Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 06:51:02

Player: Lynx

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (62)      310
Value Destroyed (2249)     2249
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8079

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
  Advanced Shield Generator

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
   Armored Medium Treads
   Armored Medium Treads
           Centrium Wheel
>          --- UTILITY ----------
           Power Amplifier
  Advanced Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced ECM Suite
     Heavy Armor Plating
>          --- WEAPON -----------
           HERF Cannon
           HERF Cannon
   Compact Mass Driver
>          --- INVENTORY --------
  Advanced Cryofiber Web
  Advanced Shield Generator
           Nova Cannon
[Rating: 107]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Wave Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   2   .   .   1   
  Utility                  7    | .   .   .   .   .   2   1   .   1   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             157  | 6   9   7   1   3   15  12  24  26  29  25  
  Power                    21   | 1   .   .   .   1   2   1   5   3   5   3   
    Engine                 9    | 1   .   .   .   1   1   1   1   1   3   .   
    Core                   7    | .   .   .   .   .   1   .   4   2   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               41   | 2   3   2   .   .   4   3   4   8   8   7   
    Treads                 22   | .   1   2   .   .   1   .   1   7   5   5   
    Leg                    7    | .   .   .   .   .   3   3   1   .   .   .   
    Wheel                  8    | 2   2   .   .   .   .   .   2   1   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   .   .   .   .   .   2   1   
  Utility                  44   | 1   2   .   .   1   5   5   6   6   10  8   
    Device                 26   | .   .   .   .   .   4   4   3   3   7   5   
    Storage                5    | 1   2   .   .   .   .   .   .   1   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   1   1   3   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   5   1   1   4   3   9   9   6   7   
    Energy Gun             19   | 1   2   1   .   1   2   .   5   5   2   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   2   6   
    Ballistic Gun          8    | 1   1   .   1   .   .   1   2   1   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   3   1   1   
    Launcher               5    | .   .   1   .   .   1   1   2   .   .   .   
    Special Weapon         4    | .   1   3   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 67   | .   1   2   .   1   2   9   8   3   21  20  
  Power                    7    | .   .   .   .   .   .   2   .   1   3   1   
  Propulsion               22   | .   .   1   .   .   .   4   .   1   6   10  
  Utility                  18   | .   .   .   .   .   1   2   3   1   6   5   
  Weapon                   20   | .   1   1   .   1   1   1   5   .   6   4   
  Highest Loss Streak      20   | .   1   2   .   1   2   9   3   2   20  12  
Average Slot Usage (%)     85   | .   97  98  100 99  97  95  49  87  85  54  
  Engine                   5    | .   14  14  14  14  5   .   .   2   4   .   
  Core                     2    | .   .   .   .   .   2   6   5   7   1   .   
  Treads                   17   | .   .   21  28  28  27  11  3   16  25  9   
  Leg                      3    | .   .   .   .   .   8   16  5   1   .   .   
  Wheel                    4    | .   27  6   .   .   .   .   5   6   .   3   
  Device                   12   | .   .   .   .   .   17  21  8   17  21  13  
  Storage                  9    | .   25  28  28  16  9   6   .   3   3   2   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   8   
  Protection               6    | .   .   .   .   11  9   6   5   11  9   .   
  Energy Gun               6    | .   15  .   .   12  8   .   5   6   10  .   
  Ballistic Gun            2    | .   9   .   5   .   .   6   5   1   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   .   7   .   .   
  Launcher                 4    | .   .   10  14  14  8   6   2   .   .   .   
  Special Weapon           1    | .   2   15  8   .   .   .   .   .   .   .   
Naked Turns                126  | .   .   .   .   .   .   19  30  .   .   77  
Heaviest Build             102  | 10  26  27  26  36  40  54  37  65  68  102 
  Greatest Support         170  | 26  26  40  40  40  60  60  56  170 170 138 
  Greatest Overweight (x)  2    | .   2   1   .   .   .   2   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  4   4   4   10  
  Average Capacity         7    | 5   9   10  10  10  10  9   4   4   4   8   
  Most Carried             10   | 6   10  10  9   9   10  10  4   4   4   8   
  Average Carried          5    | 3   8   8   6   8   8   9   2   3   3   4   
  Final Capacity           10   | 6   10  10  10  10  10  4   4   4   4   4   
  Final Carried            10   | 6   10  8   5   9   10  4   2   4   3   4   

 Class Distribution 
--------------------
 55% | Mutant
 17% | Scavenger-Tank
 10% | Tank
  9% | Scavenger-Bomber
  3% | Bomber
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Bomber | -7/Factory
           Bomber | -6/Factory
             Tank | -5/Factory
   Scavenger-Tank | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Matter Collected           2146 | 215 134 80  .   86  238 64  438 370 185 336 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2466 | .   134 43  .   74  95  93  437 370 460 760 
  Parts                    97   | .   7   2   .   4   9   4   12  12  26  21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       2    | .   .   .   .   .   .   2   .   .   .   .   
  Retrieved Matter         56   | .   .   .   .   .   .   56  .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  49   | .   5   5   .   2   3   2   7   11  9   5   
  Guns                     25   | .   4   .   .   .   .   .   7   6   8   .   
  Cannons                  8    | .   1   .   .   .   .   1   .   5   .   1   
  AOE                      11   | .   .   5   .   2   3   1   .   .   .   .   
Classes Destroyed          10   | .   2   1   .   1   1   .   1   .   3   1   
  Worker                   4    | .   .   1   .   .   .   2   .   .   .   1   
  Builder                  5    | .   .   .   .   .   1   .   .   2   .   2   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  19   | .   3   3   .   .   .   .   1   8   4   .   
  Grunt                    15   | .   2   2   .   .   3   1   4   2   1   .   
  Sentry                   9    | .   .   .   .   2   .   1   2   1   .   3   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   4   .   2   4   2   8   6   2   5   
  Combat Bots Only         7    | .   3   4   .   2   3   1   7   3   2   2   
Max Kills in Single Turn   2    | .   2   1   .   1   2   1   2   2   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   1   .   1   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               12160 | .    242  256  .    84   234  1291 1518 812  3385 4338 
  Core                     2322  | .    52   61   .    .    15   213  112  30   522  1317 
  Absorbed by Shields      160   | .    .    .    .    .    .    .    .    160  .    .    
Core Remaining (%)         79    | 100  .    .    .    54   97   69   86   97   54   .    
Volleys Fired              154   | .    22   11   .    3    8    10   22   27   28   23   
  Largest                  3     | .    2    2    .    2    2    3    3    3    3    3    
  Hottest                  387   | .    100  200  .    50   95   141  163  237  387  267  
Shots Fired                325   | .    43   13   .    4    13   28   49   58   72   45   
  Gun                      212   | .    41   1    .    1    8    14   49   34   64   .    
  Cannon                   87    | .    .    .    .    .    .    10   .    24   8    45   
  Launcher                 20    | .    .    8    .    3    5    4    .    .    .    .    
  Special                  6     | .    2    4    .    .    .    .    .    .    .    .    
  Kinetic                  95    | .    12   .    .    1    .    20   22   24   4    12   
  Thermal                  161   | .    31   5    .    .    3    4    15   34   64   5    
  Explosive                20    | .    .    8    .    3    5    4    .    .    .    .    
  Electromagnetic          49    | .    .    .    .    .    5    .    12   .    4    28   
  Robot Hit Streak         16    | .    7    6    .    5    12   8    16   8    12   12   
  Robot Miss Streak        9     | .    3    2    .    .    1    3    2    9    2    1    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           220   | .    26   8    .    4    14   19   39   32   53   25   
  Core Hits                112   | .    7    9    .    6    8    8    26   19   19   10   
  Critical Hits            3     | .    .    .    .    .    .    .    .    2    .    1    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              3     | .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5974  | .    225  662  .    100  369  455  890  841  1404 1028 
  Guns                     3118  | .    217  12   .    6    107  168  890  537  1181 .    
  Cannons                  1700  | .    .    .    .    .    .    165  .    304  223  1008 
  Explosions               1080  | .    .    602  .    94   262  122  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    20   
  Kinetic                  1380  | .    44   .    .    6    .    299  424  304  63   240  
  Thermal                  2365  | .    181  60   .    .    17   34   318  537  1181 37   
  Explosive                1080  | .    .    602  .    94   262  122  .    .    .    .    
  Electromagnetic          1129  | .    .    .    .    .    90   .    148  .    160  731  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    1    1    1    .    .    .    .    14   8    
  Average Corruption       3     | .    .    1    1    1    .    .    .    .    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    2    2    .    .    .    .    24   2    
    Message Errors         10    | .    .    .    1    1    .    .    .    .    7    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      3     | .    .    .    1    .    .    .    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    .    .    .    3    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    4    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    3    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            76    | .    .    48   .    .    .    .    .    .    .    28   
  Projectiles              46    | .    .    18   .    .    .    .    .    .    .    28   
  Explosions               30    | .    .    30   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    2    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    2    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      119   | .    .    64   .    5    9    36   .    .    .    5    
  Shots                    7     | .    .    4    .    1    1    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        433   | .    325  62   .    28   178  60   195  234  433  361  
  Average Temperature      103   | .    127  19   .    15   74   22   115  115  97   118  
  Received Heat Transfer   1452  | .    84   30   .    18   135  219  483  33   231  219  
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    1    4    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    1    4    
  Parts Fried              14    | .    .    .    .    .    .    .    1    .    1    12   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    2    .    .    .    .    .    1    4    1    .    
  Heat Transferred         4184  | .    568  137  .    .    37   74   725  952  1654 37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Peak Influence             263  | .   185 177 .   45  186 148 146 256 263 192 
  Average Influence        74   | .   73  135 .   41  35  59  24  71  117 78  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   .   
  Low Security (%)         98   | 100 100 100 .   100 100 100 100 90  98  100 
  Level 1                  1    | .   .   .   .   .   .   .   .   9   1   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   .   1   1   4   1   6   4   
  Investigation            3    | .   .   .   .   .   .   1   1   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   2   1   
  Reinforcement            8    | .   2   .   .   .   1   .   1   1   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   3   1   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   .   
Times Spotted              135  | .   11  5   .   2   7   9   20  16  27  38  
  Peak Tracking Total      14   | .   5   5   .   2   3   6   8   5   9   14  
  Tactical Retreats        12   | .   .   1   .   .   2   .   1   1   2   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Traps Triggered            6    | .   .   .   .   .   .   1   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Disabled          8    | .   .   .   .   2   1   2   .   1   2   .   
  Max in Single Turn       2    | .   .   .   .   2   1   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Accessed          12   | .   4   .   1   .   3   1   2   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   1   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                46   | .   5   .   23  .   8   4   5   .   1   .   
  Successful               38   | .   4   .   23  .   7   2   1   .   1   .   
  Failed                   8    | .   1   .   .   .   1   2   4   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   14  .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   4   4   4   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             26   | .   2   .   23  .   1   .   .   .   .   .   
  Record                   25   | .   1   .   23  .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   4   2   1   .   .   .   
  Scan Component           5    | .   .   .   .   .   2   2   1   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   1   2   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   
  Time                     58   | .   .   .   .   .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5128 | 56   366  375  271  305  550  532  400  763  1002 508  
Spaces Moved               3464 | 48   294  231  167  178  252  334  255  506  758  441  
  Core                     257  | 6    .    .    .    .    .    41   58   .    .    152  
  Treads                   1652 | .    .    153  167  178  252  93   40   190  451  128  
  Legs                     283  | .    .    .    .    .    .    200  83   .    .    .    
  Wheels                   808  | 42   294  78   .    .    .    .    74   316  .    4    
  Hover                    37   | .    .    .    .    .    .    .    .    .    .    37   
  Flight                   427  | .    .    .    .    .    .    .    .    .    307  120  
  Fastest Speed            37   | 50   90   90   160  160  160  50   50   100  37   45   
  Average Speed            121  | 85   90   136  160  160  160  140  109  124  115  86   
  Slowest Speed            200  | 100  100  160  160  160  160  180  160  200  165  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    46   41   50   44   21   14   6    9    17   18   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    6    .    .    .    .    .    .    .    .    
Terrain Destroyed          158  | .    .    65   .    26   19   19   .    13   4    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    1    .    .    .    1    .    13   4    12   
  AOE                      127  | .    .    64   .    26   19   18   .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Total                      4096 | 59  351 270 173 194 384 373 324 602 844 522 
  Wait                     195  | .   11  17  .   6   92  5   15  16  14  19  
  Move                     3450 | 47  293 230 166 177 251 333 254 505 753 441 
  Hop                      2    | .   .   .   .   .   .   .   .   .   2   .   
  Pick Up                  64   | 6   10  2   1   3   6   4   5   13  10  4   
  Fast Attach              79   | 6   2   .   .   2   8   3   10  14  19  15  
  Attach                   51   | .   2   3   1   .   6   3   11  6   9   10  
  Detach                   22   | .   .   1   1   1   4   2   4   1   .   8   
  Swap                     27   | .   5   4   .   1   1   6   3   6   1   .   
  Drop                     47   | .   6   2   4   1   5   7   .   14  8   .   
  Fire                     154  | .   22  11  .   3   8   10  22  27  28  23  
  Melee                    3    | .   .   .   .   .   3   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Res] / Gar)
-3/Research

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 6)
  423 | -10/Materials | Entered Mines
  424 | -10/Mines     | Met a Derelict bent on vengeance
  760 | -10/Mines     | Discovered new exit (range 12)
  770 | -10/Mines     | Discovered new exit (range 11)
  789 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  790 | -10/Mines     | Discovered new exit (range 5)
  798 | -10/Mines     | Entered Exiles
  841 | -10/Exiles    | Met 8R-AWN
  880 | -10/Exiles    | Met EX-HEX
  976 | -10/Exiles    | Met EX-DEC
  987 | -10/Exiles    | Learned location of Zion (-7)
 1053 | -10/Exiles    | Discovered new exit (range 12)
 1069 | -10/Exiles    | Entered Mines
 1070 | -9/Mines      | Assembled infested the area
 1084 | -9/Mines      | Learned 2 Materials zone layouts
 1264 | -9/Mines      | Discovered new exit (range 5)
 1374 | -9/Mines      | Entered Materials
 1374 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1375 | -8/Materials  | Identified exit to Storage
 1430 | -8/Materials  | Repaired Grenade Launcher
 1463 | -8/Materials  | Repaired Imp. Ion Engine
 1845 | -8/Materials  | Discovered new exit (range 5)
 1924 | -8/Materials  | Entered Factory
 1924 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2221 | -7/Factory    | Build established: Scavenger-Bomber
 2402 | -7/Factory    | Discovered new exit (range 16)
 2456 | -7/Factory    | Entered another Factory area
 2456 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2468 | -6/Factory    | Lost 9 parts (2p4n2u1w)
 2725 | -6/Factory    | Lost 3 parts (1u2w)
 2834 | -6/Factory    | Discovered new exit (range 15)
 2856 | -6/Factory    | Entered another Factory area
 2856 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2866 | -5/Factory    | Destroyed 7 combat bots
 2885 | -5/Factory    | Lost 3 parts (2u1w)
 3293 | -5/Factory    | Build established: Tank
 3413 | -5/Factory    | Discovered new exit (range 13)
 3619 | -5/Factory    | Entered another Factory area
 3619 | -4/Factory    | Evolved 2 slots: Utility x2
 3773 | -4/Factory    | Build established: Scavenger-Tank
 3890 | -4/Factory    | Identified exit to Garrison
 3935 | -4/Factory    | Garrison activated, responded to threat
 3936 | -4/Factory    | P-70 Sage assimilated allied ES-9OQ(g)
 4461 | -4/Factory    | System corruption reached 10%
 4517 | -4/Factory    | Lost 20 parts (3p6n6u5w)
 4609 | -4/Factory    | Discovered new exit (range 15)
 4621 | -4/Factory    | Entered Research
 4621 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4712 | -3/Research   | Build established: Mutant
 4965 | -3/Research   | Lost 3 parts (1p1u1w)
 5028 | -3/Research   | Released all parts (7)
 5065 | -3/Research   | Core integrity fell below 50%
 5086 | -3/Research   | Lost 12 parts (7n2u3w)
 5103 | -3/Research   | Core integrity fell below 20%
 5129 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05037_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R007.
05038_ Slug penetrates Wall.
05038_ Penetrated by Slug.
05055_ Antigrav Array destroyed.
05066_ K-01 Serf destroyed.
05068_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R013.
05070_ Acquired 19 matter.
05082_ Slammed into K-01 Serf.
05083_ P-80 Master resets K-01 Serf, system corruption cleaned.
05098_ IYJ<KOO1GWBVZ#JJCRPWW5IRLQNOG555|%8G
05102_ Penetrated by Slug.
05120_ R-10 Processor collects Lgt. Particle Reactor.
05126_ Penetrated by Slug.
05126_ Slug penetrates K-01 Serf.
05126_ Slug penetrates Wall.
05128_ Slug penetrates H-77 Assassin.
05128_ Slug penetrates U-05 Engineer.
05129_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           143
Coolant Potential          65
Energy Generation          48
Energy Capacity            695
Matter Stores              305
Matter Capacity            450
Sight Range                16
Terrain Scan Density       210
Jamming Range              8
Power Amplification        20
Base Temperature (-)       200
Heat Shielding             100
Armor Coverage             600
Resistance: EM             15
Weapon Cycling             20
Evasion (%)                62
Targeting Accuracy         16
Recoil Reduction           6
Particle Charging          15

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Leap Before You Look
Librarian
Respectable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ShieldArchitectMegatreads
  Manual?         0
Play Time         01:42:51
  Cumulative      10.3 hours
  Start           2020.05.29 @ 04:37:06
  End             2020.05.29 @ 06:51:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 141e39cb-41e3-4fbc-b061-f2257a79ed2e