Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 23:12:17 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (197) 985 Value Destroyed (6343) 6343 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 12138 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 40 Friendly Fire -20 Cogmind --------- Core Integrity 564/1000 Matter 233/300 Energy 18/100 System Corruption 6% Temperature Cool (10) Movement Walking (155) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-Titanium Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Improved Coolant Injector Large Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Thermal Phase Construct/G > --- INVENTORY (15) --- Light Nuclear Core High-capacity Battery (250) Improved Sensor Array Advanced Terrain Scanner Seismic Detector Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Cooling System Makeshift Microdissipator Network Large Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Wave Gun Thermal Phase Construct/G Thermal Construct/G > --- INVENTORY -------- Improved Cooling System High-capacity Battery Improved Sensor Array Seismic Detector Layered Light Armor Plating Advanced Beam Rifle Rocket Launcher Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 1 . . . 1 Utility 5 | . . 1 1 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 154 | 10 11 43 50 11 14 6 9 Power 19 | 2 3 3 5 1 2 . 3 Engine 11 | 2 3 3 . 1 1 . 1 Core 8 | . . . 5 . 1 . 2 Reactor . | . . . . . . . . Propulsion 58 | 2 5 19 17 4 7 4 . Treads . | . . . . . . . . Leg 58 | 2 5 19 17 4 7 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 48 | 4 1 11 18 4 3 2 5 Device 34 | 3 1 8 12 3 2 2 3 Storage 7 | 1 . 3 3 . . . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 29 | 2 2 10 10 2 2 . 1 Energy Gun 24 | 1 2 9 9 1 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 2 . . 1 . Parts Lost 38 | . . 6 8 1 2 1 20 Power 10 | . . 1 2 . 1 . 6 Propulsion 8 | . . 3 2 . 1 . 2 Utility 12 | . . 2 3 1 . 1 5 Weapon 8 | . . . 1 . . . 7 Highest Loss Streak 6 | . . 2 3 1 1 1 6 To Critical Strikes 2 | . . 1 . . . . 1 Average Backups 10 | 2 7 8 13 14 14 12 6 Power . | . 1 . . 1 . . . Propulsion 1 | . . . 2 3 4 4 . Utility 3 | . . 2 5 4 4 5 4 Weapon 4 | . 4 5 4 5 5 3 1 Tool/Special . | . . . . . . . . Unused Backups 27 | . 2 5 10 1 . 6 3 Power 5 | . . 1 2 1 . . 1 Propulsion 4 | . . . . . . 3 1 Utility 5 | . . . 4 . . . 1 Weapon 13 | . 2 4 4 . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 99 98 98 99 99 74 55 Engine 5 | . 13 10 . 5 3 . 1 Core 3 | . . . 8 1 3 7 5 Leg 26 | . 27 32 35 30 29 15 4 Device 17 | . 14 21 18 16 15 14 15 Storage 9 | . 14 11 9 7 7 7 5 Processor 3 | . . . 7 7 7 1 1 Protection 2 | . . . . 5 7 7 3 Energy Gun 17 | . 14 19 17 22 21 17 9 Ballistic Gun 2 | . 13 2 . . . . 2 Peak Build Rating 82 | 7 9 18 34 45 49 59 82 Average Rating 30 | 6 8 13 25 42 47 49 63 On Entrance 25 | . 7 9 13 34 45 49 48 Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 16 26 41 47 48 43 66 Greatest Support 71 | 20 20 30 50 62 65 71 54 Greatest Overweight (x) 5 | . 5 5 1 . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 14 15 15 15 15 Most Carried 15 | 4 8 10 15 15 15 15 8 Average Carried 10 | 2 7 8 13 14 14 11 6 Final Capacity 15 | 8 8 10 15 15 15 15 15 Final Carried 15 | 2 8 10 14 15 15 8 6 Scrap Engine Consumption 61 | . . . . . . 22 39 Constructs Created 9 | . . . . . . 2 7 Constructs Modified 10 | . . . . . . 6 4 Class Distribution -------------------- 41% | Scavenger-Mutant 30% | Mutant 10% | Tank 5% | Scavenger-Tank 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2735 | 382 262 497 697 189 207 61 440 Remotely . | . . . . . . . . Salvage Created 8064 | 312 383 2341 1527 337 1022 408 1734 Parts 374 | 33 31 115 74 13 27 15 66 Haulers Intercepted 6 | . 1 3 2 . . . . Recyclers Shooed 7 | . 1 3 . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 147 | . 11 44 30 5 22 6 29 Guns 121 | . 11 41 29 5 13 5 17 AOE 16 | . . . . . 6 . 10 Classes Destroyed 15 | 3 4 3 2 1 1 1 . Worker 12 | 2 . 6 2 . . . 2 Builder 4 | . . 1 1 . 1 . 1 Tunneler 11 | 9 . 2 . . . . . Hauler 6 | . 1 3 2 . . . . Recycler 9 | 1 . 4 1 1 . . 2 Watcher 8 | . 1 5 2 . . . . Swarmer 31 | . 6 14 4 . . . 7 Grunt 67 | . 5 20 15 2 10 . 15 Brawler 1 | . . 1 . . . . . Duelist 4 | . . . 2 . 2 . . Protector 1 | . . . . . 1 . . Sentry 31 | . . 9 8 1 7 3 3 Hunter 1 | . . . 1 . . . . Programmer 8 | . . . . 2 2 . 4 Scrapper 3 | . . . . . . 3 . Best Kill Streak 10 | 3 4 6 6 3 9 2 10 Combat Bots Only 9 | . 3 5 5 2 9 2 8 Max Kills in Single Turn 4 | 1 1 2 2 1 4 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 1025 | . 57 221 140 38 232 117 220 Missed 327 | . 13 65 36 14 96 46 57 Hits 698 | . 44 156 104 24 136 71 163 Melee 12 | . . 4 7 . 1 . . Projectile 686 | . 44 152 97 24 135 71 163 Critical Strikes 31 | . . 5 6 1 5 . 14 Part Disruptions 1 | . . . . . . . 1 Damage Taken 9609 | . 528 1866 1626 313 1390 680 3206 Core 1344 | . 95 326 252 55 130 50 436 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 356 | . 70 17 39 . . 10 220 Core Remaining (%) 60 | 100 62 18 54 . . 66 . Volleys Fired 504 | 24 34 155 100 26 44 23 98 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 210 | 60 85 130 126 183 183 183 210 Shots Fired 1092 | 46 68 308 199 78 128 52 213 Gun 1071 | 46 68 308 198 77 125 52 197 Cannon . | . . . . . . . . Launcher 21 | . . . 1 1 3 . 16 Special . | . . . . . . . . Kinetic 155 | 24 34 14 . . . . 83 Thermal 916 | 22 34 294 198 77 125 52 114 Explosive 21 | . . . 1 1 3 . 16 Electromagnetic . | . . . . . . . . Robot Hit Streak 30 | 10 6 18 30 9 17 12 22 Robot Miss Streak 5 | 2 2 5 4 5 4 3 5 Penetration Max 2 | . . . . . . . 2 Secondary Targets 18 | . 3 8 . 1 2 1 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 Shots Hit Robots 752 | 30 43 211 149 39 94 39 147 Core Hits 356 | 13 20 85 75 12 56 14 81 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 14 | . 1 . . . . . 13 Critical Strikes 76 | . 1 22 8 9 7 6 23 Burn 57 | . . 22 8 9 7 6 5 Destroy 19 | . 1 . . . . . 18 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15884 | 339 555 3493 2570 868 3160 869 4030 Guns 13335 | 339 553 3459 2519 830 1995 763 2877 Cannons . | . . . . . . . . Explosions 2302 | . . . . . 1151 . 1151 Melee . | . . . . . . . . Ramming 247 | . 2 34 51 38 14 106 2 Kinetic 1671 | 174 265 126 . . . . 1106 Thermal 11664 | 165 288 3333 2519 830 1995 763 1771 Explosive 2302 | . . . . . 1151 . 1151 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 . . . 1 6 Average Corruption 1 | . . 1 . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 8 . . . . 9 Message Errors 5 | . . 2 . . . . 3 Matter Fused 3 | . . 2 . . . . 1 Energy Discharges 4 | . . 2 . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . 11 . 24 Projectiles . | . . . . . . . . Explosions 35 | . . . . . 11 . 24 Melee . | . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . Impact 2 | . . . . 1 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . 62 . 67 Shots 4 | . . . . . 2 . 2 Rammed . | . . . . . . . . Targets Rammed 33 | . 1 4 10 3 5 9 1 Kicked 33 | . 1 4 10 3 5 9 1 Crushed . | . . . . . . . . Highest Temperature 254 | . 174 88 180 86 254 200 198 Average Temperature 60 | . 58 18 65 32 81 102 62 Received Heat Transfer 2736 | . 210 738 684 51 459 117 477 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 10 | . . 3 1 . 3 1 2 Combat Hostiles 10 | . . 3 1 . 3 1 2 Parts Melted 78 | . 1 29 15 1 17 11 4 Heat Transferred 27409 | 375 659 9303 6290 2146 3956 1683 2997 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 3 | . . 3 2 1 2 . 3 Low Security (%) 45 | 100 100 20 . 84 81 100 . Level 1 27 | . . 32 68 15 1 . 35 Level 2 14 | . . 13 31 . 17 . 32 Level 3 12 | . . 32 . . . . 32 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 838 | 15 118 838 620 277 444 165 800 Initial 428 | . . . 352 277 . 165 428 Average 275 | 2 35 423 396 96 144 36 506 Influence Increases 5277 | 60 332 1370 952 204 728 263 1368 Destroy 0b10 Robot/C 2920 | . 220 880 600 100 480 60 580 Destroy 0b10 Robot/NC 265 | 60 10 105 40 5 20 . 25 Destroy Leader 698 | . 54 226 148 30 130 . 110 Allied During Kill 33 | . . . . . 33 . . Successful Hack 119 | . 18 18 29 . 4 38 12 Select Force Hacks 150 | . . . . . . 150 . Disable Machine 150 | . . 30 15 45 30 . 30 Destroy Structure 197 | . . 6 15 9 31 . 136 Advance Influence 400 | . . . . . . . 400 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 330 | . 30 105 105 . . 15 75 Influence Decreases 4551 | 60 332 536 1174 816 302 621 710 Entered New Map 1118 | . . . 482 335 . 261 40 Time Decay 3033 | 60 332 476 612 471 262 350 470 Lost Part 380 | . . 60 80 10 20 10 200 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 27 | . 1 6 6 2 3 . 9 Investigation 4 | . . 1 2 . . . 1 Extermination 5 | . . . . 2 1 . 2 Reinforcement 8 | . 1 3 1 . . . 3 Assault 4 | . . 2 . . 2 . . Garrison 6 | . . . 3 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 12 | . 1 4 3 . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 220 | . 19 66 49 12 29 6 39 Peak Tracking Total 11 | . 6 6 5 2 11 4 8 Tactical Retreats 16 | . 2 5 5 . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 8 | . 2 1 2 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 10 | . . 2 1 3 2 . 2 Max in Single Turn 1 | . . 1 1 1 1 . 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 46 | . 7 9 11 2 3 11 3 Terminals 31 | . 6 7 9 . 3 5 1 Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . 1 2 1 . . . 1 Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 86 | . 17 18 20 4 4 17 6 Successful 46 | . 11 8 12 1 3 10 1 Failed 40 | . 6 10 8 3 1 7 5 Catastrophic 5 | . 1 . 1 . . 2 1 Database Lockouts . | . . . . . . . . Manual 58 | . 12 13 14 . 1 16 2 Terminals 56 | . 13 14 15 . 4 9 1 Fabricators 1 | . . . . 1 . . . Repair Stations 15 | . 4 4 4 . . . 3 Recycling Units 6 | . . . . . . 6 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 1 3 . . 2 Terminal Hacks 8 | . 1 . 2 . 3 2 . Open Door 3 | . . . . . 3 . . Branch Access Points 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 4 2 2 . . . 1 Scan Component 5 | . 2 1 1 . . . 1 Repair 4 | . 2 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 26 | . 6 6 6 . . 8 . Terminals 21 | . 6 6 6 . . 3 . Operators 1 | . 1 . . . . . . Skim 20 | . 5 6 6 . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 6 3 1 2 3 3 Full Trace Events 4 | . . . . . . 3 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 1 1 . . . . Time 116 | . 52 26 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 40 | . . . . . 40 . . Total Damage 554 | . . . . . 554 . . Kills 5 | . . . . . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 5267 | 200 1176 492 1038 1282 660 226 193 Sensors 757 | . . . 223 183 351 . . Terrain 193 | . . . . . . . 193 Seismic 4122 | 200 1176 492 908 1256 90 . . Machine Analysis 2678 | . . . 510 1282 660 226 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 10457 | 289 1176 2781 2014 1282 660 1062 1193 Spaces Moved 6047 | 156 668 1341 1183 966 341 678 714 Core 90 | 14 69 7 . . . . . Treads 28 | . . . . . . 28 . Legs 5669 | 142 599 1334 1183 966 341 650 454 Wheels . | . . . . . . . . Hover 260 | . . . . . . . 260 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 112 115 110 78 Average Speed 122 | 113 138 120 114 113 121 140 119 Slowest Speed 300 | 120 300 300 185 115 123 260 204 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 6 89 100 83 23 79 95 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 13 | . 2 3 3 . . 5 . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 142 | . . . 9 5 38 . 90 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 138 | . . . 9 5 37 . 87 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 8157 | 218 852 2211 1667 1093 491 751 874 Wait 1164 | 24 113 609 231 66 69 10 42 Move 6040 | 155 667 1340 1182 965 340 677 714 Hop . | . . . . . . . . Pick Up 62 | 1 8 16 22 6 5 2 2 Fast Attach 33 | 7 4 5 7 . 1 2 7 Attach 22 | 1 . 4 8 3 2 . 4 Detach 9 | 1 . 1 2 . . 4 1 Swap 148 | 3 12 39 57 16 14 4 3 Drop 142 | 2 13 38 48 8 11 20 2 Fire 504 | 24 34 155 100 26 44 23 98 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 33 | . 1 4 10 3 5 9 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 290 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 11) 550 | -10/Materials | Discovered new exit (range 6) 630 | -10/Materials | Discovered new exit (range 5) 939 | -10/Materials | Discovered new exit (range 6) 976 | -10/Materials | Repaired Ion Engine 1004 | -10/Materials | Repaired Assault Rifle 1011 | -10/Materials | Identified exit to Materials 1080 | -10/Materials | Learned 4 Recycling zone layouts 1089 | -10/Materials | Build established: Scavenger-Mutant 1140 | -10/Materials | Identified exit to Subcaves 1190 | -10/Materials | Learned Storage trap positions 1231 | -10/Materials | Loaded intel: 20 trap records 1264 | -10/Materials | Learned location of 2 exits from Materials 1326 | -10/Materials | Learned location of Storage (-7) 1466 | -10/Materials | Entered another Materials area 1466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -9/Materials | Identified exit to Materials 2364 | -9/Materials | Discovered exit to Materials (range 13) 2607 | -9/Materials | Discovered new exit (range 13) 2772 | -9/Materials | Build established: Mutant 3066 | -9/Materials | First assault squad dispatched 3075 | -9/Materials | Repaired Seismic Detector 3144 | -9/Materials | Core integrity fell below 50% 3327 | -9/Materials | Build established: Scavenger-Mutant 3351 | -9/Materials | Learned Storage security intel 3505 | -9/Materials | Learned Storage stockpile data 3568 | -9/Materials | Learned Storage stockpile data 3622 | -9/Materials | Learned location of 1 exit from Recycling 3668 | -9/Materials | Loaded intel: 12 terminal locations 3726 | -9/Materials | Learned location of Mines (-9) 3794 | -9/Materials | Learned location of Recycling (-7) 3976 | -9/Materials | Core integrity fell below 20% 4247 | -9/Materials | Entered another Materials area 4247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4601 | -8/Materials | Lost 3 parts (2p1u) 5086 | -8/Materials | Discovered new exit (range 16) 5319 | -8/Materials | Build established: Mutant 5369 | -8/Materials | Learned location of 3 exits from Factory 5409 | -8/Materials | Learned location of 2 exits from Factory 5439 | -8/Materials | Learned Storage trap positions 5460 | -8/Materials | Learned Factory stockpile data 5469 | -8/Materials | Learned location of Zion (-7) 5497 | -8/Materials | Learned 4 Recycling zone layouts 5527 | -8/Materials | Learned 4 Lower Caves zone layouts 5626 | -8/Materials | Garrison activated, responded to threat 5814 | -8/Materials | Repaired Carbon-fiber Leg 6118 | -8/Materials | Build established: Scavenger-Mutant 6261 | -8/Materials | Entered Factory 6261 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6262 | -7/Factory | Identified exit to Lower Caves 6262 | -7/Factory | Identified exit to Factory 6262 | -7/Factory | Identified exit to Storage 6721 | -7/Factory | Build established: Scavenger-Skirmisher 7138 | -7/Factory | Build established: Tank 7543 | -7/Factory | Entered Storage 7544 | -7/Storage | Loaded intel: 26 trap records 7668 | -7/Storage | Build established: Skirmisher 8058 | -7/Storage | Met a pair of Derelict thieves 8108 | -7/Storage | Discovered exit to Factory (range 7) 8114 | -7/Storage | Destroyed 9 combat bots 8199 | -7/Storage | Used back door to open Recycling access 8199 | -7/Storage | Discovered new exit (range 4) 8203 | -7/Storage | Entered Recycling 8204 | -7/Recycling | Identified exit to Scraptown 8212 | -7/Recycling | Build established: Tank 8355 | -7/Recycling | Scanned before Scraplab entrance 8365 | -7/Recycling | Angered Scraplab inhabitants 8430 | -7/Recycling | Found Prototype Device 8430 | -7/Recycling | Identified Scrap Engine 8893 | -7/Recycling | Build established: Mutant 9230 | -7/Recycling | Discovered new exit (range 5) 9265 | -7/Recycling | Entered Factory 9265 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9669 | -5/Factory | Garrison activated, responded to threat 10013 | -5/Factory | Lost 6 parts (1p3u2w) 10099 | -5/Factory | Destroyed 8 combat bots 10111 | -5/Factory | Lost 5 parts (2p1n2w) 10458 | -5/Factory | Self-destructed Last Messages --------------- 10439_ C-30 ARC bursts open, deploying its payload. 10439_ S-27 Virus unfolds itself. 10443_ Angular-Momentum Engine destroyed. 10443_ Arm. Scrap Engine damaged due to network destabilization (-10). 10443_ K-01 Serf collects debris. 10446_ Carbon-Titanium Exoskeleton destroyed. 10446_ Carbon-Titanium Exoskeleton core remains intact and functional. 10446_ K-01 Serf collects debris. 10451_ Mic. Fission Core destroyed. 10451_ S-27 Virus destroyed. 10452_ Thermal Construct/G destroyed. 10452_ Arm. Scrap Engine damaged due to network destabilization (-9). 10452_ Critical hit (Destroy). 10452_ Imp. Cooling System destroyed. 10454_ K-01 Serf collects debris. 10458_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????????????#####???????????????????????? | | ??###+###### ??????????????????????? | | ??# =!! ???????????????????????? | | ??# =!! ????????????????????????? | | ??# =!! #???????????????????????? | | ??# ????????????????????????? | | ??# ?????????????????????????? | | ?## ?????????????????????????? | | ?# ??????????????????????????? | | ?#T """"""? ????????????????????????? | | ??# """"""" ????????????????????????? | | ??# """"""" #?"?????????????????????? | | ### """"""" #???????????????????????? | | # +???????????????????????? | | # # """" #??+##??????????????????? | | # """" #?? ######?????????????? | | # """"" #? % ?????????????? | | ## """" #? ????????????????? | | ## ## ss ?????????????????? | | # """"" ## = ??????? ??????????? | | ## """" ##=%#???????????????????? | | ## # """"" ##s[#???????????????????? | | ?### """" "" = *=#?????#?????????????? | | ?#?# u|%[ k###############?????? | | #??# ""%" ! # #?????? | | ???# """" @[ # """ #?????? | | ?#?# """" # """ #?????? | | ???# # """ #?????? | | ???# ^ # #?????? | | ???# # #?????? | | ???# !!! # ""T"" #?????# | | ?#?# !! # """"" #?????# | | ???# !! # #?????# | | ############# ##+############# | | # # # | | # # + | | # # # | | # # # | | # # ##################### # | | # # #?#?????????????????# # | | # + #???????????????????# # | | # | # ##############??????# # | | # # # ""G"" #??#####+# | | # # # "" "" #??# | | # # # % #??# """"" | | # # # #??#!""""" | | # # # ! #?##%""""" | | ############# # % ! ####%""""" | | ??????#?#???# + "" "" % +% /%!! = | | ????????????# # "" "" !####=[= % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 31 Energy Capacity 418 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 58 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 73% | -10/Materials Assault Rifle | 46% | -10/Materials Seismic Detector | 15% | -9/Materials Carbon-fiber Leg | 64% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumCompositeTendrils Manual? 0 Play Time 01:00:11 Cumulative 156.6 hours Start 2025.10.12 @ 22:12:08 End 2025.10.12 @ 23:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 274 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0dbc52e-4840-4582-8744-aaeba89f1836