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 8 | . . 2 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 6 10 38 5 7 Peak Tracking Total 10 | . 4 5 10 3 6 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 5 | . . . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . 2 . 2 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 2 . 19 3 . Successful 20 | . 2 . 17 1 . Failed 4 | . . . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units 2 | . 2 . . . . Scanalyzers 10 | . . . 10 . . Garrison Access 3 | . . . . 3 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 4 | . . . 4 . . Repair 4 | . . . 4 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 104 | . . . 104 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2347 | 87 232 325 1221 338 144 Spaces Moved 1008 | 47 114 182 459 158 48 Core 5 | 3 . . . . 2 Treads 1003 | 44 114 182 459 158 46 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 200 Average Speed 168 | 152 160 160 168 177 216 Slowest Speed 700 | 160 160 160 200 200 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 6 24 29 38 3 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . 15 1 . Melee . | . . . . . . Projectile 16 | . . . 15 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1427 | 62 141 202 756 199 67 Wait 128 | . 6 . 120 . 2 Move 1003 | 46 113 181 458 157 48 Hop . | . . . . . . Pick Up 76 | 10 6 7 39 14 . Fast Attach . | . . . . . . Attach 26 | 6 1 2 16 1 . Detach . | . . . . . . Swap 26 | . . 2 19 5 . Drop 41 | . 3 3 23 12 . Fire 112 | . 12 7 72 10 11 Melee 9 | . . . 9 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Identified exit to Materials 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Utility x2 624 | -9/Materials | Discovered new exit (range 15) 643 | -9/Materials | Identified exit to Materials 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 706 | -8/Materials | Repaired Lgt. Treads 738 | -8/Materials | Repaired Assault Rifle 771 | -8/Materials | Repaired Lgt. Treads 799 | -8/Materials | Repaired Sml. Storage Unit 1153 | -8/Materials | Lost 6 parts (1p2n1u2w) 1445 | -8/Materials | Destroyed 7 combat bots 1839 | -8/Materials | Discovered new exit (range 15) 1864 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Entered Factory 1866 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1963 | -7/Factory | Discovered new exit (range 15) 2168 | -7/Factory | Identified exit to Factory 2202 | -7/Factory | Identified exit to Garrison 2204 | -7/Factory | Entered Garrison 2242 | -7/Garrison | Triggered checkpoint 2262 | -7/Garrison | Build established: Scavenger-Tank 2348 | -7/Garrison | Self-destructed Last Messages --------------- 02283_ Stasis field depleted. 02314_ B-48 Gladiator destroyed. 02316_ Lgt. Treads destroyed. 02317_ G-47 Trooper destroyed. 02323_ Power failure, Lgt. Nuclear Core shutdown. 02323_ G-47 Trooper knocked back. 02326_ Destroyed Particle Gun. 02330_ Power failure, Lgt. Nuclear Core shutdown. 02333_ Critical hit. 02336_ Lgt. Nuclear Core destroyed. 02337_ Imp. Light Armor Plating destroyed. 02341_ Assault Cannon destroyed. 02341_ Triggered Stasis Trap. 02341_ A bubble of rippling energy engulfs the area. 02341_ Field strength at 94. 02344_ Autogun destroyed. 02346_ Field strength at 67. 02346_ Recoil Stabilizer destroyed. 02347_ Autogun destroyed. 02347_ Field strength at 50. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???#??????????????????????????? | | ????????????????# ??# ?????????????????????????? | | ????????????????# ###;########################## | | ????????????????# *%[ %@* s^ | | ????????????????# g!= /^ s | | ????????????????# s | | ????????????????##################### ########### | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ??????????????????????????????????? #?????????? | | ????????????????????????????????? #?????????? | | ???????????????????????????????# #####?????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorCannonProtection Manual? 0 Play Time 00:27:04 Cumulative 18.6 hours Start 2021.05.08 @ 22:18:10 End 2021.05.08 @ 22:45:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 617bc27b-95dc-4210-ba83-f68ce2da1b1c